DESIGN OVERVIEW
BUKLOD
Buklod (Unity) reimagines Nayong Pilipino
as a contemporary showcase of Filipino
identity, blending modern architecture
with indigenous motifs—woven textures,
elevated structures, and sustainable
materials. The design harmonizes
tradition and innovation, creating spaces
that celebrate heritage while fostering
community and learning.
PLANNING STRATEGY INNOVATION PROJECT IMPACT
The master plan clusters key functions: a Solar-passive design, rainwater The site becomes a sustainable cultural
Main Building (theater, museum, and digital harvesting, and modular bamboo hub—preserving heritage, empowering
archives) as the cultural anchor; a construction reduce environmental local artisans, and boosting eco-tourism.
Workshop/Livelihood + Research Center for impact. Augmented reality (AR) exhibits It aligns with UN SDGs (SDG 11:
artisan training and innovation; and a in the museum and digital platforms Sustainable Cities, SDG 8: Decent Work)
Camp/Recreational Center for eco-tourism.
Open plazas and green corridors connect extend accessibility, while the research and educates visitors on Philippine history
these zones, encouraging interaction with center integrates traditional crafts with and ecology, fostering national pride and
nature and culture. modern tech global appreciation.
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DESIGN OBJECTIVES
Cultural Continuity – Reflect Filipino heritage in every
structure, from weaving patterns to communal layouts.
"Design with identity,
Sustainability – Use renewable materials, solar energy, sustainability, and
and rainwater systems for net-zero impact. community at its
Community Empowerment – Integrate livelihood core."
spaces (weaving, pottery) to sustain local crafts.
Innovative Storytelling – Merge AR and traditional
exhibits to engage younger generations. BUILDING & SITE SPACES
Eco-Tourism – Create a model for sustainable tourism
Main Building (Cultural Center, Museum, Theater, or Admin) - 10-12%
aligned with UN SDGs (11, 12, 13). Serves as the central hub for cultural exhibitions, administrative
offices, and events, accessible from all sectors.
Themed Cultural Park (Luzon, Visayas, Mindanao) - 30-35%
Each sector will highlight cultural heritage.
DESIGN CONSIDERATIONS Church - 5-7%
A symbolic space, possibly situated within the Luzon sector,
1. Respect local traditions, beliefs, and values to avoid cultural appropriation or representing the strong religious influence in Filipino culture.
offense. Residential Area - 10-12%
Sustainable low-rise accommodations for staff, artists-in-
2. Engage diverse voices in decision-making to ensure inclusive representation. residence, and visitors, divided across the three sectors.
3. Prioritize community needs to foster equitable benefits and reduce inequalities. Park and Recreational Spaces - 15-20%
4. Measure long-term effects on education, health, and livelihoods for Outdoor areas for picnics, performances, and community
marginalized groups. activities, seamlessly integrated into each region’s landscape.
5. Align projects with relevant SDGs (e.g., SDG 10 for equality, SDG 13 for climate Camp Site for Team Building - 5-7%
action). Located in a natural setting, ideal for group activities, corporate
6. Track progress using SDG indicators to ensure accountability and global impact. retreats, and cultural workshops.
Greenery and Open Spaces - 15-20%
7. Minimize waste, pollution, and carbon emissions in all operations. Native gardens, forests, and nature trails promoting sustainability
8. Protect biodiversity and natural resources through regenerative practices. and enhancing the park's cultural experience.
9. Adopt circular economy principles to extend product lifecycles. Pathways and Utilities - 5-7%
10. Invest in renewable energy to reduce dependence on fossil fuels. Roads, walkways, and essential facilities ensuring easy access
throughout the three sectors.
USER ANALYSIS
Primary Users Secondary Users
Infants to Children (0-12 years old): Families with young children visiting for Donors and Philanthropists: Individuals or organizations
educational and interactive experiences. providing financial support.
Teenagers (13-19 years old): Students and youth exploring cultural or Researchers and Academics:
entertainment activities. Professionals using collections or archives for scholarly
Adults (20-59 years old): Individuals and groups seeking cultural enrichment, work. Volunteers: Community members contributing time
entertainment, and social experiences. and skills.
Seniors (60+ years old): Elderly engaging with museums and theaters for Local Businesses: Restaurants and shops benefiting from
leisure, learning, and community activities. visitor traffic through partnerships, promotions, and
PWD: Individuals with physical, sensory, or cognitive disabilities who benefit strategic locations.
from accessible programming. Artists and Performers: Collaborators for exhibitions,
shows, or workshops.
Tertiary Users
Government and Policymakers: Entities supporting or
regulating cultural institutions.
Cultural Organizations: Partner institutions collaborating Auxiliary Users
on programs and exhibitions. Suppliers: Companies providing goods and services.
Media and Press: Journalists and influencers covering Security and Maintenance Staff: Personnel ensuring the
events and promoting the institution. safety and upkeep of the facility.
Educational Institutions: Schools using the institutions as Community Groups: Local organizations using the space
learning resources. for meetings, workshops, and community events.
Tourist Boards: Organizations promoting the institution as
part of regional and national tourism.