SOCCER FOR LIFE
Pre-Designed Practice Session Plans
Overview
The Practice Session Plans in this package are provided to give you an idea on how to go about
introducing basic soccer activities to the players you get to coach.
There are six practice sessions plans provided covering:
    1. 1v1 Duels without Possession of the Ball
    2. 1v1 Duels with Possession of the Ball
    3. Denying Space to Regain Possession
    4. Exploiting Space to Maintain Possession
    5. Preventing Scoring Chances
    6. Creating Scoring Chances
We’d encourage you to use the various games and activities to guide your application of the concepts
shared in the Online Course(s). You will get an opportunity to try out some of these practice sessions
during the on-field practical workshop that follow your online training.
1V1 DUELS WITHOUT POSSESSION OF THE BALL
            Soccer for Life
     Key Questions
                                                           o When should a player attempt to win the ball in a
SESSION OBJECTIVES                                           duel? Identify a bad touch, players facing the wrong
                                                             way and receiving a bad pass.
o Primary: To create an environment that encourages
  players to regain possession 1v1 situations.             o Why will this help? To better understand moments to
o Secondary: Players will also be required to use            effectively win the ball and avoid getting unbalanced.
  searching skills to recognize and deny spaces and
  gaps.                                                    o How can you be successful? Reduce the space when
                                                             you can, reduce options to exploit, anticipate and be
                                                             alert, attempt to put yourself between the ball and the
QUESTIONS FOR PLAYERS TO EXPLORE                             player when opportunity allows.
o Who is the focus? The defender in a 1v1 situation.       o Consider: Awareness (perceive), identify the problem
                                                             (conceive), identify potential options (decide), how can
o What is our objective? To deny progression of the ball     you remove options (deny), carry out action (execute)
  and regain possession.                                     & assess whether it was successful (reflect)
o Where on the field? 1v1 situations will occur
  everywhere on the field. Consider where on the field
  and the nature of urgency. Example: Are players in a
  position where they can score?
     Session Parts
PART ONE: 4 GOAL 2V3                                         PART THREE: INDIVIDUAL 1V1 WAVE
o An activity that encourages players to defend when         o This directional activity encourages players to defend
  numbers up focusing on behaviors to regain                   as individuals in a 3v3 to multiple goals.
  possession.                                                o Players will also be encouraged to explore the
o Players will also be required to use searching skills to     appropriate actions defending 1v1.
  recognize and deny spaces and gaps.
                                                             PART FOUR: 9V9 OR             11V11
PART TWO: ATTACKING UNDERLOADS
                                                             o This game allows players to explore a representative
o This game allows players to explore a representative         game that has direction, teams and goals.
  environment that has direction, teams and creates 1v1
  & 1v2 situations.
o Players will also be required to use searching skills to
                                                             CHALLENGE FOR HOME: DEFEND
  recognize and deny spaces and gaps.
                                                             o This is a fun activity encouraging players to develop
                                                               1v1 attacking and defensive skills.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
4 GOAL 2V3
OBJECTIVE
o RECOMMENDATION: 15X15 with five players in two
  teams.
o 2v3 multidirectional four goal game
o Practice starts with coach playing into a White player
  (attacker)
o White attack any of the four goals.
o If Red (defender) win the ball and regain possession
  play to the coach
o Rotate roles after a set time or number of repetitions.
o MAKE IT EASIER: Remove one or two of the goals.
o MAKE IT HARDER: Add an extra defender to create a
  3v3.
ATTACKING UNDERLOADS
OBJECTIVE
o RECOMMENDATION: 40X30 with ten players.
o 5v5 directional game with four zones as shown in the
  diagram.
o The team in possession must have one player in each
  zone, with no movement allowed between zones.
o The defending team is allowed up to two defenders in
  the zone the ball is in as White drop a second
  defender into the zone Red have just played into.
o When either team transitions from defence to attack,
  they must work to make sure they occupy all four
  zones. The in-possession restrictions apply once
  more.
o MAKE IT HARDER: Separate the field into two halves.
  Same concept but allow two attackers in each half
  and three defenders in the half the ball is in.
