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WFB7 - Armybook - Daemons of Chaos (OCR)

The document is a guide to the Daemons of Chaos in the Warhammer universe, detailing their origins, characteristics, and army composition. It outlines the different types of Daemons, their roles in the game, and provides information on collecting, painting, and playing with these miniatures. The book serves as a comprehensive resource for players looking to build and strategize their Daemons of Chaos army.
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0% found this document useful (0 votes)
47 views98 pages

WFB7 - Armybook - Daemons of Chaos (OCR)

The document is a guide to the Daemons of Chaos in the Warhammer universe, detailing their origins, characteristics, and army composition. It outlines the different types of Daemons, their roles in the game, and provides information on collecting, painting, and playing with these miniatures. The book serves as a comprehensive resource for players looking to build and strategize their Daemons of Chaos army.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DAEmons Of CHAOS

By Mat Ward
COrtTErtTS
1Il1roductlon . . . . . . . . . . . . • . . . . . . . 3 The Daemonic �gions. . . . .. . . . . .30 The Changding .... ..56
Greater Daemons . . .. . ... . . . . . . . 31 Epidemius, Nurgk'slallyman . .... 57
Scions ohhe !)ark G()(b . . . .. . .. . . S Bloodlhirster .. . . ....... . . . . . . . 32 The Masque of Slaancsh ......... 58
lord of Chomge ...... ... . . . . . , . 33 Kar.tnak, Hound of Vengeance . 59
The Realm or Chaos ..............6 Great Unclean One ., • . . . 34
The Blood God's Domain . ..6 Keeper of SecreIS. , , , ..... 3S Daemonic MagJc . . . . . . . . . , ..... ,60
.
The Realm of the Sorcc:r or , .8 Bloodlcuers of Khomc .. ... . . . , ,36 Daemon l.ore of ·..
L(
: ...... ..61
Land of the l'lagudord 10 Pink Ilorrors ofTzeentCh . . . ..37 Daemon tore of Nurgle. ..62
The Dark Prlncc's Realm . . . 12 ptagucbearers of Nurgle ...38 Daemon !.ore of Slaancsh ... ..... 63
Daemonem:s of Slaanesh. ........ 39
The Coming o(Chaos .... ,',. 14 Flt:sh Hounds of Khomc ......... 40 An AmlY worthy or t h e Gods . . .. . . 64
The Birth of Chaos, .............14 Scrcamers of Tzcentch. ... . , .... ,41

.. '{: .
The 11aU of Xahuu .. N urgli ngs . , , , ,42 Daemons or Chaos Army Ust. . . . . . 81

The En(t of an Empire . . " Seekers of S13anesh . , ....43 l.ords ,82

The I'ate of the DW.lrfs 16 Bloodcrushers of Khome .44 Heroes, , .. . . . .....84

The Nuln of Uhhuan . , , , .. . 16 Flamers ofTzcentch, .........45 Hero MounlS . 85

The Phoenix King's wrath . . 16 Beasls of Nurgle. .....46 Core. , .88

The Great Ritual. 17 Fiends of Slaanesh. ......47 Special. , ........... 90


Daemon Princes. .. 48 Rare .... . . ......... ... 91

An Unholy TIde. . . .. . . .. . . . . . 18 Chaos Furies. .......... 49


The ....wllliofWlnter ... . . , .... 18 Chariots of the Gods , ...... 50 Daemonic Gift!!! . . . • • . • • , . • • . . . 92
1'he Baltic of Krudcnwald , .......20 SlGIrbrand, The fueiled One . . . . . . .51
The Sack of BnI(IUiron. . . .. ..22 Kairos Fate...a
.·e '·cr ..S2 Sununary . . . . . . . . . . • . , ........ 96
N'karj's Revenge, . .... . ..24 Ku'g;tth Plagudadler . . .. . . . . . .. . 53
Skullt:lker ... .. 54
Daemonic Incursions. ... . . . . . . . . 27 The Blue Scribc!l ofTzceOlch . ... . SS

_ .:»' T:ttr:. '>")5PJI '1''';

Oy: Mal \l':trd.


Additional .\lal.,,'al:Rick Prlcs!lt:y, Cov« Art: Adnao Smith.Illustration: John lIlanchc.... Iex UOl'd. !'aul Oalnlon. ,\lark Gibbons'" lan Millcr.
Graphic 1)<:,111": Nuala Kln..�uc & Pcl., BorI;lCC. Hobby Mal"r!al: Oave: Anu,..,,,,,.• •� cll Ilotl�n, Markjo""•. Chad MlcrLwa.
Mln!aIU", l)<:sIM'" All' Morrlooo,Trlsh Mon!son, Alex I-Iedslrom. Juan Ola>:. Mike Antlc....,n. Jc, Goodwin, Mm 11=1""". IJrian Nelson
'Eny M.,tal: �iI Ounn. Pcl" �olcy, Neil G..,cn. Darrcn Lathm, Kclth KoIJo,nson, J� Tomu'"""'k
'lI l. Anla \l'CIICI'!I"'n & Kirst.,n Williams.
Produetlun I..,,,d: KrI$ JalU(Cl'S.I'holography, Swan 1I>'I\;Ie, lan SlrickJ:lOd'" Kcmon Mills. Produ"tlon: Carl D�ffom. Kachd Ky:>n'" Sean Turtl."
Spe:ct,,1 Than"" '10, The Geeks play·testers. Gr:l.ham Dany. Jcn:my \\:tock and Alan Mcm:lI.

u< us c..,... AU11nllla NOrlw,m Europe:


Galne5 \l·o.k.<hop 1.ld, Came. \1Ibrkshop !IK., Games Wurkshop. Gam" Ilbtkshop, Gam.,,; Ilbrkshop Lld"
II>r,Jlow IW. 1.c0l0<l, 6711 8:lym�"adowDrivt:. 2679 Bristol Clrdc. 2} IJ>'crpool Si""c', Willow Rd, I",n.on.
NOllingham Glen Humi". Unit }. Oalo'illc. Inglcburn Nottingham.
NG7 ZWS Marybnd 2t064).6401 Ontario, I.6H 6Z8 NSW 2S6' NG7 2WS, UK

PRODUCED 8Y GAMES WORKSIIOI'

C Garno \lI'orbhop Umi.ed 2007.C"""", Worbhop.•he Games WQrksho p Iow>, \1I'nfIam.....r. the: \l';Irhammer logo, Gw, '''''''' Metal, Il'hite O",arf.
Citadel. the C;u(kl o.,.'ia:. 0._. Khorno:, 'I'£cmm, Nu�.SlunC5h.the 0._ Fadlon IOIP', lhe [)oublc-lIeadcd/lmpcrlal Eagle dcvia. Ralm of
Ch_. Pnxfulcntm,I{u'g:uh, N'kari. Cirien"d. 1.0«, N:ticlh .he ProphetQII, N""'rolh, U100<!lhll'Sler. t.on! utCh3ngt, G",al Unclean One, Kt:q:>ttut
Sec",..,. U�lel1er. U�,..,apcr. tlerald of Khome. !'ink Honor, IridalC1:nt Horror, IlerakJ of�nl(:h, I'bgudxan:r, I'Log""l'i<jd.,n. Herald ut
Nurgk:. DacmonctIC. Allu�. Herald ut Slaannh, t"lcsh Ilound Se""""cr oflZc:cn.. :h. Obc ofT:rrcn.ch. NUrWiog, I')ilnquln of NurW". SIen! of
,
Slunc:sh. JUl.!8CmauI of Khome. Aam.,r of�ntch. �TQCaS'er of1'Lc:enteh, ikul of Nurgle. t1cnd ofSI :. :
.. !' . Dvmon Prince, Ch_ Fury.
h
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ea""., I(u'gat h I'tagu"fam.", Slrulltakcr, Ulue Seribc!l of D.ccntm. Ch�ngeUnll. [pidcmi"', Mil.'i(IUe ofSlaaneih, K:uanak and all
Skatbrand, Kalrol!1 Fa........
nsociatcd marlts. fo!IoI, ", na, pile"'. char.ICtel'li. crealura. races:uwj I'ICC' '""illn'3. iIIustr;utoru and 1""'llC! from .he Warlummer ,,'Qf'Id an:: dth"r a,
..
TM .nd/ur Cl GaOl'" w'IlI'bhop Lld 2001).2007, .....rUhly "'gi.,,,..,.j in Ihe UK and othcn.."Ount�s around the world, All Rights Rcs:.rvcd.

Urlll,h C.taJosulnll·ln-PubUcalion 01la. A cal:lk>gu" rn:onl for thill book Is a.....Uablc from tilt: IJriti�h Ubr:ory,
Pktu"", an:: u..,,] for iIluSIr:l.t;"" putpo6<!' only.
Cenain Cltadd productlO n,ay be d:lI\g<:f'OlI� If u..,,] Incorrec.ty and Gain<.'" Il'orkshop doel not rt:rommcnd them for use: hy children under the 3.8" of
16 "'lthout adult �upt!rvlslon.Whatever your age, be careful when usIng IIlu",. bladt.-d cquipmcnl and ,pnt" and make �u'" ,hat you read and follow
Ihe Inslruclion.'l on the pacbglnll,
In�ODUCTlOn
Beyolld the boundari.es of space and time, the Chaos WHY COLLECT DAEMONS OF CHAOS?
Gods watch the mortal worLd wllh ancient eyes. To A Daemons of Chaos army is a terrifying opponcnI to
the Oark Goos, the material world represents the IUce, able to draw from a broad sell."elion of elite Troop
graudest game of all, a world of uure!entiug war and types. Though often outnumber ed . a Daemonic Legion
carnage where they can vie with one another for is never outmatched, for each blasphemous abomination
absolute power. Most feared ortheir servants are the in Its ranks is heir to the raw power that only the Chaos
DaeOlons of Chaos, warlike fragmenls of divine will Gods can provide. With so many elile troops at your
looscd upon the world. This book is the definitive disposal, your Daemons of Chaos army can be crafted to
guide 10 coUecling, painting and pl aying wllh the the playing style that SUilS )'Ou best. Oy combining the
Daemons of Chaos in games of Warhammer. Daemon vassals of aU four Chaos Gods )'Ou can craft an
impervious and slow-moving leviathan, a lithe and
THE WARHAMMER GAME d eadly 1001 of swift murder, or a barrage of sorcery that
The Warhamm er rulebook cOnlains the rules you need tears the foe apart in a blast of m agical flame - the choice
to fight battles with your Citadel miniatures. Every army is yours!
has its own book that works with these rules and allows
you to turn your collection of miniatures into a battle­ FIND OUT MORE
ready force. This panicular army book describes the While Warhammer Annies: Dacmons of Chaos cOlllains
otherworl dy Daemons of Chaos, their army list and the everything you need to play a game with your army, there
miniaturt:s you can collect. are always more tactics 10 use. d ifferen t battles to fight
and painting ideas 10 try DU(. The monthly magazine

, I. ' .
White Dwarf contains anicles about aU aspects of the

•-
Warhammer game a nd hobby, and you can find articles
specific to I)aemonic Legions on our \\"eb site:

, '

� - www.games-workshop.com

HOW THIS BOOK WORKS


E\'cry Army book is split into four main seClions.
Warhammer Armies: Daemons of Chaos contains:

Scions of the Dark Gods. This section introduces the


Daemons of Chaos and the Gods thc..-y SCI"\"e. Here you
will find the forbidden knowledge of the Dark Gods and
thc Realm of Chaos, as well as histories concerning the
bloodiest daemonic incursions into the mortal realm.

The Daemonic l,egiolls. Every unit type in the


Oaemons of Chaos army is examined here. You will find
a full description, alongside complete rules and details
of any unique abilities they possess.

An Army Worthy of the Gods. In this $Cction you will


.see photographs of the range of Citadel miniatures
available for the Daemons of Chaos army, gloriously
palntl."{\ by Games Workshop's 'Ea vy Metal team. Colour
schemes for the different units in the Daemonic l.cgions
anny and exampl e forces can all be found in this section.

The Daemons of Chaos Army Ust. The army list takes


the warriors pn:scllIed in the previous section and
arranges them so )'ou can choose an amly. Units are
dasscd as either Lords, Heroes, Core Units, Spt:dal Units
or Rare Units and can be taken in difTerelll quantities
depending on the size of the game you art: playing. Each
uni t has a points value to ensure you can p it rour army
againSt an opponcllI's in a fair match. This St."Ction also
inc1udCll the Daemonic gifts which y ou can use to make
your troops even more fearsome in bailie.

3
Of THE DA� GODS
Daemons are beings of pure psychic ellergy, warped embodiments of emotion given ghastly
purpose. nJey are every mortal nfgbtmare given terrible form, a tide of destruction tbat has
siJatlered civilisations and annihilated proud armies beyond counting.

Daemons arc destruction incarnate; they exist only to LEGIONS OF THE DARK GODS
tcar civilisation asunder and replace it with their own A Daemon host can range from a few dozen snarling
lWisted vision. They watch the Warhammcr world from Bloodlcttcrs or suppurant Plaguebcarcrs (0 a great army
another plane of reality. tirelessly and hungrily searching whose r'J.ggcd and foreboding banners blacken the
for a weakn(.'Ss that will allow them access to the monal horizon. The mightiest of these hos!.s are commanded
realm. Where the Daemons of Chaos walk. anarchy is by a Greater Daemon, a colossal avatar of Chaos capable
Ioosc.."<i. rt:ason collapses and carnage untold is visited of single.h:mdedly shancring a nlDna! army or tearing a
upon the world. fonress asunder. Some;: hostS arc loyal to a single Chaos
God, and contain only Dae;::mons from a single patron.
Each Daemon Is a phySical manifestation of 1':IW energy, More common arc Daemonic hosts which have put aside
warped by the dark desires of the Chaos Gods and driven olhcrworldly rivalries for common cause against the
10 destroy. Daemons manifest In many and varied forms, mortal realm. These hosts are the most fearsome of all,
from the diminutive Nurg!ings to the Uloodthirsters of for they combine the fcrociry of Khornc, lhe sorcery of
Khome whose brutal bulk is many times that of a man. Nurgle and the
T-/.t!t!nlch, the nt.'CTOlic invulnerability of
lethal grJ.cc ofSlaancsh 10 creat e an amlY against which
·111e appear.ance and behaviour of a Daemon always nonc can Sland. "Ibe only hope when faced with such ..
reH(."Cts the Chaos God it se.... mirroring the character threat is to hold firm, gambling that the magic that allov."S
and ambition of its patron. Daemons of Khome - the the Daemons to exist in the physical realm fades before
Blood God - are insanely ferociOUS and warlike, s(."Cking hope and lift: art: extinguish(."<! at their hand,
naught but the chance to slay their opponents and take
their skulls as trophies, while Daemons of Tzeemch are
blessed with a panion of the cunning and sorcery of DAEMONIC INCURSIONS
their master. Daemons in the service of NurgJe arc as vile Daemons can only exist in the mortal world if magically
as the plagues they carry, whilst the minions of Slaanesh sustained. and e\'en then are vulnerable to the inevitable
are as gr.u:dul and peverse their patron. All Daemons
as ebb and now of arcane energy. As such, they can only
are blasphemous offences to order and reason. They are enter the monal world in regi
the dn:ams of madmen driven by the terrible and where the influence of Chaos waxes strongest . Most
othcrwordly insa nity of the Dark Gods. significant of these is the Chaos galt.'way in the fro7..en
north, where the alxxle of ma n and the domain of the
As magical crearurcs berefl of need for nourishmcnt or Gods are conjoined. As this panal exp:mds. it draws the
rest, D:temons art: utterl y relentless, and su ffer not from nonhern territories into the Realm of Chaos and spews
doubt, fear or the pain of loss. Worse still, rhe Daemons into monal lands. Though this is by far the
otherworldy form of a Daemon can shrug off all but the largest breach. there are many other weak points
most horrific of wounds. Indeed, a Daemon cannot truly scattered across the known world, legacies of reddess
be;: slain. Only its physical presence ean be destroyed, magic through which the Daemons bring ruin and death.
banishing the Daemon·s spirit to the immaterial planes
from whence it came. So vanquished, Daemonic ilw"J.Sio ns are seldom motivated by territory or
embarks on the process of creating a new body to inhabit plunder - for the minions of the Dark Gods have no
and avenge itself against those who inconvenienced it so. deSire for material wealth. Instead wars are waged as a
key part in some divine strategy. Tzeemch, the Great
Daemons dwell alongside their Dark Gods within the Schemer, sends his minions inlo the mortal plane to
Realm of Chaos, a roiling and impossible dimension of further his ineffable plans, while Nurgle, Lord of Decay.
pure energy that exists ix.")'ond the dreams of madmen does so to encourage the growth of his beloved poxes
and mystics. The Daemons arc sustained by Ihe Swirling and pcstilenccs. Such invasions rarely last long, for these
tides of power within the Realm of Chaos, :md it is here rifts can only sustain Daemons for a shon time, but
that they battle endlessly with onc another. The Chaos alwJ.Ys leave desolation in their wake:.
Gods co nstantly war for conltol of all that is, and the
po\\.'Cr of each rises and declines according to thei As terrifyi ng as
these incursions
success in this Great Game. HowC\'er much the Gods to \\.l1at would occur should the winds of magic grow
may squabble amongst themselves, they Stand united in strong enough to allow Daemons 10 W:llk the world al
one goal - the damnation of the physical world, It is in will. On that day, the Daemons of the Chaos Gods shall
this cause that thc D:temons of Chaos bring ruin to th e enter the mOrlal plane in t ri umph, and the world will
monal realm. cn d in madness and death,

5
THE �EALm OF CHAOS
Farfrom the ligbl of any sun or star lies the infernal region known as the Realm of Cbaos. This
is not a material realm, but a place without physical or temporal boundaries, a vast formless
limbo Ihat e�:isls because oJ the dreams of morlal creatures. Tbis is the home of the Chaos Gods.

In the Realm of Chaos there arc no physical laws akin to Nurgh: - and sometimes Slaanesh - can risc 10 be his
those thal dominate the mortal world. Within its equal. N; if this were nOl complicated enough, there an!
confines dreams Ix...:ome real, and �lity is rcborn as deep-scaled rivalries amongst the Gods that can funhcr
fevered hallucination. Gravil)', shape, space and reason­ influence mallers. Khorne most dt."Spises Slaanesh,
all are in nux, ullcrly mutable to the will of the Chaos whose dark designs arc an affront to the Blood God's
Gods. Few mortals arc capable of perceiving the Realm sense of honour and manial pride. Similarly, Tzcentch
of Chaos in ilS (rue splendour, for the living mind recoils and Nurgle - respectively the manifestations of hope and
from such OIherworldly landscapt.'s. For Ihis reason, no despair - need linlc spurring 10 come (0 blows.
two visions of me Realm of Chaos arc alike, as the mind
allempts to hide the Impossible with fragments stolen Each God strives for dominance over the other.l, and
from memory. The Realm of Chaos is a place of dreams though onc may gain ascendancy for a while, no God has
and nighunart.'S, where cause nec:.>d not follow effect, and yet succeeded in vanquishing another. As one God gains
within its bounds anything is possible. mastery the others combine against him, and as the allies
grow in power they divide, forming new pacts of
The Dark Gods of Chaos each have their own particular neceSSity until another conqueror emerges to be
spheres of influem:e, their own daemonic servants, and vanquished in his turn.
their own sub-dimensional territories in the Realm of
Chaos. Ail of these things are solely maintained by the
willpower of Ihe God in question - without that drive, THE BLOOD GOD'S DOMAIN
the kingdoms and scions of lhe Cha05 Gods would The largest of the kingdoms in the Realm of Chaos Is
collapse once more into fonnless energy. that of Khorne. the God of bailie. No subtleI)' has
Khorne. He has no yearning for beauty of fOml
The Realm of Chaos is not merely the home of the Dark black heart, for he is the Blood God, the Skulltaker.
Gods. It is also their baltleflcld, the arena for the Chaos Within his immortal frame there is room for rage alone,
Gods' great game of supremacy. The brothers in and slaughter is his only desire. So it is that Khome's
darkness are constantly at war with one another, vying realm is shaped to his personality, as indeed are all the
for power amid the immaterial planes. Despite their domains of the Gods crafted to their idiosyncratic
myriad differences, the Great Gods of Chaos share a nature. The land of the Blood God is one of constant
common goal: total domination of all thal is. Such battle and martial challengc. 11 serves no other
absolute power cannot be shared, even amongst Gods. function.

Daemonic annies dash across crystal plains, venomous Khornc's dominion is link more than leagues upon
forests, bone-choked swampland and riH;!rs of churning leagues of blastt:d w-dstcland. made ruddy by the blood
gore, pursuing vast wars of attrition as the Chaos Gods spilt upon it. Here and thert� jagged canyons and
claim and counter-<:Iaim territory and the magical li fe­ craters break the uneven ground: the aftennalh of a
blood that goes with it. In the Realm of Chaos, where titanic clash of might where the Blood God's daemonic
magic is the stuff of being, the brt:adth of a domain is servams battled amongst themselves or against the
not merely a symbol of power, it is indeed power itself. minions of another deiI}'. Such ballles arc nigh endless.
/l.<; the minions of one God seize advantage, that If onc of Khome's brother Gods does not wish to Strive
territory is moulded to Ihe whims and hubris of its new against the Blood God's foUowers, the Blood God's
master, sloughing off its old form to reveal a new minions battle amongst lhemselves. On rare occasions,
countenance. If Khorne's bloody minions overrun a Khome will bring mortal champions to this place and
portion of Nurglc's festering garden, the diseased test their fighting skil.ls against his Daemons. Few such
foliage swiftly decays down to nothing, leaving only . conteStS end in victory for the mortal, but those
barren and ruddy wasteland. Similarly, should Tzeentch flc:shlings who endure find their feet set upon the path
manage 10 wreSI thal same territory from Khorne, to dac:monhood, whether it Is their wish or no.
iridescent crystalline strucrures consume the parched
nnnament. lbe \'ery fabric of Khome's kingdom is tied to his mood
which, while ncvcr good, ranges between Simmering
Alliances rage and epoch-cnding fury. The ground tremors and in this
unknown - In r.lct, [he Dark Gods often seek adV"".lntagc shakes as the Blood God's thundc:rous bellows echo
through common cause. Though Khome is the greatest throughout etc:mity. lakes of blood boi.l, and the \'Cry sky
of aU the Chaos Gods, he is not all-powerlul. Tzeemch is screams. Clouds of choking black ash belch forth from
his closest riV""J.i, bUf if me cireumstances itrc right then hidden geysers, incinerating milling combatants or

6
propelling great boulders Into the sky, only for them to rage, mania] skill and defiance. In thc centre ohhe room

smash back into the ground with crushing force. Yet still the Blood God sits upon a mighty throne of brass atop a
the Dacmoru oollle. They fight not for honour, not for vast mountain of skulls, each the grisly trophy of a
wealth, nOl even for viCtory - they fight for fighting's champion victorious, or the remains of a champion
sake. and for the fa\'Our of their wrathful lord. dldeated. Khome Is customarily clad in omate armour of
bl:lck :md brass. The 1lI00<1 God's body is broad and
muscular, his visage that of a fierce and snarling dog with
THE SKULL THRONE ravaged lips. When Khome speaks, he does so in bellows
Towering over the agek-ss dcsol:ltion of Khome's realm of black rage - each guttural syllable igniting the air in
is the mood God's brass citadel. The walls of this unholy tainted sparks.
bastion arc jagg(."(i, thick with crusted blood and ichor,
with gibbets and gallows displaying the lifeless remains Upon Khome's fingers are many brass rings, some
of assailants. The moat of the brass citadel is filled not blazolll
.. -d with his own skull rune. Upon OIhers arc

with water, but with the boiling blood of Khome's mounted the se\'ered heads of lesser Gods, or less fatal
victims across space and time. Iron gargoyles snarl from tokens of vanquished foes. What being would dare face
every parapet, daemonic hatred in their eyes and molten the Blood God in the arena of martial prowess remains
metal in their bellies, while Flesh Hounds prowl the a mystery, so thc provenance of thesc OIhcf rings is
space between the outer walb and the keep, gnawing at unknown, lest they be tokens from the great battle from
ancient bones and longing for fresh meat. which creation sprang. At Khome's side is a mighty
double-handed sword. I.egend tells that the drawing of
Khome himself dwells within a great vault at the black this dolorous weapon is Ihe harbinger of calamity, and
heart of the citadel's central keep. Eight iron pillars that Khome could split existence asunder with but a
vanish into the cbon gloom 10 shoulder the single strokc were it his desire. Elsewhere in the citadel,
inconceivable weight of the throne room's ceiling. mighty armouries are stocked with every weapon
Each pillar is inscribed with onc of the commandments imaginable, yet for rt.-asons long since forgotten (0
of Khorne. These edicts spcak to tht: unholy vinues of mortals, Khome always favours this one sword.

THE BASTION STAIR


ADd 51ill I (d!. drivcD DO" by felid .,iDds. 10.,uds � .,�1I
of deepesl red �Dd bl�ckelKd iroD. I gre., farful. for Ihis
'11'15 the Outer Ralm of Khornc. Ihe Blood God. aod
i bnlioll 1bouI Ihe illllCr lands. It 110., seemed
Ihis '11'111 hs
10 me l!ul Ihe slellCh of dUlh broke my fall. 111d I fle.,
oll'll'uds lo.,ards fresh vi,ion, of despair.

Aod Iheo Ihud I 11'11' � Ihir, IUTTouoded by pillll�des �od


coluffiD5 and uches of blood 10d carveD banc, circled by
Dleffiool bouod wilhio bl"k iron. bruco 51eps and hideous
shrieking moulh,. All l!ul could speak or gibber vomiled
fonh the prlises of Khorne, lnd shrieked oul sollg' of dUIb.
Tbc stair, it, trClds never built for morhl fccl. climbed the
dizzy heights. pausillg 11 timu before profane rUllu IlId
IhillCd I1crifi" ltollCS. Wilhill Ihe very fabric of the
Dacmoa-lhrOllged butioll .,ere smlller 11llda
i gs. each of
'll'hich could hive held 1 lofty lDd 1I0ble p.ibcc of our sml11
'II'(lrld. ne lIIir l'II'isled aDd rippled 011 itself. ils DacmOlls
sllulillg lheir ilWlIC glee 11 ill drudflll geomelry. Still it
climbed, ever upwuds iDlo Ihe clouds of gore th.tt
cirtkd ovcrhad.

I behdd the ""Id,ods of KhorllC bcyoDd Ihe lwilion. smkc:d


red .,ilh blood ud Itliacd 'll'ilh souls. All lboul. tbe
DlemDII5 �Itled Ollt l00ther. unheediog of fur or p.iin.
TIu: lir .,,, filkd .,ilh the tUle of blood. the slellCh of duth
llld Ihe lerrible souod of elenlll sbughlcr.

- Liber Malefic

THE REALM OF CHAOS 7


AI. the foOl of the throne, a carpet of splintered bone THE REALM OF THE SORCEROR
CXlends in a.l1 directions, the remains of those slain by Almost as great in sca.le as Khomc's domain is the crystal
the Blood God's conquering champions. Under the labyrinth of 1'"l.Cn
C lch, an immense iridescent plateau
stygian shadow of the chamber's eaves lies a mighty whose g:lUdy brilliance sits in stark COntrast to the Blood
anvil, where furnacc·daemons forge weapons and God's ruddy wasteland. Whilst the crystal labyrinth is not
armour for the Blood God's favoured followers - great so massive as Khorne's kingdom, it dominates the Realm
warriors and mighty war leaders who kill for that which of Chaos no less - though it does so in its own fashion.
they desire. Here also lurks the great t-Iound Karanak. a Countless glittering pathways spring from the very heart
massive, three·headed Daemon·beast who prowls the of the labyrinth, fractal filaments that em'e1gle their w-,1y
ca\'cmous throncllX>ITI. into the dominions of OIher Gods and so bind the Rea.lm
of Chaos together. It is T7.c..'"t:ntch who holds the Rea.lm of
Chaos beyond the materia1 universe and it is the Great
Sorccror's glinering domain that allows him 10 do so.

If ever the ctySta1 labyrinth were to be destroyed, the


Hcalni of Chaos would lose all cohesion shortly after.

No Daemons guard the crystal labyrinth, yet a journey


In the very direst of need, when his armies arc thro ugh its canyons and caverns remains a perilous one.
overwhelmed and his dladcl beSCt, Khome rises from Only those with the StrongeSt of wills can negotiate its
his throne, his armoured footfalls shaking the Realm of corridors, for the crystal labyrinth's walls reflect not only
Chaos to its core . With an honour guard of light, but also hopes, despair, dn:ams and terror. As if
Bloodthirsters, each with the power of an army in its Ihis were not challenge enough, there is no fIXed path
own right, the Lord ofBanlc unleashes his rage upon the through this mX£C, merely a constllndy changing series
foe, scattering the Daemons of his rivals with each sweep of obstacles and traps created by Tzeentch's
of h is mighty blade and trampling their broken bodies unconscious mind. Those trammelled by the labyrinth
underfoot. lbls Willingness to take physical parucipation come to no physica1 hann, yet none can escape these
in the Great Game is what marks Khome out from his hallowed halls of infinite possibility with their sanity
fellow Gods. Even so, such personal interventions arc intact. At every step the air is thick with broken dreams,
rare indeed, and so each calamitous occasion marks a and everywhere the light sparkles with fragments of
ruming of the tide in the W".trs of the Gods. shattered personality.

THE DRIFTING CASTLE


The s.lr.y Ibovc grc... dnktr Ih.tll Ihe blKkC:S1 slorm IlId a cold
15 110 uill bUI I sho...er of mornr dust.
...illd ble.... There ...
yc.llowed klva Ind IUlef"!ll of fll gl. No Slorm WIS ill the sky.
bUI I cUlle much 15 might be found in any mornl land.
Often hid I imlgioed clouds 10 be trees Ind fish and
moullhins. •lId �ow a foible of some n.meless Ind unuring
power lud given Ihis {oruess Ihe guise of • cloud. 11 WIS .n
idud lorn from the 11!>d. drifting 11 the mist Ob I breeze.
yel solid IBd firm. IB 111 I Iud $CU. 111." ...15 15 stUlIgc U

lily of my V"ioBS.

The WIde WIS IS emply IS IBy fI,IiD. Like ID IlIimd sluffed


alld mouBled uBder glass. or I fish uhed iB I. burel il lud
bUll preserved I.nd pickled by the whim of chlos. Cm .side
Ind left to Winder across the huvenl. III WIS stil1 l.od desollle
in Ihlt plate. The castle's towerl DO lODger knew the souod,
of men, iu halls held no lofty nobles. In glltS admitted 110

leD.l.lllly, 110 scntinel stood gUlfd I.nd DO porter ....ited by the


8"e. Evcn the union birds. sole visilors to ill ud potlols.
lud en;oyed thei, fill of the d...eller·s hospitality.

The sludo... of tb.e u.stle fell Kross my eyes. IDd 1 could


sce DO more.

- Libcr Malefic

8 THE REALM OF CHAOS


THE IMPOSSIBLE FORTRESS Tzeenrch i.� the Changer of lhe Ways, Weaver of AU FateS,
At the heart of lhe labyrinth, safe from aU save those the Grelt Conspirator, the architect of the fare of the
whose Insanity has gh'cn them insight illlo its narun:, is universe:, lie takes great delight in the plouing and
me Impossible Fortress of TZcenlch. As with all of politicking of others, and fJ.VQurs the cunning over the
T-.reentch's designs, the eJ[acl appear:J.nce of the strong, the manipulat.ive O\-er the violent. None of
Impossible Fortress varies according 10 me nature of the Tzeemch's schemes arc Simple, and indeed often OIppear
beholder's aspirations. Some perceive it to be crafted contradictory to those few outside observers able to
from Ihe same crystal as the labyrin\.h, whilst omers see detect the tord of Sorcery's inOuence. l'L.Centch i.� not
Wlllls of blue flame or gnarled azure stone. No maller the al:xn-e sullying his hands with the blood of war, thougb
material, the physical StruClurc of the Impossible he much prefers 10 win his battles through guile and
Fortress is in constant flu", Spires and towers conslantly devastating sorcery rather th:m brute force.
writhe and burst forth from the fortress' heart, only to
collapse and be rcahsonx."'(!. Gateways, windows and Tzccntch perceives every event and intention, and from
other portals appear in the eldritch building's flanks, this information his incomprehensible mind can
only to fold inwards seconds latcr. There is no detemline how e:lCh and every slrand will serve to
discernible paltem to Ihis behaviour, for the writhing Influence the future. Only Tzecnteh can see the tapestry
shape of the Impossible Fortress is somehow bound to of potential futures weaving forward in time like
the stare of Tzcentch's current schemes and there is no
predicting such complexity.

The innards of the Impossible Fortress arc no less THE COURT OF COVEN ANT
confounding than the exterior. Different passages and Set Iput from the rur or the Redm of Claos is the
rooms obey different physical laws, or may exist in other Court or Covellult. the lIeutral lerrilory upon which Ihe
physical dimensions. That which is decreed by gravity to Gods mee! whell Ihey tuve (IUsc, uch of lhe Duk Cods
be 'up' in onc chamber may be 'down' in another; or can tus ill equil sal it Ihi, ubk. lor the lIuuril NUnce
indeed be an alternate srate of being entirely, such as bctwctll Ihe Cods i, J complex ud convoluted .ave. No
sorrow or the past. Were a monal to find himself in the single deity is evel powerf.1 eaough 10 prevliJ over iDOlhr;t
Impossible Fortress he would nOt Ih-e long before being without Jid Jod, for tM Sike or ill exiSlellee. il is wdl
dri�"Cn completely insane - but then, what else is 10 be thl! this is 50. All olhlUl Older wo uld euse if ooe 01 Ihe
expected in a place where a man can lravel backwards in Cods .ere to triumph over his brelhren. 1I0Ooillg
time by walking across a room? Those who succumb 10 of (rutioo ud dcslrayillg dl 1h,. exists io Ihe merest bliok
the warping nature ofT7.l.'enlch's palace collapse ullcrly of ID eye.
in an implosion of consciousness and foml. Such
creatures are reborn as sorcerous familiars and given as No mi"cr how Imilory 5hif" iD th e Rulm of Cb,O$, tM
gifts toTzccnrch's champions in the mortal world. Court of Covenanl is ,l w,ys ,teusible from the domlio5
of ill four of the Dirk God•. It is here ttul truces ue
Even Daemons cannot easily endure the twisted horror composed ,nd hostilities between the Gods ife IlIlIulled.
of the Impossible Fortress - only the Lords of Change Such ITTlngemeolS are ioeviuhle. f or the looger I cooflict
can safely naVigate itS corridor.>. A.s a result, no matter continues hetween two or more of the Gods. the stroogcT
how distracted Tzccnteh may be by the Great Game, h e Iny uncommilled putie. hecome. Ultimltcly. the Ch.os
is never assailed I n his stronghold. The other Gods have Gods ue creatuTe. of enl ight elled sdf-illtert$t - they .ill
lost tOO many minions Just trying to get beyond the rust cuse upon lily (Ourse of .,rioll thll ,ervC! to mIke IDOther
pcrpledng room, and Invaders must negotiate a slroog" iD their stud.
hundred or more of such chambers to come before the
Hidden Library and the great God TZt.'entch himself. Negoliltioos belween the Ch_ Cods proceed according
to the (h"ltler of the deity in question. Khorne .1.,1"
.ulh(ully bellows his demlncU - even ..Mn his position
THE CHANCER OF WAYS is not I "rODS ODe. r,ther Nursk is glTrulous i. the
T7.centch Is the most weirdly formed of all his brothers. extreme. ebulJielldy ens"gillg bis .iblio ss i. COIIvcTSltion
His skin cr.awls with constantly changing faces that leer eveo as he plots Igl;lIt! them lad diJcbios Iheir .lolS lad
and mock those who dare look upon him. AsT7.eentch dc,ires, Golden-toDgued Slullcsh spub nrcly. oUering
speaks these faces repeat his words, often with 8Oldco plomisa: hdCD with bcsludo.ed trachery. etched ill
deceptivcly subtle differences of meaning, sometimes .ell dlOlCD .ords lod phrucs. 8U1 il is devious T zeCIIlCb
providing a mocking commentary that casts doubt upon .ho is t ruly lne mUler of this g,me of bluf( lod "''B,iD.
the meaning of the original words. These changcling To the Qlnscr of the WlYS the designs or his brothers
faces are forever in flux, appearing and disappearing in lie as t rIDSP"CIlI IS cryml lad &s mlllipulable as dlY. It
a tide of expression that sweeps across Ihe Goo's is I rue day illdeed ",hen Ihe CrClt God TZeelllCb is
peculiar form. T-Lccntch's puckered face is formed upon bested in the Courl of CoYClllnt. ,nd he hu more tb.tn
his upper torso, so his head and body are onc. From OIIte revened the course of the Crelt C,me from ...ithin
above T-Lecntch's eyes spring twO sweeping horns, the it. confines.
spiraJing extremltles of which crackle with arcane fire.

THE REALM OF CHAOS 9


muhlcoloured threads. Tzecntch'S plans reach through L AND OF THE PLAGUELORD
time and space, and can carry mrough untold centuries. On the border of Tzeentch's realm is the domOlin of
llis plots are «>mp/ex and interwoven, and he is the Nurgle, the Great Lord of Decay who presides over
principal architect of secret alliances amongst the Dark physical corruption and morbidity. Nurgle can truly be
Gods. For Tzecntch, scheming is nm the means to an called the father of all pestilence, for his immense frame;:
cnd, it is Ihe cnd itself. Coupled with his (;ommand of is home 10 every disease Imown to mortals. Uis gigantic
sorcery, this mastery of subtlety and artifice makes body is bloated with corruption and exudes an
Tu:enlch almost as powerful as Khorne. overpowering stt:nch. tiis skin is greenish, leathery and
n(.-erotic, ilS surface JXKk.marked with running sores,
Only a direct allack upon the crystal labyrinth can rouse swelling boils and numerous signs of infestallon.
Tzeentch from his Introspections, for much of his Nurgle's inner organs, rank with excremental decay, spill
knowledge s i stored within Its arcane lattice - indt.."Cd, through the rupturt:d skin to hang like obscene;: fruit
some such knowledge is said to Ix: so old that 'J'zet;'ntch around his girth. From mese organs burst tiny Daemons
is me only being in all of creation that yet remt;'mbers it. which chew on the rolling bowels and suck upon the
Nevertheless, the Hidden Ubrary is never quiet nor still, nauseous juices wimin. Such is the appearance of the
mough there is about it a certain ethereal lranquilil)'. Chaos God Nurgle - though mcre words can barely do
justice to his truly impressive foulness.
As the Great Conspirator contemplau:s infinity,
feathered I.ords of Change bind spells and magical Although Nurglc is ranke;:d behind Khome and Tzeentch
utterances of all kinds within fiery tomes. Elsewhere, me I'ruth s i that his power is not necessarily ","'Caker, just
Pink Horrors scuttle to sculpt the Impossible Fortn.-ss, less stable man that of the other Gods. When Nurgle
using their maglcs to reinforce or redirect its structure, unleashes his ghastly pcstUences his power rises 10 a
all awaiting me ncxt phase ofT.t:l:Cntch·s great plan. peak. l.ike a plague;: his power grows and may reach
pandemic proportions, temporarily overshadowing that
of all me other Gods put together. It is for this reason that
Nurgle commands a wary respect from all of his brother
Gods. Though Nurgle's daemonic legions may not be as
ferocious as those of Khon)e, nor as numerous as those
of T'.t:ccntch, when Nurgle's power waxes even Daemons
can fal l pn.'Y to his repertoire of grisly afflictions.

