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ICSE Class9 Computer Applications

The document covers key concepts of Object-Oriented Programming (OOP) including classes, objects, encapsulation, inheritance, and polymorphism. It also explains elementary concepts of objects and classes in Java, including instance variables, methods, and constructors, as well as the distinction between primitive and non-primitive data types. Additionally, it includes questions for each chapter to reinforce understanding of the material.
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0% found this document useful (0 votes)
169 views2 pages

ICSE Class9 Computer Applications

The document covers key concepts of Object-Oriented Programming (OOP) including classes, objects, encapsulation, inheritance, and polymorphism. It also explains elementary concepts of objects and classes in Java, including instance variables, methods, and constructors, as well as the distinction between primitive and non-primitive data types. Additionally, it includes questions for each chapter to reinforce understanding of the material.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ICSE Class 9 Computer Applications

Chapter 1: Introduction to OOP Concepts


Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects.

Objects can contain data, in the form of fields, and code, in the form of procedures or methods.

Key Concepts:

- Class: A blueprint for creating objects.

- Object: An instance of a class.

- Encapsulation: Wrapping data and code into a single unit.

- Inheritance: Deriving a new class from an existing class.

- Polymorphism: The ability to take many forms.

Questions:

1. Define Object-Oriented Programming.

2. What is the difference between procedural and object-oriented programming?

3. Explain the concept of a class and object with an example.

4. What is encapsulation? How is it implemented in Java?

5. What is the significance of inheritance in OOP?

Chapter 2: Elementary Concepts of Objects and Classes


In Java, everything revolves around objects and classes. A class is a template that describes the

behaviors and properties of the objects created from it. An object is an instance of a class.

Key Points:

- Instance Variables: Data members of a class.

- Methods: Functions defined inside a class.


- Constructor: A special method to initialize objects.

Questions:

1. Define a class and an object in Java.

2. What is the difference between an instance variable and a class variable?

3. How does a constructor work in Java?

4. Differentiate between method and constructor.

5. How do you create an object in Java?

Chapter 3: Values and Data Types


Java has a rich set of data types that define the kind of data that can be stored and manipulated

within a program. There are two main categories of data types: primitive and non-primitive.

Key Points:

- Primitive Types: int, float, char, boolean, etc.

- Non-Primitive Types: Strings, Arrays, etc.

- Type Casting: Converting one data type into another.

Questions:

1. Differentiate between primitive and non-primitive data types.

2. What are the different types of primitive data types in Java?

3. Explain the process of type casting in Java.

4. How is a boolean used in decision making?

5. Write a Java program to demonstrate the use of String.

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