C Imp2Mark
C Imp2Mark
A: A data structure is a way of organizing and storing data so that it can be accessed and modified
efficiently. It is the foundation for creating algorithms and solving computational problems. The types
of data structures are: Primitive Data Structures: These are basic data types such as integers, floating-
point numbers, characters, and booleans, which are directly operated upon by machine-level
instructions. Non-Primitive Data Structures: These are more complex structures made from primitive
data types. They include Linear Data Structures (arrays, linked lists, stacks, and queues) and Non-
A: Object-Oriented Programming (OOP) and Procedure-Oriented Programming (POP) are two major
programming paradigms. POP focuses on functions or procedures, and data is manipulated by the
functions. It follows a top-down approach, and functions can be reused, but they cannot restrict access
to the data. OOP is based on the concept of objects, which are instances of classes, and it uses the
A: Inheritance in Object-Oriented Programming (OOP) refers to the mechanism by which one class
can acquire the properties and methods of another class. The class inheriting the features is called
the subclass (or derived class), and the class from which the features are inherited is the superclass
(or base class). This concept promotes code reusability and a hierarchical classification of classes.
There are three main types of inheritance: Single Inheritance, Multiple Inheritance, and Multilevel
Inheritance.
locations. It is a static data structure where the size of the array is fixed. The syntax for declaring an
array is as follows: data_type array_name[array_size]; Example: int arr[5]; // Declares an integer array
with 5 elements. Alternatively, arrays can be initialized during declaration: int arr[5] = {1, 2, 3, 4, 5}; //
A: A Linked List is a linear data structure where elements, called nodes, are stored in non-contiguous
memory locations. Each node contains two parts: Data, which holds the value, and a Next pointer,
which points to the next node in the sequence. The linked list allows dynamic memory allocation,
meaning the size of the list can grow or shrink at runtime, unlike arrays with a fixed size. Linked lists
can be singly or doubly linked, and operations include insertion, deletion, and traversal.
Q: What is a Stack?
A: A Stack is a linear data structure that follows the Last In First Out (LIFO) principle. The last element
inserted into the stack is the first to be removed. A stack can be visualized as a stack of plates where
the plate on the top is the first one to be taken off. The main operations of a stack include: Push
(adding an element to the stack), Pop (removing the top element from the stack), Peek (viewing the
top element without removing it), and isEmpty (checking if the stack is empty).
A: Linear Search is a simple search algorithm that checks each element of a list sequentially until the
desired element is found. Its time complexity is O(n), making it inefficient for large lists. Binary Search
is a more efficient algorithm that works on sorted lists. It repeatedly divides the search space into
added to the queue is the first one to be removed. A queue can be visualized as a line of customers
waiting for service, where the first customer to arrive is the first one to be served. The main operations
of a queue are: Enqueue (adding an element to the end of the queue), Dequeue (removing an element
from the front of the queue), and Front (viewing the front element without removing it).
A: A Constructor is a special member function in C++ that is automatically called when an object of a
class is created. It initializes the object's data members and sets up the initial state of the object.
Constructors can be default (no parameters) or parameterized (with arguments). They ensure that
objects are initialized with valid data before they are used in a program. Constructors do not return a
A: Postfix notation, also known as Reverse Polish Notation (RPN), is a mathematical notation in which
every operator follows all of its operands. This eliminates the need for parentheses to dictate the order
of operations. For example, A + B becomes A B + in postfix. Postfix notation is evaluated using a stack:
when an operator is encountered, operands are popped from the stack, the operation is performed,
A: A Linked List supports several operations for adding, removing, and accessing elements: Insertion
(adding nodes to the beginning, end, or specific positions), Deletion (removing nodes from specific
positions), Traversal (visiting each node to perform an operation like printing values), Searching
bundles data and methods into a single unit, improving data security. Reusability promotes code reuse
by allowing the creation of multiple objects from a single class. Modularity divides complex problems
into manageable parts. Inheritance and Polymorphism allow classes to inherit features from other
A: FIFO stands for First In First Out. It is the principle followed by Queue data structures. In FIFO, the
first element added is the first one to be removed. This principle ensures that data is processed in the
same order as it arrives. Common applications of FIFO include scheduling tasks, managing resource
A: A Linear Array is a data structure where elements are stored in consecutive memory locations. It is
one of the simplest and most efficient ways to store a collection of items, such as numbers or objects,
of the same data type. The size of the array is fixed when it is created. Elements can be accessed
using an index, starting from 0. Arrays are widely used for their simple implementation and ease of
A: Access specifiers in C++ determine the visibility and accessibility of class members (variables and
methods). There are three main access specifiers: Public, Private, and Protected. Public members
can be accessed from anywhere. Private members can only be accessed within the class itself,
A: A Destructor is a special member function in C++ that is called when an object goes out of scope
(memory, file handles, etc.) that were allocated during the object's lifetime. The destructor has the
same name as the class, but with a tilde (~) prefix. Unlike constructors, destructors do not take
A: Inheritance in C++ allows a class to inherit properties and methods from another class. There are
several types of inheritance: Single Inheritance (a class inherits from one base class), Multiple
Inheritance (a class inherits from more than one base class), Multilevel Inheritance (a class inherits
from another derived class), Hierarchical Inheritance (multiple classes inherit from a single base
A: Bubble Sort is a simple sorting algorithm that repeatedly steps through the list, compares adjacent
elements, and swaps them if they are in the wrong order. The process continues until the list is sorted.