Nurgle's great delight is in the I,.)'cle of existence, in life


and death. At the heart of hIs mouldering mansion, he
indulges his passion. Beneath mildewt."(! and sagging
THE RIDDLE OF THE MORTAL WORLD beams, the great God labours for untold hours at an Iron
Occupied as he is wim ","'Cighl)' schemes, the Grt.'3t cauldron, a receptacle vast enough to contain all the
Sorceror is not inclined to any fonn of undue motion - oceans of the world. Nurgle works to create contagion
he has minions to attend to such minor concerns. and pestilence - the Simplest, yet most fecund, forms of
TZecnlch can pass countless cenluries at a time sealed in life. Such is me ghastly irony of Nurgle's existence:
a sea of swirling, multicoloured misl, scrying the Well of everything he does is wim the goal of bringing more life
Eternity's abyssal depths and examining every nicker in into the world, yet so many of his creations are inimical
ils shimmering surface for dues to events mat have yet to omer beings mat Nurgle is widely thought of as a
to pass. Much of his attention is focussed upon me destroyer, not a creator. With every stir of Nurgle's
monal world, for of all the Chaos Gods, It is Tzeentch maggot.ridden ladle, a dozen fresh diseases flourish.
who is the most fascinated by mis other realm. From time to time, Nurgle ceases his stirring, and
reaches down with a leathery hand to scoop a ponion of
In Tzeentch's eyes, monal creatures are immeasurably the ghastly mixture into his cavernous mouth and taste
steeped in deceit and ambiguity, yet somehow live their the fruits of his labour.
daily lives practically unaware of the coumless
contradictions and blemishes in their souls. To the Greal Should the putrid soup meet with approval, the God
Conspirator, such a playground presentS an Irresistible waddles to me corner of his workshop, where he holds
lure and challenge. Unsurprisingly, T'.t:entch cannot Poxfulcrum, a Daemon blessed with the abilil)' to heaJ
help but dabble in the mortal re;:alm, sometimes as p:lrt infections, but afflicted wilh a vulnerability 10 them all.
of the Great Game against his bromer Gods, but more Opening the «>rroded cage, Nurglc forct.'S him to imbibe
often to Satisfy his own Instinctive urge to meddle, the putrid mixture, watching with iIl·concealed
manIpulate and control. It is quite possible that the excitement for the signs and symptoms of his latest
Great Conspirator is completely and utterly mad, creation. Though Porlulcrum inevitably purges thc
conjuring schemes mat are self-defeating in worlds and disease from his body, the efficacy with which he does so
dreams.capes only he can percieve. This is the most aJlows the l'laguelord to evaluate his creations. IfNurgle
hOrrifying truth of all, for if Tzeentch s
i mad, thcn what is pleased, he returns to his cauldron - as he empties it
is the monal world save for an expression of his insanil)'! into the grate below, the teeming liquid falls as rain

THE REALM Of CHAOS


upon Ihe mortal world. If the concoction does nO[ Oleet Almost (."Verythlng in the Plaguefalher's garden is �
with Nurgle's approV'.aI, he begins to prepare his soup strange hybrid of vegetable, fungoid and daemonic Ilk.
anew. As for Poxfulcrum, she whispers to mortals while Pcrhaps as a result of this, the g:lfden is alh'e whh a kind
the Plaguefuther is busy at his cauldron, apprising them of ghastly intdligence. It is not sentient, as such, but has
of cures for the ailments Nurgle unleashes upon the enough carnivorous instinct and drive to attack
world. So has she entered the beliefs of a thousand intruders, its plague-smothert!d vines bestowing an
cultures under a thousand nam(.'S. Some mortals believe manner of deathly poxes on those who foolishly come
her to be Nurgle's daughter, who cures only so that new within reach,
diseases cm take hold, while others see her as Nurgle's
biuer foe, a deity of healing and patron of the amicted. As Nurgle's pov.'Cr grows, so tOO does the splendour of
his garden. At the zenith of the Plaguelord's pov.'Cr, {he
undergrowth bccom(.'S vhal enough to burst ovcr its
THE GARDEN OF BLIGHT boundaries and cast murky tendrils onto 'Plcentch's
Pestilence is not Nurgle's sole obsession, When not crystal labyrinth. Left unchcrk(.'{I, the decaying presence
labouring at his iron cauldron, Nurgle cultivates his of Nurglc's plants crack :md weather thc arcane geodes
gardcn with a tenderness and pride utterly at odds with from which the labyrinth is composed.
his rank and loathsome appearance. As with all worldly
things within the Realm of Chaos, Nurgle's overgrown Such an assault, however unwi{ling, inevitably provokcs
garden is of a scale large enough [0 befuddle the mind. TZeentch's minions to instincth'ely attack the Incursive
"''ilhin its bounds are the plants and tret:s drawn from a foliage, using sorcerous fire 10 scour root, s{cm and
thousand worlds across a hundred realities. liright branch from {he shimmering labyrinth. This in rum

sprays of red, blue, yellow and purple puncture the rouses the wrath of j::uher Nurgle. Before long,
autumnal gloom; havens of splendid cheerint:ss in a the daemonic servants of lhe Grt:at Sorceror and thc
dismal woodscape. Each strain of flora flourishes in its Plaguelord art: at war once again. Such battles can last
peculiar t:nvi.ronment, though not all are immediately seconds or centuries, for Ihey only cease when Nurgle's
recognisable. Uke any gardener, Nurgle cannot resist the power - and thus the unchecked growth of his garden -
recombining of his bclO\-ed strains. recedes again.

THE G ARDEN OF DECAY


I. lhe middk di.mlKe I SlW I glut fOrlrcss. lulf-hidd.en by
the mmml of decay llul iDfuscd its very IlrUClurr;, ROileD
ad mildewc.d were ill limbers, IlId itl SlggiDg roof WllI thick
..ilh iDfesution of every conceinble kiD<i. Poison poured
dowD the w,lll of this most revoitiDg of Ibodes, polluting
everything lboul. Yet despite iu IlIte of de"y, I scnscd In
intviubility about thlt unhlllo1l'ed bUlioD. I hew beyond
doubt Ihal it hid Itood for yeus Untounting in thl! 5.Ime
ramshlckle form, IDd would continue OD uDtil the very eDd
of time.

BcfolC the fortress gates strelthed I forest of dellh. Corpses.


thick with uDbridled deuy, lly Ibout it IS fu IS my eyes
could so:r;, Here delth WII fceding off the dud. This WIS the
GudeD 01 Cluos.. Vile ertllulCl IKSted Imongst the bolKS of
the dud, Ihm to 811aw I1 the faileD lod fill the lit witb
sickly sound 01 mc.fliment.

Hm dIrk lIees lud pclrified, their shapes indC$Cribible Ind


tbeit csscn« torrup!. The gllvcs of the fllkn lud become I
rich 1000m, sucked upon by the: trees of tlut duk forest.
Pierced by the tree lOOIS. Ibe dead fud stirred on« more a.ad
eKh br'Dth bore I skull. mildewed IIId havy ..ith loathing.

In that plate I looked IIpOD the faIt of mlllkind lid wepl


for the {uturr;,

THE REALM Of CHAOS 11


THE DARK PRINCE'S REALM circle, the desire to succumb becomes increasingly
The final domain in the Realm of Chaos Ix:longs 10 overwhelming. Once mortals have sampled the
Slaanesh , the decadent Dark Prince of Chaos. Slaanesh's pleasures of Slaancsh's realm, they cannot stop;
realm is the smallest corner of the infernal regions, for compelled towards excess, Ihcy think nothing of the
he is the youngest of lhe Chaos Gods, and as yet his consequences - only of the pleasure that indulgence
power is much overshadowed by his brothers. It is no brings. Some, much tOO latc, discover the trap that has
coincidence that a narrow isthmus separates Slaancsh's been set for them, but this matters not to Slaanesh, who
domain from Ihe rt."S1 of the Realm of Chaos. The power finds moans of ecstasy or cries of horror equally
of Ihe Dark Prince is bUl a fr.lclion of the other Chaos satisfactory, proViding thL'}' are heanfeh.
Gods, :md he seeks whatever advantage he can -
including that of defensive position. The circlc of Avidity fomls the outemlOSt boundary of
Slaanesh's domain. The tcmplations Within its borders
seek to aW3ken an inlcrloper's sensc of greed. Gold is
THE CIRCLES OF SEDUCTION here, ingots and coins beyond counting. l'rccious ston..:s
The Dark " rince's �Im is di\'ided inlO six ditTerent are sunk deep into every wJ.lI, and gilded sculptures line
domains, :IITangl-"d in concentric rings around Slaancsh'g every path. All who attempt to seize this wealth arc
Palace of Pleasure. Slaancsh's domain is commonly doomed. The gemstones hatch daemonic birthlings that
thought a paradise by the mortal souls lured here, but burrow beneath the skin to eat their victim from inside
nothing is precisely what it seems. Each region is fomled to OUI, ever after wcaring the stolen form as a trophy.
around one of !.he si}( deadly seductions of Slaanesh: lb lay but a finger upon Slaanesh's statuary s
i 10 join it,
Avidity, Gluttony, CarnaUty, ParamOUnlCY, Vainglory and with consciousness rendert.'d immortal, but trapp<:d in
Indolency. These circles are nOt only a cOnlinuous an immobile golden txxIy for all time.
celebration of Slaanesh's needs and desires, but also his
chief defence. An intruder must pass through each ofthe Should greed not ensnare, then the ne1l1. circle s
i that of
six: circles in turn before reaching the heart of Slaan(."Sh's GluttOny, with sumptuOUS banquets and rivetS of wine.
domain - an act of will that few souls, mortal or A single taste reduces the imbiber to a bloated fool
daemonic, can perform. As onc moves from circle to whose only desire is to gorge until his tortured body

THE INEVITABLE CITY


Th� (ily was bui\! of dull m.ldDC5S. It ,u,,,hed .across Ih�
blld to fill me with dmd. for lh� pIth J trod would bri08
me to its poml Th� tity stones h.ld be�D qU.lrried from
lhe Dight III<i ill .Ill their dehils lod dressillgs they
cel�but�d wicudlW;S$. Eternity h.ld scrved as archilecl.
'�gioc:.�r .od nust�r 10 the cil1s m,� .ad had guided all
Ihcir levels aod plumbliau.

I lurned my f�ct to..uds the far horizoo. .and ttill th� city
w" before me. OD(� more I 11I1IKd, nd .lg,i", .lod
yet ,oother lurllil8-
l With �h freshly chosc.ll COUIX.

I drew Bc"er 10 th� city giles . •


/l.d u
i towe" .lad ...
lI
s
loomed higher. The 8"te""IY wu the �Dd of every lO..d.
.Il1d despair glla..ed my hem.

/!3. I pollscd to scck , /1.,'11 (JC.Ipc. I $I'll dUI I '1115 DOt


.1011t 00 the illtvit,blc. hideous polb. Betweu myKlf .Iod
the city ..()Od a m.l/l.. his head belli aDd his �yes do"ocl5l.
lost iD iIOm� d�ep contemplation. As I walch�d he turll�d
towllds the (ity. His stride. wcr� firm. but he came DO
closcr to Ihe g,lte. I ...Itched IS he puKd me by .and welll
fllrther from Ih� gJles uolil he vuished iD lhe distl/l.l mists.
ThWl it was possible 10 lvoid the city ,,,d ils broodiDg
darkness. llld I resolved to march. .IgliflSl all rtuOll. 10 the
city. And when I did so. the city grew flO dO!l�r. and W.a5
soon lost to sight.

- Liber Malefic

t2 THE R£ALM Of CHAOS


giVC$ way under the SU'3in. Be)'ond the circle of Glunony THE PRINCE OF CHAOS
lies that of Camality, a dehauch(.'"(1 place where aJl Slaancsh is master of cruel passions and hidden vices.
manner of fleshly pkasures may be sampled. Ussom and of lerrible temptation.�. Of aU the Dark Gods,
maidens w:llk the verdanl Acids, thcir face and form Slaant-'Sh alone is divinely glamorous: long-limbed and
SI.."t:mingly sprung from heart's dearest desire. Yet to tryst clega/lt, with a haunting androgynous beauty. It is
with such a crcature is purest folly, for there are clawed impossible for a mortal to look upon that divine face
hands and serpent's teelh beneath the glamour, and an without losing his soul. for all who sce Slaanesh het:ome
appetite for neshly pleasures of a different sort. slaves to his slightest whim. Slaanesh can assume male,
female or hem\:lphrodite foml at will, though he mostly
Upon entering the next circle, the traveller is greeted by manifests himself as a young man - clean limbed and
the roar of an adulating crowd, for this Is the circle of fresh with Ihe vigour of youth. Slaanesh s
i seductive as
Paramountcy, where intruders are tcmptcd with power only an immortal can be, disanning in his innocence,
and aU itS application. Amties, their numbers so great as utterly Ix.'guiling i n hs
i manner. Known widely as the
to blacken the plains, greet those of martial benl, whilst Lord of Pleasure, Slaanesh is dedicated to the pursuit of
Ihe politically mind(.-d an: also met in kind, with nations excess - tht: overthrow of all moderate behaviour.
to guide and people to rule. For any traveller with a
desire for personal power within his heart this s
i a The sensual pleasures of art, music and companionship
paradise of sorts for a time, a placc where every whim is fuscln,Lle Slaancsh and he is drawn to mortals possessed
obeyed, and every command fulfilled. Yel to tarry within of physical beauty and charm. Unlike the other Chaos
this circle is to be overcome with paranoia, to see a Gods, Slaanesh goes out of his way to court the
dagger benealh every smile and poison in C\'cry chalice affections of mortals, seeking to ensnare their souls in

- the cheering throng becomes a tOrtuous and his web of excess. As such, his ",..lace of Pleasure s
i not
inescapable prison. home solely 10 Daemons and damned souls; il also
entertains !.hose mortals Slaant:sh wishes 10 tempt. The
The circle ofVainglory is a garden, its maze of paths thick Dark Prince is the master of subVerting dreams to lure a
with beautiful flowers and heavy with thorns. Here, mortal's cormptible mind into his realm. IndeL'<l, many
unseen voices whisper reminders of past glories, of have turned to Slaanesh for succour, and the Dark Prince
ac.hlevements great and small. Most dC:ldly of all is the revels in both their worship and their we;lkness. Where
remembrancc of circles conquered and unheeded Tzeentch sees a world full of opportunity, Slaanesh views
temptations. Each step an intruder takes with pride in the monal realm as a potential source of playthings.
his heart leads him further from his path, drawing him
deeper and deeper into lhe choked undergrowth. There The other Gods are attracted and repelled by Slaanesh in
hc swiftly falls prey to the tearing briars and roots, whilst equal measure. Nowhere was this shown more clearly
the chanling thom-children of Ihe garden wt:ave his than when the Dark Prince present(.-d each of his
every failure inlO a mocking epilaph. brothers with a chalice, Beguiled by Slaanesh's art,
Nurgle and Tzccntch accepted the Chalict.'S of Entropy
Last, and most dangerous, s
i the circle of Indolency, a and l.ies - glad, d(.'·spitc themselves, to be Ihought
serene domain of heavenly choirs and perfumed seas. All worthy of the Dark Prince's anention. Khornc, on the
within this circle, whether root and branch or stock and other hand, could not resolvc his wrathful nalUre wilh
stone, works to lull the mind and senses. A slngh: draft the peculiar attf",l.ction that Slaanesh aroused. He smote
of the ambrosial waters can rob a mortal of purpose and the Chalice of War a mighty blow, shattering It into a
will. 'Ib sleep here is to never again awaken. The lone thousand pieces. Yet even as the broken shards rumbled
and level sands that cnmch underfoot arc tht: desiccated to the ground, Khome felt compelled to galher the
husks of all those who havc suc(;ulllbed, and the ethereaJ fragments together. For many days and nighls, Khome
voices are their souls in tom\ent. If Ihis final and mOSt worked to repair the damage he had wrought, but when
insIdious of c ircles is travel"S(."((, !.hen a tra\-eJler can the labour was complete the rage wax(.'"(1 strong within
finally ascend to the seat of Slaancsh's power. him and he shatlerc..-d the chalice once again. The BlO<XI
God has since recreated and dcstfoyt--d the Chalice of
Slaanesh does not have a stronghold as such, merely a War untold times, as unable to let the pieces lic as 10
luxurious palace wherein his daemonic followers pay graciously acet:pt the Dark l>rincc's gift.
court to their master. This shimmering alcazar haunts
the dreams and nightmares of mortals In a way that no Though Khorne is tht: only God with open dislike of
other place can. It s
i said that contests in (!very manner Slaanesh, both Nurgle and Tzecntch are uneasy in his
ofocess arc to be found withi.n the palace and its flcshy presence. This is due, in part, 10 the fuet that all tbe
walls pulse 10 Ihe rhythms within. These debauched Chaos Gods embody Slaanesh's dri\'C for excess: Khome
competitions occur in six great halls, each cavemous with his rage, Tzeent(;h with his schemes and Nurgle
chamber devoted to one of the six deadly seductions of with his love of pestilence. Lurking deep within tlK:
Slaanesh. Such are the incredible dep!.hs to which these p!>1'che of each of Slaan(,'Sh's brother Gods is the
earthly sins are pursued that their pf"J.ctitioners pass suspicion that the influence of the Dark Prince s
i steadily

beyond pleasure into IOnnenlS so terrible that only the gaining in strength and that Slaanesh will perhaps one
truest devotees ofSlaanesh C""J.Il take loy in them. day eclipse them all.

THE REALM OF CHAOS 13


THE OF CHAOS
The DaemorlS of Chaos bave preyed upon the world for many tbousonds ofyears. Throughout
recorded history not one morUli kingdom has gone unscathed. Cities have been razed and
kingdoms toppled, yet these assaults pale in comparison 10 the greatest ofa/l incursions, when
Chaosfirst burst forth upon the world.

It WAS during the lime of the mysterious Old Ones that Faced with annihilation, the Slann mustered the greatcst
lhe Daemons of Chaos first dCS(."tndt..'(i upon the mortal annies to be seen either before or since to confront the
realm. The Old Ones """ere the archilcclS of the world, threat. Thousands upon thousands of Saunas cohons
able to lWist the fabric of space and lime IQ their wiU, and strove with the Daemons, able to meet the fe rocity of the
summon vast energies to be manipulated in the fonn of invaders and match it in kind. In a series of terrible wars
devastating magical spells. Borne within mighty ships that spanned centuries and claimed many millions of
that could traverse unthinkable spans in :1 heartbeat, the lives. the Saurus armies initially prevented the Daemons
Old Ones journeyed and manipulated the world from destroying any of the Slann·s temple cities. The
according 10 their whims. It was the Old Ones who strength of the Slann armies rested not solely in the
brought many of the races of the world into existence: Saunas - to begin with, the Slann were able to bring
Stann, mf, Dwarf and Man. It was they too who brought fornlidable magics to bear. The scions of the Old Ones
the curse of Chaos down upon the world, for there wen' Split the ean.h asunder to s\o
...allow the Daemons, raised

entities that even the Old Ones could not command. tidal wavt.-s to drown them and drew fiery meteors OUl of
the heavens to crush them. For :l time the Slann deemed
their victory inevitable, for the greatest amongst them
THE BIRTH OF CHAOS possessed sorcerous might that outstripped the mOSt
For reasons long since lost to history, the Old Onl--s' mystically adept of the Daemons. How(,'ver, as the chaos
great polar gait: - the means by which they traversc:."d the energy flooded into the world, the balance shifted.
stars - collapsed; IOrn asunder in an explosion of I"".iW

power that shook the world to its foundation. As the pulses of chaos energy grew ever stronger, the
Fragments of the gate were flung across the landscape Slann felt their own magic become wilder. Spells became
as incandescent comcts mat struck the ground with increasingly unstable, and tiny errors in casting
enough force to lcvel mounlains and shatter continems. destro),ed many hundreds of Slann, their minds ravaged
The poles of the world collapsed upon themselves, beyond repair or the fabric of their bodies shredded by
opening rifts into the raw ether of the Realm of Chaos. uncontrolled power. As the Slann grew weaker, the
Huge amounts of chaotic m:llerial coalesced into maner Daemons grew stronger. Whcre wild magic destroyed
in the form of a new and maignant
l moon. the Stann, it invigorated the Daemonic legions.
The lords of Change, servants ofTzecntch. were born of
As the skies bumed and the eanh quaked, the primal such magic and could shape it to their own uSt:.
fears of a billion cowering souls took on unholy vigour. Whilst the magical skill of me Slann had once dominated
llorne forth from this maelStrom of elllotion were the the battles, arcane supremacy was now with the Daemon
Dark Gods of Chaos. From lhe shadowy Realm of Chaos hordes, turning the tide of the war agaInst the Slann and
they looked upon the mortal realm with hunger - for their servants. In desperation, the Slann withdrew to
the destruction of the warp gates marked not only the their temple cities and set up a series of magical barriers
bin.h of the Chaos Gods but :llso the depanure of the to hold the Daemons :lt bay as best they could.
Old Ones. No one, not even the wisest of the Slann,
truly knows what happenl--d to these supreme beings.
Some believe the Old Ones wefe destroyed or THE FALL OF XAHUTEC
possessed by the influ;or.: of chaotic energy, while others For the Daemons, victory now lay in the ruination of the
speculate that they dl-"Cnled the world lost and so temple cities and the destruction of the Slann's mystical
abandoned it to its fate. Dcparted , corrupted or defences. Accordingly, the pattern of war shifted to
dcstroyed, the Old Ones were gone; the fledgling races realign itself about the temple cities of l.ustria and me
of the world were abandoned and alone before the Southlands. For a time, even the ferocious might of the
diabolical desires of the Dark Gods. Daemons was not sufficient to breach the Slann·s
defences. but the minions of the Dark Gods hurled
Scarcely had the scattered pieces of the gate come to rest themseh'es at the cities time and again nonetheless.
before the Chaos Gods unIL-ashcd meir minions upon
me world. Raw magical energy flowed O\'er the world in The temple city of XahUlec was the first Slann
ever increasing tides of rippling prismatic force. stronghold to faU before the relentless Daemon advance.
Wherc\'er mis energy touched land it crystalised
l into After many days watching his Daemonic minions batter
thousands of Daemons, each a powerful facet of its against Xahutec's fonnidablc barriers, the Daemon
master that burned with the urge to desU'Oy. Kairos Fateweaver - greatest of thc I.ords of Change -

l'
divined a way to breach the warding. At the height of a simply 10 revel in the screams of their victims. Atop the
fresh allad: on the chy. the cunning Lord of Change great p}'T3mid, Kaims Faleweaver picked Ihrough the
focussetl Its arcane might and opened a rift in the very bloody corpses of the Slann Mage-Priests, devouring
heart of Xahutec. \l'ith their anenl.ion focussed upon the their arcane trinketry before shanering the pyramid in a
Daemons at their gates, the 51ann within remained maelstrom of daemonic name,
unaware of their predicament until the rift opened in
their midst to Spill forth pack after pack of snarling Flesh
Hounds. Their allcndants outmatchcd. the 51ann THE END OF AN EMPIRE
unleashed their sorcery, but the baleful brass collars As the capstOne of Xahul(:c's pyramid tumbled inlO the
about the Daemons' necks dissipated the magical blood-clogged streets, the magical barriers across lustria
assault. The Slann and their retinues were overwhelmed weakened. K:ltros Fatcweavt."r soon repeated his success
in a flurry of tooth and claw, not e\'en given the time to at the temple cities of Huatl. Tlan){la and Xhot!. Fate did
send telepathic waming 10 the other temple cities. nOl c){clusi\'cJy favour the lord of Change however.
With the death of the Mage-priests, Xahutec's magical In the assault on Xhotl, the Slann Magc-I'riests were able
defences collapsed. Then the slaughter began. 10 hold out long enough to send a IClcP:llhic message to
their brethren in other cities, warning against the tord of
No longer sheltered by magic barriers nor aided Change's tacticS :md allowing them to take;: precautions.
by sorcery, the SauNs defenders were doomed. One
by onc, the jungle pyramids fell. ovcrwhelmed by So it was that when Kairos arrived at the temple ciry of
IJloodlellers and Daemoncues. Pink Horrors set Chaqua. his previous successes could not be repeated,
sorcerous fire amidst the defenders, inciner.tting some for the Slann had greatly strengthened their retinues.
and warping others into unspeakable things. As the l'lowever, so many cities had now fallen that weaknesses
defences rumbled, SauNs fled by the thousand - but were starting to appear in the defences of those that
there was no escape. Furies and Screamers swooped remained. At Chaqua the shield was strong enough to
from the sky, tearing at fugitives with fangs and talons. hold something as large as a Daemon at bay, but could
not halt the plagues of Nurglc. As the Daemons railed
By dusk, Xahulec was a corpse-choked ruin. Bloodleuers impolcnliy at Chaqua's defences, Nurgle's Rot.
stalked its glyph-adonll_'<I st.rcets, collect.ing the skulls of Bowelstccp, the Red Ague and a dozen other poxes took
the fallen for Lord )(horne, while Daemonelles tonurt:d hold amongst the Saurus, Within a week, a third of the
a handful ofsurvi\"Ors in the most sacred temple cloisters defenders had succumbed - the ciry fell three days later.

THE COMING Of CHAOS l5


By Ihis lime, the handful of temple cities that remained nOt lived so protected, the Elves might have stood some
were those ruled by the very greateSt of the Slann. chance against lhe Daemonic hosts. but as eventS
Though they endun.."1l, the Slann empire was no more. unfolded thc,.1' were totally OUlmatched, victims of Iheir
It had once spanned the globe and proclaimed the own innocence. When the nfr.'! began to open along the
destiny of thousands, but the ferOCity of the Daemons shores of Ulthuan, the E1vcs swiftly realisc:.-d the terrible
had broUght it to the edge of extinction. Elsewhere, depth of their plight. H10SC bows and spears the E1\"t:S
olher races were facing a similar fale. had were designed for hunting, not battle. Only a handful
of Elves possessed any kind of armour, and what little
thc,.-y owned had ix.-cn crafted for ceremony; nOt the
THE FATE OF THE DWARFS rigours of w.tr. Conversely, N'kari, the Keeper of Secrets
Many thousands of leagues 10 Ihe easl, more Daemons who led the assault against the Elves, had learned mueh
descended upon the Dwarfs. Under the guidance of the in the bloody fighting against the Slann.
Great Unclean Onc KU'gath, Daemonelles and Pink
Horrors struck at the hastily erected Dwarfdefences. The It was two days before the Elves were able to muster any
))warlS defended hill and crag with all the stubborn kind of defence, and by this time the Daemonic host was
len:lcity of their race, but they had never before battJed dc,.-cp into the foreslS of Cothi<lue. Ten thousand Elves,
a foe such as this. Only because their magic W.LS tied up proud but poorly equipped, met the Daemon host in
in runes, and thus safe from subversion, did the Dwarfs batde under the forest canopy. They were slaughtered.
manage to battJe the Daemons on something akin to From the emergence of shrieking Daemons from the
equal tenns. Nevertheless, the Daemons were relentless. forest mists to the death scream of the last Elf, all in all it
took 1c,.'SS than an hour for the Daemons to tear the
One by one, the Dwarf fonresscs fell, swept from history makeshift Elven amlY asunder. At the last, the steadfast
by the Daemonic tide. In the northern mountains, a courJ.ge of the Elves far outmatched their experience.
thousand unstoppable Bloodlctters scaled the WJ.lls of Though their amly was outnumbered many tim<.'S over,
Ka7.ad Klad, drowning the keep's stones in the blood of not onc Elf threw down his weapon, not onc Elf fled.
ils defenders. A few leagues soulh-west, the twin Th<.1' fought on, all the while pmying to their Gods, \'3.inly
bastions of Kar.tg Garaz and Khaz Bryn prcv.tiled :Igainst imploring them for assistance. N'kari, displeased by the
Ku'gath's legions for near on a month, undone only lack of spon to be had from the Elvcs, released his
when Nurg1c's Rot began to fester in the tarn that followers to rampage across Ulthuan as they wished.
provided the Dwarfs with walCr. The walls of Kazad KoI So began the systematic destruction of Ulthuan.
were shallered by sorcerous fire. The defenders of Karak
Grons succumbed 10 the allure of Slaaneshi gold, Under a sky choked with shrieking Furies, ferocious packs
abandoning their fortiflcalions and beguiled OntO the of Blood1ctters and Flesh Hounds hunted through the
claws of thelr besiegers. Soon only one great fortress mns i of once-proud cities. Broken and afr.tid, the Elves
remained - the deeping hold of Karaz-a-Karak - the hid in cal"t:S and sheltered on the mouotainside whilst the
eternal Everpcak. Daemons despoiled the grace of all that they had
achieved. Bloodthirsters rampaged through Ulthuan'S
Seeking no time 10 replenish their losses, Ku'gath'S dl.-ay, slaughtering all they found, whilst Keepers of
legions launch:d
t their attack on Karaz-a-Karak. Though Sc,.-cret.s held coun in the ruins of noble palaces, wagering
his legions had been greatly reduced, the Plagucfather tJIC souls of dismembered captives against larger prizes.
still commanded an army whose numbers ....ere
. beyond lords of Change ransacked the alabaster towers of E1ven
counting. NO opposition was encountered on the march mag<.'S, gre<.'(liIy consuming c,.-very la.st line of magical lore.
10 the Everpcak and the outer glUe lay unguarded. Corpulent Great Unclean Ones shambled through the
Ku'gath, deeming his foe already broken, k-d his army lands of Chrace and A\'e1om, delighting as pestilence and
into the tunnels and piUared caverns surrounding tree-rot ragL"(! through the elder forest. 111e stench of fear 1
Evcrpeak, unprepared for the stubbornness of the and hopelessness w.t.S thick upon the land of Ulthuan. As
Dwarfs that awaited him. Having drawn the Daemons
ontO the \'cry walls of Iheir underground fonress. the
Dwarfs shattered their own domain and brought the
the EI\'CS cowered in their sanctuaries, N'kari drank in the
heady scent of despair and rejoiced. �
mountain down. This was no act of sacrifice - while
KU'galh and his legion were utterly obliter:lled, the THE PHOENIX KING'S WRATH
Dwarfs survived behind the walls ofKaraz-a-Karak. There For several decades, the Elves were a hunted people,
they remained for many long years, until the outside enduring in places so defensible that the Daemons could
world was safe once mOrt::. not assail them. Their fortunt..'S only changed when the
power of the E1ven Gods passed into Aenarion - first and
greatest of the Phoenix kings. Bereft of hope for SO long,
THE RUIN OF ULTHUAN the sUlViving EI\"t:S were quick to rally beh.ind Aenarion 81
While the Dwarfs endun:d, the arrival of Daemons on and strike back against their assailanlS. N'kari regrouJX.-d fn
Ulthuan shattered the golden age offhe Elves. Until now his forces. but they ,","'Cre spread across Uhhuan. The '"
the children of Uhhuan had lived an idyllic existence, dclay allow<.'(! the Eh'Cn Gooling to a..scmble and equip a �
Sheltered by the Slann from worldly conflict. Ilad they mighty host. d,

THE COMING OF CHAOS


League by league, Aenarion won back his land from the At the last, only Aenarion stO(K1 before the Oaemon.'i.
Daemons. Finally, in a lerrible baule amidst the ruins of I-Ie fought as if possessed, hacking manically at all who
Ellyrion, N'kari ;lIld Aenarion found each other upon the stood before him. Only when opposed by Greater
field. Each could sense the power .....jlhin lhe other, and Daemons (rom each of the four powers was Aenarion's
neitht:r wished to yield advantage by attacking rashly. fate seak'd. DI.:alt a mortal blow, the Phoenix King
It was Ae;:narion who end(.-d the stalemate, thro....
.j
ng nonetheless held the D:lemons at bay long enough for
himself forward and striking at N'kari without regard for Caledor'S ritual to be <.'Ompleted. The Isle of Ihe Dead
his own life. The battle that followed was completely vanished into a I".tging stoml of magical energy. Tidal
one-sid<.-d. N'kari had the power of a Greater Daemon waves rippled across the Inner Sea, drowning all in their
and the blessing of Slaanesh, but Aenarion had the path. The great vortex began to draw magic out of the
power of a God. Focussing his r.tge, Aenarion smote world once more, and Daemons across the face of
the Daemon a mighty blow that dove him almost in the world were b:lIlishc...·« to the Realm of Chaos. For the
twain. As the deathblow fell, N'kari threw his head back Eh'es, victory was bittersweet. Caledor and his followers
and gave a piercing shriek that could be heard all o\'er were tr.tppcd within the vortex, doomed to relive their
Ulthuan, and the Elves believed themselves free. final moments for eternity :lnd Aenarion himself W'.J.'i to
be seen no more. Set against all l.his ....
..s a wcighty prize:

With the death of N'kari lhe Daemon host feU swiftly the deliverance of the entire world, at lca.�t for a lime.
before the wrath of Aenarion. In less than a year the
remaining minions of the Ch:los Gods were driven from In onc stroke, the Daemons of Chaos had shattered the
Ulthuan'§ shores, and a brlefpcace sculed upon the land empire of the Slann, and decimated both the Dwarfs and
of the Elves. Yet scarcely had the Elves begun to heal the Elves. Never again would there be heroes to match
their wounds when the Daemons came again, drawn by the like of Aenarion. The Daemons could not be slain,
the presence of Aenarion, whose G()(Uing might was an only banished, and would soon rerurn. They would be
irresistible lure to creatures of magic. War surged across w-.ttching and u'aiting for any opportuniry to descend in
Ulthuan once again and the slaughter began anew. the mortal world. and finish what had been begun.

Under Aenarion's leadership the Elves foughl hard, but The final triumph of Ihe Chaos Gods as now only a
.....

the Phoenix King could only nght one battJe al a time, matter oftime.
and the Daemons were everywhere. No longer
n
i experienced at w.tr, for th<.'Y had been forged in the
fires of banle, still the Eh·(.'S could not stand before this
fresh invasion. Wave after wave of Daemons fell upon the
Eh'en defences. Outnumbered, out-fought and
outmanoeuvred, defe:!t was in<.
-vitable for the children of
Ulthuan. The final doom of the Elves seemed near at
hand, yet onc last gambit remained. Calcdor, wisest of
the Elven mages, h:ld dcvlsed a plan: he would creatc a
magical vortex to reverse the flow of encrgy from the
collapsed polar gates, and so prevent the Daemons from
maintaining thcir gr:lsp upon lhe mortal world. As
Ulthuan burned, Caledor Journeyed to the Isle of the
Dead, and began his great conjuration.

THE GREAT RITUAL


As Calcdor'S ritual began, Kairos I:atewea\'er divined its
Significance. Without delay he led his Daemonic host
rrom the ruins of I.ustria to the Isle of the Dead, but
could not breach Calc:.-dor·s magical defences. As the
creation of the \'Ortex began, the seas churned and
the sky roik-d. More Daemons swiftly converged upon
the Isle of the Dead, drawn forth by Kairos' summons. As
the sorcerous powers combined, Calcdor's shield began
10 buckle, but as the defences weakened the Daemons
WCI'(: themselves assailed by Aenarion's war host.
So hcgan the battle to decide the f.tte of the world.
Bloodthirsters hacked at noble dragons and tore them
from the sky. Daemons of Tzeentch blasted Elves with
sorcerous fire. NurSle's plagues laid entire cohorts low
with Sickness as Daemonettes and Fiends of Slaanesh
darted through their ranks, slaying with wild abandon.

THE COMING OF CHAOS 17


An unHOLY TIDE
Daemons are eternal, unchanging. Wbile tbe praclice and theory of war continues apace in the
mortal world, the legions of the Chaos Gods remain constant. They seek only to act tme to their
nature, and that nature is deslruclion and terror.

Many are Ihe deeds Ihat can loose Daemons upon the THE VAULTS OF WINTER
world. The minions of Ihe Chaos Gods arc :'Iclepl at The Wood Elves of Athel l.oren have;:: many lales
prying apan lhe slcndcrcst rift in reality. Even a careless concerning the Daemons of Chaos. The mOst Important
thought, dream or prayer can bring Daemons into the Storics arc recounted by the Wardancers - warrior bards
ph)'liical world when the winds of magic arc Strong. who 5hape stories into dances of life and death.
I:very realm, every province, every villagt:. h3S its own lior them the tale with the most power conccms one of
lalcs of deslruclion. Some such slOries are Bulc more their own, a young W J.
rdan('Cr
.. whose pride wrought
than myth, as is Ihe fashion with Icrriblc events that h:wc greal ruin on her kin.
grown in magnitude with each telling. Other talcs arc
more recent and so massive in their S(.1l1c that to deny
the bets would be foolishness. Though Dacmons havc
no history of their own - such concepts arc meaninglCl;s
to the timeless ephemera of Ihe Realm of Chaos - it can
truly be said that Iheir intrusions into the mortal world
have shaped past, present and future.

Cirienvel, for this was the Wardancer's name, was


THE SUMMONING blessed with a skill of the dance that ft:W could match,
Over Ihe (cDturies, moltal! of ,11 U(C$ hne summoned yet Ihis was nOI enough 10 sale her ambilions.
Daemons. They do. so In futlh.r Ihdr own SOils, using She prayed 10 Lace, patron of the Wardancers, pleading
kn.owkdgc: gluned from huetieal IUts such IS lhe for help to :mrpass her peers, and 10 become the greatest
Crmoire
i D,emnll.icus. lhe P,odemnll.ius aDd the Liber storyteller and dancer of all. For weeks Cirienvcl
MaJc(ic. Some sc:el!. i powerful prOICCtor, or '0 uDslopp,ble pleadcd in her prayers. Finally, a charismalic presence,
i5susin 10 slay Iheir enemiC!!. O1he" yeun for knowledgc whom Cirienvcl believcd to be IAX"t: himself, entered thc
of migic, or even insight inlo fUlure evenn. As trcuures Wardancer's dreams. CalUng Ciricnvcl by name, thc
IJut dwell olllside of lime, D,emoll.s luvc , IIDlque handsomc being bade hcr enter the Vaults of Winter and
perspective on the rul wOlld iDd un p'ophcsy lu ill.lo I seek the Casket of Dreams.
mortars distiDt future.
Upon waking, Cirienvcl sought the advice of Nait:th the
For their plfl, Daemons Ife only too Clger to ride a I>rophetess, wisest of the Wood Elf seers. Troubled by
summoning', mallic b"k to its source - Ihollgb wilhoul Cirielwel"s words, Naieth forbade Ihe young Wardancer
Iny nlenlion
i of showinll IIruiludc 10 the OIIe who opclM:d 10 enter the Vaults. The caverns were thick with e\'ils that
Ihe door. This is WheD the summollCf discovers jU51 how only thc watchfulness of Oryad guardians could contain,
stroll.g his spells of protcction Ife. AlI.y whose Wild, ire in and the s(.."Cr did nOl belk'vc that anything bent:Volenl
the slillhtcst way insllflicienl Ife swiftly devoured. their could be found within those chill depths, Yet the secr's
millical skills and essence liitrificcd to allow Ihe DlCmon words found no purchase on Cirienvel, for the promise
to survive in Ihe real world. Shollld the summoner prove of Ihe vision had sheathed her heart against good
10 be protected by enchantments of i compiuity ,od power counsel. l'J.king her leave of the prophetcss, Cirienvel
llut the D,emon unDOI btuk. be Cin Ihen U5CrI , musure journeyed to the Vaults of Winter. laking care to remain
of iofluence over the C["lure. unseen by the DryJ.ds who guarded the entrance,
Clrienvel slipped inside.
Even I bnund D,emnn is i most daDgerous sc:rvant, ever
sc:oking 10 throw nff its bood!. A�y advice aod wisdom il Time seemed to stand still as Cirienvcl Journeyed
implrls ue ,111" )'$ In fUrlher its diabnlic bid fnr Ireednm, through thc icy caverns. Thc guardians of the Vaults
ahhougb inevitably cnuched in Itrmll Ib,u sc:em bClldic.ial wcre many and foul, with the stink of eviJ magks aoout
10 Ihe summnDCr. The most clloning bc15ts llIre Iheir ginler them. Some lurked in [hc shadows and sang alluring
into agreement, where tbe Daemnn pledlles itself to. a songs of bitter promise that misted in the chlll air,
period of service. Such a paC! Cin lut for diy!. yurs or Clrienvel closed her ears to them and tr.welled on.
even "nturKs, yel ill cnd lhe Sirne w'y: the DlCmnn Others fell upon her with claws, blades and snapping
emetgcs triumplunt and lbe rnotlJ.i cads up devoured by teeth, yet Cirienvel was the swifter, and she dodged the
his Ciplivc. allacks of the cavern's denizens :tnd cut them down with
blades of her own.
Through temptation and torment Cirlenvel passed The DaemonetlCS fell upon the gathered Elves without
unhindered umil, in the de..:pcst cavern of the vaults, mercy, claws slashing and voices keening in time to
she found the golden Casket of Dreams OCn..:ath a Cirienvel's danct:. As the \'('ood Eh'es fought fOf their
blanket of frost. Unheeding of her surroundings and the lives, the uees of the glade writhed as if roused to agony
danger that lurkr:d close by. Cirienvd lifted the Casket by the Daemons in their midst. Still the tempo of tbe
from its icy Cf'ddle. Without hesimion,
t Cirienvel freed dance inercasl'(). '>ink I-Iorrors burst from the writhing
th..: hasps, threw back the lid and gasped as the power of tree-flesh, the light from their wild spells casting
the Casket nooded into her. In an instant she gazed impossible shadows. The ground was slick Wilh blood as
upon the dreams of thousands. of untold stories and the the Daemonelles daflcd and struck. Bloodletters
dances that could ten those talcs. As Cirienvel revelled in emerged where the slaughter wns gtratesl, hauling
her prize, nrdonic laughter L"Choc"(! around the cavern. themselves out of the blood-soak(.'() earth. Through it all,
Awakening from her reverie whh a jolt, Cirienvcl sensed Cirienvcl danc(.'() on. as unable to SlOp her mOlion as she
a foe approached that she could not oc'Sl. Clutching her was 10 undo the harm it had wrought. A massive creatufC
prize tightly; Cirienvel ned the V:lults of Winter. began to take sh:lpc within the centre of the glade,
trJ.nslucent almost to invisibility, but becoming more
solid with each mO\'elllCIlI of lhe dance.
THE DANCE OF DREAMS
That night, infused with the pow..:r of the casket, Bowstrings sang out across the glade as lhe Elvcs fought
Cirienvcl danced In King's Gl:!.de for the Council of back. Some arrows shattered against Daemonic skin, but
Kindreds and an audience of thousands. Watching from others bit deep. Kinband chieftains shouted orders.
the second Circle of the glade, Naieth knew something to Glaive opposed "Icllblade and sword parried claws.
be wrong as soon as the dance began. So swift did Hundreds fell on each side, but tht: Daemons cared not
Cirienvel move that blurred m
i :lges remained in her for lhe loss. For their pan, the Wood Eh'es could not
wake, each impossible pose captured in sparkling Light. yield [est the nlinions of Chaos run rampant through the
Yet as the Wardanccr moved faster and faster, the silent sacred land of Athcl Loren. Gnarled and ancient
ligures thal made up the tableau sprang 10 life. As they Trt.'Cmen joined the fray, their eraggy foons casting evil
did so. thdr true nature was bctraYL'"(I - thL'}' were t."Ch0C5 shadows in the light of the lires. Dryads burst from the
of Cirienvel no more, but Daemoneues of Slaanesh lree.line to claw and impale Daemoncttes with their
unleashed by the magic of the danl'e and drawn to the talons. Yet even these illlervt:nlions could not reverse

scent of Cirienvel's foolish pride. the plight of the Elves.

AN UNHOLY TIDE 19
Througb il all, Ciriem'Cl danced ever faster. '11C more THE BATTLE OF KRUDENWALD
swiflly she d;lOced, Ihe more swiftly did Ihe Daemons One of the most famous Daemonic incursions in the
appear. The Wardancer was a blur, moving far faster than Empire is the Battle of Ktuticnwald, where lhe
any mortal. Th!;: horned figure at the danc!;:'s heart threw Bloodthirster Skarbr:lnd and the Great Unclean Onc
back his head and peals of dark laughter swept across Father NecfOlh nearly obliterJ.lOO the holdings of Man
the glade. II WJ.S then that Naieth glimpsed salv;uion - within the DrJ.kwald. Many learned scholars of the
she saw Ihe Casket of Dreams, curiously untouched by Empire have tried tQ discover what led to the incursion
the maelstrom of battle. The I'rophetess reached out to itself. \ll1ile opinion s
i divided on the matter, the
the wild magic billowing through the glade. 'J:lming a strongest theory blames a series of raids, carried Out by
ponIon of energy to her will. Naleth lalihed out thrice at the army of CounI Hagstaf, ag;llnst beast enclaves \\''ithin
the Casket of Dreams with tendrils of sorcerous fire. the Orakwald. In the pur.mit of his dUlY, Hagstaf topp1ed
On the third strike, the chest burst asunder. l:ilJgrced and destroyed n13ny primitive beast·totems. Such
fragments hunled across the glade. Ciricnvel collapsed ­ unclean edifices afe believed by many learned men 10
a puppet whose strings had bt.:en severed. The horn!;:d have gre..,! magical patential, and the destruction of so
figure vanished. The air crackled and wJ.rped where the many in so short a time would have seeded much ofthc
caliket had sat, and the Daemons were cast into the DrJkwald with magical energy. Enough, in facl. for
screaming rif
t, buffctl.xl by unseen winds that found no Daemons to cross intO tht: mon31 world a handful of
purchase on the Elves. "'!jthin Seconds, it was over. leagm."S wt.'St of the Drakwald town of Kelp.