INDIVIDUAL 1V1 WAVE
OBJECTIVE
o RECOMMENDATION: 30x20 for twelve players in four
  teams.
o 3v3 directional wave activity.
o Each player is locked in a channel creating a 1v1.
o Winner-stays-on game format. If the attacking team
  score a goal, they stay on and the team that is behind the
  goal that has conceded comes on as the attacking team
  (with the ball), and the team that scored become the
  defending team.
o COACH CONSIDER: Manage offside and keep it
  competitive.
o COACH CONSIDER: Keep score and which team wins the
  most games to encourage a constant defensive mindset
o MAKE IT HARDER: Attackers can move into another
  channel to create a 2v1 situation and attempt to
  unbalance the opposition OR take out the channels
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: DEFEND
OBJECTIVE
o Setup a space and create two gates.
o One player attempts to tag the other player who can
  run in either gate.
o MAKE IT HARDER: Add a ball for the attacker.
1V1 DUELS WITH POSSESSION OF THE BALL
           Soccer for Life
     Key Questions
                                                          o When should a player attack 1v1? When a player
SESSION OBJECTIVES                                          identifies spaces or gaps to exploit.
o Primary: To create an environment that presents         o Why will this help? If a player can beat an opponent or
  moments to explore how to attack and beat an              exploit gaps and space, they can unbalance the
  opponent 1v1.                                             opposition.
o Secondary: Players will also be required to use
  searching skills to locate available gaps & space.      o How can you be successful? Explore a variety of
                                                            surfaces of the foot to move the ball, bending the
                                                            knees to easily change direction and change pace
QUESTIONS FOR PLAYERS TO EXPLORE                            where necessary, explore deception actions such as
                                                            dropping the shoulder, step overs etc.
o Who is the focus? The attacker in a 1v1 situation.
                                                          o Consider: Awareness (perceive), identify the problem
o What is our objective? To explore movement and            (conceive), identify the best solution (decide), how can
  actions with the ball to beat an opponent.                you get your opponent off balance (deceive), carry out
                                                            action (execute) & assess whether it was successful
o Where on the field? 1v1 situations will occur             (reflect)
  everywhere on the field. Consider discussing risk vs
  reward with reference to where on the field. Example:
  If players lose the ball can the other team score?
     Session Parts
PART ONE: NUMBERS                                            PART THREE: CONTINUOUS 1V1
o An activity that encourages players to explore moving      o This activity encourages players to be aggressive &.
  and a variety of actions with the ball.                      controlled in 1v1 situations.
o Players will also be required to use searching skills to   o An activity that allows players to explore moving with
  locate available gaps & space.                               the ball.
PART TWO: 4V4 + 4 GOAL GAME                                  PART FOUR: 9V9 OR             11V11
o This game allows players to explore a representative       o This game allows players to explore a representative
  game that has direction, teams and encourages                game that has direction, teams and goals.
  dribbling.
o Players will also be required to use searching skills to
  locate available gaps & space.
                                                             CHALLENGE FOR HOME: 1V1 GATE
                                                             o This is a fun activity encouraging players to develop
                                                               1v1 skills.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
NUMBERS
OBJECTIVE
o RECOMMENDATION: 15X15 with eight players.
o Multidirectional activity where players keep
  possession unopposed.
o Coach shouts two numbers and plays an extra ball in
  to whomever shows first.
o The two numbers play 1v1 for 30 seconds before
  returning to the keeping possession.
o COACH CONSIDER: Pairing up players along the same
  skill level
o MAKE IT EASIER: Shout one number and the team in
  possession avoid being tagged by the player dribbling.
o MAKE IT HARDER: Make the space smaller OR
  progress to 2v2.
5V5 + 4 GOAL GAME
OBJECTIVE
o RECOMMENDATION: 40x30 inc. two end zones (5) for
  ten players in two teams
o 5v5 directional game with each team dribbles into the
  end zone and scores in the goals.
o COACH CONSIDER: Have balls around the playing
  area.
o MAKE IT EASIER: Reduce the playing space OR
  number of players.
o MAKE IT HARDER: Add a constraint/condition where if
  a pass is intercepted a point is rewarded to the
  defending team.
