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Chapter2 - Straight Line Motion

Chapter 2 covers the fundamentals of motion in one dimension, focusing on concepts such as distance, displacement, velocity, and acceleration. It explains the differences between average and instantaneous values, and how to analyze motion under constant acceleration, including the effects of gravity. The chapter provides essential equations and graphical representations to aid in understanding kinematics.

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0% found this document useful (0 votes)
11 views28 pages

Chapter2 - Straight Line Motion

Chapter 2 covers the fundamentals of motion in one dimension, focusing on concepts such as distance, displacement, velocity, and acceleration. It explains the differences between average and instantaneous values, and how to analyze motion under constant acceleration, including the effects of gravity. The chapter provides essential equations and graphical representations to aid in understanding kinematics.

Uploaded by

pearsonicin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

10/17/2021

Chapter 2

© 2016 Pearson Education, Ltd.

Motion in 1-D

2.1. Distance & Displacement

2.2. Average & Instantaneous Velocity

2.3. Average & Instantenous Acceleration

2.4. Constant Acceleration

2.5. The Acceleration of Gravity

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Learning Outcomes

In this chapter, you’ll learn…


• how the ideas of displacement and average velocity help us describe
straight-line motion.
• the meaning of instantaneous velocity; the difference between velocity
and speed.
• how to use average acceleration and instantaneous acceleration to
describe changes in velocity.
• how to solve problems in which an object is falling freely under the
influence of gravity alone.
• how to analyze straight-line motion when the acceleration is not constant.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Introduction
• Kinematics is the study of motion.:
– How long and how far?
– Velocity and acceleration are important physical quantities.
• A typical runner gains speed gradually during the course of a sprinting
foot race and then slows down after crossing the finish line.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Coordinate Axes
• Define a reference frame using a standard coordinate axes.

• 2 Dimensions (x,y)

- ,+ +,+
Standard set of x-y
coordinate axes

-,- +,-

1-D motion can be described by scalars (real numbers with units) as


functions of time:

Position x(t) (displacement from the origin)

Velocity v(t) (rate of change of position)

Acceleration a(t) (rate of change of velocity)

•The sign (positive or negative) keeps track of direction (in 1-D).

• Algebraic relations involving position, velocity, and acceleration come


from calculus.

• The same relations can be seen from graphs of position, velocity, and
acceleration as functions of time.

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Displacement, Time, and Average Velocity

• A particle moving along the x-axis has a coordinate x.


• The change in the particle’s coordinate is x  x2  x1.
x
• The average x-velocity of the particle is v av-x  .
t

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Rules for the Sign of X-Velocity

If x-coordinate is: . . . x-velocity is:

Positive and increasing (getting Positive: Particle is moving in


more positive) +x-direction

Positive and decreasing (getting Negative: Particle is moving in


less positive) −x-direction

Negative and increasing Positive: Particle is moving in


(getting less negative) +x-direction

Negative and decreasing Negative: Particle is moving in


(getting more negative) −x-direction

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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Displacement

 Displacement is a change of position in time.


 Displacement: x  x f (t f )  xi (ti )

 f stands for final and i stands for initial.


 It is a vector quantity.
 It has both magnitude and direction: + or - sign
 It has units of [length]: meters.
x1 (t1) = + 2.5 m
x2 (t2) = - 2.0 m
Δx = -2.0 m - 2.5 m = -4.5 m

x1 (t1) = - 3.0 m
x2 (t2) = + 1.0 m
September 8, 2008
Δx = +1.0 m + 3.0 m = +4.0 m

Difference between Displacement & Distance


• Distance traveled by an object
 displacement of the object!

• Displacement = change in position of object.


• Displacement is a vector (magnitude & direction).
Distance is a scalar (magnitude).
• Figure: distance = 100 m, displacement = 40 m East

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Average Velocity

• The winner of a 50-m swimming race is the swimmer whose


average velocity has the greatest magnitude.
• That is, the swimmer who traverses a displacement x
of 50 m in the shortest elapsed time t .

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A Position-Time Graph (1 of 2)

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Average Velocity

 Average velocity
x x f  xi
vavg  
t t

 It is slope of line segment.