Though Naieth's actions had saved Athcl Loren. And so, Count Hagstaf's army, 3Lready weary from its
Cirienvcl would bear the mark of her fol.ly for the rest of successes in the Drakwald, banlcd the Daemonic host
her life. Though she had survived, a terrible numbness astride the Krudenwald.Kc1p road beneath a sky thick
had sell1ed into her limbs. Ever after. CirienvcJ's with thunder. Hagstaf's forces were drawn from three
movement was pain.wracked and clumsy. The skill of the states, bo3Sting some of the finest infantry, anillery and
dance had gone from her, sacrinced to the creator of the cavalry in the land, yet e\"en so, they werc hard pressed.
Casket of Dreams. For lhe rest of her life, CirienvcJ was Of the battlc's west Aank - where the Knights ofSigmar's
hallnted by the memories of what she had once been, Blood and several bands of Teutogen Guard valiantly
and of the horned be3st who wJ.ited to claim her soul. opposed the onslaught of Sbrbrand's Bloodleners ­
there arc no records, for 110t onc man survived to
inscribe any. Conversely, lhe private library of the
l'lagstaf family boasts many fine accounts of the battle's
eastern Aank - although it should be noted that most
such Tl.'"Cords were sc.r.ucht:d out in fever wards, and so
may be coloured by the madness of those pox houses.

AN ENGINEER'S REPORT
Onc such surviving report, penned by Unstoffe von
KrcH, the Engineer supervising Hagstaf"s artillery, recalls
the desperatiOn ofthe bank. Von !(reil commanded four
cannon. each served by experienced crew and sal wheel
to wheel on the firmest pan of the road. At Von Kreil's
command, roundshOl :.her roundshot ploughed Into the
r-anks of the I'lagucbcarers, punching swirling holes
lhrough attendant fly swarms and tearing great gouts of
rotting flesh throUgll the shambling Daemons. Yet even
as each iron missile came to the rest, Daemonic bodies
began to reknit. According to von Kn;iI, even a severed
limb appeared to cause a I'lagueiJearer little in the way
of hindrance. Indeed, he nOles Several instances of such
a Daemon examining the wayward appendage with
pU..zlcmenl,
1 merely holding it tight to the body whilst
the tissue reformed itsclC

WlIh his artillery threatened by the seemingly


invulnerable I'laguebearcrs, Count Hagstaf ordered the
Jagerhausen regiment, famously tenacious \'eterans of a
dozen Drakwald beast·raids, to carry their halberds
against the I'laguebcarers' flank. Swallowing their fear,
and more than a few mouthfuls of plump black fiies, the
Jagerhallsers charged illlo the cannon smoke. Initially,

20 AN UNHOLY TIDE
sharpened steel seemed to prey.til where the brute force A FORTUNATE BETRAYAL
of:l ruundshOl had not. The I'lagllebe:arers' recuperath'e It was as Ilagstaf tumbled into the blocxlstained and
nature was of little use when onc h;llbcrd was thrust in feather·strewn mud, Kreil insists, lhat the course of the
Its belly and a dOlen more h;l.cked at its torso and head. bailie was changed. As Father Nccroth bore down upon
Yet it took al least four or nve Jagenhausers to fell one the stunned Count, the corpUlent Daemon was slruck
Daemon, :md the vile iron swords of the I'laguebcarers from behind by Skarbrand, who had long since run his
swiftly took a tithe of Ihe Jagenhausers' strength. own opponents (0 ruin. Krcil does not claim 10 know for
sure what motivated the 13l0odthirster to atlack his ally;
Despile the odds, the courage of the Jagenhausers paid but proposes that Skaror,lOd saw it as his right to slay the
tribule to their reputation. Unhel..'(ling of the l.."Orpses enemy commander and reacted furiously when
Ihal lay underfoot, the Middenlanders fought on - Necroth anempled to pre-cmpl him. Taken unawares,
though tht.'Y did so as silently as their unholy foes, lest Necroth was apparently vanquished with ease by fhe
Ihey invite a mouthful of oily flies. S:wed by the charge l3l00dthirsler. Reg:lrdless of motiYJtion, this treachery
of the Jagcnhausen Rt.1�imenl, van Krcil had ordered his cost Skarbr.l.nd the batlle.
cannon m rake tht: Piaguebearers with grapeshot . With
the Daemons caught between steel and shot if must have As Skarbr.uld triumphed ovcr his former aUy, Hagstaf
seemed, for a moment, as if viclory w.ts near. Only when recovered his wits enough to order his reOl:jining troops
the massive bulk of Necroth loomed out of Iht: cannon to open fire. In Kreil"s account, every cannon, handgun
smoke, bellowing \\rith laughter and wh irling his iron and pistol in the Empitt: lines was discharged at
flail with punishing force, did Ihe Jagenhausers break. SkarbrJ.nd, The creature \\�J.S tom apan in a fusillade of
bullet, shOl and shdl - indeed, its head WJ..S retaincd as a
Kreil"s account states that the Engim.-cr ordered his trophy by l'lagstaf until fhe unfonunate and unforeseen
gunners 10 retreat as the terrified halbcrdiers flocxled slaughter at l'lagstaf manor some eight yean> later.
past. Uow(.'"Ver, he candidly ascribes their survival not 10
any timely order of his. but tht: arri\�JI of Count Hago;laC, Given ffl:sh hope following the de:lth of SkarbrJ.nd and
and his War Griffon. to the fray. Though Krcil speaks well Necroth, Count Uagstaf rallied his anny and triumphed
of the Count's V"Jlour, it is dt:;lr from other accounts that over those Daemons lefl upon the ficld. Kreil is one of
ht: served better as a distraction than a hindrance to tht: many who recorded that the PJaguebcarers and
lumbering Great Unclean Onc. Several eyewitness Bloodletters seemed more \'ulnerablc to harm \\�th the
u:stimonics recount Necroth's g:lrgamuan indifference death of their ovcrlords. It W:l�, he noted, as if the
to the blows rained upon him by man and beast. Even D:lemons could no longer drJw upon the vile energies
more recall fhe appalling Sight of Nt:croth hcfting the that sustaincd them. So it w.ts that Count Uerdred
barrel of an abandonoo cannon in onc hand and smiting I-lagstaC snatched a celebrated victory from defeat, and
Hagstaf's Griffon repeatooly about the head with it. won a historic banle over the dread powers.

he dark moon Morrslieb is full ooly one night ytn, In the Dnkwlld lnd Mousillon. peiSlnls Iblodoo their
T
i

when its orbit brings it dosc$1 to the world. Ihis night hovels IOd take sheher io cutles lnd fortified ioos. 10 the
it kllOWII by mioy OimeS: CtheimoislI.eht io tht Empire and Ogre Kingdoms. Ciuldroo .fler Ciuldron of bloody mut ire
WinttTl Eve io Bretoooii, it is Iwilight'1 Tide to the Elves Ilcrificed to appeasc Ihe Great Mni' Ind sccure in protectioll
IlId ArUzkul to the Dwufs. for the flilhfu\. Bcne.ath Zhufbll. ill-famed uverns lie 5C.Iled
tighl by RUDCSmilhs. their exits gUlfded by dour lrollbreakers
00 thi, Dight. scnsible folk lock their doors .nd bu their Ind eager Sbyers. Across UhhuIII ltId ill the depths of
..iodows. bUI for the followers of the Ouk Cods this is Alhel Lorell, prlyen iTe whispeled 10 Isbl Ind .t\sUrylll ill
• oighl of cdebutiOfl. MOlrsiieb is It(llISCd. I mooll formed Ihe lighl of Ihe IlCled phoenix f1lmes. Rich .lId poor. YOUIIS
ffOm m.terial CUI into Ihe skies whell Ch_ first burst IIId old; .11 hope dut the evils of CtheimllisBlchl will plSS
upoo Ihe world. 11$ proximity slfCogtheos Ihe Willds of over them: ill hope tb.t the lIight of evils will lelve them
Magic. we.kelling Ihe borders bdween re,lity .nd the RCllm unmarked by ils illfioite m,lice.
01 Ch'QlI. On Ctheimlliso.chl. smdl rifts become lugt
.od luge rifts become Immeosc. ,Ilowing Ihou!ilnds Eventu.lly dllkoess retrelts from the sky. MOIISleib begios
of Dumons 10 w,lk the morhl world for olle nighl of ils slow Wllle lnd folk VentUfe out illlo the oew d,wn. Some
m,yhem .nd dt;Jlructioo. discover lICighbourillg villagcs filed 10 Ihe gfound. 110 tnce
of the illh.bitants to be {outld Slve for blood 0fI cru.rred
Morrslieb's ch,otic. orbit means tru.t CtheimDisrucht l>Cyc:r limbers.. Olhers tlke .xcs 10 Irecs lru.1 ru.ve ,wiSled illlo
blls UpOIl the SlIme d.y ill subscljuellt yurs.. bUI morhl folk uupClk.ble sru.pcs. bU11I crops 10llell Ihrough wilh
like urc Dever to be: surprised by ils OIlSCI. Dcfelltcs ue pcs'ilc�ce. or emply Nrrds now choked Ihick wilh black llld
strClglhellCd on Ihis. the uoholiClI of lIiShlS. with specul discucd blood. All give Ihilnks 10 h.ve survived iDolh,r
cm sivell 10 Ibose: plica riddled with folk rumour of duk Cthcimnisllicht. •nd fwfully begin couMing Ihe d,Y' unlil
powerl ,brOld. il is upon them once .g,in.

AN UNHOLY TIDE 21
THE SACK OF BRAQUlRON Each stroke of the l}Ioodthirster's axe slew a dozen men.
On Winter's Eve, almost 500 YC:lrs after the reign of Within moments, the Bretonnian charge was in disarray,
Gillt:s the Brcton, hell came to the IJrclOnnian town of and eight.score knights doomed (0 a terrible death.
IJraquirun in Ihe dukedom of Qucnellcs. As dusk fell, Callard himself was only sa"ed through the cowardice of
spout..'i of flame sprang up on the borders of the domain, his steed. As the Baron led the charge, his horse WdS
culling I3raquiron and much of the surrounding "'.tltey consumed with terror and bore him away at great speed.
off from the rest of Urewnnia. Sensing something By the time Callard had calmed his horst: the battk was
terrible \\�.lS soon to occur, Baron Callard mustered his oiler. The Oaron's proud army was now a grisly
knights and Yl:omen. All too soon, a stream of bloodicd collection of skull trophies and steaming horsenesh.
and terrified peasant refugees confirmed Ihe Baron's Stung by ule shame of deft::at, Callard reluctantly set
fcars. lWo grc:u hosts of Daemons, each k-d by a single spurs to his horse and returnl."(1 to his C'AStle and the
Bloo(hhirstcr, were converging on Braquiron from nonh siege he now thought inevitable.
and south, slaying all In their path. CaIJard beseeched
the IOwnspcoplc 10 nee into the hills or take ShCltt!f in
his keep and led his followers soUlh, hoping (0 defeat A DAEMONIC DUEL
eOlch horde individually before they could combine. In the wake of the slaughter, the Daemons resumed their
march upon I3raqulron, utterly Ignoring Castle Callard
111c Baron's army confronted the Daemon host two and Its feeble ganison. From the ramparts of his keep.
leagul.'S south of the city. J'cnnants nunere(1 in the wind the Haron WAtched as the two hosts spat curses at each
as the Hrctonnian knights chargcd into the midst of thc other across the town square. Few of the keep's
foe. At first, the battle seemed 10 fallour the sons of defenders slept that night. Those that did suffered from
Bn;tonnia, as the knights drove deep into enemy lines, dreams haunted by the howls of Flesh Uounds and
lances and swords piercing scaled hides and severing chanting of BhxKllettt!I'S :LS the two hosts pcrfonncd pre·
foul limbs. As the tang of blood filled the all', batlle rituals. '11lCn, as dawn broke, the Daemon hordes
a terrible fury awakened in the Daemons. They struck ceased uleir cacophony. The l3l00dthirsters heftcd their
back against the knights with hellspawned rage. axes in salute, and the carnage began. Within moments,
Fk-sh l'lounds lore out the throats of horses, pilching the the town was embroiled in the mOSt savage battle
knights to the ground for Bloodlcuers to disembowel. C;llIard had ever witnessed. The valk")' trembled as the
two Bloodthlrslers h:lcked and cut at onc another,
bellowing insults and challenges. lhe OUler Daemons
fought for their overlords. Legions of 13100dlencrs
hacked and clawed, chanting the Blood God's praises as
helJbladcs rose and fell. Flesh Ilounds clawed al one
another wilh single.mindl.-d ferocity.

So it went on for a dozen days and nights. Though the


bailie raged back and forth across the increasingly
ruint."(ltown neither Daemonic host could prevail. As the
IOwn below drowned in a sea of bJood·gorged madness,
Baron Callard watched from lhe ramparl!i of his C""ASlie,
helpless to prc�'Cnt the destruction. Buildings collapsed
under the weight of ballling Daemons, or were
demolished by (he sweep of a Blooddlirster's axe gone
astray. lcmples were lainted by spilt Daemon blood,
Fallen pillars and roof beams were wicldl.'1i as weapons,
while the Bloodthirstcrs seized huge chunks of rubble
and hurled them as missiles into the ranks of
13I0odlcllcrs. With e\'el1' hour that passed Ihe twO armies
dwindled, worn down by mutual bloodlusl and ferocity,

On the morning of the thirteenth day, only the two


13100dthirstcl'S remained standing. Their titanic battle
had brought them 10 a vine-Slrewn Grail Chapel,
sanctuary of the fabled Sword l'crtlous. This deSC:!cration
Anally spurred Callard into action, Bad enough that he
had been forced to watch as his land and his knights
were ra\�..ged, but Callard could nOl allow the raging
Daemons to despoil the Grail Chapel. Callard did not
credit his chances against the two behemoths that
remained. but the shame of flight from bailie - unwi
l ling
though it WdS - urged the Baron to try.

22 AN UNHOLY TIDE
CALLARD RIDES OUT In desperation the Dat:mon caSt aside ilS axe. Closing its
Ordering the gate unbarr\:d, Callard mounted his und:lmaged taloned hand around the knight's nt':ck, the
dcstricr and rode down into the vaJtey. Everywhere 1ll00dthirstcr began to throttle its foe. As the creature's
tokens of prontless slaughter stood in testament 10 the grip tiglncned. Callard's vision grew dimmer. lie could
battle that had raged. f\s the knight spurred onwards feel his bones grating under the Daemon's fearsome
through the smouldering rubble that had once been grasp and realised he had bUI seconds to live. With hiS
Bra(luiron, wounded Flesh Hounds ceased gnawing u : final breath, Callard thrust the Sword l'criloll s forward
[Q snap at his horse's legs. Countless
tht:ir own cmrails one last time. The gleaming blade penetrated the
scraw].c:o\'cn."<I banners lay trampled into the mud, their l3l00dthirslCr'S armour and piercl.'(l the creature's black
bearer.! hacked and torn apart. Piles of oddly-shapc..
d
.. hean. '111e Daemon gave a final bellow, and collapsed.
Daemon skulls were stacked amongst Ihe rubble,
leering dark promises of death al CaUard as he passed. On the other side of the valley. the Yl.'Oman warders of
Castle Callard cheered as shadows fell from the sky.
Ahead. In the ruins of the chapel, the gore encrusted The cunains of fire that had severed llraquiron from its
behemoths rought on. Already their battle had tumbled neighbours vanished, and the wan sunshine rclUrnt:d 10
the outer walls, laying the shrine's altar bare. the valley. Of the Daemons no trace remained, save for
The hillside shuddered with cach blow, yet still neither the r,\Ilk ichor that stained every Inch of the town's
Daemon could best the other. With onc final prayer to ruins. The Sword Perilous was discovered amid the ruins
the !.ady, CaJlard mU�lered his courage and SCt his lance. of the Grail Chapel, its golden finials melted and
The knight scrt:amed a chaJlenge as his horse sprang blackened. Of Sir Callard, there w.tS no sign. None could
forw:ard, yel the D:u:mons heeded him not umil he was be sure of what had occurred in that final battle, but
\\1lhin slriking distan(:e. Callard would be remembered as a hero, a knight pure
enough of hC'.tn [0 YJ.nquish the greatest of Daemons.
Guided by the Lady, the l:lnce struck the closest Darker tales abound. however. Some whisper that
Daemon, the knight's momemum driving the r
i on (ip Khorne WJ.S so impressed with Callard's battle prowess
through the br.lZen annour. Rage and pain mingled in that. at the last. the Baron was spirited away LO the Realm
the bat.winged behemoth's roar. It swung around to face of Chaos. where he would serve thc Lord of Skulls
the knight, dealing Callard a savage blow that sem him for eternity.
tumbling from the saddle onto the altar of the shattered
graiJ chapel. Yet, in so doing, the Uloodthirster had
turned his back upon his brother D:lemon. which now
smote him a mighty blow that snapped his spine and cast
him to the ruined ground. The axe rose and fell again
and again before the wounded creature could recover,
each swing marking the walls and weed·strewn
flagstones with trJ.ils of blood. Eight timl."S the axe rose
and fell, and on the eighth stroke the victorious
Bloodthlrster sel'ered the head of his fallen opponent.

THE CHAMPION IS CHOSEN


Callard W::ltch(:d as the Daemon lifted the grisly trophy
by its brJ.ided hair and brandishl."(] it al the sky. A<; the
Bloodthirster threw back its head and bellowed a cry of
�ictory, Callard remembered the slaughtered knights in
the v-.tllcy below, the ruin that had been wrought on
Br.l(luiron. Rage flowed into the Baron and with it came
fresh courage and strength. The knight hauled himself to
his feet and drew the Sword l'crilous from its sheath
upon the altar.

The anger rose within Callard once again, :md the knight
embraced it. Lessons in swordplay and fencing fell away
like wilted leaves. CaJlard struck at the monster again
and again, with no thought of tactic or finesse,
senselessly baltering the crcarure with all the strength he
could muster. Impossibly, the injured knight began to
prevail, his rage overwhelming his foc's dcfenscs.
CalJard's third strike sbattered the beast's left hand, and
Its barbed lash feU to the ground. His fifth broke the
Daemon's thigh ami his seventh near severed a wing.

AN UNHOLY TIDE 23
N'KARrs REVENGE N'kali waded through Ihe bloodshed and the Elves
Scarcely len years after Finubar tht: Seafarer ascended to scaucn.:d before his coming, all sa\'c Eanirh, I.ord of
the Phoenix Ihrone of Uhhuan, a black SlOml swept Tor Annan, and his household guard, They fomled a wall
across the fair isle of Ulthuan. The seas boiled and the of spears opposing the Greater O..emon's onslaught,
skies rained fire down upon the land. Many Elves only to have thc\r weapons splinter on the Oaemon's
drowned In swollen rivers, wcrt: crushed beneath hide, Snapping Eanith's sword beneath the pincers of his
collapsing buildings or incinerated by bolts of massive claw, N'kari thrust his flst into the Elf's chest,
polychromatic lightning. Great W'.lS Ihe ruin wrought on Closing his fingers about Eanlth's hean, the Daemon
Ulthuan lh:J.t night. but tht: WO!'l;( w.ts yel 10 befall. tore the stiU pulsat.ing organ from the noble's body,
N'kari brandished the hean brieny before the Elf's dying
At tht: Storm's height, lhe great waySlOnc alop Mount eyes, bellowed in triumph and swallowed il whole.
Antol'\.-c was uproOlcd and hurlc.:·d into the valley below. Casting the limp corpse aside, the KL-epcr of Secrets
Before the broken shards of the monolith had even turned his back on the ruins of 'Ior Annan, and sought
come 10 rest. a cloud of Chaos Furies had clawed their out his nexl victim,
woly into the morml world, tcaring rcaHry like wet paper
and thetr merc presence widening the breach funher. Scarcely had the echoes of banle about Tor Annan
Moments later, a far more monstrous form forced its way ceased when N'kari struck once again, riding the tides of
through - the Keeper of Secrets N'kari was reborn, magical energy to instantly emerge on the other side of
A� the swarm of Furies swooped and cackled far above Ulthu:In, scant kagues from lor Yvresse, Once again,
his head, N'kari stole the magical essence of the storm the Elves responded s\lo'ihly, Although sorely press(:d, the
for sustenance and focussed his own magics on the rift, defenders of the fonress were able 10 hold the Daemons
bringing through a host of Daemons lO do his bidding, at bay while aid arrh'Cd from Cothique and Hoeth.
N'kari whhdrew his forces at the bailie's height,
retreadng into the Annulii Mountains,
THE DESTRUCTION OF TOR ANNAN
The first town to feci the wrath of N'kari's horde was Q\'cr the next month, the pattern continued, N'kari
Tor Annan, a provincial holding in the valic.."Y beneath struck :11 outposts in the DI"J.gon Spine mountains,
Antorcc, The defenders fought b:lck, but could not hope Avc\orn and many other provinces of Ulthuan, indeed,
to prevall against the unholy fury that \V.J.S unleashed few areas of the Eh'en realm remained unscathed,
upon them, Furies dove and wheeled through the sky Yet each time N'kari would suddenly abandon rhe battle,
like misshapen bats, their shrill cackles and cries freezing sometimes within minutes of achieving a devastadng
t.he blood of all who heard them, Rage-maddened viCtory, With no end in Sight, and the Elven nation in a
Bloodlelters and Bloodcrushers hurled lhemscl\'es again state of terror, the Phoenix King ordered e\'Cry seer in
and again at the defences, splintering wood and the realm to focus their powers of divination on ending
shallering stone, desperale to slay Ihe Elves Ihat the threat, lest the Daemon's dread presence befoul
cowered inside, U!thu:1O entire,

h the wlke ClledoT's rilull. Ihe Elve. of UlfhuaD began


nf
Icohstrllction of I gTen ntTwork of ehchahted
For Ihi. rusoo, there lTe few duties more ..cred 10 the Elves
mnoolilM, thah the m.lihltDilnCe 'lid protectioh of the ....ystoocs.
These; "'ily.tooe. wOllld curb the worst exccss 01 the Winds The High Elf gurison5 ItrOSl the world ue stalioned more
of Mlgk, ,od dissipate the energy iD the CTut VorteX ",here 10 m,iouio Ih($(: scutered mooolidu Ihlb lily olhef single
it ...ould brihg 00 hnm, purpose. EvclI Ibe Duk Elvcs of N.l88.1folh live iD fClr
of lhe unfor($(:en (ollafl$C' of 1 wilYstoot. - .hhough Ih�
As the Winds of MJgic grow in streog,h, , w,ystooc b«oma does 1101 prevcol lhem 'accidenully' fdlillB OIIe [or J lime
uOlble to chlood III of the eoergy to the Crut Vortex. ,od 10 power Iheir lerrible Tilllills_
so itself bc:(oma milgiully (buged, This 100d dccrclSe5
stcldily over time lS the Wiods of f\bgic iocvit,bly fill in
suength OMe Iglio lod the w'y5tOOt slowly dischugc5 its
peD! up power, Should I w'y5tOOt be loppkd or uprooled II
this shge il un prove cUlSlrophic lS Ihe stored energy is
rdn.scd io ooe terrible burst, storthing tverything ocilfby wilh
milgK.ill firt, Worse; ,,;11, suth , sudden burst 01 mlgK
i iully wukcos the bordcn bc:,wceo ,he morhl world iIOd
c,t
the Realm of Cluos. offering Iny wltchiog DilCmOlls I slender
opponunilY 10 bunl Ihrough inlo the real world. If Ihe
way"one is 1101 rep'ired or rcpb"d, Iht mckgrouod kvd 01
mlgiul energy begins 10 risc;, slowly ilt first, bUI futer ,od
fUler IS rCllity cTumbles lod more D,emoh. spill through,

AN UNHOLY TIDE
A THIRST FOR VENGEANCE THE BATTLE FOR ASURYAN'S SHRINE
After much meditation, lhe cau.-.e behind the attacks Within moments, the stony slopes of Asuryan's Isle were
ix-camc dear. With horror, the Elvcn seers realised that cngulfed by N'kl
l ri'S hordes. Daemons darted and leapt
[his abyssal monstrosity was the very same being who across the jagged rocks, paying no heed to the clouds of
had led the invasion of Ulthuan o\'cr sb.: thousand years arro,ys launched into their ranks from the shrine's W'.uls.
ago, slaughtering millions and shaking the Elven lords of Change hurled bolts of sorccroU$ fire at the
civilis:lIion 10 its core. During thal great struggle. we first defenders, cawing with delight as Elves twisted and
Phoenix King, Aenarion, destroyed N'karfs mortal form. burnt in multi-hued flames. Flocks of Furies swarmed
The Daemon's immortal essence had spent the across the defendcrs, plucking unfortunate Elves from
Intervening millennia rcknil1ing a host body, dreaming the walls and casting them onlO jagged rocks. Nurglings
dark designs of vengeance upon the arrogant mortals oozed their way through gratings and covcrlets to lear
who had thought to slay onc as mighty as he. The seers and bite at the ankles of the defenders, Asuryan still
believed that N'kari had been reborn a thing of ....".lU;hed O\'er his shrine however, and daemonic flesh
vengcance, l'Onsumcd with a need 10 settle old scores. blackened and burnt wherever it touched the walls and
As such, the incursions that had rc(emlr plagued fortifications. Yet still the horde came on.
Ulthuan were far from random, they were directed by
the cruellest of motives. N'kari was carving his Through it all, the I!Ivcs foug/n without hope, knowing
vcngeance on the descendants of Aenarion, bringing that to yield was to deny the sacred truSt of Acnarion.
!Owns and fortresses to battle long enough 10 spirit his Along the walls, each strove without thought for his own
victims away to face the eternal torments ofSlaanesh. life, hacking at Daemoneues and Plaguebearers until
annour and stone were stai:tcd "'ith Daemon blood. A
(h·er the many thousands of years sinec the time of hundn..>d unnamed heroes struggled and died that day.
....cnarion t.hc Defender, the haUowed bloodline had Archers from Y\,resse and Swordmasters from Hocth
prospered and diffused throughout Ulthuan. Not all t.he fought alongside knights from Caledor and Ellyrion.
scions were of noble rank and had little 10 connect them Wherever the t1ghtlng was thickcst, there fought the
beyond their lineage. As such. their disappear.mce on ]'hocnix Guard. striving as if to drive back the foe by
lxaulcfields where m:my hundreds of Eh'es had been their \'"alour alone. Yet the Daemons cared not for their
..d by all but
slain had gone unnotit.""Cd and unconsiden. losses - they were swept up in N'wi's madness.
kith and kin.

The seers believed that almost all known scions of


AcnaTion's line had now been accounted for - eithcr lost
to N·k:ITi's rage, or away from Ulthuan and thereforc,
hopefully, safe for a time. The remaining heirs were rwin
princes, scan;eiy beyond childhood by the aacting
standards of Elves. Their names ....-ere
. Tyrion and 'Ih;lis.
Each carried Aenarion·s mark, though in different ways.
'1)'1"lon had learned his lessons well and already had bOth
the skill and confidence ora warrior born. Tedis, though
weak of body, had proved himself adept al thc myriad
magical ans. The princes were hurrit.'dly summoned
from their home in the Cothique woodland :md spirited
away to the safest place in all Ulthuan - the shrine of
Asuryan. There :m army drawn from the finest troops the
EI\'ni could field would defcnd the princes against all
possible periL

As divined, N·kari's :lttaek came soon. Scarcely a day after


the Shadow 'X'arriors first brought reports of Daemons in
the mountains of the Eataine peninsula, lhe Keeper of
Secrets' vanguard marched within sight of the shrine, As
the Daemons ad\'·ant;ed. N·kari sent intoxiC:lling visions
flowing o\'er the walls of lhe shrine LO bedevil the
dreams of those within. Many Elves succumbed LO these
Illusions of desire and phantasms of fulfilment. Some fell
Into deep comas, never to awaken. Others threw aside
armour and weapons, marching blindly into the
Daemon hordes and being torn to shreds, or l.."t"aS ing
themselves from the cliffs to perish on thc jagged rocks
below. As Eh'en mages hurried to counter this Insidious
attack, N'kari urged his legions forward.

AN UNHOLY TIDE 25
Finally, !lit:: EI\'es were undone nOt by a lack of courage THE INNER SANCTUM
or :skill, but by the timocr.; of the shrine's g:lIC'. ilattered At the last, only twcnty Phoenix Guard stood between
by sorcery and daemonic might, the S'
l tC' collapsed N'kari and the twin princes, yet the Elv(."S did not yit:ld.
under the Immcnse weight of a Beast of Nurglc. Tht: guard fought Imwdy, on stones already slippery
The Captain of the Phoenix Guard led a dcspemte with carn:lge, yet N'lmri would not be denied \'engeancc.
counlCr attack, cutting great wounds in the Beast's Dank, As onc ann darted to block lhe guards' halberds, another
bllt 10 no avail. The Beast lolloped forward with a burble gracefully disembowelled half a dozen opponents.
of joy to greet the onrushing Elvcs, crushing a dozen Bolts of shrivelling fire burst from N'karl's eyes to
ocneath its massive bulk. Momentarily confused by the consume tJie rest of his foes. As the last desiccated
chok(.-d screams, the lka:st haltcd. The colossal creature corpse fell, the young 'Iyrion knt,-w his defence, and that
seemed content to examine the twitching forms of ilS of his brother, fell solely in his hands. lie mouthed
victims. It was still poking and prodding with a prayer to Asuryan, drew his sword, and "'cnt to
pseudopods and tentacles when a w;lve of Oloodletters m(.'Ct his destiny.
burst through the ru ined gale.
Promising warrior though hc was, 'Iyrion W".l.S

The bailie now devolved into a primal contest of overmatched from the first. Despitc his great size, N'kari
survival. Groups of Elves fought back 10 back, as was almost as swift as the E1fprince. The Daemon parried
Dat:mons swirled and slaughtered their way through the 'Iynon's desperate thrusts with ease. In liltlng tones, he
shrine. Now the balance of arms began 10 tilt in favour taunted the Elf with every cheated blow, tongue flicking
of the EI\'cs. The merest wound left Daemons vulnerable as he lasted the stink of humiliation. Yet N'kari had made
to the holy power of Asuryan's shrine, and the weakest onc fatal misjudgement. So focussed was he on lynon
of N'kari's horde were consumed by cleansing fire. that the Daemon had all but forgonen Teclis' presence .
N'kari stepped through the ruined gate and dr:lnk in the As Tyrion was knocked sprawling by the swt:ep of a
h.eady scem of fear and slaughter. None could stand massive claw, 'tOOis unleashed an :lIIack of his own. While
before him, and he stnxlc swiftly through the chaos of '1"t.'Clis did not have the strength and vigour of 'lyrion, his
battlc, climbing lhe Stair of Eternity and into the crippled f["Ante harboured a nascent mastery of the mystic
innennost sanctum of Asuryan where his Pr"{."}, waited. artS. Now Teclis hammered at the Daemon with all the
sorcerous fire he could muster. As the bolt struck, the
creature was blasted clear off ilS fect. N'k:tri rumbled
across the plinth where Asuryan's flame burned, onc
mighty aml passed through the eternal flame, and the
Daemon screamed in agony.

No ordinary flame could mark N'kari's hide, but against


this, the sacred fire of Asuryan, Ihe Daemon had no
defence. Tht: fire COUf"S(.'d across the Daemon's 1xxJy,
burning evt:r fiercer as it spn.":ld. N'kari scn:'amed as his
.
skin blackened and crackled. Rising to his (('CI, lyrion
struck the Dat:mon :tgain, and his sword look up the
flame. Each new CUI opened up fresh wounds, lancing
the cleansing fire into the Daemon's core. Crippled with
1 ri was ablc to do little except stagger away from
pain, N'k.
Tyrion 's onslaught. With each stroke. the Elf prince drove
the Daemon tov.'ards the great arch that overlooked the
Sea of Dreams. With a final scream. N'kari"s monstrous
bulk toppled through Lhe arch and plummeted the
thousands of fect into the sea below, where the waves
swiftly stole the Daemon from sight.

lYrion and Teclis emerged from the sanctum to find the


battle won. Daemons could not easily endure in this
holiest of places, and only N 'kart"s maddened presence
had allowed them to manifest even this long. When the
Keeper of SecrclS was 10M to the sea, the power that
sustained his horde faded, and lhe Daemons were swiftly
consumed by lhe pov.'er of Asuryan, leaving only piles of
blacken(.-d ash and a lingering odour. As dusk fell, the
m\'es celebrated their victory and mourned their losSt:s.
Through it :tU. Tyrion and Teclis stood in silence. They
knew their destinies had been fOI'(.'\'er altcn.-d. and that
one day thcy would have to face N'k.1ri again.

AN UNHOLY TIDE
IR[U�SlOnS
The following record of events is described as it would be observed within Ibe mortal world,
according to the bnperial Calendar (le).

le Events -102 '111e Illaek Ark Rnvag(!r of Sollls is drawn


<,6(10 The Great Incursion. The polar warp gates into tht: Realm of Chaos as il relurns from
10 -c4500 collapse and Chaos cmcrs the wodd. the Lustrian shores, and nnds itsclfbcachcd
Daemonic hordt:S appear and run rampant in the centre of Nurglc's garden. The crt..-w

across the world. The SI:tnn mUSter their arc able to fend off attacking Daemons long
armies to repel the Daemons, but are enough for the Dark mf sorccrors 10 cast a
steadily overwhelmed. Civilisation is spell tllat will rerum the \'esscl to the mortal
humbled before the d:lcmonic onslaught world. Somcthing goes wrong however, and
and many millions 3rc slain. when [he Ravager of SOllls returns to its
berth at Arnhcim, the city finds itself under
4420 Under Ihe leadership of Acnarion and altack from daemonic hybrids. Virulent
Ca1cdor Dragontamer, the Elves of Ulthuan plagues sweep through much of Naggarorh
complete the Great Vortex that drains over the course of the ncxt decade,
ChaOli energy from the world. The Daemon dt..""£imating the Dark Elf population.
hordes arc banished, and can now only
enter the mortal realm in areas of great 107 Brethil the HawkJord ddeats the legion of
magical satutation. the Lord of Change ReI'khir on the bonit:rs
of Athcl Loren.
·2724 The Witch-king MaJckllh attempts 10
destroy the Great Vortex. Seeing an 231 Daemonettes and I'ink Horrors burst forth
opportunity to rcncw their claim upon the from the caverns below Mlddcnheim. They
mortal world. the Chaos Gods send a great wreak considerable d:mwgc 10 the city and
daemonic host to the :Iid of the Dark Elf. lay waste to the westem Drakwald before
])cspile his otherworldly allies, Malekith is being vanquisht..>d at Ihe ilanle ofG1cncurst
defeated and the Vortex remains functional. by Count Reiner van Ml.""£hle.

-2423 A U7...ardman host im'estig:


uing the ruins of '70 The Bloodthirster 1-lellgTim attempts to
the lost city of Xahutec is ambushed by retrieve onc of the eight Bunting Books of
Uloodcrushers. Many of the remaining KJlOnte from ifS resting place in the Annulli
i
Slann Mage-Priests arc slain In the ensuing Mountains but is ddeated by the High Mage
baule and Xahutec itself is discovered to be Calahdris.
located on the site of a rift to the Realm of
Chaos. The remaining Slann arc able to 623 Warlord Kritsqucl of CI:1Il Mors battles the
close the rift, but Xahutec and its treasures daemonic legion of Kru'ar the 1'laguclonJ.
arc lost forever. The Skaven prt:vail, mostly through sheer
weight of numbers, but Ihe survivors expire
-2130 At about this time, the Ogre lyr:mt Argut from Nurgle's Rot within a wt..ock.
Skullcrusher confronts Ihe Bloodthirsler
Uaahor in single combat. The battle 800 The Daemon Tz'arkan kads a host of Pink
resounds through the Plains of Zharr for Horrors and Bloodletlers out of the Chaos
forty days and nights, untH the mortally Wastes and lays siege 10 Ihe Altar of
wounded Skullcrusher nnally entombs his Ultimate Darkness. Declmating the Dark Elf
foe beneath the pillar of rock thereafter defenders, Tz'arkan uses the powt:r of the
known as Daemon's Stump. Altar 10 creale a bridge between the Realm
of Chaos and the lronfrost glacier. For the
-370 Daemons in the servk'C of Tzeenteh and next two decades, Ihl! eastem domains of
Slaanesh appear in the mines below the Naggaroth are bt.."SCt by daemonic hordes,
Dwarf hold of Zhufb.1r, battling furiously until the Dark Eh'es finally fCtake the a1lar.
with one another. St.-cmingly unaware of
tile retreating miners, the Daemons vanish 8'0 Marius Mollus, the Grand Theogonisl,
again before Dwarf reinforcements can be dt..""£rees there to be no other Gods than
brought to bear. The mine is subsequently Sigmar. I-lis screaming fontl is last seen
scaled as forbidden ground, as unseen being dragged aw.ty by a blood-red. three­
Daemons can still be heard in its caverns. headed hound.
901 The Blue Scribes of Tzccntch enter lht: 1230 The mad Arabian sorccror Mahik al'Rak
prlvJ.tc library of Ocasta, an exih:d High Elf creates me Portal of 'lwiHght from 1I series
mage. After slealing a dozen lomes of of enchanted mirrors. Shortly after, his
m:lgical lore, Ihe Blue Horrors body is possessed by a Lord of Change who
inadvcrtantly set :1 fin: amongst Ihe dry thereafter influences me magical practices
pages and r.IZC Ihe library to thc ground. in Arab)' to the greater glory of1'"«:entch.

924 A cure for the Crumbling Ague is said 10 1235 Karak !(adrin is ;macked by a Khornate and
have Ix:cn discovered in Ahdorf's Icmple of Nurglc.:·sque daemonic host. Though the
Shallya. Shanty thereafter a plague of Dwarfs repel the intruders, three
Nurgllngs descends upon the ciry. Bloodthirsters manage to reach the
Thousands an: killed, but the only building \\ourkshop of Skalf lronbrow. Thc.:)' tear the
10 be destroyed Is the temple of Shall)""" aged Runesmith limb from limb and go on
which collapses under the weight of fivc to destroy his workshop before they are
hundred S<lualling Nurglings, crushing aU finally SlOpped.
the priestc,sses within. The cure is lost.
1330 The infamous Fea.�t of Famine occurs for
1(101 King Louis the Rash of BrClonnia orders the the first time in the Empire cil}' of Nuln.
rcmovdl of an Elvcn W"J.ystone from the she The debauchery is so great that the Masque
of his winter palace. He spends much of of Slaanesh is drawn to ;Utend.
next month in pursuit of a daemonic anny
that r:lvages the ncdgling cities of Monfort 1375 The Eketor Count of Nordland, seeking to
and Parravon. The waystone is later bring about an end to the hostilities
replaced, following the insistent a(hice of bctwcen the Emperor and the Ottilia of
the Fay I:nchantrt.oss. ·Bllabccland, hostS peace negotiations at hiS
fortress in Salzmund. All within arc slain
when the keep is assailed by horde of
Khorn3te Daemons. Both sides blame the
othcr for the slaughter, ;md the fighting
grows notably worsc.

1401 l'laguefather Ku·g;lth makes common cause


with U'zhul Skulltaker. The two carve a
swathe of destruction across the 21
I3retonnian heartlands. The Daemon anny
Is only defeated when Sir Gryff of Everbyl
rallies the peasants of fifl}' villages to
oppose them.

1105 Deep within Karak Kadrin, the Dwarf 1460 While crusading in Ardby, Manus I·tolseher,
Runesmilh Skalf Ironbrow begins his Elector Count of Stirland, uncovers the 21
researches into the lost Master of Rune of Mirror of Nightmares and inadvertently
Dominion, unaware that he is being travels through it into the Realm of Chaos.
manipulatt:d by the Great God Tzecntch. For reasons of their own. the Chaos Gods
llllow the Count to return to the mortal
1 157 Contact is lost with the !-!igh Elf outpost of world unmolested. where he writes an
'Ibr Taranth in southern I.ustria. account of his journey in t.he Uber Malefic.
tord Cal;lveri leads a rcscue mission, and 22
finds the decapitated bodies of the garrison 1474 The Sack of Braquiron. Baron Callard
in a pool of frozen bl<x>d. vanishes after triumphing in banle against
two l3l00dthirsters.
1203 "11u: Wood ElfW;lrdancer Cirienvel journeys
into the Vaults ofWimer. After many battles, 1475 A combined crusading amlY of the Empire
she uncovers the Casket of Dreams. and Brctonnia sacks the Arabian cil}' of
Ignoring the advice of Naicth the Uel·aliad. They inadvertently awaken the
I'rophetess, CirienveJ ol)ens the casket, Portal of lWilight, banishing themseh·es
unleashing a tide of Daemons into the \'Cry into the Realm of Chaos where they
heart of Athd Loren. The Daemons gorge become part of Khorne's eternal war. 22
themselves upon the magic of the Wood Elf
realm before they are banished. 1555 Ogres of the Mountaineater Tnbe bailie the
Daemon I(za'arahan in the Skycastlc ruins.