CONTINUOUS 1V1
OBJECTIVE
o   RECOMMENDATION: 10X10 with twelve players.
o   Multidirectional activity with two teams separated into four
    groups.
o   White (attacker) starts the activity, attacking the opposite
    player trying to dribble the ball between either of the corner
    gates.
o   If Red (defender) wins the ball, they pass to the other Red
    group and Red attack White.
o   COACH CONSIDER: Encourage players to manage their teams
    two groups, ensuring there is a minimum of two players at
    each station.
o   MAKE IT EASIER: Remove the two teams and focus on
    repetition with defenders dribbling out of the space triggering
    the next group.
o   MAKE IT HARDER: Allow both groups to go at the same time.
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: MIRROR
OBJECTIVE
o Setup a space and create a gate.
o Players face each other between in the gate.
  Encourage the player to dribble the ball to either gate
  before their opponent can get there.
o COACH CONSIDER: If players do not have a sibling or
  friend, practice by having a parent call a combination
  of cones. Example: left cone, middle, left cone, middle,
  right cone.
o MAKE IT EASIER: Start with no ball play the same
  game with escape movements.
CREATING SCORING CHANCES
     Soccer for Life
     Key Questions
                                                            o When should a player look to create and score? In and
SESSION OBJECTIVES                                            around the box/goal. Example: Players do not need to
                                                              beat opponents to score, rather find enough space to
o Primary: To explore how to create space and gaps to         shoot.
  score.
o Secondary: Players will also be required to use           o Why will this help? Space & time is reduced in and
  searching skills to locate available gaps & space.          around the goal, finding space and gaps to shoot and
                                                              finish is limited.
                                                            o How can you be successful? Mindset to score, head
QUESTIONS FOR PLAYERS TO EXPLORE                              up & search the environment and the goal, unbalance
                                                              opponent to create space/gap, quick decision &
o Who is the focus? The player in possession of the ball.     execution & explore different surfaces to shoot the
                                                              ball. Example: Side foot for accuracy, toe for speed &
o What is our objective? To explore how to create             laces for power.
  opportunities to score.
                                                            o Consider: Awareness (perceive), identify the problem
o Where will this occur? In close proximity to goal.          (conceive), identify the best solution (decide), how can
                                                              you get your opponent off balance (deceive), carry out
                                                              action (execute) & assess whether it was successful
                                                              (reflect)
     Session Parts
PART ONE: HEADS AND VOLLEYS                                  PART THREE: 3V2 TO GOAL
o A fun activity that encourages players to create space     o This activity encourages players to explore a variety of
  to score aerially.                                           actions to score with an overload.
o Players will also be required to use other coordination    o Players will also be required to use searching skills to
  skills ranging from throwing and catching.                   locate available gaps & space.
PART TWO: FINISHING AROUND THE                               PART FOUR: 9V9 OR              11V11
BOX                                                          o This game allows players to explore a representative
                                                               game that has direction, teams and goals.
o This game allows players to explore a representative
  game that has direction, teams and encourages
  players to shoot with a reduced playing area and end       CHALLENGE FOR HOME: SNIPER
  targets to combine with.
o Players will also be required to use searching skills to   o This is a fun activity encouraging players to explore
  locate available gaps & space.                               different types of finishes and shots.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
HEADS & VOLLEYS
OBJECTIVE
o RECOMMENDATION: Two practice areas measuring
  25X15 with ten players in two teams.
o 5v5 directional game with each team scoring on their
  opponent's goal.
o Players play handball serve to each other with a volley
  or header to finish.
o Players play 2v2 in each half.
o COACH CONSIDER: Have balls around the playing
  surface.
o MAKE IT EASIER: Add a floating player to create an
  overload.
o MAKE IT HARDER: Have players create a list where
  they are to score five types of goals first.
FINISHING IN & AROUND THE BOX
OBJECTIVE
o   RECOMMENDATION: 30X25 with twelve players in three teams
    and two goalkeepers.
o   4v4 directional game with each team scoring on their
    opponent's goal.
o   One team (Blue) stands on the end perimeter and can be used
    to combine and score and are limited to one touch, although
    this can be increased to two if the players need it, to
    encourage them to play as quickly as possible and maintain
    the speed of the game..
o   COACH CONSIDER: Set a target number of goals to win. Team
    Blue replaces the losing side playing in the grid.
o   MAKE IT HARDER: Players receive bonus points for using the
    target players OR scoring requested types of goals. Example:
    One touch.
