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The document contains a series of commands for a Minecraft scoreboard system, creating multiple invisible ArmorStands with specific names and effects. It sets objectives for movement and executes commands to manipulate the ArmorStands' rotation and motion based on player interactions. The commands are structured to allow for dynamic movement towards a target entity named 'feu'.

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Alexis Hebert
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0% found this document useful (0 votes)
20 views2 pages

Message

The document contains a series of commands for a Minecraft scoreboard system, creating multiple invisible ArmorStands with specific names and effects. It sets objectives for movement and executes commands to manipulate the ArmorStands' rotation and motion based on player interactions. The commands are structured to allow for dynamic movement towards a target entity named 'feu'.

Uploaded by

Alexis Hebert
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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INIT:/scoreboard objectives add MoTo dummy

INIT:/scoreboard objectives add Move dummy


/kill @e[type=ArmorStand,score_MoTo_min=1]
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.1994 250 ~-0.9799
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards1",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.5664 250 ~-0.8241
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards2",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.8434 250 ~-0.5373
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards3",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.9863 250 ~-0.1650
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards4",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.9724 250 ~0.2334
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards5",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.8039 250 ~0.5948
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards6",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.5075 250 ~0.8616
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards7",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.1305 250 ~0.9914
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards8",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.2672 250 ~0.9636
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards9",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.6225 250 ~0.7826
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards10",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.8788 250 ~0.4772
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards11",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.9954 250 ~0.0958
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards12",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.9537 250 ~-0.3007
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards13",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.7604 250 ~-0.6494
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards14",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.4462 250 ~-0.8949
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards15",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.0610 250 ~-0.9981
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards16",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/scoreboard players set @e[type=ArmorStand] MoTo 1 {ActiveEffects:
[{Id:5b,Amplifier:3b}]}
/execute @a ~ ~ ~ execute @e[rm=3,c=1,name=feu] ~ ~ ~ scoreboard players set
@e[c=1,type=ArmorStand,score_MoTo_min=1,score_MoTo=1] Move 1
/execute @e[type=ArmorStand,name=MoveTowards1,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[0.0f,0.0f],Motion:[-0.05982d,-0.1d,0.29397d]}
/execute @e[type=ArmorStand,name=MoveTowards2,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[23.0f,0.0f],Motion:[-0.16992d,-0.1d,0.24723d]}
/execute @e[type=ArmorStand,name=MoveTowards3,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[46.0f,0.0f],Motion:[-0.25302d,-0.1d,0.16119d]}
/execute @e[type=ArmorStand,name=MoveTowards4,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[69.0f,0.0f],Motion:[-0.29589d,-0.1d,0.0495d]}
/execute @e[type=ArmorStand,name=MoveTowards5,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[92.0f,0.0f],Motion:[-0.29172d,-0.1d,-0.07002d]}
/execute @e[type=ArmorStand,name=MoveTowards6,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[115.0f,0.0f],Motion:[-0.24116999999999997d,-0.1d,-0.17844d]}
/execute @e[type=ArmorStand,name=MoveTowards7,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[138.0f,0.0f],Motion:[-0.15224999999999997d,-0.1d,-0.25848d]}
/execute @e[type=ArmorStand,name=MoveTowards8,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[161.0f,0.0f],Motion:[-0.03915d,-0.1d,-0.29741999999999996d]}
/execute @e[type=ArmorStand,name=MoveTowards9,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
176.0f,0.0f],Motion:[0.08016d,-0.1d,-0.28908d]}
/execute @e[type=ArmorStand,name=MoveTowards10,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
153.0f,0.0f],Motion:[0.18675d,-0.1d,-0.23478d]}
/execute @e[type=ArmorStand,name=MoveTowards11,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
130.0f,0.0f],Motion:[0.26364d,-0.1d,-0.14316d]}
/execute @e[type=ArmorStand,name=MoveTowards12,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
107.0f,0.0f],Motion:[0.29862d,-0.1d,-0.028739999999999998d]}
/execute @e[type=ArmorStand,name=MoveTowards13,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
84.0f,0.0f],Motion:[0.28611d,-0.1d,0.09021d]}
/execute @e[type=ArmorStand,name=MoveTowards14,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
61.0f,0.0f],Motion:[0.22812d,-0.1d,0.19482d]}
/execute @e[type=ArmorStand,name=MoveTowards15,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
38.0f,0.0f],Motion:[0.13385999999999998d,-0.1d,0.26847d]}
/execute @e[type=ArmorStand,name=MoveTowards16,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
15.0f,0.0f],Motion:[0.0183d,-0.1d,0.29943d]}

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