DAEMONiC INCURSIONS
1668 Hcrdred Hagslaf, castcUan of Fori SchippeJ, The Vampire strikes a pact with the Great
leads an expedition into the Drakwald. Sorceror. For the next century combined
Sever.!.1 hcrdstones arc cast down, aonies of Daemons and the Undead assail
disrupting the lines of magical force and Ogre and Chaos Dwarf strongholds.
n
i ad\"eflcnlly forming a summoning cin:le.
The ensuing daemonic incursion is only 2298 The Sorceress consan of Duke of Maldred
slopped by the combined armies of of Mousillon inadvenendy opens a rift to
Middcnland, Avcrland and Rcikland. the Realm of Chaos, unleashing a host of
Nurgle D:lemons into the city. Most of the
1775 The Dark Elf anny of KaT DraonrJlh defeats Daemons arc banished In three days of
Ku'gath Plagucf:uhcr. However, this proves bitter Rghting, but a handful of Nurglings
10 be a pyrrhic victory when half of the escape into the sewers.
dry's population succumbs 10 the
nauseating shacklerot in a malter of days. 2302 The Great War against Chaos begins.
Daemonic hordes join force with Chaos
1803 The Ore Shaman Uaduum attempts to warbands at the Siege of Praag. The Realm
unlock the sccrcLS of a captured Anvil of of Chaos sweeps over Praag and it literally
Doom. The rcsuhing magical implosion be<:omes a city possessed, with citizen and
sucks Baduum, 10,000 orhis lads and much stone mclded together, taking on all
offhe upper slopes of Mount Grimfung imo manner of twisted daemonic shapes.
the Realm of Chaos. Though they banle
wilh ferociry. the Ores are slain by a horde 2303 Magnus the Pious defeats the Chaos armies
of Bloodlclters. at the Gates of Kislev. The power of Chaos
wanes once again and the daemonic hordes
1900 The Spellweaver Ranu challenges the arc drawn back into the Realm of Chaos.
Daemon K·z·arke....l·ss to a game of chance Tzeenfch and Nurgle arc able to turn the
with the safety of Athel l..oren as the stake. :Utemlalh 10 their advantage, and displace
The Daemon cheats incessantly, bUl is Khorne, though Nurglc is subsequently
unable to beSt the Wood EI[ On winning undone by his ally's scheming, and the
the game, Ranu cages KYarkcra'ss with Great Sorceror gains primacy.
silverwood and banishcs him 10 thc distant
mountains of Naggaroth.

2031 The fubled I}retonnian bard, lyness Evain,


records me Ilutle of Sky's l'all. where
5,000 T;r.centchian Daemons, under the
leadership of Kaims Fateweaver, descend
from tile heavens to lay siege to the cil}'
of Montfon.

2173 The Keeper of Scr:rets N'k.1ri, reborn into


the monal �'Orld, ravages Ulthuan in his 2452 Eldal Tyssi1l, emissary of the Everqut:en,
quest for vengeance on the heirs of uses onc of the Armulian crystals to banish
Aenarion. Tyrion and lcdis are saved, but the Great Unclean One BoUrot.
the Phoenix Guard arc slain almost tu the
last Elf and the shrine of Asuryan ravaged. 2515 The Skaven burrow of Fester Spike is
attacked by a Dwarf t:Xpedition seeking to
2203 In the catacombs below Castle Drachenfcls, rt.'Claim onc of the lost hammers of Valaya.
six lreasure hunters discover the library of Grey Seer '11ll1nquol anempts to summon a
the Grt.oat Enchanter. While looting this Vemlin Lord of the Horned Rat. Instead, he
arcane trove, thcy inad\'enantiy disrurb the mistakenly conjures the legion of the
castle's magical defences. opening a rift to l}loodthirSler Skarbrand, which then
the Realm of Chaos. The subsequent rampages through both the Dwarf and
daemonic Invasion wreaks havoc in the Skaven armies. Blood runs in swift rh'crs as
Rcikl:md, r:lzing thc nearby towns of lnanquol makes a timdy escape.
Bogenhafen and Ubersreik.
2522 Daemons of all four powers muster behind
2253 Somewhere in the depths of the Mountains the banner of Archaon, Lord of the End
of Moum, the Vampire Mangari thc Old Times. The combined horde marches
uneanhs a gemstonc crown allOwing him against the aonies of the Old World in the
10 commune with the Great God Tzeentch. invasion known as the Storm of Chaos.

DAEMONIC INCURSIONS 29
THE DAEmOniC LEGiOnS
This section of the book details the daemonic forces at the command of tbe Chaos Gods. It
provides all the profiles, rules and spell /ores necessary to use all ofthe elements of the army in
)'our games of Warhammer.

DAEMON SPECIAL RULES


All uniut in the Daemons of Chaos army have (he J. CaJcul:ue comb:u resolution as nomlal and roll 206.
O:acluonic special rule. This includes aU (he rules
detailed on this page. 2. Compare Ihe dice roll 10 the Oacmons' Leadership
v,llue, taking into a(:count any modifiers for combat
humunc to P�ychology; Fear resolution. For each point the unit fdils its Instabiliry
(sec Warhammer rulebook) . test by, the unit suffers onc additIonal wound. No
saves of any kind are allowed against these wounds,
Daemonic Aura. All Daemons enjoy lhe physical and including Ward saves, regeneration, etc. If characters
mystical protection ofthdr diabolical masters. Daemons arc present in the unit, the controlling player first
gCI a 5+ Ward save. allocates wounds to the unit (up to their current
Wounds), then divides the remaining wounds as

Daemonic Attacks. Being (.'Orporcal manifcslalions of equally as possible among.'.t any characters.
Chaos, A Daemon's anacks arc magical. This includes
any special or ranged allacks Ihey m:ly have. NOIe Ihat an Instabiliry test can be rc-rollL""<1 if tht: Battle
Sundard is within lr and'or tested on unmodified
Daemonic Instability. \l:'hen Daemons IO!;e a comb:l! l.cadership if Ihe unit is stubborn.
they must lake a special kind of Ureak U:SI called a
O:Lemonic Instability test. In multiple combaL�, each lixample: A "nit of Bloodlelters ('.ea({ersbip 7) loses a
Daemonic unit must test separ.udy. Use the foUowing combat by 4. 71Je colltrolflllg player scores 8 OIl bis 2D6
procedure to take a Daemonic InStability test: roll. IJl.'(;(IIISe combat resolutloll mOllifiers count for
Daemolllc blstabi/ity. their '.eadersbfp is reduced 10 3
for the test. This means thm the BllXXiletters havefailed
the test by 5, (md so the utllt suffers five WQltIlds.

As well as the rules listed above, many Daemons ha"e


additional special rules. Most can be found in the Special
Rules section of Ihe main Warhammer rulebook. If this s
i
not the case, the effect of the special rule wiU be printed
In the unit entry or there will be a reference to the page
on which )'ou can find the nlle in qUeStion. Some entries
refer [0 Daemonic Gifts - details of t.hese can be found
on page 92.

DAEMONIC CHARACTERS
It should be lIoted tlut whik Gmter DKIDOIIS (ic,
Bloodlhirsters. Lords of Chlnge. Crelt Unclcin Ones IDd
Keepers of Secrets) Ind Dlemon Printes ue chulcters.
they ue 1150 mODsters, IS defined by the glme. Ind
therefore mly Dever jOiD units.

Heralds of the Clll05 Cods ue 1150 duntteTS nd


mly jaill ullits IS IIOroul. howeycr they mly ooly jaiD
ullits digocd to the Slme Cod. For eLUmplc. , Henld of
Khonlc mly oDly 10111 , uoit of Bloodlcttcrs.
Bloodtrushers. 01 Flesh Houods. Hcr,lds oftell 'pply
hcocfits to the ulIil they join. For cnmplc, , Hcnld of
Khorne bestows the H,lred speci,1 ,ule on , uDit of
Bloodlellers or Bloodcroshers.

JO
G�EATE� DAEmons
Greater Daemons afC the most terrifying of all the Dark To say that Greater Daemons h:l\'c free wltl is a Statement
Gods' servants. Each is a power unbound by law or both true and fatse. 111e Dark Gods permit their servants
reason, a splinu:r of dlvine mIght given lowering complete freedom of action - even to the point of
presence and dre;!.d purposc. Every Greater Daemon can rebellion against divine edict. Howevcr, everything in a
fulfil many and diverse roles in the Great Game, for Daemon's nature drives it to exemplify the roOt
reNalnly and stability are alien concepts in the timeless obst."Ssions of their patron.
spheres of the Realm of Chaos. W:Jrlcadcr, guardian,
lorekcepcr, assassin, plaything; each Greater Daemon
has assumed one or morc of Ihc:."lie roles during his
existcnce, dependent upon the nt:'cds and whims of his
divine master.

Without doubt, Greater Daemons arc Ihe mOst self-aware


afall thc Dark Gods' minions. Ea<.:h has drives. yearnings
and personality, ahhough these arc always coloured by
the nature of the God the Daemon scI"\'cs. So it is that
\"UiOU$ Greater Daemons in St:rvh:e 10 a single God can
differ greatly. A I)loodthirsler is still serving Khorne if it leads its host
10 oppose anolher army in the Blood God's service, for
Dloodthirsters are always angry, for KJlome is ever more skul.ls will be taken and blood spilt in Khorne's
wrathful, yel there is a nuance of char.lcter beyond Ihe name. A Great Unclean One who ctCates a plague that
anger. Where onc such Greater Daemon is little more lays waste to a portion of the Garden of Decay is stili
than an unthinking beaM, driven forward by the su:nch furthering Nurglc's paternal commandments of
of blood and the need to slay, another is honourable pestilential fecundity.
rather than brutal, or employs a measure of martial ski
ll
to extend tht! scope of his bloodletting and slaughter. Irnmort:llity brings great patience and the D:lrk Gods arc

Similarly, a Lord of Change's character might range from content 10 play the longer game. They know well that
the jovial 10 the spiteful, from cunning taclician to adept any individuality and initiative shown by their minions
warrior. All lake care to disguise their purpose from will ultimately work to their advantage. Thusly do the
enemy and ally alike, for all l.ords of Change are Ch:los Gods tolerate the indiscretions of their Greater
fragments of TZeentch, patron of meddlers, schemers D:lcmons as proud fathers ,",,,ould forgive thc rebellions
and conspirators. of wayward children.

THE NAMING OF DAEMONS


A DlemO!l" Hue !lIme is (ommonly I rollioll tide of lIununl On olher 0« 15io05, , Daemoll ....ill be so plelSed ",ilh �n
sylhblel beyood the ",it of most to even reid, let ;ilonc epithet ipplied by those it hu lought that he .dopts the IIJme
prooounce. Virtu,lly ill Dumons uke CUt to keep their true for his OWII.. H'guturhtuk Urg'pcbgUi fIVoured the litle of
names s«ret. KrlOwlcdgc of I true IIlme IIllots ,dVillhgc, IlId Fluxrol unlil Ihe Batlle of B.mca Hill Tbose Empire
DKmOD5 do 1I0t surrclldcr such power lightly. Only Ihe mOSI mililitmu fortulIJle ellOUgb DOl 10 drown in rhe CtUI
powerful Crutcr D,emons. who need 1101 (eu dOOlillJlion by Undun OIlC" putrid vomil 5(rumed the IIJme Bileflood u

lily olher trc.ture. do nOI bother 10 hide their true IlImCII. they fled 'he ,ide of 5CClbing ud miggoly goo. Mott pkucd
wilh thi5 p.!Dickcd dcscriplion H"gulurhluk decreed th.t he
As I fesult of keeping Iheir Irue nlmes hidden. D,emons would heDC:cforth be Iddro:ssc:d is Ftther Bilcflood.
.se I number of false names lad litles. These CIO Vlty
.ccordillg to tircumsuocc - such U5C-Olmes ue IIOt import.ot Of tU Dtemoos, it i. the feathered Lords of Ch�n8e ....ho
to • D.emon. is they give 110 re.1 benefit to ioyone who mosl often tdopt fresh titles. As DlCmons Ihit (OOshlltiy
kIlO..... them. .lter their (olour. size aod eveo form OD , whimsiul buis.
the willged w,lthets scc little nlue i" restricting tbem�lV(S
A D"moD ,Iw,ys chooses • IIII1lC: 10 rcflc<:t ilS lI.ture. to I single giveD form of .ddrCS!l. So it is lhat , Lord of
C"uubiluauk, • scrVlDI of KhorlloC. ha, vuioll.'ly held Chtllge may luve 1 hundred or more difierenl titles ill U5C It
lilies such u The High Huded Sbyer of IDoocente. lily 01lC time, some of ..hich ue ,lured betweea 1 doze. or
CordlelKb 'nd Skullrend.. Simibrly. 'he Keeper of Sttret5 more other Creuer Daemon, These: labyrinthine pr.ctices
uch'rebru�',ilhelme has rejoited io U5C-lIJmes reUe<:tiog make the iden,ifiwioo of lily pirliculu Lord of Chaosc ,
Sluo-c:sh', obscs5ions. such u Vt.lescruffi, Sio<ilocet �lId m051 vexiog tod compliuted pro<ess: but then. tlut's probibly
The.. Lurkiog Despoiler. Ihe point!

THE DAEMONIC LEGIONS 31


BLOODTHI�TER..
GUARDIAN OF THE SKULL THRONE. DEATHBRINGER OF KHORNE. BLOODED ONE
Bloodthirsters arc the most deadly of all Khome's The fact! of a Bloo<hhirstcr is chat of a ferocious dog,
Daemons. A single Bioodthirstcr is a harbinger of a \isagc alive with horrific saV'.tgcry and dominated by a
bellowing death to an entire anny of monals. for il s
i maw of snarling teeth. In one hand, the l3l00dtbil'sler
destruct i�-e beyond telling, and lives only for the call to carries an Axe of Khome - an enchanted daemon
slauglllcr, maim and rend. If is the fury of war given weapon thal thirsts for blood and sbughter. A long and
form, the unfettered primal rage of the world made cruelly barbed lash, with which the O:l.cmon C'J.1l easily
manifesl. l3l00dthirsters are hate-filled creatures whose nay the nesh from a \'h.'1im's bonl:S, is wielded in the
mere prt:sencc drives monal and daemon alike into an 13100dthirslcr's other clawed hand. These wcapons arc
unqucnchablc frenzy. Their master is the Chaos God of widded with unbelievable crushing force, propelled by
blood.lelling. and Bloodthi.rstcrs arc ranked supreme as muscles as hard as Iron and a timeless fury that nchher
the most skilled and ferocious fighters e\'er to r.lmpage slackens nor fadcs.
across the field of banle.
Bloodthirsters havc no sorcerous abilities, for Khome
Those few who have confronred a Bloodthirster and loathes suc h ddrirch trickery and shuns the practice of
survived l""Ommonly rt."CaU an overwhelmi ng impression the m:tgical ans. Nonethdess, a Bloodthirster cannot be
of vast size and unchccked barbarity, of roaring and decmed weaker than the Greater D.temons of other
snarling death riding upon stygian wings immense Gods for it combines t he irresistible strength of
enough to l'Clipse the sun. A IJloodt hirstcr's ruddy skin daemonic sinew with the skills of eu:rnal batlle and lIle
is co�'ert.'(1 with coarse fur and brass armour, slick and bcstial nature of the perfect predator. Within ilS r,lging
gleaming with the blood of innummet:lble victims. This mind there is no t hought, no deliberation, no
armour is forged upon the daemon's flesh by Khorne appreciation of Intrigue or manipulation - it thinks only
himself and thercfter lx-comes a living part of the of the hunt, of the blood to bc sp ill in Khome's name
daemon. A.� such, even the Bloodthirsler's armour is and the skulls to be gathered for the Ulood God.
sustained by the unholy and immonal energies that drive
the daemon's murderous rampage. Other Daemons will sometimes retire from balt.le if
o\'ermatched, 10 husband strength and bring other ,

insidious talents into play, but not so a Bloodlhirster.


Should a Greater Daemon of Khornc find itself r

outnumbered, surrounded, monally woundl-d, or even ,

beset by a hero empowered with divine might, it doc"S ,


not stop fighting. Such is the nature of Uloodthirster - ,

it dOt:s not retrt::u, does nOt falter, but roars fresh


defiance with every blow, swinging its axe with e\'er
more bloodlust and cleaving frcsh skulls for Khorne with •
each unstoppable strike. C
;,
M WSBS S T W I 00
Bloodlhirsttr 8 10 0 6 6 5 9 T
rr
n
SPECIAL RULES C
Daemonic; Fly; Iuge target; Magic Resistance (2);
.. "
Terror. A,
ul
0'
o gTedn SOUTce of knowledge COlltcrnill8 tbe dreld b<
Nd�emonic SCrV�1I15 of the CrClt Cod KborDC is there ,h
than the eight Burning Books of Kboroc. Bound in bnss la
IM mhed in fresh blood. Clch is $lid 10 decree the e;ght
unholy upccIS of the Lord of Skulls. alld nlme his AI
Dumoll5. Thac: grimoires ue much scuchcd for by 'n
rcocgldc 1IJizuds, for koo'll"lcdge of a d"moo's true !»me

is believed 10 rellder it servile 10 moml tomnulld. Such


�n KquisitioD i. 1I0t usily mldc, for the burning book!
ue ."ttered icross existcbCe �nd uth IwI il$ O'll"n
terrifying IDd bloodthirsty guardian.

THE DAEMONIC LECIONS


LORP Of CHAnGE
THE WINCED WATCHER. THE EYE OF TZEENTCH. THE FEATHERED LORD
Lords of Change arc the most biz:lrre of aU Greater
Daemons. 111CY ha\'c briglu, muhi-coloured wings. a
gigantic bird·like face and skin Ihat writhes with
unnatural energies - indL"Cd, magic courses through
their daemonic bodies as blood pumps through Ih:1I of a
mortal. Lords of Change arc often blue or yellow, but
indh'iduals may change colour if It suits them, adopting
a striking plumage suffused with all the colours of the
rninbow. Lords of Change do not regard it as essential to
retain consiSlcnL)' of colour, appearance - or c\'cn shape
- unless il pleases them 10 do so. Of all its spkndoured
features. a Lord of Change's most striking aspect is its
eyes, for within the depths of lis gaze lies all the
knowledge and InSight of Tzccntch. Few mortals can
withstand the S(;rutiny ofils gaze, :md it is said that when
a Lord of Change looks upon a mortal it perceives not
only the creature's ephemeral nesh but also the ultimate
failure or rcalis:ltlon of It.� hopes and dreams as well.

As manifestations of lhe Changer of \Vays, the Lords of


Change arc hideously unpn..'tliclable and manipulative.
Ikhind the gaze of a tortl of Change lies a curious and
wreckful mind, deeply intelligent, yet as unClring of
consequence as it is fascin:ued by it. The Lord of Change
is like a child playing upon some gig.1.ntic anthill, poking
with a stick at its inhabitants and laughing at thc
hopeless antics of their defence. Nothing pleases him
"lOre than 10 see the world broken and made anew, to
rcdin..-ct the course of a life or even history itself, spilling
hope upon the ground while mislng the ambition of
others up to an uncxpectt..'tl pinnacle of power.

As might be expected of a creature born of pure magic M WSBS S T W I A Ll


and bound 10 the will of the Ma�ter of Sorcery. a I.ord of Lord of CluDge 8 6 4 6 6 5 6 5 9
Change Is a potent spel1caster. The winds of magic obey
its every command, allowing it to summon whirling
tempests of change and mutation, blast the enemies of MAGIC
Tzeentch with boils of multi-coloured fire or unravel the l.ords of Change are Wizards and know ail the spells
mind of an enemy spcllcaster from the inside. Sorcery is from Ihe I);lemon l.ore of Tzeentch (see page 61).
not the only weapon al the command of a Lord of
Change - it is also an erudite tactician. well n:rst:d in a SPECIAL RULES
thousand ploys and str.llegems for any given situation. Daemonic: "'y; I..:trge target; lCrTOr; ,,'aming Attacks.
Accordingly, if a I..ord of Change prefers 10 remain
uncommiucd in b:utle it is not through lack of courage
or ferocity, but because it likes to direct its forces and
�Uerconlrol the flow of the fighting. I1 instinctively sees
'"The Dlemon lied with every brelth.
the skeins of fate Ihat play O\"er the b:mlefield, and It c.ould oot help ilself but to deuivc lod dismlY, to
knows all 100 well how Iht..1' can be manipulated. riddle lnd ruin. The more we conversed. the doser I
drew 10 onc siogulu ineluctable het; J would glin DO
Although a l.ord of Change elects to usc magic and
wisdom here. The Dlemon's mind wu 1 bbyrinth of
trickery to further il$ ends, it is still a fearsome fighter,
deceptions. Truth w.a.s tnmmdled It the very hurt of
�ith talons that c:tn pierce the thickt-"St amlOur. O\"er the
millennia, countiess heroes have underestimated these thlt mue, llld fn bcyolld my mellgre rellch.�
st....I.ngc creatures. thinking their wiry frames and
fluttering wings fmgile, onI)' realising the depth of their
misjudgement when their lances and swords sha.uer
aga.insl the daemon's immortal skin.

THE DAEMONIC LEGIONS 33


GR..EAT unCLEAn onE
F LY MASTER. STENCH LORD, NURGLE'S PLAGUEFATHER
Great Unclean Ones arc ebullient and obstreperous, (ull
of a natural will 10 organise and achl(.'Vc. Indl.'Cd, it is not
uncommon for Great Unck'c3ll Ones 10 compete amongst
themselves in the maltcr of spreading Nurglc's
pJagucsomc blessings across the world. Gregarious and
curiously sentimental. Great Unclean Ones hold their
followers dear and even refer 10 them as their 'Children',
They rake great pride in the achievements of their fellow
crcalUrcs. proclaiming VOCiferously Ihe splendours of
the poxt."$ and SOrt."S evidenced by those around them,
and laugh hca.rtily at the destruction wrought in
Nurglc's name.

When a Great Unclean One addresses his blighted


throng, he expostulates in a manner immediately
reminiscent of the great leader he is, chivrying and
directing his decaying minions with a paternal
indulgence at odds with his monstrous appearance. This
combination of physical corruption and energetic
endeavour is thl! most extraordinary charat:teristic of
Nurgle's Great Unclean OnL"S. Yet as this love of Nurgle's
creations brings the Great Unclean Ones immense joy,
Ihey :Ire filled with l"<lge when the petty-minded enemies
of Chaos try to thw-.trt Nurglc's grand designs.

When roused to war, a Great Undean Onc is a truly


horrifying emity. He bellows his ribald joy across the
battlefield in stentorian tones, brimming with the joUity
of onc fulfilling divine commandment, and �uscs only
10 unleash his formidable sorcery against a target ripe for
Nurgle's blessings. M:lde ponderous by his colosS:l1 buLk.
a Great Undean Onc s
i slow to advancc upon the enemy,
but is all but unstoppablc once he has reached his target,
The corpulent Great Unclean Ones, or Plague Lords, afC Any foe foolish enough to str.ty into his p:lth !owiftly
the Greater Daemons of Nurglc. Each is more or less a discovers the immense strength concealed by the
facsimile of Nurglc himself, both physically and in terms Greatcr Dacmon's corpulent foml. Whether a Plague
of tht:ir l>ersonality, Indeed. a Great Unclean One is Lord batters his enemy with an iron sword dripping with
sometimes referred to as Nurgle or Father Nurgle by his virulent []uid or a plague-ridden flail matters little, for
underlings, although of course each also h:ls his o\\,'ll the result is the same - an indescribable mess of blood
daemonic name. and bone. already teeming with Nurg1e's choicest
festering pestilcnces.
A Gre:!.! Unclean One is Invariably a gigantic figure
bloated with deaky, disease and aU imaginable kinds of M WSBS 5 T W A Ll
physk"al corruption. The skin of the Daemon is generally erul Undup One 6 -1 0 6 6 10 'I 4 9
greenish. a necrose and leathery surface covered with
pockmarks, sores and other signs of lo:!.thsomc
infestation. The inner organs, rank with dL't-"aY, spill MACIC
through the ruptured skin and hang like rolling drapt."S G�t Undean Ones are �'i7.ards who can cast spells
about the immense girth. From these organs burst tiny from t.he Daemon Lore of Nurglc (sce page 62).
puslulant creatures called Nurglings which chew and
suck upon the Il:IUSCOUS juices within. Such foulness SPECIAL RULES
repreSt:nLS the truth of the universe, of decay and the Daemonic; Large Target; Terror; Poisoned Attacks;
cnd of all things. Perversely, the ch:u-.tcler of lhe Great
Unclean Onc is neither morbid nor consumed with
des�ir - f
i anything the opposite is true. Great Unclean
Ones are motivated by all the trivial mortal enthusiasms
which drive the living.

J<t THE DAIMONiC LECiONS


KEEPE� OF SE[�TS
SLAYER OF SLAANESH. FEASTER OF PAIN. GREAT HORNED ONE
Manr-Iimlx.-d :md jcwc!-t..-ycd, sensuous in movement, yet
at the same time brutal and ncrcc, a Kt."Cper of Secrets is
the Greater Daemon of Slaancsh. Its towering,
gemstone-bedecked foml stands many times tht: height
of a m:m, with four powerful arms - twO ofwhich cnd in
ferocious crAb-like claws - springing from its muscled
torso. 11 is said that no two Kccpcrs of Secrets possess
identical fcarurcs, that the appearance of each is sprung
from Slaancsh's capricious whim at the time of the
Daemon's manifestation. Cenainly, there is a great deal
of variance between these Greater Daemons. Some arc
endowed with :1 decidedly bovine aspect, whilst others
have a beguiling and androgenous fadal structure that
belles a corrupt and debauched heart.

A Keeper of &><:rcts is a Icrtifying foe 10 face, delighting


n
i exquisite pain, the caress of claw Ihrough skin and
muscle, bone and organ. lIS enormous r..l7.or-edged claws
can tear apan an armourL'"(l knight with one graceful
slash while ilS hands can crush limbs and smash Ihrough
bont' and sinew wilh horrifying case.

A Keeper of Sccrels bt.""SIOWS Clre and auention on every


blow, IUming a sensuous caress into a rib-crushing
embrace, and a casual swipe inlO a drawn-oul gouge
which spills organs and blood upon Ihe ground in
pll�ing p:H1ems. Tlu.,. have no fear of pain or n
i jury
Ihl'mselves, and every scnsalion, be il painful or
pleasurable, is mel with cxhltaralcd squeals and cries
thal assail not only Ihe senses, bUI also Ihe fundamcnlal
pillars of reason Itself. Keepers of Secrets consume the
1iOuls of those whom Ihey slay, delicate sweellnealS that
further empower SI:mnesh. As such, to fight a Keeper is
10 risk not merely a tl'rrible and agonising death, but also M WSBS S T W I A Ld
Icmpt elt:rnal damnation. Keeper of Secrets W 9 0 6 6 5 W 6 9

Keepers of Sccrets are despoilcrs of purity, corrupters of


the faithful and thc Icrrible heralds of rapturous MACIC
damnation. Fomled of Ihe stuff of chaos and gifted with Kt.'Cpcrs of Sccrels arc Wizards who can cast spells from
thc sublle and InsidiOUS magic of the Dark Prince, a the Daemon I.ore of Slaanesh (sce page 63).
Keepcr of Secrels is an accomplished spellcastcr.
wracking Ihe enemy with spasms of agony, clouding thei.r SPECIAL RULES
minds wllh dark whispers of glory, and crealing insidious Daemonic; Large Target; Terror; Always Scrlkcs
illusions of Iheir WOrsl fears and grealcst desi.res. Firsl: Armour Piercing (close combal aHacks).
A Keeper of Secrels dclighls in using ils guileful and
malign magics 10 IUrn friend upon friend, enamouring
and g1amouring the foe with I.ricks and illusions 10 cloud
the mind. �h grnted me )11 th)1 J desired:
hut took from me )11 Ih.1 I vdued. I 'Would give
Those few br,u"t: monals who would face up to a Keepcr anything 10 look upon its huuty once aglin.-
of SeCrt:IS musl be pure of hean and mind, for such a
monster s
i surrounded by many seductive enchanlments

Ihat lull the conscious will and deaden Ihe scnses. - Libcr Malefic
.\tany heroes have becn unable 10 resisl their own primal
urges and desires while the Grealer Daemon of Slaanesh
toys with them, disnll'nlbcring them with cxhilaraling
delicacy and preclslon.

THE DAEMONIC LECIONS 35


BlOODlEnE� Of KHOR.,.nE
KHORNE'S CHOSEN. NAKED SLAYERS. TAKERS Of SKULLS
The daemon hordes of Khornc arc made up of ferocious Once battle begins, all semblance of discipline vani�hes.
Bloodlcttcrs, deadly warriors believed [0 h:lVC been Uloodlel1ers care not at all for the intricate art of war.
foremost amongst the Blood God's followers in mortal Str-.uegic positioning and the turning of a O:lTlk mean
life and whose will is as implacable and blood.hungry as nothing 10 their insatiable hunger and unnagging need
Khornc himself. Sharp, needle-like teeth srud a to slay. When it comes to slaughter. Khome finds
lJIoodlcltcr's sl:l\'cring jaws, from which its long, quantity f:lr more satisfying than (IUality, and the
scrpcmilc tongue constanuy flickers 10 taste the spill Bloodlelters rush to feed lhe appetite of the "omcious
blood of those iI slays. Rippling muscles lic barely Blood God. Indeed, it takes a particularly powerful
concealed beneath the BloodlCUcr's scaly rcd hide, D:lemon to force Uloodlcllers to some semblance of a
kno\lcd sinews that give the Daemon sm;nglh sufficicni ballleplan. Left to their own devices, nloodleners sprint
for its jel·black claws 10 pierce the mOSt unyielding of and boun(l from onc enemy 10 the next, hacking the foe
amlOurs. This might is guided by a killing instinct that apart with their murderous lieJlblades before springing
surpasses that of mortal men, for a B100dlcttcr is llway in search of new lifeblood to spill. With each fresh
unburdened by any other thought or compulsion than 10 kill the Ulood1cners bellow a raucous howl that echoes
reap KhoN)c's foes and claim skulls in the name of its across the ban1cficld and chills the souls of all who hear.
lord,
Most fean."d of all amongst the Bloodleuers are the dread
On tile b.1llleficld, Uloodltners g.lther in regiments, Hera.lds of KJlome. Dri,'en insane by their perpetual
chanting tile obscene pr-.tises of Khome, l.ord of Skulls. need for slaughter, these Heralds strike :lTld tear at their
In the fasllion of tile mortal warriors they are belieH:d to foes with a fury that eclipses even that of other
have been, each unit of Bloodlellers m:lrches beneath a Bloodletlcrs. As a Herald's rage grows, all nearby
gore-soaked banner upon which the names of their Uloodlellcrs become gripped by an irresistablc madness
countless victims are inscribed. So many names arc lending further strength 10 their blows, They hack and
recorded upon the banner that it is blackened by cleave the foe unlil rherc is nothing left save a mound of
overlapping daemon-!;Crawl, ruined corpsc� and another victory for the llIood God.

M WSBS 5 T W I A Ll
Bloodleller 5 5 0 5 3 1 4 I 7
Bloodruper 5 5 0 5 3 1 4 2 7
Hm.ld of Khorlle 5 7 0 6 '1 2 6 3 8

SPECIAL RULES
Daemonic; KHling blow; Magic Resistance (1);
Ilat.red (all enemies, Herdld only).

Locus of Khornc. The presence of :1 I-Ierald infuses


nearby Uloodletters with even greater ferocity.
All Ulocxllcllcrs and Bloodn.'apcrs in the 1·lera.ld's unit
Halt.! all enemies. I f the Her-dId is slain. this bonus is
immediately losl.

" h Bloodlctter 'mi� Hdlbbde. , j'gged iroll ,word


E...hQSC bhd:eDcd
I

bllde glows with hcinous ench,ntmenl.


A wound from ODe of thc$e wClpons c.n sby even the
hlrdiest hcrQl;s. draining their soul Ind sucking dry their
shrivelled corpse.. The Hellblide s
i formed from the
Bloodleller's O..D CSKIIU: ,od UD IKvcr be. disurdcd nor
lorD from the dJCmoD', gnsp. E.ch life l.keD by the
Hdlbl.de II1reDghleDs the Bloodkuer, (uelling bOlh il5
power .od u8� As sucb. • Bloodlellcr is evu more
terrifyiug .t • Nnk's dose: Ih.n its 111111. h.ving gorged
itself on the sbughter il hu uused. ovcrwhelmed by Ihe
llCed 10 uke marc skull, for Khorne.

36 THE DAEMONIC LEGIONS


PinK HO�OR..S OF TZEEnTcH
WHIRLING DESTROYERS. SQUEALERS. SPINNING SOURGUTS
Th dt."Scribc Horro� is aU but impossible, for Ihey arc M WSBS S T W I A i.d
pure chaos unbound given capering and energetic form Pink HOlfor < 3 0 3 3 1 3 I 7
by the will of Tzccmch. Ttu:y do not ha\'e SI:llic material Iridesctnt Horror <1 3 0 3 3 1 3 2 7
bodit.'S, sometimes taking on a discernable form. at Hculd of Ttttntch < 3 < 3 3 2 3 2 8
others blurring into a fr.unic mass of cotour as they dash
and scramble across the baulcficld. Horrors can MAGIC
nonetheless be said 10 have two distinct states - the Pink A unit of Pink I-Iorrors is a \l;!izard that can c;c;t Spells
Horror and the Blue Horror. from the Daemon Lore of TZCentch (scc pagc 61).

Pink Horrors arc idcnllflcd by their luminescent pink SPECIAL RULES


skin and their high.pitched squeals of laughter. Dacmonlc; l'laming Attacks;
They whirl about in a frantic and bardy controlled 4+ Ward save (1Icr.lld only).
ecstasy. all the while giggling insanely. Flashes of energy
dan from the J'ink Horrors' fingertips as they leap across Locus of Tzccntch. I lcralds of Tzccntch warp time and
the banlcficld, (;onsuming the enemy in pink fire. The alter prob:lbility. All Horrors ;n the samc unit as a I-Icmld
casting of these spells fills l'ink 1<lorrors with incrcascd of TZeentch hallc their dacmonic save incrcased to 4 +.
joy, and they emit espt."elally high-pitched merriment as If the Herald is slain, this bonus is lost immediately.
the eldritch energy scn.!·echcs from their upraiscd hands.
Designer's NOle: Na)'ers ilia), /lotc Ibat Pink alld Blue
\'(Ihcn wounded. a I'ink I lorror cxh:lIcs a final lunatic Horrors ellcb bad S(1X!t'tlle/Jrofiles illpnmioltS editio/ls of
cackle before rapidly l.k"eomposing into an t>etoplasmic lheJ,,'llllle. lft>'/Je cbose/l to represe/lt Horrors witb a si/lgle
blob of gyr.tting magic. With a characteristic whoop of profile, //Iitb 11/10 IJIIIC J-/orrors be;II8 aSSlImed 10 share a
satisfaction, this residue swiftly alters colour and divides lx/se wul possess the same combat proux'SS as a single
into two Blue I lorrors. Hlue I-Iorrors are diminuiti�-e l'i"k Horror. 1'I(I)'Cr5 sbollltlfeclfree 10portra), their Ill/its
replicas of their parent Daemon, though their ofHorrors (IS (I mL\"ture ofPink mill Bllle ifthey wisb.
temperament is quite different. They are sullen and
malicious, like evil-tempered children, and wear
perpetual scowls as they sneer and grumble their way
through a bailie, Once spawned, Blue Horrors swiftly
rejoin thdr fellows, addlng :1 deeper whining note to the
incessant chonllng of the group as they attempt to
gmpplt: with enemies :lIld squeeze the life from them.

As tht: magically fashioned slaves of Tzeentch, I-Iorrors


arc considered automatons to be expended as part of a
carefully wrought plan. Should a sen'ant of greater
power be rcquircd, Tzeenn:h will crcate a Herald, a morc
stable type of I-Iorror, Heralds arc the S:lme lurid hue as
the Pink Horrors, but do not morph inlO a pair of Blue
Horrors wht:n struck. Instead, a Herald's binding magic>
allow it to continually rcknit its form, absorbing ravaged
segments of flesh back into its body to be replaced with
fresh protoplasmic tissue. Such 1)acmons ha�'c enough
of a consciousnt.'S.'i 10 din.".et other Pink liorrors ....'ithout
constant guidance from a I.ord of Change. directing
furious sorcery :lgainsl Tzeentch's enemies. More
dangerous is a Ilerald ofTzeentch's gift of pn..'Cognition.
By projecting thei.r minds funhl!r into the timestream
they can protect themselvcs, and the Pink Horrors
around them, prep:lring :t defence baSL--d on ccnainty,
ratht'T th;1I1 chance.

�Horrors He Pink. Horrors ue Blue:


Where once there was onc. Now there arc twOr
- Lib�r M.ldic

THE DAEMONIC LECIONS 37


pLAGUEBEARJ�S Of nU�GLE
TAINTED ONES. ONE-EYED ROTTER. HORNED ROTBAC
Units of Plaguebcarcrs arc surrounded by a constant
drone. This thrumming sound is crcau."(1 by the hosts of
plump black nies that attend the Plagucbcarers, and by
the endless counting as the Daemons attempt to
c:tJculate the ever-ch:tnging requirements of their master.
/\. multitude of I'laguebearers counting all at once
produl.'es a sound so sonorous and penetrating that it is
enough itself to make a mortal feci distinctly un\\.'CII. It is
all but impossible to tally something amid such chaos,
though this in no way discourages the l'laguebearers
from their efforts. They are the daemonic embodiment
of the need of mortal creatures to impose meaning upon
a meaningless and uncaring void.

I'laguebcarers arc by no means identical in appearance


and ability. for Nurgle's Rot is somewhat variable in its
virulence and incubation. The longer a victim can
endure against Nurgle's Ror, the greater in Nurgle's sight
shall be the resulting Daemon. From the souls of such
hardy individuals are shaped the Heralds of Nurgle who
march in the d:temonic legions as proof positive that
even the strongest and ablest cannot indefinalcly defy
disease and despair.

rPbgueburer
Pbgueridden
Henld of Nurgle
M WSBS S
4
4
4
J
J
5
0
0
0
4
4
5
T W
4
4
5
I
I
2
I
I
I
2
A Ld
I
2
3
7

8
7

SPECIAL RULES
Daemonic; Poisoned Au:teks;
l'laguc!x:arcrs arc the rook aod file of Nurglc's legions. Regc:neration (He....dd only).
These loathsome !.esser Daemons arc crafted from the
blighted soul·stuff of mortals who have been slain by Locus of Nurgle. Heralds of Nurglc make their retinues
Nurglc's Ro!. A PJaguebearcr carries the marks of of Plaguebearers even more resilient to harm. All
Nurglc's RQ{ throughout ctcmiry. What linlc of ilS skin PI:tguebt:arers and Plagucridden in a unit with a Herald
that can be st.-en beneath the discharge of innumberable or Nurg.le have the Regeneration special rule. If the
sores is tinged with suppuranr greens and vile browns. �Ierald is slain , this bonus s
i lost immediately.
Pus weeps continously from a Plagucbcarcr's single
bloodshot eye and from its forehead protrudes a single
horn - the mark of Nurglc's Rot.

Bands of Plagucbcarcrs arc the most organised and


efficient of Daemons upon the battlefield, shambling PlACUESWORDS
purposefully towards a chosen foe before hacking them Elch Phgllebeuer curies 1 glurlcd pbglluword.
apart with pfagucswords. Should a foe endure long These corroded "nd Ntttrcd iron blldC5 ue COIled wilh 1

enough to strike back, his blows will have little effect on 100lhsomc Uld neerotic slime who5C tOllch brillgs discl5C

the I'lagucbcarcrs, for their corrupted fomls feci no pain Ind denh. No 'wo pbgues'III'ords ne ,like in the afflictions
and n:generate damage at a frightening rate, It is the they bato'lll'. for FJlher Nllrgk enjoys to the full the
Plaguebcarcr's eternal role to herd Nurgle's daemonic spleodid vniety of ,ilmeot It this commlDd. As such. ,
forces in bailie, as well as keep stock of the diseases, viuim struck by , pbgucs..ord is jllst u likely to develop
allocate appropriate fates to each new victim and IlK rymploms of 1 reutivdy hnmlw ioflueDI' IS he is
allempt to maintain order amongst a natuf".t1ly chaotic to perish from , htll ,,\lICk of the bowd-looseniag
honk. These onerous duties have earned l'laguebcarers Weeping Pox ar the soul-reading Nllrglc'l Rot,
the tltlc of Nurglc's '11tllymcn in popular lore.

J8 THE DAEMONIC LECIONS


DAEmOnETIES Of SLAAnESH
YOUNG OF SLAANESH. BRINGERS OF JOYOUS DEGREDATlON. DECADENT SEEKERS
Dacmoncttcs are Slaam.'Sh·s Lesser Daemons and the Slaancsh si the only deity 10 mainlain the alTl:cta{ions of
most numerous of all his servants. TIICY arc possessed of a mortal ruler. The Dark Prince surrounds himsclfwilh a
the hypnotic glamour for which all Daemons of Slaanesh court of the most powerful DaemonCHCS 10 be his
are abhorred. This aura ds i guises the Daemonettc's emissaries and handm:tldcns. These courtcsans auend
nature, for without it the beholder would see the nOI only to the whimsical desires and needs of the
creature for what it is - a white·skinned :mdrogenous preening Godling, but walk amongst the mort:d realm at
blasphemy ..,.;th cmb.like claws, gnarled avi:m feel and his direction. Across the world, these '·lcrJ.lds lead the
bulging c.'yes. Nonetheless, the Daemonettc's seditious countless rituals Ihal glorify Slaancsh and Invite his
magks beStow these repulsive fearurt."l! with a perverse blessings. These ceremonies are sometimes held openly,
beaury that is as irresistibly beguiling and attractive as it morc often in secret, but the celebrant who directs the
Is whoUy disturbing and uuerly pot ent . worship and unlcashe� the orgjes of glutlonous CXCt."SS si
always onc of Sl:Lancsh's handmaidens.
None can say what uncanhly deligh[s a D:lcmonette is
believed to pleasure the soul ....
;th but, upon the reeking The Ileralds of Shmnesh act as messengers whose
field of battle, pain is what thc.."Y bring. Daemonettes excursions into the monal world bring morsels of
surge across the battlefield on lithe legs, the whorls of (."Ourtly intrigue to Slaant:sh'S ears. Such SCr'dPS can lead
piglllent from their ga.udy talloos fomling dizzying to lhe corrupting of a mortal ruler and the D:uk Prince is
fmctals of colour and shape. Vicious and spiteful. alwJ.Ys attentive. At othcr times, the l-lcmlds carry their
Daemonenes art: �"Wift oblivion [0 alJ who cross [heir m:lster's word [0 specific followers singled out for divine
path. Capering troupes of the perverse creatures danee notice. Not all such visitations are welcomcd by those
from foe to foe, claw hands slicing I.h rough nesh and who receive them, for SI:I<lnesh is nothing if not effusive
annour to beStow a sav:tge and scnsalion·filled death In his tempers, but the coming of a Herald of Slaanesh
upon the foe. has nevertheless become an omen of great import.

