Mastering The Endgame
Mastering The Endgame
thG�NFL�ndgame
EVERYMAN CHESS
Everyman Publishers pic www.everyman.uk.com
First published 2001 by Everyman Publishers plc, formerly Cadogan Books
plc, Gloucester Mansions, 140A Shaftesbury Avenue, London WC2H 8HD
The right of Glenn Flear to be identified as the author of this work has been
asserted in accordance with the Copyrights, Designs and Patents Act 1988.
Distributed in North America by The Globe Pequot Press, P.O Box 480,
246 Goose Lane, Guilford, CT 06437-0480.
- Bibliography 4
- Introduction 5
5
Mastering the Endgame
6
Introduction
6 The E ndgame
In modern tournament practise Phase 1 is often the longest, and the
difference between strong and weak players is most apparent in
Phases 3 & 5! . Food for thought.
If we consider the endgame to be where either player has only one
piece (excluding the king) then this book is concerned with phases 5
and 6, the Middlegame-to-Endgame phase (or MTE) and the end
game . In conclusion I have often started games from earlier than the
pure endgame in order to look at questions involving simplification
and the thinking involved at the moment of transition.
Glenn Flear
Baillargues, France , August 200 1
7
C hapte r O n e
• Active P i eces
• Pat i e nt P lay
• T h e B e n efits of Stu dy
• T ry it Yo u rself
Mastering the Endgame
Example 1
D Cohn • Rubinstein
St. Petersburg 1 909
Material is level but White has some slight weaknesses in his pawn
structure . Black could continue with l . . .e5 but after 2 Bd3 followed by
Rg l it is difficult to see how he can win by normal means against sen
sible defence . Instead Rubinstein provokes further exchanges (his op
ponent had clearly been playing for a draw from the very start) .
l...Nc4+ 2 Bxc4 Rxc4 3 Rcl?
An exchange too far! 3 f4, gaining space and putting a stop to any
10
Learn from the Masters
11
Mastering the Endgame
Example 2
0 Kotov • Botvinnik
USSR Championship 1 955
0
N ote: Opposite-coloured bishop endings are notoriously d rawish
d espite the d isadvantage of a pawn.
12
Learn from the Masters
the b-pawn.
11 Bf6 K£3 1 2 Be7 b3 1 3 Kc3 Be6
The capture 13 . . . Kxe 3 leads to the advantage of two pawns but after
1 4 Kxb3 Kxf4 15 Kc3 Ke 3 16 Bc5+ Ke4 1 7 Be7! d4+ 18 Kd2 Black
cannot progress.
1 4 Bc5 (Diagram 4)
Better was 1 4 Kd2 ! , which should draw . Now Botvinnik finds an as
tonishing win.
14 ... g5 ! !
After either capture Botvinnik obtains the desired second passed
pawn.
15 fxg5
After 15 hxg5 h4 16 Bd6 Bf5 1 7 g6 Bxg6 18 f5 Bxf5 19 Kxb3 Kg2 the
h-pawn costs White his bishop .
1 5 ... d4+!
Defending the b-pawn.
1 6 exd4
In the event of 16 Bxd4 Black has 16 . . . Kg3 1 7 g6 Kxh4 18 Kd2 Kh3 19
Bf6 h4 20 Ke2 Kg2! and the white bishop is overloaded.
1 6 ... Kg3 ! 1 7 Ba3
Pushing the g-pawn doesn't help as the g8-square is firmly under
Black's control .
1 7 ... Kxh4 1 8 Kd3 Kxg5 19 Ke4 h4 20 K£3 Bd5+ 0-1
Black will pick off the d-pawn and march over to win the bishop for
the b-pawn, returning to queen the h-pawn (the correct rook's pawn) .
Tip: Look out for ways to obtain a second passed pawn i n opposite
coloured bishop endi ngs.
Active Pieces
Example 3
D Ettlinger • Capablanca
New York 1 907
Capablanca was well-known for his endgame play ; one major quality
that is quite evident in his games is his understanding of hov; to han
dle his king, and here is a good illustration. In a complicated position
Capablanca finds a way to eliminate White's best defender and then
invade with his king, at the cost of a modest pawn.
13
Mastering the Endgame
l...Nc4! 2 Nxc4
2 Nfl allows 2 . . . Rf2 3 Ke 1 Rxfl + 4 Kxfl Nxd2+ 5 Kf2 Ne4+ 6 Kxf3
Nxc3 7 Ke 3 Kf6! and Black should win, for instance after 8 Kf3 Ne4 9
Ra4 Nd6 1 0 Rb4 Nc4 the d-pawn falls.
N ote : Two m i nor pieces generally outplay a rook i f they have good
squares and some weak pawns to attack, especially if the side with
a rook doesn't have any passed pawns.
0
Note: Many endings are decided by a king i nvasio n, for the king can
be a powerful attacking piece.
Example 4
0 Alekh ine • Yates
London 1 922
14
Learn from the Masters
e5, and his bishop is likely to be locked in by his rigid d5-e6-f5 com
plex. Thus White aims to exchange the enemy knight, since then the
e5-square will be his property .
15
Mastering the Endgame
0
N ote: Rooks o n the seventh rank tie down a n opponent a s they
attack pawns both from the side and beh ind.
0
N ote: Doubled rooks on the seventh rank are a l most always a
powerful attacking force.
Example 5
D Fischer • Petrosian
Buenos Aires 1 971
White has a nice position as Black has passive pieces and two isolated
pawns that require defending. The knight is well-placed on c5 and the
bishop on d7 is potentially a 'bad' bishop , so White's next move may
come as a surprise !
16
Learn from the Masters
1 Nxd7+
When considering exchanges there is a golden rule:
0
Note: It is not what you exchange that counts, rather what is left on
the chessboard!
Fischer exchanges one of his opponent's 'inferior' pieces but can now
use his rook on the c-file .
l ...Rxd7 2 Rc1 Rd6 3 Rc7 Nd7 4 Re2 g6 5 Kf2
Nudging the king closer to the centre , a particularly sensible policy
since Black can do nothing special.
5 ... h5 6 £4 h4 7 K£3 £5 8 Ke 3
Aiming for the perfect central square d4. Black avoids this but at the
cost of weakening the a2-g8 diagonal.
8 ... d4+ 9 Kd2 (Diagram 10) 9 ... Nb6
This prevents the bishop from coming to c4 but, as a consequence, al
lows doubled rooks on the seventh rank .
10 Ree7 Nd5 1 1 R£7+ Ke 8 1 2 Rb7 Nxb4 1 3 Bc4 1-0
Coming to c4 anyway . Black resigned as 1 3 . . . Nc6 1 4 Rh7 Rf6 1 5 Rh8+
Rf8 16 Bf7+ Kd8 17 Rxf8 is already mate .
Tip: Don't be afraid of exchanging off a wel l-posted piece for a poo r
one if this trade i mproves t h e prospects f o r t h e rest o f you r army.
Example 6
D Fischer • Taimanov
Buenos Aires 1 97 1
17
Mastering the Endgame
18
Learn from the Masters
fiJ
Tip: I f you have an edge, but nothing definite, try to accum u l ate
s m a ll advantages and to obtain concessions from your opponent.
Patient Play
Example 7
0 Karpov • Kasparov
Moscow 1 984
19
Mastering the Endgame
0
Note: A very small advantage c a n b e persistent if there is no
counterplay.
l...Ke 7 2 Na2
Probing the queenside .
2 ... Bc8 3 Nb4 Kd6 4 f3 Ng8 5 h4 Nh6 6 K£2 Nf5
The knight is well placed here but Karpov does not allow it to stay for
long.
7 N c2 f6 8 Bd3 g5
Kasparov tries to play actively but cannot avoid most of his pawns be
ing stuck on light squares.
9 Bxf5 Bxf5 10 Ne3 Bb1 11 b4!
Fixing the pawns.
1 l ...gxh4 (Diagram 14)
If White recaptures on h4 with the pawn then there is no invasion
route into the black camp . Karpov, however, has a master stroke pre
pared . . .
1 2 Ng2!
Investing a pawn for an entry square . Kasparov, who almost certainly
missed this move , now has to sit and watch an instructive display of a
good knight dominating a bad bishop .
Tip : Strong retreating moves a re often sim ply missed by an oppo
nent! This is beca use we are naturally accustomed to aggressive
gestures and attacking ideas as forward-moving (and not only in
chess).
1 2 ... hxg3+
After 12 . . . h3 13 Nf4, followed by Kf2-g1-h2, both h-pawns soon fall.
13 Kxg3 Ke 6 14 Nf4+ Kf5 1 5 Nxh5!
The simplest.
15 ... Ke 6 1 6 Nf4+ Kd6 17 Kg4 Bc2 18 Kh5 Bd 1 1 9 Kg6 Ke 7
Or 19 . . . Bxf3 20 Kxf6 Bg4 2 1 Nd3 Bh3 22 Nc5 Bc8 23 Kf7 and Black is
in zugzwang and has to give way - 23 . . . Kc7 24 Ke 7 Kc6 25 Kd8 etc.
20 Nxd5+ Ke6 2 1 Nc7+ Kd 7 22 Nxa6 Bxf3 23 Kxf6 Kd6 24 Kf5
Kd5 25 Kf4 Bh 1 26 Ke 3 Kc4 27 Nc5 Bc6 28 Nd3 Bg2 29 Ne5+ Kc3
30 Ng6 Kc4 3 1 Ne7 Bb7 32 Nf5 Bg2 33 Nd6+ Kb3 34 Nxb5 Ka4 3 5
Nd6 1-0
20
Learn from the Masters
Example 8
0 Kasparov • Karpov
Lyon 1 990
Not all endings flow comfortably. Some involve patient probing and
meandering back and forth to test the defender's resolve . In the dia
gram position White has the advantage of the exchange for a pawn,
but with few pawns remaining on the board the win will not be easy .
l ...Nf4 2 Rh4 Nd3 3 Bc3 e5 4 Kg3 d4 5 Bd2 Bd5 6 Rh5 K£7 7 Ba5
Ke6
Black has centralized his pieces well and White will have a tough task
in trying to find chinks in the armour.
S RhS Nb2 9 ReS+ Kd6 10 Bb4+ Kc6 1 1 ReS+ Kd7 12 Rc5 Ke6 1 3
Rc7 g6
Natural, but Kasparov suggests going active with 13 . . . Nc4 ! , when 1 4
Rxg7 d3 1 5 Rg6+ Kf7 16 Ra6 d 2 should draw .
1 4 Re7+ Kf6 1 5 Rd7 Ba2 1 6 Ra7 Bc4 1 7 Ba5 Bd3 (Diagram 1 6)
1 7 . . . Nd3 would avoid White's next move .
1 S f4 !
Breaking up the central pawns and ultimately exchanging his f-pawn
for Black's pair. The white king can then play a more active role but
21
Mastering the Endgame
there will be only one pawn each on the board, which is generally a
drawish factor.
1 8 ... exf4+
1 8 . . . e4? allows 19 Bb6, winning the d-pawn.
19 Kxf4 Bc2 20 Ra6+ Kf7 2 1 Ke5 Nd3+
Kasparov intended to meet 2 l ...d3 with 22 Ra7+ Ke8 23 Kf6, when
Black should be mated quickly, e.g. 23 . . . Nc4 24 Re7+ Kf8 25 Bb4 Kg8
26 ReS+ Kh7 27 Bc3 d2 28 Kg5.
22 Kxd4 N£2 23 g5 Bf5 24 Bd2 Ke 7 25 Kd5
White hopes to harmonise his three pieces to create a mating net.
First, however, he needs to push the black knight away from the cen
tre .