3V2 TO GOAL
OBJECTIVE
o RECOMMENDATION: 50X30 with twelve players in two
  teams.
o 3v2 directional activity
o Score as many goals in opponents' goal before time
  expires.
o If defenders regain possession, they dribble in the end
  zone for 2 points.
o COACH CONSIDER: Keep score to keep competitive &
  Rotate roles of players so all attack and defend.
o MAKE IT EASIER: 4v1 in each half.
o MAKE IT HARDER: Create an underload for the
  attacking team 2v3.
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: SNIPER
OBJECTIVE
o Setup four cones or objects to create two goals
o Each player/parent/sibling will take it in turn to shoot
  on their opponent's goal.
o MAKE IT EASIER: Decrease the distance.
o MAKE IT HARDER: Increase the distance.
PREVENTING SCORING CHANCES
      Soccer for Life
     Key Questions
                                                          o When should should players deny all space for their
SESSION OBJECTIVES                                          opponents? In and around the box/goal. Example:
                                                            Players should not allow any space around their goal
o Primary: To explore how to deny space and gaps to         eliminating scoring opportunities.
  prevent opponents to score.
o Secondary: Players will also be required to use         o Why will this help? To make it difficult for opponents
  searching skills to recognize and deny spaces and         to have time and space to score.
  gaps.
                                                          o How can you be successful? Mentality to reduce the
                                                            space and stop all opportunities to score, search to
QUESTIONS FOR PLAYERS TO EXPLORE                            recognize dangerous spaces & force away from goal,
                                                            watch the ball, move your feet with the attackers, use
o Who is the focus? The player(s) around the ball.          closest leg to the ball to block.
o What is our objective? To explore how to deny scoring   o Consider: Awareness (perceive), identify the problem
  opportunities.                                            (conceive), identify potential options (decide), how can
                                                            you remove options (deny), carry out action (execute)
o Where will this occur? In close proximity to goal.        & assess whether it was successful (reflect)
     Session Parts
PART ONE: 6V3 DEFENSIVE RONDO                                PART THREE: DEFENDING THE BOX
o An activity that encourages players to work together       o This activity challenges players to protect the box and
  as a small unit of to prevent the opposition playing         deny time and space to prevent any shots on goal.
  forward.                                                     Players will also be required to explore 1v1 defending
o Players will also be required to use searching skills to     actions.
  recognize and deny spaces and gaps.
                                                             PART FOUR: 9V9 OR             11V11
PART TWO: 5V5 + 2
                                                             o This game allows players to explore a representative
o This game allows players to explore a representative         game that has direction, teams and goals.
  environment that has direction, teams and exposes
  the defending players to overload situations.
o Players will also be required to use searching skills to
                                                             CHALLENGE FOR HOME: CLEAN SHEET
  recognize and deny spaces and gaps.
                                                             o This is a fun activity encouraging players to prevent
                                                               chances to score in an unopposed goal.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
6V3 DEFENSIVE RONDO
OBJECTIVE
o RECOMMENDATION: 20x10 for nine players.
o 6v3 directional rondo activity where White (attackers)
  attempt to keep possession.
o Each time the attackers get the ball from one end to
  the opposite side they receive a point.
o White (attackers) cannot play down the line on the
  side.
o Red (defenders) look to work as a unit to regain
  possession and dribble over the end line they are
  nearest for two points.
o In transition White can enter the playing space to
  deny.
o COACH CONSIDER: Rotate players after a set of time
  or total number of points.
o MAKE IT HARDER: Make the space bigger and add an
  attacker in the playing space to create a 7v3.
DEFEND THE BOX 5V5 + 2
OBJECTIVE
o   RECOMMENDATION: 40X30 with ten players in two teams +
    two wide neutral players.
o   5v5 Directional game with each team scoring on their
    opponent's goal.
o   All attackers minus the goalkeeper must be in their
    opponents half to score.
o   Wide players are restricted to three touches.
o   Attacking team receive two points if they score from a cross
    using a neutral player.
o   COACH CONSIDER: If players are unable to maintain
    possession to get every player in the box, reduce the number
    before scoring.
o   MAKE IT EASIER: Remove neutral players
o   MAKE IT HARDER: Add different constraints/conditions.
    Example: If players can score first touch off a neutral player it
    is worth three points.