M WSBS S T W I A l.d
D,emonetle 6 5 0 3 3 1 5 2 7
AlIufess 6 5 0 3 3 I 5 3 7
Herald of Slnntsh 6 7 0 4 3 2 7 4 8
]
SPECIAL RULES
Daellloniq Annour Piercing;
Always Strikes First (Herald on ly).

I.ocus of Slaanesh. Her-lids of Sbanesh compel their


followers to greater sWiftness, and gmnt the Always
Strikes First nllc to all Daemonellcs and Alurcsscs in the
same unit. If [he Herald is slain, this bonus is lost
immediately.

W
hCII I blltlc is done. Olcmoncttcs stride lmongst the
flllell, ch.arged with l most uDboly task, They retrieve
thc ,bntered vascls of those: who hive lived according to
the Dark PriDte's ethos of excess. The O&emooellcs brillg
thest souls to SluDcsh's Fllcc ill the Rulm of Cluos.
..here those: wbo mlde Ftts ...itb the Duk Prin« llld
til in battle Ife illOinted
fought .. u Daemon Princes. Those:
..ho foresworc Slunesb or proved Cflven UpOD the field. uc
damlled to dwell ill the othcrwordly PIlace of Pkuure for
i� eternity of torment. For worshippers of SluDcsh this
plate is puKlist unboulld. by mOfal stricture. where .11
mviogs. 110 mIller ho... sickening. UII be fully iodulgcd. For
those luckless ellough to hlvc elltered lightly into their
dlJbolic p.i" it is I hell th.at nevcr cods.

TH[ DAEMONIC LEGIONS 39


FLESH HounDS OF KHORllE
INEVITABLE ONES. BLOOD TRACKERS. HOUNDS OF WRATH
Fksh Hounds arc r.lpacious wolf·like Daemons. with instinctivt! trackers, able to harry their quarry across fen,
heavy.jawed heads that are both reptilian and savagely forest and stone without once losing the seent or tiring
canine. Their razor.sharp teeth can shrt ..d amlOur and ofUll;! chase. Commonly, llIoodlellers run and leap in the
flesh alike and their claws arc dark and bloody. Flesh liounds' w·J.ke, e\'er eager to claim pan of the
'nle scaled hide of a Flesh Ilound is tough and ruddy. spoils and sup the blood of the f:lIJcn. Once the hunt s
i

with rows of iron pl:IIt."ll drh'en into Ihe flc.."lh


l along their complete and the prey is slaughtered, The Flesh I-Iounds
backs by iron rivets in the shape of Khorne's sk1.1l1 rune. return to the foot of Ihe Skull Throne when: Ihey wait
Fksh Hounds are lithe yel powerful, able 10 dan aside impaliemly for Ihe call oflhe hunt 10 !Klund once again.
from :t swordsman's strike and pull a knight from the
saddle as p:m of thc same fluid mOtion. Ea(.:h Flesh In banle, Flesh " Iounds arc unleashed against the enemy
Hound weaN an orn:lle brJ.SS circlet about its scaled Hnes prior to the main attack. They bound IOwards the
neck. These Collars of Khorne are forged in The heat of foe, hungry for the Taste of living flesh. The primaJ
Khomc's r.lge :11 the very foot of the Blood God's brazen consciousness of the Flesh Hound is utterly implacable
thronc. Thus empowered. these studded bands render and knows no fear, save for thal of Khorne himself, and
Flesh I-Iounds all but immune to the effects of hostile tht:y would Oght on should cven thc combined hosts of
magic, for Khorne loathes to sce his chosen servants the world stand against them. The ferocity of a Flesh
felled by thc perOdious pr.lctice of the arcane. "Iound attack tcars great rentS in the foe's formation,
leaving lhe enemy all the more vulner.lblc to lhe coming
Hesh 1·lounds arc the huming be:IStS of Khorne and arc assault by Bloodlettcrs and lJIoodcrushers. When the
loosed from the Re:,lm of Chaos 10 slay those beings - battle is won and the cnemy broken and scatten.""d,
monal and d:temon - who ha\'e earned the 1l100d God's the Flesh Hounds begin their savage pursuit once more,
Un(IUenchable ire. Few can survi\'(: gory pursuit by these running the flc.."Cing foe to the ground and tcaring them
relenlless carnh'ores, for Flesh I-Iounds :lfC faultless and to shreds with their sav:tge claws.

M WSBS S T W A lA
�'.,
, Flesh Houlld 8 5 0 5 , 2 , 2 7

SPECIAL RULES
Daell1onic; Magic Resistance (3).

u 10 the norlh in the frozen "'�slebhds of memory �nd


F legeod. the blood hunl spills i(fOSS the pl.in,. daemonic

bmth frosting ill the ky .ir. Hindered neither by darkness


DOr the bitter cold, Khorlle's NVig<: �,k fkeu ocross the
benighted tuod". 8.>yiog Fluh Houllds Ic.ad the chose.
the sccnt 01 mort.1 blood thick in their b�i�1 DOSftils.

Followiog dose UPOII the hounds. urgillg them ever forwud.


come lIu: BloodletlCrs. dri¥tll by the NICIcss b1oodJII5I o(
their killd. MUlers of the HUllt. they seek the blood of
Mill 10 offer .1 the (oot of the Skull ThrollC, enr hUIIgry
for huh prey. ever loogillg to Ic.al the ...um red (lesh wilh
their 1.1005 iod 10 smen the gore lIiumph'lIt 011 lher
i horn

ODC iod III they IIC the bloody 1.1005 of the wnthful Lord
Khornc. his unholy mignificeht( mide gloriously m.niftsl
upon the world.

- Crimoir. D.cmon;cus

40 THE DAEMONIC LEGIONS


SC�AmER..S OF TZEEnTcH
SKY-SHARKS OF TZEENTCH. SWOOPERS. SHRIEKING SKYRAYS
Scrcamcrs art: glimmering sky-sharks that ride upon the The essentially primal, not 10 say rnindlt::ss, nature: of the
winds of magic as a bird glides upon the b�cze. Sc.:reamers mcans th,il they arc easily dominatcd by
'Illey have no real conscious thought and arc instead the will of other D;u;mons. That said, if their controller'S
drh"cn by a powerful hUnling 10SIincI. In the Realm of attention lx.1;ins to wander, the Screamcrs inevitably
Chaos, Screamers roam the lidt..'S of magic, preying upon return to their instinl.-"1i\"t' behaviour and conduct vicious,
the shadow·souls of mortal creatures, [onc Chaos Furies darting attacks on vulnerablc pl"{.1' - possibly Including
and other unfortunate magical ephemera. Indeed, once their erstwhile controller.
a pack of Scrcalllcrs has the scent of a monal 's shadow·
self, thcy pursue iI ruthlessly through the myriad So swift and agile are Scrcamcrs that they are highly
immaterial plam."S that compose Ihe Realm of Chaos. sought after as steeds. howcvcr their instincti\"t' namrc
Once the Scrcamcrs catch thdr doomed prey il is torn lO can prove C-.lI:UllitOUS should their controller'S ;lIIention
pict:es in an cycblink, the gossamer shreds of i1s wander tOO greatly. As such, ;\ Screamer has to be
soul-sruff offered up as a gift 10 Tzccntch. transmuted into a new form before it can safely be used
a..� a mount. These Discs of Tzcentch retain the flattened
In the monal world. Sc.reamcrs gather in shoals around and manta-like shape of dte Scrcamer, but their magical
banlcflelds, lured from the Re;lim of Chaos by the pulses bodies arc tmnsfornuxl into unlikely shapes and aspects
of cmotion and carnagc. Ad;lptcd as they arc to hunting as pan of the binding ritual. As :L result, some Discs of
amongst the otherwordly tides in the Realm of Chaos, Tzccntech arc covcred in eyes, whilst others are
Scrcamers might seelll fr.lil and peculiar in the mortal sheathed in living metal, feathers or scales. Discs of
realm, yet tht.1' arc opponentS to be feared nonetheless. TZL'Cntch are oftcn used as dacmonic slt.'Cds by the
Fcstooned with fangs, horns and spurs, they dh'e on thl' Heralds of 'I'"LCentch, who use th�c bizaITC mounts to
enemy, their sl:tshing blades tearing through the foe, hO\'er abo\'C the battlcfleld before swooping down
before soaring skyw-dfds once more. to strike (he foe from an unexpected anglc.

M WSBS S T W J A Ld
SUumer I J 0 3 3 I 4 I 7
Disc of Tleentch I J 0 3 3 I 4 I 7

Nole (bat a Dfsc Is a cavalry 11/011'11, even (bollgb if is


not model/ed 01/ a 25m11/ x 5011111/ base.

SPECIAL RULES
DOIcmonic; FIOIming Attacks;
Fly (Disc only); Flying Unil (Scrcamers only),

Slashing Attack (Screalllcrs only). If a unit of


SCR."·amers mO\'t.'S o\'er an uncngagt.-d cnemy unit in the
Remaining Movc phase, that cnemy unit suffers an
aUlOmatk Strength 5 hit per Screamer that Ims passed
over the unit. These hits are treated as missile hits. More
than one unit can be aff(."·cted in this way eaeh tum, but
cach unil can only be affected once by the S.'II11C unit of
Scrcamers. Units in buildings or woods are nOl ;liT(.'Cted
by this attack. Note that thc Screamers can change
direction or zlg-zag as they move, potemially passing
over scveral enemies.

-, sensed thlt hidden within these gflccful 'i!ld


fflgile creltures WIS a formidlblc predltor's instinct.
1 trod y through their nest. lest they Cltch
tncfull

Scebt of my magic Ibd devour me �IOb8 with it.R


. .

THE DAEMONIC LECiONS 41


PUS SPORES. MITES OF NURGLE. SORE-PICKERS
One's c:trCass. Wllen fuced with an enemy they advance
in a furious swann, clawing and gnawing at the foc's
legs. biting his ankles and licking at any intereSting sores
or abmsions they discover. Their tiny teeth :lfC as sharp
as ra7.Ors, leaving festering litlle bites upon their victims,
but rarely killing them outright - although such an attack
can prove to be Ihe beginning of a long, disease-ridden
demise, as something nasty takes root in the wound.

Oftentimcs, a group of Nurglings will carry a liernld of


Nurgle aloft on a I>:Llanquin - an ornate and ponable
throne decorated with mouldering finery and decaying
cushions. The surging of the tiny creatures propels the
Palanquin at the dicL1.tes of their master - e\'en into
the nlidst ofbattle should he wish - where the Nurglings
will bite and claw to defend the throne's occupant with
burbling enthusiasm. While a Palanquin may not be the
swiftest fonn of transport, m:my a Her-lid of Nurgle is
proud 10 ride upon onc. From his lofty perch he can
survey the dispositiOn of Nurglc's forces and - more
importantly - be seen to be of higher St:uus than the
hordes of Plagucbc:trcrs who shurnc about under their
own power.

Ilidlnquill��
Nurgling blSC
M WSBS S
4
4
3
3
0
0
3
3
T W
3
3
3
I
I
3
3
A Ll
3
6
7
7

Note tb(lt a Palanqllln is a call(llry mOllnt, even tbollgb


it is "ot modelled 0" (/ 25",,,, x 50m", base.

The rOiling bowels ofthl: Great Unclean Ones 5wdl with SPECIAL RULES
pus and comagion, and within cach such swelling there DaemOIl.ic; Poisoned Attacks;
grows a tiny and malevolent Daemon called a Nurgling. Skirmish & Scouts (Nurgllugs only).
As the Nurgling matures il f
ta
.. ls upon the fillh of the
Great Unclean One and pops out, the very
personifkation (ordacruonifk:uion) of a boil or pusmlc.
In this sense, Nurglings really arc the children of Ihe
Great Unclean Ones. Perhaps this is why the Plaguc UNNATURAL GROWTHS
l.ords lake such parclllal pride in the Liulc creatures, Nl,lfglings all grow from t� pus m�d by 1 erut Ulldull

petting them affcclionatcly and allowing them to suckle 011( as it moves. This foulll(ss CIII elllcr I moml's body.

upon their sorcs. ThaI said, this does not prevent the ,lowly mlki ng its wily illlo his 81,lt. Thcr� it encyST$ lId

proud parcm squashing its progeny underfoot, or devd0p' illto a Nl,lfglillg. Whell re,dy. the Nurgliog
gobbling one or IWO up in a mOlllcm of compulsive and dimbs through the illimclltuy uII.1 illld klVtll i" hosr by
absent-minded pcckishnt:ss. Olle cod or the: other.

Physically, Nurglings arc miniature versions of Nurglc Ollte 'hltched', Nur81illgs like to hl0g ilTouDd mortill
UODOt filld others of their kind. there
Kttlemellls if they
himself, with friendly mischL"Vious faces, tiny bloated
green Ixxlies, and limbs which are often distorted or to uu.sc 111 mll1l1er of mis<:hicf, such u as t rllillg milk sour.
h.idillg valulbles. poisooiog childrco nd oumerous Olher
dispropOrtionate. They arc gregarious, agile and
constantly active. Normally they �warm over the body of
misdeed!!.. For 1l'hilte ver disguSliog rusoo, Nurgling' illwlY,

a Grc:H Unclean One, picking :1I his skin, squealing with


remember their morhl »>.fent 1l'ith affection. !od
pcro
i diully cRep Inck to bestow their gutiludc ill t�
pleasure if their master fuvours thcm with a tit-bit or a
caress, othcnvise squabbling amongst themselvcs over
fOlm of boils or some other interestillg disels('

the most comfortable recesses of the Great Unclean

12 THE DAEMONiC LECIONS


SEEKER-.S OF SLAAnESH
RIDERS OF SLAANESH. DISCIPLES OF DECADENCE. DARKLING DElIGHTERS
Seekers of Sla:mcsh arc the Prince of Chaos' oUlriders, M WSBS S T W I A Ld
darkling Daemonctlcs mounted on swift daemonic DUmODe"e 6 5 0 3 3 I 5 2 7
Steeds. Malign of Intent :md wilh the predatory swiftness Allufess 6 5 0 3 3 I 5 3 7
of a striking cobra, St.·doers dan across Ihe endless Sleed Hl 3 0 3 3 I 5 I 7
banlefidds of the RL�lm of Chaos. springing ambushes
on vulnerable prey.
SPECIAL RULES
lbese daemonic huntresses arc swifl tx:rond belief. Daemonic; Armour Piercing; Fast Cavalry;
Some legends say that Ihe Seekers can chann lime itself Poisoned Attac.ks (Steed only),
and so travel between the seconds. Other tah:s claim that
the Seeker.;' steeds arc fonllcd from the guilty desires of
aU living creatures and so can never be outmn, for who
can nee beyond the reach orhis ycarnings! wherever the
lnllh lies, to become the quarry of the Seekers of A NARCOTIC CARESS
Slaanesh is to doom oneself 10 an inevitable, tonnen!­ EVI;n Ihe �lighttSt touch of � Steed of Slnnesh's tongue
filled death. is to be feued. The beut's I.lliv� s
i l�ced with untold
intoxiu/lU thl! heighteD IICnutioDs eveD IS they subdue
The stL"t'ds f:l\'ourcd by the Seekers of Slaanc:sh are struggles aDd deadea reficxtS. Should the victim be
curious bipt."ds. They have long. sinuous IxKlies that {ortuDUe eDough 10 ,urvive the �t1ack, his waking life ..ill
writhe ceasclCSlily as they speed towards the foe on forever be plagued by alluriD8 halluci/larioM, aDd his
delicate, bird-like k-ct. Each has a mane of silken hair drums luuDICd by temp1aliOlls of the duke$! killd..
running from the crown of its head to the tip of its
(witching tail. A long, whip-like tongue nicks constantly
from the Steed's toothless mouth, coiUng and ensnaring
its rider's opponenl. Steeds vary enomlOusly in colour,
and run the entire gamut of pigment from pastel yellows
and oranges, through to moody blues and sultry ochres.
This colouration is in pan til:.-d to the part of Slaanesh's
domain from which the Steed hails. but is further
complicated by the addition of dyes and talt(X)Cd
markings applied by its Daemonette rider.

A Steed's eyes possess a disarming, intclligt:nt quality,


though in truth it is little more than a beast, acting purely
on the whims of the God from which it was created.
[t can taste the winds of magic :md seck out the spirits of
mortals just as a natural creature sellst:s odours on a
drifting breeze. Each s.ou[ has a unique flavour and, after
but a single taste, the Steed can follow that onc specific
being throughout eternity if it wishes. Their riders find
this most useful for, like all Daemonelles, tht: Seekers arc
playfully cruel. They delight in running a luckless mortal
t;lgged, pursuing him across leagues upon leagues of
ruSl,>ed and broken countryside. Then, when all seems

lost, the Seekers break off their pursuit, allowing the


prey 10 rt..-gather his failing strength and rekindle a
waning hope of escape.

Such hunts C'.,In continue for momhs or C\'en years. with


the Seekers goading the mortal 10 the very edb'C of
phySical and mental endurance, Only when the quarry's
mind collapses and he willingly succumbs to their
embrace do the Seekers end the hunt and d'-.I.g his s.oul
back 10 the Realm of Chaos, With his SUITt:nder, the
monal robs the Daemoncttes of their entertainment, but
damns himself to an eternity of exquisite torment in
Palace of 1'[C:lSUrC'S loathsome chambers.

THE DAEMONIC LEGIONS 43


BlOODCItUSHE� Of KHOltnE
SOUL CRUSHERS. FEET OF KHORNE. JUGGERS
Uloodcrushcrs are Khornc's shock c'lValry, a deadly When battle begins, l3100dcrushers rclentkssly hurl
combln'Hlon of battlc.::·frcn;.:icd Bloodlcttcr and themselves al the strongest point of :m cnemy's lines.
thc unsloppable crushing mass of a bull-headed Here they hack, maim and gore their way through lhe
Juggernaut of Khomc. When the Daemonic legions strOngesl troops the foe can muster, exulting Khorne's
go 10 \\�dr, hordes of Bloodcrushcrs slampL'<Ic across name wilh sa\'"lIge joy for each enemy slain. After this
the battlefield, thundering hooves pounding the inilial charge. the l3Ioodcrushers become totally
ground and trampling Khornc's foes iolO an oH:rwhclmed by their burning ne(..'d to claim yet more
unrecognisable pulp. skulls for the 13l00d God. The Daemons ofu:n quarrel at
this point, with both Uloodlcllcr and Juggernaut trying
Juggernauts. or Juggcrs, are massive amlOurcd crcaturt:s to charge towards :I different chosen foe.
that arc part daemon and part cnsorccllcd steel and Such (ontests Cof will arc commonly brief. The need 10
sinew. They arc mighty beasts of groaning iron and brass, spill blood overwhelms any attempt at r.uional sekction,
('aller than a man and possessed of crushing mass. and sends the Bloodcrushers r.lrllpaging towards the
The hide of a Jugger is composed of rivclled and fused nearest foe.
metal plating, det:oratcd with icons of Khomc and
stained with the dried lifeblood of its mortal victims. Fire OcC:lsionaUy, a particularly fallourt.'d Ikrald of Khome is
pulses within the body of a Juggernaut, in the place of gr.lI\t(..'(1 aJuggernaut 10 beller pursue his masu::r's goals.
blood, propelled about its blasphemous form by a The Ikrald asscns his will m'cr the Juggernaut as a
d:lcmonic hear!. The Juggcr's iron·shod feel throw monal would over a more earthly sleed. Such a pairing
sparks with each step and its bmss snout spills choking is far deadlier than the sum of its pans. Should a foe
bl:lck Sleam into the air with e\'ery brealh. (I is a beasl of survive the frenzied biting ;Ind goring of a Juggernaut,
primordial rage harnessed within an unstoppable shell they :Ire likely to be (rushed beneath Its brass !xxiy, or
of metallic muscle and bone, CuI down by the Jugger's rider.

M WSBS S T W I A Ld
Bloodltttcr 5 5 0 6 4 2 -'I 2 I
Bloodrupcr 5 5 0 6 4 2 4 3 I
JUggCflUlJ1 I 5 0 .5 -'I I 2 2 I

Note tbat a Hloodcrusber is (I c{//)(/Iry IIIQlllll, even


tbough It Is I/ot 11IfXlelled 011 a 25mm x 50mm base.

SPECIAL RULES
Oaemonic; Magic: ResiSllmee (I): KiIIlug blow.

IJr.lSS Behemoth. A Juggernaut adds + 3 10 its rider'S


armour savc, rather than thc normal + I .

nd 10 lell of the Juggernaul: its like hu lIever been


Aken. l'iS � mighly slud of g'(u'lIillg iron ud
brncD sled. i thing of living meul Ihll stood b.llcr Ih.n
, m.n ind rOHed wilh the furics of • Ihous.nd, IhouSlnd
dead. Its musive he.d W15 pIT! hound, pHI bull, pHI the
jn�.rnlle soul of blo.ody h.lt. A. il movcd to'WlTd us we
uw ils countltsll dosc-rivettcd pbt�. forged in dirk fires,
bound with runes and unufth1y spitt. UpOll Ihe hick of
thc buSI Sil , dKmOll. its ,kin .ukd .� ,lick wilh Ihe
spilt blood of our ,omudcs. As il b,ucd ilJ brucn fugs
'WC lost .11 hurt .nd I"tned. fleeing 10 Ihe night iIId

terron yct unseeD.

- Liber Mlldi,

i-'l THE DAEMONIC LECIONS


FLAmER.S DF TZEEnTCH
BURNING HORRORS. FLAME SPOUTERS. FLAMING WHIRLWINDS
Flamcrs are strange beings, even by the pcc::uliar is happening around it, in a manner both mocking and
standards of Daemons. Their semi-solid tubular bodies disturbing. The Flamer usually Ignores these little
sprout gnashing (;Ices aOld grimacing maws, whilst parodies of reality, but will occasionally become irritated
gangly arms splay into orifices Sp:Ulcring magical name. by thei.r yowling mockery and thus obliterate them with
Though somcwh:lt ungainly in their bizarre appcardnce. a burst of blue name before moving on in search of fn.-sh
I'lamers arc G1p,Lblc of a fair turn of speed, expelling prey. A!l the Flamcr journeys away, the diminuirivc scenes
gaseous ichor through the pinkish fungoid 'skirt' at their disintegrate into splunering pools of magic eS!K:nce
base to bound and leap across the ground with which slowly f;lde away into nothing - although the
considerable gusto. shrieking laughter often remains for soml:: considerable
length of time afterwards.
The l'lamer uses ils burning limbs 10 hurl bolts of yellow
and blue magical flame at its foes, This magical fire of Possessed of only mdimentary and instinctive minds,
Tzccnlch burns nm only flesh but reality itself, and its Flamers arc finely attuned 10 the thoughts of :l Lord of
C"Jress can shatter the senses as completely as it chars Change. They are :tlmost literally the instruments of the
and burns the body. The Flamer is no less deadly in dose Greater Daemon's wHl and sprillg vigourously across the
t'Ombat as il can also focus its pyrolcchnic powl::r to b.utlefic1d at :1 Changebringer's command. As with Pink
Korch enemies in mClee - a deadly auack against which Ilorrors, Flamers are considered an e:rqx:ndable fl,'SOurce
even the armour of a knight is of scant protection. by the I.ords of Change. As such, it is not uncommon to
sce swarm after swaml of the burning Daemons throw
As the fire crackles and hisses, smaller magical flame.<; thcmsekes unthinkingly against s(.:cmingly impregnable
spill to the ground and take on the imitath'e form of a defem.:es, O\<erwhclming Ihe foe as mueh with shttr
nearby object or person. WIth ;Ipparent glee and rdUCOUS weight of numbers as Ihe blankets of Ilame that her:a1d
laughter this cldrilch marionette impersonates whatever their advance.

M WSBS S T W J A Ll
fllmcT 6 2 4 5 4 2 4 2 7
Pyrouslu 6 2 5 5 4 2 4 2 7

SPECIAL RULES
OaClJJonk; Skirmish; Flaming Anacks.

Flames of TZeenCch, A flamer of Tzcentch can fire D6


bolts in the Shooting phase with a range of 18" and a
Strenb,'1.h of 4. This attack is tn.;:lIed as a normal missile
weapon (and may therefore stand and shool) but does
nOl suffer the ·1 to hit penal£}' for multiple shots.

Albr"ht btllowtd with rigt I' blut fllmes piumd off his
lImour ODct Ig,in. 'Damn YOII, guuerchiJd of Chlos!" the
knight ,cTumed u the !lUgie gna.�d It his shoulder. The
fbmcr uchcd ilS fll"goid body, smill blue (umes
spo.llerillg from iu limbs In<! drihi"g to the ground. A
mini.turt puody of Albrecht formed in the Illlre vlpollr,
1 figure weuillg Rtikllbd umour .lId carrying 1 bro.dsword
like his o.n, .ilh 1 sl�ck-jl.cd hce IPd Ihe voict of •

spoiled child. 'D,mo you! Gutter ut-I-I1I-I1I'. it sutcc.htd.

The fl.mer muck .g�in .nd the blue (i" hg�n to seep
through Atbreeht's "mour. The knight·s sword tumbled to
tht ground Ind he colbpscd. screlmiDg his �gony through
burning lips The mU;Qflel!C !.Iy
. 00 its back kicking lod
8O'lllilll og mclodrlmlliully. nUiog 0111 ill ils sqlUiky voice.
'Hot! hOI! hOlf

THE DAEMONIC LEC10NS 45


BEASTS OF nUItGLE
SLIME HOUNDS. PUTRID BOUNDERS. TENTACLED PLACUEDOC
The Beast of Nurgle Is a truly horrendous aberation. the creature exciledly and lovingly poisons and kills JUSt
It has the soft, sticky and mottled body of a pallid slug. about everything il touches. As the Beast has only the
webbed feet that flap uselessly, a face of writhIng green most rudimentary sense of intelligence it nc\'er
tentacles, and a whipla!! growth that bursts from its back anlicipates the result of its boistrous behaviour, and
and which wags constantly from side 10 side. The Beast registers only a slight scnse of disappointment as each
of Nurglc is no less deadly than it is ugly, for its (ouch new friend goes still and boring.
causes paralysis and its slimy secretions rot everything
they cover. The very proximily of a Beast is sufficient 10 In bailIe. the Ikasts run backwards and forwards in their
kill small animals and plams, and cvt:n larger crt.-arurt:s eagerness to meet new friends, constantly rolling over
may age and decay perceptibly in ils presence. Indeed, and inviling the Plaguebearers 10 scratch their backs and
the Be351 is the ,'cry embodiment of mindless decay. pop their bulging postules. Nt!edlcss to say, the Beasts
cause more disruption and carnage amongst their foes
Despite its fcan;omc appearance and deadly anributcs, through sheer enthusiasm and misplaced friendlyness
the Beast is an affectionate creature that behaves in all than if they had purposefully SCt their minscule minds 10
respects exactly like an over-friendly and easily exciled the causing of harm. 111e I'laguebcarers try to maintain
puppy. It crn\·es allention, greeting newcomers by order, encouraging the Beasts to move in certain
slobbering all over them wtth its slimy tenlac\es. On<:e din."'Ctions or to allack or hold back as appropriate -
they get thoroughly workcd up thl.")' <:an rnrely (if ever) although su<:h :utempts are inevitably doomed to failure.
contain themsel\"Cs and leave little piles of acrid slime in Beasts of Nurgle sce Plagueberu-crs as their masters :lIld
their wake. All this attention is nO[ a problem to other special friends and look to Ihem for instruction. Beasts
creatures of Nurgle, but tends to kill mortals fairly arc intensely loyal creatures and always eager to please,
rapidly. Dna the Beast"s new friend SlOPS moving, ifs so they often fight alons-"ide Plaguebearers initially
Interesl quickly shifts to another targel, and in this way before gleefully bounding off in search of nl.'W friends.

M WSBS S T W A ld
lk.t.St of Nurglt 6 3 0 4 5 4 1 06+1 7

SPECIAL RULES
Daemonic; Regcncraljon; Poisoned Attacks.

SIi.me Trail. Enemy units do not receive combat


resolution bonuses for attacking the nank or rear of a
l}cast of Nurglc.

NURCLE·S ROT
Beam 01 Nurglt ue pUSTulell1 breeding grounds for ill
mllll>er of liquefying disuK. Chid Imongst thcJt
iilmu" is NUfglt·, Rot - Fithcr NUfgle·s gfattSt
gift to the wOTld. NUTgle's Rot is i npaciou5 liflictioo
which combilKS tbc worst qUllities o( III the pllguu
lad putilelKtS tht (OTnlpt ind suy thc living. Nurglc·s
Rot is klftd 111 the marc btCIUSC i, is rumoured not
10 ud wj,b <kith. ladccd. legend tdls Ihu Nurglc·s ROI
is .fKl mefe mOful mibdy. but a daemonic (011118.00
that infesn Ihe !IOul u completely IlId mercilessly
IS it does Ihe body. In Ihis w'y it s
i bc1iend Ihll
the !IOu! of , mort,1 who perishes (ram NUTglc·, Rot
is forfeit to the Phguc God IDd therefore doomed to
C1ctll.ll scnitudc: .t.S , unkcrsomc Phgucbcucr.

16 THE DAEMONIC LEGIONS


FIEnDS OF SLAAnESH
RAMS OF SLAANESH. CHIMERIAL LEAPERS. FIENDS OF EXALTANT EXCESS
The Fiend of Slaanc:sh is a bu.arre daemon, a hybrid
crearure (ha! combines reptilian, insccloid and
anthropomorphic characteristics. I1 has a segmented
lxxIy. a tail covered in fine scales and two pairs of
humanoid legs that cnd in cloven hOO\·C5. Each Iliend
also has a pair of claw-tipped and gangly amlS that it
commonly uses as fronl legs. A Fiend has not the
necessary imclllgcncc to apply these amlS as grolSping
appcndages, although it can employ them as weapons
10 deadly effect.

The shape of a Fiend 's head is somewhat bovine in


appearance, with a mouth Cf'J.mmcd full of slender but
viciously sharp fangs, and from which flickers a long
muscular tongue. '1wo gnarled horns sprout from its
head, and a Fiend's large and many-faceted eyes glitter
with an uncrly sadistic malevolence. The Fiend's hide s
i
either white or somc muted pastel Shade, whilst their
legs are somewhat darker in tOne - commonly a dcep
green or blue, oftcn etched with the garish whirls and
pattt:rns ofSlaanesh's sacred sigHs.

Fiends are incn..·dibly swift creatures, able to skitter and


skuttle across all manncr of te.....din at frightening speed.
There is something unnamC"".J.bly disturbing about a
Ficnd's gail, for its twitching dance rocks it from s ide to
side. In this way, a Fiend will take at least three or four
steps for evcry pace il adv-dnces, splayed legs beating out
an arrhythmiC toccata thal praises the glory of the Dark
Prince of Chaos. FIends of Slaanesh Sing to each other as
they run, emanating a high.pitched and pervasive chiuer
that few mortals consciously hear. Thi s sound n:sonates
th.roughout the Winds of Magic with deafening force,
causing minor disruptIons in all manner of magic:t1 feats
and Inflicting severe headaches and memory loss on
wi
zards who have not prepared themselves. So it is that
the Arst sign of a Daemonic Legion's onslaught is a ...."'dve
of insanity sweeping through wizards and priests, as the M WS BS S T W I A ld
chirping song of the Fiends of Slaallesh echoes through fiend of Slnnuh ill 4 0 4 4 J 6 4 7
their dreams.

Though a Fiend is somewhat frallcr than other Daemons, SPECIAL RULES


only a fool would underestimate its combat prowess. Daemonic; Armour Piercing.
Quite apart from the significant peril posed by a Fiend's
deadly claws, an adversary should also be wary of the Soporific Musk. A unit in base contact with a Fiend of
stinger atop Its supple and segmented tail. This barb s
i Slaanesh rolls an extra dice when nL-ei ng and then
laced with a soporific \'enom capable of sending even a diSLllrds the highest result.
oottle-maddened Orc into a deep coma. Similarly, the
Fiend exudes a pervasive and oily musk which, when
inhaled, courses through the body of its victim, gnawing
thty hungtf for souls is dtspeuldy u mOft�1
away at centres of reason and numbing the unfortunate
foe to all bu t the mOSt cxtreme of stimuli. When the mtn yurn for wine �nd viuics. �

daemonic Legions go lO war, Fiends of Sla:mesh prowl


about the flanks of the baltle. l1ley rely on the mind­
rotting aspects of their musk to lure the unwary into
ambush, slaughtering foes seemingly inviolable to such
frail, meek-looking crealUfCS.

THE DAEMONIC LEGIONS 47


DAEmon PRInCES
DARK PRINCELlNCS. DEATHBRINGERS. ETERNAL BLASPHEMIES
D:lCmonhood is the ultimate goal (or those who tread In character, Daemon ]'nnces are as divergent as the
the path of Ch:los. It is the reward for dedication to the Champions of Chaos from whose r.mks they spring.
Chaos Gods, bestowing immortality, unimaginable Some are awt:SQlllc warriors capable of swtxping aside
strength and forbiddell power. This blessing can come at mortal armies in an unyielding Stoml of martial fury.
any poin! in a Champion'S life. Some are elevated after Others :Irc pOlenl sorcerers, for their unholy essence
mere dec:ldes of service 10 the dark Gods, whilst others exists cClually in the physical and magical realms.
labour for cenrories, their mortal span unnatur.tlly Ft:w Daemon " rinccs an: scrvants of Chaos in all its
increased beyond th;1I of normal men, before they a� fonns, and mOSt of these hcUish beings arc dedicated to
deemed worthy by their unholy nusters. the service of onc spt.."Cific God. A ronen·bodit.'tl Daemon
Prince of Nurglc spills pestilence in his wake, while onc
Daemon Princes vary enormously in appearance who follows Tzccntch secs the strands of destiny as a
according 10 the whims of their pat.ron G(XI. Some bear monal pcn:cives hues and shapes.
the same mutated g its
f they once received ;lS ChaoS
Champions, such as additional anns, leOlaclL"S or scaled Daemon Princes �tain much of t.heir individuality and
skin, yel there arc some featu�s that virtually all independence where other Daemons are merely
Daemon I'rinces share. Through some su-ange quirk of fragments of their maSter's will made manifest.
daemonilkarlon, all such beings have gnarled homs, Indeed, some of the oldest and most powerful Daemon
murderously sharp lalons and a writhing, lashing lail. Princes arc worshipped as deities in their own right by
Many Daemon Princes also have powerful wings upon some noTthlands tribes. While they may have been
which t.hey l1y across the battlefield, laying WllSte to the removed from the sphere of mor!,:,l dcsires :lIld
enemy al 'ill.
.... Though Daemon Princes do not need emotions, Dacmon Princes nonetheless retain Iheir
weapons - in many ways the Daemon Prince is a living comprehension of such yearnlngs, the better to
weapon - most carry gig;lnlic blades imbued with mw manipulate followers :md evenls 10 thc uhi.m:t1e glory of
chaos enerb'Y or a lesser daemonic spirit. the dark Gods,

M WSBS S T W 1 A LA
DoI.tmon Printt 8 8 0 5 5 4 7 5 8

MAC1C
Dacmon I'rinn:s (hal are \lI'I7
.ards can C""olS l spells from Ihe
Lon;s of Fire, Dealh, Metal and Shadow, or one of the
Daemon tores of Ihe Chaos Gods.

SPECIAL RULES
Daemonic.

nd bthold, tht DoI.tmon Prince toma in tht full �noply


Aof .01.1. At his pusing. Ibt Ireu KrCoI.m their ngc 10
the uDtaring sky Ind the stonts .rithe ..ith hllrtd. Ht hunts
the enemia o( his Muter. (or his mut is mortli flesh lod
his .ine morhl souls.

Ht hu btta Ittirtd (or bolttlt by his Muttr. At his left


hlod m�ns I D"moll, bound ill the shlpe of I n.ord. Its
songs of blood Ind hllred t(:ho forth, IlId fill the sky ..ilh
I Itrrifyillg sound Ihl! stirs the deid IlId slays Ihe living. At
his right mnd sunds i �tk of DiCmoas. hunlsmcl .tll
.,iliog for the momenl to rdtuc Iheir hounds, Ihirsling for
blood lad skulls iod the lute of inllOCcnt souls.

Bc:hoJd, lhe DleRlOn Prince. The tirnc of woe: is upoa us.

- Grimoirc Dlemonitus

is THE DAEMONIC LEGIONS


CHAOS FURIES
CHAOS SHRIKES. GARGOYLES. CROWS Of CHAOS
Furies arc yowling and vicious Daemons with hooked With no patron of their own, and linic in thc way of
claws :md leathery, bat-like wing.
.. . A short mane of rough conscious thought, Furies are easily subjugaled by other
fur runs from the Fury's vestigial horns to the b:l.sc of its Daemons, whom they regard with a mix of dread and
spine. Its fact: is a brutish and bestial affair, with cruel awe, and arc utterly subservient to the whims of all the
gliming eyes set abm'c a blunt snout and a broad mouth Dark Gaels. ·17.<..-enlch makes the most use of Furies, using
filled with dozens of needle-like teeth. Furies are Ihem 3S messengers and spies in both (he mortal world
commonly black, howc\'Cr. as beings of unrefined chaotic and the Realm of Chaos. On the other hand, Khome
pow.:.r, tht.'}' can appear in all manner of hut.'S, depending generally considers Furies altogether too feeble for his
on which of the Dark Gods is currently in ascendance. pur�s, and as a result only employs them when all
other allcrnatives have been exhauSlcd.
Furies arc manifestations of Chaos in hs purest foml.
As a result, they are the weakest of all Daemons Furics arc essentially <:owards and their flocks prefer to
to terrorise the world, though rcrn:lln more than a hover above the battlefield rather Ihan embroil
match for mOst monals. Furies arc the first Daemons 10 themselves in conflict. The), arc almOSI endlessly patient,
enter the monal realm when the borders of reality and stalk prt.'}' for hours - or e,'en dar-; - before
art: weakened. Where Furks swarm, other Daemons commitling to a fight. When thL'}' Sight a wounded or
an: sure 10 follow. A pack of these Daemons is considered isolaled victim, the Furies descend from the sky, a wailing
10 be Ihc harbinger of perilous limes. When the lide mass of vengeance from which there can be no escape.
of magic ebbs and Ihe daemonic J..c.'gions
.. begin 10 fade, Should the foe nee, the Furies will relentlessly give chase
Furies rerum 10 rooSI on Ihe sire of the rifts. Indeed, for, as with scavengers in the real world, they can sense
Ihere are places in the Old World where
many fear and weakness and will exploit both to the fullest.
the peasantry bar windows and chimncys, 10 prevem Thc only t.rue defence against an attack by Furies is (0
lone Furies from emering Iheir homcs at night and stand your ground, fending ofT Ihe FUries until thL')' dart
stealing thclr ehJldren. away and seck a less dangerous prey.

M WSBS S T W I A l.d
Cluos Fury 4 3 0 4 3 4 1 2

SPECIAL RULES
DaeUlouJc; Flying Unit.

ighlDiDg surrcd Ihe sky. The D,cmoD Pr;DCe liShed


L DUI wilh ils ebon blade., CUlling dO'll'a ,oolher 'll'mior
..ilh I powerful blow Ib.t sliced Ihrough Ihe pUlly mort.r,
umout ..ilh el5c.. The 1"fI(l IuJvtS of lhe: luckless fool
coll,psed iDlo the flill-$(),Iked mud. blood gushillg ill
III ditctlioos. The d.omOIl foued in plc.isufe is the
gore 'p"lIered .cross it5 ripplinll muscks. • cry tlut
...s mirrored by the screechinll s..um of Furies CiTdiDII
,bove its beld.

The .iT shook ..ith thunder. IDd the scepiDg ..oulld 011 the
DlCmoll p,ilKe selled ilSdf. With , cry of victory it bpt
ill10 the .ir. bllCk"""$kin(lCd ..n
i gs unfurling from ils Nek
u il spullg low.rds lhe remaining moruJl. The: sky .bove
roiled Ind twisted ..ith speeding .od UDD,ltuul forms u the
rlvcnous Furiu plunged 01,11 of Ibe night. Wilhi" $Ccooos
lhe: air Will filled wilh the momls' horrif)cd wail, alld
IIlullellOus rOJ.TS of pleuure $Crelmed from inhumaD Ih,OJ,ll.
,

THE DAEMONIC LEGIONS 49


CHA�OTS OF THE GODS
MESSENGERS OF WOE. HARBINGERS OF DAMNATION. DOOMRIDERS
BURNING CHARIOT OF TZEENTCH
Tzeentch's chanOlS an.: d[St."S of sorcerous fire shackled
10 a pair of Scrcamcrs. They hurtle across the Re;llm of
Chaos like incandescent meteors, bringing Tzeentch's
chosen �Icr.tlds 10 every corner of existence. As they
hurtle through the heavens of the mortal world, ChariOlS
of "PLccnt'ch are commonly mistaken for comeLS, which
arc in turn interprcted as omens of destruction. Such is
Tzccnlch's destructive nature, such prophecies
commonly come true; the chariot hurtles from the sky,
its daemonic master unleashing furious bolts of name
against those who would thwJ.rt the Great Sorccror.