25 ... Ne4 26 Ra7+ Ke 8 27 Be3 Nc3+ 28 Ke5 Kd8 29 Bb6+ Ke8 30
Rc7 Ne4 3 1 Be3 Ng3 32 Bf4 Nh5 33 Ra7
Black looks to have an impenetrable fortress. The squares e6, f6 and
g6 are all protected, so White's king cannot easily contribute to a mat
ing net.
33 ... Kf8
Trading on f4 loses as White will march his king to f6 and then simply
prepare to play Rg7 and Rxg6, as the pawn ending is winning.
34 Bh2 Ng7 35 Bgl Nh5 36 Bc5+ Kg8 37 Kd6 Kf8 38 Bd4 Bg4 3 9
B e 5 Bf5 40 R h 7 Kg8 4 1 R c 7 K f8 42 Kc6 Kg8 43 Re7 K f8 44 Bd6
Kg8 45 ReS+ Kf7 46 Re7+ Kg8 47 Be5 Kf8 48 Ra7
White has not progressed in the last few moves, against a stubborn
defence . However, the longer one plays an ending such as this, the
deeper one can delve into the position and, ultimately, find the solu
tion.
Tip: Be patient and keep testing the defence.
22
Learn from the Masters
Facilitating the white king's arrival on e7. The net closes in on the
black monarch.
60 ... Kg8 6 1 Ke 7 1-0
Black did not need to be shown 6 1 . . . Ng7 (or 6 1 . . .Bf5 62 Rb7 Kh7 63
Kf8+) 62 Rc8+ Kh7 63 Be5 Nf5+ 64 Kf8 followed by 65 Rc7+. Great
endgame technique by Kasparov, who was rewarded for his persis
tence with a famous win. We have also learned from this example of
the difficulty of winning with an extra exchange !
0
N ote: The advantage of an exchange for a pawn may not be enough
to win with a l l the pawns on one side, particularly if the d efender
has a knight.
Examp/e 9
D Botvinnik • Minev
Amsterdam 1 954
White has an extra pawn but Black has the more active king. The
presence of passed pawns on both sides leads to a close race .
l...a5 2 g4 Rc2+ 3 Kg3 Rxb2 4 g5 a4 5 g6
5 Ra 7 is well met by 5 . . . Ke4! (heading for the g-pawn), when in reply
to 6 g6 Kf5 7 g7 Rb8 8 Rf7+ Kg6 9 Rf8 Black has 9 . . Rb3+ and the g
.
pawn falls .
0
N ote : Races are not j ust pushing pawns - the strategy of stopping or
delaying you r opponent's pawn should not be underesti m ated .
5 .R b 1 !
..
23
Mastering the Endgame
Black's rook targets the most effective square: behind the opposing
passed pawn.
6 Kh4!
Both supporting the pawn and hiding the king.
6 ... Rg1 7 Kh5 Kc4!
Black, too, needs to use his king to support his precious advanced
passed pawn, as 7 . . . a3? is clearly unsatisfactory after 8 Ra7 .
8 Rf4+ Kb5 9 Rf3!
Botvinnik anticipates the likely outcome of the race and knows that
queen and rook's pawn versus queen would offer less winning chances
than with the knight's pawn. He applies this knowledge to finding the
best continuation.
9 ... Kb4 10 Rf4+ Kb5 11 Rf3
Not 1 1 Rg4 Rxg4 12 Kxg4 a3 13 g7 a2 14 g8Q a 1 Q which, as already
mentioned, is tough to win.
1 1 ...Kb4 12 Rg3 Rxg3 1 3 hxg3 a3 14 g7 a2 1 5 g8Q a1Q 16 Qg4+
Ka5 17 Qxe6 (Diagram 1 8)
Botvinnik's second experience with this ending! The first time he had
had queen and knight's pawn against queen was against Ravinsky in
1 944. In his notes Botvinnik admitted that he had not properly un
derstood the ending and that his play was criticized in print by Keres.
Since the last time, the world champion had done the following:
1 . Analysed his own game against Ravinsky
2 . Compared his ideas with those of other analysts
3. Reviewed similar endings from available material
4. Gained ten years of experience in general endgame play!
Tip: Apply Botvin n i k's approach!
24
Learn from the Masters
White now wastes some time but he is not in a particular hurry . With
his analyses of the two similar endings Botvinnik concludes that the
white king is best placed on the same or adjacent rank to its black
counterpart. White would then have threats of interposing his queen
and giving cross-checks .
27 Kg5 Qd8+
Or 2 7 . . . Qc l + 28 Qf4+.
28 Kf5 Qc8+ 29 Kf4 Qc l+ 30 Qe3 Qc7+ 31 Qe5 Qc l+ 3 2 Kf5 Qc8+
3 3 Kg5 Qd8+ 34 Qf6!
34 Kh6 Qh4+ 35 Kg7 is less precise as the king tends to get in the way
of its own pawn, and it is often easier for Black to give disruptive
checks because interposing often merely decentralises the white
queen.
34 ... Qd5+ 35 Qf5 Qd8+ 36 Kh5 Qe8
Pinning can also be an annoying way to stop a passed pawn. Worse is
36 . . . Qh8+ 37 Kg4 Qg7 38 Qf7 Qc3 (he dare not give check) 39 g7 etc.
37 Qf4+ Ka5 38 Qd2+ Ka4 39 Qd4+
White aims for another central square before seeking further progress
with the pawn.
39 ... Ka5 40 Kg5 Qe7+ 4 1 Kf5 Qf8+ 42 Ke4
There are no worthwhile checks (42 . . . Qe8+ 43 Qe 5+) despite the cen
tral location of the king!
42 ... Qh6 43 Qe 5+ Ka4 44 g7
Now , with one final wriggle to avoid checks, the pawn can metamor
phose !
44 ... Qh l+ 45 Kd4 Qd l+ 46 Kc5 Qc l+ 47 Kd6 Qd2+ 48 Ke6 Qa2+
49 Qd5 Qe2+ 50 Kd6 Qh2+ 51 Kc5! 1-0
Using the position of the Black king to great effect.
Example 1 0
D Spielmann • Rubinstein
St. Petersburg 1 909
There are books now available that go into great detail about rook
endings . Rather than reading vast amounts of theory there are sim
pler ways of studying to improve your play in the most commonly oc
curring endings of all. Find master games in which rook endings occur
(preferably with notes), and pay close attention to those moments
where there are options of simplifying or giving up a pawn for active
play . By examining why one player chose one option and not another,
your understanding will improve greatly .
25
Mastering the Endgame
The present game is a good example to begin with. White has four iso
lated pawns and, despite one of them being passed, this fact offers
Black the winning chances.
l ...Ra8
Black can win a pawn with l...Rb 3 but White would then be too active
after 2 Ra2 Rd3 3 a4 Rxd4 4 a5 Rc4 5 a6 Rc8 6 a7 Ra8.
2 Rc3
White could have considered 2 Ra2, going behind the pawn, when af
ter 2 ... Ra4 3 Kg3 Ke 7 4 Kf3 Ke6 5 Ke4 g5 6 Ra 1 f6 7 Ra2 f5+ 8 Kd3
Kd5 9 Kc3 Rc4+ 10 Kb3 Rxd4 1 1 a4 White will again obtain counter
chances with the a-pawn.
2 ... Ra4 3 Rd3 Ke 7 4 Kg3
4 d5 delays the approach of Black's king, but after 4 ... g5 5 Kg2 Kf6 6
Rf3+ Kg6 7 Rd3 f6 followed by ... Kf5 Black's king is activated anyway.
4 ... Ke 6 5 K£3 Kd5 6 Ke 2
White's rook is passive but he avoids the loss of a pawn for the mo
ment in view of the trap 6 .. . Rxd4? 7 Ke3 ! Rxd3+ 8 Kxd3 and, in the
pure pawn ending, the outside passed pawn gives White the better
chances.
6 ... g5 7 Rb3 f6
A sensible consolidating move. Simplification with 7 ... Kxd4 8 Rb 7 f6
(8 ... Rxa3 9 Rxf7 Rxh3 10 Rxg7 must surely draw) 9 Rxg7 Rxa3 1 0 h4
gxh4 1 1 Rg4+ is not easy to j udge. If in doubt, the practical decision is
to keep control and keep your advantages intact for the moment, as
there will be other - probably more favourable - occasions to simplify.
26
Learn from the Masters
8 Ke 3 Kc4 9 Rd3
Now 9 Rb 7 Rxa3+ 1 0 Ke4 d5+ 11 K£5 Rxh3 1 2 Rxg7 Rf3+ leads to a
comfortable win for Black.
9 ... d5 10 Kd2 Ra8 1 1 Kc2 Ra7 1 2 Kd2 Re7
White , who is virtually in zugzwang, is eventually forced to take ac
tion. By checking immediately he can place his rook behind the a
pawn.
1 3 Rc3+
13 Re3 helps only Black after 1 3 . . . Rb 7.
1 3 ... Kxd4 14 a4 Ra7 1 5 Ra3 Ra5
Stopping the pawn in readiness to bring the king over.
Tip: Always be on the lookout to l imit your opponent's options.
27
Mastering the Endgame
My Advice
Find annotated games of the strongest players (preferably those ana
lysed by the players themselves) and take careful note of their
thoughts on strategy in the endgame . See how they patiently build up
an advantage, improve their pieces, use the king to great effect and
cut out the opponent's options .
On the following page are the first set of exercises . The exercises in
this book are rarely simple combinations. I have selected them to
stimulate your interest and to help develop your powers of analysis by
inviting you to delve deeply into the position (a good habit that's
worth nurturing!). Frankly, I recommend you spend some time on
these exercises before carefully comparing your notes with the an
swers .
Tip: I n many wal ks of l ife a l ittle extra short-term effort leads to
g reater long-term satisfaction.
28
Learn from the Masters
Exercise 3: Can you find the way for Black's king to successfully in
vade the White position?
Exercise 4: How does Black win? Careful - it's tricky!
29
C hapte r Two
• W h e n to g et Active
• Kee p i n g Co ntro l
• T ry it Yo u rself
Principles of Rook Endgames
31
Mastering the Endgame
Example 1 1
0 Bordi • Flear
Nice 2000
32
Principles of Rook Endgames
30 Kf2 f5 31 Kf3 b6 32 h3
An alternative defence is to put the pawns on h4 and g3. Black may
then find it difficult to use his extra pawn (note that it's doubled!) on
the kingside .
32 ... Kg7 33 Rd6 g5 34 g3 Re6
Nudging forward, step-by-step , in order to allow the king to move up
the board.
Tip: When i n contro l , don't h urry! Consolidate first and improve the
position slowly but surely.
33
Mastering the Endgame
48 a3 Rh4 (Diagram 3)
49 b4!
49 Rxb6? g3 leads instead to an easy win. The game suddenly involves
sharp variations which are difficult to judge . Black has clearly lost
control!
49 ... g3!?
34
Principles of Rook Endgames
I couldn't see anything clear and decided that this was the best
chance but, frankly, I was flustered by the turn of events . The con
tinuation 49 . . . axb4 50 axb4 cxb4 51 Rxb6 g3 52 Rxb4 Rh2+ 53 Kg 1
leads to a rook ending of two connected passed pawns against one
passed pawn (see Examples 23-29) . In general the two passed pawns
win, but there are exceptions, and this is obviously close : 53 . . . Rxh6
(53 . . . Kg4 54 c5+ f4 55 c6 Rxh6 56 Rc4 Rh8 57 c7 ReS 58 Kg2 is only a
draw) 54 c5+ Kg5 55 Rc4 f4 56 c6 f3 57 c7 f2+ 58 Kg2 Rh2+ 59 Kxg3
fl Q seems to win. However the point is that it is difficult to have con
fidence in such a tricky variation over the board, and it is preferable
(for the nerves!) to win without getting involved in such a tactical
mess.
