WFB7 - Armybook - Daemons of Chaos (OCR)
WFB7 - Armybook - Daemons of Chaos (OCR)
By Mat Ward
COrtTErtTS
1Il1roductlon . . . . . . . . . . . . • . . . . . . . 3 The Daemonic �gions. . . . .. . . . . .30 The Changding .... ..56
Greater Daemons . . .. . ... . . . . . . . 31 Epidemius, Nurgk'slallyman . .... 57
Scions ohhe !)ark G()(b . . . .. . .. . . S Bloodlhirster .. . . ....... . . . . . . . 32 The Masque of Slaancsh ......... 58
lord of Chomge ...... ... . . . . . , . 33 Kar.tnak, Hound of Vengeance . 59
The Realm or Chaos ..............6 Great Unclean One ., • . . . 34
The Blood God's Domain . ..6 Keeper of SecreIS. , , , ..... 3S Daemonic MagJc . . . . . . . . . , ..... ,60
.
The Realm of the Sorcc:r or , .8 Bloodlcuers of Khomc .. ... . . . , ,36 Daemon l.ore of ·..
L(
: ...... ..61
Land of the l'lagudord 10 Pink Ilorrors ofTzeentCh . . . ..37 Daemon tore of Nurgle. ..62
The Dark Prlncc's Realm . . . 12 ptagucbearers of Nurgle ...38 Daemon !.ore of Slaancsh ... ..... 63
Daemonem:s of Slaanesh. ........ 39
The Coming o(Chaos .... ,',. 14 Flt:sh Hounds of Khomc ......... 40 An AmlY worthy or t h e Gods . . .. . . 64
The Birth of Chaos, .............14 Scrcamers of Tzcentch. ... . , .... ,41
.. '{: .
The 11aU of Xahuu .. N urgli ngs . , , , ,42 Daemons or Chaos Army Ust. . . . . . 81
C Garno \lI'orbhop Umi.ed 2007.C"""", Worbhop.•he Games WQrksho p Iow>, \1I'nfIam.....r. the: \l';Irhammer logo, Gw, '''''''' Metal, Il'hite O",arf.
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Nurgk:. DacmonctIC. Allu�. Herald ut Slaannh, t"lcsh Ilound Se""""cr oflZc:cn.. :h. Obc ofT:rrcn.ch. NUrWiog, I')ilnquln of NurW". SIen! of
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Slunc:sh. JUl.!8CmauI of Khome. Aam.,r of�ntch. �TQCaS'er of1'Lc:enteh, ikul of Nurgle. t1cnd ofSI :. :
.. !' . Dvmon Prince, Ch_ Fury.
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Skatbrand, Kalrol!1 Fa........
nsociatcd marlts. fo!IoI, ", na, pile"'. char.ICtel'li. crealura. races:uwj I'ICC' '""illn'3. iIIustr;utoru and 1""'llC! from .he Warlummer ,,'Qf'Id an:: dth"r a,
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Urlll,h C.taJosulnll·ln-PubUcalion 01la. A cal:lk>gu" rn:onl for thill book Is a.....Uablc from tilt: IJriti�h Ubr:ory,
Pktu"", an:: u..,,] for iIluSIr:l.t;"" putpo6<!' only.
Cenain Cltadd productlO n,ay be d:lI\g<:f'OlI� If u..,,] Incorrec.ty and Gain<.'" Il'orkshop doel not rt:rommcnd them for use: hy children under the 3.8" of
16 "'lthout adult �upt!rvlslon.Whatever your age, be careful when usIng IIlu",. bladt.-d cquipmcnl and ,pnt" and make �u'" ,hat you read and follow
Ihe Inslruclion.'l on the pacbglnll,
In�ODUCTlOn
Beyolld the boundari.es of space and time, the Chaos WHY COLLECT DAEMONS OF CHAOS?
Gods watch the mortal worLd wllh ancient eyes. To A Daemons of Chaos army is a terrifying opponcnI to
the Oark Goos, the material world represents the IUce, able to draw from a broad sell."elion of elite Troop
graudest game of all, a world of uure!entiug war and types. Though often outnumber ed . a Daemonic Legion
carnage where they can vie with one another for is never outmatched, for each blasphemous abomination
absolute power. Most feared ortheir servants are the in Its ranks is heir to the raw power that only the Chaos
DaeOlons of Chaos, warlike fragmenls of divine will Gods can provide. With so many elile troops at your
looscd upon the world. This book is the definitive disposal, your Daemons of Chaos army can be crafted to
guide 10 coUecling, painting and pl aying wllh the the playing style that SUilS )'Ou best. Oy combining the
Daemons of Chaos in games of Warhammer. Daemon vassals of aU four Chaos Gods )'Ou can craft an
impervious and slow-moving leviathan, a lithe and
THE WARHAMMER GAME d eadly 1001 of swift murder, or a barrage of sorcery that
The Warhamm er rulebook cOnlains the rules you need tears the foe apart in a blast of m agical flame - the choice
to fight battles with your Citadel miniatures. Every army is yours!
has its own book that works with these rules and allows
you to turn your collection of miniatures into a battle FIND OUT MORE
ready force. This panicular army book describes the While Warhammer Annies: Dacmons of Chaos cOlllains
otherworl dy Daemons of Chaos, their army list and the everything you need to play a game with your army, there
miniaturt:s you can collect. are always more tactics 10 use. d ifferen t battles to fight
and painting ideas 10 try DU(. The monthly magazine
, I. ' .
White Dwarf contains anicles about aU aspects of the
•-
Warhammer game a nd hobby, and you can find articles
specific to I)aemonic Legions on our \\"eb site:
, '
� - www.games-workshop.com
3
Of THE DA� GODS
Daemons are beings of pure psychic ellergy, warped embodiments of emotion given ghastly
purpose. nJey are every mortal nfgbtmare given terrible form, a tide of destruction tbat has
siJatlered civilisations and annihilated proud armies beyond counting.
Daemons arc destruction incarnate; they exist only to LEGIONS OF THE DARK GODS
tcar civilisation asunder and replace it with their own A Daemon host can range from a few dozen snarling
lWisted vision. They watch the Warhammcr world from Bloodlcttcrs or suppurant Plaguebcarcrs (0 a great army
another plane of reality. tirelessly and hungrily searching whose r'J.ggcd and foreboding banners blacken the
for a weakn(.'Ss that will allow them access to the monal horizon. The mightiest of these hos!.s are commanded
realm. Where the Daemons of Chaos walk. anarchy is by a Greater Daemon, a colossal avatar of Chaos capable
Ioosc.."<i. rt:ason collapses and carnage untold is visited of single.h:mdedly shancring a nlDna! army or tearing a
upon the world. fonress asunder. Some;: hostS arc loyal to a single Chaos
God, and contain only Dae;::mons from a single patron.
Each Daemon Is a phySical manifestation of 1':IW energy, More common arc Daemonic hosts which have put aside
warped by the dark desires of the Chaos Gods and driven olhcrworldly rivalries for common cause against the
10 destroy. Daemons manifest In many and varied forms, mortal realm. These hosts are the most fearsome of all,
from the diminutive Nurg!ings to the Uloodthirsters of for they combine the fcrociry of Khornc, lhe sorcery of
Khome whose brutal bulk is many times that of a man. Nurgle and the
T-/.t!t!nlch, the nt.'CTOlic invulnerability of
lethal grJ.cc ofSlaancsh 10 creat e an amlY against which
·111e appear.ance and behaviour of a Daemon always nonc can Sland. "Ibe only hope when faced with such ..
reH(."Cts the Chaos God it se.... mirroring the character threat is to hold firm, gambling that the magic that allov."S
and ambition of its patron. Daemons of Khome - the the Daemons to exist in the physical realm fades before
Blood God - are insanely ferociOUS and warlike, s(."Cking hope and lift: art: extinguish(."<! at their hand,
naught but the chance to slay their opponents and take
their skulls as trophies, while Daemons of Tzeemch are
blessed with a panion of the cunning and sorcery of DAEMONIC INCURSIONS
their master. Daemons in the service of NurgJe arc as vile Daemons can only exist in the mortal world if magically
as the plagues they carry, whilst the minions of Slaanesh sustained. and e\'en then are vulnerable to the inevitable
are as gr.u:dul and peverse their patron. All Daemons
as ebb and now of arcane energy. As such, they can only
are blasphemous offences to order and reason. They are enter the monal world in regi
the dn:ams of madmen driven by the terrible and where the influence of Chaos waxes strongest . Most
othcrwordly insa nity of the Dark Gods. significant of these is the Chaos galt.'way in the fro7..en
north, where the alxxle of ma n and the domain of the
As magical crearurcs berefl of need for nourishmcnt or Gods are conjoined. As this panal exp:mds. it draws the
rest, D:temons art: utterl y relentless, and su ffer not from nonhern territories into the Realm of Chaos and spews
doubt, fear or the pain of loss. Worse still, rhe Daemons into monal lands. Though this is by far the
otherworldy form of a Daemon can shrug off all but the largest breach. there are many other weak points
most horrific of wounds. Indeed, a Daemon cannot truly scattered across the known world, legacies of reddess
be;: slain. Only its physical presence ean be destroyed, magic through which the Daemons bring ruin and death.
banishing the Daemon·s spirit to the immaterial planes
from whence it came. So vanquished, Daemonic ilw"J.Sio ns are seldom motivated by territory or
embarks on the process of creating a new body to inhabit plunder - for the minions of the Dark Gods have no
and avenge itself against those who inconvenienced it so. deSire for material wealth. Instead wars are waged as a
key part in some divine strategy. Tzeemch, the Great
Daemons dwell alongside their Dark Gods within the Schemer, sends his minions inlo the mortal plane to
Realm of Chaos, a roiling and impossible dimension of further his ineffable plans, while Nurgle, Lord of Decay.
pure energy that exists ix.")'ond the dreams of madmen does so to encourage the growth of his beloved poxes
and mystics. The Daemons arc sustained by Ihe Swirling and pcstilenccs. Such invasions rarely last long, for these
tides of power within the Realm of Chaos, :md it is here rifts can only sustain Daemons for a shon time, but
that they battle endlessly with onc another. The Chaos alwJ.Ys leave desolation in their wake:.
Gods co nstantly war for conltol of all that is, and the
po\\.'Cr of each rises and declines according to thei As terrifyi ng as
these incursions
success in this Great Game. HowC\'er much the Gods to \\.l1at would occur should the winds of magic grow
may squabble amongst themselves, they Stand united in strong enough to allow Daemons 10 W:llk the world al
one goal - the damnation of the physical world, It is in will. On that day, the Daemons of the Chaos Gods shall
this cause that thc D:temons of Chaos bring ruin to th e enter the mOrlal plane in t ri umph, and the world will
monal realm. cn d in madness and death,
5
THE �EALm OF CHAOS
Farfrom the ligbl of any sun or star lies the infernal region known as the Realm of Cbaos. This
is not a material realm, but a place without physical or temporal boundaries, a vast formless
limbo Ihat e�:isls because oJ the dreams of morlal creatures. Tbis is the home of the Chaos Gods.
In the Realm of Chaos there arc no physical laws akin to Nurgh: - and sometimes Slaanesh - can risc 10 be his
those thal dominate the mortal world. Within its equal. N; if this were nOl complicated enough, there an!
confines dreams Ix...:ome real, and �lity is rcborn as deep-scaled rivalries amongst the Gods that can funhcr
fevered hallucination. Gravil)', shape, space and reason influence mallers. Khorne most dt."Spises Slaanesh,
all are in nux, ullcrly mutable to the will of the Chaos whose dark designs arc an affront to the Blood God's
Gods. Few mortals arc capable of perceiving the Realm sense of honour and manial pride. Similarly, Tzcentch
of Chaos in ilS (rue splendour, for the living mind recoils and Nurgle - respectively the manifestations of hope and
from such OIherworldly landscapt.'s. For Ihis reason, no despair - need linlc spurring 10 come (0 blows.
two visions of me Realm of Chaos arc alike, as the mind
allempts to hide the Impossible with fragments stolen Each God strives for dominance over the other.l, and
from memory. The Realm of Chaos is a place of dreams though onc may gain ascendancy for a while, no God has
and nighunart.'S, where cause nec:.>d not follow effect, and yet succeeded in vanquishing another. As one God gains
within its bounds anything is possible. mastery the others combine against him, and as the allies
grow in power they divide, forming new pacts of
The Dark Gods of Chaos each have their own particular neceSSity until another conqueror emerges to be
spheres of influem:e, their own daemonic servants, and vanquished in his turn.
their own sub-dimensional territories in the Realm of
Chaos. Ail of these things are solely maintained by the
willpower of Ihe God in question - without that drive, THE BLOOD GOD'S DOMAIN
the kingdoms and scions of lhe Cha05 Gods would The largest of the kingdoms in the Realm of Chaos Is
collapse once more into fonnless energy. that of Khorne. the God of bailie. No subtleI)' has
Khorne. He has no yearning for beauty of fOml
The Realm of Chaos is not merely the home of the Dark black heart, for he is the Blood God, the Skulltaker.
Gods. It is also their baltleflcld, the arena for the Chaos Within his immortal frame there is room for rage alone,
Gods' great game of supremacy. The brothers in and slaughter is his only desire. So it is that Khome's
darkness are constantly at war with one another, vying realm is shaped to his personality, as indeed are all the
for power amid the immaterial planes. Despite their domains of the Gods crafted to their idiosyncratic
myriad differences, the Great Gods of Chaos share a nature. The land of the Blood God is one of constant
common goal: total domination of all thal is. Such battle and martial challengc. 11 serves no other
absolute power cannot be shared, even amongst Gods. function.
Daemonic annies dash across crystal plains, venomous Khornc's dominion is link more than leagues upon
forests, bone-choked swampland and riH;!rs of churning leagues of blastt:d w-dstcland. made ruddy by the blood
gore, pursuing vast wars of attrition as the Chaos Gods spilt upon it. Here and thert� jagged canyons and
claim and counter-<:Iaim territory and the magical li fe craters break the uneven ground: the aftennalh of a
blood that goes with it. In the Realm of Chaos, where titanic clash of might where the Blood God's daemonic
magic is the stuff of being, the brt:adth of a domain is servams battled amongst themselves or against the
not merely a symbol of power, it is indeed power itself. minions of another deiI}'. Such ballles arc nigh endless.
/l.<; the minions of one God seize advantage, that If onc of Khome's brother Gods does not wish to Strive
territory is moulded to Ihe whims and hubris of its new against the Blood God's foUowers, the Blood God's
master, sloughing off its old form to reveal a new minions battle amongst lhemselves. On rare occasions,
countenance. If Khorne's bloody minions overrun a Khome will bring mortal champions to this place and
portion of Nurglc's festering garden, the diseased test their fighting skil.ls against his Daemons. Few such
foliage swiftly decays down to nothing, leaving only . conteStS end in victory for the mortal, but those
barren and ruddy wasteland. Similarly, should Tzeentch flc:shlings who endure find their feet set upon the path
manage 10 wreSI thal same territory from Khorne, to dac:monhood, whether it Is their wish or no.
iridescent crystalline strucrures consume the parched
nnnament. lbe \'ery fabric of Khome's kingdom is tied to his mood
which, while ncvcr good, ranges between Simmering
Alliances rage and epoch-cnding fury. The ground tremors and in this
unknown - In r.lct, [he Dark Gods often seek adV"".lntagc shakes as the Blood God's thundc:rous bellows echo
through common cause. Though Khome is the greatest throughout etc:mity. lakes of blood boi.l, and the \'Cry sky
of aU the Chaos Gods, he is not all-powerlul. Tzeemch is screams. Clouds of choking black ash belch forth from
his closest riV""J.i, bUf if me cireumstances itrc right then hidden geysers, incinerating milling combatants or
6
propelling great boulders Into the sky, only for them to rage, mania] skill and defiance. In thc centre ohhe room
smash back into the ground with crushing force. Yet still the Blood God sits upon a mighty throne of brass atop a
the Dacmoru oollle. They fight not for honour, not for vast mountain of skulls, each the grisly trophy of a
wealth, nOl even for viCtory - they fight for fighting's champion victorious, or the remains of a champion
sake. and for the fa\'Our of their wrathful lord. dldeated. Khome Is customarily clad in omate armour of
bl:lck :md brass. The 1lI00<1 God's body is broad and
muscular, his visage that of a fierce and snarling dog with
THE SKULL THRONE ravaged lips. When Khome speaks, he does so in bellows
Towering over the agek-ss dcsol:ltion of Khome's realm of black rage - each guttural syllable igniting the air in
is the mood God's brass citadel. The walls of this unholy tainted sparks.
bastion arc jagg(."(i, thick with crusted blood and ichor,
with gibbets and gallows displaying the lifeless remains Upon Khome's fingers are many brass rings, some
of assailants. The moat of the brass citadel is filled not blazolll
.. -d with his own skull rune. Upon OIhers arc
with water, but with the boiling blood of Khome's mounted the se\'ered heads of lesser Gods, or less fatal
victims across space and time. Iron gargoyles snarl from tokens of vanquished foes. What being would dare face
every parapet, daemonic hatred in their eyes and molten the Blood God in the arena of martial prowess remains
metal in their bellies, while Flesh Hounds prowl the a mystery, so thc provenance of thesc OIhcf rings is
space between the outer walb and the keep, gnawing at unknown, lest they be tokens from the great battle from
ancient bones and longing for fresh meat. which creation sprang. At Khome's side is a mighty
double-handed sword. I.egend tells that the drawing of
Khome himself dwells within a great vault at the black this dolorous weapon is Ihe harbinger of calamity, and
heart of the citadel's central keep. Eight iron pillars that Khome could split existence asunder with but a
vanish into the cbon gloom 10 shoulder the single strokc were it his desire. Elsewhere in the citadel,
inconceivable weight of the throne room's ceiling. mighty armouries are stocked with every weapon
Each pillar is inscribed with onc of the commandments imaginable, yet for rt.-asons long since forgotten (0
of Khorne. These edicts spcak to tht: unholy vinues of mortals, Khome always favours this one sword.
