Character Race Class
/
Alignment Deity Level Experience Penalty Character Record Sheet
Gender Age Size Height Weight Skin Hair Eyes Handedness
Past Nationality / Region
Appearance Clothing
Personality / Behavior Notes
ABILITY SCORES SAVING THROWS HIT POINTS /
TEMP TEMP BASE ABIL MAGIC MISC TEMP
SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH / DRAG
STR FORT (CON) = + + + +
1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
DEX REF (DEX) = + + + +
CON WILL (WIS) = + + + + LOAD MAX MAX CHK
SPEED LOAD DEX PEN RUN
INT L - - -
SAVING THROW MODIFIERS
WIS SPEED M +3 -3 x4
CHA H +1 -6 x3
ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION
TYPE
ARMOR
BONUS
MAX
DEX
CHECK
PEN
SPELL
FAIL SPEED
WGT
LBS
NORMAL ARMOR SHIELD DEX SIZE MISC
BONUS BONUS MOD MOD MOD
AC MODIFIERS
ARCANE FLAT
SPELL FAIL FOOTED
ARMOR VS TOUCH
CHECK PEN ATTACKS Proficient With £ Light Armor £ Medium Armor £ Heavy Armor £ Shields £ Tower
ATTACK BONUS MODIFIERS
INITIATIVE = + ATTACK BONUSES BASE ATTACK BONUS
DEX MISC
TOTAL BASE ABIL SIZE MISC TEMP
MOD MOD
INITIATIVE MODIFIERS ATTACK BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE (STR) = + + + +
RANGED (DEX) = + + + +
= + + + +
= + + + +
WEAPONS WGT
ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE LBS NOTES & RELATED FEATS
WEAPON PROFICIENCIES £ ALL SIMPLE £ ALL MARTIAL COMBAT NOTES
SKILL POINTS CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3
SKILLS PER LEVEL
+ INT MOD
CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2 ¡ CAN BE USED UNTRAINED … ARMOR CHECK PENALTY APPLIES
SKILL ABIL MISC KEY CROSS SKILL ABIL MISC KEY CROSS
MOD RANKS MOD MOD ABILITY CLASS MOD RANKS MOD MOD ABILITY CLASS
Appraise ¡ = + + INT £ Knowledge = + + INT £
Balance ¡… = + + DEX £ Knowledge = + + INT £
Bluff ¡ = + + CHA £ Knowledge = + + INT £
Climb ¡… = + + STR £ Listen ¡ = + + WIS £
Concentration ¡ = + + CON £ Move Silently ¡… = + + DEX £
Craft ¡ = + + INT £ Open Lock = + + DEX £
Craft ¡ = + + INT £ Perform ¡ = + + CHA £
Decipher Script = + + INT £ Perform ¡ = + + CHA £
Diplomacy ¡ = + + CHA £ Profession = + + WIS £
Disable Device = + + INT £ Profession = + + WIS £
Disguise ¡ = + + CHA £ Ride ¡ = + + DEX £
Escape Artist ¡… = + + DEX £ Search ¡ = + + INT £
Forgery ¡ = + + INT £ Sense Motive ¡ = + + WIS £
Gather Information ¡ = + + CHA £ Sleight of Hand … = + + DEX £
Handle Animal = + + CHA £ Spellcraft = + + INT £
Heal ¡ = + + WIS £ Spot ¡ = + + WIS £
Hide ¡… = + + DEX £ Survival ¡ = + + WIS £
Intimidate ¡ = + + CHA £ Swim ¡ (-1 for each 5 lbs. of gear) = + + STR £
Jump ¡… = + + STR £ Tumble … = + + DEX £
Knowledge (arcana) = + + INT £ Use Magic Device = + + CHA £
Knowledge (religion) = + + INT £ Use Rope ¡ = + + DEX £
Knowledge (nature) = + + INT £ = + + £
= + + £ = + + £
= + + £ = + + £
£ = + + £
SKILL MODIFIERS RACIAL TRAITS & CLASS FEATURES FEATS & BENEFITS LANGUAGES
EQUIPMENT WGT EQUIPMENT WGT WEALTH & VALUABLES
LOCATION LBS LOCATION LBS AMOUNT
Copper pieces
Silver pieces
Gold pieces
Platinum pieces
http://www.militaryfocus.com/dnd/index.htm Dungeons and Dragons 3.5 Character Sheet Version 2 February 17, 2004