Ti p : A slow but sure win is good enough; flashy but risky conti nu a
tions should be avoided if a simpler and safer one is ava i lable.
35
Mastering the Endgame
Example 1 2
0 S.Collas • Flear
Tunis 2000
Black is better as he has several points in his favour: his rook and
king are more actively placed than their counterparts and the e5-
pawn is exposed.
30...g5
In order to dislocate the e5-point from the f-pawn.
31 Rbl Ra4 3 2 Rb7+ Ke8 3 3 Rb8+ Ke 7 (Diagram 6) 3 4 Rh8? !
It is dangerous for White to chase such a distant target as the white
rook will be too far from the p assed a-pawn. In fact White does best
biding her time and waiting for a better opportunity to start counter
play .
Tip: When the opportunity arises t o go active, before committing
yourself have a look to see if you will be able to do the same thing
later under more favourable circumstances.
Mter 34 Rb3 Black has several tries but nothing looks convincing.
a) 34 . . . Kd7 35 Rb7+ Kc6!? (giving up the f-pawn to get the king up the
board) 36 Rxf7 Kd5 37 Rh7 Rxa3 38 Rxh6 Kxe5, but after 39 h4 White
will also have a dangerous passed pawn.
b) 34. . . g4 35 Kg2 h5 36 h3 Kf8 (or 36 . . . Kd7 37 Rb7+) 37 hxg4 hxg4 38
Re3! (equivalent to asking 'I'm waiting, how are you going to im-
36
Principles of Rook Endgames
37
Mastering the Endgame
'go active'.
0
Note: Havi ng an extra pawn b u t facing an active rook c a n be hard
work.
Keepi ng Control
Example 13
D Flear • Su basic
Zenica 1 987
38
Principles of Rook Endgames
0
Note: Slowly consolidating is an important task i n endi ngs. The ideal
i s to completely deny your opponent any positive cou rse of action in
order to improve your position at leisure (wh i l st he can only wait) .
Example 14
0 Korchnoi • Flear
Wijk aan Zee 1 987
Here I was a pawn down but believed that I had good chances to
draw.
39
Mastering the Endgame
3 8 ... b4
The alternatives 38 . . . h5 and 38 . . . Kg6 allow 39 a4! bxa4 40 bxa4 Ra5
4 1 Ra3, and such positions with the rook behind the passed pawn are
known to be generally winning for White .
3 9 Rd4 Ra5 40 Rxb4 Rxa2 4 1 Rf4 Rb2 42 Rf3
So White has an extra b-pawn, a common ending considered to offer
Black reasonable drawing chances. It is important to handle the king
side actively before White brings over his king.
42 ... £5
The other main option is 42 . . . g5 (after 42 . . . h5 4 3 h4 Black's king can
not do any damage) 43 g4 Kg6 44 Ke 1 h5 (44 .. .f5!? is an interesting
try) 45 gxh5+! Kxh5 46 Kd 1 Kg6 47 Kc l Re2 48 b4 Kf7 49 b5 and
White has made progress. Instead White should avoid 45 Kd 1 ?! hxg4
46 hxg4 Rb 1+ 47 Kc2 Rg1 48 Rg3 Rfl 49 Rg2 due to 49 . . . Kf7 (49 .. .f5?
50 gxf5+ Kxf5 gives White's rook a target) 50 b4 Ke6, with excellent
drawing chances.
43 h4!
A strong move that stops 43 . . . g5 thanks to 44 hxg5 hxg5 45 Rxf5 .
43 ... Kg6 44 Ke 1 Kh5 45 Kd l Kg4
On 45 . . . Kxh4 there follows 46 Kc l Re2 4 7 Rxf5.
46 Kc l Re2 47 b4 Re5 (Diagram 10)
Winning back a pawn but, more importantly, White gets his rook be
hind the passed pawn and Black's majority is not that dangerous.
4 8 Rb3 Kxh4 49 b5 Re7 50 b6 Rb7 51 Kd2 f4 52 Kd3 f3!? 53 gxf3
Kh3 54 Ke4 Kg2 55 f4 Kxf2
40
Principles of Rook Endgames
Example 1 5
0 Flear • Rotstein
Orange 1 999
41
Mastering the Endgame
58 ... Rd2
It has to be a rook move as 58 . . . Kh7 59 Rf8 Rxd7 60 Rxf5 Kg6 61 Re5
leads to the loss of a second pawn, and 58 . Kf7 goes down to 59 Rh8
.
Example 1 6
D Flear • Short
Wijk aan Zee 1 987
42
Principles of Rook Endgames
Here White loses a pawn but has active pieces and a passed pawn of
his own. This one turns out to be easily drawn.
3 8 Rb5 Rxb3 39 Rb7 Rbl 40 e4 b3 41 Kh3!?
Putting the king on g2 and h2 is a good defence . Black has no chance
of promoting his b-pawn by pushing it to b2, playing rook somewhere
check and then . . . b2-b l . Neither an h- or g-pawn get very far, either.
Ti p : Don't automatically push the king forward i nto battle. Look out
for safe shelters that avoid an noying checks.
Example 1 7
D Flear • D.King
London 1 990
46 ... Kf6!
43
Mastering the Endgame
Example 1 8
0 Flear • P.Wells
London 1 993
Black has a two pawn deficit and is faced with the threat of c6-c7 fol
lowed by Bb7. Consequently Black tries his luck in the rook ending.
6 1 ...Ne4 62 Bxe4
Not 62 Rxe4? as 62 . . . Rc l+ 63 Kg2 fxe4 64 Bxe4+ is not that clear.
44
Principles of Rook Endgames
62 ... fxe4 63 c7
It's important to keep the c-pawn as the ending of rook plus f. and h
pawn against rook is drawn.
63 ... Kh5 64 Kfl
64 Kg2 unfortunately allows 64 . . . e3! 65 Rxe 3 Rxc7.
64 ... Kxh4 65 Rxe4+ Kg5 66 Re7 Kf6 67 Rh7 Ke5
After 6 7 . . . Kg5 68 Kg2 Kg4 there follows 69 Rf7, forcing Black to give
ground (69 . . . Rc l 70 f3+ Kg5 7 1 K£2! liberating the king), while on
67 . . . Kg6 68 Rd7 Kf6 69 Kg2 Ke6 70 Rh7 Kd6 , simply 7 1 Kg3 is
comfortable for White .
68 Kg2 Kf4
Black's only hope of drawing lies in preventing White's king from do
ing anything positive .
69 Kh3?
The king march up the h-file works in the game , but is it winning
with best play? Instead 69 Rg7! with zugzwang is better: 69 . . . Rc l (if
the black king moves then Kg3 follows) 70 Rf7+ Ke 5 (70 . . . Kg5 7 1 Kf3!)
71 Kg3 Ke6 (or 7 l . . .Rc3+ 72 Kg4 !) 72 Rh7 Kf5 73 Kf3 ! , heading to
wards the centre . Another way is 69 Rf7+ Kg4 70 Kf1 ! .
6 9... Rc3+ 7 0 Kh4 Kf5 7 1 f3 (Diagram 18) 7 1 ...Rc4+?
After an arduous defence Peter misses his chance : 7 l . . .Rc l ! gives
White a difficult - if not insurmountable - task of freeing his king, as
after 72 Kg3 Rc2 73 Rf7+ Ke6 74 Rg7 Kf5 75 Rh7 Kg6 76 Rd7 Kf5
White cannot progress. So the plan of trying to shuffle up the h-file is
wrong.
72 Kh5 Rc1 73 Rf7+ Ke 6 74 Kg6! Rg1+ 75 Kh6 1-0
If 75 . . . Kxf7 76 c8Q, or 75 . . . Rc 1 76 Kg7 Kd6 77 f4 etc.
0
N ote: Rook endings have a d rawish reputation because if the
d efence has wel l-placed pieces it can be very d ifficult for the side
with the advantage to implement his plans. This holds true even with
a two pawn advantage (see Examples 55-6 1 for rook and two
isol ated pawns vs . rook) .
Example 19
D Mestel • Flear
Southampton 1 986
One of those positions that arise all the time in practise . White has
good winning chances but with best play I believe that Black should
hold. This was the last round of the British Championship and my
45
Mastering the Endgame
46
Principles of Rook Endgames
Example 20
D Lane • Flear
Le Touquet 1 990
White i s able to pick up the remaining pawn, but i n the meantime the
king rushes back to the kingside .
47 Rg8 Kd7 48 Rxg6 Ke 7 49 h5 K£7 50 Rg5 Ra6
A careful move . Instead 50 . . . Ra l ? 51 h6 Rgl+ (or 5 1 . . .Rh l 52 Rh5) 52
Kf5 Rh l 53 Rg7+ KfS 54 Kg6 allows rapid progress, e . g. 54 . . . Rgl+ 55
Kh7 Rfl (a position that the books give as winning, but without ex-
47
Mastering the Endgame
48
Principles of Rook Endgames
Example 2 1
D Flear • Z.Varga
Nice 1 997
49
Mastering the Endgame
Example 22
0 Vaisser • Flear
Fuerteventura 1 992
Rook and two against Rook and one on the same side occurs frequently
in tournament play (see Examples 45-49). If Black's king could return
50
Principles of Rook Endgames
to the defence of the kingside then a draw would be logical, but being
cut off by three files from his pawn poses serious problems.
52 ... Rg7
After 52 . . . Re7? White wins the pawn ending, e . g. 53 Rxe 7 Kxe 7 54
Kg5 Kf7 55 Kh6 Kg8 56 h5 Kh8 57 g4! Kg8 58 g5 Kh8 59 g6 .
5 3 g4?
Trying to gradually advance makes no difference : 53 g3? Kd7 54 Re3
Kd8 55 Kf5 Kd7 56 h5 (or 56 Kf6 Rg4 57 Kf7 Kd6 58 Kf8 Kd5 59 h5
Rg5 60 Ra3 Ke4 61 g4 Kf4 62 Ra4+ Kg3 63 Kf7 Kh4 64 Kf6 h6 65 Kf7
Kh3 and White cannot progress) 56 . . . Kd8 57 Kf6 Rg4 58 Ra3 Ke8 59
Ra8+ Kd7 60 Rh8 Rxg3 61 Rxh7+ Ke8 62 Rh8+ Kd7 63 h6 Rf3+ 64
Kg6 Ke 7 65 Rg8 Rg3+ 66 Kh7 Rh3 6 7 Rg1 Kf7 with a book draw .
53 Ra2 ! is the right way. Then 53 . . . Rb 7 54 Kg5 Ke6 55 Kh6 Kf5 56
Ra4 Rc7 57 g4+ Ke 5 58 h5 Rb 7 59 g5 Kf5 60 Ra5+ Ke6 61 Ra 1 Rb5 62
Rfl leads to a win for White . Black can also try 53 . . . Ke6 54 Ra6+ Kf7
(54 . . . Kd5 55 g4 is decisive as Black's king is cut along the rank) 55
Ra7+ Kg8 56 Rxg7+ Kxg7 57 Kg5 h6+ (57 ... Kh8 58 Kh6 Kg8 59 h5
Kh8 60 g4! Kg8 61 g5 Kh8 62 g6, or 57 . . . Kg8 58 Kh6 Kh8 59 h5 Kg8
60 g3! Kh8 6 1 g4 Kg8 62 g5 Kh8 63 g6) 58 Kf5 Kf7 59 h5 Kg7 60 Ke6
and White manoeuvres to win the h-pawn.