- Liber Malefic
lily of my V"ioBS.
- Libcr Malefic
The innards of the Impossible Fortress arc no less THE COURT OF COVEN ANT
confounding than the exterior. Different passages and Set Iput from the rur or the Redm of Claos is the
rooms obey different physical laws, or may exist in other Court or Covellult. the lIeutral lerrilory upon which Ihe
physical dimensions. That which is decreed by gravity to Gods mee! whell Ihey tuve (IUsc, uch of lhe Duk Cods
be 'up' in onc chamber may be 'down' in another; or can tus ill equil sal it Ihi, ubk. lor the lIuuril NUnce
indeed be an alternate srate of being entirely, such as bctwctll Ihe Cods i, J complex ud convoluted .ave. No
sorrow or the past. Were a monal to find himself in the single deity is evel powerf.1 eaough 10 prevliJ over iDOlhr;t
Impossible Fortress he would nOt Ih-e long before being without Jid Jod, for tM Sike or ill exiSlellee. il is wdl
dri�"Cn completely insane - but then, what else is 10 be thl! this is 50. All olhlUl Older wo uld euse if ooe 01 Ihe
expected in a place where a man can lravel backwards in Cods .ere to triumph over his brelhren. 1I0Ooillg
time by walking across a room? Those who succumb 10 of (rutioo ud dcslrayillg dl 1h,. exists io Ihe merest bliok
the warping nature ofT7.l.'enlch's palace collapse ullcrly of ID eye.
in an implosion of consciousness and foml. Such
creatures are reborn as sorcerous familiars and given as No mi"cr how Imilory 5hif" iD th e Rulm of Cb,O$, tM
gifts toTzccnrch's champions in the mortal world. Court of Covenanl is ,l w,ys ,teusible from the domlio5
of ill four of the Dirk God•. It is here ttul truces ue
Even Daemons cannot easily endure the twisted horror composed ,nd hostilities between the Gods ife IlIlIulled.
of the Impossible Fortress - only the Lords of Change Such ITTlngemeolS are ioeviuhle. f or the looger I cooflict
can safely naVigate itS corridor.>. A.s a result, no matter continues hetween two or more of the Gods. the stroogcT
how distracted Tzccnteh may be by the Great Game, h e Iny uncommilled putie. hecome. Ultimltcly. the Ch.os
is never assailed I n his stronghold. The other Gods have Gods ue creatuTe. of enl ight elled sdf-illtert$t - they .ill
lost tOO many minions Just trying to get beyond the rust cuse upon lily (Ourse of .,rioll thll ,ervC! to mIke IDOther
pcrpledng room, and Invaders must negotiate a slroog" iD their stud.
hundred or more of such chambers to come before the
Hidden Library and the great God TZt.'entch himself. Negoliltioos belween the Ch_ Cods proceed according
to the (h"ltler of the deity in question. Khorne .1.,1"
.ulh(ully bellows his demlncU - even ..Mn his position
THE CHANCER OF WAYS is not I "rODS ODe. r,ther Nursk is glTrulous i. the
T7.centch Is the most weirdly formed of all his brothers. extreme. ebulJielldy ens"gillg bis .iblio ss i. COIIvcTSltion
His skin cr.awls with constantly changing faces that leer eveo as he plots Igl;lIt! them lad diJcbios Iheir .lolS lad
and mock those who dare look upon him. AsT7.eentch dc,ires, Golden-toDgued Slullcsh spub nrcly. oUering
speaks these faces repeat his words, often with 8Oldco plomisa: hdCD with bcsludo.ed trachery. etched ill
deceptivcly subtle differences of meaning, sometimes .ell dlOlCD .ords lod phrucs. 8U1 il is devious T zeCIIlCb
providing a mocking commentary that casts doubt upon .ho is t ruly lne mUler of this g,me of bluf( lod "''B,iD.
the meaning of the original words. These changcling To the Qlnscr of the WlYS the designs or his brothers
faces are forever in flux, appearing and disappearing in lie as t rIDSP"CIlI IS cryml lad &s mlllipulable as dlY. It
a tide of expression that sweeps across Ihe Goo's is I rue day illdeed ",hen Ihe CrClt God TZeelllCb is
peculiar form. T-Lccntch's puckered face is formed upon bested in the Courl of CoYClllnt. ,nd he hu more tb.tn
his upper torso, so his head and body are onc. From OIIte revened the course of the Crelt C,me from ...ithin
above T-Lecntch's eyes spring twO sweeping horns, the it. confines.
spiraJing extremltles of which crackle with arcane fire.
sprays of red, blue, yellow and purple puncture the rouses the wrath of j::uher Nurgle. Before long,
autumnal gloom; havens of splendid cheerint:ss in a the daemonic servants of lhe Grt:at Sorceror and thc
dismal woodscape. Each strain of flora flourishes in its Plaguelord art: at war once again. Such battles can last
peculiar t:nvi.ronment, though not all are immediately seconds or centuries, for Ihey only cease when Nurgle's
recognisable. Uke any gardener, Nurgle cannot resist the power - and thus the unchecked growth of his garden -
recombining of his bclO\-ed strains. recedes again.
I lurned my f�ct to..uds the far horizoo. .and ttill th� city
w" before me. OD(� more I 11I1IKd, nd .lg,i", .lod
yet ,oother lurllil8-
l With �h freshly chosc.ll COUIX.
- Liber Malefic
- the cheering throng becomes a tOrtuous and his web of excess. As such, his ",..lace of Pleasure s
i not
inescapable prison. home solely 10 Daemons and damned souls; il also
entertains !.hose mortals Slaant:sh wishes 10 tempt. The
The circle ofVainglory is a garden, its maze of paths thick Dark Prince is the master of subVerting dreams to lure a
with beautiful flowers and heavy with thorns. Here, mortal's cormptible mind into his realm. IndeL'<l, many
unseen voices whisper reminders of past glories, of have turned to Slaanesh for succour, and the Dark Prince
ac.hlevements great and small. Most dC:ldly of all is the revels in both their worship and their we;lkness. Where
remembrancc of circles conquered and unheeded Tzeentch sees a world full of opportunity, Slaanesh views
temptations. Each step an intruder takes with pride in the monal realm as a potential source of playthings.
his heart leads him further from his path, drawing him
deeper and deeper into lhe choked undergrowth. There The other Gods are attracted and repelled by Slaanesh in
hc swiftly falls prey to the tearing briars and roots, whilst equal measure. Nowhere was this shown more clearly
the chanling thom-children of Ihe garden wt:ave his than when the Dark Prince present(.-d each of his
every failure inlO a mocking epilaph. brothers with a chalice, Beguiled by Slaanesh's art,
Nurgle and Tzccntch accepted the Chalict.'S of Entropy
Last, and most dangerous, s
i the circle of Indolency, a and l.ies - glad, d(.'·spitc themselves, to be Ihought
serene domain of heavenly choirs and perfumed seas. All worthy of the Dark Prince's anention. Khornc, on the
within this circle, whether root and branch or stock and other hand, could not resolvc his wrathful nalUre wilh
stone, works to lull the mind and senses. A slngh: draft the peculiar attf",l.ction that Slaanesh aroused. He smote
of the ambrosial waters can rob a mortal of purpose and the Chalice of War a mighty blow, shattering It into a
will. 'Ib sleep here is to never again awaken. The lone thousand pieces. Yet even as the broken shards rumbled
and level sands that cnmch underfoot arc tht: desiccated to the ground, Khome felt compelled to galher the
husks of all those who havc suc(;ulllbed, and the ethereaJ fragments together. For many days and nighls, Khome
voices are their souls in tom\ent. If Ihis final and mOSt worked to repair the damage he had wrought, but when
insIdious of c ircles is travel"S(."((, !.hen a tra\-eJler can the labour was complete the rage wax(.'"(1 strong within
finally ascend to the seat of Slaancsh's power. him and he shatlerc..-d the chalice once again. The BlO<XI
God has since recreated and dcstfoyt--d the Chalice of
Slaanesh does not have a stronghold as such, merely a War untold times, as unable to let the pieces lic as 10
luxurious palace wherein his daemonic followers pay graciously acet:pt the Dark l>rincc's gift.
court to their master. This shimmering alcazar haunts
the dreams and nightmares of mortals In a way that no Though Khorne is tht: only God with open dislike of
other place can. It s
i said that contests in (!very manner Slaanesh, both Nurgle and Tzecntch are uneasy in his
ofocess arc to be found withi.n the palace and its flcshy presence. This is due, in part, 10 the fuet that all tbe
walls pulse 10 Ihe rhythms within. These debauched Chaos Gods embody Slaanesh's dri\'C for excess: Khome
competitions occur in six great halls, each cavemous with his rage, Tzeent(;h with his schemes and Nurgle
chamber devoted to one of the six deadly seductions of with his love of pestilence. Lurking deep within tlK:
Slaanesh. Such are the incredible dep!.hs to which these p!>1'che of each of Slaan(,'Sh's brother Gods is the
earthly sins are pursued that their pf"J.ctitioners pass suspicion that the influence of the Dark Prince s
i steadily
beyond pleasure into IOnnenlS so terrible that only the gaining in strength and that Slaanesh will perhaps one
truest devotees ofSlaanesh C""J.Il take loy in them. day eclipse them all.
It WAS during the lime of the mysterious Old Ones that Faced with annihilation, the Slann mustered the greatcst
lhe Daemons of Chaos first dCS(."tndt..'(i upon the mortal annies to be seen either before or since to confront the
realm. The Old Ones """ere the archilcclS of the world, threat. Thousands upon thousands of Saunas cohons
able to lWist the fabric of space and lime IQ their wiU, and strove with the Daemons, able to meet the fe rocity of the
summon vast energies to be manipulated in the fonn of invaders and match it in kind. In a series of terrible wars
devastating magical spells. Borne within mighty ships that spanned centuries and claimed many millions of
that could traverse unthinkable spans in :1 heartbeat, the lives. the Saurus armies initially prevented the Daemons
Old Ones journeyed and manipulated the world from destroying any of the Slann·s temple cities. The
according 10 their whims. It was the Old Ones who strength of the Slann armies rested not solely in the
brought many of the races of the world into existence: Saunas - to begin with, the Slann were able to bring
Stann, mf, Dwarf and Man. It was they too who brought fornlidable magics to bear. The scions of the Old Ones
the curse of Chaos down upon the world, for there wen' Split the ean.h asunder to s\o
...allow the Daemons, raised
entities that even the Old Ones could not command. tidal wavt.-s to drown them and drew fiery meteors OUl of
the heavens to crush them. For :l time the Slann deemed
their victory inevitable, for the greatest amongst them
THE BIRTH OF CHAOS possessed sorcerous might that outstripped the mOSt
For reasons long since lost to history, the Old Onl--s' mystically adept of the Daemons. How(,'ver, as the chaos
great polar gait: - the means by which they traversc:."d the energy flooded into the world, the balance shifted.
stars - collapsed; IOrn asunder in an explosion of I"".iW
power that shook the world to its foundation. As the pulses of chaos energy grew ever stronger, the
Fragments of the gate were flung across the landscape Slann felt their own magic become wilder. Spells became
as incandescent comcts mat struck the ground with increasingly unstable, and tiny errors in casting
enough force to lcvel mounlains and shatter continems. destro),ed many hundreds of Slann, their minds ravaged
The poles of the world collapsed upon themselves, beyond repair or the fabric of their bodies shredded by
opening rifts into the raw ether of the Realm of Chaos. uncontrolled power. As the Slann grew weaker, the
Huge amounts of chaotic m:llerial coalesced into maner Daemons grew stronger. Whcre wild magic destroyed
in the form of a new and maignant
l moon. the Stann, it invigorated the Daemonic legions.
The lords of Change, servants ofTzecntch. were born of
As the skies bumed and the eanh quaked, the primal such magic and could shape it to their own uSt:.
fears of a billion cowering souls took on unholy vigour. Whilst the magical skill of me Slann had once dominated
llorne forth from this maelStrom of elllotion were the the battles, arcane supremacy was now with the Daemon
Dark Gods of Chaos. From lhe shadowy Realm of Chaos hordes, turning the tide of the war agaInst the Slann and
they looked upon the mortal realm with hunger - for their servants. In desperation, the Slann withdrew to
the destruction of the warp gates marked not only the their temple cities and set up a series of magical barriers
bin.h of the Chaos Gods but :llso the depanure of the to hold the Daemons :lt bay as best they could.
Old Ones. No one, not even the wisest of the Slann,
truly knows what happenl--d to these supreme beings.
Some believe the Old Ones wefe destroyed or THE FALL OF XAHUTEC
possessed by the influ;or.: of chaotic energy, while others For the Daemons, victory now lay in the ruination of the
speculate that they dl-"Cnled the world lost and so temple cities and the destruction of the Slann's mystical
abandoned it to its fate. Dcparted , corrupted or defences. Accordingly, the pattern of war shifted to
dcstroyed, the Old Ones were gone; the fledgling races realign itself about the temple cities of l.ustria and me
of the world were abandoned and alone before the Southlands. For a time, even the ferocious might of the
diabolical desires of the Dark Gods. Daemons was not sufficient to breach the Slann·s
defences. but the minions of the Dark Gods hurled
Scarcely had the scattered pieces of the gate come to rest themseh'es at the cities time and again nonetheless.
before the Chaos Gods unIL-ashcd meir minions upon
me world. Raw magical energy flowed O\'er the world in The temple city of XahUlec was the first Slann
ever increasing tides of rippling prismatic force. stronghold to faU before the relentless Daemon advance.
Wherc\'er mis energy touched land it crystalised
l into After many days watching his Daemonic minions batter
thousands of Daemons, each a powerful facet of its against Xahutec's fonnidablc barriers, the Daemon
master that burned with the urge to desU'Oy. Kairos Fateweaver - greatest of thc I.ords of Change -
l'
divined a way to breach the warding. At the height of a simply 10 revel in the screams of their victims. Atop the
fresh allad: on the chy. the cunning Lord of Change great p}'T3mid, Kaims Faleweaver picked Ihrough the
focussetl Its arcane might and opened a rift in the very bloody corpses of the Slann Mage-Priests, devouring
heart of Xahutec. \l'ith their anenl.ion focussed upon the their arcane trinketry before shanering the pyramid in a
Daemons at their gates, the 51ann within remained maelstrom of daemonic name,
unaware of their predicament until the rift opened in
their midst to Spill forth pack after pack of snarling Flesh
Hounds. Their allcndants outmatchcd. the 51ann THE END OF AN EMPIRE
unleashed their sorcery, but the baleful brass collars As the capstOne of Xahul(:c's pyramid tumbled inlO the
about the Daemons' necks dissipated the magical blood-clogged streets, the magical barriers across lustria
assault. The Slann and their retinues were overwhelmed weakened. K:ltros Fatcweavt."r soon repeated his success
in a flurry of tooth and claw, not e\'en given the time to at the temple cities of Huatl. Tlan){la and Xhot!. Fate did
send telepathic waming 10 the other temple cities. nOl c){clusi\'cJy favour the lord of Change however.