SEEKER CHARIOT OF SLAANESH


Chariots of Slaanesh arc not subtle creations, indeed,
their every excessive aspect draws the eye and lures the
senses. As the straining st(.'"Cds urge the chariot to full
specd, its Swirling shapes sear the air with unholy hues
and blinding streaks of colour. The mctal axles screech
in a dishamlOny akin to the wailing of tonnented souls,
a tcrrible cacophony that writhes amid me chanting of
the I)aemonelles and the l.ilting hoots of mc snake­
bodied Steeds. Indeed, to light against such a machinery
is not simply a conu
.. 'St of arms, but a struggle ofwiUs that
shakes the boundaries of sanity itself.

BLOOD CHARIOT OF KHORNE

1\1 WSBS S T W A Ld
Cbriot 5 5 4
JlJggern"n of Khorne 7 5 - 5 2 2 7

SPECIAL RULES
The Heralds of the Dark.� Gods have many [aSks, ranging Daemonic; Magic Rcsistance (1); Ch ari ot.
from the oversight of their masters' domains to the Killing Blow Ollggcrnallt on.ly).
marshalling of rampaging daemonic hordes. Burdened
with such responsibilities, some Her.lIds have been
gifted with Oaemonic eh:lriots to carry them through the BURNING CHARIOT OF TZEENTCH
Realm of Chaos' tides. The behaviours of these arcant:
contraptions \'".II"Y according to the naturc of thc patron 1\1 WS BS S T W A Ld
God, but all Oaemon chariots are formidable weapons Ch uiot < < <
that their rider can employ to de:ldly elT(.,"!. Scrumer of Tuentch J 0 J 7

BLOOD CHARIOT OF KHORNE SPECIAL RULES


A chariot of Khome combines the bone-crushing impact Daemonic; Fly; Chariot.
of its brass body with the trampling bulk of a Juggernaut. Flaming Auacks (Screamcr only).
1ne hun of tht: chariot is proof against the strongest of
blows, fOf it is crafted from the samc daemonic metal as
the body of Khornc's belm'ed Juggers and cooled in SEEKERCHARIOTOFSlAANESH
great \'"J.ts of seething blooc.l. Each Ulood Chariot's brass
flanks afC etched with triumphal runes that proclaim one M WSBS S T W A Ld
of Khorne's grt::u victories. 'be chariot itself is alive in a Chuiot 5 < <
bloodthir.il)' manner, for Khorne enfuSt:s a daemonic Steed of Slunesh IO J O J 5 7
soul into the wJ.r engine during its forging. Many believe
that this malevolent spirit ensnares the souls of those it SPECIAL RULES
has slain, sWJ.llowing their essence in the hope of one Daemonic; Ch arlot,
day becoming strong enough 10 escape Its metal prison. Armour Piercing; Poisoncd Attacks (Steed only).

50 THE DAEMONIC LECIONS


SKARII�nD. THE EXILED onE
RAGE FEASTER. WRATHFUL REAPER. DRINKER OF BLOOD
The BI(xxhhirslcr Skarbr.md was once the grc:ucst of all
Khome's Daemons. lie W".t.S marshal oflhc war hosts and
none 5.'\1 so high in the 8100d God's favour. So proud
was Skarbrnnd that lE was a simple task for Tzccntch 10
fan the embers of his hubris. Onc dark day, when
!Chome's back was turned and his allcmion elsewhere.
Skarbrand was blinded by anger and smO[e the Ulood
God a mighty btow. For all his daemonic strength,
Skarbrand's only achievement was 10 CUI the smallest of
chinks in the Blood God's :lrmour and 10 drJ.w the
terrible fury of Khornc's gaze.

Incandescent with wr.uh, Khornc seized the Daemon by


the throat. The Blood God cursed Skarbr.md's name and
choked all personality from him, leaving only the n.gc
that had caused him 10 attack. Climbing the uppcnnost
lower of the Brass Citadel, Khorne hurled Skarbrand
deep into the Realm of Chaos. b;lI1ishing the
Bloodthirster from his presence. For eight days and
nights Skarbrand plummettLxI, a firey L'Omet streaking
across the unchanging sky. The impact of the
Bloodthirster'S landing gouged a canyon in the
landscape and left his wings taltered and lam. Since Ihat
fateful day, Skarbrand has wanderLxI the monal and
i monal realms, seeking to drown his sins in the blood
m
ofthe slain.

Frozen in the momcnt of rage-spurred betrayal,


Skarbrand has oc"Come wrath inClrnate, a restless fury
that cannot be Slopped. Wherever Skarbrand treads,
order and discipline afe replaced with anarchy as those
in his path drown in feelings of lo;uhlng and saV-..l.gery.
En:n the most rntiona[ of beings cannot resist the M WSBS S T W I A Ld
wrruption of Skarbrand'S madness. Fast friends and fimI Skltbr�nd 8 10 0 6 6 5 10 7(8) 9
allies lear at onc another with wild abandon. Craven and
.. alike claw ;lIld tear at their foes without
brave being.
regard for their own lives. Skarbrand runs rampant Skarbraud's a/lra of rage ch(Ulgcs tbe way both anllies
through the unending destruction, twin axes hacking fight, so tbm they I)/Irl tbemsefves lit each other with
and clt:aving their way through the maelstrom of blood mlrullessferocity.
and fire until there is no onc [eft to kill. His tonured
roars echo around the battlefield, wa,'es of pure rage SPECIAL RULES
infused with enough force to shatter buildings and Daemonjc; Large Target; Magic Res15tance (2);
pulwrise flesh. Terror; Hatred (All Enemies); Frenzy.

In all of history, there havc oc-cn none 10 serve the Lord Rage Embodied. Skarbrand cannot lose his frcnzy. In
of Skulls as completely as Skarbrand. I-Ie has taken addition, while Skarbrand is alh'c, all unils on the lable
mountains and mountains of skulls for the Blood God, (friendly and enemy) arc subject to the rules for b(llred.
and fiUed vast oceans with gore_ Despite h.is disfavour he
has led Khome's legions against the other Gods and Bellow of Endless Fury. This is a Suength 5 Breath
against monal kingdoms. He has sh.aken the foundations Weapon as described in Ihe: U"'arhammer rulebook.
of eternity with his Wf"J.th, :tnd left a tr.lil of slaughter
across existence, yel stili Khorne refuses 10 rescind his DAEMONICCIFTS
hated decree. Slaughter alld Carnage_ Each of these axes contains the
essence of a Greater Daemon. They grant Skarbr.lnd an
There is linle regret in Khorne's black heart and he extra attack (as shown in his profile). In addition, no
spares none for Skarbr.lnd, who in tortured exile serves amlOur saves arc allowed :Igainst wounds caused by
Ihe Lord of Skulls more comp[etely lhan ever. Skarbrand in close combat.

THE DAEMONIC LECiONS 51


KAI�OS FATEWEAVE� O�CLE OF TZEEI1TCH
TZEENTCH·S HAND. KEEPER OF THE DESTINY SCROLLS. MOCKINC WATCHER OF FATE
Kairos now sits at Tzcentch's right hand, stirring the
stygian depths of the Well as he whispers aloud
the secrets that only he can sec. Nine times nine tords of
Change transcribe thcse insights with quills drawn from
their own plumage and inked with 'P.l.ccllIch's blood,
Each seribe jealously guards the sc.."Crcts he hears - every
such facet of eternity is a powerful tool in the unending
intrigue and collusion of Tzeelllch's court, For his pan
Tzeentch cares not about the scheming of his minions,
for he knows aU that thc.."}' know. Each sc.."Cret transcribed
by a lord of Change is made a pan of Tzeentch fore\"Cr
and his understanding of eternity comes e\'er closer.

Kairos' blindness to the present makes him vulnerable to


physical attack - the furure does not reveal iL-.elf swiftly
enough to predict the to and fro of battle. Nt:\"Cnheless,
Kairos' unique vision allows him 10 stay onc step ahead
of adversaries, pitting various assailants against onc
anOther in plots that straddle the timestream. In the
arena of magic, Kairos is unstoppable, Ue kno�'S every
spell in existence; every sigil, sign and quirk of mystical
power. Such ability makes him 'P.l.ccntch s most fa\"Oure<1
'

agent. On the occasions Fateweaver leaves the


Impossible Fonress it is always in the service of a mOSt
dire task. be it the recovery of a magical artefact, the
crushing of an army, or some other terrible purpose of
T:.r..en
e tch·5 great ineffable scheming.

M WSBS S T W A ld
Even Tzeentch dares not enter thc Well of Eternity, the 8 1 0 5 5 5 I 9
vast recepticle of knowledge at the heart of the
Impossible Fortress. The Great Sorceror, mighty though Kalros Is {be mO$I vcrS(lllle IVlznrd III Kilrbammer.
he is, cannot be sure of survival within the inky currents capable ofcasting no less O){m 14 differem spells!
of infinity. Still thc wcn of Eternity holds great sway O\'cr
Tzeentch's mind. for it is the onc puzzlc he cannot solvc, MACIC
and the onc mystery he cannOt know - a chaUenge Each of Kairos' heads is an accomplished level 4 Wizard,
almost painful In its imenslty. It W"olS in the caust: of They do not roll randomly for spells, The left head may
undcrstanding that TI'..eentch hurled Kairos, a Lord of choose any four spells from the tores of life, Metal,
Change known as Fateweavcr to mortals, into the Light and '·Ieavens. The right head may choose any four
foreboding depths of the Well. While the Great Sorceror spells from the !.ores of Death, Beasts, Sh:ldow and Fire.
was not prepared to risk his own being in such a Both heads always know all the spells from the Daemon
venture, he had no such misgivings at risking one of his Lore of Tzecntch.
servants in such a fashion.
At the start of each Magic phase, decide which head
Since he clawed his way back from from the WeU after an Kairos will use. Ue may only cast spells known to that
eternity of being lost within its dcpths, Kairos can sce head during the phase. Kairos generates the l'o\\'er and
things that are hidden even to TZeelllch. I'!is right head Dispel dice for one Level 4 Wizard, not two.
sees possible futures as clear as day. No scheme is hidden
from its Sight and the infinite possibilities of tomorrow DAEMONIC CIFTS
crystalUse into irrefutable fdct. Kairos' left head sees the Tzeentch's Will; Daemonic Robes; 1\vin Ueads.
past without the petty colourations of pcrspccth'e and
bias. l'ast and future pulse through a body shrivelled and SPECIAL RULES
twisted by IL� passage through the Well. Valuable as this Daemonic; lerror; Large larget; Fly;
vision is, it comes with a heavy cost. Both of Kairos' flaming AUacks.
heads art: blind to the present; he cannot see time as it
passes - only events that are to come or whose time has Oracle of Eternity, By reading the strands of flue, Kaims
already 1:lpsed, can avoid haml. Ue has a 3+ Ward save.

52 THE DAEMONiC LEGIONS


KU'GATH plAGUEfATHE�
FETID BREWMASTER. PLAGUEWEAVER. ROTTING POXMAKER
Whilst other Great Unclean Ones work 10 spread Iht: M W S BS S T W 1 A Ld
plagues already alanl, Ku'galh, the Plaguefalhcr. is as Ku'gJth 4 -1 0 6 6 10 -1 -1 9
fascin:ucd by tht: breeding of new and vinllcnt lift: P,bnquin 4 3 0 3 3 1 3 6 7
as Nurglc himself. Ku'galh aims 10 onc day breed a
plague that can inf
ect the Gods themselves, As well (IS his physical brawn KU'gatb (ldds (I lethal
rat/ged attack 10 (llIy J)aem01IS ofChaos army,
The l'laguefathcr prides himself upon his dctachmt:nt -
after aU, what con(."t:rns could possibly encroach on this MAGIC
great work? So :J.bsorbed is he in his st.."3rch for Ihe Ku'gmh is a Level I W17.ard. Ht' always ust.'S the Daemon
perf(."'Ct plague. Ku'g:nh remains relati\'cly untroubled by tore of Nurgie.
the shifting balance of power within lht: Realm of Chaos,
yet this is nor to say that the Plagucfathcr does not play DAEMONIC GIFTS
his pan in the Great Game. Ku'gath's cxpcrimcnt5 are Nurgling Infestation; Slime Trail.
nothing without practical results and he is ever eager to
I(::'SI fresh creations on the battlefield. SPECIAL RULES
Daemonic; Terror; Large Target; Poisoned AUacks;
The l'lagucfather rides upon a massive palanquin Hatred (Dwarfs).
bcdeckl.'<I with alchemical paraphernalia: vials full of
seething powder, blo:ucd flasks of indescribable liquid Necrotic Missiles. Ku'gath hurls plague.ridden
and hessian sacks stuffed to bursting with Nurglings Nurgllngs at the enemy, They can be thrown even if
specially bred to be vessels of the Plagucf:llher's current KU'gath has moved, but arc otherwise treatcd as a Stone
im'entory of poxes. 'l11is great bulk is supported by a Thrower shot with the following profile:
carpet of straining Nurg!ings, and Ku'gath is aUt!nded on
by countless others, all bred from the Plaguefather's pox Range Strength Dama
ge Special
vats. In battle, Ku'gath hurls his Nurglings intO enemy 24ft Wounds on 2+ I N o armour saves
ranks. The daemons burst on impact, drenching the
target with disease-ridden £luids. Ku'gath watches keenly In the t-"Vcnt of a misfire, Ku'gath has accidemally
as each Nurgling's pox take;;:s effect. Should the squashed the Nurgllng and the shot has no l:ffccl.
subsequent plague achieve Ku'gath's expectation, he
gurgles as delightedly as a proud father, If the results do
not meet with approvnl, Ku'gath immediately brews a
rcAm:d vcrsion of the plaguc, dunks a fresh Nurgling
into the mixture, and lets £ly once again,

or :111 Nurgle's Daemons, KU'gath is the mOst willing to


enter the physical realm as his quest for newer and more
efficacious plague.reagents knows no boundaries. A few
drops of mortal blood can turn a quiescent pox into a
r.1ging epidemic. Ku'gath has discovered Ihat ground
Skaven bladder, for example, increases the virulence
of Red Pox a hundredfold, Thus, in the cause of
experimentation, Ku'g:uh makes a poinl of acquiring
fresh spedmens whenever he enters the mortal worlds,
Indeed, the Plagucfather keeps a variety of SJ)I.:cime;;:ns,
mortal and Daemon, caged in a dank chamber among
the sagging rafters of Nurglc's decaying mansion, so that
he alwJ.YS has suitable ingredients 10 hand.

It is during forays into the mortal world that Ku'gath has


cncountered the onc race that has penetrated his
scientific detachment to kindle his rage - the Dwarfs,
On a professional level, the Plaguefather hatt-os the stocky
creatures for their unwillingness to succumb to disease;
on a personal level, he is embittered by his defeat al
KarJ.7.·a·Karak. Either wJ.y. there is no doubt in Ku'gath's
mind as to the first test subjects when his perfect plague
Is prepared,

THE DAEMONIC LECIONS 53


SKULLTAKE�
KHORNE'S CHAMPION, BLOODED WANDERER. SLAYER OF KINGS
U' zhul, the SkuUlakcr, is the 11100d God's immonal i as feared in the nlOnal realms as he is n
Skulhaker s i the
champion, the strongest of all Khomc's Uloodlcncrs. couns of the Dark Gods. U'zuhl is drawn by tales of
\I:'hcn nOI campaigning, Skulltakcr roams the Realm of martial prowess and rumour of mighty combamnts.
Chaos lit will, alOp his mighty Juggernaut, KUhl'tyran. He History is littered with accounts of his appear.mee before
appears before fortress and stronghold. bellowing the gatt-"S ofOretonnian castles, northland encampments,
challenge after challenge al the greatest wamor wilhin Ogre feasthaUs, Khemrian Nt.-cropolises and Dwarf
until onc of their number is foolish enough 10 meet him holds, demanding that a challenger be sent forth to face
in single combat. When a foe emerges, Skulltakcr him. Such encounters never cnd wdl for mort'als.
dismounts from his IOY;11 steed, salutes the enemy with Indeed, in all the legends surrounding the SkuUlaker
uprurncd blade and charges for
w .rd
.... 10 claim another there is only one a(.'CQunt that tells of anything other
skull i n the name of the Blood God. than victory for Khome's Champion. In the legends of
the Empire, Skulltaker battles Sigmar in the Worlds Edge
Such duels arc brief and bloody, for Skulhakcr is swifter Mountains, but earns nought but defeat from the man·
than the lasl beat of a shancrcd hean and knows C\'cry God. Skulltaker still bears the SCllr he earned that day,
weakness of C\'cry enemy. Skulhakcr does not slay his and he takes gre:1I pleasure in repaying the debt on
foes outright, but shallcrs their limbs. leaving them Sigmar's inheritors at every opportunity.
helpless. SkulJraker's clawed grasp settles upon his fallen
opponent's head. magical lire goutS from his fingertips,
searing away skin and sinew until pale oone is laid bare.
Skulltaker bn.''aks the naked skull free of its spine and
losses it into a coarse woven sack filled with trophies
from previous victims. Ue then bellows his challenges at
the fortress once more, striking down :lny further
champions that emerge until no others present
themselves or boredom sets in. Mounting Kuhl'tyr.tn
once more, Skulllaker departs in search of fresh foes. Over the millennia, Skulltaker'S collection of trophies
has lx..'Come so massive as to be beyond counting. Whilst
Skulhaker collects trophies from all his victims, it is only
those of mighty individuals he truly cherishes, for with
the taking of the skuU hI;! inherits a portion of Ihe
enemy's strength. Uc hook... his most pri
zed skulls,
meml;!ntocs of dose fought and satisfactory battles all,
ontO his cloak, All others he sets upon thc parapet of
Khornc's br.tss citadel to wal'ch the approaches to tht!
Blood God's lair. So it is that a Daemon that began
existence as a 13100dlcttcr has Ix.'<:ome something to
command tJ1C respect of the Dark Gods themsd\'es.

M WSBS S T W 1 A Ld
SkuJltakeT 4 9 0 6 4 2 9 4 8

SkllllUlker is death incarllate to Imemy characters.

SPECIAL RULES
Daemonic; KiJJing llIow; Hatred (all encmies);
.'aming Attacks

Skul.ls for the Skull Throne! Skulhakcr must alv.r.tys


issue :I challenge, or accept a challenge if onc is offered.
In a challenge, Skulltaker's Killing Blow will take
dfect on a dice roll of5+, r.uher than 6+ and can aff'(.'a
creatures of all sizes.

DAEMONIC GIFTS
Cloak of Skulls. The protection offered by ths
i cloak
grants Skulltaker a 3+ Scaly Skin save and Magic
Resistance (2).

51 THE DAEMONIC LEGIONS


THE BLUE SCRIBES OF TZEErtTCH
AZURE ARCANOLOGISTS, WANDERING WIZARDKIN, TZEENTCH'S OUAESTORS
Some say there was a time when 1'"l!cenlch was the M WSBS S T W I A Ll
greatest of all the Chaos Gods, and hl: ruled his brethren The Blue Scribes I J 0 J J J 2 J 7
through his sorccrous might. In time. the other Gods
deposed the Great Sorccror in a mighty battle :md cast P'tarix, Xif'.lt'p and their Disc arc represented by one
him from his perch amid Ihe Endless Mountains. combined profile :IS shown above. They have Unit
The resuhing impact shattered mighty Tzeenlch into {en Strength 3.
thousand pieccs. These shards of God-sruff were nung
across infinity and the might of the Great Sorccror was SPECIAL RULES
fOft."vcr diminished. Daemonlc; Fly; Flaming Attacks.

These events (ann the binh of magic in many legends. Energy Syphon. P'tarix can steal a ponion of the power
Each shard ofT-.leenlch shifted foml to become a spell or enemies use to cast spells. Whenever an enemy
incantation. These quickly multiplied throughout mortal successfully casts a spell (including Bound Spells, ete)
minds and so spread throughout eternity. 'lnough each the Daemons of Chaos player may put a dice to onc side.
was 100 smaU IO retain any o{T".r.ccntch's personality, the Any dice collected in this way arc added to his pool of
Great Sorccror slowly became awJ.rc of these fr:lgments Power dice in the nexl friendly Magic phase.
and resolved to reclaim them.
SeroUs of Sorcery. Xlr'olt'p can cast one s�1l from one of
To this end, 'r".recntch created (Wo Daemons, I" t:trix and the eight Lores in the W,lrhammer rulebook during each
Xira['p, tasked with learning every spell in existence. of his own Magic phases. The COntrolling player may
Though Blue Horrors In ramI and surly personality, the choose which Lore the spell s
i to be cast from, but must
quest required these Blue Scribes 10 be more self·aware randomly detennine which spell is cast. If there is no
than others of their kind. Ever c.1rcful of betrayal, viable target or the controlling player chooses not to cast
T".t:eentch bestowed Ihis imelligencc with care. p'tarix the spell that has been rolled, Xirnt'p does not cast a spell
can transcribe the magical syllablc:s of any s�U 10 that lurn. Spells Colst by Xirat"p are treated as Bound
parchment, but cannot read. Xlrat'p can read his Spells with a jXlwer level equal to their casting value.
brother's scribblings, but cannot understand them.
Judging his work to be good, the Great Sorccror sent his
newest creations out into existencc. and bade them nOI
to rerum until their quest was complele.

The iJlue Scribes ride their Disc of Tzccntch through


realms eternal and monal, squabbling as they seek lost
fragments of Iheir God 10 bind {hem wtlh parchmenl and
ink. p'tarix scrawls frantically with a quill crafted from a
Lord of Change's pinfeather. Xir:u'p reads the wrinen
words to check for mistllkes; in so doing u nleashing the
power bound within on any unfonunate enough 10 be
nearby. Though nOl combatants in the truest sense, the
Blue Scribes' mission often draws them to battlefields,
where the most destructi\'e and powerful magics are
used. If threatent."u, Xirat p slarts reading at random
'

from the accumulated scrolls, trusting 10 the hand of


fate, his master, 10 guide him to the correct scroU for
each occasion. This can have quite spectacular and
biZarre results, with a foe as like ly to be struck by multi·
coloured lightning as he is to be drenched by his own
pcrsonal lhunderslOrm or transmuted to solid gold.

In truth the Blue Scribes can nt.-vcr complete their task,


for magic has multiplied in the service of mortals. This is
well for Xirat'p and p'larix and for existence itself.
Should the Blue Scribes complete their task, Tzccntch
would swallow them, reuniting the lost fragments of his
being and absorbing the extra power bom along the "'ay.
It is doubtful that any creature, monal or daemon,
would survive such a renewal. . .

THE DAEMONIC LECIONS 55


THE CHAnGELInG
PERPLEXINC PRANKSTER. DECEIVINC HORROR. TZEENTCH'S TRICKSTER
The Changding personiflcs the pan ofTZcentch's psyche armIes t'O rctrleve the lost treasures. So did Slaanesh and
Ihat Is the meddler, the deceiver, the trickster. He can Nurgle come to blows, the former bcllc::ving the latter 10
lake the (onn of other beings. from the tiniest of insects be a thief, and the latter convincc..-d the former had
10 the most massive of Greater Daemons. enginc..'Crcd a pretexl for invasion. The Clmngeling was
None, save perhaps Tzccnich himself, know Ihe :Ilready elsewhere; slealing Collars of Khome from Flesh
cling's true (ann, for he goes L"OWled and cloaked
Chang I-Iounds and melting them down to create brass dioramas
when in his own shape - perhaps l."\."Cn the Changcling of the Blood God's greatest defeals.
himscLf has forgonen il. NO! only can the Changcling
mirror the foml of another, he can adopt mannerisms So has dIe Changcling passed through eternity, sowing
and personalities in SO flawless a fashion that even the mischief a(;fOSS reality, It was hc who cut away Slaanesh's
Dark Gods can be deceived. In all ofcreation there is only hair while the Dark Prince slept, and from it \\'Ovc the
onc entity that the Challgding cannOt duplicate: the cloak that Tzeentch presented to the mortal champion
Great God Tzccnich himself. The Grand Schemer will nOl Egrimm Van Horstmann. 1I was the Changcling who
suffer any being to steal his identity, t!W!1l for a moment. scah::d the doors of Khome's citadel while he was away
campaigning, forcing Ihe Blood God to shaller his own
Mischievous by narnrc, and affiiclCd with a low tolerance proud gates when he rcturm:,-d. T'.r.centch's brother Gods
for boredom, Ihe Changcling exislS 10 play malicious long to destroy the Changcling, for his handiwork is as
lricks upon aU aboul him, On onc such occasion, laking plain as day on(;e the dc:.'Ccption is (;omplete, yCt
Ihe shape of a Oaemonelle, he stole Ihe apples of somehow he always evadcs l:aprure,
knowledge from Slaanesh's palace, On Ihe edge of the
Dark l'rin(;c'.!i territory hc Ihcn assullled Ihe form of a Only a handful of the Change1ing's advcl1[urcs are carried
I'laguebearcr and slipped inlO Nurgle's garden, only to out al TZcentch':; dirc(;tlon. The Great Schemer is content
grow tired ofthe game and abandon the apples w rot and to let the Changding roam wild throughout eternity,
fester amidst Ihe de(;aying fronds. When Slaanesh causing havoc where he may. Each meddling opens up
discovered the Iheft, he flew into :I mge and sent his more possibilities in the Gre:ll Game, and Tzeentch
W:ltcht.'S with amusement as the Changeling weavcs his
unc:.'\'en tapestry of disruplion.

That so many of his pranks ha\'t: Gluscd terrible wars is of


no concern 10 the Changeling. l-le loves the discord of
(;onflio, for it breeds opponunity 10 deceive and dismay
like nothing cll!iC. I·lis enjoyment begins even before
amlics clash: impersonating messcngers and gencrolls to
disrupt strategy whcrever possible. When battk begins,
the Ch:lngciing is to be found where the fighting is
thickest, :!.dopting the shape and skill of the most
powerful foe, pounding the enemy to pieces with
maliciOUS enthusiasm.

M WSBS 5 T W 1 A L:!.
The Chaogcliog 4 3 0 3 3 1 ,,
3-,-
1 --,
'-.-
'

Tbe Cballgelirlg's shape-shifting cafl protect his


accompaflylflg Imit from the attefltlollS of powerflll
characters mul m07lsters.

SPECIAL RULES
O:tcmonicj "'aming Altacks.

Formless Horror. AI the Sla" of each Combat phase, the


Changciing may choose an enemy model in base contao
and 'swap' any or all of his \l;/eapon SkiU, Strength,
lbughncss, Iniriati\'t: and Attacks values wilh those of the
chosen foe: until the cnd of that Comb3t phase,

56 THE D....EMONIC UGIONS


nU�GLE'S TALLgmAn
THE MAGGOT KING. PLAGUED PANJANDRUM. RECKONER OF MORTALITY
Epidcrnius is Nurgle's chosen Tallyman, onc of the seven
Proctors of Pestilence and the cat:llogucr of all the
Plaguclord's diseases. Epidemius' task is :In unending
onc, and it generates a great deal of papen.vork, so he
ridL'S a palanquin 10 share the burden - and to more
easily force a path through Nurglc's hOrdL'S. lwo dozen
Nurgling:> attend the Tallyman's every m:.-ed, providing
the pan.:hmcnl. operating the death's head abacus,
excreting the ink for the quill pens and c\'cn defending
Epidcmius from harm should foolish enemy venture
100 close.

Epldcmlus bf(X)ks no idleness or distraction from his


helpers who, unlike other Nurglings, remain deathly
silent lest tht!}' disturb their master from his task and
thus roust: his ire. Like Nurglc, Epidcmius abhors
anything that distracts from the serious mallers of Life
and dL'ath. The only sounds that can be heard are the
gooey shumings as Nurglings heave the palanquin
forwards, and the r
i ritable scratching of the T.1.IIyman's
qultl as he seeks to keep his records up to date.

As he shuffics along his W'J.Y, Epidemius surveys the thrift


and splendour of Nurgie's creations from his lofty perch,
making note of casualties and infection r:l.tes as well as
secondary symptoms such as unusual colourations
and odours. This infonnation, properly collated and
distillL-d, is of incredible value 10 Father Nurgle in
brewing up his next batch of awful unguents. It must be
rt.'Corded with absolute precision and in a timely fashion
to be of any use.

Epidemius' path through the monal and eternal realms


l Epidemills
Pdlnqllin
---
M WSBS S
4
4
5
3
0
0
4
3
T W
6
3
2
1
I A Ld
J 3 S
3 6 7
is an unpredictable one, for he goes where the spoor of
plague carries him. Ue is busiest of all when Nurgle's Epfdemfus can draw power from tbe sOllls of plague
power Is strong, for the might of the f>l:_guclord is victims alld cbamtel It to make bls polsolled attacks
inextricably linked to the ebb and flow of disease. and Nllrgle spells more e/fectifJe.
Campaigning armies, with the poor hygiene and
unmentionable diseases that entails, offer a glut of work SPECIAL RULES
for thc Tallyman, but also present rare opponunities for DaeQlonic; Regeneration; Poisoned Al1acks.
more unusual studies.
The Tally of Pestilence. Whilst I:pidemius is alive, keep
Of greatest interest to Epidemius are infections and a C::OUIll of all unsaved wounds caused by Nurgte
fevered behaviOUrs afflicting detemlined or ambitious Daemons (from both sides). AI the slan of each of your
souls. Nurgle's cankerous plagues do not merely infest turns, consult the table below to dClemline the effect of
tht: phySical form, they also run virulently rampant the Tally of l>cstilence. Note that these effects are
throughout a being's soul, destroying his sense of self cumulativc and affect both sides.
and moral direction as thoroughly as they do his ixKIy.
Observing this dedine s
i a rare privilege. A skilled Wounds Effect
obsco'er - and there arc none more skilled than the vile 0-7 No effcct
Epidemius - can read this flaked and crumbled trail of 8-" All poisoned attacks will now automatically
soul sruff as it depans the mortal coil, gleaning all wound on a "+, rather than a 6.
manner of knowledge and adding a ponion of the Spells from the Daemon Lore of Nurgie
spirit's strength 10 his. Ni an offer of thanks, Epidemius' receive a + 2 bonus to cast.
entouragc strike bells and gongs when such a soul finally 22-28 Epidemius now regenerates on a SCOfC of 3+.
succumbs, ushering the spirit intO Nurglc's paternal and 29+ Spells from the Daemon lore of Nurgle
welcoming embrace. receive an :l.dditional + 3 bonus to Casl.

THE DAEMONIC LECIONS 51


THE mASQUE Of SLAAnESH
ETERNAL DANCER. ACCURSED MAIDEN. DARKlING DECEIVER
So has the Masque been doomed ever since. She dances
across the mortal and immOrlal pbnl-os to music only she
can hear, never able to rest. She is dmwn to places of
sensory excess and is wont to appear before the high
table at grc.u feasts, or during the closing act of a great
opera. Her golden mask nlckers and changes as her
dance progresses, taking the g
uise of the characters shc
portrays. Such is the power of the Mas<lue's curse that all
nearby are drawn into her unholy pageant. Eternal
D'lemon or mOrlal man, all play their parts in her fluid
'
paOlomime as !lawlessly as if they had ]x:(::n rehearsing
for the moment all their Jives.

The dance's tempo changes as the story of Slaanesh


progresses. In the Dance of Dreaming, where the
slumbering prince wJ.its to be born, the Masque and her
chorus drift in sedentary and langUid movements.
Conversely, the Pageant of Pain, re-enacting one of
Slaanesh's great victories over Khorne, is a tableau of
spasmooic movements that ends with the entranced cast
tearing at each other's thro.lIs and eyes. Not aU the
dances are from the past- they are drawn from all points
in time. llle power of the Masque's curse allows her to
recreate events }'Ct IO come, from the caging of l.oec and
the purging with Rrc of Nurglc's garden, all the way up
to the legendary Rhan'k'adanra, the final battle and
tWilight of the Gods. Any who survive these
manifestations have only the scanleSI memories of what
truly occurred. They sce only the ruin and death around
them, and feel only the bone.weary agony of a body
pushed beyond its limits. Meanwhile and elsewhere, the
Masque dances on. .

The Masquc was once the most favoured of all the M WSBS S T W I A Ld
OacmonCtlCs. She danced for the joy of performance The Masque 10 7 0 4 3 2 7 5 8
and ,>vovc cnrJ.pluring displays so dazzling Ihat thl..-y
could strike even immortal Gods silent with awe. 11.w Masque ofSla{mesh Is all excellenl {lisM/pllon unit,
Yet the Masque was undone when Sl:aanesh suffered his capable o
f f
ragmentltlg your opponent's battle line.
mOSt Icrriblc loss in the Great Game, manoeuvred by
Tzccntch into a war with Khornc and Nurglc that he SPECIAL RULES
could not hope 10 win. DaemonJc; Armour Piercing: May not join units,

Thinking 10 ease his mind :md iUs, tht: Masque danced Unnatural Re.nex-es, The Masque has a 3+ Ward sa\'t!.
for her dark lord, yet Slaancsh was angry at his defeat
and his proud hean filled with the acrid pain of The Eternal Dance. At the Slart of each of the
humil.iation. As he ....'alched the OacmoncTle dance he controlling player's Magic phases, the MaS<lue must
saw only a barbed jest, a subtle mockery aimed al his choose one dance 10 perfoml. These abilities target one
wounded pride. The Oark Prince flew into a rage. He laid enemy unit (whi(;h may be in (;ombat), have a r:lngc of
a curse upon the Masque, condemning her 10 dance 12" and do not require line of sight.
throughout eternity against her will, unable to rest her
limbs or take the merest pause to savour other 11le Dance of Dreaming. The target unit reduces its
expericnct:l!. Her dances \\!ould now speak in testamcnt Leadership by D3 (to a minimum of 2) until the end
of Slaanesh's glory, evcry motion a stylised rendition of of Ihe next pla)'t!r turn,
onc of the Dark Prince's great victories. I"lis ire spcnl,
Slaancsh turned his back upon the Masque and retired to Chanson of Caging. The larget unit reduces its ,I,.1ove
his inner chambers, where the lOuch of his handmaidens value by D3 (m a minimum of 1) until the end of we
could perhaps tempofl
l rily heal his great hurt, next player rum,

58 THE DAEMONIC LEGIONS


KA�nAK. HounD Of VEnGEAnCE
ENDLESS HUNTER. TALON OFTHE SKULL THRONE. BLOODED SLAYER
Karanak is the three·headed Flesh Hound that prowls
Khornc's grand throne room. He never sleeps - like the
Blood God's vengeance Karanak is ever W'J.tchful.
Hc searches eyery shadow for intruders and Interlopers
or else gnaws on bones discarded from the Skull Throne
or stalks Bloodlcttcrs and !'unes through the V'J.uiled
hall. As the physical manifestation of Khornc"s
vengeance, Karanak Is Khome's c.hosen hunter, the
Daemon the Blood God unleashes to search OUI those
who have transgressed his warrior creed, or ha\'c offcn:u
insuh 10 his colossal pride. It is a choice well made. for
K.1ranak is ruthless and Implacable, able 10 follow the
blood seem of a quarry across all of space and time in
service to his vengeful master.

The hunt begins as Karanak's three snouts taste the air


for a trace of his prey. 1·1e pat."es to and fro, growling and
snarling as each head in turn savours a portion of the
scent. Each can track Karanak's quarry In a different
fashion. The first head can follow the trail through space
- c:tn trace the victim over plain, forest. mountain, and
other environments tOO bi
zarre to describe. The second
can foUow the scent through lime, back into Ihe past 10
the I'ery creation of everything that is, or forward to the
cnd of the universe. The final head tr.lcks the quarry
through his own thoughts, pursuing through
dreamscapes and delusions. Of the three heads it is the
1:lst which is most dangerous, for the first two can be
fooled by those with the wit to do SO, but only the insane
C"dn run beyond the trdct: of their own mind.

With the ooour of his victim thick in his noslrils, Kar.mak


Ix.,&ins to run, slowly :,t first and then faster as the prey M WSBS S T W I A Ll
grows closer and the blood scent grows stronger. 8 5 0 5 4 2 4 4 7
l.eagues untold fall away beneath his clawed feet.
Karanak's bestial howls echo through Ihe void, drawing Karallak bunts /be Blood God's cbosen prey with
other Flesh Hounds 10 his presence, all eager for the !erciolls skfll - be Is tin (!.\'Celletlf assassin
feast. The bestial chorus of Kar.mak·s hunl has long since
Ix.-come known as harbinger of dire fales, nOI only in the SPECIAL RULES
Realm of Chaos, but in the kingdoms of Ihe Empire and Daemonic; Magic Resistance (3):
]jrelonnia, and a thousand others besides. When mortal Hatred (all Enemies).
men hear that howl they lock their doors, bar their gates
and pray that this t.'Vi1 fale Is meant for another. PackJeader. Karanak is a unit champion, as described in
the Warhammcr rulebook.
By the time Karanak reaches his prey len score or more
Olher Flesh Hounds follow Ihe lrail alongside him, each Prey of the Blood God. At the stan of the game, before
dril'cn 10 snarling madness by the glory of the hunt. deployment. nominate onc charactt:r in lhe enemy anny
None can stand against such maddened ferocity. - this is the quarry of Khornc that Karanak has come to
Within momt:nts of arrival KarJ.nak roars his victory and claim. Kar-.lIlak receives a re·roll on rolls 10 hil and to
departs once more, the tattered corpse of his victim wound the chosen character.
clasped light betwt!cn hiS Jaws. The skull of the quarry
goes 10 Khorne, as token of his will obeyed.
The remainder of the corpse - blood, flesh and bonc
alike - is Karanak's 10 nest amongst and feasl upon. For
days arterward the sound of breaking bones echoes
about the Skull Throne as the three-headed hound
devours the last of his prize.

THE DAEMONIC LECIONS 59


DAEmOniC mAGIC
Monal wizards must be born with a talent for the foe with all manner of ghastly pcstilences, or weaken
manipulating the chaos energy of the winds of magic. the enemy and make them more vulnerable to disease.
Those who are not consumed by their blrthriglll spend a Nurglesque magk leaves nothing in its wake save
lifetime relining their skill and broadening their liquefying corpst:s and the buzzing of thousands of thick
understanding. learning greater control and ever more bl:lck nies that grow fat on the putrefaction.
powerful expressions of their gift. 3y contrast. Daemons
are timeless and unchanging. A Daemon's skills - indeed Slaanesh is as intrigued by the art of magic as he is with
ils entire being are fbl:(.-d at tht: moment of c.reation.
- any olher route 10 jX)Wer. Though he lacks Tzeentch's
They cannot grow and develop as monals can. Those inn::lIe ability 10 read and cOlurol the now of energy, Ihe
Daemons steeped in the mysteries of magic were created Dark I'rince is forever trying to better his mystical skills.
with that knowledge, and it rarely grows or diminishes. Such pursuits are ftuUe, for each of the Dark Gods is
The only wJ.y for a Daemon's mastery of magic to trapped in a predestined role just as their Daemons art�,
improve s i through a gif
t from its God. As each Daemon but the same obsessive nature from which Slaancsh
is an expression of the Dark Gods' own being, for onc draws his power also drives him onwoltds. TIle only
Daemon to be empowt:rt:d, another is diminished. defence against Slaaneshi magic is a strong will, for it
plays upon senses, tempting mind and body with
Oral! Daemons, the mOSt talented mystics arc those loyal deceptive and damning pleasures or bestowing
10 Tz(.-cntch, the Great Sorceror. T.c..-cntch·s followers
... experiences so extreme that th(.1' kill .
han� the broadest knOWledge of magic's applications.
The most favoured lords of Change are said to know Khorne does not employ sorcery. The Lord of Skulls
many of tht: thousands of spells in existence. abhors Ihe prJ.clice of spcllcraftlng, deeming it 10 be the
l'zeentchian magic is wild and destructive, Specialising in tool of weaklings and cowards. Some heretical scholars
warping bursts of coloured Daemonfirc, though it also have poslulated that Khorne'S delestation of the
has a subtler side, as befits the Great Schemer. Many mysteries rises from immense pride: the Blood God does
Daemons of Tzeentch use their magical skills to glean not sulTer himsclfw be: anything other than the suprt:me
additional power from the winds of magic or even power in any fidd of endeavour. This is not to say that
manipulate the minds of enemy wizards. Khorne shuns magic entirely; lust its connections to
Ihose who would win victory through the manipulation
Few of Nurgle's Daemons possess the same magical of energies rather than through the righu:ous pounding
abilities as their T'l..t:entchian rivals, for the Plaguclord of blade upon flesh. Khome is master of binding runes
views magic as a means to ::111 cnd, and not Ihe end itself. of d'Struetion
(. and pain into swords, axes, shields and
NonClhcless, Nurgle has enthUSiastically embraced arnlOur. lb Khornc this is magic's sole honourable
sorcery as one of many carriers for his mullilude of function: 10 make his champions ever stronger, and to
discas(."S. The spt:lIs used by Daemons of Nurgle amici spill ever more blood for the Ulood God.

60 THE DAEMONIC L[GIONS


THE DAEmon LO� Of TZEEIlTCH
Tzeel/tcb Daemons roll a D6 to randomly generate a spellfrom this chart. A DaemOIl can
swap one spellfor Flickering Fire of Tzeentch if he does not generate it randomly.

D6 Sp,1I
1 Flickering Fire of Tzeentch . . . . . . . . . . . . 4+
2 Boon of Tzccntch . . . . . . . . . . . . . . . . . . . 3+
3 Glean Magic . . . . . . . . . . . . . . . . . • . . . . . 7+
4 Gift of Chaos . . . . . . . . . . . . • . . . . • . . . . . 9+
5 Boh of Change . . . . . . . . . . . . . . . . . . . . . 12+
6 Tzeentch's Fires(Orm . . . . . . . . . . . . . . . . 13+

FLICKERING FIRE OF TZEENTCH TZEENTCH"S FIRESTORM 13+


A roiling tftle of Iridescent ellergy flows from the Scarlet flame I,,"ccs from tbe hallds of tbe clISler,
casler's blind, enveloping the target wltb (l burst of ellvelolHllg his enemy with tbeflres of transformation.
/lIaglcal/lame.
This is a magic missile with a range of 24", causing 206
This is a magic missile wilh a range of ]8", causing 06+ I Strength 5 hils. After any Panic testS arc taken, a Pink
SIn::nglh 1)6+] hits. t-iorror is created for every 3 unsavl.xl wounds caused,
fomling a new unit within 3" of the target unit - or the
BOON OF TZEENTCH unit's position ifit is now dead or has ncd. This new unit
1be daemo1l reaches illto the winds of magic, using (I may nOt be placed in impassable terrain or within I" of
portio" of his boarded power to trammel at/(/itional an enemy unit. Any new models that cannot Ix: placed
arcanc energies to his will. are lost. If you have insufficient Pink I·torror models,
then excess casualties arc nOI transformed. This new unit
The C:lster may imm�diately gain 03+ I Power dice - is worth 50 Victory points.
mher Wizards may not use these dice.