Not only does White need to cut off the Black king, but he needs the
tempo-move available as the pawn is still on g2 .
5 3 ... Re7!
This is possible now due to the continuation 54 Rxe 7 Kxe 7 55 Kg5 Kf7
56 Kh6 Kg8 5 7 h5 Kh8 58 g5 Kg8 59 g6 hxg6 60 hxg6 Kh8 6 1 g7+ Kg8
62 Kg6 with a draw .
54 Rd2+ Ke6 55 Kg5 Rg7+ 56 Kh5 Rg6 57 Rf2 Ke 7 (Diagram 26)
Black's king cannot aid of he h-pawn, but White can no longer win.
58 Rfl
After 58 Ra2 Black scuttles back in time with 58 . . . Kf7 59 Ra 7+ Kg8 .
5 8 ... Ra6 59 Rf5 Rb6 60 Rf3 Ra6 6 1 Rf4 Rg6 62 g5 Ra6 63 Kg4
Rb6 64 Rf3 Rb4+ 65 Kh5 Rb6 66 Rf4 Ra6 67 Kg4 Rb6 68 h5 R b l
69 R a 4 'h-'h
My Advice
As rook endings occur most frequently they require special attention.
Play through your own games, concentrating on questions involving
the activity of the rooks : Did you find the correct way or moment to go
active? Were you too passive? Could you have used the rook to pre
vent the other king advance? Should you have gone behind the pawn?
51
Mastering the Endgame
52
C hapte r T h ree
Rook and Two vs. Rook and One: Connected Passed Pawns
A commonly recurring theme, but not always a win. This section
should indicate under what circumstances the defending side has
drawing chances.
Example 23
Example 24
Despite the fact that White has yet to touch his pawns, and with
Black having again advanced his pawn to the seventh rank, there is
no stopping White's march. With a white pawn on the second rank
Black cannot create any threats with his rook. The win is thus
straightforward:
54
Theory of Rook E ndgames
Example 25
With the black rook actively deployed by the side of his pawn White
has more technical difficulties. For instance the natural 1 h4 only
draws (Maizelis) : l . . .Rb3+ 2 Kg4 Rb4+ 3 Kh3 Rb3+ 4 g3 Rb2 5 h5+
K£6 6 Kh4 Rh2+ 7 Kg4 Rb2 8 Ra6+ Kg7 9 Kg5 Rb5+ 10 Kh4 Rb2 1 1 g4
Kf7 12 h6 Rb6 ! (a neat trick) . The problem for White in this line is the
lack of adequate shelter - Black's rook is able to make a nuisance of
itself.
1 Kh3 ! Kf6 2 g4 Kg6 3 Kg3 Kf6 4 h3 Kg6 5 Kh4
The h-file offers protection from troublesome checks .
5 ... Kf6 6 Ra6+ Kg7 7 Kh5 Rb5+ 8 g5 Rb3 9 h4 Rb2 10 Ra7+ Kg8
1 1 Kh6 (Diagram 4)
and Black can resign.
Black could try and play more actively with his king with 6 . . . Ke5 (in
stead of 6 . . .Kg7) 7 Kh5 Rh2 8 h4 Kd4 9 g5 Kc3 10 g6 Kb2 but it is
rather slow . Both rooks are sacrificed for passed pawns and White's
extra pawn wins the day: 1 1 g7 Rg2 1 2 Kh6 a1Q 1 3 Rxa 1 Kxa 1 14 h5
Kb2 15 Kh7 Kc3 1 6 h6 Kd4 17 g8Q Rxg8 18 Kxg8.
The counter-attack is not always doomed, see the next example.
55
Mastering the Endgame
Example 26
In a pawn race time is the key factor, and here Black has j ust enough.
l...Kc6 2 h4 Kb6 3 Ra8 Kb5 4 Kg4
4 h5 Kc4 5 h6 Kb3 6 Kg4 Rh 1 7 Kg5 a 1 Q 8 Rxa 1 Rxa 1 9 h7 Rh 1 1 0
Kg6 Kc4 1 1 g 4 Kd5 1 2 g 5 Ke6 1 3 Kg7 K£5 1 4 g 6 Kg5 1 5 Kf7 Rh2=.
4 ... Kb4 5 Kh5 Kb3 6 g4 Rg1 7 g5 a1Q 8 Rxa1 Rxa 1 9 g6 Kc4 (Diag
ram 6) 10 g7 Rg1 1 1 Kh6 Kd5 12 Kh7 Ke6 1 3 g8Q+ Rxg8 14 Kxg8=
Example 2 7
0 Euwe • Alekhine
Match 1 935
56
Theory of Rook E ndgames
White's advanced g-pawn means that the race is hopeless for Black.
However, there is a defence in view of White's inability to find the
necessary shelter.
l...Ke6!
Mter l . . .Kc4? 2 g6 Kb3 3 g7 Rc l 4 Kg2 White wins . l . . .Ke4? was
played in the game but this should lose because after 2 Ra5 Rc5 White
can win with 3 f3+ Kd3 4 Ra3+ Kd4 5 Kg4, supporting the pawns and
affording the king safety from the defending rook .
2 f4
2 Ra5 meets the familiar trick 2 . . . Rc5!
2 ... Kf5 3 Ra5+ Kg6 4 Kg4 Rg2+! 5 Kf3 Rb2 6 Ra6+ Kg7 7 f5 Rh2 8
Kg4 Rg2+ 9 Kf4 Rf2+ 10 Ke5 Re2+ 'h-'h (Diagram 8)
White's king is too exposed.
Example 28
Example 29
D Reti • Kostic
Goteborg 1 920
57
Mastering the Endgame
(Diagram 10) This position is sharp. The white rook is active but
Black's passed pawn is only two squares from metamorphosis.
l...b2?
Natural but wrong, as Black can hold with l . . .Rb4+! 2 Kg5 (2 Kg3
Rb6) 2 . . . Rb5 . The defensive pin stops the f-pawn advancing to f6 and 3
Kh6 is met by 3 . . . Rxf5.
2 £6
The mate threats are sufficient for victory.
2 ... Rb8 3 Rg7+ Kf8 4 Rh7 Rb4+ 5 Kh5 Ke 8 6 Re7+ Kd8 7 g7 Rb5+
8 Kh4 Rb4+ 9 Kh3 Rb3+ 10 Kh2 1-0
0
N ote: I n m ost cases the connected pawns win. The defender's best
d rawi ng chance is to have the rook behind the pawn.
A rook on the side of an advanced pawn can draw if the stronger side
has problems finding shelter for the king, or if the defender's king is
conveniently placed for a pawn race . A rook in front of a pawn on the
seventh rank draws only in the rare circumstances when the defender
can time a rook move to force a pawn exchange , leading to a drawn
version of rook and pawn vs. rook.
Rook and Two vs. Rook and One: Isolated Passed Pawns
At the end of the Bordi endgame (Example 1 1) an ending with rook
and two isolated passed pawns against rook and one isolated pawn
was reached. We now turn to some instructive positions with these
features.
Example 30
58
Theory of Rook E ndgames
0
N ote: With isolated passed pawns there are g reater d ifficulties to
win than with connected pawns.
Example 3 1
D llijevsky • N icevsky
Skopje 1 967
I advise you to do the following: after you have read through Chapters
2 & 3 I recommend that you find the moment where R+P vs. R occurs
in Examples 1 1 , 19, 20, 22-24, 3 1 , 33-34, 37-38, 47-49, 52, 55-58 and
60-6 1 , in each case making sure you have understood what is going
on. Trust me, this is useful practise that you will thank me for when
you successfully navigate your next such tricky rook and pawn vs
59
Mastering the Endgame
rook experience !
Example 32
(Diagram 13) Again the superior side has split pawns, but here the
defender's passed pawn is not so dangerous .
l...Rd6! 2 Ke 2
E qually insufficient is 2 Rg5 Rh6 3 Ke2 Kh3 4 Kf2 e3+ 5 Kxe3 g3 6
Kf3 Rf6+ 7 Ke3 g2 .
2 ... Kh3 3 Rfl g3 4 Rhl+ Kg4 5 h6 g2 6 Rb1 Rxh6 7 Kf2 Rh 1
and Black wins .
Example 33
D Spielmann • Capablanca
Berlin 1 928
60
Theory of Rook Endgames
Example 34
D Jansa • Geller
Budapest 1 970
61
Mastering the Endgame
The analysis of this ending was by Kasparov! Yes, it is true that top
players don't j ust look at openings - they become top players by work
ing at all aspects of the game . Here Kasparov analyses an ending that
he found interesting.
Example 35
D Ree • M iles
Wijk aan lee 1 979
(Diagram 1 6) White's king is not active but by placing his rook be
hind the passed pawn Hans Ree is able to hold.
1 Rc1 Kf6
Getting into the 'square'.
2 Rc3
E gging on the b-pawn in order to deny Black the c2-square for his
rook.
2 ... b2 3 Re3
Remember that cutting off the opposing king is always an important
consideration.
3 ... g5 4 c5 Rh2 5 c6 g4 6 Rc3!
Not 6 Re8? Rh7 7 Rc8 Rg7! (Black's turn to get the rook behind a
passed pawn) 8 c7 Kg5 and the g-pawn rushes forward.
6 ... Rh8 7 Kxb2 Ke6 8 Kc2 Rg8 9 c7 Rc8
Here a draw was agreed as White has no problems (10 Kd2 Kd7 1 1
Ke2 Rxc7 1 2 Rxc7+ Kxc7 1 3 Ke 3 etc.). Interesting play, where plant
ing the rook behind the passed pawn was an important theme.
0
N ote : A rook is well-placed beh ind a passed pawn if it forces
concessions or ties down the opponent.
Example 36
D Portisch • Parma
Teeside 1 972
(Diagram 1 7) 1 h5!
This fixes Black's pawns, creating considerable restriction should
White later part with his g-pawn (see Example 13 for his theme) .
62
Theory of Rook Endgames
Example 37
D Karpov • Yusu pov
Linares 1 983
63
Mastering the Endgame
This time Black was able to pacify White's rook and quickly remove
the kingside pawns, a strategy that is more likely to work against an
a-pawn than a b-pawn since rook endings involving the former are
particularly drawish.
Examp/e 38
D Ftacnik • P.Littlewood
H astings 1 982/3
64
Theory of Rook Endgames
13 Kxg6 Rf2 14 Kg5 does not win. Although White is cut off from the
a-pawn (with a b-pawn Black eventually gets a winning Lucena posi
tion) by five(!) files the rook will be needed to help the pawn advance
and White's king will be able to approach.
1 0 Rg1
Alternatively 10 Kg7 Rxg2 1 1 Kxh7 Rxh2+ 1 2 Kxg6 a6 1 3 Ra 1 Kb 7 14
Kf5 is also drawn, but (again) if Black instead had a b-pawn this
would be a win.
10 ... a6 1 1 h4 Ka7 1 2 g4 Rh2 1 3 Kg5 a5 1 4 h5 gxh5 15 gxh5 Rc2
Mter both 15 . . . Ka6 16 Re 1 a4 17 Re6+ Kb5 18 Re 7 and 15 . . . Rb2 16
Kh6 Rb 7 17 Rg7 White obtains sufficient counterplay .
1 6 Kh6 Rc7 1 7 Rg7 lf2-lf2
Simplification into pawn endings is an important consideration, as in
the next example .
Example 39
D Benko • Gereben
Hungary 1 951
65
Mastering the Endgame
ever, Black should have played l . . .Rd l+ 2 Ke6 Ra 1 , when after 3 Rd8
Rxa7 4 Rd7+ Rxd7 5 Kxd7 Kh7! White cannot progress because , this
time , Black has taken the opposition!