 Dimension: [length/time].

 SI unit: m/s.

 It is a vector.

 Displacement sets its sign.

Instantaneous Velocity
• The instantaneous velocity is the velocity at a specific instant of time
or specific point along the path and is given by

dx
vx  .
dt

• The average speed is not the magnitude of the average velocity!

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

7
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Displacement & Average Velocity


position x as a function of time t
x

x2
x
x1

t
t1 t2 t

x  x 2  x 1

Average velocity : slope of the line

Average velocity

x
v
t

Instantaneous velocity
= Velocity
x dx
 v  lim 
t  0 t d t
= tangent of x(t)
 tan 

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d f  x f  x  x   f  x 
 lim
dx x  0 x

 x  x 
3
 x3
 lim f  x   x3
x  0 x

 lim
 x  3x x  3x  x 
3 2 2 3

  x   x 3
x  0 x

3 x 2 x  3 x  x    x 
2 3

 lim
x  0 x

 lim  3x 2  3x  x    x  
2

x  0  

d xn
 3x 2  n x n 1
dx

Finding Velocity on an X-T Graph (1 of 3)

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Finding Velocity on an X-T Graph (2 of 3)

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Finding Velocity on an X-T Graph (3 of 3)

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X-T Graphs

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Difference between average Speed &


averageVelocity

Scalar→ Average Speed  (Distance traveled)/(Time taken)

Vector→ Average Velocity  (Displacement)/(Time taken)

• Velocity: Both magnitude & direction describing how fast an object is


moving. A Vector. (Similar to displacement).

• Speed: Magnitude only describing how fast an object is moving. A


Scalar. (Similar to distance).

• Units: distance/time = m/s

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Instantaneous Velocity

The instantaneous velocity is the average velocity in the limit as the


time interval becomes infinitesimally short.

Ideally, a speedometer would measure


instantaneous velocity; in fact, it measures average
velocity, but over a very short time interval.

Mathematically, instantaneous velocity:

 x dx
v  lim 
t  0  t dt
Do not set ∆t = 0 because ∆x = 0 then &
0/0 is undefined!

 Instantaneous velocity v

instantaneous velocity =
These graphs show
average velocity
(a) constant velocity 

and

(b) varying velocity 

instantaneous velocity
 average velocity

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Which object is moving with constant speed?


Which reverses direction?
Which starts slowly & then speeds up?

Example 2.1 : Space Shuttle Ascends


Altitude of space shuttle for 1st half-minute: x  b t2 b  2.90 m / s 2

Find the velocity v(t) and from it, v at t = 20s.

Find the average velocity v t 

dx d d tn
v t  
dt

dt
b t 2   2bt
dt
 n t n 1

m 3600
v  20s   2  2.90  20 s  116. m / s  116. km / h  418. km / h
s2 1000

x x
v  bt ( x = 0, t = 0 at lift-off )
t t
m
v  20s   2.90  20 s  58.0 m / s  209. km / h
s2

For accelerating object, v v t

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Average Acceleration
• Acceleration describes the rate of change of velocity
with time.
v x
• The average x-acceleration is aav - x  .
t

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Instantaneous Acceleration
dv x
• The instantaneous acceleration is ax  .
dt

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14
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Rules for the Sign of X-Acceleration


If x-velocity is: . . . x-acceleration is:

Positive and increasing Positive: Particle is moving in


(getting more positive) +x-direction and speeding up

Positive and decreasing Negative: Particle is moving in


(getting less positive) +x-direction and slowing down

Negative and increasing Positive: Particle is moving in


(getting less negative) −x-direction and slowing down

Negative and decreasing Negative: Particle is moving in


(getting more negative) −x-direction and speeding up

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Finding Acceleration on a Vx-T Graph

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A Vx-T Graph (1 of 2)

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A Vx-T Graph (2 of 2)

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TEST YOUR UNDERSTANDING?