With the death of the Mage-priests, Xahutec's magical In the assault on Xhotl, the Slann Magc-I'riests were able
defences collapsed. Then the slaughter began. 10 hold out long enough to send a IClcP:llhic message to
their brethren in other cities, warning against the tord of
No longer sheltered by magic barriers nor aided Change's tacticS :md allowing them to take;: precautions.
by sorcery, the SauNs defenders were doomed. One
by onc, the jungle pyramids fell. ovcrwhelmed by So it was that when Kairos arrived at the temple ciry of
IJloodlellers and Daemoncues. Pink Horrors set Chaqua. his previous successes could not be repeated,
sorcerous fire amidst the defenders, inciner.tting some for the Slann had greatly strengthened their retinues.
and warping others into unspeakable things. As the l'lowever, so many cities had now fallen that weaknesses
defences rumbled, SauNs fled by the thousand - but were starting to appear in the defences of those that
there was no escape. Furies and Screamers swooped remained. At Chaqua the shield was strong enough to
from the sky, tearing at fugitives with fangs and talons. hold something as large as a Daemon at bay, but could
not halt the plagues of Nurglc. As the Daemons railed
By dusk, Xahulec was a corpse-choked ruin. Bloodleuers impolcnliy at Chaqua's defences, Nurgle's Rot.
stalked its glyph-adonll_'<I st.rcets, collect.ing the skulls of Bowelstccp, the Red Ague and a dozen other poxes took
the fallen for Lord )(horne, while Daemonelles tonurt:d hold amongst the Saurus, Within a week, a third of the
a handful ofsurvi\"Ors in the most sacred temple cloisters defenders had succumbed - the ciry fell three days later.
With the death of N'kari lhe Daemon host feU swiftly the deliverance of the entire world, at lca.�t for a lime.
before the wrath of Aenarion. In less than a year the
remaining minions of the Ch:los Gods were driven from In onc stroke, the Daemons of Chaos had shattered the
Ulthuan'§ shores, and a brlefpcace sculed upon the land empire of the Slann, and decimated both the Dwarfs and
of the Elves. Yet scarcely had the Elves begun to heal the Elves. Never again would there be heroes to match
their wounds when the Daemons came again, drawn by the like of Aenarion. The Daemons could not be slain,
the presence of Aenarion, whose G()(Uing might was an only banished, and would soon rerurn. They would be
irresistible lure to creatures of magic. War surged across w-.ttching and u'aiting for any opportuniry to descend in
Ulthuan once again and the slaughter began anew. the mortal world. and finish what had been begun.
Under Aenarion's leadership the Elves foughl hard, but The final triumph of Ihe Chaos Gods as now only a
.....
the Phoenix King could only nght one battJe al a time, matter oftime.
and the Daemons were everywhere. No longer
n
i experienced at w.tr, for th<.'Y had been forged in the
fires of banle, still the Eh·(.'S could not stand before this
fresh invasion. Wave after wave of Daemons fell upon the
Eh'en defences. Outnumbered, out-fought and
outmanoeuvred, defe:!t was in<.
-vitable for the children of
Ulthuan. The final doom of the Elves seemed near at
hand, yet onc last gambit remained. Calcdor, wisest of
the Elven mages, h:ld dcvlsed a plan: he would creatc a
magical vortex to reverse the flow of encrgy from the
collapsed polar gates, and so prevent the Daemons from
maintaining thcir gr:lsp upon lhe mortal world. As
Ulthuan burned, Caledor Journeyed to the Isle of the
Dead, and began his great conjuration.
Many are Ihe deeds Ihat can loose Daemons upon the THE VAULTS OF WINTER
world. The minions of Ihe Chaos Gods arc :'Iclepl at The Wood Elves of Athel l.oren have;:: many lales
prying apan lhe slcndcrcst rift in reality. Even a careless concerning the Daemons of Chaos. The mOst Important
thought, dream or prayer can bring Daemons into the Storics arc recounted by the Wardancers - warrior bards
ph)'liical world when the winds of magic arc Strong. who 5hape stories into dances of life and death.
I:very realm, every province, every villagt:. h3S its own lior them the tale with the most power conccms one of
lalcs of deslruclion. Some such slOries are Bulc more their own, a young W J.
rdan('Cr
.. whose pride wrought
than myth, as is Ihe fashion with Icrriblc events that h:wc greal ruin on her kin.
grown in magnitude with each telling. Other talcs arc
more recent and so massive in their S(.1l1c that to deny
the bets would be foolishness. Though Dacmons havc
no history of their own - such concepts arc meaninglCl;s
to the timeless ephemera of Ihe Realm of Chaos - it can
truly be said that Iheir intrusions into the mortal world
have shaped past, present and future.
AN UNHOLY TIDE 19
Througb il all, Ciriem'Cl danced ever faster. '11C more THE BATTLE OF KRUDENWALD
swiflly she d;lOced, Ihe more swiftly did Ihe Daemons One of the most famous Daemonic incursions in the
appear. The Wardancer was a blur, moving far faster than Empire is the Battle of Ktuticnwald, where lhe
any mortal. Th!;: horned figure at the danc!;:'s heart threw Bloodthirster Skarbr:lnd and the Great Unclean Onc
back his head and peals of dark laughter swept across Father NecfOlh nearly obliterJ.lOO the holdings of Man
the glade. II WJ.S then that Naieth glimpsed salv;uion - within the DrJ.kwald. Many learned scholars of the
she saw Ihe Casket of Dreams, curiously untouched by Empire have tried tQ discover what led to the incursion
the maelstrom of battle. The I'rophetess reached out to itself. \ll1ile opinion s
i divided on the matter, the
the wild magic billowing through the glade. 'J:lming a strongest theory blames a series of raids, carried Out by
ponIon of energy to her will. Naleth lalihed out thrice at the army of CounI Hagstaf, ag;llnst beast enclaves \\''ithin
the Casket of Dreams with tendrils of sorcerous fire. the Orakwald. In the pur.mit of his dUlY, Hagstaf topp1ed
On the third strike, the chest burst asunder. l:ilJgrced and destroyed n13ny primitive beast·totems. Such
fragments hunled across the glade. Ciricnvel collapsed unclean edifices afe believed by many learned men 10
a puppet whose strings had bt.:en severed. The horn!;:d have gre..,! magical patential, and the destruction of so
figure vanished. The air crackled and wJ.rped where the many in so short a time would have seeded much ofthc
caliket had sat, and the Daemons were cast into the DrJkwald with magical energy. Enough, in facl. for
screaming rif
t, buffctl.xl by unseen winds that found no Daemons to cross intO tht: mon31 world a handful of
purchase on the Elves. "'!jthin Seconds, it was over. leagm."S wt.'St of the Drakwald town of Kelp.
Though Naieth's actions had saved Athcl Loren. And so, Count Hagstaf's army, 3Lready weary from its
Cirienvcl would bear the mark of her fol.ly for the rest of successes in the Drakwald, banlcd the Daemonic host
her life. Though she had survived, a terrible numbness astride the Krudenwald.Kc1p road beneath a sky thick
had sell1ed into her limbs. Ever after. CirienvcJ's with thunder. Hagstaf's forces were drawn from three
movement was pain.wracked and clumsy. The skill of the states, bo3Sting some of the finest infantry, anillery and
dance had gone from her, sacrinced to the creator of the cavalry in the land, yet e\"en so, they werc hard pressed.
Casket of Dreams. For lhe rest of her life, CirienvcJ was Of the battlc's west Aank - where the Knights ofSigmar's
hallnted by the memories of what she had once been, Blood and several bands of Teutogen Guard valiantly
and of the horned be3st who wJ.ited to claim her soul. opposed the onslaught of Sbrbrand's Bloodleners
there arc no records, for 110t onc man survived to
inscribe any. Conversely, lhe private library of the
l'lagstaf family boasts many fine accounts of the battle's
eastern Aank - although it should be noted that most
such Tl.'"Cords were sc.r.ucht:d out in fever wards, and so
may be coloured by the madness of those pox houses.
AN ENGINEER'S REPORT
Onc such surviving report, penned by Unstoffe von
KrcH, the Engineer supervising Hagstaf"s artillery, recalls
the desperatiOn ofthe bank. Von !(reil commanded four
cannon. each served by experienced crew and sal wheel
to wheel on the firmest pan of the road. At Von Kreil's
command, roundshOl :.her roundshot ploughed Into the
r-anks of the I'lagucbcarers, punching swirling holes
lhrough attendant fly swarms and tearing great gouts of
rotting flesh throUgll the shambling Daemons. Yet even
as each iron missile came to the rest, Daemonic bodies
began to reknit. According to von Kn;iI, even a severed
limb appeared to cause a I'lagueiJearer little in the way
of hindrance. Indeed, he nOles Several instances of such
a Daemon examining the wayward appendage with
pU..zlcmenl,
1 merely holding it tight to the body whilst
the tissue reformed itsclC
20 AN UNHOLY TIDE
sharpened steel seemed to prey.til where the brute force A FORTUNATE BETRAYAL
of:l ruundshOl had not. The I'lagllebe:arers' recuperath'e It was as Ilagstaf tumbled into the blocxlstained and
nature was of little use when onc h;llbcrd was thrust in feather·strewn mud, Kreil insists, lhat the course of the
Its belly and a dOlen more h;l.cked at its torso and head. bailie was changed. As Father Nccroth bore down upon
Yet it took al least four or nve Jagenhausers to fell one the stunned Count, the corpUlent Daemon was slruck
Daemon, :md the vile iron swords of the I'laguebcarers from behind by Skarbrand, who had long since run his
swiftly took a tithe of Ihe Jagenhausers' strength. own opponents (0 ruin. Krcil does not claim 10 know for
sure what motivated the 13l0odthirster to atlack his ally;
Despile the odds, the courage of the Jagenhausers paid but proposes that Skaror,lOd saw it as his right to slay the
tribule to their reputation. Unhel..'(ling of the l.."Orpses enemy commander and reacted furiously when
Ihal lay underfoot, the Middenlanders fought on - Necroth anempled to pre-cmpl him. Taken unawares,
though tht.'Y did so as silently as their unholy foes, lest Necroth was apparently vanquished with ease by fhe
Ihey invite a mouthful of oily flies. S:wed by the charge l3l00dthirsler. Reg:lrdless of motiYJtion, this treachery
of the Jagcnhausen Rt.1�imenl, van Krcil had ordered his cost Skarbr.l.nd the batlle.
cannon m rake tht: Piaguebearers with grapeshot . With
the Daemons caught between steel and shot if must have As Skarbr.uld triumphed ovcr his former aUy, Hagstaf
seemed, for a moment, as if viclory w.ts near. Only when recovered his wits enough to order his reOl:jining troops
the massive bulk of Necroth loomed out of Iht: cannon to open fire. In Kreil"s account, every cannon, handgun
smoke, bellowing \\rith laughter and wh irling his iron and pistol in the Empitt: lines was discharged at
flail with punishing force, did Ihe Jagenhausers break. SkarbrJ.nd, The creature \\�J.S tom apan in a fusillade of
bullet, shOl and shdl - indeed, its head WJ..S retaincd as a
Kreil"s account states that the Engim.-cr ordered his trophy by l'lagstaf until fhe unfonunate and unforeseen
gunners 10 retreat as the terrified halbcrdiers flocxled slaughter at l'lagstaf manor some eight yean> later.
past. Uow(.'"Ver, he candidly ascribes their survival not 10
any timely order of his. but tht: arri\�JI of Count Hago;laC, Given ffl:sh hope following the de:lth of SkarbrJ.nd and
and his War Griffon. to the fray. Though Krcil speaks well Necroth, Count Uagstaf rallied his anny and triumphed
of the Count's V"Jlour, it is dt:;lr from other accounts that over those Daemons lefl upon the ficld. Kreil is one of
ht: served better as a distraction than a hindrance to tht: many who recorded that the PJaguebcarers and
lumbering Great Unclean Onc. Several eyewitness Bloodletters seemed more \'ulnerablc to harm \\�th the
u:stimonics recount Necroth's g:lrgamuan indifference death of their ovcrlords. It W:l�, he noted, as if the
to the blows rained upon him by man and beast. Even D:lemons could no longer drJw upon the vile energies
more recall fhe appalling Sight of Nt:croth hcfting the that sustaincd them. So it w.ts that Count Uerdred
barrel of an abandonoo cannon in onc hand and smiting I-lagstaC snatched a celebrated victory from defeat, and
Hagstaf's Griffon repeatooly about the head with it. won a historic banle over the dread powers.
he dark moon Morrslieb is full ooly one night ytn, In the Dnkwlld lnd Mousillon. peiSlnls Iblodoo their
T
i
when its orbit brings it dosc$1 to the world. Ihis night hovels IOd take sheher io cutles lnd fortified ioos. 10 the
it kllOWII by mioy OimeS: CtheimoislI.eht io tht Empire and Ogre Kingdoms. Ciuldroo .fler Ciuldron of bloody mut ire
WinttTl Eve io Bretoooii, it is Iwilight'1 Tide to the Elves Ilcrificed to appeasc Ihe Great Mni' Ind sccure in protectioll
IlId ArUzkul to the Dwufs. for the flilhfu\. Bcne.ath Zhufbll. ill-famed uverns lie 5C.Iled
tighl by RUDCSmilhs. their exits gUlfded by dour lrollbreakers
00 thi, Dight. scnsible folk lock their doors .nd bu their Ind eager Sbyers. Across UhhuIII ltId ill the depths of
..iodows. bUI for the followers of the Ouk Cods this is Alhel Lorell, prlyen iTe whispeled 10 Isbl Ind .t\sUrylll ill
• oighl of cdebutiOfl. MOlrsiieb is It(llISCd. I mooll formed Ihe lighl of Ihe IlCled phoenix f1lmes. Rich .lId poor. YOUIIS
ffOm m.terial CUI into Ihe skies whell Ch_ first burst IIId old; .11 hope dut the evils of CtheimllisBlchl will plSS
upoo Ihe world. 11$ proximity slfCogtheos Ihe Willds of over them: ill hope tb.t the lIight of evils will lelve them
Magic. we.kelling Ihe borders bdween re,lity .nd the RCllm unmarked by ils illfioite m,lice.
01 Ch'QlI. On Ctheimlliso.chl. smdl rifts become lugt
.od luge rifts become Immeosc. ,Ilowing Ihou!ilnds Eventu.lly dllkoess retrelts from the sky. MOIISleib begios
of Dumons 10 w,lk the morhl world for olle nighl of ils slow Wllle lnd folk VentUfe out illlo the oew d,wn. Some
m,yhem .nd dt;Jlructioo. discover lICighbourillg villagcs filed 10 Ihe gfound. 110 tnce
of the illh.bitants to be {outld Slve for blood 0fI cru.rred
Morrslieb's ch,otic. orbit means tru.t CtheimDisrucht l>Cyc:r limbers.. Olhers tlke .xcs 10 Irecs lru.1 ru.ve ,wiSled illlo
blls UpOIl the SlIme d.y ill subscljuellt yurs.. bUI morhl folk uupClk.ble sru.pcs. bU11I crops 10llell Ihrough wilh
like urc Dever to be: surprised by ils OIlSCI. Dcfelltcs ue pcs'ilc�ce. or emply Nrrds now choked Ihick wilh black llld
strClglhellCd on Ihis. the uoholiClI of lIiShlS. with specul discucd blood. All give Ihilnks 10 h.ve survived iDolh,r
cm sivell 10 Ibose: plica riddled with folk rumour of duk Cthcimnisllicht. •nd fwfully begin couMing Ihe d,Y' unlil
powerl ,brOld. il is upon them once .g,in.
AN UNHOLY TIDE 21
THE SACK OF BRAQUlRON Each stroke of the l}Ioodthirster's axe slew a dozen men.
On Winter's Eve, almost 500 YC:lrs after the reign of Within moments, the Bretonnian charge was in disarray,
Gillt:s the Brcton, hell came to the IJrclOnnian town of and eight.score knights doomed (0 a terrible death.
