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Algorithms Design Techniques

An algorithm is a finite procedure to solve a problem and can be classified by implementation method, design method, and design approaches. Classification aids in organizing, comparing performance, and reusing algorithms for various problems, which is crucial for efficiency in computer science. Key classifications include recursion vs. iteration, exact vs. approximate, and greedy vs. dynamic programming methods, among others.

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0% found this document useful (0 votes)
12 views7 pages

Algorithms Design Techniques

An algorithm is a finite procedure to solve a problem and can be classified by implementation method, design method, and design approaches. Classification aids in organizing, comparing performance, and reusing algorithms for various problems, which is crucial for efficiency in computer science. Key classifications include recursion vs. iteration, exact vs. approximate, and greedy vs. dynamic programming methods, among others.

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harnivasu611
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© © All Rights Reserved
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Algorithms Design Techniques

What is an algorithm?
An Algorithm is a procedure to solve a particular problem in a finite number of
steps for a finite-sized input.
The algorithms can be classified in various ways. They are:
1. Implementation Method
2. Design Method
3. Design Approaches
4. Other Classifications
The classification of algorithms is important for several reasons:
Organization: Algorithms can be very complex and by classifying them, it
becomes easier to organize, understand, and compare different algorithms.
Problem Solving: Different problems require different algorithms, and by
having a classification, it can help identify the best algorithm for a particular
problem.
Performance Comparison: By classifying algorithms, it is possible to compare
their performance in terms of time and space complexity, making it easier to
choose the best algorithm for a particular use case.
Reusability: By classifying algorithms, it becomes easier to re-use existing
algorithms for similar problems, thereby reducing development time and
improving efficiency.
Research: Classifying algorithms is essential for research and development in
computer science, as it helps to identify new algorithms and improve existing
ones.
Overall, the classification of algorithms plays a crucial role in computer science
and helps to improve the efficiency and effectiveness of solving problems.
Classification by Implementation Method: There are primarily three main
categories into which an algorithm can be named in this type of classification.
They are:

1. Recursion or Iteration: A recursive algorithm is an algorithm which calls


itself again and again until a base condition is achieved whereas iterative
algorithms use loops and/or data structures like stacks, queues to solve
any problem. Every recursive solution can be implemented as an iterative
solution and vice versa.
Example: The Tower of Hanoi is implemented in a recursive fashion
while Stock Span problem is implemented iteratively.
2. Exact or Approximate: Algorithms that are capable of finding an optimal
solution for any problem are known as the exact algorithm. For all those
problems, where it is not possible to find the most optimized solution, an
approximation algorithm is used. Approximate algorithms are the type of
algorithms that find the result as an average outcome of sub outcomes
to a problem.
Example: For NP-Hard Problems, approximation algorithms are
used. Sorting algorithms are the exact algorithms.
3. Serial or Parallel or Distributed Algorithms: In serial algorithms, one
instruction is executed at a time while parallel algorithms are those in
which we divide the problem into subproblems and execute them on
different processors. If parallel algorithms are distributed on different
machines, then they are known as distributed algorithms.
Classification by Design Method: There are primarily three main categories
into which an algorithm can be named in this type of classification. They are:

1. Greedy Method: In the greedy method, at each step, a decision is made


to choose the local optimum, without thinking about the future
consequences.
Example: Fractional Knapsack, Activity Selection.
2. Divide and Conquer: The Divide and Conquer strategy involves dividing
the problem into sub-problem, recursively solving them, and then
recombining them for the final answer.
Example: Merge sort, Quicksort.
3. Dynamic Programming: The approach of Dynamic programming is
similar to divide and conquer. The difference is that whenever we have
recursive function calls with the same result, instead of calling them
again we try to store the result in a data structure in the form of a table
and retrieve the results from the table. Thus, the overall time complexity
is reduced. “Dynamic” means we dynamically decide, whether to call a
function or retrieve values from the table.
Example: 0-1 Knapsack, subset-sum problem.
4. Linear Programming: In Linear Programming, there are inequalities in
terms of inputs and maximizing or minimizing some linear functions of
inputs.
Example: Maximum flow of Directed Graph
5. Reduction(Transform and Conquer): In this method, we solve a difficult
problem by transforming it into a known problem for which we have an
optimal solution. Basically, the goal is to find a reducing algorithm whose
complexity is not dominated by the resulting reduced algorithms.
Example: Selection algorithm for finding the median in a list involves first
sorting the list and then finding out the middle element in the sorted list.
These techniques are also called transform and conquer.
6. Backtracking: This technique is very useful in solving combinatorial
problems that have a single unique solution. Where we have to find the
correct combination of steps that lead to fulfillment of the task. Such
problems have multiple stages and there are multiple options at each
stage. This approach is based on exploring each available option at every
stage one-by-one. While exploring an option if a point is reached that
doesn’t seem to lead to the solution, the program control backtracks one
step, and starts exploring the next option. In this way, the program
explores all possible course of actions and finds the route that leads to
the solution.
Example: N-queen problem, maize problem.
7. Branch and Bound: This technique is very useful in solving combinatorial
optimization problem that have multiple solutions and we are interested
in find the most optimum solution. In this approach, the entire solution
space is represented in the form of a state space tree. As the program
progresses each state combination is explored, and the previous solution
is replaced by new one if it is not the optimal than the current solution.
Example: Job sequencing, Travelling salesman problem.
Classification by Design Approaches : There are two approaches for designing
an algorithm. these approaches include
1. Top-Down Approach :
2. Bottom-up approach
 Top-Down Approach: In the top-down approach, a large problem is
divided into small sub-problem. and keep repeating the process
of decomposing problems until the complex problem is solved.
 Bottom-up approach: The bottom-up approach is also known as the
reverse of top-down approaches.
In approach different, part of a complex program is solved using a
programming language and then this is combined into a complete
program.
Top-Down Approach:
Breaking down a complex problem into smaller, more manageable sub-
problems and solving each sub-problem individually.
Designing a system starting from the highest level of abstraction and moving
towards the lower levels.
Bottom-Up Approach:
Building a system by starting with the individual components and gradually
integrating them to form a larger system.
Solving sub-problems first and then using the solutions to build up to a solution
of a larger problem.
Note: Both approaches have their own advantages and disadvantages and the
choice between them often depends on the specific problem being solved.
Here are examples of the Top-Down and Bottom-Up approaches in code:
Top-Down Approach:
Recommended Problem
Dr. Zora's Algorithm
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Solve Problem
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 C++
 Java
 Python
 C#
 Javascript

// Nikunj Sonigara

#include <iostream>
#include <vector>

using namespace std;

// Function to break down a complex problem


vector<string> break_down_complex_problem(const string& problem) {
// Implementation for breaking down a complex problem
// Replace this with actual implementation if needed
vector<string> sub_problems;
// ...
return sub_problems;
}

// Function to combine sub-solutions


string combine_sub_solutions(const vector<string>& sub_solutions) {
// Implementation for combining sub-solutions
// Replace this with actual implementation if needed
string combined_solution = "";
// ...
return combined_solution;
}

// Function to solve the problem


string solve_problem(const string& problem) {
if (problem == "simple") {
return "solved";
} else if (problem == "complex") {
vector<string> sub_problems =
break_down_complex_problem(problem);
vector<string> sub_solutions;

for (const string& sub : sub_problems) {


sub_solutions.push_back(solve_problem(sub));
}

return combine_sub_solutions(sub_solutions);
} else {
// Handle other cases if needed
return "unknown";
}
}

int main() {
// Example usage
cout << solve_problem("simple") << endl;
cout << solve_problem("complex") << endl;

return 0;
}

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