[go: up one dir, main page]

0% found this document useful (0 votes)
229 views2 pages

CCS370-UI and UX Design Syllabus

The document outlines the course structure for 'UI and UX Design' at Anna University, detailing objectives, units of study, experiments, and expected outcomes. It covers foundational concepts in UI and UX design, research methods, wireframing, prototyping, and information architecture. The course aims to equip students with practical skills in building user interfaces and evaluating user experiences.

Uploaded by

naveneetha27
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
229 views2 pages

CCS370-UI and UX Design Syllabus

The document outlines the course structure for 'UI and UX Design' at Anna University, detailing objectives, units of study, experiments, and expected outcomes. It covers foundational concepts in UI and UX design, research methods, wireframing, prototyping, and information architecture. The course aims to equip students with practical skills in building user interfaces and evaluating user experiences.

Uploaded by

naveneetha27
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

ANNA UNIVERSITY, CHENNAI

NON - AUTONOMOUS AFFILIATED COLLEGES


REGULATIONS 2021
CHOICE BASED CREDIT SYSTEM

B.E. COMPUTER SCIENCE AND ENGINEERING

CCS370 UI AND UX DESIGN L T P C


2 0 2 3
COURSE OBJECTIVES:
 To provide a sound knowledge in UI & UX
 To understand the need for UI and UX
 To understand the various Research Methods used in Design
 To explore the various Tools used in UI & UX
 Creating a wireframe and prototype

UNIT I FOUNDATIONS OF DESIGN 6


UI vs. UX Design - Core Stages of Design Thinking - Divergent and Convergent Thinking -
Brainstorming and Game storming - Observational Empathy

UNIT II FOUNDATIONS OF UI DESIGN 6


Visual and UI Principles - UI Elements and Patterns - Interaction Behaviors and Principles –
Branding - Style Guides

UNIT III FOUNDATIONS OF UX DESIGN 6


Introduction to User Experience - Why You Should Care about User Experience - Understanding
User Experience - Defining the UX Design Process and its Methodology - Research in User
Experience Design - Tools and Method used for Research - User Needs and its Goals - Know about
Business Goals

UNIT IV WIREFRAMING, PROTOTYPING AND TESTING 6


Sketching Principles - Sketching Red Routes - Responsive Design – Wireframing - Creating
Wireflows - Building a Prototype - Building High-Fidelity Mockups - Designing Efficiently with Tools
- Interaction Patterns - Conducting Usability Tests - Other Evaluative User Research Methods -
Synthesizing Test Findings - Prototype Iteration

UNIT V RESEARCH, DESIGNING, IDEATING, & INFORMATION ARCHITECTURE 6


Identifying and Writing Problem Statements - Identifying Appropriate Research Methods - Creating
Personas - Solution Ideation - Creating User Stories - Creating Scenarios - Flow Diagrams - Flow
Mapping - Information Architecture
30 PERIODS
LIST OF EXPERIMENTS 30 PERIODS
1. Designing a Responsive layout for an societal application
2. Exploring various UI Interaction Patterns
3. Developing an interface with proper UI Style Guides
4. Developing Wireflow diagram for application using open-source software
5. Exploring various open source collaborative interface Platform
1
6. Hands on Design Thinking Process for a new product
7. Brainstorming feature for proposed product
8. Defining the Look and Feel of the new Project
9. Create a Sample Pattern Library for that product (Mood board, Fonts, Colors based on
UI principles)
10. Identify a customer problem to solve
11. Conduct end-to-end user research - User research, creating personas, Ideation
process (User stories, Scenarios), Flow diagrams, Flow Mapping
12. Sketch, design with popular tool and build a prototype and perform usability testing and
identify improvements
TOTAL: 60 PERIODS
COURSE OUTCOMES:
On completion of the course, the students will be able to:
CO1:Build UI for user Applications
CO2:Evaluate UX design of any product or application
CO3:Demonstrate UX Skills in product development
CO4:Implement Sketching principles
CO5:Create Wireframe and Prototype
TEXT BOOKS
1. Joel Marsh, “UX for Beginners”, O’Reilly , 2022
2. Jon Yablonski, “Laws of UX using Psychology to Design Better Product & Services” O’Reilly
2021

REFERENCES
1. Jenifer Tidwell, Charles Brewer, Aynne Valencia, “Designing Interface” 3 rd Edition , O’Reilly
2020
2. Steve Schoger, Adam Wathan “Refactoring UI”, 2018
3. Steve Krug, “Don't Make Me Think, Revisited: A Commonsense Approach to Web &
Mobile”, Third Edition, 2015
4. https://www.nngroup.com/articles/
5. https://www.interaction-design.org/literature.
CO’s-PO’s & PSO’s MAPPING
CO’s PO’s PSO’s
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 3 1 1 3 1 - - - 3 3 2 1 3 3 1
2 2 3 1 3 2 - - - 1 2 2 2 1 2 2

You might also like