IJraquirun in Ihe dukedom of Qucnellcs. As dusk fell, Callard himself was only sa"ed through the cowardice of
spout..'i of flame sprang up on the borders of the domain, his steed. As the Baron led the charge, his horse WdS
culling I3raquiron and much of the surrounding "'.tltey consumed with terror and bore him away at great speed.
off from the rest of Urewnnia. Sensing something By the time Callard had calmed his horst: the battk was
terrible \\�.lS soon to occur, Baron Callard mustered his oiler. The Oaron's proud army was now a grisly
knights and Yl:omen. All too soon, a stream of bloodicd collection of skull trophies and steaming horsenesh.
and terrified peasant refugees confirmed Ihe Baron's Stung by ule shame of deft::at, Callard reluctantly set
fcars. lWo grc:u hosts of Daemons, each k-d by a single spurs to his horse and returnl."(1 to his C'AStle and the
Bloo(hhirstcr, were converging on Braquiron from nonh siege he now thought inevitable.
and south, slaying all In their path. CaIJard beseeched
the IOwnspcoplc 10 nee into the hills or take ShCltt!f in
his keep and led his followers soUlh, hoping (0 defeat A DAEMONIC DUEL
eOlch horde individually before they could combine. In the wake of the slaughter, the Daemons resumed their
march upon I3raqulron, utterly Ignoring Castle Callard
111c Baron's army confronted the Daemon host two and Its feeble ganison. From the ramparts of his keep.
leagul.'S south of the city. J'cnnants nunere(1 in the wind the Haron WAtched as the two hosts spat curses at each
as the Hrctonnian knights chargcd into the midst of thc other across the town square. Few of the keep's
foe. At first, the battle seemed 10 fallour the sons of defenders slept that night. Those that did suffered from
Bn;tonnia, as the knights drove deep into enemy lines, dreams haunted by the howls of Flesh Uounds and
lances and swords piercing scaled hides and severing chanting of BhxKllettt!I'S :LS the two hosts pcrfonncd pre·
foul limbs. As the tang of blood filled the all', batlle rituals. '11lCn, as dawn broke, the Daemon hordes
a terrible fury awakened in the Daemons. They struck ceased uleir cacophony. The l3l00dthirsters heftcd their
back against the knights with hellspawned rage. axes in salute, and the carnage began. Within moments,
Fk-sh l'lounds lore out the throats of horses, pilching the the town was embroiled in the mOSt savage battle
knights to the ground for Bloodlcuers to disembowel. C;llIard had ever witnessed. The valk")' trembled as the
two Bloodthlrslers h:lcked and cut at onc another,
bellowing insults and challenges. lhe OUler Daemons
fought for their overlords. Legions of 13100dlencrs
hacked and clawed, chanting the Blood God's praises as
helJbladcs rose and fell. Flesh Ilounds clawed al one
another wilh single.mindl.-d ferocity.
22 AN UNHOLY TIDE
CALLARD RIDES OUT In desperation the Dat:mon caSt aside ilS axe. Closing its
Ordering the gate unbarr\:d, Callard mounted his und:lmaged taloned hand around the knight's nt':ck, the
dcstricr and rode down into the vaJtey. Everywhere 1ll00dthirstcr began to throttle its foe. As the creature's
tokens of prontless slaughter stood in testament 10 the grip tiglncned. Callard's vision grew dimmer. lie could
battle that had raged. f\s the knight spurred onwards feel his bones grating under the Daemon's fearsome
through the smouldering rubble that had once been grasp and realised he had bUI seconds to live. With hiS
Bra(luiron, wounded Flesh Hounds ceased gnawing u : final breath, Callard thrust the Sword l'criloll s forward
[Q snap at his horse's legs. Countless
tht:ir own cmrails one last time. The gleaming blade penetrated the
scraw].c:o\'cn."<I banners lay trampled into the mud, their l3l00dthirslCr'S armour and piercl.'(l the creature's black
bearer.! hacked and torn apart. Piles of oddly-shapc..
d
.. hean. '111e Daemon gave a final bellow, and collapsed.
Daemon skulls were stacked amongst Ihe rubble,
leering dark promises of death al CaUard as he passed. On the other side of the valley. the Yl.'Oman warders of
Castle Callard cheered as shadows fell from the sky.
Ahead. In the ruins of the chapel, the gore encrusted The cunains of fire that had severed llraquiron from its
behemoths rought on. Already their battle had tumbled neighbours vanished, and the wan sunshine rclUrnt:d 10
the outer walls, laying the shrine's altar bare. the valley. Of the Daemons no trace remained, save for
The hillside shuddered with cach blow, yet still neither the r,\Ilk ichor that stained every Inch of the town's
Daemon could best the other. With onc final prayer to ruins. The Sword Perilous was discovered amid the ruins
the !.ady, CaJlard mU�lered his courage and SCt his lance. of the Grail Chapel, its golden finials melted and
The knight scrt:amed a chaJlenge as his horse sprang blackened. Of Sir Callard, there w.tS no sign. None could
forw:ard, yel the D:u:mons heeded him not umil he was be sure of what had occurred in that final battle, but
\\1lhin slriking distan(:e. Callard would be remembered as a hero, a knight pure
enough of hC'.tn [0 YJ.nquish the greatest of Daemons.
Guided by the Lady, the l:lnce struck the closest Darker tales abound. however. Some whisper that
Daemon, the knight's momemum driving the r
i on (ip Khorne WJ.S so impressed with Callard's battle prowess
through the br.lZen annour. Rage and pain mingled in that. at the last. the Baron was spirited away LO the Realm
the bat.winged behemoth's roar. It swung around to face of Chaos. where he would serve thc Lord of Skulls
the knight, dealing Callard a savage blow that sem him for eternity.
tumbling from the saddle onto the altar of the shattered
graiJ chapel. Yet, in so doing, the Uloodthirster had
turned his back upon his brother D:lemon. which now
smote him a mighty blow that snapped his spine and cast
him to the ruined ground. The axe rose and fell again
and again before the wounded creature could recover,
each swing marking the walls and weed·strewn
flagstones with trJ.ils of blood. Eight timl."S the axe rose
and fell, and on the eighth stroke the victorious
Bloodthlrster sel'ered the head of his fallen opponent.
The anger rose within Callard once again, :md the knight
embraced it. Lessons in swordplay and fencing fell away
like wilted leaves. CaJlard struck at the monster again
and again, with no thought of tactic or finesse,
senselessly baltering the crcarure with all the strength he
could muster. Impossibly, the injured knight began to
prevail, his rage overwhelming his foc's dcfenscs.
CalJard's third strike sbattered the beast's left hand, and
Its barbed lash feU to the ground. His fifth broke the
Daemon's thigh ami his seventh near severed a wing.
AN UNHOLY TIDE 23
N'KARrs REVENGE N'kali waded through Ihe bloodshed and the Elves
Scarcely len years after Finubar tht: Seafarer ascended to scaucn.:d before his coming, all sa\'c Eanirh, I.ord of
the Phoenix Ihrone of Uhhuan, a black SlOml swept Tor Annan, and his household guard, They fomled a wall
across the fair isle of Ulthuan. The seas boiled and the of spears opposing the Greater O..emon's onslaught,
skies rained fire down upon the land. Many Elves only to have thc\r weapons splinter on the Oaemon's
drowned In swollen rivers, wcrt: crushed beneath hide, Snapping Eanith's sword beneath the pincers of his
collapsing buildings or incinerated by bolts of massive claw, N'kari thrust his flst into the Elf's chest,
polychromatic lightning. Great W'.lS Ihe ruin wrought on Closing his fingers about Eanlth's hean, the Daemon
Ulthuan lh:J.t night. but tht: WO!'l;( w.ts yel 10 befall. tore the stiU pulsat.ing organ from the noble's body,
N'kari brandished the hean brieny before the Elf's dying
At tht: Storm's height, lhe great waySlOnc alop Mount eyes, bellowed in triumph and swallowed il whole.
Antol'\.-c was uproOlcd and hurlc.:·d into the valley below. Casting the limp corpse aside, the KL-epcr of Secrets
Before the broken shards of the monolith had even turned his back on the ruins of 'Ior Annan, and sought
come 10 rest. a cloud of Chaos Furies had clawed their out his nexl victim,
woly into the morml world, tcaring rcaHry like wet paper
and thetr merc presence widening the breach funher. Scarcely had the echoes of banle about Tor Annan
Moments later, a far more monstrous form forced its way ceased when N'kari struck once again, riding the tides of
through - the Keeper of Secrets N'kari was reborn, magical energy to instantly emerge on the other side of
A� the swarm of Furies swooped and cackled far above Ulthu:In, scant kagues from lor Yvresse, Once again,
his head, N'kari stole the magical essence of the storm the Elves responded s\lo'ihly, Although sorely press(:d, the
for sustenance and focussed his own magics on the rift, defenders of the fonress were able 10 hold the Daemons
bringing through a host of Daemons lO do his bidding, at bay while aid arrh'Cd from Cothique and Hoeth.
N'kari whhdrew his forces at the bailie's height,
retreadng into the Annulii Mountains,
THE DESTRUCTION OF TOR ANNAN
The first town to feci the wrath of N'kari's horde was Q\'cr the next month, the pattern continued, N'kari
Tor Annan, a provincial holding in the valic.."Y beneath struck :11 outposts in the DI"J.gon Spine mountains,
Antorcc, The defenders fought b:lck, but could not hope Avc\orn and many other provinces of Ulthuan, indeed,
to prevall against the unholy fury that \V.J.S unleashed few areas of the Eh'en realm remained unscathed,
upon them, Furies dove and wheeled through the sky Yet each time N'kari would suddenly abandon rhe battle,
like misshapen bats, their shrill cackles and cries freezing sometimes within minutes of achieving a devastadng
t.he blood of all who heard them, Rage-maddened viCtory, With no end in Sight, and the Elven nation in a
Bloodlelters and Bloodcrushers hurled lhemscl\'es again state of terror, the Phoenix King ordered e\'Cry seer in
and again at the defences, splintering wood and the realm to focus their powers of divination on ending
shallering stone, desperale to slay Ihe Elves Ihat the threat, lest the Daemon's dread presence befoul
cowered inside, U!thu:1O entire,
AN UNHOLY TIDE
A THIRST FOR VENGEANCE THE BATTLE FOR ASURYAN'S SHRINE
After much meditation, lhe cau.-.e behind the attacks Within moments, the stony slopes of Asuryan's Isle were
ix-camc dear. With horror, the Elvcn seers realised that cngulfed by N'kl
l ri'S hordes. Daemons darted and leapt
[his abyssal monstrosity was the very same being who across the jagged rocks, paying no heed to the clouds of
had led the invasion of Ulthuan o\'cr sb.: thousand years arro,ys launched into their ranks from the shrine's W'.uls.
ago, slaughtering millions and shaking the Elven lords of Change hurled bolts of sorccroU$ fire at the
civilis:lIion 10 its core. During thal great struggle. we first defenders, cawing with delight as Elves twisted and
Phoenix King, Aenarion, destroyed N'karfs mortal form. burnt in multi-hued flames. Flocks of Furies swarmed
The Daemon's immortal essence had spent the across the defendcrs, plucking unfortunate Elves from
Intervening millennia rcknil1ing a host body, dreaming the walls and casting them onlO jagged rocks. Nurglings
dark designs of vengeance upon the arrogant mortals oozed their way through gratings and covcrlets to lear
who had thought to slay onc as mighty as he. The seers and bite at the ankles of the defenders, Asuryan still
believed that N'kari had been reborn a thing of ....".lU;hed O\'er his shrine however, and daemonic flesh
vengcance, l'Onsumcd with a need 10 settle old scores. blackened and burnt wherever it touched the walls and
As such, the incursions that had rc(emlr plagued fortifications. Yet still the horde came on.
Ulthuan were far from random, they were directed by
the cruellest of motives. N'kari was carving his Through it all, the I!Ivcs foug/n without hope, knowing
vcngeance on the descendants of Aenarion, bringing that to yield was to deny the sacred truSt of Acnarion.
!Owns and fortresses to battle long enough 10 spirit his Along the walls, each strove without thought for his own
victims away to face the eternal torments ofSlaanesh. life, hacking at Daemoneues and Plaguebearers until
annour and stone were stai:tcd "'ith Daemon blood. A
(h·er the many thousands of years sinec the time of hundn..>d unnamed heroes struggled and died that day.
....cnarion t.hc Defender, the haUowed bloodline had Archers from Y\,resse and Swordmasters from Hocth
prospered and diffused throughout Ulthuan. Not all t.he fought alongside knights from Caledor and Ellyrion.
scions were of noble rank and had little 10 connect them Wherever the t1ghtlng was thickcst, there fought the
beyond their lineage. As such. their disappear.mce on ]'hocnix Guard. striving as if to drive back the foe by
lxaulcfields where m:my hundreds of Eh'es had been their \'"alour alone. Yet the Daemons cared not for their
..d by all but
slain had gone unnotit.""Cd and unconsiden. losses - they were swept up in N'wi's madness.
kith and kin.
AN UNHOLY TIDE 25
Finally, !lit:: EI\'es were undone nOt by a lack of courage THE INNER SANCTUM
or :skill, but by the timocr.; of the shrine's g:lIC'. ilattered At the last, only twcnty Phoenix Guard stood between
by sorcery and daemonic might, the S'
l tC' collapsed N'kari and the twin princes, yet the Elv(."S did not yit:ld.
under the Immcnse weight of a Beast of Nurglc. Tht: guard fought Imwdy, on stones already slippery
The Captain of the Phoenix Guard led a dcspemte with carn:lge, yet N'lmri would not be denied \'engeancc.
counlCr attack, cutting great wounds in the Beast's Dank, As onc ann darted to block lhe guards' halberds, another
bllt 10 no avail. The Beast lolloped forward with a burble gracefully disembowelled half a dozen opponents.
of joy to greet the onrushing Elvcs, crushing a dozen Bolts of shrivelling fire burst from N'karl's eyes to
ocneath its massive bulk. Momentarily confused by the consume tJie rest of his foes. As the last desiccated
chok(.-d screams, the lka:st haltcd. The colossal creature corpse fell, the young 'Iyrion knt,-w his defence, and that
seemed content to examine the twitching forms of ilS of his brother, fell solely in his hands. lie mouthed
victims. It was still poking and prodding with a prayer to Asuryan, drew his sword, and "'cnt to
pseudopods and tentacles when a w;lve of Oloodletters m(.'Ct his destiny.
burst through the ru ined gale.
Promising warrior though hc was, 'Iyrion W".l.S
The bailie now devolved into a primal contest of overmatched from the first. Despitc his great size, N'kari
survival. Groups of Elves fought back 10 back, as was almost as swift as the E1fprince. The Daemon parried
Dat:mons swirled and slaughtered their way through the 'Iynon's desperate thrusts with ease. In liltlng tones, he
shrine. Now the balance of arms began 10 tilt in favour taunted the Elf with every cheated blow, tongue flicking
of the EI\'cs. The merest wound left Daemons vulnerable as he lasted the stink of humiliation. Yet N'kari had made
to the holy power of Asuryan's shrine, and the weakest onc fatal misjudgement. So focussed was he on lynon
of N'kari's horde were consumed by cleansing fire. that the Daemon had all but forgonen Teclis' presence .
N'kari stepped through the ruined gate and dr:lnk in the As Tyrion was knocked sprawling by the swt:ep of a
h.eady scem of fear and slaughter. None could stand massive claw, 'tOOis unleashed an :lIIack of his own. While
before him, and he stnxlc swiftly through the chaos of '1"t.'Clis did not have the strength and vigour of 'lyrion, his
battlc, climbing lhe Stair of Eternity and into the crippled f["Ante harboured a nascent mastery of the mystic
innennost sanctum of Asuryan where his Pr"{."}, waited. artS. Now Teclis hammered at the Daemon with all the
sorcerous fire he could muster. As the bolt struck, the
creature was blasted clear off ilS fect. N'k:tri rumbled
across the plinth where Asuryan's flame burned, onc
mighty aml passed through the eternal flame, and the
Daemon screamed in agony.
AN UNHOLY TIDE
IR[U�SlOnS
The following record of events is described as it would be observed within Ibe mortal world,
according to the bnperial Calendar (le).
across the world. The SI:tnn mUSter their arc able to fend off attacking Daemons long
armies to repel the Daemons, but are enough for the Dark mf sorccrors 10 cast a
steadily overwhelmed. Civilisation is spell tllat will rerum the \'esscl to the mortal
humbled before the d:lcmonic onslaught world. Somcthing goes wrong however, and
and many millions 3rc slain. when [he Ravager of SOllls returns to its
berth at Arnhcim, the city finds itself under
4420 Under Ihe leadership of Acnarion and altack from daemonic hybrids. Virulent
Ca1cdor Dragontamer, the Elves of Ulthuan plagues sweep through much of Naggarorh
complete the Great Vortex that drains over the course of the ncxt decade,
ChaOli energy from the world. The Daemon dt..""£imating the Dark Elf population.
hordes arc banished, and can now only
enter the mortal realm in areas of great 107 Brethil the HawkJord ddeats the legion of
magical satutation. the Lord of Change ReI'khir on the bonit:rs
of Athcl Loren.