DEFENDING THE BOX
OBJECTIVE
o   RECOMMENDATION: 40X30 with twelve players in two teams.
o   4v4 + 2 wide players for each team directional activity with
    attackers trying to score on their opponent's goal.
o   White (attackers) play 3v3 centrally against Red (defenders).
o   Each team is in possession can use either of the attacking
    wide players on the outside creating a 5v3.
o   Any player can shoot on the goal from the attacking team.
o   If the defending team win the ball, they can either play to the
    outside players on their team in the opposite half or they can
    attack the goal directly.
o   COACH CONSIDER: The cones act as an offside line which
    means the wide players cannot pass this point before the ball
    is played to them.
o   MAKE IT EASIER: Make the space smaller and remove players
    to make a 2v2 + 2 neutral wide players.
o   MAKE IT HARDER: Make the space bigger OR add more
    players.
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: CLEAN SHEET
OBJECTIVE
o Setup two cones or objects to create a goal & add two cones or
  objects as a marker where the attacker has to enter before
  shooting on goal.
o Activity will start with a 1v1 attempting to stop any shots on goal.
o MAKE IT EASIER: Make the goal smaller.
o MAKE IT HARDER: Make the goal bigger.
EXPLOITING SPACE TO MAINTAIN POSSESSION
            Soccer for Life
     Key Questions
                                                            o When should a player search for space and pass the
SESSION OBJECTIVES                                            ball? The environment will continue to change,
                                                              players should identify when they are running out of
o Primary: To explore how to maintain possession              space and move the ball to bigger spaces where
  moving the ball where players have space and time.          players have more time.
o Secondary: Players will also be required to use
  searching skills to locate available gaps & space.        o Why will this help? By searching effectively, players
                                                              will be able to find space and time or identify other
                                                              players who are afforded it.
QUESTIONS FOR PLAYERS TO EXPLORE                            o How can you be successful? Head up & search the
                                                              environment, keep body open to play, surface of pass,
o Who is the focus? The player in possession of the ball.     weight of pass & movement to receive.
o What is our objective? To explore maintaining             o Consider: Awareness (perceive), identify the problem
  possession and exploiting gaps and space.                   (conceive), identify the best solution (decide), how can
                                                              you get your opponent off balance (deceive), carry out
o Where in the environment should you search for              action (execute) & assess whether it was successful
  space to maintain possession? Everywhere but                (reflect)
  consider where space is reduced. Example: If a team
  has reduced space on one side of the field.
     Session Parts
PART ONE: RONDO TO EXPLOIT SPACE                             PART THREE: 3V2 TO PLAY FORWARD
o An activity that allows players to explore a               o This activity encourages players to keep possession
  representative game that has direction and                   waiting for an opportunity to exploit and lay forward
  references positional responsibilities.                      with a pass.
o Players will also be required to use searching skills to   o Players will also be required to use searching skills to
  locate available gaps & space.                               locate available gaps & space.
PART TWO: RECOGNIZING DEAD ENDS                              PART FOUR: 9V9 OR              11V11
o This game allows players to explore a representative       o This game allows players to explore a representative
  game that has direction, teams and encourages                game that has direction, teams and goals.
  players to recognize where and where not space is
  located.
o Players will also be required to use searching skills to   CHALLENGE FOR HOME: WALL PASS
  locate available gaps & space.
                                                             o This is a fun activity encouraging players to develop
                                                               1v1 skills.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
RONDO TO EXPLOIT SPACE
OBJECTIVE
o   RECOMMENDATION: 16X12 with eight players.
o   Directional activity where Red keep possession from one end
    to the other.
o   Red (attackers) on the outside of the playing space can move
    across their line.
o   Whereas one Red (attacker) & two White’s (defenders) are free
    to move anywhere in the playing space.
o   Red’s keep possession of the ball with the emphasis on
    playing forward from centre backs to centre forward(as
    illustrated in diagram)
o   If White (defenders) win the ball they dribble across the line
    where the two Red’s are located.
o   COACH CONSIDER: Players might be ready to explore the
    relationship of positions and the exercise. Example: 2-3-1
o   MAKE IT EASIER: Make the space bigger.
o   MAKE IT HARDER: Reduce the size of the playing area OR
    increase the space and add two additional defenders and two
    additional attackers who can move freely in the playing space.