Example 40
D C.Hansen • Seitaj
Thessaloniki 1 984
(Diagram 22) Here White has his rook behind the extra passed
pawn. Black is tied down to a passive blockade .
1 K£3 K£8 2 Kg4 Ke 7 3 c7 Rc8 4 Kh5 Kf6
Black has no time to pick off the pawn: 4 . . . Kd7 5 f4 Rxc7 6 Rxc7+
Kxc7 7 f5 Kd7 8 f6 gxf6 9 Kxh6 Ke6 10 Kg7 and wins.
5 Rc6+ Ke 7 6 f4 Kd7 7 Rc2 Ke6 8 g4 Kf6 9 Rc6+ Ke 7 10 f5 Kd7 1 1
Rc2 Ke 7 1 2 h3
A move illustrating Black's helplessness - we now have zugzwang.
12 ... Kf8
Mter 12 . . . Kf6 White has 1 3 Rc6+ Ke5 14 f6 when Kxh6 soon follows.
1 3 f6 Kg8 14 Rc6 Kh7 1 5 fxg7 Kxg7 1 6 g5 hxg5 1 7 Kxg5 f6+ 18
Kf5 K£7 1 9 h4 1-0
The second passed pawn will be unstoppable .
Naturally, Black has better drawing chances with his rook behind the
passed pawn. Here is a typical example .
Example 4 1
D Lerner • Dorfman
U SSR Championship 1 980
66
Theory of Rook Endgames
White has fewer winning chances here compared with a b-pawn (see
Examples 14, 43 and 44) as the king must travel further to provide
support.
l. .. Ra4+ 2 Kd5 Ra3 3 a6 Kf6!
An excellent move that prepares to activate the king. In the game
Black failed to appreciate the danger and played 3 . . . Rxf3? 4 Rb8 Ra3
5 Rb6 Rxg3 6 Kc6 Ra3 7 Kb 7, when White won thanks mainly to the
poor positioning of the black monarch.
4 Kc6 Rxf3 5 Rb8 Ra3 6 Rb6 Kf5! 7 Kb7 Kg4 8 a7 Rxa7+ 9 Kxa7
Kxg3
and the race is drawn.
Note: T h e wel l-known g u id e lin e that 'an extra a-pawn with the
defending rook beh in d is d rawn ' is true only if the defending king is
ready to leave the starting blocks.
Example 42
D Lipn icky • Smyslov
U SSR Championship 1 952
67
Mastering the Endgame
Example 43
0 Serper • Alex. Ivanov
New York 1 996
Example 44
0 Bukic • Janosevic
Yugoslavia 1 972
68
Theory of Rook Endgames
ficult for White to safeguard his kingside pawns . In the game Black
was unable to create any action on the kingside .
2 h4! Rb2 3 f4 Rg2 4 Kf3 Rb2 5 Ke4
White's rook defends the b-pawn and the base of the kingside pha
lanx, thus ruling out any counterplay.
5 ... Re2+ 6 Kd5 Kd 7 7 Rc3 Re 1 8 b4 h5 9 Ra3 Rdl+ 10 Kc5 Rcl+
11 Kb6 Rc6+ 1 2 Kb5 Rc8 1 3 Rd3+ Ke6 14 Ka6 1-0
N ote: With an extra outside a-pawn the defender has excellent
d rawi ng chances if his rook is behind the pawn and his king is well
p l a c e d . I n the case o f an extra outside b-pawn B lac k is not favou rite
to hold even with the rook behind the pawn.
Example 45
Example 46
D Y.Perez • L.Valdes
Cuba 1 997
69
Mastering the Endgame
Rf4 .
3 R£5 !
After 3 R f8 Rg6 4 Kf5 Rg7 5 Rf6 Rg8 White has nothing better than
repeating with 6 Kf4 .
3 . Kh6 4 R£8 Rg6
..
Example 4 7
D Shamkovich • Ginsburg
U SA 1 976
The black pawn is not easy to attack but White has a significant space
advantage .
(Diagram 29) l...Rc5!
Waiting is best. In the game Black blundered with l . . .f6+? and White
70
Theory of Rook Endgames
won with 2 Kg6! fxe5 3 f5 etc. Otherwise l . . .Rb 1?, allowing 2 Ra7+
Ke8 3 f5 , is bad for Black (see Example 48) .
2 Ra7+
Only after 2 Kh6 does it make sense to come behind: 2 . . . Rc 1 ! 3 Ra7+
K£8 4 f5 Rg 1 (cutting off the king) 5 Ra8+ Ke 7 6 f6+ Ke6 7 Re8+ K£5 8
Kh7 Rg2 9 Re 7 (following 9 Rg8 Ra2 10 Kg7 Kxe 5 1 1 Kxf7 Black holds
with 1 l . . .Kf5 !) 9 . . . Rg5 ! (an instructive resource) and White gets no
where with 1 0 Rxf7 Kxe5 1 1 Rg7 as Black's rook is defended after
1 1 . . .Kxf6 .
2 ... Kf8!
Instead 2 . . . Ke6? loses to 3 f5+ Kxe5 4 Re7+ Kd6 5 Rxf7 as Black's king
is cut off on the long side .
3 f5
3 Kh6 can now be met with 3 . . . Rc6+ 4 Kh7 f6
3 ... Rxe5 4 Kf6 Re 1 5 Rxf7+ Kg8 6 Ra7 Rfl! (Diagram 30)
Black still has to be careful but this is a drawn position. Try a few
ideas if you are not persuaded!
7 Kg6 Rgl+ 8 Kf6 Rf1 9 Ra8+ Kh7 10 Ra5 Kg8 1 1 Ke 6 R e 1 + 1 2
R e 5 Rxe5+ 1 3 Kxe5 Kf7 etc.
Here Black drew, but in the next example White is winning.
Example 48
D C hekhover • Kazakevic
U SSR 1 949
71
Mastering the Endgame
some ideas as to how to win these common positions . The main points
are that Black has limited space and White's g-pawn is not far from
the queening square .
1 Kh5
Now there are four defences, all of which fail.
a) 1 . . . g6+ 2 Kh6! gxf5 3 g6+ Kf6 4 Rb6+ Ke5 5 g7 Ra8 6 Rg6 Rg8 7
Kh7 Ra8 8 g8Q Rxg8 9 Rxg8 f4 10 Kg6 f3 1 1 Rf8 Ke4 12 Kg5 Ke 3 1 3
Kg4 f2 1 4 Kg3 and White arrives just i n time .
b) l . . .Ra 1 ? affords White an easy win with 2 Rb7+ Kf8 3 Kg6 Ra6+ 4
f6 gxf6 5 gxf6 Ra8 6 Rh 7 etc.
c) l . . .Ra6 2 Rb 7+ Kf8 3 Rb8+ (not 3 g6? Ra 1 4 Rb8+ Ke 7 5 Rb7+ Kf8
as White's king lacks shelter) 3 . . . Ke 7 4 f6+! (a breakthrough to obtain
an advanced passed pawn) 4 . . . gxf6 5 g6 Ra 1 6 g7 Rh l+ 7 Kg6 Rgl+ 8
Kh7 Rh 1+ 9 Kg8 Ra 1 (pushing the f-pawn doesn't help , either: 9 . . . f5
1 0 Rb7+ Ke8 1 1 Rb5 f4 12 Re5+ Kd7 1 3 Rf5 Rh4 14 Kf7) 1 0 Rb2 f5 1 1
Rb6 Rg1 ( 1 1 . . .Rh 1 fails to 1 2 Rb7+ Ke8 1 3 Rb 5 etc.) 1 2 Kh7 Kf7 1 3
g8Q+ Rxg8 1 4 Rb7+ Kf6 15 Kxg8 and, according to Timman, White is
wmnmg.
d) The game . . .
l...Rc7 2 Rb8 Ra7 3 g6+ Kf6
After 3 . . . Ke 7 White wins with 4 Rg8 Kd6 5 f6 gxf6 6 g7.
4 Rf8+ Ke 5 (Diagram 32) 5 f6!
The only way. If instead 5 Rf7?, then after 5 . . . Ra 1 White is battered
with checks.
5 ... gxf6 6 Kh6 Ra1 7 g7 Rhl+ 8 Kg6 Rgl+ 9 Kf7 1-0
72
Theory of Rook Endgames
Example 49
D Flohr • Szabo
Budapest 1 950
Here Black's problem is that his king is cut off, as in Example 22.
l...Ra5 2 a3 Ke5 3 Rd7! Ke6 4 Rd2 Rh5
Clearly 4 . . . Rd5 5 Rxd5 Kxd5 6 Kc3 is a comfortable win for White .
Having the pawn on b2 gives White tempi to obtain zugzwang (oppo
sition) at will: 6 . . . Kc5 7 a4 b5 8 axb5 Kxb5 9 Kb3 Kc5 1 0 Ka4 Kb6 1 1
Kb4 Kc6 1 2 Ka5 etc.
5 Kb3 Rh4
White is temporarily restricted, but not for long.
6 Rd8 (Diagram 34)
Threatening 7 Rb8.
6 ... Ke 7 7 Rd5 Rg4 8 Kc3 Rh4 9 b3 Rg4 10 Rd4 Rg3+ 11 Kc4 Rg5
1 2 Rd5 Rg4+ 1 3 Kb5 Rg3 14 b4 Rg6 1 5 Ka6 Rh6 1 6 b5 1-0
Black resigned in view of a4-a5.
Note: Havi ng 2 vs. 1 on the same side is normally d rawn. Wi n n i n g
chances occur i n t h e fol lowing ci rcumstances:
73
Mastering the Endgame
Example 50
D Blackburne • Lasker
Petersburg 1 91 4
74
Theory of Rook Endgames
Example 51
D Tartakower • Aitken
Southsea 1 949
Example 52
75
Mastering the Endgame
Example 53
0 Witkowski • Rakowiecki
Poland 1 979
Example 54
0 Degraeve • Flear
Montpellier 1 996
76
Theory of Rook Endgames
Example 55
0 Fischer • Geller
Curar;ao Candidates 1 962
1 0 Rxe4 Kf5 .
8 ... Kf5 9 Re8 Kg4 10 Ke3 Kg3 0-1
Sacrificing one pawn to reach a Lucena position is typical rather than
exceptional.
Example 56
0 Ravinsky • Bannik
U SSR 1 953
77
Mastering the Endgame
Example 57
78
Theory of Rook E ndgames
Example 58
Kopaev showed that the position of the defending rook is crucial. Here,
in an analogous position, Black - even with the move - cannot draw .
(Diagram 44) l...Kf6
After l . . .Rg l White has a routine win in 2 Kh7 Rg2 3 h6 Rgl 4 Kh8
Rg2 5 h 7 Rg 1 6 Rb8 Kxe6 7 Rg8 etc.
2 Kh7 Rc7+ 3 e7+!
A clever trick !
3 ... Kxe 7 4 Kg7 Ke 8+ 5 Kg6
5 Kg8? allows a draw by 5 . . . Rc5 6 h6 Rg5+ .
5 ... R c 1 6 Rb8+ Ke 7 7 h6 Rgl+ 8 Kf5 Rfl+
On 8 . . . Rh l there is 9 h7! .
9 Ke5 R e l + 10 Kd4 Rdl+ 1 1 Ke3 R el + 1 2 Kf2 Rh 1 1 3 h7
White wins .
Example 59
79
Mastering the Endgame
Example 60
D Bondarevsky • Keres
Moscow vs. Leningrad 1 939
80
Theory of Rook E ndgames
Example 6 1
D Kaminski • Ehlvest
Polanica Zdroj 1 997
White threatens Rd8+ (e .g. l . . .Kc7 2 a7). How should Black defend?
l ...Kc7?