·2724 The Witch-king MaJckllh attempts 10
destroy the Great Vortex. Seeing an 231 Daemonettes and I'ink Horrors burst forth
opportunity to rcncw their claim upon the from the caverns below Mlddcnheim. They
mortal world. the Chaos Gods send a great wreak considerable d:mwgc 10 the city and
daemonic host to the :Iid of the Dark Elf. lay waste to the westem Drakwald before
])cspile his otherworldly allies, Malekith is being vanquisht..>d at Ihe ilanle ofG1cncurst
defeated and the Vortex remains functional. by Count Reiner van Ml.""£hle.
924 A cure for the Crumbling Ague is said 10 1235 Karak !(adrin is ;macked by a Khornate and
have Ix:cn discovered in Ahdorf's Icmple of Nurglc.:·sque daemonic host. Though the
Shallya. Shanty thereafter a plague of Dwarfs repel the intruders, three
Nurgllngs descends upon the ciry. Bloodthirsters manage to reach the
Thousands an: killed, but the only building \\ourkshop of Skalf lronbrow. Thc.:)' tear the
10 be destroyed Is the temple of Shall)""" aged Runesmith limb from limb and go on
which collapses under the weight of fivc to destroy his workshop before they are
hundred S<lualling Nurglings, crushing aU finally SlOpped.
the priestc,sses within. The cure is lost.
1330 The infamous Fea.�t of Famine occurs for
1(101 King Louis the Rash of BrClonnia orders the the first time in the Empire cil}' of Nuln.
rcmovdl of an Elvcn W"J.ystone from the she The debauchery is so great that the Masque
of his winter palace. He spends much of of Slaanesh is drawn to ;Utend.
next month in pursuit of a daemonic anny
that r:lvages the ncdgling cities of Monfort 1375 The Eketor Count of Nordland, seeking to
and Parravon. The waystone is later bring about an end to the hostilities
replaced, following the insistent a(hice of bctwcen the Emperor and the Ottilia of
the Fay I:nchantrt.oss. ·Bllabccland, hostS peace negotiations at hiS
fortress in Salzmund. All within arc slain
when the keep is assailed by horde of
Khorn3te Daemons. Both sides blame the
othcr for the slaughter, ;md the fighting
grows notably worsc.
1105 Deep within Karak Kadrin, the Dwarf 1460 While crusading in Ardby, Manus I·tolseher,
Runesmilh Skalf Ironbrow begins his Elector Count of Stirland, uncovers the 21
researches into the lost Master of Rune of Mirror of Nightmares and inadvertently
Dominion, unaware that he is being travels through it into the Realm of Chaos.
manipulatt:d by the Great God Tzecntch. For reasons of their own. the Chaos Gods
llllow the Count to return to the mortal
1 157 Contact is lost with the !-!igh Elf outpost of world unmolested. where he writes an
'Ibr Taranth in southern I.ustria. account of his journey in t.he Uber Malefic.
tord Cal;lveri leads a rcscue mission, and 22
finds the decapitated bodies of the garrison 1474 The Sack of Braquiron. Baron Callard
in a pool of frozen bl<x>d. vanishes after triumphing in banle against
two l3l00dthirsters.
1203 "11u: Wood ElfW;lrdancer Cirienvel journeys
into the Vaults ofWimer. After many battles, 1475 A combined crusading amlY of the Empire
she uncovers the Casket of Dreams. and Brctonnia sacks the Arabian cil}' of
Ignoring the advice of Naicth the Uel·aliad. They inadvertently awaken the
I'rophetess, CirienveJ ol)ens the casket, Portal of lWilight, banishing themseh·es
unleashing a tide of Daemons into the \'Cry into the Realm of Chaos where they
heart of Athd Loren. The Daemons gorge become part of Khorne's eternal war. 22
themselves upon the magic of the Wood Elf
realm before they are banished. 1555 Ogres of the Mountaineater Tnbe bailie the
Daemon I(za'arahan in the Skycastlc ruins.
DAEMONiC INCURSIONS
1668 Hcrdred Hagslaf, castcUan of Fori SchippeJ, The Vampire strikes a pact with the Great
leads an expedition into the Drakwald. Sorceror. For the next century combined
Sever.!.1 hcrdstones arc cast down, aonies of Daemons and the Undead assail
disrupting the lines of magical force and Ogre and Chaos Dwarf strongholds.
n
i ad\"eflcnlly forming a summoning cin:le.
The ensuing daemonic incursion is only 2298 The Sorceress consan of Duke of Maldred
slopped by the combined armies of of Mousillon inadvenendy opens a rift to
Middcnland, Avcrland and Rcikland. the Realm of Chaos, unleashing a host of
Nurgle D:lemons into the city. Most of the
1775 The Dark Elf anny of KaT DraonrJlh defeats Daemons arc banished In three days of
Ku'gath Plagucf:uhcr. However, this proves bitter Rghting, but a handful of Nurglings
10 be a pyrrhic victory when half of the escape into the sewers.
dry's population succumbs 10 the
nauseating shacklerot in a malter of days. 2302 The Great War against Chaos begins.
Daemonic hordes join force with Chaos
1803 The Ore Shaman Uaduum attempts to warbands at the Siege of Praag. The Realm
unlock the sccrcLS of a captured Anvil of of Chaos sweeps over Praag and it literally
Doom. The rcsuhing magical implosion be<:omes a city possessed, with citizen and
sucks Baduum, 10,000 orhis lads and much stone mclded together, taking on all
offhe upper slopes of Mount Grimfung imo manner of twisted daemonic shapes.
the Realm of Chaos. Though they banle
wilh ferociry. the Ores are slain by a horde 2303 Magnus the Pious defeats the Chaos armies
of Bloodlclters. at the Gates of Kislev. The power of Chaos
wanes once again and the daemonic hordes
1900 The Spellweaver Ranu challenges the arc drawn back into the Realm of Chaos.
Daemon K·z·arke....l·ss to a game of chance Tzeenfch and Nurgle arc able to turn the
with the safety of Athel l..oren as the stake. :Utemlalh 10 their advantage, and displace
The Daemon cheats incessantly, bUl is Khorne, though Nurglc is subsequently
unable to beSt the Wood EI[ On winning undone by his ally's scheming, and the
the game, Ranu cages KYarkcra'ss with Great Sorceror gains primacy.
silverwood and banishcs him 10 thc distant
mountains of Naggaroth.
DAEMONIC INCURSIONS 29
THE DAEmOniC LEGiOnS
This section of the book details the daemonic forces at the command of tbe Chaos Gods. It
provides all the profiles, rules and spell /ores necessary to use all ofthe elements of the army in
)'our games of Warhammer.
Daemonic Attacks. Being (.'Orporcal manifcslalions of equally as possible among.'.t any characters.
Chaos, A Daemon's anacks arc magical. This includes
any special or ranged allacks Ihey m:ly have. NOIe Ihat an Instabiliry test can be rc-rollL""<1 if tht: Battle
Sundard is within lr and'or tested on unmodified
Daemonic Instability. \l:'hen Daemons IO!;e a comb:l! l.cadership if Ihe unit is stubborn.
they must lake a special kind of Ureak U:SI called a
O:Lemonic Instability test. In multiple combaL�, each lixample: A "nit of Bloodlelters ('.ea({ersbip 7) loses a
Daemonic unit must test separ.udy. Use the foUowing combat by 4. 71Je colltrolflllg player scores 8 OIl bis 2D6
procedure to take a Daemonic InStability test: roll. IJl.'(;(IIISe combat resolutloll mOllifiers count for
Daemolllc blstabi/ity. their '.eadersbfp is reduced 10 3
for the test. This means thm the BllXXiletters havefailed
the test by 5, (md so the utllt suffers five WQltIlds.
DAEMONIC CHARACTERS
It should be lIoted tlut whik Gmter DKIDOIIS (ic,
Bloodlhirsters. Lords of Chlnge. Crelt Unclcin Ones IDd
Keepers of Secrets) Ind Dlemon Printes ue chulcters.
they ue 1150 mODsters, IS defined by the glme. Ind
therefore mly Dever jOiD units.
JO
G�EATE� DAEmons
Greater Daemons afC the most terrifying of all the Dark To say that Greater Daemons h:l\'c free wltl is a Statement
Gods' servants. Each is a power unbound by law or both true and fatse. 111e Dark Gods permit their servants
reason, a splinu:r of dlvine mIght given lowering complete freedom of action - even to the point of
presence and dre;!.d purposc. Every Greater Daemon can rebellion against divine edict. Howevcr, everything in a
fulfil many and diverse roles in the Great Game, for Daemon's nature drives it to exemplify the roOt
reNalnly and stability are alien concepts in the timeless obst."Ssions of their patron.
spheres of the Realm of Chaos. W:Jrlcadcr, guardian,
lorekcepcr, assassin, plaything; each Greater Daemon
has assumed one or morc of Ihc:."lie roles during his
existcnce, dependent upon the nt:'cds and whims of his
divine master.
Similarly, a Lord of Change's character might range from content 10 play the longer game. They know well that
the jovial 10 the spiteful, from cunning taclician to adept any individuality and initiative shown by their minions
warrior. All lake care to disguise their purpose from will ultimately work to their advantage. Thusly do the
enemy and ally alike, for all l.ords of Change are Ch:los Gods tolerate the indiscretions of their Greater
fragments of TZeentch, patron of meddlers, schemers D:lcmons as proud fathers ,",,,ould forgive thc rebellions
and conspirators. of wayward children.
lily olher trc.ture. do nOI bother 10 hide their true IlImCII. they fled 'he ,ide of 5CClbing ud miggoly goo. Mott pkucd
wilh thi5 p.!Dickcd dcscriplion H"gulurhluk decreed th.t he
As I fesult of keeping Iheir Irue nlmes hidden. D,emons would heDC:cforth be Iddro:ssc:d is Ftther Bilcflood.
.se I number of false names lad litles. These CIO Vlty
.ccordillg to tircumsuocc - such U5C-Olmes ue IIOt import.ot Of tU Dtemoos, it i. the feathered Lords of Ch�n8e ....ho
to • D.emon. is they give 110 re.1 benefit to ioyone who mosl often tdopt fresh titles. As DlCmons Ihit (OOshlltiy
kIlO..... them. .lter their (olour. size aod eveo form OD , whimsiul buis.
the willged w,lthets scc little nlue i" restricting tbem�lV(S
A D"moD ,Iw,ys chooses • IIII1lC: 10 rcflc<:t ilS lI.ture. to I single giveD form of .ddrCS!l. So it is lhat , Lord of
C"uubiluauk, • scrVlDI of KhorlloC. ha, vuioll.'ly held Chtllge may luve 1 hundred or more difierenl titles ill U5C It
lilies such u The High Huded Sbyer of IDoocente. lily 01lC time, some of ..hich ue ,lured betweea 1 doze. or
CordlelKb 'nd Skullrend.. Simibrly. 'he Keeper of Sttret5 more other Creuer Daemon, These: labyrinthine pr.ctices
uch'rebru�',ilhelme has rejoited io U5C-lIJmes reUe<:tiog make the iden,ifiwioo of lily pirliculu Lord of Chaosc ,
Sluo-c:sh', obscs5ions. such u Vt.lescruffi, Sio<ilocet �lId m051 vexiog tod compliuted pro<ess: but then. tlut's probibly
The.. Lurkiog Despoiler. Ihe point!
Ihat lull the conscious will and deaden Ihe scnses. - Libcr Malefic
.\tany heroes have becn unable 10 resisl their own primal
urges and desires while the Grealer Daemon of Slaanesh
toys with them, disnll'nlbcring them with cxhilaraling
delicacy and preclslon.
M WSBS 5 T W I A Ll
Bloodleller 5 5 0 5 3 1 4 I 7
Bloodruper 5 5 0 5 3 1 4 2 7
Hm.ld of Khorlle 5 7 0 6 '1 2 6 3 8
SPECIAL RULES
Daemonic; KHling blow; Magic Resistance (1);
Ilat.red (all enemies, Herdld only).
rPbgueburer
Pbgueridden
Henld of Nurgle
M WSBS S
4
4
4
J
J
5
0
0
0
4
4
5
T W
4
4
5
I
I
2
I
I
I
2
A Ld
I
2
3
7
8
7
SPECIAL RULES
Daemonic; Poisoned Au:teks;
l'laguc!x:arcrs arc the rook aod file of Nurglc's legions. Regc:neration (He....dd only).
These loathsome !.esser Daemons arc crafted from the
blighted soul·stuff of mortals who have been slain by Locus of Nurgle. Heralds of Nurglc make their retinues
Nurglc's Ro!. A PJaguebearcr carries the marks of of Plaguebearers even more resilient to harm. All
Nurglc's RQ{ throughout ctcmiry. What linlc of ilS skin PI:tguebt:arers and Plagucridden in a unit with a Herald
that can be st.-en beneath the discharge of innumberable or Nurg.le have the Regeneration special rule. If the
sores is tinged with suppuranr greens and vile browns. �Ierald is slain , this bonus s
i lost immediately.
Pus weeps continously from a Plagucbcarcr's single
bloodshot eye and from its forehead protrudes a single
horn - the mark of Nurglc's Rot.
enough to strike back, his blows will have little effect on 100lhsomc Uld neerotic slime who5C tOllch brillgs discl5C
the I'lagucbcarcrs, for their corrupted fomls feci no pain Ind denh. No 'wo pbgues'III'ords ne ,like in the afflictions
and n:generate damage at a frightening rate, It is the they bato'lll'. for FJlher Nllrgk enjoys to the full the
Plaguebcarcr's eternal role to herd Nurgle's daemonic spleodid vniety of ,ilmeot It this commlDd. As such. ,
forces in bailie, as well as keep stock of the diseases, viuim struck by , pbgucs..ord is jllst u likely to develop
allocate appropriate fates to each new victim and IlK rymploms of 1 reutivdy hnmlw ioflueDI' IS he is
allempt to maintain order amongst a natuf".t1ly chaotic to perish from , htll ,,\lICk of the bowd-looseniag
honk. These onerous duties have earned l'laguebcarers Weeping Pox ar the soul-reading Nllrglc'l Rot,
the tltlc of Nurglc's '11tllymcn in popular lore.
M WSBS S T W I A l.d
D,emonetle 6 5 0 3 3 1 5 2 7
AlIufess 6 5 0 3 3 I 5 3 7
Herald of Slnntsh 6 7 0 4 3 2 7 4 8
]
SPECIAL RULES
Daellloniq Annour Piercing;
Always Strikes First (Herald on ly).
W
hCII I blltlc is done. Olcmoncttcs stride lmongst the
flllell, ch.arged with l most uDboly task, They retrieve
thc ,bntered vascls of those: who hive lived according to
the Dark PriDte's ethos of excess. The O&emooellcs brillg
thest souls to SluDcsh's Fllcc ill the Rulm of Cluos.
..here those: wbo mlde Ftts ...itb the Duk Prin« llld
til in battle Ife illOinted
fought .. u Daemon Princes. Those:
..ho foresworc Slunesb or proved Cflven UpOD the field. uc
damlled to dwell ill the othcrwordly PIlace of Pkuure for
i� eternity of torment. For worshippers of SluDcsh this
plate is puKlist unboulld. by mOfal stricture. where .11
mviogs. 110 mIller ho... sickening. UII be fully iodulgcd. For
those luckless ellough to hlvc elltered lightly into their
dlJbolic p.i" it is I hell th.at nevcr cods.
M WSBS S T W A lA
�'.,
, Flesh Houlld 8 5 0 5 , 2 , 2 7
SPECIAL RULES
Daell1onic; Magic Resistance (3).
ODC iod III they IIC the bloody 1.1005 of the wnthful Lord
Khornc. his unholy mignificeht( mide gloriously m.niftsl
upon the world.
- Crimoir. D.cmon;cus
M WSBS S T W J A Ld
SUumer I J 0 3 3 I 4 I 7
Disc of Tleentch I J 0 3 3 I 4 I 7
SPECIAL RULES
DOIcmonic; FIOIming Attacks;
Fly (Disc only); Flying Unil (Scrcamers only),
. .
Ilidlnquill��
Nurgling blSC
M WSBS S
4
4
3
3
0
0
3
3
T W
3
3
3
I
I
3
3
A Ll
3
6
7
7
The rOiling bowels ofthl: Great Unclean Ones 5wdl with SPECIAL RULES
pus and comagion, and within cach such swelling there DaemOIl.ic; Poisoned Attacks;
grows a tiny and malevolent Daemon called a Nurgling. Skirmish & Scouts (Nurgllugs only).