2.1. Acceleration Without Velocity ?
Can an object be accelerating even though it’s not moving?

v = 0 at top
of flight

Motion of a
projectile

constant a

Position, Velocity, and Acceleration

• Individual values of position,


velocity, and acceleration are not
related in an intrinsic way.
• Instead, velocity depends on
the rate of change of position.
• Acceleration depends on the
rate of change of velocity.
• An object can be at position
x = 0 and still be moving.
• An object can have zero
velocity and still be
accelerating.
At the peak of its trajectory,
a ball has zero velocity, but
it's still accelerating.
© 2016 Pearson Education, Ltd.

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Motion with Constant Acceleration

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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2.4 Motion with Constant Acceleration


v v  v0
Constant acceleration: aa    v  v0  a t
t t 0

1 x x  x0
Average velocity: v  v0  v   
2 t t 0

 1 1
x  x0  v t x  x0   v0  v  t  x0   2v0  a t  t
2 2

1
x  x0  v0 t  a t 2
2

v  v0
v  v0  a t  t
a
2
 v  v0  1  v  v0   v  v0   1  1
x  x0  v0   a     v0   v  v0     v  v0  v  v0 
 a  2  a   a   2  2a

v 2  v02  2a  x  x0 

d f  x f  x  x   f  x 
 lim
dx x  0 x

 x  x 
3
 x3 f  x   x3
 lim
x  0 x

 lim
 x  3x x  3x  x 
3 2 2
  x   x3
3

x  0 x
3 x 2 x  3 x  x    x 
2 3

 lim
x  0 x

 lim  3 x 2  3 x  x    x  
2

x  0  
d xn
 n x n 1
 3x 2 dx

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d xn
 n x n 1 f  x   x3
dx

2.4 Motion with Constant Acceleration

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20
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2.4 Motion with Constant Acceleration

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

The Equations of Motion with


Constant Acceleration
• The four equations below apply to any straight-line
motion with constant acceleration ax.

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Example 2.4 TWO BODIES WITH SAME ACCELERATIONS


A motorcyclist heading east through a small town accelerates at a constant 4.0 m/s2 after he
leaves the city limits (Fig. 2.20). At time t = 0 he is 5.0 m east of the city-limits signpost while
he moves east at 15 m/s.
(a) Find his position and velocity at t = 2.0 s.
(b) Where is he when his speed is 25 m/s?

1
x  x0  v0t  at 2
2
v 2  v02  2a  x  x0 
1
x  5.0m  (15.0m / s )(2.0 s )  (4m / s 2 )(2.0s ) 2
2
 43m
1 2 2
x  x0  (v  v0 )
v  v0  at 2a
 25m / s   15m / s 
2 2

 5.0m   55m
v  15m / s  (4.0m / s 2 )(2.0s ) 2  23m / s 2(4.0m / s 2 )

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Example 2.5 TWO BODIES WITH DIFFERENT ACCELERATIONS


A motorist traveling at a constant 15 m/s (about 34 mi/h) passes a school crossing where
the speed limit is 10 m/s (about 22 mi/h). Just as the motorist passes the school-crossing
sign, a police officer on a motorcycle stopped there starts in pursuit with constant
acceleration 3.0 m/s2
(a) How much time elapses before the officer passes the motorist?
At that time, (b) what is the officer’s speed and (c) how far has each vehicle traveled?

1 1
x P  xP 0  v P 0 t  a P t 2  a P t 2 v P  v P 0  aP 0 t
2 2
 0  (3.0m / s 2)(10 s )  30m / s
1 2
vM 0 t  aP t xM  vM 0t
2
 (15m / s )(10s )  150m
1 2
2vM 0 2(15m / s ) xP  aP t
t   10 s 2
aP 3.0m / s 2
1
 (3.0m / s 2 )(10 s )2  150m
2
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22
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Example 2.5

Motorist and officer have gone equal


distance after 10 s.

xM  vM 0t
 (15m / s )(10 s )  150m

1 2
xP  aP t
2
1
 (3.0m / s 2 )(10 s )2  150m
2

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

TEST YOUR UNDERSTANDING?


Four possible v-t graphs are shown below for the two wehicles in Example 2.5.
Which graph is correct ?

The officer’s acceleration is constant, so her v-t graph is a straight line.