RECOGNIZING DEAD ENDS
OBJECTIVE
o RECOMMENDATION: 25X30 with ten players in two
  teams.
o Directional game with each team scoring on their
  opponents’ two goals.
o One player from each team must stay on the other
  side of the field to create width.
o COACH CONSIDER: Minimum of three players required
  per team.
o MAKE IT EASIER: Reduce number of players per-team.
o MAKE IT HARDER: To score the ball must be switched
  once when regaining possession OR every player must
  receive the ball before scoring.
3V2 TO PLAY FORWARD
OBJECTIVE
o   RECOMMENDATION: 16X12 split into two halves with eight players.
o   Directional activity with a 3v2 in an 8x12.
o   Red (attackers) keeps possession with intent on attempting to play
    into target when possible. As the ball travels, two Red’s will
    transition to the other half and one Red will be the new target to
    repeat process.
o   White will rotate with resting defenders who are located centrally.
o   If defenders regain possession can they find a resting defender.
o   COACH CONSIDER: White (defenders) can transition to the
    opposite side if numbers need readjusting. If defenders regain
    possession have them dribble out of the space or pass into a
    target goal.
o   MAKE IT EASIER: Make the space bigger.
o   MAKE IT HARDER: If all players can receive the ball and exploit to
    the opposite side a bonus point is received OR make it 3v3 in the
    8x12.
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: WALL PASS
OBJECTIVE
o Find a hard surface like a wall.
o Player faces the wall and passes the ball and controls
  with one touch and repeats.
o MAKE IT HARDER: Add a cone or object behind you
  and complete ten before turning and dribbling the ball
  and repeating.
DENYING SPACE TO REGAIN POSSESSION
         Soccer for Life
     Key Questions
                                                        o When should a player reduce the space? As the ball
SESSION OBJECTIVES                                        travels, on a bad touch, head down & facing the wrong
                                                          way.
o Primary: To explore how to regain possession by
  denying space and time on the ball.                   o Why will this help? By denying & reducing space the
o Secondary: Players will also be required to use         opposition will have less time and options when in
  searching skills to recognize and deny spaces and       possession.
  gaps.
                                                        o How can you be successful? Mentality to reduce the
                                                          space and regain the ball, search to recognize
QUESTIONS FOR PLAYERS TO EXPLORE                          dangerous spaces & anticipate where the opponents
                                                          might play next.
o Who is the focus? The player(s) around the ball.
                                                        o Consider: Awareness (perceive), identify the problem
o What is our objective? To explore denying space to      (conceive), identify potential options (decide), how can
  regain possession of the ball.                          you remove options (deny), carry out action (execute)
                                                          & assess whether it was successful (reflect)
o Where in the environment should you reduce space to
  regain possession? Everywhere but consider which
  space is dangerous to concede. Example: Space
  around the goal we are defending.
     Session Parts
PART ONE: NOTHING THROUGH                                    PART THREE: DENY PROGRESSION
o An activity that allows players to explore defending in    o This activity encourages players to deny space
  pairs working together to reduce space centrally.            centrally and regain possession.
o Players will also be required to use searching skills to   o Players will also be required to use searching skills to
  recognize and deny spaces and gaps.                          recognize and deny spaces and gaps.
PART TWO: 6V6 ZONED GAME                                     PART FOUR: 9V9 OR              11V11
o This game allows players to explore a representative       o This fun game allows players to explore a
  game that has direction, teams and encourages                representative game that has direction, teams and
  players to explore how to deny forward possession.           goals.
o Players will also be required to use searching skills to
  recognize and deny spaces and gaps.
                                                             CHALLENGE FOR HOME: COLORS
                                                             o This is a fun activity encouraging players to deny and
                                                               reduce space.
     Managing the Environment
FIELD AND EQUIPMENT                                           CONSTRAINTS/CONDITIONS
o Setup a space that is appropriate based on the needs        o Consider using & exploring ‘Constraints’ or ‘Conditions’
  & number of players involved.                                 to assist the players in making the session easier or
o Any activity that includes players scoring in a goal can      more challenging. In the session examples, we will
  be recreated by using two cones (goals are                    continue to use the language ‘MAKE IT EASIER’ &
  preferable).                                                  ‘MAKE IT HARDER’
o Any activity that includes a small target goal can be
  substituted with players as a target.                       o You can also use ‘Constraints’ & ‘Conditions’ to invite
                                                                players to solve specific problems with a repetition of
                                                                actions or solutions. EXAMPLE: If you want players to
PLAYERS                                                         dribble you can reward points to the opposition if they
                                                                regain the ball intercepting a pass. This as a result
o If activities are illustrated as using less players, then     does not over constrain the players choice but does
  in attendance, consider these solutions to keep               create a risk vs reward scenario for the players to
  players active:                                               explore.