As the Nurgling matures il f
ta
.. ls upon the fillh of the
Great Unclean One and pops out, the very
personifkation (ordacruonifk:uion) of a boil or pusmlc.
In this sense, Nurglings really arc the children of Ihe
Great Unclean Ones. Perhaps this is why the Plaguc UNNATURAL GROWTHS
l.ords lake such parclllal pride in the Liulc creatures, Nl,lfglings all grow from t� pus m�d by 1 erut Ulldull
petting them affcclionatcly and allowing them to suckle 011( as it moves. This foulll(ss CIII elllcr I moml's body.
upon their sorcs. ThaI said, this does not prevent the ,lowly mlki ng its wily illlo his 81,lt. Thcr� it encyST$ lId
proud parcm squashing its progeny underfoot, or devd0p' illto a Nl,lfglillg. Whell re,dy. the Nurgliog
gobbling one or IWO up in a mOlllcm of compulsive and dimbs through the illimclltuy uII.1 illld klVtll i" hosr by
absent-minded pcckishnt:ss. Olle cod or the: other.
Physically, Nurglings arc miniature versions of Nurglc Ollte 'hltched', Nur81illgs like to hl0g ilTouDd mortill
UODOt filld others of their kind. there
Kttlemellls if they
himself, with friendly mischL"Vious faces, tiny bloated
green Ixxlies, and limbs which are often distorted or to uu.sc 111 mll1l1er of mis<:hicf, such u as t rllillg milk sour.
h.idillg valulbles. poisooiog childrco nd oumerous Olher
dispropOrtionate. They arc gregarious, agile and
constantly active. Normally they �warm over the body of
misdeed!!.. For 1l'hilte ver disguSliog rusoo, Nurgling' illwlY,
M WSBS S T W I A Ld
Bloodltttcr 5 5 0 6 4 2 -'I 2 I
Bloodrupcr 5 5 0 6 4 2 4 3 I
JUggCflUlJ1 I 5 0 .5 -'I I 2 2 I
SPECIAL RULES
Oaemonic; Magic: ResiSllmee (I): KiIIlug blow.
- Liber Mlldi,
M WSBS S T W J A Ll
fllmcT 6 2 4 5 4 2 4 2 7
Pyrouslu 6 2 5 5 4 2 4 2 7
SPECIAL RULES
OaClJJonk; Skirmish; Flaming Anacks.
Albr"ht btllowtd with rigt I' blut fllmes piumd off his
lImour ODct Ig,in. 'Damn YOII, guuerchiJd of Chlos!" the
knight ,cTumed u the !lUgie gna.�d It his shoulder. The
fbmcr uchcd ilS fll"goid body, smill blue (umes
spo.llerillg from iu limbs In<! drihi"g to the ground. A
mini.turt puody of Albrecht formed in the Illlre vlpollr,
1 figure weuillg Rtikllbd umour .lId carrying 1 bro.dsword
like his o.n, .ilh 1 sl�ck-jl.cd hce IPd Ihe voict of •
The fl.mer muck .g�in .nd the blue (i" hg�n to seep
through Atbreeht's "mour. The knight·s sword tumbled to
tht ground Ind he colbpscd. screlmiDg his �gony through
burning lips The mU;Qflel!C !.Iy
. 00 its back kicking lod
8O'lllilll og mclodrlmlliully. nUiog 0111 ill ils sqlUiky voice.
'Hot! hOI! hOlf
M WSBS S T W A ld
lk.t.St of Nurglt 6 3 0 4 5 4 1 06+1 7
SPECIAL RULES
Daemonic; Regcncraljon; Poisoned Attacks.
NURCLE·S ROT
Beam 01 Nurglt ue pUSTulell1 breeding grounds for ill
mllll>er of liquefying disuK. Chid Imongst thcJt
iilmu" is NUfglt·, Rot - Fithcr NUfgle·s gfattSt
gift to the wOTld. NUTgle's Rot is i npaciou5 liflictioo
which combilKS tbc worst qUllities o( III the pllguu
lad putilelKtS tht (OTnlpt ind suy thc living. Nurglc·s
Rot is klftd 111 the marc btCIUSC i, is rumoured not
10 ud wj,b <kith. ladccd. legend tdls Ihu Nurglc·s ROI
is .fKl mefe mOful mibdy. but a daemonic (011118.00
that infesn Ihe !IOul u completely IlId mercilessly
IS it does Ihe body. In Ihis w'y it s
i bc1iend Ihll
the !IOu! of , mort,1 who perishes (ram NUTglc·, Rot
is forfeit to the Phguc God IDd therefore doomed to
C1ctll.ll scnitudc: .t.S , unkcrsomc Phgucbcucr.
M WSBS S T W 1 A LA
DoI.tmon Printt 8 8 0 5 5 4 7 5 8
MAC1C
Dacmon I'rinn:s (hal are \lI'I7
.ards can C""olS l spells from Ihe
Lon;s of Fire, Dealh, Metal and Shadow, or one of the
Daemon tores of Ihe Chaos Gods.
SPECIAL RULES
Daemonic.
- Grimoirc Dlemonitus
M WSBS S T W I A l.d
Cluos Fury 4 3 0 4 3 4 1 2
SPECIAL RULES
DaeUlouJc; Flying Unit.
The .iT shook ..ith thunder. IDd the scepiDg ..oulld 011 the
DlCmoll p,ilKe selled ilSdf. With , cry of victory it bpt
ill10 the .ir. bllCk"""$kin(lCd ..n
i gs unfurling from ils Nek
u il spullg low.rds lhe remaining moruJl. The: sky .bove
roiled Ind twisted ..ith speeding .od UDD,ltuul forms u the
rlvcnous Furiu plunged 01,11 of Ibe night. Wilhi" $Ccooos
lhe: air Will filled wilh the momls' horrif)cd wail, alld
IIlullellOus rOJ.TS of pleuure $Crelmed from inhumaD Ih,OJ,ll.
,
1\1 WSBS S T W A Ld
Cbriot 5 5 4
JlJggern"n of Khorne 7 5 - 5 2 2 7
SPECIAL RULES
The Heralds of the Dark.� Gods have many [aSks, ranging Daemonic; Magic Rcsistance (1); Ch ari ot.
from the oversight of their masters' domains to the Killing Blow Ollggcrnallt on.ly).
marshalling of rampaging daemonic hordes. Burdened
with such responsibilities, some Her.lIds have been
gifted with Oaemonic eh:lriots to carry them through the BURNING CHARIOT OF TZEENTCH
Realm of Chaos' tides. The behaviours of these arcant:
contraptions \'".II"Y according to the naturc of thc patron 1\1 WS BS S T W A Ld
God, but all Oaemon chariots are formidable weapons Ch uiot < < <
that their rider can employ to de:ldly elT(.,"!. Scrumer of Tuentch J 0 J 7
In all of history, there havc oc-cn none 10 serve the Lord Rage Embodied. Skarbrand cannot lose his frcnzy. In
of Skulls as completely as Skarbrand. I-Ie has taken addition, while Skarbrand is alh'c, all unils on the lable
mountains and mountains of skulls for the Blood God, (friendly and enemy) arc subject to the rules for b(llred.
and fiUed vast oceans with gore_ Despite h.is disfavour he
has led Khome's legions against the other Gods and Bellow of Endless Fury. This is a Suength 5 Breath
against monal kingdoms. He has sh.aken the foundations Weapon as described in Ihe: U"'arhammer rulebook.
of eternity with his Wf"J.th, :tnd left a tr.lil of slaughter
across existence, yel stili Khorne refuses 10 rescind his DAEMONICCIFTS
hated decree. Slaughter alld Carnage_ Each of these axes contains the
essence of a Greater Daemon. They grant Skarbr.lnd an
There is linle regret in Khorne's black heart and he extra attack (as shown in his profile). In addition, no
spares none for Skarbr.lnd, who in tortured exile serves amlOur saves arc allowed :Igainst wounds caused by
Ihe Lord of Skulls more comp[etely lhan ever. Skarbrand in close combat.
M WSBS S T W A ld
Even Tzeentch dares not enter thc Well of Eternity, the 8 1 0 5 5 5 I 9
vast recepticle of knowledge at the heart of the
Impossible Fortress. The Great Sorceror, mighty though Kalros Is {be mO$I vcrS(lllle IVlznrd III Kilrbammer.
he is, cannot be sure of survival within the inky currents capable ofcasting no less O){m 14 differem spells!
of infinity. Still thc wcn of Eternity holds great sway O\'cr
Tzeentch's mind. for it is the onc puzzlc he cannot solvc, MACIC
and the onc mystery he cannOt know - a chaUenge Each of Kairos' heads is an accomplished level 4 Wizard,
almost painful In its imenslty. It W"olS in the caust: of They do not roll randomly for spells, The left head may
undcrstanding that TI'..eentch hurled Kairos, a Lord of choose any four spells from the tores of life, Metal,
Change known as Fateweavcr to mortals, into the Light and '·Ieavens. The right head may choose any four
foreboding depths of the Well. While the Great Sorceror spells from the !.ores of Death, Beasts, Sh:ldow and Fire.
was not prepared to risk his own being in such a Both heads always know all the spells from the Daemon
venture, he had no such misgivings at risking one of his Lore of Tzecntch.
servants in such a fashion.
At the start of each Magic phase, decide which head
Since he clawed his way back from from the WeU after an Kairos will use. Ue may only cast spells known to that
eternity of being lost within its dcpths, Kairos can sce head during the phase. Kairos generates the l'o\\'er and
things that are hidden even to TZeelllch. I'!is right head Dispel dice for one Level 4 Wizard, not two.
sees possible futures as clear as day. No scheme is hidden
from its Sight and the infinite possibilities of tomorrow DAEMONIC CIFTS
crystalUse into irrefutable fdct. Kairos' left head sees the Tzeentch's Will; Daemonic Robes; 1\vin Ueads.
past without the petty colourations of pcrspccth'e and
bias. l'ast and future pulse through a body shrivelled and SPECIAL RULES
twisted by IL� passage through the Well. Valuable as this Daemonic; lerror; Large larget; Fly;
vision is, it comes with a heavy cost. Both of Kairos' flaming AUacks.
heads art: blind to the present; he cannot see time as it
passes - only events that are to come or whose time has Oracle of Eternity, By reading the strands of flue, Kaims
already 1:lpsed, can avoid haml. Ue has a 3+ Ward save.
M WSBS S T W 1 A Ld
SkuJltakeT 4 9 0 6 4 2 9 4 8
SPECIAL RULES
Daemonic; KiJJing llIow; Hatred (all encmies);
.'aming Attacks
DAEMONIC GIFTS
Cloak of Skulls. The protection offered by ths
i cloak
grants Skulltaker a 3+ Scaly Skin save and Magic
Resistance (2).
These events (ann the binh of magic in many legends. Energy Syphon. P'tarix can steal a ponion of the power
Each shard ofT-.leenlch shifted foml to become a spell or enemies use to cast spells. Whenever an enemy
incantation. These quickly multiplied throughout mortal successfully casts a spell (including Bound Spells, ete)
minds and so spread throughout eternity. 'lnough each the Daemons of Chaos player may put a dice to onc side.
was 100 smaU IO retain any o{T".r.ccntch's personality, the Any dice collected in this way arc added to his pool of
Great Sorccror slowly became awJ.rc of these fr:lgments Power dice in the nexl friendly Magic phase.
and resolved to reclaim them.
SeroUs of Sorcery. Xlr'olt'p can cast one s�1l from one of
To this end, 'r".recntch created (Wo Daemons, I" t:trix and the eight Lores in the W,lrhammer rulebook during each
Xira['p, tasked with learning every spell in existence. of his own Magic phases. The COntrolling player may
Though Blue Horrors In ramI and surly personality, the choose which Lore the spell s
i to be cast from, but must
quest required these Blue Scribes 10 be more self·aware randomly detennine which spell is cast. If there is no
than others of their kind. Ever c.1rcful of betrayal, viable target or the controlling player chooses not to cast
T".t:eentch bestowed Ihis imelligencc with care. p'tarix the spell that has been rolled, Xirnt'p does not cast a spell
can transcribe the magical syllablc:s of any s�U 10 that lurn. Spells Colst by Xirat"p are treated as Bound
parchment, but cannot read. Xlrat'p can read his Spells with a jXlwer level equal to their casting value.
brother's scribblings, but cannot understand them.
Judging his work to be good, the Great Sorccror sent his
newest creations out into existencc. and bade them nOI
to rerum until their quest was complele.
M WSBS 5 T W 1 A L:!.
The Chaogcliog 4 3 0 3 3 1 ,,
3-,-
1 --,
'-.-
'
SPECIAL RULES
O:tcmonicj "'aming Altacks.
The Masquc was once the most favoured of all the M WSBS S T W I A Ld
OacmonCtlCs. She danced for the joy of performance The Masque 10 7 0 4 3 2 7 5 8
and ,>vovc cnrJ.pluring displays so dazzling Ihat thl..-y
could strike even immortal Gods silent with awe. 11.w Masque ofSla{mesh Is all excellenl {lisM/pllon unit,
Yet the Masque was undone when Sl:aanesh suffered his capable o
f f
ragmentltlg your opponent's battle line.
mOSt Icrriblc loss in the Great Game, manoeuvred by
Tzccntch into a war with Khornc and Nurglc that he SPECIAL RULES
could not hope 10 win. DaemonJc; Armour Piercing: May not join units,
Thinking 10 ease his mind :md iUs, tht: Masque danced Unnatural Re.nex-es, The Masque has a 3+ Ward sa\'t!.
for her dark lord, yet Slaancsh was angry at his defeat
and his proud hean filled with the acrid pain of The Eternal Dance. At the Slart of each of the
humil.iation. As he ....'alched the OacmoncTle dance he controlling player's Magic phases, the MaS<lue must
saw only a barbed jest, a subtle mockery aimed al his choose one dance 10 perfoml. These abilities target one
wounded pride. The Oark Prince flew into a rage. He laid enemy unit (whi(;h may be in (;ombat), have a r:lngc of
a curse upon the Masque, condemning her 10 dance 12" and do not require line of sight.
throughout eternity against her will, unable to rest her
limbs or take the merest pause to savour other 11le Dance of Dreaming. The target unit reduces its
expericnct:l!. Her dances \\!ould now speak in testamcnt Leadership by D3 (to a minimum of 2) until the end
of Slaanesh's glory, evcry motion a stylised rendition of of Ihe next pla)'t!r turn,
onc of the Dark Prince's great victories. I"lis ire spcnl,
Slaancsh turned his back upon the Masque and retired to Chanson of Caging. The larget unit reduces its ,I,.1ove
his inner chambers, where the lOuch of his handmaidens value by D3 (m a minimum of 1) until the end of we
could perhaps tempofl
l rily heal his great hurt, next player rum,
D6 Sp,1I
1 Flickering Fire of Tzeentch . . . . . . . . . . . . 4+
2 Boon of Tzccntch . . . . . . . . . . . . . . . . . . . 3+
3 Glean Magic . . . . . . . . . . . . . . . . . • . . . . . 7+
4 Gift of Chaos . . . . . . . . . . . . • . . . . • . . . . . 9+
5 Boh of Change . . . . . . . . . . . . . . . . . . . . . 12+
6 Tzeentch's Fires(Orm . . . . . . . . . . . . . . . . 13+
If successfully cast, each enemy unit (e\'en those in Eg. a 30 strong unit of Pink IlorrOI"!l would be a Lcvel
close combat) within 12" of the casler suITers D6 3 Wh:ard and would know !loit of Change, Gift of
Strength 06 hitS, distributed as for shooting. Roll Chaos and the Flickcring Fire ofTzcentch.
scpcrately for the Strength and number of hits for
each unit hit. ea!;h time a spell is cast, nominate one Pink Ilorror in
the unit as the caster for the purpoSC!>i of line of sight.
BOLT OF CHANGE 12+ rJ.nge, etc.
1bc casterfocllsses his /JOUlCr '1110 " sl"gle deveslating
bo/l of e,IC,-gy. Upoll slrlklng the foe, lhese maglcs If a IlolTOr unit sustains casualties during the game, itS
provoke ullbrl(l/e(1 ","laliOlI, redt/elI/g lhe victim to all i the
sW: will diminish and itS magic IC\�I may drop n
IIllstable (IIulfleshy 800. nt!Xl phase. In the l."\-enr of a Ilorror unit rolling a
miScast, do not roll on the MiSCast t:lbl.e. Instead, me unit
This is a magic missile with a range of 18�, Inflicting 206 suffen D6 wollnds ....ith no sa'·d of any.klnd allowed.
