Core Features (Focus on Fun, Not Graphics)
1. 3rd person player movement (walk, run, jump)
2. Enter and drive cars
3. Mini open-world town (few buildings, roads)
4. Basic NPCs walking or standing
5. Simple mission system (e.g., deliver item, reach location)
6. HUD: health, money, mission info
7. Pause and Save system (optional)
Tools You’ll Use (Beginner-Friendly)
Tool Use For
Unity Engine Game development (C# based)
Blender / Mixamo Free 3D models and
animations
Free Unity Assets Cars, terrain, characters
Visual Studio C# scripting in Unity
etup & Player Movement
Create Unity 3D project
Add a simple terrain (use Unity Terrain Tool)
Import a 3D character (free from Unity Asset Store or Mixamo)
Add 3rd person camera (Unity Cinemachine is perfect)
Implement movement with CharacterController
🔧 Sample Script: PlayerMovement.cs
csharp
Copy
Edit
public class PlayerMovement : MonoBehaviour
{
public float speed = 5f;
private CharacterController controller;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
float moveZ = Input.GetAxis("Vertical");
float moveX = Input.GetAxis("Horizontal");
Vector3 move = transform.right * moveX + transform.forward * moveZ;
controller.Move(move * speed * Time.deltaTime);
}
}
✅ Week 2: Vehicles + Enter/Exit System
Import free car asset (search Unity Asset Store)
Add Rigidbody + WheelColliders for movement
Create Enter/Exit system using OnTrigger + key input
🔧 Idea:
csharp
Copy
Edit
if (Input.GetKeyDown(KeyCode.E)) {
// switch between player controller and car control
}
✅ Week 3: NPCs + Basic AI
Import free NPC character
Use NavMesh to make NPCs walk random paths
Make them react when player comes close (wave, run, etc.)
✅ Week 4: Simple Mission System
Examples:
Deliver a package from one point to another
Talk to an NPC and reach a goal
Earn coins for tasks
🛠 Mission Trigger:
csharp
Copy
Edit
void OnTriggerEnter(Collider other) {
if(other.tag == "Player") {
// Start mission, show UI, update progress
}
}
✅ Week 5: UI + Mini Map + Money
Use Unity UI system to show:
Health bar
Mission info
Coin balance
Add a basic minimap (top-down camera rendering a UI element)
✅ Week 6: Build Small Town
Add buildings, roads, trees using free assets
Add background sounds and effects
Use lighting + post-processing for environment polish
📂 Folder Structure (Keep It Clean)
markdown
Copy
Edit
/Assets
/Scripts
- PlayerMovement.cs
- CarController.cs
- MissionManager.cs
/Prefabs
- Player
- Car
- NPCs
/Scenes
- Town.unity
/UI
- HUD, Minimap
📦 Recommended Free Assets
Asset Name Use
Standard Assets (Unity) Characters, vehicles
POLYGON City Pack (Synty) Low-poly city buildings
Mixamo Animated characters
OpenGameArt / Kenney Assets Simple props (trees, signs)
✅ Tips to Stay Focused on Gameplay
🚫 Don’t worry about realistic graphics
✅ Make every mechanic interactive and responsive
🧠 Add small surprises: e.g., NPC gives bonus coin if you help
🎯 Make player feel freedom to explore