GLEAN MAGIC 7+ PINK HORRORS AND MAGIC


With the masterful skjll of all accomplished A unit of Pink t-iorrors s
i considered 10 be a Single
Cbangebrillger, the caster reaches deep Into the milld of Wl7.:atd with its own magic le.d. The unit"s magic Il.-vcl
his wlkllowillg adversary, searching for sorcerous (and thus the power/dispel dice il gencr.III.'S and the
knowledge tbat call be lurned to Tzeelllcb's spells il knows) are delermined at the stan of each
m(mlptllatlve will. Magic phase and are dctemlined by its size. The more
Pink Horrors thcre are in the unit, the greatcr the
This spell may be cast on a single enemy Wizard visible unit·s magic level and the more spells It knows. This is
10 the caster. The caster may immediately cast onc of the shown in the table below.
target's spells as if it were his own - the spdl is
automatically cast at its basic casting value. Note that Unit slloe U:,,'e1 Spell
spells that summon new unit.'; cannOt be cast in Ihis way. 5 or less 0 None
6-15 1 Flickcring Fire of T7.centch
GIFT OF CHAOS 16-25 2 Gif! of Chaos
With a bnltal clIckie, the CllSler ,mlellShes Ihepower of 26-35 , !loll of Change
ch(mge, wlIrpl'lg thefve's minds lInd bodies. ,6+ 4 Tzl.--cntch·s Firestorm

If successfully cast, each enemy unit (e\'en those in Eg. a 30 strong unit of Pink IlorrOI"!l would be a Lcvel
close combat) within 12" of the casler suITers D6 3 Wh:ard and would know !loit of Change, Gift of
Strength 06 hitS, distributed as for shooting. Roll Chaos and the Flickcring Fire ofTzcentch.
scpcrately for the Strength and number of hits for
each unit hit. ea!;h time a spell is cast, nominate one Pink Ilorror in
the unit as the caster for the purpoSC!>i of line of sight.
BOLT OF CHANGE 12+ rJ.nge, etc.
1bc casterfocllsses his /JOUlCr '1110 " sl"gle deveslating
bo/l of e,IC,-gy. Upoll slrlklng the foe, lhese maglcs If a IlolTOr unit sustains casualties during the game, itS
provoke ullbrl(l/e(1 ","laliOlI, redt/elI/g lhe victim to all i the
sW: will diminish and itS magic IC\�I may drop n
IIllstable (IIulfleshy 800. nt!Xl phase. In the l."\-enr of a Ilorror unit rolling a
miScast, do not roll on the MiSCast t:lbl.e. Instead, me unit
This is a magic missile with a range of 18�, Inflicting 206 suffen D6 wollnds ....ith no sa'·d of any.klnd allowed.
Strength 06+4 hits. \

THE DAEMONIC LECIONS 61


THE DAEmon lO� Of nU�GlE
Nurgle Daemons roll a D6 to randomly generate a spellfrom Ibis charl. A Daemon can swap
one spellfor Miasma of Pestilence if be does not generate ;e randomly.

D6 Spoil Cming V�luc


1 Miasma of l)cstilence . . . . . . . . . . . . . . . . . 3+
2 Stream of Corruption . . . . . . . . . . . . . . . . 6 +
3 I)it of Slime . . . 7+
4 Rancid VisitalOn . . . . . . . . . . . . . . . . 8+
5 Shrivelling Pox . . . . . . . . . . 9+
6 Plague Win d . . . . . . . . . . . . . . . 13+

MIASMA OF PESTILENCE PIT OF SLIME 7+


A gbasrfy o<IOllr ell/uses the caster, a bowel-loosening The {"amtm/olls of the /Jae11l011 Opell up a dlsgllstlng
smell tbat leaves bls enemy's fm/(Irds I" turmQII. pit of slime beneath tbe feel of his cbosen foe,
elltmpping their limhs in clo)'i/lg p"tresamce.
Until the stan oflne castcr'� next Magic phase, all enemy
m<xlcls in base comae! with the C'olSlcr n.-ducc their WS. This spell may be cast on a single enemy unit wil.hin 24"
S, T, I and A to 1 . of the caster. If suceessful[y caSt, the target must pass a
Strength test (using the lowest Strength if there is more
STREAM OF CORRUPTION than onc \lalue in the unit) or it may nO! mO\'e or shoot
The daemon spews forth (I 1/oxlOlls stream of disease until the fol[o\.\;ng friendly Magic phasc.
mut/lfIb Ibm chokes and suffocates bls foes.
RANCID VISITATION
This is a breath weapon attack and may not be used in The enemy are seized ill (be throes ofa terrible aj]llctlon
combat. Any models that arc hit mUSt take a 'lbughness tbt'l b{(lckellS theirflesh alld (IIrIlS their organs 10 rot.
test or suffer a wound with no amlour savcs allowed.
This is a magic missile with a range of 24". Rancid
Visitation causes D6 Strength 5 hits. The target must then
imnH.:diatcly pass a 1bughness test (using the lowest
Toughness if lherc is more than onc \lalue in the unit) or
suffer a further D6 Strength 5 hits. This continues until
the target is destroyed or passes a 1bughnes.s test.

SHRIVELLING POX
Muller/llg a unboly cbtmt ill a bligbtCl1 tOllgue, the
/Jacmon calls down poxed bless/ngs 011 " cbosell foe.

This spell can be cast on a single enemy model within


24" that is visible 10 the caster. The target must pass a
Toughness test or suffer D6 wounds. No armour S'lVes
are allowed against the effects of the Shrivelling Pox.

PLACUE WIND 13+


A swlrlillg maelstrom ofmaggots, bile alld bllgbl-rlddCtI
flllld eats away at skill. flesh mul SOIl/.

This spell may be cast on a single enemy unit within 18"


of the caster. Every model in the unit must pass a
Toughness leSt or suffer a wound with no armour saves
allowed. After any I':mic tests arc taken, a Nurgling base
is crc.lIed for every 3 unsaved wounds caused. forming a
new unit within 3" of the target unit - or the unifs
position if it is now dead or has ned. 111is new unit may
nOt be placl.-d in impassable tcrrain or within )" of an
enemy unit. Any new models lhat cannQ[ be placed are

lost. If you havc insufficient Nurgling models, then


excess casualties arc not transformed. This n(.'W unit s
i
worth 50 Victory points.

62 THE DAEMON[C LEC[ONS


THE DAEmon LOR,.E Of SLAAnESH
Siaall€sh Daemons roll Cl D6 to randomly generate Cl spellfrom this chart. A J)(lemon can
swap one spellfor Acquiescence if be does not generate it randomly.

D6 Spoil uS1iog Vlluc


1 Acquiescence. . . . . . . . . . . . . . . . . 5+
2 Cacophonic Caress . . . . . . . . . . . . . . 6+
3 Succour of Chaos . . . . . . . . . 7+
4 Slicing Shards of Slaanesh . . . 7+
5 Pavane of Slaanesh . . . 8+
6 Phantasmagoria . . . . . . . JO+

ACQUIESCENCE PHANTASMAGORIA
Witb {In almost lack(ulalslcalg(!Sitlre, theDaemon engulfs Witb {l complex sign, {be Daemon summolls illusory
its foe wltb a haze of brol...'l!fl dreams and Imattaillable creatures wbo flit and broil across tbe battlefield, their
desires, lcavlllg tlx"'1 distracted and leadenjooted. promises offulfil/men! distracting mu' bewilderil/g the
haplessfoe.
This spell may be cast on a single enemy unit within 18". Lf
Acquiescence is successfully cast, the target s
i subject to All enemy units on [he battlefield must roil an extra D6
Stl/pldlly for the rest of the game. when taking l.cadershlp [ests of any kind, discarding the
lowest result rolled. Phantalirnagoria lali[ until the stan of
CACOPHONIC CARESS the caster's ncxt Magic phase.
The Daemon tbrows back its bead and emits u IIll1klfing
scream, bursting the etlr (InIIllS (/tId shattering the sanity
ofitsfoes in el/lllll measure.

AU enemy unils within 206� ohhe caster (including those


in dose combat) suffer 06 StfCngth 3 hits with no amlour
5a\'CS :lllowed.

SUCCOUR OF CHAOS
With thegentlest Cllress, theDaelllon strellgthe"s his allies
with the raw stl/if ofchaQS.

This spell can be cast on any friendly unit cngagcd in


combat within 18". All modcls in the unil gain thc Alw-J.YS
Strikes Fir.;t rule and may re·roll failed to hit rolls in the
subsequent round of close combat.

SLICING SHARDS OF SLAANESH 7+


11 cloud of razor S/Xlrp darts bursts from the caster's
hmuls, flenslng both the IIIllId alld body ofhisfoes.

This is a magic missile with a ranb't: of 24". If sucressfully


C"olSt. me Slicing Shards of Slaanesh C2uses D6 Strength 5
hitS. The target must then immc.:diately pass a l..eade�hip
test or suffer a funhcr 06 Strength 5 hilS. This oominucs
l me target passes a I.eadership tCSt or is tom to
unti
bloody shreds.

PAVANE OF SLAANESH
17Je caster dominalL'$ the lIIind ofthefoe, Clll/sing them to
dance CIlf..,. more lit/controllably mulspasmodically IIntll
holies StlllP mid mllscles tear.

This spell can be cast on a single enemy model ....ithin 24"


visible to the caster. The target must pass a Leadership test
or suffer D6 wounds. No amlOur saves are allowed against
the effects of the i'av:me of Slaanesh.

THE DAEMONIC LEGIONS 6J


An ARPlg WO�THg Of THE GODS
Witb a Daemon army, you get 10 be Ibe ultimate bad guyl Let's take a look at a few things to
bear in mind as you forge your army.

When you first stan your I):u,;mons of Chaos anny, don't When you'w got your Lesser Daemons sorted out, you'll
,,'orry about CollL"Cting to a particular pointS value. The want a <:haracter to lead them and some other Daemons
army list needn't be taken as a set of rules, ;(s more a to suppon them. All characters in a Daemonic I..cgion
guideline 10 help you decide how to expand your make for strong chokes, but your best starting general
colll."Ction. To play games ofWarhammcr all you need arc is a Herald 10 Aght alongside your biggest unit of
a couple of units and a character - ahhough )'ou'll I..csser Daemons.
probably find it impossible to resist adding morc and
more models to your collection a.'I lime passes. "'hen it comes to adding Special and Rare troops, there
are plenty to catch your eye. As with Core choices, each
The more models you field, Ihe longer your banles will of these unusual units lends itself to a panicular playing
lasl. A game of \,000 points or so might lasl aoout an style. For example, Flesh Hounds and Bloodcrusher5 are
hour, while 2,000-3.000 point battles are a good si
ze for just as It:thal to amlourcd troops as I3l0odlt:lters, hut are
an evening's game. By the time the game size reaches faster and tougher, while Fiends and Seekers ofSlaanesh
lS,()()() points, you'vc a baule fit for an entire weekend's arc fustt:r still but a lilllt: more fragile.
worth of Warhammer. Of course, you don't haw to use
all of your models each time you play. I..ong-term Once you've gOt a small army p:tinted, you'll want to
collectors amass far more models than they COoln possibly add additional Core. Special and Rare units. lake a little
Aeld in a singl!! game and make a fresh amlY Ust for each time and examine your options 10 be sure your arm)'
game they play. !!ach new roster drawing on a different develops in a direction you like. Experimenting with
pan of a splendorous <:olll!ction. "Ille truth is that you different troop types will give you a fresh perspective on
never finish collecting a warhammer amlY - there's your army and keep your opponent guessing!
always a good reason to add more, whether that be a
new tactic you want to try or new models you want to GREATER DAEMONS
collect. I..ittle by little, your daemonic minions will grow Not only do Greater Daemons look fantastiC, they're
in number. also the final word in shcer killing power. Such an
important cllarolcter is worth lavishing your time and
AN ARMY IS BORN attention on - it'll also carry your amly from a warband
At the hean of l.'"\'Cf)' warhammer anny are its Core units. to an awe-inspiring army all by itself! As with your units
You're going to want at lL>ast two Core units, which in of I.esser D:lemons, go with whichc..-"'Cr model you most
this case means Lesser Daemons. Ea<:h of the four I..csser like the look of. A cankersome Great Unclean One is a
Daemon regiments is a powerful tool of d!!struction in fine O�'erlord for your I'laguebcarcrs, but that shouldn't
its own right. Raging Bloodletters are great for carving stop you Aelding a Lord of Change or Bloodlhirster.
up knights. while the deadly Daemoncnt:s arc swifter
and better suited to slaughtering hordes of infantry. GO FORTH AND DESTROY!
Plaguebearcrs are hardy in defence, while cackling Of course, I've only scratched tht: surface here - therc's
Horrors can bombard the enemy with spells. much more 10 disco\·er. !-Iere are thrc.."e final lips 10 keep
in mind while assembling your daemonic horde:
As you're already this far through the book, you've
probably already got a parti<:ular unit n
i mind to (oml 1) Lesser Daemons get shot at - a lot - so take them in
the foundation for your Daemonic host. Possibly you like big units. You're going to lose a few models before you
the look of that troop type, or JUSt maybe beeause your get intO combat, so make sure the unit is large enough
mind is already bursting with devious s<:hemes and to take casualties.
visions of enemies bloodily tom limb from limb. Either
way, ifs always best to go with your gut - after aU, you're 2) Get yourself a Herald. Each Daemonic l'lcrald is a
playing for fun. formidable fighter and also improves the fighting
abilities of any I..csser Daemons in its unit, making
DIVERSITY IS KINC Daemoneues fasler, Plaguebc...o.arers tougher, and so on...
The Daemonic I..cgions arc the unstoppable servants of
tht: Chaos Gods, united in tht: <:ause of damnation and 3) Paint as you go. There's nothing more soul·
ruin, so don't get hung up on trying to avoid mixing dest.roying than wat<:hing your army build up
Daemons of different powers. )(home may dislike u npainled. It's much easier 10 paint as you go and so

Slaanesh, but his l3l00dletters will generally forgo a Aght watch your army take unholy and vibrant shape. With its
with Daemonenes until they have triumphed o�'er the poSitive riot of colour, painting a Daemon army is great
foe. As a practical point, each str.tin of Daemon fulfils a fun. Remember to kcep common elements (such as
distinct battlefield role, so vi<:tory is fur man: likely with daws, eyes and basing style) <:onsistent 3<:roSS the anny
a mixture of troops at your command. ancl you'll end up with a force to be proud of.

61
'rhi� 2.000 puint Itrmy boasts a srrong fon'C of iA�scr DacmOI"lli supponcd by SWift Fiends, ScrcilJllcra a.nd Flesh Hound9. The 1.000
of(,;h;lJl8e i� mlh tIlt" s�n("rnl nnd n glorious c,",lllrcpiec.. ror Ih.. anu}'.

THE COLOURSOF CHAPS 95


A 3.500 POinT sAmpLE Altmg
This Daemons of Chaos army ha... heen chosen lO a size
o IbgeuJon
Rlgdiloll. Dloodlhir.lI�r of Knot""
has lhe Dark Insanity and
5.JO P"
of 3,51)() poinL'I and minions uc all four Ch� Gods
�pc:1Ibre:1k(',. O:iemon,e Gifls
march (ur dart, or shamble:) in ilS rnnk1i. The Great
Unclean Onc is the army'!! general and chicfwizard - the
Hloodthicstcr will ooubdc:.:. leave the rest of the army
•�
Corplls F'uwb.idc. eta! UDt!all ODe
...rhide 1$ a In",1 4 \\:/jr.ud. lie h:u; lhe
behind in a headlong char£(' TOwarrls rhe enemy. The NurWJng ImCsladon. Slime Trail 1"'0 M�",,'
of �ile l);.emOllic G;fl�.
Pink IlofrO!':'!, [he Herald of '1zccnlf.:h lIlIIJ lhl;: Flamers
have a r,Ul�c uf llIagil.'"Ai and shooting attacks they can Epidcmill5. T,llym11l of Nllrglc 135 pb
employ, allo,",'ing the Daemon army [0 engage the enemy
right from the start of the ,!(amC'. Tht: other U"oops o The BrillllcT IIf Infern.1 Ch.ngc 225 pt!;
This Ilcrald ofTzccmch Is II I.cvcl Z Wirotnl
auvam;t: 011 lhe foe as swiftly as poSSibLe, where tbey can
He riot:� 'I �urnJng Char.ot nf TYrcntch and
use their pi:tgur:swords, hdihl:uieR, claws and [cmacks ha.� the r'1ame5 of Tzccntch and lrldc!lCt:nt
ro deadly effect. Corona lJaeU1un;t: GlflS.

f:I> tW'" COI.OURS OF CIIAOS


., Pillk HonOrl 169 pts
0 f-'ltt<h HoumiJ of KhOlM. 2.5O pu
l"i.� i.� a unit of 10 Pink IlormNl. If 1.'1 led try an This Is a unll of S Plt'Stl Hounds, led by
Iridescent HOlTOr and ha:; It StllmJanJ 'kiln"
....hn IOIrri� �n k.on nf (:h�n�.
..
K�r;lnak, Hound of\' nsr�1nN".
pts
et Plait Horrors 144 pt,
G Nurglillgl
This ;.'1 a Im.1 (If 30 N"rglong Aa.'�r_�.
105

unil nf 10 Pink Hnrmr<i. It ;1' led hy an


Thi!> i!. �
lridaccnt Horror and has a Standard Bearer.
Cl) Strainers of TlcCDlth 90 pu
o DI(J()dkll�rs of Kboloc 270 pt.'\
This ;� a un,1 nf 30 5c'rr.amrl1'l of T7.N'.ntch..

..
This is a regiment 01 20 Bloodlem TS with a
RlondlT�prr, Sl3.r>fbro Rr.�rr.r :100 MU.'I;cian. 4D Beut of Nutglc
Thi� i�::I unil of I Ile:lllf of NurJtlc.
IOO pu

o Du:mollCncs of SiulIClIb
CD Bioodcfu,hcr, of Khatac
2\0 pts
Thi.'l l� a "niT nf l "i Oa('monr.tte5. IT ;.'1 led
Thl� i.'l ;1 unll of 3 £"I100dcru.�hI:.NI,
2JO �,
by an AUutcss. I1 a1so COntains a Sfanilitrd
led b)"" a BLoodn.wolpcr
6e:Irer �nd � Mu�lc;�'l

• PhgucbutCrl of Nurglt 282 pu G) f-'�(JlCf5 of T7.ccnlc.h 105 pt,


This Is a unit of j �·Iamcr:; of ·1'zcO;:"Ic.:h.
TIli.'l ;� � reglme-nt of 2 1 Pbguj>hc·�rt"NI WiTh a
I'iaguerlddcn, SI;l.ndard UCaI"Cr and Musi<:Jan.
Totd 3.5OOpts
THE COLOURS OFay.OS .,
G�ATEIt
DAEmons

J. B({)()(Jlblrsl('rS ba�
smlrlil�� bestiallaces.

nJe cruel boriJl of ,. nlnodtbfrster:


tbe Lash ufKborm'

..C;r.1at(Jllc{eau One: KEeper of xt'ft'1$:


Gre(lter JJfU71IQ" of Nurgle. "'...·lIlc
. ' (}al'm()tI 0/Slaanesb.

68 TH
£l..
"OlOURS OF CHAOS
j. Kce/><,r nf 'l.'(;rN.<:
Greater vaemon ofS/(I(mesh.

A 1'1x> goIdC,j crest marks A Iiltemale slat.'e/op


Ihis Dal!motl tU /wIIlR Wuwlng Iht· �l' of
high n
; 1'zt"l.-nlcb·s/tII'Uur TZl1enlch.

• I.ord of r.llangl':

Greatflr DaemQn
uf 1n't""ch.

THE COLOURS OF CHAOS 69


OF KHORllE

... Blood/dh.,. I/lIIs/cum. ... 81UOfJ/cl/cr standard bearn.

.i. Illn&Jletter, areformed of thl! nluod God'sJUlY and raRe. and (IN! im)/jriably ai, Imgry .�badeofred.

1. tHE,COI,.OURS OF CHAOS
� 71.)(' Cloak ()fSkul/.�

.. Her"Id ofKIJOrn(' ridlnglU&l:ern<lllt. A Sk"f1taker,

I Flesb HmllllJr of Kburm:.

SkuflIUJi/!r ll!fuis Ibf! 1!11!TT1fI1 hI/Oil iT! s!Jml.1� ofprey.

THE COLOURS OF CIlAOS 71


DAEmons
of TZEEnTCH
�Itcb's LeSNr
Dtrf11l(WIS ,'umll /"
all shades (Ifpink,
depending on tbdr � !'fill: Horror
mcxxJ 1#"/PQsit/rm Sllmllard ReiJflIr.
I" fix! fJaemonlc
hlerarcby.

i. lridesCfml Hurrors dimct tIN! spelfs of/'iliA.: HQrrnr regiments.

A. 1'IlIk Hurrors, lI'izardling Lesser DmmlU'lS of Tzeelltcb.

n THECOlOURS OF CHAOS
... Flaml'r.< nfT��..,cb.

.l Scre<mll!rs of 1Zt't'tllfO. IlIC sky-.barks of /lJt' R('alm "f r.luws.

lIemltl ojTzeemcb
ri,II"8 BumtFlg Cbariot

nit: (;OL.OUR!S Of CHAOs 1J


DAEmons
OF nUltGlE
�\11 Plng�rer'J
hove. bill one �'If
arlll (j $i"g/I;) born -
thew ani rh« marks
t'lfNurglB'S RoI.

A. Pla...�lu!bearer cbumpi(jr/. ..... Pla!l.uebearff mllslrlan.

, EpiflemfllS

• Plagllt'b<.·UP'HrS, pallid, rottlllS!OOl$ultliers of rIM Lord of]k,'UY.

74 nU:: COLOURS OF CHAOS


)., N"rgU"8s 110"(' tlHl m....
t tpleruiflll ofNUl1:,le', cblldren,

I Ih!a,�u ofN"l1:,le love to embrace their plu)'/IIu/l's' uojth po/SO,led umdrll,�,

1+0", (I dank {'ur",.,.", tbe TJaemon.( ofNUf!:le sbamblfl 10 war.

CJi).OS
'IHt. COLOURS Of
DAEmons
OF SLAAnESH

• Allrm:n. A n(ll'l/lfltllltte Mllsicialls A. V(/I!mum'/lc


lead tbe dance 0/ !xII/it-. S/(mdmd flearer:

• Daemoll61tes o/Slaanesb IISI' vibrron/ �YJlu..n· 10 dye Ihf'/r hair and ratuXJ tlHtr skin.

76 THF. COlOURS Of CHAOS


... F/iI/ld,� aN! aspec;n Of
S/tumesb'$dn!(lmmg
psyo;bc, a,m cba,@!
colour dependI
ngon
lhe J)m* Prlrn;f!'"$
,{hl/tillg mr.od.

... /Uw'(jlt.' viSlumlt,.h.

V(/�"".t.mell.'S slalk Ib.., rul,/S 01ml (Jllcklll templa.

THE COLOUIIS OF CHAOS 17


A f)(1I!'Tmm Prince featls (In anlly"'f rlH Dark (JUt/s.

.. Chaos Furies. the winged SCWI(J'lff'JrG o/Cb(If):;.

si THE COLOURS OF CHAOS


DAEmons OF [HAOS Aftltly LIST
Th.is army Ust enables you to tunl your Citadel CHOOSING CHARACTERS
minialUres collection in10 an army ready for Charnctcrs are divid�d into (wo c:ltcgories: Lords and
tablclOp battJc. As described in Ihe Warhammer Heroes. The maximum number of characters an army
rulebook, the army US! is divided n
i to fOllr sections: can Include is shown on the chart below. Of these, only
Characters (indudi.ng Lords and Ilcrocs), Core a certain number can be Lords.
UuJIS, Special Units and Rare Units.
Army Points Max. Total �fax. M�
Value Characters Lo.ds lieroc:s
CHOOSING AN ARMY I.(."SS th:m 2,000 3 0 3
Every miniature in the '-'''.lrhammcr r.angc has a points
COSt that reflects how effective it is on the battlefield. 2,000 or more 4 4
For examp\c, a raging Bloodlcltcr COSts just 12 poiOlS,
while a unsloppable Bloodthirstcr COStS <150 points! 3,000 or more 6 2 6

Both players choose an anny to the same agreed paims 4.000 or more 8 , 8
lotaL You can spend less and will probably find it
impossible 10 use up every last point. Most '2.000 point' Each + 1.000 +2 +1 +2
armies. for cnmpit:, ";11 be something like 1.998 or
1,999 polnL�. An army must always include at least onc character to act
as the General. If you includt: marc than onc char:acler,
10 form your miniatures into an army. look up the then Ihe onc with the highest IK,jdcrship value is the
relevant army list entry for the first troop type. This tells General. When one or mort: chaI".l.Clcrs ha\'e the same
you the pointS COSt to add each unit of models to your (and highl..'St) I.eadership, choose onc to be the General
umy and any oplions or upgrades Ihe unit may ha\'C. al the start of the banle. Make sure thal )'our opponcflI
Then select your next unit, calculate its points ;md so on knows which character is your General when you deploy
untJl you reach the agreed points total. In addition to the your :Imly.
points, there arc a few other rules that govern which
units you can include in your amlY, as detailed under Many D:lemons of Chaos characters can be endowed
Choosing ChaI".l.cters and Choosing Troops. with Daemonic Gifts. These upgrades range from
powerful daemon weapons. 10 banners and more
unusual blesslng.... Where characters halle this option, it
ARMY LIST ENTRIES is included in their profile.
Pl'oftJes. The characteristic profiles for the modcl(s) n i
each unit are provided as a reminder. Where sc\'eral
profiles are required, these are also gi\"C1l even ifthey are CHOOSING TROOPS
optional. The number ofeach type of unit allowed depends on the
army's point.." value.
Unit Size. Each troop entry sIX"Cifies the minimum size
for each unit, which is the smallest number of models Army Points Core Special Rare
needed to form that unit. In some cases units also have v.tlue Units Units Units
a maximum size. Less than 2,000 2+ 0·' 0·1

Weapons and Armour. Each entry lists the standud 2,000 or more 3+ 0·4 ().2
weapons and amlour for that unit type. The cost of t.hese
items is included in the basic points value. 3,000 or more 4+ ()'5 0·'

Special Rules. Many troops have special rules that are 4,000 or more 5+ ().6 0-4
fully described earlier in this book. The names of thesc
rules arc listed as a reminder. l:ach + 1,000 + I minimum +0-1 +().I

Options. This includes Daemonic GiflS and other Some Daemons of Chaos units c;m be equipped with
upgrades for characters. Many unit entries include the Daemonic Icons. Where units have Ihis option, it is
option 10 upgrade a unit member 10 a Champion. included in their profHe.
Standard Bearer or Musician. Some units may carry a
Daemonic Icon. at a points cost Indicated in their entry.

81
LDRPS
SKARBRAND. THE EXILED ONE POINTS: 655 PACE: SI

M WS BS S T W I A Ld Speclal Rules: • Frenzy

Skarbrand 8 10 0 6 6 5 10 7(8) 9 Daemonic • Rage Embodied


� • L.a.-ge largel Bellow of Endless Fury
• Magic Resistance (2)
Your army can only include one Skarbrand. • 'Ierror
• Hatred (all enemies)
Weapons and Armour:
The axt:s Slaughter and Carnage .

KAIROS FATEWEAVER. ORACLE OF TZEENTCH POINTS: 625 PAGE: 52

M WS US S T W Al.dl Magic:
!Cairos falcwClIvcr 8 0 5 5 5 1 9 I Each of Kairos Falcwcavcr's heads is a level 4 W1zard -
sec his bcstiary entry for more details,

Your army can only lllcludc ont:: Kairos Fatcwcaver. Special Rules: Oaemon.ic Gifts:
Daemonic • 'f'lt."Clltch's Will
Weapons aud Armour: • Fly • Daemonic Robt."S
Staff of 'Ibmorrow (hand wcapon). • Large target • Twin l'leads
• Terror
• Flaming Attacks
• Oracle of Eternity

_ 1rh .aLP
q...,' ..' • .,

KU'CATH PLACUEFATHER POINTS: 650 _PACE: SJ

AWl Magic:
1
M WS us S T W I
KU'g:Lth 4 4 0 6 6 L0 4 4 9 KU'g:lth Plagucfather is a Level I Wizard. He always uses
Palanquin " 3 0 3 3 3 6 7 the Daemon Lore of Nurglc,

SpeclaJ Rules: Daemoo.ic Gifts:


Your army Clln only Include onc Ku'g:uh Plagucfathcr. • Daemonic • Nurgling lnfcstation
• Large Target • Slime Tr,til
WC31)01lS and Armour: • 'Icrror
Huge plaguesword and Necrotic Missiles • Poisoned Attacks
(hand weapon). • Hatred (Dwarfs)

h.
- 1b •:t
.£....
L . t'_Fs.' ,., 'fI(
DAEMON PRINCE POINTS: 300 PACE: 48

M WS 8S S T W I A Ld Daemonic Gifts (up to 7S piS):


Daemon Prince 8 8 0 5 5 4 7 5 8 Etherblade . . . . . , . . 50 piS Iridescent Corona . . . 25 pIS
Armed .....onslrosity . . 50 pIS Soul Ilunger . . 25 pIS
Daemonic Robes . . . . 25 J>lS Unnatural Swiftness . .25 pIS
Weapons & Armour: Special Rules: Enrapluring Gaze . . .25 piS \l:'inged I-Iormr . . . . ,20 pIS
Claws (hand weapon). • Daemonic Immonal l:ury . . . . , .25 ptS
Options: Daemon l>rtl/ces d(.vllcalf!{I IO one Chaos God may spetld
up la 50pofnts 0/tbls al/owonce Oil Gt/IS {lIJallable 10 a
Dedicate Daenlon I'rintt to Khome. Tzccntch Greelter l)tICIIlOIl 0/ Ihe,l God, fe, a Daemon Prince 0/
Nurgle or Slaanesh .35 pIS 1"zeentch roll'" SPt.'llC/ llp 10 50 pot,lIs on Daemollic Gt/IS
Le,'c1 I Wi7.ard (nOt Daemon Princes of Khome) . . . 50 pIS from the Lort! O/ChalJge (!tllry.
Level 2 \1tr17.ard (not Daemon Princes of Khorne) . . . 85 pts

(Daemon l>rtnces 0/ 1ZCf:nlch, NllrS/1: or S/amll!sh may IIse


Ihe l)fll!mOIl I.ore o/Ibufr res/)ecliue patron. Others may
IIse /IJe I.on's 0/Fire, Death, Metal and Sbadow)

82 DAEMONS OF CHAOS ARMY LIST


LD�S
BLOODTHIRSTER OF KHORNE POINTS: 0450 PACE: 32

M WS BS S T W I A W Options:
Bloodthirsler 8 10 0 6 6 , 9 7 9
Daemonic Glfls (UI) 10 100 piS):
AWdOme Sto:nglh . . .75 pIS Immortal Fury . . . .25 pIS
Weapons & Armour: Special Rules: Dark Insanily . . . .SS pIS Spcllbrcakcr . . . . . 25 plS . .

NU: and whip • Daemonic Magic Obsidian Annour . . . . 50 pIS Annour of Khomc . . . 15 pIS
(hand weapon) Fly Iksistance (2) Axe or Khornt: . . . . . . 25 pis Collar of Khome . . . . 1 5 pIS
and heavy amlour. I.arge largel • Terror Fircstorm Blade . . . . . 25 pIS

_ 1I
V • •hr• C'
;:p3.? If "

LORD OF CHANGE POINTS: 450 PACE: J3

M WS US S T W I A Ld Options:
Lord of Change 8 6 " 6 6 , 6 , 9
L(.'\'el 3 Wl7.ard . . . . .. . .. . .. . .. . .. . .. ... ... . .50 pts
Level 4 Wl7.ard ............... . . . . . . . . . .85 pU
Weapons & Armour: Special Rules:
Talons (hand weapon). Daemonic • 1error Daemonic Gifts (lip to 100 pts):
• Fly • Flaming ly.�n Heads . . . . . . . . 75 pIS Dark Magister . . . . . . 25 pIS
• I.arge largel AIt.1Cks TZt:t:OIch's Will . . . . • 70 pU Daemonic Robes .25 pIS
Magic: Staff of Change . . . 50 pIS Flames ofT"".ccntch . .25 pIS
A Lord of Change is a J.c\'C1 2 Wi
zard and knows all lhe Spcll 1)estl"O}'Cr . . . . .50 pts 'ri(k-seeOl Corona . . .25 pIS
speUs from the Daemon tore ofT-l.ccnlch. Power Vone" . .30 1)IS Master of Sorcery . . .25 pts

= '.... T :tt,.',.;raJ' tu .p -....

GREAT UNCLEAN ONE POINTS, 450 PACE: 34

M WS US S T W I A Ld OptiODS:
Great Unclean Onc G 4 0 6 6 10 4 4 9
I.evel 2 IX'lzard . . . . . . • . . . . .35 pIS
I.evel 3 Wl7.ard . . . . . . . . . . . . . . . . 85 pIs
. . . . . . . . . . . . . . .

Weapons & Armour: S,)eclal RU.les: Lt.'vel 4 Wizard . . . . . . . . . . . . . . . . . . . . 120 pIS


Flail. • Daemonic I'oisoned
• l.arge t:lrget Attacks Daemonic Girls (up to 100 pIS):
• Terror Balesword . . . . . .75 pts Pestilent Mucus . . . . . 25 pts

Nurgllng Infestation .50 Ins Nurglc's Rot . .25 pIS


Magic: Staff of Nurgle . . 50 PiS Soul Hunger . . . . . . .25 pIS
A Great Unclean Onc is a l..cvel I Wi7.ard and ahlrays Trappings of Nurgle . 50 I)1S Slrc:tm of Bile . . . . . . 25 pIS
uses spel ls from the Daemon Lore of Nurglc. Noxious V:lpours 25 . . . . pts Slime Trail . . . .10 pIS

- ..VI l'dbj,.'...j3P••' WIr

KEEPER OF SECRETS POINTS: 450 PACE: J5


M WS US S T W I A Ld Options:
Keeper of Secrets 10 9 0 6 6 5 10 6 9
LclfCl 2 Wizard . . . . . . . . . . .35 pIS
Le\'C! 3 Wizard . . . . . .85 pts
Weapons & Armour: Special Rules: Level 4 \t'lzard . . . . . . . . . . . . . . . . . . . . . . . 120 pIS
Claws (hand weapon). • Daemonic • Aiw-:lYS
• Large largel Strikes First Dacmon.ic Gifts (up 10 100 pts) :
• lcrror • Armour Spirit Swallowcr . . . 100 PiS Enrapturing Gaze . . .25 pts
Piercing Elherblade . . . . . . . . . 50 PiS Siren Song . . .25 piS
Magic: Tt:mprator . . . . . . . , .50 pts Soul Hunger . . .25 pIS
A Keeper of Secret..'I is a Level I Wizard and always uscs Allure of Slaanesh . . . 25 pis Soporine Musk .25 pIS
spells from the Daemon Lore of Slaancsh. Dacmonlc Robes .25 pIS "brmcnt Blade . . . . . . 5 pIS

DAEMONS OF CHAOS ARMY LIST 8J


HE�OES
SKULLTAKER �======� POINT£ �
__ PACE: S1

M WS BS S T W I A Ld MounI (ooe choice only):


SkuUtakcr <I 9 0 6 4' 2 9 " 8 JuggernaUl of Khome . . . . • ..... . .50 pIS
Chariot of Khome . . . . . . . . . . . . . . . . .t50 pts

Your army can only include ooc SkuUcakcr.

WealK)oS &: Armour: Special Rules:


I-IcUbladc • Daemonic
(hand weapon). • Killing Blow
Cloak of Skulls • 1:laming Attacks
• Skulls for the Skull Throne!
• Hatred (all enemies)

THE BLUE SCRIBES OF TZEENTCH POINTS: 81 PAGE: 55

M WS BS S T W A Ld Weapons & Armour: Special Rules:


The Blue Scribes 3 0 3 3 3 2 3 7 Flailing tentacles • Daemonic
(hand weapon). • Flaming Attacks
• Energy Syphon
Your army can only include onc Blue Scribes. • Scrolls of Sorcery
• Fly

'
...I'....jiFt;? 'JP'"
S
- '., l't.f

EPIDEMIUS. TALLYMAN OF NURGLE POINTS: 135 PAGE: 57

IEpidcmius
M ws ns
4 5 0
S
4
T
6
W
2
I
3
A l.d. l
3 8
Weapons & Armour:
1>lagucsword
Special Rules:
• J);{emonle
Palanquin 4 3 0 3 3 1 3 6 7 (hand weapon). • Regeneration
• l'aisoned Auacks
• The ·nll.ly of I'cslilenee
Your army may only include onc Epidcmius.

...A
THE MASQUE OF SL S,-,
"A"N"E... H� ___ POINTS: 90 PAGE: .58

M WS HS S T W I A Ld Weapons & Armour: SllCclaJ Rules:


Masque or Slaancsh 10 7 0 4 3 2 7 5 8 Claws (hand weapon). • Armour Piercing

• Daemonic
• May nO! join units
Your army may only i.uelude olle Masque of Slaanesh. • Unnarural Reflexes
• The Eternal Dance

84 DAEMONS OF CHAOS ARMY LIST


HE�O
DAEMONIC BEASTS
M WS BS S T W I A W Special Rules
Juggernaut of Khomc 7 5 0 5 4 2 2 7 Daemonic, Ilrass Behemoth,
Magic Resistance (1), Killing Illow
Disc of Tzccntch I 3 0 3 3 4 I 7 Daemonic, Flaming Attacks, Fly
I'alanquin of Nurglc • 3 0 3 3 3 6 7 Daemonic, Poisoned Attacks
Steed of Slaancsh 10 3 0 3 3 5 7 Daemonic, Fast Cavalry, Armour Piercing,
Poisonc:!d attacks

_ 1ah

BLOOD CHARIOT OF KHORNE


M WS IIS S T W A Ld Special Rulc�:
Chariot 5 5 4 Daemonic, Chariot, Magic Resismnce (1),
Juggernaut of Khornc 7 5 5 2 2 7 Killing Blow OuggcmauI only)

Drawn by: One Juggernaut of Khomc.


Armour Save: 3+

- 'Ih't Ttt.'1••Ft;' w""

BURNING CHARIOT OF TZEENTCH


M WS BS S T W A Ld Special Rules:
Chariot " " 4 Daemonic, Chariot, Fly,
Screamer of Tzccntch 3 0 3 4 , Flaming Attacks (Screamers only)

Dr.twn by: '!\vo Scrcamcrs of Tzccntch.


Armour Save: 6+

-'±.iT tU.:.";!?;' ,.,

SEEKER CHARIOT OF SLAANESH


M WS BS S T W A Ld Special Rules:
Chariot 5 4 " Daemonic, Chariot,
Steed of Slaancsh 10 3 0 3 5 1 7 Armour I'ierdng (Steeds only),
Poisoned Attaeks (Steeds only)

Drawn by: Two Steeds of Slaanesh.


Armour Save: 5 +

Llmoogst tbe ChlOll Gods. he


egeods lell Ihn .hen Khoroe uose: 10 hcc:omc firs! So did Khoroc dcsp.!lch the beller p.!rt of his millioo, 10
••illly fell 10 ..mitiS .ith claim his !rusurc, Ihough he did oot do to n'hly. The
Slunab. Overmltched lod dOIle. the Prince of ChlOll sllI:d Blood God had forged I p"t ..ith Fatber Nurllle. ceding
for I truce wilh tbe Blood God. A loken of his honest lerrilory 10 hi, corpuleDI brother 10 purehaS( assisl10ce on
intenl, Sluncsh spoke 10 Khofoe of I s.ord, I sword tblt Ihe fidd of h1l1le. So did Ibe umie, of Khornc IDd NUfg!e
no. languished ill Tlcenlch·, VIUIIl of Aegis. No ordinuy much upon the crystal labyrinth in numbers to 8relt l!ul
bbde ..u Ihi,. for il was born OUI of the lima of duknm. TZeelllch could IIOt hope 10 prevail. All the battle uged. I
and .&S older eVeD thlD the Duk Gods of C!uOll. Jeore of BJoodlhirSlcn hocked a pith 10 the VIUltS of
Aegis. Sbugbtcrin8 il5 gw,rdialls. Ihey stole I.'y the sword
S"lyed despite himself. Khoroc resolved Ihlt he ad he
. • Whn KhofDe fiully beheld the bllde for ..hich be had
.Iooe. should be miSler of Ihis ehoo blade. Perfidious (oughl, hi, grim Ati,factioo .as so grul thal for I moment
Tleenlch (ould lay 00 hooest cI.im on ,uch 1 prize. Was l
i almosl edipscd his .nth. He had Vloquisbed SlllIDCSh.
IUlt Ihe Lord of Skall, the most powcrflll of the Gods. bUI Nurgk to his .ill .ocI humbled Tunlch. The Blood
p.!tfOIl of ••rriors .Dd muter of the ,laughler? Obsession God hid OD« .nd for III proved himself superior to his
held the Blood God ill its merciless grup. gCNding him 10 brOlhers. The s.ord .as his symbol of th.1 victory. ud
u"ifice SfCatiy to d�im the s.ord. Khorne ,.ore lhu il .ould never !elve hi, ,ide.

DAEMONS OF CHAOS ARMY LI5T SS


HE�OES
'HERALD OF KHORNE POINTS: 100 PACE: J6

M WS OS S T W I A Ld Options:
Herald of Khonlc 5 7 0 6 4 2 6 3 8
Mount (ooc choice only):
Juggernaut of Khornc .50 pts
Weapons &. Armour: Special Rule...: Chariol of Khome . . . .75 pts
Ilellblade • Daemonic Killing blow
(hand weapon). • Magic lix:us of Daemonic Gifts (up 10 SO pts):
Resistancc (I) Khome Erherblade . . . .50 PiS Flrcslorm Blade . . . . Z5 pts
Itatred Obsidian Annour . . 50 pt� Soul Hunger . . . 25 pts
(all encmies) Daemonic Robes Z5 pts Armour of Khornt: . 15 pts
• . . .