The wrong choice . The correct defence is l . . .Ra5! 2 Kb4 Ra l (2 . . . Rxa6?
3 c7+) 3 Kb 5 Rb l+ 4 Kc5 Rc l+! (4 . . . Ka7? fails to 5 Rd7+ Kxa6 6 Rd8) 5
Kd5 Ka 7 6 Ke6 Kxa6 7 Kd7 Kb6 8 Rd2 Rh 1 9 Rb2+ Ka7 and Black is
drawing.
2 a7 Ra5
Or 2 . . . Rh8 3 Kc5 etc.
3 Rd5! (Diagram 48) 3 . Ral ..
0
N ote: Havi ng two extra pawns doesn't guarantee the win.
The easiest cases to win are connected pawns, when not blockaded, or
two isolated pawns if the stronger side can force the Lucena position.
The most drawish cases with connected pawns occur when they are
blockaded (by the defending king) and not too far advanced.
With isolated pawns, if at least one is a rook's pawn, the win may be
impossible .
81
Mastering the Endgame
My Advice
In your own games look at where simplification into theoretical rook
endings was possible , find these 'book' endings and revise them. Com
pare the result and appropriate techniques with what you knew and
believed during the game . Were you right? If not, make sure you are
fully acquainted with that type of position for the next time . . .
82
Theory of Rook Endgames
83
C hapte r F o u r
Pawn s an d Q u eens
• T h e M o m e nt of S i m p l ifi cat i o n
• T ry it Yo u rself
Pawns and Queens
Example 62
D Rouchouse • Flear
Montpellier 1 997
85
Mastering the Endgame
Example 63
D Grimberg • Flear
Belgrade 1 988
86
Pawns and Queens
Example 64
D Flear • Hergott
London 1 987
Black must be better as his passed pawn is well supported by his cen-
87
Mastering the Endgame
88
Pawns and Queens
Example 65
0 Faibisovic • Gutman
U SSR 1 972
(Diagram 7) 1 h4 h6 2 a4 b4
After 2 . . . bxa4 3 bxa4 White is able to create problems on the kingside ,
e . g. 3 . . . g5 4 hxg5 hxg5 5 a5 Kc5 6 g4, or 3 . . . Kc5 4 g4 Kb4 5 h5! etc.
3 a5 Kc5 4 a6 Kb6 5 Kc4 Kxa6 6 Kd5
Also straightforward is 6 Kxb4 Kb6 7 Kc4 Kc6 8 b4 g5 9 hxg5 hxg5 1 0
b5+ Kb6 1 1 Kd5 etc.
6 ... e4 7 fxe4 fxe4 8 Kxe4 Kb6 9 Kd4 Kb5 10 Kd5
White wins the b-pawn and the game . There was nothing particularly
dramatic here, White's queenside majority being the most influential
factor.
Example 66
0 Smyslov • Averkin
U SSR 1 979
The pawn structure is very similar to the previous example but here
Black can put up a fight.
(Diagram 8) l...g4!
Limiting White's aspirations on the kingside . If instead l . . .e4+ 2 Ke 3
Ke5 (2 . . . Kc4 3 a5 bxa5 4 bxa5 Kb5 5 h4 and White prepares to invade)
3 a5 bxa5 4 bxa5 f4+ 5 Ke2! Kd5 6 h4! fxg3 7 fxg3 gxh4 8 gxh4 Kc5 9
Ke 3 White wins easily as he retains a pawn on the side where once
89
Mastering the Endgame
Example 67
D Zu ravlev • Klovan
U SSR 1 970
90
Pawns and Queens
5 ... gxf4 6 gxf4 Ke4 7 Kxc4 Kxf4 8 Kxc5 Kf3 9 Kd4 ! �-�
And not 9 Kc5?, which loses.
When you research one of your openings you can always find identical
positions up to a certain point. With endings we occasionally find the
same thing but, generally, we have to be content with something simi
lar. However the small differences between examples can be instruc
tive and help the learning process. In Example 62, for instance , White
did not have this defensive idea available .
CJ
Note: ' H emmi ng in the attacking king' is a useful defensive ploy.
Example 68
D Suba • Koch iev
Hastings 1 978/9
With king and pawn endings the better placed king often determines
who has the most threatening majority. The diagram position is typi
cal.
(Diagram 10) 1...£5
l . . .Ke3? is imprecise due to 2 b4 cxb4+ 3 Kxb4 f5 4 a4 g5 5 a5 f4 6 gxf4
gxf4 7 c5 f3 8 a6 bxa6 9 c6 with drawing chances for White .
2 Kd2
2 b4 cxb4+ 3 Kxb4 g5 4 Kc3 is met by 4 . . . Ke 3, holding off the white
king and thus preparing the winning advance .
2 ... g5 3 Ke 2 Kd4 4 Kd2 h6 5 h3 b6 6 a3 f4 7 gxf4 gxf4 8 h4 h5 0-1
Black wins the race after 9 Ke2 Kc3 etc.
91
Mastering the Endgame
Example 69
D Tal • Durasevic
Varna 1 958
We have already seen that a two vs. one majority is simpler to handle
than a three vs . two. This is essentially because it is then easier to
create a one vs. zero situation, therefore eliminating the defender's
potential counterplay on that wing. Here if Black's b-pawn were on b7
the ending would not be clear, but since it is advanced and thus closer
to the white pawns White is able to favourably reduce that wing.
1 Kd2 Kd7 2 Kd3 Kd6 3 c4 bxc4+ 4 Kxc4 e5
Tricky is 4 . . . g5 !?, when 5 fxg5 (5 g3 leads only to a draw after 5 . . . gxf4
6 gxf4 h5 7 h4 f6 8 b4 Kc6 9 a4 Kb6 10 b5 axb5+ 1 1 axb5 e5 etc.)
5 . . . hxg5 6 b4! (Diagram 1 2) is correct. (White's not touching the
kingside pawns leaves them less exposed to an early exchange)
Then after 6 . . . f5 7 a4 e5 (7 . . . f4 is similar - 8 Kd4 e5+ 9 Ke4 g4 10 b 5
axb5 1 1 axb5 Kc5 1 2 h 4 ! ) 8 b5 axb5+ 9 axb5 g 4 White has 1 0 h4. In
this line 6 h3? (instead of 6 b4) is an instructive mistake , as after
6 . . . f5 7 g3 e5 8 b4 f4 9 gxf4 exf4 Black has been able to reduce the
kingside to a 2 vs. 1 ; indeed White can only eliminate Black's threats
by trading off all the pawns.
5 fxe5+ Kxe5 6 b4 f5 7 b5 axb5+ 8 Kxb5 f4 9 a4 g5 10 a5 g4
After 1 0 . . . Kd6 1 1 Kc4 Kc6 12 Kd4 Kb5 1 3 Ke4 Kxa5 14 Kf5 Kb4 1 5
h 3 ! Kc3 16 Kg6 Kd2 1 7 Kxh6 Ke3 18 Kxg5 White also wins .
1 1 Kc4! 1-0
Black resigned in view of 1 l . . .f3 12 gxf3 gxf3 1 3 Kd3, when White's h
pawn wins the day . Alternatively 1 l . . .Kd6 meets with 12 Kd4, while
92
Pawns and Queens
Example 70
0 Balashov • Tu kmakov
U SSR Championship 1 969
Black failed to draw in this example because he did not find the cor
rect plan.
1 b3 g5 2 Kd3 c5?
The right method is implemented with 2 . . . g4 ! , exchanging the g
pawns to devalue White's majority and allowing Black to obtain the
'hemming in' drawing resource. Then 3 a4 bxa4 4 bxa4 gxf3 5 gxf3
Kd5 6 Kc3 h5 (an important point - see later) 7 h4 Kc5 8 e4 fxe4 9
fxe4 Kd6 10 Kd4 c5+ 1 1 Kc4 Ke 5 12 Kxc5 Kxe4 1 3 Kb5 Kd5 14 Kxa5
Kc5 and Black can get back to f8 in time . This method works only if
the kingside consists of h-pawns and if the attacking side does not
have his pawn further advanced than the fourth rank . Play through
the following continuation and see the difference : 15 Ka6 Kc6 16 a5
Kc7 1 7 Kb5 Kb 7 18 Kc5 Ka6 19 Kd5 Kxa5 20 Ke5 Kb6 21 Kf6 Kc7 2 2
Kg6 Kd7 (if you now imagine the white pawn on h5 and the black
pawn on h6, then White would then win with 23 Kxh6 Ke 7 24 Kg7,
and Black is kept out of the corner) 23 Kxh5 Ke 7 24 Kg6 Kf8 and
draws.
3 Kc3?
White has not yet found the winning idea with 3 a4! .
3 ... Kd5
Still possible was 3 . . . g4! .
93
Mastering the Endgame
4 Kd3 Ke5?
Now 4 . . . g4! was necessary.
5 a4! c4+
No better is 5 . . . bxa4, e.g. 6 bxa4 Kd5 7 e4+ fxe4+ 8 fxe4+ Ke5 9 Kc4
Kxe4 10 Kxc5 Ke3 1 1 Kb5 Kf2 1 2 g4 and White easily wins the race .
We should also investigate 10 . . . g4 1 1 Kb5 Kd5 12 Kxa5 Kc5 1 3 g3 h6
1 4 Ka6 Kc6 1 5 a5 h5 16 Ka 7 Kc7 1 7 a6 (Diagram 14).
Now with White to play there is no win, but Black to play is in
zugzwang and must therefore free the enemy king so that after
1 7 . . . Kc8 18 Kb6 White mops up the kingside .
6 bxc4 b4
Black was pinning his chances on having a protected passed pawn,
but White wins by obtaining a second passed pawn, when Black can
not stop both.
7 g3 h5 8 f4+ gxf4 9 gxf4+ Kd6 10 e4 fxe4+ 1 1 Kxe4 Kc5 12 Kd3
b3
Or 12 . . . Kd6 13 Kd4 Kc6 14 f5 Kd6 15 c5+ and so on.
13 f5 1-0
Black resigned as 1 3 . . . Kd6 14 Kc3 Ke 5 1 5 Kxb3 Kxf5 1 6 c5 is an easy
Wln.
Example 71
D Nedeljkovic • Volpert
Yugoslavia vs. U SSR 1 96 1
In this example, analysed by Unzicker, White also has the more dan-
94
Pawns and Queens
Note that if White had provoked these complications with his pawn
only on h4, then he wouldn't be winning at the end.
95
Mastering the Endgame
Example 72
D Plaskett • Doncev
Plovdiv 1 984
96
Pawns and Queens
Example 73
0 G ligoric • Timman
Bugojno 1 980
(Diagram 1 8) Here is a case with the king further away. White has
to resort to persistent checks, pins and harassment of Black's king,
which has some difficulty in finding shelter and progressing. Never
theless, Black won this game - between two of the world's best play
ers . The notes to this ending are influenced by those of BELLE , a
chess computer specially programmed for tricky endgames. Alterna
tives are given in the notes, sometimes with just a sign as it is not
reasonable to analyse each one in great detail, without upsetting the
editor! I have , however, tried to explain the most important aspects of
the ending.
1 Qc3 Qg3 2 Qc 1
2 Qf6+ =.
2 ... Qg4+ 3 Kc7 Qg7+ 4 Kb6 Qf6+ 5 Ka7
With the avoidance of cross-checks in mind, White puts the king out
of harm's way.
5 ... Qe5
A centralized queen covers more squares.