     o Multiple stations
     o Third team (consider duration inactive)                o COACH CONSIDER: Avoid telling players they ‘cannot’
     o Resting players/Substitutions (consider duration         perform a specific action or solution. All options
        inactive) can they juggle, 1v1, 2v1, etc.               should be made available with rewards or risk
     o Tasking players – Example: Target player vs a            associated to it.
        target goal
NOTHING THROUGH
OBJECTIVE
o   RECOMMENDATION: 8X8 with 2X2 square in the middle for
    seven players.
o   Multidirectional 5v2 activity with White (attackers) positioned
    on the outside try to keep possession and play into White
    located in a central 2X2 square to score. point.
o   Two Red (defenders) attempt to reduce the space and stop
    them playing through the middle. If White regain possession,
    they are to dribble out of the playing space to score a point.
o   If the White (attackers) cannot find the central player in 30
    seconds the Red (defenders win the game) and players rotate.
o   COACH CONSIDER: Consider having a limit of passes on the
    outside where they must attempt to play centrally for bonus
    points.
o   MAKE IT EASIER: Add a third defender.
o   MAKE IT HARDER: Players on the outside can move inside the
    playing space.
6V6 ZONED GAME
OBJECTIVE
o   RECOMMENDATION: 50X35 inc. two end zones 10x35 with
    twelve players in two teams.
o   6v6 directional game with each team trying to play through or
    around opponents to score on their opponents' goal.
o   The playing area is is split into three zones. The middle zone is
    the playing zone, and the two outer zones act as safe zones
    for the team in possession to build play.
o   COACH CONSIDER: The end zones can also reference where
    offside starts.
o   MAKE IT EASIER: Reduce playing space, remove number of
    players & remove goals resulting in teams getting the ball into
    the end zone to score.
o   MAKE IT HARDER: Allow one opponent to enter the safe zone
    to put pressure on the ball-carrier OR remove the end zone
    allowing the team the autonomy to decide when to press.
DENY PROGRESSION
OBJECTIVE
o   RECOMMENDATION: 20X20 with twelve players.
o   4v4+4 directional activity where both teams attack and defend
    each end
o   2 targets (Yellow) + 2 wide support players (Yellow) play in
    possession with both teams.
o   Play starts with a target player (Yellow) located in a 5X5 box.
o   To score a point, the attacking (White) team must successfully
    pass to the opposite target player inside the small box and repeat.
o   If the defenders (Red) wins the ball find any target player (Yellow)
    and the roles rotate.
o   Outside support players (Yellow) can be used to relieve pressure
    but support players are limited to two touches and cannot pass
    into the targets themselves.
o   COACH CONSIDER: On restarts allowing the defensive team to
    establish shape before the activity continues.
o   MAKE IT EASIER: Make the space bigger OR remove players to
    create a 3v3.
o   MAKE HARDER: Remove the 5X5 square and allow targets to move
    laterally.
7V7 OR 9V9
OBJECTIVE
o REQUIREMENT: 60X40 with fourteen players in two
  teams OR 80X50 with eighteen players in two teams.
o Directional game with each team scoring on their
  opponents' goal.
o COACH CONSIDER: Have balls around the playing
  space and when they go out of bounds either allow
  players to grab then nearest ball or the coach can
  serve into the playing area.
o COACH CONSIDER: Continue to encourage the
  importance and value of establishing team shape.
  EXAMPLE: Red (1-2-3-1) & White (1-3-2-1) as illustrated
  on the diagram.
CHALLENGES FOR HOME: COLORS
OBJECTIVE
o Setup four cones different colors
o Parent shouts a color or combination of colors where
  the player closes the space and gets in a defensive
  stance before returning.
o COACH CONSIDER: If no parent or sibling to support,
  decide on a combination of colors and complete
  exercise alone.
o MAKE IT HARDER: Add a recovery run after returning
  to the start point simulating a ball in behind (as
  illustrated with orange arrow).
        SOCCER FOR LIFE
Pre-Designed Practice Session Plans