The motorist is moving faster than the car when the two wehicles met at t=10 s.

ANSWER: (b)

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23
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Velocity and Position by Integration


• The acceleration of a car is not always constant.
• The motion may be integrated over many small time intervals to

t t
give v x  v 0 x   ax dt and x  x0   v x dt .
0 0

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Freely falling bodies


• Free fall is the motion of an object
under the influence of only gravity.
• In the figure, a strobe light flashes
with equal time intervals between
flashes.
• The velocity change is the same in
each time interval, so the
acceleration is constant.

© 2016 Pearson Education, Ltd.

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2.5. Acceleration of Gravity: Free Fall Motion


y
 Earth gravity provides a constant acceleration.

 Free-fall acceleration is independent of mass.


 Near Earth’s surface,
Magnitude of acceleration of gravity |a|= g  9.8 m / s2
( Galileo 1600, Leaning tower of Pisa ).

 Direction: always downward, so ag is negative if


define “up” as positive,

a = -g = -9.8 m/s2

 Try to pick origin so that yi = 0

Acceleration of Gravity: Free Fall Motion


y
 Equations of Motion:
v  v0  gt
0
1
y  y0  v0t  gt 2
2
 Begin with t0 = 0, v0 = 0, x0 = 0

 So, t2 = 2|y|/g same for two balls!

 Assuming the leaning tower of Pisa is 150 ft high,


neglecting air resistance,

t = (21500.305/9.8)1/2 = 3.05 s

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X and Y motion are separable—


– The red ball is dropped,
and the yellow ball is fired
horizontally as it is
dropped.

– The strobe marks equal


time intervals.

Constant Acceleration
1
Constant Acceleration: v  v0  a t r  r0  v 0 t  a t 2
2

vx  v0 x  ax t
2-D:
v y  v0 y  a y t

1
x  x0  vx 0 t  ax t 2
2
1
y  y0  v y 0 t  a y t 2
2

a  0 ,  g 

x  x0 x  x0  vx 0 t
1 1 2
y  y0  g t 2 y  y0  gt
2 2

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Example 2.6. Landing a Jetliner v  v0  a t


1
x  x0   v0  v  t
A jetliner touches down at 270 km / h, then decelerates at 2
4.5 m / s2. 1
x  x0  v0 t  a t 2
What’s the minimum runway length on which it can land ? 2
v 2  v02  2a  x  x0 

v0
1000
v0  270 km / h  270  m/ s  75 m / s
3600
752  m / s 
2

Minimum length of runway L  x  x0 v 2  v02 



2a 2   4.5   m / s 2 

75  75
 m  25  25 m  625 m
9

Example 2.7. Cliff Diving v  v0  a t


1
A diver drops from 10-m- high cliff. x  x0   v0  v  t
2
1. At what speed does he enter water? 1
x  x0  v0 t  a t 2
2. How long is he in the air? 2
v 2  v02  2a  x  x0 
y0  10 m, y0m
v0  0
a   g  9.8 m / s 2

v 2  v02  2 g  y  y0   2  9.8 m / s 2   10 m 

 196  m / s 
2

v  14 m / s v  14 m / s

v  v0 14 m / s
t   1.428 s  1.4 s
g 9.8 m / s 2

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Example 2.8. Tossing a Ball v  v0  a t


1
Toss ball up at 7.3 m / s. x  x0   v0  v  t
2
Leaves hand at 1.5 m above floor. 1
y0  1.5 m, yF  0 x  x0  v0 t  a t 2
1.When does ball hit floor?
v0  7.3 m / s, vT  0 2
2.Maximum height of ball. v 2  v02  2a  x  x0 
a   g  9.8 m / s 2
3.Its speed passing hand on way down.
1 2
yF  0  y0  v0 t  gt
2
t
1
g
v0  v02  2 g y0 

1
9.8 m / s 2
7.3  
7.32  2  9.8  1.5 m / s

 1.7 s
t
 0.18 s

vT2  0  v02  2 g  yT  y0   7.32  2  9.8  yT  1.5 


yT  4.2 m

v  v02  2 g  y0  y0 
2
h
vh  v0

28

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