INIT:/scoreboard objectives add MoTo dummy
INIT:/scoreboard objectives add Move dummy
/kill @e[type=ArmorStand,score_MoTo_min=1]
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.1994 250 ~-0.9799
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards1",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.5664 250 ~-0.8241
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards2",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.8434 250 ~-0.5373
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards3",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.9863 250 ~-0.1650
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards4",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.9724 250 ~0.2334
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards5",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.8039 250 ~0.5948
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards6",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.5075 250 ~0.8616
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards7",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~0.1305 250 ~0.9914
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards8",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.2672 250 ~0.9636
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards9",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.6225 250 ~0.7826
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards10",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.8788 250 ~0.4772
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards11",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.9954 250 ~0.0958
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards12",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.9537 250 ~-0.3007
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards13",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.7604 250 ~-0.6494
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards14",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.4462 250 ~-0.8949
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards15",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/execute @e[name=f1] ~ ~ ~ summon ArmorStand ~-0.0610 250 ~-0.9981
{Marker:1,Invisible:1,NoGravity:1,CustomName:"MoveTowards16",ActiveEffects:
[{Id:5,Amplifier:3,Duration:1000}]}
/scoreboard players set @e[type=ArmorStand] MoTo 1 {ActiveEffects:
[{Id:5b,Amplifier:3b}]}
/execute @a ~ ~ ~ execute @e[rm=3,c=1,name=feu] ~ ~ ~ scoreboard players set
@e[c=1,type=ArmorStand,score_MoTo_min=1,score_MoTo=1] Move 1
/execute @e[type=ArmorStand,name=MoveTowards1,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[0.0f,0.0f],Motion:[-0.05982d,-0.1d,0.29397d]}
/execute @e[type=ArmorStand,name=MoveTowards2,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[23.0f,0.0f],Motion:[-0.16992d,-0.1d,0.24723d]}
/execute @e[type=ArmorStand,name=MoveTowards3,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[46.0f,0.0f],Motion:[-0.25302d,-0.1d,0.16119d]}
/execute @e[type=ArmorStand,name=MoveTowards4,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[69.0f,0.0f],Motion:[-0.29589d,-0.1d,0.0495d]}
/execute @e[type=ArmorStand,name=MoveTowards5,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[92.0f,0.0f],Motion:[-0.29172d,-0.1d,-0.07002d]}
/execute @e[type=ArmorStand,name=MoveTowards6,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[115.0f,0.0f],Motion:[-0.24116999999999997d,-0.1d,-0.17844d]}
/execute @e[type=ArmorStand,name=MoveTowards7,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[138.0f,0.0f],Motion:[-0.15224999999999997d,-0.1d,-0.25848d]}
/execute @e[type=ArmorStand,name=MoveTowards8,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:
[161.0f,0.0f],Motion:[-0.03915d,-0.1d,-0.29741999999999996d]}
/execute @e[type=ArmorStand,name=MoveTowards9,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
176.0f,0.0f],Motion:[0.08016d,-0.1d,-0.28908d]}
/execute @e[type=ArmorStand,name=MoveTowards10,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
153.0f,0.0f],Motion:[0.18675d,-0.1d,-0.23478d]}
/execute @e[type=ArmorStand,name=MoveTowards11,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
130.0f,0.0f],Motion:[0.26364d,-0.1d,-0.14316d]}
/execute @e[type=ArmorStand,name=MoveTowards12,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
107.0f,0.0f],Motion:[0.29862d,-0.1d,-0.028739999999999998d]}
/execute @e[type=ArmorStand,name=MoveTowards13,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
84.0f,0.0f],Motion:[0.28611d,-0.1d,0.09021d]}
/execute @e[type=ArmorStand,name=MoveTowards14,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
61.0f,0.0f],Motion:[0.22812d,-0.1d,0.19482d]}
/execute @e[type=ArmorStand,name=MoveTowards15,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
38.0f,0.0f],Motion:[0.13385999999999998d,-0.1d,0.26847d]}
/execute @e[type=ArmorStand,name=MoveTowards16,score_Move_min=1,score_Move=1] ~ ~ ~
execute @e[c=1,name=f1] ~ ~ ~ entitydata @e[rm=3,c=1,name=feu] {Rotation:[-
15.0f,0.0f],Motion:[0.0183d,-0.1d,0.29943d]}