Bubble Sort has a time complexity of O(n^2) in the worst case, which makes it inefficient for large
datasets. Despite its simplicity, it is useful for small datasets or educational purposes.
A: In C++, a 2-D array is an array of arrays. It is used to store data in a table format, with rows and
columns. The syntax for declaring a 2-D array is: data_type array_name[row_size][column_size];
array during declaration: int arr[2][3] = {{1, 2, 3}, {4, 5, 6}}; // Declares and initializes a 2-D array.
A: A Circular Queue is a variation of the standard queue, where the last element is connected to the
first element, forming a circle. This design helps efficiently utilize the memory space in a queue by
ensuring that when the rear pointer reaches the end of the array, it can wrap around to the beginning,
provided there is space. Circular queues are often implemented using arrays and are useful in
situations where the queue is implemented in a fixed-size buffer, such as scheduling or resource
management.
A: A Stack is a linear data structure that follows the Last In First Out (LIFO) principle. This means that
the last element added to the stack is the first to be removed. It is often visualized as a stack of plates
where the plate on the top is the first one to be taken off. The primary operations of a stack are: Push
(adding an element to the stack), Pop (removing the top element from the stack), Peek (viewing the
A: A Namespace in C++ is a declarative region that provides a scope to the identifiers (such as
variables, functions, and classes) within it. Namespaces are used to organize code into logical groups
and to avoid name conflicts, especially when different libraries have functions or variables with the
same name. The std namespace is the standard namespace that includes features like the cout and
cin functions. The syntax to define a namespace is: namespace namespace_name {...}.
in a list is checked in sequence from the beginning until the desired element is found. If the element
is not present in the list, the algorithm concludes after checking all the elements. This search method
is called sequential because the elements are processed one by one in a sequential manner. Its time
A: In a Stack, the two primary operations are Push and Pop: Push: The push operation adds an
element to the top of the stack. This operation increases the size of the stack by one and places the
new element at the top. If the stack is full, push will fail if it's a bounded stack (implemented using an
array). Pop: The pop operation removes the element from the top of the stack. It decreases the size
of the stack by one and returns the element that was removed.
A: A Node in a linked list is a basic unit of a linked list data structure, consisting of two parts: Data:
The actual data stored within the node (e.g., an integer, string, or object). Next Pointer: A reference
(or pointer) to the next node in the sequence. In the case of a singly linked list, each node points to
the next node in the list. For a doubly linked list, each node has two pointers: one pointing to the next
A: An Inline Function in C++ is a function that is expanded in place where it is called, rather than being
invoked through a standard function call. The keyword inline is used to suggest to the compiler that
the function's code should be inserted directly into the calling code. The primary purpose of inline
functions is to reduce function call overhead, which can be significant in small, frequently called
A: A Destructor is a special member function in C++ that is automatically invoked when an object is
destroyed. It is used to clean up resources that were acquired during the object's lifetime, such as
releasing dynamically allocated memory, closing file handles, or releasing any other system resources.
A destructor has the same name as the class, but with a tilde (~) prefix. Unlike constructors,
A: In C++, arrays can be statically or dynamically allocated in memory. Static Memory Allocation:
When you define an array with a fixed size, like int arr[5];, the memory is allocated at compile time.
The size of the array must be known and fixed when the program starts. This is efficient, but it can
waste memory if the array is not fully utilized or if the size is too small. Dynamic Memory Allocation: In
cases where the size of the array is not known at compile time, dynamic memory allocation is used.
A: A Circular Queue is a type of Queue in which the last element is connected to the first element,
forming a circle. It eliminates the issue of wasted space in a regular queue where the front pointer
may need to shift when an element is dequeued, making the queue inefficient. A Circular Queue allows
both enqueue and dequeue operations to happen in a circular manner, improving memory
utilization.