Ranan WEAPONS: Bastard sword, Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian),
Greataxe, Greatsword, Handaxe, Javelin, Longsword, Mace, Morning Star, Pike, Razor
[Link] Chain, Scimitar, Shortsword, Spear, Spear (obsidian), Staff, Stave, Warhammer, Whip;
ARMOR: All armor and shields
LANGUAGES: Common, Diabolic, Elvish, Sylvan
Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.
7 -2 5 -3 Elf Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20-2 vs a DC equal to 10 + the spell's tier.
Elf-1: FARSIGHT: +1 to ranged weapon attack rolls
Knight of St. Ydris-1: ATTACKS: +1 to ranged attack rolls
15 +2 7 -2 Knight of St. Ydris
14 +2 7 -2 1 0 10
Arbiter
6 13 Leather armor
Crossbow
Spear
Lawful Crossbow bolts (20)
Flint and steel
CROSSBOW: +4 (F), 1d6 (skip move to reload, 2H)
SPEAR: -2/+4 (N), 1d6
Crop Farmer
Demonic Possession: 3/day, +1 damage for 3
rounds
SPELLS: To cast a Witch spell, roll 1d20-2 vs a DC
equal to 10 + the spell's tier.
Odin