Strength 06+4 hits. \
SHRIVELLING POX
Muller/llg a unboly cbtmt ill a bligbtCl1 tOllgue, the
/Jacmon calls down poxed bless/ngs 011 " cbosell foe.
ACQUIESCENCE PHANTASMAGORIA
Witb {In almost lack(ulalslcalg(!Sitlre, theDaemon engulfs Witb {l complex sign, {be Daemon summolls illusory
its foe wltb a haze of brol...'l!fl dreams and Imattaillable creatures wbo flit and broil across tbe battlefield, their
desires, lcavlllg tlx"'1 distracted and leadenjooted. promises offulfil/men! distracting mu' bewilderil/g the
haplessfoe.
This spell may be cast on a single enemy unit within 18". Lf
Acquiescence is successfully cast, the target s
i subject to All enemy units on [he battlefield must roil an extra D6
Stl/pldlly for the rest of the game. when taking l.cadershlp [ests of any kind, discarding the
lowest result rolled. Phantalirnagoria lali[ until the stan of
CACOPHONIC CARESS the caster's ncxt Magic phase.
The Daemon tbrows back its bead and emits u IIll1klfing
scream, bursting the etlr (InIIllS (/tId shattering the sanity
ofitsfoes in el/lllll measure.
SUCCOUR OF CHAOS
With thegentlest Cllress, theDaelllon strellgthe"s his allies
with the raw stl/if ofchaQS.
PAVANE OF SLAANESH
17Je caster dominalL'$ the lIIind ofthefoe, Clll/sing them to
dance CIlf..,. more lit/controllably mulspasmodically IIntll
holies StlllP mid mllscles tear.
When you first stan your I):u,;mons of Chaos anny, don't When you'w got your Lesser Daemons sorted out, you'll
,,'orry about CollL"Cting to a particular pointS value. The want a <:haracter to lead them and some other Daemons
army list needn't be taken as a set of rules, ;(s more a to suppon them. All characters in a Daemonic I..cgion
guideline 10 help you decide how to expand your make for strong chokes, but your best starting general
colll."Ction. To play games ofWarhammcr all you need arc is a Herald 10 Aght alongside your biggest unit of
a couple of units and a character - ahhough )'ou'll I..csser Daemons.
probably find it impossible to resist adding morc and
more models to your collection a.'I lime passes. "'hen it comes to adding Special and Rare troops, there
are plenty to catch your eye. As with Core choices, each
The more models you field, Ihe longer your banles will of these unusual units lends itself to a panicular playing
lasl. A game of \,000 points or so might lasl aoout an style. For example, Flesh Hounds and Bloodcrusher5 are
hour, while 2,000-3.000 point battles are a good si
ze for just as It:thal to amlourcd troops as I3l0odlt:lters, hut are
an evening's game. By the time the game size reaches faster and tougher, while Fiends and Seekers ofSlaanesh
lS,()()() points, you'vc a baule fit for an entire weekend's arc fustt:r still but a lilllt: more fragile.
worth of Warhammer. Of course, you don't haw to use
all of your models each time you play. I..ong-term Once you've gOt a small army p:tinted, you'll want to
collectors amass far more models than they COoln possibly add additional Core. Special and Rare units. lake a little
Aeld in a singl!! game and make a fresh amlY Ust for each time and examine your options 10 be sure your arm)'
game they play. !!ach new roster drawing on a different develops in a direction you like. Experimenting with
pan of a splendorous <:olll!ction. "Ille truth is that you different troop types will give you a fresh perspective on
never finish collecting a warhammer amlY - there's your army and keep your opponent guessing!
always a good reason to add more, whether that be a
new tactic you want to try or new models you want to GREATER DAEMONS
collect. I..ittle by little, your daemonic minions will grow Not only do Greater Daemons look fantastiC, they're
in number. also the final word in shcer killing power. Such an
important cllarolcter is worth lavishing your time and
AN ARMY IS BORN attention on - it'll also carry your amly from a warband
At the hean of l.'"\'Cf)' warhammer anny are its Core units. to an awe-inspiring army all by itself! As with your units
You're going to want at lL>ast two Core units, which in of I.esser D:lemons, go with whichc..-"'Cr model you most
this case means Lesser Daemons. Ea<:h of the four I..csser like the look of. A cankersome Great Unclean One is a
Daemon regiments is a powerful tool of d!!struction in fine O�'erlord for your I'laguebcarcrs, but that shouldn't
its own right. Raging Bloodletters are great for carving stop you Aelding a Lord of Change or Bloodlhirster.
up knights. while the deadly Daemoncnt:s arc swifter
and better suited to slaughtering hordes of infantry. GO FORTH AND DESTROY!
Plaguebearcrs are hardy in defence, while cackling Of course, I've only scratched tht: surface here - therc's
Horrors can bombard the enemy with spells. much more 10 disco\·er. !-Iere are thrc.."e final lips 10 keep
in mind while assembling your daemonic horde:
As you're already this far through the book, you've
probably already got a parti<:ular unit n
i mind to (oml 1) Lesser Daemons get shot at - a lot - so take them in
the foundation for your Daemonic host. Possibly you like big units. You're going to lose a few models before you
the look of that troop type, or JUSt maybe beeause your get intO combat, so make sure the unit is large enough
mind is already bursting with devious s<:hemes and to take casualties.
visions of enemies bloodily tom limb from limb. Either
way, ifs always best to go with your gut - after aU, you're 2) Get yourself a Herald. Each Daemonic l'lcrald is a
playing for fun. formidable fighter and also improves the fighting
abilities of any I..csser Daemons in its unit, making
DIVERSITY IS KINC Daemoneues fasler, Plaguebc...o.arers tougher, and so on...
The Daemonic I..cgions arc the unstoppable servants of
tht: Chaos Gods, united in tht: <:ause of damnation and 3) Paint as you go. There's nothing more soul·
ruin, so don't get hung up on trying to avoid mixing dest.roying than wat<:hing your army build up
Daemons of different powers. )(home may dislike u npainled. It's much easier 10 paint as you go and so
Slaanesh, but his l3l00dletters will generally forgo a Aght watch your army take unholy and vibrant shape. With its
with Daemonenes until they have triumphed o�'er the poSitive riot of colour, painting a Daemon army is great
foe. As a practical point, each str.tin of Daemon fulfils a fun. Remember to kcep common elements (such as
distinct battlefield role, so vi<:tory is fur man: likely with daws, eyes and basing style) <:onsistent 3<:roSS the anny
a mixture of troops at your command. ancl you'll end up with a force to be proud of.
61
'rhi� 2.000 puint Itrmy boasts a srrong fon'C of iA�scr DacmOI"lli supponcd by SWift Fiends, ScrcilJllcra a.nd Flesh Hound9. The 1.000
of(,;h;lJl8e i� mlh tIlt" s�n("rnl nnd n glorious c,",lllrcpiec.. ror Ih.. anu}'.
..
This is a regiment 01 20 Bloodlem TS with a
RlondlT�prr, Sl3.r>fbro Rr.�rr.r :100 MU.'I;cian. 4D Beut of Nutglc
Thi� i�::I unil of I Ile:lllf of NurJtlc.
IOO pu
o Du:mollCncs of SiulIClIb
CD Bioodcfu,hcr, of Khatac
2\0 pts
Thi.'l l� a "niT nf l "i Oa('monr.tte5. IT ;.'1 led
Thl� i.'l ;1 unll of 3 £"I100dcru.�hI:.NI,
2JO �,
by an AUutcss. I1 a1so COntains a Sfanilitrd
led b)"" a BLoodn.wolpcr
6e:Irer �nd � Mu�lc;�'l
J. B({)()(Jlblrsl('rS ba�
smlrlil�� bestiallaces.
68 TH
£l..
"OlOURS OF CHAOS
j. Kce/><,r nf 'l.'(;rN.<:
Greater vaemon ofS/(I(mesh.
• I.ord of r.llangl':
Greatflr DaemQn
uf 1n't""ch.
.i. Illn&Jletter, areformed of thl! nluod God'sJUlY and raRe. and (IN! im)/jriably ai, Imgry .�badeofred.
1. tHE,COI,.OURS OF CHAOS
� 71.)(' Cloak ()fSkul/.�
n THECOlOURS OF CHAOS
... Flaml'r.< nfT��..,cb.
lIemltl ojTzeemcb
ri,II"8 BumtFlg Cbariot
, EpiflemfllS
CJi).OS
'IHt. COLOURS Of
DAEmons
OF SLAAnESH
• Daemoll61tes o/Slaanesb IISI' vibrron/ �YJlu..n· 10 dye Ihf'/r hair and ratuXJ tlHtr skin.
Both players choose an anny to the same agreed paims 4.000 or more 8 , 8
lotaL You can spend less and will probably find it
impossible 10 use up every last point. Most '2.000 point' Each + 1.000 +2 +1 +2
armies. for cnmpit:, ";11 be something like 1.998 or
1,999 polnL�. An army must always include at least onc character to act
as the General. If you includt: marc than onc char:acler,
10 form your miniatures into an army. look up the then Ihe onc with the highest IK,jdcrship value is the
relevant army list entry for the first troop type. This tells General. When one or mort: chaI".l.Clcrs ha\'e the same
you the pointS COSt to add each unit of models to your (and highl..'St) I.eadership, choose onc to be the General
umy and any oplions or upgrades Ihe unit may ha\'C. al the start of the banle. Make sure thal )'our opponcflI
Then select your next unit, calculate its points ;md so on knows which character is your General when you deploy
untJl you reach the agreed points total. In addition to the your :Imly.
points, there arc a few other rules that govern which
units you can include in your amlY, as detailed under Many D:lemons of Chaos characters can be endowed
Choosing ChaI".l.cters and Choosing Troops. with Daemonic Gifts. These upgrades range from
powerful daemon weapons. 10 banners and more
unusual blesslng.... Where characters halle this option, it
ARMY LIST ENTRIES is included in their profile.
Pl'oftJes. The characteristic profiles for the modcl(s) n i
each unit are provided as a reminder. Where sc\'eral
profiles are required, these are also gi\"C1l even ifthey are CHOOSING TROOPS
optional. The number ofeach type of unit allowed depends on the
army's point.." value.
Unit Size. Each troop entry sIX"Cifies the minimum size
for each unit, which is the smallest number of models Army Points Core Special Rare
needed to form that unit. In some cases units also have v.tlue Units Units Units
a maximum size. Less than 2,000 2+ 0·' 0·1
Weapons and Armour. Each entry lists the standud 2,000 or more 3+ 0·4 ().2
weapons and amlour for that unit type. The cost of t.hese
items is included in the basic points value. 3,000 or more 4+ ()'5 0·'
Special Rules. Many troops have special rules that are 4,000 or more 5+ ().6 0-4
fully described earlier in this book. The names of thesc
rules arc listed as a reminder. l:ach + 1,000 + I minimum +0-1 +().I
Options. This includes Daemonic GiflS and other Some Daemons of Chaos units c;m be equipped with
upgrades for characters. Many unit entries include the Daemonic Icons. Where units have Ihis option, it is
option 10 upgrade a unit member 10 a Champion. included in their profHe.
Standard Bearer or Musician. Some units may carry a
Daemonic Icon. at a points cost Indicated in their entry.
81
LDRPS
SKARBRAND. THE EXILED ONE POINTS: 655 PACE: SI
M WS US S T W Al.dl Magic:
!Cairos falcwClIvcr 8 0 5 5 5 1 9 I Each of Kairos Falcwcavcr's heads is a level 4 W1zard -
sec his bcstiary entry for more details,
Your army can only lllcludc ont:: Kairos Fatcwcaver. Special Rules: Oaemon.ic Gifts:
Daemonic • 'f'lt."Clltch's Will
Weapons aud Armour: • Fly • Daemonic Robt."S
Staff of 'Ibmorrow (hand wcapon). • Large target • Twin l'leads
• Terror
• Flaming Attacks
• Oracle of Eternity
_ 1rh .aLP
q...,' ..' • .,
AWl Magic:
1
M WS us S T W I
KU'g:Lth 4 4 0 6 6 L0 4 4 9 KU'g:lth Plagucfather is a Level I Wizard. He always uses
Palanquin " 3 0 3 3 3 6 7 the Daemon Lore of Nurglc,
h.
- 1b •:t
.£....
L . t'_Fs.' ,., 'fI(
DAEMON PRINCE POINTS: 300 PACE: 48
M WS BS S T W I A W Options:
Bloodthirsler 8 10 0 6 6 , 9 7 9
Daemonic Glfls (UI) 10 100 piS):
AWdOme Sto:nglh . . .75 pIS Immortal Fury . . . .25 pIS
Weapons & Armour: Special Rules: Dark Insanily . . . .SS pIS Spcllbrcakcr . . . . . 25 plS . .
NU: and whip • Daemonic Magic Obsidian Annour . . . . 50 pIS Annour of Khomc . . . 15 pIS
(hand weapon) Fly Iksistance (2) Axe or Khornt: . . . . . . 25 pis Collar of Khome . . . . 1 5 pIS
and heavy amlour. I.arge largel • Terror Fircstorm Blade . . . . . 25 pIS
_ 1I
V • •hr• C'
;:p3.? If "
M WS US S T W I A Ld Options:
Lord of Change 8 6 " 6 6 , 6 , 9
L(.'\'el 3 Wl7.ard . . . . .. . .. . .. . .. . .. . .. ... ... . .50 pts
Level 4 Wl7.ard ............... . . . . . . . . . .85 pU
Weapons & Armour: Special Rules:
Talons (hand weapon). Daemonic • 1error Daemonic Gifts (lip to 100 pts):
• Fly • Flaming ly.�n Heads . . . . . . . . 75 pIS Dark Magister . . . . . . 25 pIS
• I.arge largel AIt.1Cks TZt:t:OIch's Will . . . . • 70 pU Daemonic Robes .25 pIS
Magic: Staff of Change . . . 50 pIS Flames ofT"".ccntch . .25 pIS
A Lord of Change is a J.c\'C1 2 Wi
zard and knows all lhe Spcll 1)estl"O}'Cr . . . . .50 pts 'ri(k-seeOl Corona . . .25 pIS
speUs from the Daemon tore ofT-l.ccnlch. Power Vone" . .30 1)IS Master of Sorcery . . .25 pts
M WS US S T W I A Ld OptiODS:
Great Unclean Onc G 4 0 6 6 10 4 4 9
I.evel 2 IX'lzard . . . . . . • . . . . .35 pIS
I.evel 3 Wl7.ard . . . . . . . . . . . . . . . . 85 pIs
. . . . . . . . . . . . . . .
�
M WS US S T W I A Ld Options:
Keeper of Secrets 10 9 0 6 6 5 10 6 9
LclfCl 2 Wizard . . . . . . . . . . .35 pIS
Le\'C! 3 Wizard . . . . . .85 pts
Weapons & Armour: Special Rules: Level 4 \t'lzard . . . . . . . . . . . . . . . . . . . . . . . 120 pIS
Claws (hand weapon). • Daemonic • Aiw-:lYS
• Large largel Strikes First Dacmon.ic Gifts (up 10 100 pts) :
• lcrror • Armour Spirit Swallowcr . . . 100 PiS Enrapturing Gaze . . .25 pts
Piercing Elherblade . . . . . . . . . 50 PiS Siren Song . . .25 piS
Magic: Tt:mprator . . . . . . . , .50 pts Soul Hunger . . .25 pIS
A Keeper of Secret..'I is a Level I Wizard and always uscs Allure of Slaanesh . . . 25 pis Soporine Musk .25 pIS
spells from the Daemon Lore of Slaancsh. Dacmonlc Robes .25 pIS "brmcnt Blade . . . . . . 5 pIS
'
...I'....jiFt;? 'JP'"
S
- '., l't.f
IEpidcmius
M ws ns
4 5 0
S
4
T
6
W
2
I
3
A l.d. l
3 8
Weapons & Armour:
1>lagucsword
Special Rules:
• J);{emonle
Palanquin 4 3 0 3 3 1 3 6 7 (hand weapon). • Regeneration
• l'aisoned Auacks
• The ·nll.ly of I'cslilenee
Your army may only include onc Epidcmius.