6 Qg1
6 Kb6=.
6 ... Kh3 7 Qh l+
7 Qg6=.
7 ... Kg4 8 Qdl+ Kf4 9 Qfl+ Kg5 10 Qg2+ Kf6 11 Q£3+ Ke 7
Black walks his king to the proximity of its opposite number. It then
becomes more difficult for White to continue giving checks due to the
likelihood of counter-checks.
1 2 Qa3+ Qd6 1 3 Q£3
13 Qe3+ Kd8 14 Qf2=, or 14 Ka8=.
97
Mastering the Endgame
19 Kb6
The checks run out anyway after either 19 Qd2+ Ka4, when any fur
ther check loses instantly, or 19 Qb2+ Qb3 20 Qd4+ Ka3+ and Black
gives check .
1 9 ... Qc5+ 20 Kb7 Qd4 2 1 Kc6 Qc3+ 22 Kd7
I prefer the defence of leaving the king as far away as possible (22
Kb6=, or 22 Kb7=) .
22 ... Qd3+ 23 Ke6
23 Kc6=.
2 3 ... h3 24 Qh2 Kc3 25 Qe5+?
A check too far! White's problem is that his king is exposed to checks.
Black's most tricky placing of his king is on adj acent files to limit
checks from the opponent (as counter or cross-checks become more
likely) . The superior 25 Kf6, 25 Kf7 and 25 Ke5 are all level.
The correct path to victory after the text is the continuation 2 5 . . . Kd2!
26 Qb2+ (White now gives a few checks but Black finds safety for his
king on the kingside) 26 . . . Kd 1 27 Qa l+ Ke2 28 Qb2+ Kf3 29 Qf6+ Ke3
30 Qh6+ Ke2 3 1 Qh8 Qa3 32 Kd5 Kd2 33 Qh4 Qc3 34 Qf2+ Kd3 35
Qh4 Ke2 36 Ke6 Qc6+ 37 Ke5 Qc5+ 38 Ke6 Qc3 39 Qh5+ Qf3 40 Qb5+
Kf2 41 Qb8 Qg4+ 42 Kd5 Kg2 43 Qb2+ Kg3 44 Qe5+ Qf4 45 Qg7+ Kf3
46 Qc3+ Kg4 (Diagram 20) .
Now 4 7 Qg7+ is met by 4 7 . . . Qg5+ or 4 7 Qc8+ Qf5+.
Instead the game continued as follows:
98
Pawns and Queens
Example 74
D Polovodin • Karasev
U SSR 1 985
99
Mastering the Endgame
Example 75
D Polovodin • Karasev
U SSR 1 985
1 00
Pawns and Queens
Example 76
0 Radev • Spiridonov
Bulgaria 1 973
101
Mastering the Endgame
lO . . . Qh l 1 1 f6+ mates.
11 Qxg8+ 1-0
The pawn ending is now winning - l l . . .Kxg8 12 Kg6 etc.
My Advice
From your own experiences in pawn endings : How well do you j udge
the result? Do you know typical book positions with only a few pawns?
Do you understand zugzwang and the opposition? Are you precise
when counting and calculating races? What about the resulting queen
ending?
Go through your games to see how competently you handled the pawn
majorities - and, for that matter, the minorities! Be honest with your
self - if you have a weakness here , find some other examples of pawn
endings and races in order to broaden your erudition.
1 02
Pawns and Queens
1 03
C hapte r F ive
M inor Pieces
• Kn i g ht E n d games
• B is h o p vs . Kn i g ht
• B is h o p E n d games
• T ry it Yo u rself
M inor Pieces
E ach combination of minor pieces (knight vs. knight, bishop vs. knight
and bishop vs. bishop) has individual characteristics, but what do
they have in common? Minor pieces are weaker than rooks in most
positions and so the king has to take on a more important role . The
ending of king and rook versus king is a win, but with king plus minor
piece against king it is drawn, so the stronger side has to hold onto at
least one pawn, while the defending side is often interested in giving
up his piece for one or more pawns .
Kn ig ht Endgames
Pure knight endings can be similar to basic king and pawn endings in
that just a small initiative can be enough to win.
Example 77
D Madjdpour • Flear
Antwerp 1 993
1 05
Mastering the Endgame
0
Note: I n a symmetrical position a sl ight i nitiative c a n be d ifficult to
neutralize as counterplay is not easy to create.
Example 78
D Flear • Rossiter
Hastings 1 993/4
However much one tries to retain control and win 'slowly and surely'
there are times when the only way to progress is to 'burn one's
bridges'. An extra pawn in a knight endgame is generally considered
to be a winning advantage but my opponent's active pieces had pre
vented me from getting anywhere . For example 55 Nd4 Kc5 stops
1 06
M inor Pieces
White getting his queenside going and the weakness of the f3-pawn is
annoying. If then 56 f4 gxf4 57 exf4 Ng6 58 f5 Ne 7 a draw looks very
likely . Consequently I made the decision to sacrifice a pawn in order
to create a dangerous outside passed pawn.
55 b4!
Exchanging a material advantage for a positional one .
Tip: A material advantage gives a player more options. However, it
is not always possible to retai n the advantage by stubbornly hang
i n g onto it.
1 07
Mastering the Endgame
CJ
Note: ' B u rn in g bridges' is acceptable only if the alternatives don't
stand up to scrutiny.
Example 79
0 Hennigan • Flear
Hastings 1 987/8
1 08
Minor Pieces
Example BO
D lila • Capablanca
Buenos Aires 1 91 1
1 09
Mastering the Endgame
Black has a n extra pawn but his structure is broken and unwieldy.
1 Kd 1 Kb7 2 Kc1 Kc6 3 Kb2 Kd5 4 Ka3 Nb5+ 5 Kxa4 Nxc3+ 6
Kb4 Na2+ 7 Ka3 Nc1 8 c3 f6 9 Kb2 Nd3+?
Now Black should return the pawn to enter a standard 'outside
passed pawn equals win' pawn ending: 9 . . . Nb 3! 10 Nxb3 cxb3 1 1 Kxb3
a5 etc. If White avoids this with 10 Nb 1 , then after 10 . . . a6 (ruling out
any counterplay with Nb5) 1 1 Na3 Na5 Black invades with . . . Ke4.
Ti p : Always analyse t h e possi bil ity o f simpl ification into a king a n d
pawn endi ng. T h i n g s are generally much clearer t h a n with more
pieces on.
10 Kc2 a6?!
1 0 . . . a5 is recommended by Hooper and Brandreth . Black's last two
moves suggest that Capablanca believed he could win slowly by forc
ing zugzwang and an inevitable king entry to e4 etc.
1 1 Nfl !
Threatening the c-pawn. Did Capablanca overlook this retreat? Now
Black has to try once more to win the game .
1 l...Ne l+
After 1 l . . .Kc6 12 Nd2 Kb5 1 3 Nb 1 White threatens Na3+ and after
the further 1 3 . . . Kc6 there is 14 Nd2 Kd5 15 Nfl etc.
12 Kd2 Ng2!
Voluntarily trapping the knight to avoid Ne 3+.
13 Ke2 a5 14 Nd2 h5 1 5 h4
If White heads for the knight Black invades decisively : 15 Kf2 a4 16
Nb 1 Ke4 17 Kxg2 Kd3 .
1 5 ... e5!?
A practical try since after 1 5 ... a4 16 Nb 1 White has a fortress. There
is no way through as 16 . . . Ke4 17 Nd2+ Kd5 18 Nb 1 illustrates.
T i p : When prog ress is u n l i kely b y normal means, a d rastic change in
the pawn structu re may confuse y o u r opponent.
110
M inor Pieces
Example 8 1
D Mikenas • Zagoriansky
Vilnius 1 946
111
Mastering the Endgame
0
N ote: The i n itiative goes to the side whose king fi rst makes it to the
centre .
Example 82
D N i mzovich • Samisch
Copenhagen 1 923
In the diagram position White's king comes to the centre first and
targets the exposed c-pawn.
112
Minor Pieces
Example 83
D Tegshsuren • Serper
Reno 1 999
113
Mastering the Endgame
l...e5! 2 Nb3
After 2 d5 f5 3 f3 Nf6 4 exf5 Kxd5 Black will pick off the b-pawn.
2 ... exd4 3 Nxd4 c5! 4 Nf5+ (Diagram 14)
Alternatively 4 Nxb 5+ Kc6 5 Na7+ Kb 7 6 Nb5 cxb4 7 Kf3 Kc6 8 Nd4+
Kc5 9 Ke3 Kc4 10 Nf5 Kc3 and the b-pawn is a problem .
4 . . . Kc7!
Sidestepping any awkward checks.
5 Kfl
Or 5 bxc5 b4 6 Nd4 Nxc5 7 Kf3 b3 8 Ke 3 b2 9 Nb5+ Kb6 10 Nc3 Ka5
1 1 Kd4 Kb4 and White can resign with a clear conscience .
5 ... cxb4 6 Ke2
6 Nxg7 b3 promotes by force .
6 ... g6 7 Nh6 f6 8 Ng4 Kb6 9 f4 Ka5 10 e5 fxe5 1 1 fxe5
1 1 Nxe 5 Nxe5 1 2 fxe5 Kb6 is similar to the game .
1 1...Nc5 1 2 Nf2 b3 1 3 Nd3
Slightly more resistant is 13 Kd2 Kb4 1 4 Kc l Kc3, but Black is still
w1nn1ng.
13 ... Nxd3 14 Kxd3 Kb6 0-1
In a pawn ending the outside passed pawn is even more deadly.
114
Minor Pieces
Bishop vs . Kn ight
In the ending of bishop vs. knight the knight can have difficulties
when there is tension on both wings. In the first example it is instruc
tive to start in the MTE phase . The moment of simplification proves
to be critical .
Example 84
D Flear • Vallin
Montpellier 2001
White has slightly the better options as he has a passed pawn on one
wing and is holding up Black's majority on the other. In a practical
game Black has to decide whether White's pressure (and superior
pawn structure) is more significant here or in a simplified ending
not always an easy choice .
34 ... Rd8?!
This turns out to be a poor decision as the simplification helps White .
However, it is easier to criticise this move than offer a reasonable
alternative ! Perhaps Black should have tried 34 . . . Rc8 35 Rb l Nd7
with the intention of using the c-file for counterplay .
35 Nxe 6 Rxd l+ 36 Bxd l Kxe6 37 Be2
White could also consider an early a3-a4 to fix the queenside .
3 7 ... £4
White wins the race after 3 7 . . . a4 38 Kf2 Kd5 39 Ke3 Kc5 40 Kf4 Nc4
4 1 h4! etc.
38 Kf2 Kf5
115
Mastering the Endgame
Example 85
D Flear • Lafaurie
Beziers 2001
116
Minor Pieces
4 ... e 5 5 fxe5 fxe5 6 Kc3 e4 7 Kd4 Kxb4 8 Kxe4 Kc5 9 Kf5 Kd6
(Diagram 1 8) 10 Kf6
White can also win with 10 Kg5 Ke 7 1 1 Kxh5 Kf7 12 Kh6 Kg8 1 3 h5
Kh8 1 4 g4 ! (the only move ; I will let the reader check why 1 4 g3 only
draws) 14 . . . Kg8 15 g5 Kh8 16 g6 Kg8 17 g7.
1 0 . Kd5 11 Kg7 1-0
..
Here Black did not lose the game thanks only to a miscalculation -
my opponent's reasoning process towards this endgame was wrong.
The move l . . .Nh5 involves calculating a pawn ending when your gut
feeling tells you that with an outside passed pawn White is winning.