'HERALD OF TZEENTCH POINTS: 115 PACE: 37

M WS OS S T W I A Ld Options:
Hcrolld of TZecll(ch " 3 4 3 3 2 3 2 8
Mounl (onc choice only):
Disc of Tzeemch . . . . ZO pts Chariot ofl'/.ccnlch . .60 PiS
Weapons &. Armour: Special Rules:
HaUing lellladcs • Dacmonic • I.ocus of DaclllollieGiflS (up 10 SO piS):
(hand weapon). • Flaming Anacks Tzeemch Slaff of Changc . . . . . 50 PiS Iridescent Corona . .Z5 pu .

• 4+ \I:'ard save Power Vonex . 30 pts MaSter of Sorcery


. . . . . . .Z5 pts .

Flames ofl'l.c..�llIch Z5 piS Spcll Breaker . . .


. . .Z5 PiS
Magic: D:lemonic Hobcs . . Z5 PiS Wlngc..-d Horror . . . ZO pts
. . . .

A licrald of TzccOlch is a 1£\,<:1 2 Wi'l..ard and alw'ays


uses spcUs from the Oaemon Lore of ·I'"LCemch.

'HERALD OF NURGLE POINTS: 115 PAGE: 38

M WS OS S T W I A Ld Options:
Ilcrald of Nurglc " 5 0 5 5 2 2 3 8
Level I WIzard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 piS
Palanquin . . . . . . . . 50 PiS
Weapons &. Armour: Special Rules:
Plaguesword • Daemonic • Locus of Daef.lIouie Gifts (UI) 10 50pIS)'
(hand we;lpon). • Poisoned Nurgie Staff of Nurglc . . . . . 50 pts Stream of !Jile . . . Z5 pts
. . .

Allacks • Regeneration Noxious Vapours . . . . Z5 I)lS Soul Hunger . . . . . . . Z5 pts


Nurglc's KOI . . . .Z5 PiS Slime Trail . . .10 PiS
Magic: Pestilent Mucus . Z5 IllS
.

A Herald of N urgle lh:lt is a l.evel i ard will always


1 Wz
usc spells from the Daemon Lore of Nurgle.

'HERALD OF SLAANESH POINTS: 90 PAGE: J9

M WS DS S T W I A Ld Options:
I-Ierald of Slaanesh 6 7 0 " 3 2 7 4 8
1"<:\'<:1 I Wizard SO pts

Weapons &. Armour: Special Rules: • Always Strikcs Mounl (onc choice onl)'):
Claws • Oaemonic First SIc.."<.xI ofSlaancsh . . . . .25 pts
(hand weapon). • Armour • Locus of ChariOI of Slaanesh .75 pts
I'ierclng Slaanesh
Daemonic: Gifts (up to 50pts):
Elhcrblade . . . . . . . .50 piS Enr.lpluring Gaze
. .Z5 pts . .

Magic: Many armt.-d MOflSll"Olhy .50 Ins Siren Song . . . . . .Z5 pts
A l-!er.dd of Slaanesh that is a Level 1 Wizard will always AJlure ofSlaanesh .25 Ins Soporific Musk . . Z5 pts
. . . .

use spells from the Daemon Lore of Slaancsh. Daemonic Robes .25 PiS Iomlem I.llade
' . . .5 pts

86 DArMONS OF CHAOS ARMY LIST


'BATTLE STANDARD BEARER
Onc I-'er.ddIn (he army may carry the Banle Standard St2ndard of Chaos Glory . . . . . . . . • . • . . .115 pu
for +25 points. 'nlC Battk Standard Bearer may nOI 8anner of Hellfire . . . . . . . . . . . . . .100 p.s
be (he army's General. The Bank Sland3td Bearer Great Icon of Dcsp:lir . . . . . . . . . . . .75 pIS
can choose a single Daemonic Icon from the list Ibnner of Unholy Victory . . . . . . . . .50 pls
opposite - this is in addition 10 any Daemonic Gifts Gre:l.I Standard of Sundering . . . . . . . . . . . . . . . . .50 pIS
he wishes 10 choose.

NURGLE'S CARNIVAL
10 th� Old World. !ales arc 1011'1 of the C.uninl of ChW5; thtir bilking Ind lowing 10 the rising sollg. As the night
, lIomldic tlv,k,dc of covered cuts Ihl' brings ""ilh it III progresses Ind the firSI circuit is completed. the songs
the pcslilenccs lod ills thll bchll the living_ The shrouds of become flUCOUS Ind Ihe dlnce ever mote �nimlfed.
the 'II" gons Ut rOlleD lod uttered. the wooden frlmes Ut
bent IDd splintered Ind tbe meul fi1lings lTt pitted lnd As fhe seveoth tircuit is begun. Ihe D�emoos Ib�odoo
rusted. Yet within the plodding ClnVlII of NUTg!c ill is themselves 10 I freolY of song. bughler lod mldness in
bustle lnd activity IS the CrclI UnduD Doe prcpms to which Ihey cry OUI the terrible Ihiogs they intend to do 00
I'll"dl , festinl of dctly lod destruction upon , villige. the morrow. As the dlnCt IICItS ils completion. the noise
tOWD Of army. In mlny .IY," Nurgle', visitation i, Ikin 10 drifts through the li, iolo the hou!lCli of tht living. Those
iI !rilvelling tirtll' or gruI filir, IiIve dUI Ihe enlerhinment morhls IWlkened by Ihe song lie too Icrrific::d to move from
il offers is discuc:, sickness ilnd dulh. tncir beds. ",hilst Ihose still sleeping experKlKe slrlnge �nd
disturbing drelms. Animlls plnit jp their 5ulls. 01 bru.k 0111
As Ihe tlUYIII du., I)(U to its dalinuioD.. the exutemelll of Incir fields.. Butler (uldles IDd milk 111111 sour. As d�wp's
of the O.aemons relthes fever pilCh. Pbguebeillers take nock 5Kkly glo. permutes Ihe lil. 111 fills strugdy silent.
of peslilence IIId disuse. eouDliog the rcscrva of sickoess. ne 5CVelllh drcuit is 110. complete. IDd Ihe songs of fUe
lbe Dllmhcr of NurSliogs. utb Olher ilDd eveDlu.ally .anything .re 11 10 cod.
dUI SllndS still long eDOugh 10 be couoled. Amidn Ihe
decp-Ihro.oled drone of the Pbgllebe.uer·s endless hUy. the
Nurgling' thuter ,od pun« like 5mlll children Ibout to
emhuk upon , Ipttid Irul. They sqlllhble lod squirm.
sn'gger Ind squul ;t$ lheir numhcrs incruse IDd diminish
beyond the Pllgueburm' Ibility 10 Counl Ihem. Amid the
genenl hulllblloo IlId sense of ,nticipllion. the ovcdy
Iffectioolte Iknlt of Nurg!e bOllnd cenelcss!y from
Pbguebclftf to Pbguebeuer. leaving pools of slime Ind
dribble IS they plSS.

When the CrClI UOdClD Onc spelks. his mlnner is Ihlt of


onc Iccustomed 10 the suge. He Iddresscs his ust of
Dlemons. building their enlhusilSm by recllliog the fine
IClIthetic qUllilies of flmous discues of the PlSt. He mlY
mention in p,ssing the winc-duk 5CI of purplc-pllterllCd
deuy. Ind Illude 10 the fine fbky le:uure IlId slightly Slhy
IIDg of "zcml. As Ihe multitude dlmours for more. he ",ill
descrihc the gem-like ,hine of I boil IS il ",ells 10 I had.
lod Ihe fiD11 JltisfilClion IS it bUIsts 10 expose I glistening
uvity of infbmed flesh.

� tbe srut pllguc (If IS of Nurgk's uv,klde Ipprrmh Inc


uDsuspecting vilhge or tnc sleepy lown. tbe Dlemons p'Cfl" e
Iheir dlnce of deslru(lioD. In 111 Icspeus it is I gnod
pc,formlhcc. Ind like dl perform,oces it hIS its prelude IS
",ell IS ilS climlx. ID Ihis use Inc plelude is elll(led Ihe
night before lhe IlIIIult. wheD the DlCmonl of Nllrglc cI.onu
seven limr;s IroUnd Ihcir U'gC! a i ID unduittiDg tide of
mouldering flesh.

As the moon roo into Ihe sky. Ihe D�nCt of Delth begins
ill course. Ind the (HI of Dlemnol movr;s solemnly over tht
hills lod fields. As the protessio" moves plst the outlyiog
houses. dogs Ind ullle lIke up tht c,cophonous ooise. ,dding

DAEMONS Of' CHAOS ARMY LIST 87


[O�E
BLOODLETTERS OF KHORNE POINTS/MODEl.: 12

M WS OS S T W I A Ld Options:
Bloodlcucr 5 5 0 5 3 4 I 7
Bloodrcapcr 5 5 0 5 3 4 2 7 Upgrade one lJIoodlc:ucr to a Musician . . ...... . 6 pIS
.

Upgrade onc Btoodlcuer 10 a l3loodrcaper . . . . . . . . 12 pIS


Upgradt: onc OIoodlcncr 10 a Standard Bc:arer . . . . . 12 pIS
Unit Size; Special RuJes: The Standard Bearer may have: onc
10+ • Daemonic of the following Daemonic IcolIs:
• Magic Resistance (I) Skull Totem . . . . . . . . . . . . .25 pIS
Weapons and Armou.r: KlUing blow Icon of Endlcs.� War . . . . . . . . . . . . . . . . . 25 pIS
Hellblade (h:lnd weapon).

PINK HORRORS OF TZEENTCH ___ POINTS/MODEL: 12 PAGE: 37

M WS 85 S T W I A Ld Options:
Pink Horror 4 3 0 3 3 3 I 7
lridcsccnt HOrl-or -4 3 0 3 3 3 2 7 Upgrade one Pink Ilorror to a MUSiCian . . . .6 pts
Upgrade one I'ink 1·lorror to an I.ridescem Horror . . 12 pts
Upgrade one I'ink '-'orror 10 a Slandard &Arer . . . . 12 pu
Unit Slze: Magic: The Standard 8c:arc:r !llay have OIlC
10+ A unit of Horrors can cast of the following Daemonic Icons:
SpcUs from Ihe Daemon Banner of Change · . . 25 pIS
Weapons and Armour: tore of T7..eemch. Details Iron of Sorcery . . . . . . . .15 pls
leotades (hand weapon) . arc given on page 61.
THE CHANCElINC:
Special Rwes:
• Daemonic Ooc Pink Ilorror unit in the army · . . 60 pIS
• Flaming Attacks. may include the ChangcUng ins'ead
of an lridesccnl Horror.

THE CHANGELlNG POINTS: SEE ABOVE __ PAGE.


-,, lli

M WS US S T W I A Ld Wcapolls and Arlllour: Special Rules:


Changcilng 4 3 0 3 3 3 7 Teeth and claws Daemonic
(hand weapon) . Fomlless Horror
Flaming attacks

PLAGUEBEARERS OF NURGLE POINTS/MODEL: 12 PACE: J8

M WS OS S T W A Ld
P1aguctx.-arer 4 3 0 4 4 I 7 Options:
Plagueridden 4 3 0 4 4 2 7
Upgr.tde onc l'laguebcarer to a Musician . .6 pIS
Upgrade onc Ptaguebcarer to a Plagucridden .12 pIS
Upgrade one Ptaguebcarcr 10 a Slandard Bearer · . . 12 pIS
Unit Size: Special Rules: The Slandard Bearer may have ooc
10+ Daemonic of tht! following Daemonic Icons:
• Poisoned Attacks Standard of Seeping DcC'Ay . . . . . . . . . . . . . . .25 pis
Weapons and Armour: Icon of Eternal Virulence . . . . . . . . . . . . . . . . 25 piS
Plaguesword
(hand weapon).

88 DAEMONS OF CHAOS ARMY LIST


COR..E
DAEMONETTES OF SLAANESH POINTS/MODEl.: 12 PAGE: :fl

M WS 8S S T W I A Ld Options:
Daemonette 6 5 0 3 3 5 2 7
Allurcss 6 5 0 3 3 5 3 7 Upgr.tde onc DacnlOncnc 10 a MUSician . . . .6 pIS
Upgrade onc Daemoncne to an Alluress . . . .12 pIS
Upgrade onc Daemonctte 10 a Slandard Bearer . . 12 plS
Unit Size: Special Rules: 111(: Standard Bearer m3Y have one
10+ • Daemonic of the following Daemonic Icons:
• Armour Piercing llanncr of Ecstasy . . . . . .25 pIS
Weapons aud Armour: Siren Slandard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 pis
Claws (hand wcapon).

;2 $J! :8' iV
-'']ha .db'". Mp

CHAOS FURIES POINTS/MODEl.: 12 PACE: 49

M WS US S T W I A Ld Unit Size: Special Rules:


Chaos Fury 4 3 0 4 3 4 2 5+ Daemonk
• Flying unit
Weapons and Armour:
Units of Chaos Furies do not count towards the I'angs and ta10ns
number or Core choices you must Deld. (hand wcapon).

DAEMONS Of CHAOS ARMY LlST 89


SPECIAL
FLESH HOUNDS OF KHORNE POINTS/MOD�L 35 PAGE: 40

M WS HS S T W I A Ld SI)Cclal Rules:
Flesh Hound 8 5 0 5 4 2 4 2 7 Daemonic
• Magic ReSistance (3)

Unit Size: Weapons and Armour: KARANAK. HOUND OF VENCEANCE:


5+ 11."Clh and Claws
(hand wcapon). One "'esh lIound unit in the army . .7 5 pIS
,":IY include Karanak as a UnH Champion.

KARANAK. HOUND OF VENGEANCE POINTS: SEE ABOVE PACE: 59

M WS 8S S T W I A Ld Weapons and Armour: Special Rules:


Karanak 8 5 0 5 4 2 4 4 7 '!ccth and claws Daemonic
(hand wcapon). Magic Resistance (3)
I-lalred (all enemies)
I'fey of the Blood God
• Packlcadcr

SCREAMERS OF TZEENTCH POINTS/MODEL 30 PACE: 11

M WS 85 S T W I A Ld Special Rules:
Scrcamer 3 0 3 3 4 7 DaemoniC
• Slashing Attack
• Flaming Attal,;ks
Unil Si7.e: Weapons and Armour: • Flying Unit
3-6 Fang... and horns
(hand wC:Lpon).

- 1., • itit.U....;;rid' •.,..

NURGLlNGS POINTS/MODEl..: 35 PACE: 42

M ws 85 s T W I A Ld Special Rules:
• Daemonic
Nurgling Base 4 3 0 3 3 3 3 3 7
• Skirmish
• Scouts
Unit Size: Weapons and Armour: • Poisoned Attacks
3·12 Filth encrusted claws and
tceth (hand weapon) .

_ ft
h'

SEEKERS OF SLAANESH POINTS/MODEl..: 24 PACE: 43

M WS 8S S T W I A I.d Options:
D:lemonCltC 6 5 0 3 , I 5 2 7
Alluress 6 5 0 3 3 5 3 7 Upgrade onc DaemonclIc 10 a Musician . .6 l)tS
Steed of Slaanesh 10 3 0 3 3 5 I 7 Upgr.lde 011t: Dat:mont:lIe 10 an Allurt.'liS . . . . . 12 piS
Upgrade ont: Daemonelte to a Standard Ikarer . . . . 12 PiS
11le Standard Hearer may have OIlC
Un!1 Si7..e: Special Rules: of the roUowlng Daemonic Icons:
5+ • Oaemonic Banner of EC5lasy .25 pts
• Armour Piercing Siren Standard . . 25 piS
Weapons and Armour: • Fast Cavalry
Claws (hand we2pon). Poisont.'<i Attacks
(Steeds only)

90 D,-\£MONS Of' CH....OS ARMY LIST


BLOODCRUSHERS OF KHORNE POINTS/MODEl: 70 PACE: 44

M WS BS S T W I A Ld Oplioos:
Bloodletu:r 5 5 0 6 4 2 4 2 7
Bloodreapcr 5 5 0 6 4 2 4 3 7 UpgrJ.dc onc I3loodlcllcr 10 a Musician . 10 pIS
Juggernaut 7 5 0 5 4 2 2 7 Upgrade onc Bloodlcncr 10 a lJloodrcapc:r .20 pIS
Upgrade onc Bloodlcncr to a SI:mdard Bearer . . . . . . 20 pIS
The Standard Bearer m:ty have: onc
Unit Size: Special Rules: ofI.be following Daemonic Icons:
1+ • Daemonic Skull lblcm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 pt!!
Magic Resistance (I) Icon of Endless Wolf . . . . . . . . . . . . • . . . .25 pts
Weapons and Armour: Killing blow
Hcllbladc (hand weapon). I3rJ.Ss Behemoth.

_ 1r
x9 QU"fa
.. :;
'F
.... tJ' 'IF"

FLAMERS OF TZEENTCH POINTS/MODEl.: J.5 PACE: 15


M WS us S T W I A Ld Options:
Flamer 6 2 4 5 4 2 4 2 7
Pyrocaslcr 6 2 5 5 4 2 4 2 7 Upgrade OIlC Flll,ner 10 a l'yrocaslcr . . 15 pts

Unit Size: S)x:cial Rules:


3·6 • Daemonic
• Skirmish
Weapons and Armour: Flames of T-t.centch
lCnlacles (hand wcapon) . • Flaming Attacks

3JI • 11;'

BEASTS OF NURGLE POINTS/MODEL: 100 PACE: 46

M WS I1S S T W A W Weapons and Armour: Special Rules:


BeaSl 6 3 0 -1 5 4 D6+1 7 Tentacles and boisterous • Daemonic
cxubcr.mcc (hand weapon). • R egeneratlon
• l'oisoI1l.."<i Attacks
Unit Size: • Slime Trail
1+

FIENDS OF SLAANESH POINTS/MODEL 55 PACE: 47

-
M WS 8 S S T W I A IAI Weapons and Armour: Special RulC5:
Fiend 10 " 0 4 4 3 6 4 7 leew and Cl:lws (hand • Daemonic
wcapon). • Soporific Musk
• Armour Pierclng
Unil Size:
1+

O....CMONS OF CH....OS ARMY LIST 91


DAEmOniC GifTS
Greater Daemons ;tnd Daemonic Heralds Illay select one or more Gifts from those shown below, as indlcatcd
in their army list entry. Multiples of the same Daemonic Gift may not be taken for a single Daemon. Note that
Daemonic Gifts are nOI magic items and are therefore immune to any spells or abiJities that dcstroy, steal or
otherwise alter the behaviour of magic items.

Splrit Swallower 100 points Many Armed Monstrosity 50 points


This /JaemOTI drinks the spiriwul essence of the !illinK 7bls Daemon bas been blessed witb a surfeit Ofgrasping
(lIul bt.-comes ever stronger with e�ry so1l1 it dellOurs . appendages, tbe better 10 claw and rend at Us foes.

The Daemon gains onc wound for each unsaved wound The Daemon has + 2 Attacks.
it causes in dose comb:u. This may nOl lake the Daemon
beyond its starting number of wounds.
NurgJJog Infestation SO poiuts
70ls parllcll/(u Great Urlclean One Is practically
Awesome Strellgth 75 poiJlIs brimming with Nurgling puslllies and ((Ikes the greatest
71Jis D(lC11I01l strikes /10/ with its OUl" 1IIlgbl, bUI with /)rlde In hatcbillg scores of the IOfubsome creatures
that of its dreadful ",tlster, Khome. during battle.

The O:aemon has Strcnglh 10. RoU a D6 at tht: stan of each Magic phase. On the roU of
a 2-6 you may immediately incn:ase, by onc base, the size
of onc Nurgling unit within 6ft• I f a I is rolled, the Great
Balcsword 75 points Unclean One aCcidentally squashes the Nurglings as they
Tbe merest touch of tbls massive befollled blade Isfatal emerge from his body and nothing happens.
10 aff creatures, Daemon, mortal and Ill/dead.

All hits caused by a Ualcsword wound automatically. Obsidian Armour SO points


Each model that suffers an unsa\'cd wound from a 71Je baleful enc/xmtmems of this ehony (IrmOUr rob all
Balesword suffers 1)6 \\.'Ounds rather than one. nearby magical artefacts of theirpowers.

The Obsidian Armour grants a 3+ annour save. In


'TWin Heads 75 points addition, magic wt:apons carried by enemy models lost:
'Ibe Daemon bas a second belUl wblcb cullfulus u aU thei.r magical abilities whilst the bearer remains in
duplfcate brain, aI/owing il 10 more swiftly i7ller/Jret contact with the Daemon.
and bartless tbe capriclOlls wiruls of magic.

'11C Daemon gains + 2 to all casting rolls. SpeD DeslrOyer SO points


The Daemon can wrellch magical power from itsfoes,
IIslllg its oum Ch(/Os essence to attack tbe minds of
Tzccmch's Will 70 points enemy wizards.
Tbe Daemon Is parly to Tzei.'7lIcb·s knowledge of Ibe
Intricatepatbwa),s offate and am tug upon the strands Once per battle the Daemon may automatically disjX:1
ofdeslluy shollld It so desire. onc encmy speU, cX:lctly like a Dispel $Croll. In addition,
the spell is lost on the roll of a 4+ .
The Daemon may rc-roU a single D6 oncc jX:r player turn
(including a single dice from a batch of 206, 306 and so
on). This ability can be used 10 cause an Irresistible force Staff of Changt! 50 points
or avoid a Miscast. 71)(.' mere presence of tbls staff callses aI/natural things
to cry out in pain (IS It resbapes tbe world according to
tbe Daemon's whim.
Oark [nsanity 55 points
An tmqmmchable and terrible fllry 8OfU/S the Daemon Hand weapon. Any model that suffers an unsavt."<I wound
euer onwards. from tht: Staff of Change mUSt pass a lbughness test or
be slain instantly.
Thc Daemon rt:plact.'S its normal Attacks charactcristic
wllh 206+2. Roll at lhe start of t:ach combal.
StafT of Nurgle 50 points
Bound SpeU Power Level 3
Etherblade 50 points Wltbin tbis rod s
I bound tbe essetlce of Cl particularly
7bs
l weapon flickers {PI aPld Ollt of reality at the loatbsome Plague Daemorl, who chortles wltb horrible
/)uem01l'S merest command, allowing it to b)pass a delight when bs
i pox,ridden power s
I Imleashed Oil a
foe s defences and Cl/t into the softflesh beneath. deservingfoe.

AmlOur saves may not be taken against close combat This rod can cast the Rancid Visitation spell once during
attacks made by this Daemon. each of its bearcr·s M:lglc phases.

92 DAEMONS OF CHAOS ARMY LIST


Tcmptalor 50 points Dark Magister 25 point!;
Ma"y wlXJ come /tlce 10 faa! wltb IIJis Daemon are 1bc great and gloriOUS servants of Tzeelltch do 1101
doml,ratet/ by (ts m,e{lrtbly will and become slack· merel), control magiC, I1 pulses tbrougb their veins as
jawed and drooling pl{Iytblngs. bl()()(/ does In lesser beings.

AI Ihe beginning of a combat, one enemy character in The Daemon ignort.'S the resuh of his first miscast,
base contact with the l>aemon must take a Leadership although the spell still fails.
les(. If the test is failed, the character wiu direct his
.attacks .ag.'linst friendly models or units chosen by Ihe
Daemon's controlling player. These wounds count En rapnlrl.og Gaze 25 points
towards the D.aemon·s combat resolution. If there arc no 1be perm:rsely el/chal/tlllg g{1Ze of Ibis Daemon holds
suitable targets In base contact with the character, he or lhe {lItemloll of {jll foollsb enough to meet It - eve"
she dOt:s nOI anack at aU this turn. WhNI they shollld pcrlxfPS be looking elsewhere.

Models in base contact with the Daemon may not use


Trappi.ngs of Nurgle 50 points another model's Leadership value.
Tbe body of tbe Daemon Is clad In mailed filth,
Ixlrdened sores mul scraps of metal, granting extra
endurance against tbe blows of an encmy.

The Daemon has an Armour Save of 4+ and the


Regeneration special rule.

Power Vortex 30 points


7be Daemon uses the "alrlre of Its magical bindi"g to
empower liS sorcerolls mlgbt. Firestorm Ulade 25 points
nx: rlIt/CS "po" tbls brazen axe stilIglowfrom the heat
This Daemon adds an extra Power dice to the pool in of Itsforging upon KOOme's aI/vii.
each of the controlling player's Magic phases.
The Daemon gains + I Strength and naming attacks.

Allure of Slaanesh 2 5 points


The appearance of tbe DaemOll Is so peculiarly Flames ofTzeeotch 2 5 points
C(lpli,Jali"g lhat few foes call summon determination Focussl"g bls arcane mlgb/, tbls Daemon call project a
e"ougb /0 land even a sl"gle blow upon ft - etJe11 as the blast offllckerillg IIl(lglcalflame at Its enemies.
D(I(!tIJOn's c/{I/1!S begin /0 wind ami lear tbeir way
throllgb tbe vicl/m's enlrails, This Daemon can fire D6 bolts in (he Shooting phase
with a range of 18" and a Strength of 4. This attack is
Enemy models wishing. [0 attack the Daemon must first treated as a normal missile weapon (and may therefore
pass a Leadership [est. If the test Is passed, the Allure has stand & shoot) but does nOt suffer the -I to hit penalty
no dfect. If the test is failed, the affected model may not for multiple shots.
strike blows in th:u round of combat.

[nunortal Fury 2 5 points


1bfs Daemon Is cOl/slllllcd by a terrible and everlasting
rage, drillln8 ft to ever more s{wagefeats.

The Daemon may rc-roll miss(."(1 hits in dose combat.

Iridescent Corona 2 5 points


Axe of Khorne 2 5 points Gllllerlll8 mllltl-colo"red fire el/cases the Daemol/'s
Tbs
i u/lboly b/(Ide screams with Ibe power of the form, bunllng all lOOse who {/raw "ear.
DaemO/l bound i"slde It, a Daemon eternally thirstyfor
the bl()()(/ ofmorlals. Enemy models in base contact with the Daemon at the
stan of any combat suffer a Flaming Strength 3 hit before
lbe Axe of Khome beStOWS the Killing Blow special rule any blows are struck.
upon all dose combatattacks made by the Daemon.

Master of Sorcery 25 points


Daemonic Robes 2 5 points 7be Daemon has grc(jf "Ulglcal knowledge, boiled 011 a
1bcDaemon Is c/(Id In shlmmcrlng robcs that reflect "ot tbollSQmlforgotten haltleflelds over deatbless millenllia.
only the colours of the rail/haul bllt also some of the
pent-up fllryfrom Incoming blows. The Daemon can use any of the Lores of Magic from the
Warhammer rulebook instead of its normal Lore - it
The Daemon can never be wounded on better than a 3 + . knows all the spells from whichever Lore it chooses.

DAEMONS or CHAOS ARMY LIST 93


NoxioU8 Vapours 2S points Unnatural Swiftness 2S points
NOlle C(m wllbst(ltul tbe putridly gilt-wrenching odOl/r Tbe Daemol/ '5 lilbe al/d gracef,,1form darts Wick ami
of this /Jaemon.' forth wltb unimaglllable speed, spilling blood alld
snapping bOlles before Its victim has registered danger.
All enenlY models in base contact with this Daemon lose
the Always Strikes First rule (if they ha\"e it) and always The Daemon has the Always Strikes First rule.
strike last.

Siren Song 2S points


NurgJe's Rot 2S points One Use Ouly
Nurgle's choicest pestilence bubbles througb tbe rotting The Daemon sings an alluring song, drawlllg the ellemy
torso of this Daemoll, festering the bodies alld sal/Is of to their doom.
all whom come lIear.
This gift is used once during rhe enemy turn, before
Enemy models in base contact with the Daemon at the charges an: dedan.·d. Nominate onc enemy within 20" of
stan of any Magic phase sulTer a wound on the roll of a the Daem<,)!l -this unit must be able to charge according
6, with no t\mlour Saves allowed. to the normal Warhammer ruks. The target unit must
dther declare a charge against the Daemon (or the unit
it is With) or immediately net:, exactly as if it had failed a
Pestilent Mucus 25 points Panic rest.
This Daemon's skill Is covered wllh enormous scabrolls
boils, ft"ed with rancid flllid. When struck, these
loathsome pustules spray all IlCarhy with a yellowish Winged Horror 20 points
Ichor, brimmhlg wltb disease. GigatJIlc wings sprout from tbe Daemon'S back,
allow/IIg It to dive IIpon the lI11preJ;Klredfoe.
When this Daemon sulTers a wound, alJ enemy models in
base contact must pass a Toughness test for each wound The D:lemon has the Fly special rule.
inflicted on the Daemon or themselves suffer a wound.
with no amlOur saves allowed.
Armour of Khorne 1 S points
Clad ill hale-jorgell armour laden with runes of
slaughter alld cunwge, tbe Daemon's hide Is all bill
iTmmme to tbe blows of mortal men.

'[ne Armou r of Khome grams an armour save of 3+.

Soporiflc Musk 25 points Collar of Khorne 15 points


]be cloying aroma of tbe Daemon saps tbe will and Tbe dread slgils illscrlbed upon this brass necklace
erodes the sellses, deadenillg aPlY SllrVilXlI IIIstinct. provide protectioll against the mostpowefill ofmaglcs.
r

A unit In b;LS(: contact with lhis [)aemon rolls an extra The Daemon h,L� M:Lgic Resistance (3).
dice when neeing and then disc:lrds the highest result.

Soul llunger 2S points


This Daemon Is driven by a terrible and undying
bungerfor tbe blood of all creatllres.

The Daemon may rc-roll failed rolls to wou nd in the first


round of combat.
Slime Trail 10 points
Some of Nllrgle's Daemons e.\1)e! (I replllslve trail of
Spell Breaker 25 points slime as tbey move, blmJering all who puss tbrollgb ft.
By shiftlllg portions ofits being i"to tbe winds ofmagic,
the Daclllo n can disperse hostile sorcery. Enemy units do not receive cOlllbat resolution bonuses
for attacking the nank or rear of a Daemon with this
Once per battle the Daemon may automatically dispel ability, or :Lny unit he has joined.
onc enemy spell, exactly as f
i it h:ld used a Dispel scroll.

Tormenl Blade S points


Stream of Dile 25 points 7bs
i sword is coatetl with a ptlralysl'lg venom, (I dose of
71}e Daemol/ can vomit f ortb a stream of maggots, wblcb re"ders tbe victim utterly Immobile.
blood mul IIOo'doIlS slime which clJOkes his victim In
ftlth. Hand ""eapon. A model that suffers an unsaved wound
from the lbrment BI:lde may nOt strike during that
This is a Strength 4 breath weapon. combat phase unless it can pass a I.eadership lest.

9<1 DAEMONS OF CHAOS ARMY LIST


DAEmOniC Icons
The Rattle Standard Bearer and some unit standard bearers can carry a DaemOldc Icon at an additional �I,
as indJcated in their army USI entry. A Standard Bearer may only carry a single Daemonic Icon.

Standard of Chaos Glory 125 points Banner of Change 25 points


7bis bmmer cQllstantlyflickers ill ll1u! 0111 of existence, Bound Spell, Power Level 3
crlYlIillg a lear ill rea/ily throllgb which lhe power o/the So safllrtlu'(/ Is this banner wuh the power of cball8C
Dark Gotlsflows ellCnllore strongly. tbat It distorts tbe world arou"d It, tllmlllg mall wui
beaSI 10 revoltltlg degt.,wrtltllie sj)(mm.
All Daemons within 12" arc slubbom.
The spell within thiS banner inflicts 3D6 Strength 3 hits
on onc enemy lInit in base contact.
Banner of Uelll3J-e 100 points
Bound SI>eU, Power Level 5 Icoo of Endless W.tr 25 points
71Jis standard Is WO/JCII from (be wrath of the Chaos 1bis brass stalldard cOllstalllly drips blood, tbe smell of
GlXls, mul call IIIIIeasb tbelrfirey fllry (If all foes. wblch quickly drlflcs all ofKhortlu 'sfollowers mad wllb
batlk,-Jllsl.
This banner contains a powerful spcU that can be
unleashed during any friendly Magic phase. Unless The unil adds 00" to Its flrst charge mo....
e.

dispelled, tJlis spell infliels 06 Strength 6 hits on every


enemy unil within 12" - even those that arc in comba!.
Icon of F.terllaJ Virulence 25 points
Racb drop of blood SPill bUl1eatb Ibis dank shroud is
Immediately hl/ccled It'ilh ever)' afflictioll k"own 10
Nurgle. As tbe lIt/leasiJed diseases rrm rtlmpant, lhefoe
becomes ever more dismayed.

Each unsa\'cd wound caused by this unit's Poisoned


Attacks rule adds an extr:1 point of Combat Resolution .

Great Icon of DcSI)alr 75 points


All who look lIpoll tbls "nbo/y standard see their Icon of Sorcery ] 5 points
;,men'lOstfears rej1(!cted "POll Its ragged dotb. 700 nm('s upon Ihls bmlller seem Jo swirl mid distort
with each passing sccond, constaml)' seeking the ideal
Alltnemy unitS within 12� of this banntr sufftr a -2 conj1gurmiol/for the capfllre of magical {mergles.
penalty to their I..t:adcrship.
The unit carrying this b:lIlner has a + I bonus for casting
Banner of Unholy Victory 50 points speUs. This does nOI :Ipply 10 char:lcters that have joined
Rays of dark IIgbt sb/mmer al/d wealle ;1/ tbe air about the unit.
this standard, scourlllg scenes from a tbollsolld
thousand ofthu Chaos Gods' vlclorles IIpOll theflesh of
those who oppo.�e liS bearer. Siren Standard 25 points
A daemonic Siren Is Imprlsolled I" Ibis bat/ller, lIS
This banner :tdds +D3 combat resolution. seductllle sOllg 1"lIIng Ibu senses of all who bear it.

Any enemy unit charg(:d by the bearer of this standard


Great Standard of SUlldering 50 points may only choose hold as a charge reaction. They may nOI
Runes of warding crowd close about tbis banner, their stand & shoot or voluntarily flee. The banner has no
power focltSSed to deny enemy wizards access to the effect if the bearer is found IQ be.: OUI of charge range.
willds of magiC ami dissipate tlJOSe spells tbat cause
Daemons most barm.
Skull Totem 25 points
After bOlhs amlies ha....e Ix.'*!n deployed. but before the The pole of tbls banl/er Is tblck-set with tbe cap/ured
roU for first fUrn, choose a Lore of Magic. All WIZardS skulls of Kborlle's victims, eacb marked witb a brass­
suffer a -2 penalty to caSt spcUs from that Lore. In etched rUlle of slallgbter.
addition. any spells cast from the l.ore of tight wiU
miscast on the roll of a double I. 2 or 3. The unil carrying Ihis banner may march cvtn if enemy
models arc within 8".

BaJUler of Ecstasy 25 points


7bis standard /Ills d(l(!1IlOns of SlamlCsb with such Standard of Seeping Decay 25 points
euphoria tbat tbey care nol whetber the battle s i won or A perrl(lSlsllc aura of pcstilence surrounds tbls
lost, provided thurc are still bodies to caress. mOlhemc" banller, sappillg Ibe health ofall aroulld it.

The unit is srubborn for its flrst Break test. Models In this unit may re-roll failed attempts to wound.

OAEMONSQFCHAOSARMYLIST 95
SUmmARg
M WS BS S T W A ID Special Rules Pa"" No
AIIur<:$S 6 5 0 3 , I , , 7 "
UaSt of Nurgle 6 3 0 -I , 4 1 D6+1 7 Oaemonlc: Regcncratl�n; l'olson�d Altack.� Slime l�U 46
Bloodleucr 5 5 0 5 , • 7 l)acmonic; �lIing OIow; Magic Resistance (1) 36
Bloodlettcr (Bloodcrusher) 5 5 0 6 4 2 , 2 7 I)�onk: �ilJing mo�;
_Magic RCsi\lance .Q) 44
_
Bloodn:afl'Cr 5 5 0 5 , , 2 7 Oacmonlc; Killing IJlow; Magic Resistance ( I ) 36
Bloodreaper (Bloodcrusher) 5 5 0 6 • 2 , , 7 Oacmonic: Killing OIow; Mastic Resistance ill 44
Bloodlhlrslcr 8 10 0 6 6 , 9 7 9 Oacmonlc; Hy; Large large!, 32
Magic Re�lst�cc (2); lCrror
Blood Chariol , 5 4 Oaemonic: C!,ari(){: Magic Ro..osis..!.ancc (1): 50
__
The Ulue Scribes , 0 , 3 3 2 , 7 �1OI11c: Hy; �1amlnRA1tacb: Er.ew Syphon; Scrolb r:lSorcery 55
Bumin)! Ch�riot , , , Oaemonle: ChanOl: Fly: 50
'Ibe Changt:�ng " 3 0 3 , , 7 O�emonic;'FI�ming Allacks; Fonnless I lorror 56
Chaos Fury 4 3 0 4 , , I 2 DaemoniC; Flying Unit 49
Oaemon Prince 8 8 0 5 , , 7 , , DaemoniC 48
o-
.em
. oncne 6 5 0 3 , , 2 7 Oacmonic; Armour l'icrcing '9
Oisc of l'zt:entch , 0 , 3 I , I 7 Daemonic: Flaming A�acks; Fly 41
Epidemius 4 5 0 4 6 2 , 3 , Daemonic; Regeot.T.ltlon: Poisoocd An3dcs; lhe
� lltIJy of.
�57
I'ieod of Sbanesh 10 4 0 4 , , 6 , 7 D�emonit:; Armour l'iercing; Soporific Musk 47
Flamer 6 2 -1 5 , 2 , 2 7 Daemonic: Skimllsh: Flaming Attacks; Flames of l7.cen tch 45
FIt:Sh Ilound 8 5 0 5 , 2 , 2 7 4.
Great Unclean One 6 4 0 6 6 10 " , 9 Daemonic; � larget; lerror: "
Poisoned Attacks

Herald of Khome 5 7 0 6 " 2 6 3 8 l ling lJIow; lI�trt."<l (All F.nemiC!l);


Daemonic; Ki
Magic Iksistancc (I); l.ocus of Khome
Herald of Nu�lt: -1 5 0 5 5 2 2 , 8 l)aemonic: Poisoned At:!.acl,,�; R:gencI"Jtion, l.ocus of N�tgle J8
..
Herald of Si:tane5h 6 7 0 " 3 2 7 ' 8 1}M..monic; Armour l'i..:f'dng: AlwilYS Strikl.:$ FitSl, 1-OCUli r:l S� 39
I-Ierald ofl'n:entch " 3 4 3 3 2 , 2 , lbemonic: I-lamiOJtAttacks; 4+ uw Sa''C; Locus o(11Jecntch37
lridesccnt Horror " 3 0 3 3 3 2 7 D-Jemonic, Flaming Attacks 37
Juggernaut 7 5 0 5 " 2 2 7 Daemor'lk; Killing Blo\\-� Magic Kcsisance
t ..... Bt:�h 44
(I), Brn.
Kaito$ Falo.."\·.o.a
.' l'cr 8 o 5 5 5 9 l'reentch's W111; l)acmonic Robes; l\o.;n Heads; Daemonic S2
Te!!Or; Large larget, Fly; �laming Anacks, O�Jc of Eternity
8 5 0 5 " 2 " 4 7 DaemoniC; M�gic ReSistance (3); H�tred (All F.nemit:S); 59
Pack-leader; Prey of the 8100d God
Keeper of Secrets 10 9 0 6 6 5 10 6 9 l)aemonic: Large Target; lerror, A1wa)'li Strikes "
First; Armo':!.':. Piercing (close comb:lt att:tcks)
Ku'gath Pbgut:f.uher 4 4 0 6 6 10 4 4 9 Daemonic; lCrror, l.arge larget; Nurgling Inft:Station 53
I'I:>to;one(I Attacks; Hatred (l>wam), Slime Trail; Necrotk Missiie!l
I.or<! of Change 8 6 4 6 6 5 6 5 9 Daemonic, !'Jy; Large target, 33
li:.rror; flan,ing Attacks
The M:lS(lue 10 7 0 4 3 2 7 5 8 l)aemonic; Armour Piercing; May not join units; 58
Unnatural Reflexes; The EtcmalOancc
NurgUngs 4 3 0 3 3 3 3 3 7 Daemonic; l'oisono..-d Attacks; Skirmish; Scouts 42
l':ll:lnquln 4 J 0 J 3 3 6 7 l)aemonic; Poisoned Attacks 42
I'ink Horror " 3 0 J 3 , 7 Da
�monic; 1'1�"'Jllg At1�cks "
P1aguei:le'Jn:r 4 3 0 , 4 7 Daemonic; Poisono..-d Attacks ,.
P�guerkldc� " 3 0 , , 2 7 Daemonic; Poisoned Attacks ,.
Pyroc»ter 6 2 ' , , 2 , 2 7 OaemonJc; �\Ish; flaming Attacks: Rames of l'Leemch 45

Screamer , 0 , , I , 7 1)3emonlc; �1aminx Attacks; Filing Unit: �hing � 41


Seeker Chariot , 4 ' l)aemonlc; Chari(){, SO
Sk:trbr.,nd 8 10 0 6 6 , 10 7(8) 9 Oaemonlc: large 'larget; Magic Resistance (2) SI
U:rror, ltarred (All Enemies); Frenzy; Rage Embodied;
Bellow of EndlCll!! flUY. Slaughter & Carnage
Skulltaker 4 9 0 6 " 2 9 4 8 Oaemonlc; Killing lJIow, lIatred (all cnemiC!l): '"
FJ�ming Attacks; Skulls for the Skull Throncl; Cloak of Skulls

Steed of SlaanC!lh 10 3 0 3 3 5 7 Oaemonic; Armour Piercing: Fas!: Cav:alry; 43


Poisoncd AII�cks

96

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