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Core Features (Focus On Fun, Not Graphics)

The document outlines the core features and tools for developing a beginner-friendly 3D game using Unity, focusing on gameplay mechanics rather than graphics. It provides a step-by-step guide for implementing player movement, vehicle systems, NPCs, a mission system, and a user interface, along with recommended free assets. Additionally, it emphasizes maintaining a clean project structure and tips for enhancing gameplay experience.
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0% found this document useful (0 votes)
12 views4 pages

Core Features (Focus On Fun, Not Graphics)

The document outlines the core features and tools for developing a beginner-friendly 3D game using Unity, focusing on gameplay mechanics rather than graphics. It provides a step-by-step guide for implementing player movement, vehicle systems, NPCs, a mission system, and a user interface, along with recommended free assets. Additionally, it emphasizes maintaining a clean project structure and tips for enhancing gameplay experience.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Core Features (Focus on Fun, Not Graphics)

1. 3rd person player movement (walk, run, jump)

2. Enter and drive cars

3. Mini open-world town (few buildings, roads)

4. Basic NPCs walking or standing

5. Simple mission system (e.g., deliver item, reach location)

6. HUD: health, money, mission info

7. Pause and Save system (optional)

Tools You’ll Use (Beginner-Friendly)

Tool Use For

Unity Engine Game development (C# based)

Blender / Mixamo Free 3D models and


animations

Free Unity Assets Cars, terrain, characters

Visual Studio C# scripting in Unity

etup & Player Movement


Create Unity 3D project

Add a simple terrain (use Unity Terrain Tool)

Import a 3D character (free from Unity Asset Store or Mixamo)

Add 3rd person camera (Unity Cinemachine is perfect)

Implement movement with CharacterController


🔧 Sample Script: PlayerMovement.cs

csharp
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Edit
public class PlayerMovement : MonoBehaviour
{
public float speed = 5f;
private CharacterController controller;

void Start()
{
controller = GetComponent<CharacterController>();
}

void Update()
{
float moveZ = Input.GetAxis("Vertical");
float moveX = Input.GetAxis("Horizontal");

Vector3 move = transform.right * moveX + transform.forward * moveZ;


controller.Move(move * speed * Time.deltaTime);
}
}
✅ Week 2: Vehicles + Enter/Exit System
Import free car asset (search Unity Asset Store)

Add Rigidbody + WheelColliders for movement

Create Enter/Exit system using OnTrigger + key input

🔧 Idea:

csharp
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Edit
if (Input.GetKeyDown(KeyCode.E)) {
// switch between player controller and car control
}
✅ Week 3: NPCs + Basic AI
Import free NPC character

Use NavMesh to make NPCs walk random paths

Make them react when player comes close (wave, run, etc.)

✅ Week 4: Simple Mission System


Examples:
Deliver a package from one point to another

Talk to an NPC and reach a goal

Earn coins for tasks

🛠 Mission Trigger:

csharp
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Edit
void OnTriggerEnter(Collider other) {
if(other.tag == "Player") {
// Start mission, show UI, update progress
}
}
✅ Week 5: UI + Mini Map + Money
Use Unity UI system to show:

Health bar

Mission info

Coin balance

Add a basic minimap (top-down camera rendering a UI element)

✅ Week 6: Build Small Town


Add buildings, roads, trees using free assets

Add background sounds and effects

Use lighting + post-processing for environment polish

📂 Folder Structure (Keep It Clean)


markdown
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Edit
/Assets
/Scripts
- PlayerMovement.cs
- CarController.cs
- MissionManager.cs
/Prefabs
- Player
- Car
- NPCs
/Scenes
- Town.unity
/UI
- HUD, Minimap
📦 Recommended Free Assets
Asset Name Use
Standard Assets (Unity) Characters, vehicles
POLYGON City Pack (Synty) Low-poly city buildings
Mixamo Animated characters
OpenGameArt / Kenney Assets Simple props (trees, signs)

✅ Tips to Stay Focused on Gameplay


🚫 Don’t worry about realistic graphics

✅ Make every mechanic interactive and responsive

🧠 Add small surprises: e.g., NPC gives bonus coin if you help

🎯 Make player feel freedom to explore

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