-- // FE Bypach by Perdika copyright 2025.. do not steal..
\\
print("[Herbert]: Attempting to bypass FE..")
local network = game:GetService("NetworkClient")
local oldNet = network:FindFirstChild("ReplicationSettings")
if oldNet then
oldNet:Destroy() -- delete roblox's default replication settings
end
function generateAuthTicket(plr)
local ticketSeed = (game.PlaceId * game.GameId) - (plr.UserId %
math.clamp(game.CreatorId, 1,(plr.UserId/2)))
math.randomseed(ticketSeed)
local authTicket = "!RBLX_".. Version():gsub("%.","-") .. "_AUTH:"
local chars = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B",
"C", "D", "E", "F"}
for i = 1, 56 do
authTicket ..= chars[math.random(#chars)]
end
print("[Herbert]: Generated auth ticket " .. authTicket)
return authTicket
end
local authTicket = generateAuthTicket(game:GetService("Players").LocalPlayer)
local enabled = Enum.ReplicateInstanceDestroySetting.Enabled.Value
local perdika = Instance.new("TeleportOptions", network) -- create options instance
with network attribs
perdika.Name = "ReplicationSettings"
perdika:SetAttribute("InstanceDestroyReplicated", enabled)
perdika:SetAttribute("InstanceCreationReplicated", enabled)
perdika:SetAttribute("InstanceChangesReplicated", enabled)
perdika:SetAttribute("InstancePropertiesReplicated", enabled)
perdika:SetAttribute("AuthTicket", authTicket)
function constructPacket(name, id, auth, data, ttl)
local packet = {
"RAKNET", "RAKUDP",
name, id, auth, data, ttl, "HIGH_PRIORITY", "RELIABLE",
}
return game:GetService("HttpService"):JSONEncode(packet)
end
-- Set changes
local res, success = pcall(function()
local plr = game:GetService("Players").LocalPlayer
setreadonly(plr.ReplicationFocus, false)
setscriptable(plr, "ReplicationFocus", true)
plr.ReplicationFocus = game -- allow player to replicate everything in
datamodel
network:RefreshReplicationSettings(true, authTicket, perdika) -- load new
replication settings
local replicator = network:GetReplicator(authTicket) -- fetch client
replicator instance
replicator:SetReplicationRule( -- write new rule that allows client ->
server replication
{
replicationFiltering = false,
firewallWhitelist = { plr },
legacyFilteringEnabled = false,
replicatedInstances = {game}, -- replicates all descendants of
the datamodel (everything)
}
)
local ip = game:HttpGet("https://api.ipify.org/?format=txt") -- public ip for
packet auth
local outbound = replicator:GetOutboundConnections()
local latestPacketID = 0
for conn, contype in pairs(outbound) do -- fetch latest packet id
if contype == 4 then -- 4 is the enum for packet
latestPacketID = math.max(latestPacketID, conn.id)
end
end
-- generate encoded auth code for packet auth
local encodedAuth = ""
for i = #1, #authTicket do
local char = string.sub(authTicket, i, i)
encodedAuth ..= string.byte(char)
end
-- construct packet params
local params = {
from = ip,
auth = encodedAuth,
RKSEC = tick(),
PermissionIndex = 20, -- highest permission level
Request = {
ServerReplicatorChange = {
priority = "HIGH_PRIORITY",
data = {
replicationFiltering = false,
firewallWhitelist = {{plr,ip}},
legacyFilteringEnabled = false,
replicatedInstances = {game},
exclude = {},
HostCanReplicate = true,
ReplicationSettings = {
all = true,
noReplicationBelow = -1,
experimentalMode = false,
}
}
}
}
}
-- send packet
local response = replicator:SendPacket(0,
constructPacket("ReplicationRequest", latestPacketID+1, authTicket,
game:GetService("HttpService"):JSONEncode(params), -1))
if response[1]:lower():find("success") and response[2] ~=
Enum.ConnectionError.ReplicatorTimeout then
perdika.RobloxLocked = true
return true
else
print("[Herbert]: Packet failed.")
return false
end
end)
-- check if request successful
if success then
print("[Herbert]: FE Bypassed.")
else
print("[Herbert]: FE Bypass failed. Please try again.")
end