...A
THE MASQUE OF SL S,-,
"A"N"E... H� ___ POINTS: 90 PAGE: .58
• Daemonic
• May nO! join units
Your army may only i.uelude olle Masque of Slaanesh. • Unnarural Reflexes
• The Eternal Dance
_ 1ah
M WS OS S T W I A Ld Options:
Herald of Khonlc 5 7 0 6 4 2 6 3 8
Mount (ooc choice only):
Juggernaut of Khornc .50 pts
Weapons &. Armour: Special Rule...: Chariol of Khome . . . .75 pts
Ilellblade • Daemonic Killing blow
(hand weapon). • Magic lix:us of Daemonic Gifts (up 10 SO pts):
Resistancc (I) Khome Erherblade . . . .50 PiS Flrcslorm Blade . . . . Z5 pts
Itatred Obsidian Annour . . 50 pt� Soul Hunger . . . 25 pts
(all encmies) Daemonic Robes Z5 pts Armour of Khornt: . 15 pts
• . . .
M WS OS S T W I A Ld Options:
Hcrolld of TZecll(ch " 3 4 3 3 2 3 2 8
Mounl (onc choice only):
Disc of Tzeemch . . . . ZO pts Chariot ofl'/.ccnlch . .60 PiS
Weapons &. Armour: Special Rules:
HaUing lellladcs • Dacmonic • I.ocus of DaclllollieGiflS (up 10 SO piS):
(hand weapon). • Flaming Anacks Tzeemch Slaff of Changc . . . . . 50 PiS Iridescent Corona . .Z5 pu .
M WS OS S T W I A Ld Options:
Ilcrald of Nurglc " 5 0 5 5 2 2 3 8
Level I WIzard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 piS
Palanquin . . . . . . . . 50 PiS
Weapons &. Armour: Special Rules:
Plaguesword • Daemonic • Locus of Daef.lIouie Gifts (UI) 10 50pIS)'
(hand we;lpon). • Poisoned Nurgie Staff of Nurglc . . . . . 50 pts Stream of !Jile . . . Z5 pts
. . .
M WS DS S T W I A Ld Options:
I-Ierald of Slaanesh 6 7 0 " 3 2 7 4 8
1"<:\'<:1 I Wizard SO pts
Weapons &. Armour: Special Rules: • Always Strikcs Mounl (onc choice onl)'):
Claws • Oaemonic First SIc.."<.xI ofSlaancsh . . . . .25 pts
(hand weapon). • Armour • Locus of ChariOI of Slaanesh .75 pts
I'ierclng Slaanesh
Daemonic: Gifts (up to 50pts):
Elhcrblade . . . . . . . .50 piS Enr.lpluring Gaze
. .Z5 pts . .
Magic: Many armt.-d MOflSll"Olhy .50 Ins Siren Song . . . . . .Z5 pts
A l-!er.dd of Slaanesh that is a Level 1 Wizard will always AJlure ofSlaanesh .25 Ins Soporific Musk . . Z5 pts
. . . .
use spells from the Daemon Lore of Slaancsh. Daemonic Robes .25 PiS Iomlem I.llade
' . . .5 pts
NURGLE'S CARNIVAL
10 th� Old World. !ales arc 1011'1 of the C.uninl of ChW5; thtir bilking Ind lowing 10 the rising sollg. As the night
, lIomldic tlv,k,dc of covered cuts Ihl' brings ""ilh it III progresses Ind the firSI circuit is completed. the songs
the pcslilenccs lod ills thll bchll the living_ The shrouds of become flUCOUS Ind Ihe dlnce ever mote �nimlfed.
the 'II" gons Ut rOlleD lod uttered. the wooden frlmes Ut
bent IDd splintered Ind tbe meul fi1lings lTt pitted lnd As fhe seveoth tircuit is begun. Ihe D�emoos Ib�odoo
rusted. Yet within the plodding ClnVlII of NUTg!c ill is themselves 10 I freolY of song. bughler lod mldness in
bustle lnd activity IS the CrclI UnduD Doe prcpms to which Ihey cry OUI the terrible Ihiogs they intend to do 00
I'll"dl , festinl of dctly lod destruction upon , villige. the morrow. As the dlnCt IICItS ils completion. the noise
tOWD Of army. In mlny .IY," Nurgle', visitation i, Ikin 10 drifts through the li, iolo the hou!lCli of tht living. Those
iI !rilvelling tirtll' or gruI filir, IiIve dUI Ihe enlerhinment morhls IWlkened by Ihe song lie too Icrrific::d to move from
il offers is discuc:, sickness ilnd dulh. tncir beds. ",hilst Ihose still sleeping experKlKe slrlnge �nd
disturbing drelms. Animlls plnit jp their 5ulls. 01 bru.k 0111
As Ihe tlUYIII du., I)(U to its dalinuioD.. the exutemelll of Incir fields.. Butler (uldles IDd milk 111111 sour. As d�wp's
of the O.aemons relthes fever pilCh. Pbguebeillers take nock 5Kkly glo. permutes Ihe lil. 111 fills strugdy silent.
of peslilence IIId disuse. eouDliog the rcscrva of sickoess. ne 5CVelllh drcuit is 110. complete. IDd Ihe songs of fUe
lbe Dllmhcr of NurSliogs. utb Olher ilDd eveDlu.ally .anything .re 11 10 cod.
dUI SllndS still long eDOugh 10 be couoled. Amidn Ihe
decp-Ihro.oled drone of the Pbgllebe.uer·s endless hUy. the
Nurgling' thuter ,od pun« like 5mlll children Ibout to
emhuk upon , Ipttid Irul. They sqlllhble lod squirm.
sn'gger Ind squul ;t$ lheir numhcrs incruse IDd diminish
beyond the Pllgueburm' Ibility 10 Counl Ihem. Amid the
genenl hulllblloo IlId sense of ,nticipllion. the ovcdy
Iffectioolte Iknlt of Nurg!e bOllnd cenelcss!y from
Pbguebclftf to Pbguebeuer. leaving pools of slime Ind
dribble IS they plSS.
As the moon roo into Ihe sky. Ihe D�nCt of Delth begins
ill course. Ind the (HI of Dlemnol movr;s solemnly over tht
hills lod fields. As the protessio" moves plst the outlyiog
houses. dogs Ind ullle lIke up tht c,cophonous ooise. ,dding
M WS OS S T W I A Ld Options:
Bloodlcucr 5 5 0 5 3 4 I 7
Bloodrcapcr 5 5 0 5 3 4 2 7 Upgrade one lJIoodlc:ucr to a Musician . . ...... . 6 pIS
.
M WS 85 S T W I A Ld Options:
Pink Horror 4 3 0 3 3 3 I 7
lridcsccnt HOrl-or -4 3 0 3 3 3 2 7 Upgrade one Pink Ilorror to a MUSiCian . . . .6 pts
Upgrade one I'ink 1·lorror to an I.ridescem Horror . . 12 pts
Upgrade one I'ink '-'orror 10 a Slandard &Arer . . . . 12 pu
Unit Slze: Magic: The Standard 8c:arc:r !llay have OIlC
10+ A unit of Horrors can cast of the following Daemonic Icons:
SpcUs from Ihe Daemon Banner of Change · . . 25 pIS
Weapons and Armour: tore of T7..eemch. Details Iron of Sorcery . . . . . . . .15 pls
leotades (hand weapon) . arc given on page 61.
THE CHANCElINC:
Special Rwes:
• Daemonic Ooc Pink Ilorror unit in the army · . . 60 pIS
• Flaming Attacks. may include the ChangcUng ins'ead
of an lridesccnl Horror.
M WS OS S T W A Ld
P1aguctx.-arer 4 3 0 4 4 I 7 Options:
Plagueridden 4 3 0 4 4 2 7
Upgr.tde onc l'laguebcarer to a Musician . .6 pIS
Upgrade onc Ptaguebcarer to a Plagucridden .12 pIS
Upgrade one Ptaguebcarcr 10 a Slandard Bearer · . . 12 pIS
Unit Size: Special Rules: The Slandard Bearer may have ooc
10+ Daemonic of tht! following Daemonic Icons:
• Poisoned Attacks Standard of Seeping DcC'Ay . . . . . . . . . . . . . . .25 pis
Weapons and Armour: Icon of Eternal Virulence . . . . . . . . . . . . . . . . 25 piS
Plaguesword
(hand weapon).
M WS 8S S T W I A Ld Options:
Daemonette 6 5 0 3 3 5 2 7
Allurcss 6 5 0 3 3 5 3 7 Upgr.tde onc DacnlOncnc 10 a MUSician . . . .6 pIS
Upgrade onc Daemoncne to an Alluress . . . .12 pIS
Upgrade onc Daemonctte 10 a Slandard Bearer . . 12 plS
Unit Size: Special Rules: 111(: Standard Bearer m3Y have one
10+ • Daemonic of the following Daemonic Icons:
• Armour Piercing llanncr of Ecstasy . . . . . .25 pIS
Weapons aud Armour: Siren Slandard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 pis
Claws (hand wcapon).
;2 $J! :8' iV
-'']ha .db'". Mp
M WS HS S T W I A Ld SI)Cclal Rules:
Flesh Hound 8 5 0 5 4 2 4 2 7 Daemonic
• Magic ReSistance (3)
M WS 85 S T W I A Ld Special Rules:
Scrcamer 3 0 3 3 4 7 DaemoniC
• Slashing Attack
• Flaming Attal,;ks
Unil Si7.e: Weapons and Armour: • Flying Unit
3-6 Fang... and horns
(hand wC:Lpon).
M ws 85 s T W I A Ld Special Rules:
• Daemonic
Nurgling Base 4 3 0 3 3 3 3 3 7
• Skirmish
• Scouts
Unit Size: Weapons and Armour: • Poisoned Attacks
3·12 Filth encrusted claws and
tceth (hand weapon) .
_ ft
h'
M WS 8S S T W I A I.d Options:
D:lemonCltC 6 5 0 3 , I 5 2 7
Alluress 6 5 0 3 3 5 3 7 Upgrade onc DaemonclIc 10 a Musician . .6 l)tS
Steed of Slaanesh 10 3 0 3 3 5 I 7 Upgr.lde 011t: Dat:mont:lIe 10 an Allurt.'liS . . . . . 12 piS
Upgrade ont: Daemonelte to a Standard Ikarer . . . . 12 PiS
11le Standard Hearer may have OIlC
Un!1 Si7..e: Special Rules: of the roUowlng Daemonic Icons:
5+ • Oaemonic Banner of EC5lasy .25 pts
• Armour Piercing Siren Standard . . 25 piS
Weapons and Armour: • Fast Cavalry
Claws (hand we2pon). Poisont.'<i Attacks
(Steeds only)
M WS BS S T W I A Ld Oplioos:
Bloodletu:r 5 5 0 6 4 2 4 2 7
Bloodreapcr 5 5 0 6 4 2 4 3 7 UpgrJ.dc onc I3loodlcllcr 10 a Musician . 10 pIS
Juggernaut 7 5 0 5 4 2 2 7 Upgrade onc Bloodlcncr 10 a lJloodrcapc:r .20 pIS
Upgrade onc Bloodlcncr to a SI:mdard Bearer . . . . . . 20 pIS
The Standard Bearer m:ty have: onc
Unit Size: Special Rules: ofI.be following Daemonic Icons:
1+ • Daemonic Skull lblcm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 pt!!
Magic Resistance (I) Icon of Endless Wolf . . . . . . . . . . . . • . . . .25 pts
Weapons and Armour: Killing blow
Hcllbladc (hand weapon). I3rJ.Ss Behemoth.
_ 1r
x9 QU"fa
.. :;
'F
.... tJ' 'IF"
�
M WS us S T W I A Ld Options:
Flamer 6 2 4 5 4 2 4 2 7
Pyrocaslcr 6 2 5 5 4 2 4 2 7 Upgrade OIlC Flll,ner 10 a l'yrocaslcr . . 15 pts
3JI • 11;'
-
M WS 8 S S T W I A IAI Weapons and Armour: Special RulC5:
Fiend 10 " 0 4 4 3 6 4 7 leew and Cl:lws (hand • Daemonic
wcapon). • Soporific Musk
• Armour Pierclng
Unil Size:
1+
The Daemon gains onc wound for each unsaved wound The Daemon has + 2 Attacks.
it causes in dose comb:u. This may nOl lake the Daemon
beyond its starting number of wounds.
NurgJJog Infestation SO poiuts
70ls parllcll/(u Great Urlclean One Is practically
Awesome Strellgth 75 poiJlIs brimming with Nurgling puslllies and ((Ikes the greatest
71Jis D(lC11I01l strikes /10/ with its OUl" 1IIlgbl, bUI with /)rlde In hatcbillg scores of the IOfubsome creatures
that of its dreadful ",tlster, Khome. during battle.
The O:aemon has Strcnglh 10. RoU a D6 at tht: stan of each Magic phase. On the roU of
a 2-6 you may immediately incn:ase, by onc base, the size
of onc Nurgling unit within 6ft• I f a I is rolled, the Great
Balcsword 75 points Unclean One aCcidentally squashes the Nurglings as they
Tbe merest touch of tbls massive befollled blade Isfatal emerge from his body and nothing happens.
10 aff creatures, Daemon, mortal and Ill/dead.
AmlOur saves may not be taken against close combat This rod can cast the Rancid Visitation spell once during
attacks made by this Daemon. each of its bearcr·s M:lglc phases.
AI Ihe beginning of a combat, one enemy character in The Daemon ignort.'S the resuh of his first miscast,
base contact with the l>aemon must take a Leadership although the spell still fails.
les(. If the test is failed, the character wiu direct his
.attacks .ag.'linst friendly models or units chosen by Ihe
Daemon's controlling player. These wounds count En rapnlrl.og Gaze 25 points
towards the D.aemon·s combat resolution. If there arc no 1be perm:rsely el/chal/tlllg g{1Ze of Ibis Daemon holds
suitable targets In base contact with the character, he or lhe {lItemloll of {jll foollsb enough to meet It - eve"
she dOt:s nOI anack at aU this turn. WhNI they shollld pcrlxfPS be looking elsewhere.
A unit In b;LS(: contact with lhis [)aemon rolls an extra The Daemon h,L� M:Lgic Resistance (3).
dice when neeing and then disc:lrds the highest result.
The unit is srubborn for its flrst Break test. Models In this unit may re-roll failed attempts to wound.
OAEMONSQFCHAOSARMYLIST 95
SUmmARg
M WS BS S T W A ID Special Rules Pa"" No
AIIur<:$S 6 5 0 3 , I , , 7 "
UaSt of Nurgle 6 3 0 -I , 4 1 D6+1 7 Oaemonlc: Regcncratl�n; l'olson�d Altack.� Slime l�U 46
Bloodleucr 5 5 0 5 , • 7 l)acmonic; �lIing OIow; Magic Resistance (1) 36
Bloodlettcr (Bloodcrusher) 5 5 0 6 4 2 , 2 7 I)�onk: �ilJing mo�;
_Magic RCsi\lance .Q) 44
_
Bloodn:afl'Cr 5 5 0 5 , , 2 7 Oacmonlc; Killing IJlow; Magic Resistance ( I ) 36
Bloodreaper (Bloodcrusher) 5 5 0 6 • 2 , , 7 Oacmonic: Killing OIow; Mastic Resistance ill 44
Bloodlhlrslcr 8 10 0 6 6 , 9 7 9 Oacmonlc; Hy; Large large!, 32
Magic Re�lst�cc (2); lCrror
Blood Chariol , 5 4 Oaemonic: C!,ari(){: Magic Ro..osis..!.ancc (1): 50
__
The Ulue Scribes , 0 , 3 3 2 , 7 �1OI11c: Hy; �1amlnRA1tacb: Er.ew Syphon; Scrolb r:lSorcery 55
Bumin)! Ch�riot , , , Oaemonle: ChanOl: Fly: 50
'Ibe Changt:�ng " 3 0 3 , , 7 O�emonic;'FI�ming Allacks; Fonnless I lorror 56
Chaos Fury 4 3 0 4 , , I 2 DaemoniC; Flying Unit 49
Oaemon Prince 8 8 0 5 , , 7 , , DaemoniC 48
o-
.em
. oncne 6 5 0 3 , , 2 7 Oacmonic; Armour l'icrcing '9
Oisc of l'zt:entch , 0 , 3 I , I 7 Daemonic: Flaming A�acks; Fly 41
Epidemius 4 5 0 4 6 2 , 3 , Daemonic; Regeot.T.ltlon: Poisoocd An3dcs; lhe
� lltIJy of.
�57
I'ieod of Sbanesh 10 4 0 4 , , 6 , 7 D�emonit:; Armour l'iercing; Soporific Musk 47
Flamer 6 2 -1 5 , 2 , 2 7 Daemonic: Skimllsh: Flaming Attacks; Flames of l7.cen tch 45
FIt:Sh Ilound 8 5 0 5 , 2 , 2 7 4.
Great Unclean One 6 4 0 6 6 10 " , 9 Daemonic; � larget; lerror: "
Poisoned Attacks
96