Even if the position were an exception to this standard rule it is obvi
ously a risky decision to play l . . .Nh5, especially when the alternatives
117
Mastering the Endgame
Examp/e 86
D Flear • M.Richter
St. Vincent 2000
White's bishop is trapped and about to be lost but he has the possibil
ity of invading with his king. Who is better?
40 e4??
The last move before the time control and it proves to be a disastrous
one . Instead 40 Ke 5! (more precise than the immediate 40 Bxd5 as
Black's king is now further away) 40 . . . Kb8 4 1 Bxd5! (4 1 K£6 is inter
esting but less convincing) is correct and White is the favourite in the
race , e.g. 4 1 . . .exd5 42 Kxf5 Nc6 (42 . . . Kc7 43 Kg6 Kd6 44 Kxh6 Ke 7 45
Kg6 [the h-pawn is ready to roll] 45 . . . Ne6 46 h5 N£8+ 4 7 Kg7 Ne6+ 48
Kg8 Ng5 and 49 h6 wins, while 42 . . . Nb 7 is also too slow : 43 h5 Nd6+
44 Kg6 Nc4 45 Kxh6 Nxa3 46 Kg6 a5 47 h6 axb4 48 h7 b3 49 h8Q+)
43 Kg6 Nxb4 44 Kxh6 ! (44 axb4?? a5) 44 . . . Nc6 (or 44 . . . Nc2 45 h5 Nxe3
and the knight is kept away with 46 Kg5) 45 h5 and White is on top ,
e . g. 45 . . . Ne 7 46 e4 a5 4 7 Kg7 dxe4 48 fxe4 Ng8 (otherwise White
queens with check) 49 Kxg8 b4 50 axb4 axb4 5 1 h6 b3 52 h7 b2 53
h8Q blQ 54 Qe5+ and White is winning, or 45 ... Nd8 46 Kg6 Ne6 4 7
118
Minor Pieces
Example 8 7
D D u bois • Steinitz
Match 1 862
Here the bishop operates well to stop White's pawns while support its
own. The knight, meanwhile , is no match.
119
Mastering the Endgame
Example BB
0 Sherbakov • Averbakh
Moscow 1 950
1 20
M inor Pieces
The more natural moves are slower and consequently fail : 1 Kxg6
Nxc l 2 h5 Nd3 3 h6 Ne5+ 4 Kg7 Kf5 5 h7 Ng6 6 g4+ Kg5, or 1 Bb2 b4
2 g4 (2 Kxg6 a4 3 h5 a3 4 Bg7 Nf4+ 5 Kg5 Nxh5 6 Kxh5 b3) 2 ... Nf4!
(holding up White's kingside) 3 Bel (3 h5 is no good after 3 . . . gxh5 4
gxh5 Nxh5 5 Kxh5 a4) 3 . . . b3 4 Ba3 a4 5 Bel Kf3 6 Ba3 Nh3+ 7 Kxg6
Kxg4 8 h5 Nf4+ 9 Kf6 Kxh5 10 Ke5 b2 1 1 Bxb2 Nd3+ 12 Kd4 Nxb2 1 3
Kc3 a 3 1 4 Kb3 Nc4 etc.
1 ... Nxc1 2 h5 gxh5 3 gxh5 b4
This is a race in which White is ahead, but trying to stop the h-pawn
is worse - 3 . . . Nd3 4 h6 Ne5 5 h7 Nf7+ 6 Kf6 Nh8 7 Kg7.
4 h6 b3 5 h7 b2 6 h8Q Nd3! (Diagram 24)
Not 6 . . . b 1 Q?? thanks to 7 Qh7+. A minor piece supporting a passed
pawn on the seventh rank can often hold off a queen.
7 Qh l+ Ke 3 8 Qb1 a4 9 Kf5 a3 10 Ke6 Kd2 11 Qa2 Nc1
It's only a draw ! One surprising (or inaccurate) move in a race can
turn the tables, as I bitterly discovered in my game against Richter
(Example 86) .
Example 89
D Reti • Rubinstein
Goteborg 1 920
1 21
Mastering the Endgame
1 22
M inor Pieces
Example 90
D Levenfish • Ragozin
Moscow 1 939
In Example 85 the bishop and passed pawn should not have been
enough to win because the knight could have held up White's inva
sion. Here we see a similar pawn structure but this time the passed
pawn and knight are on the same side .
1 c6 Kd8
After l . . .f5 2 gxf5 gxf5 3 Nc4 Bf6 4 Nd6+ Kd8 the elegant trick 5 c7+!
wins the bishop .
2 Ke4 Kc7 3 Kd5 £5
On 3 . . . h5 4 gxh5 gxh5 5 Nf3 f6 6 Nh4 White's knight - using its qual
ity of being able to create threats on both colour complexes - causes
big problems in Black's camp .
1 23
Mastering the Endgame
But what happens in cases where there is play across the whole board
and yet the superior side has the knight?
Example 9 1
D Eliskases • Flohr
Semmering-Baden 1 937
Black has the superior minor piece due to the weakness o n e4 requir
ing constant defence, but how can the knight create play on both
wings when White has a protected passed d-pawn?
l...b5 2 Kd2 a5 3 Kd3 Kf6 4 B£3 Ke 7
Black comes across to support the majority.
5 h4?
An imperceptible weakening of the g4-square . Perhaps White was
concerned about space but forgot that a defender should be wary
about touching his pawns without a good reason.
Preferable is 5 Bd l Kd8 6 a4, forcing Black to make an early decision
on the queenside , before the king comes to c5. Then 6 . . . bxa4 7 Bxa4
Kc7 8 Bc2 Kb6 9 Kc3 is similar to the game except that White is more
1 24
Minor Pieces
flexible on the kingside . This leaves 6 . . . b4 7 Bb3 Kc7 8 Bc2 Kb6 9 Bb3
Nb 7 1 0 Kc4 Nc5 1 1 Bc2 g5 (White is zugzwanged on the queenside
and has to move his kingside pawns) 12 g4 h6 13 h3 b3 14 Bb 1 b2 1 5
Kc3 Nxa4+ 16 Kb3 Nc5+ 1 7 Kxb2 Kb 5 18 Kc3 and Black has no obvi
ous way to break through to White's weaknesses (Averbakh) . Finally
there is the immediate 12 . . . b3, when 13 Bb 1 b2 14 Kc3 Nxa4+ 15 Kb3
Nc5+ 16 Kxb2 Nd7 1 7 Kc3 Nf6 18 h3 h5 19 gxh5 Nxh5 20 Bd3 Nf4 2 1
Bfl Kc5 can be met by 22 Kb3 Kd4 2 3 Ka4 Kxe4 24 d6 Kd5 25 d 7 Ne6
26 Kxa5 Kd6 2 7 Bb5 and White is able to hold the draw .
5 ... h6 6 Bd 1 Kd8 7 a4
The same idea as in the previous note , but now White can no longer
protect the g4-square .
7 ... bxa4?!
Better was the alternative 7 ... b4! 8 Bb3 Kc7 9 B d 1 Kb6, e . g. 1 0 Bb3
Nb 7 1 1 Kc4 c5 1 2 Bc2 h5 with zugzwang, while after 1 0 Bc2 Black is
able to show why 5 h4 was unwise : 10 . . . Nb 7 1 1 Kc4 Nc5 1 2 g4 g5 1 3
h 5 b3 14 Bb 1 b2 1 5 Kc3 Nxa4+ 16 Kb3 Nc5+ 1 7 Kxb2 Nd7 and . . . Nf6 ,
hitting g4 .
8 Bxa4 Kc7 9 Bc2 Kb6 10 Kc3 Kb5 1 1 Kb3 Kc5 1 2 Ka4 Nc4 (Dia
gram 30) 13 Bb3?
White had to try 13 Bb 1 ! Nd2 (on 13 . . . Kd4 White has 1 4 Kb5 ! Na3+ 1 5
Kc6 Nxb 1 16 d6) 14 Bd3, keeping the knight away from the kingside
pawns.
13 ... Nd2 14 Bc2 Nf1 1 5 Kxa5 Nxg3 1 6 Ka4 Nh5
The win is now straightforward as the action is on a more limited
front.
17 Kb3 Kd4 1 8 Kb4 Nf6 1 9 d6 g5 20 hxg5 hxg5 21 Kb5 g4 2 2 Bd 1
g3 23 Bf3 Ke3 24 Bh 1 Kf2 25 Kc6 g2 26 Bxg2 Kxg2 2 7 d7 Nxd7 28
Kxd 7 Kf3
Black wins .
Tip: When defend i ng be careful about pawn moves. An unjudicious
pawn move on one wing can create the fatal weakness despite the
action apparently being limited to the other flank.
Bishop E n d i ngs
Example 92
D Jean • Flear
Marseille 2000
In bishop endings only the king can attack the other colour complex.
1 25
Mastering the Endgame
4 1 ...g4?
A 'natural' mistake as after the exchange of light-squared bishops
White's pawns are fixed on dark-squares. However there are two
problems:
1. By blocking the wing it becomes impossible to create any entry
squares for the king.
2. Allowing White to play Bxd5 is not favourable, as we shall see .
Black should play 4 l . . .Bxc4+! 42 Kxc4 g4 since after 43 f4 (43 Bf2 gxf3
44 gxf3 f4 creates a passed pawn) he has 43 . . . e5! 44 fxe5 (44 Kb5 exf4
45 gxf4 h4 46 Bf2 h3 47 gxh3 gxh3 48 Bg3 Kg6 and Black's king in
vades) 44 . . . Bxe5, e . g. 45 b3 Bxg3 46 Bb6 h4 4 7 Bxa5 h3 48 gxh3 gxh3
and wins, or 45 Kb5 Bxb2 46 Kxa5 Bc3.
4 2 Bxd5 exd5 43 f4 Ke6 44 b3 Kd6 45 Bd4 Kc6 46 Bf6 Bh6 4 7 Be7
Bf2 48 Bh4 lh-lh (Diagram 32)
Despite the chronic weakness on g3 White can hold as there are no
other threats to create zugzwang.
Tip: One poi nt of attack is generally not enough.
Here there were no pawn breaks in the position - clearly one of the
reasons why Bxd5 is not a favourable exchange for Black. The passed
d-pawn is easily blockaded and, in fact, hinders Black's king. Com
pare this with 4 l . . .Bxc4+ 42 Kxc4 g4, where Black's kingside major
ity, supported by the bishop , works as a unit to inevitably create a
dangerous passed pawn on the wing.
Tip: In bishop endi ngs, king i nvasions are particularly i m portant, as
bishops operate only on one colour and thus can attack only half
the squares.
1 26
M inor Pieces
Example 93
D Blatny • Flear
Oakham 1 988
1 27
Mastering the Endgame
Another typical error is that which is made j ust after the time control.
After the tension and drama of making the last few moves in time
trouble, there is a tendency to continue playing quickly and make an
impatient 4 1st move .
Instead, once the time control is reached it is a good idea to get up
and take a few breaths of fresh air, perhaps wash your face and
hands, and return to the board with renewed energy and a determi-
1 28
M inor Pieces
Example 94
0 Flear • Giddins
Birmingham 2000
1 29
Mastering the Endgame
chance .
47 fxg6
After 4 7 hxg5 hxg5 48 Kd3 c2 49 Kd2 g4 White cannot capture the c
pawn.
4 7 ... Ke6 48 g7 Kf7 49 Kd3 c2 50 Kd2 Kxg7 51 Bxc2 Bd5
White has a clear extra pawn but the win is made more complicated
to achieve thanks to the presence of the 'wrong rook's pawn' - re
member that the ending of light-squared bishop plus h-pawn against
bare king is drawn if the defender can make it to the h8-corner.
52 Ke3 Kf7 53 Kd4 Ba2 54 B£5 Bb3 55 Kc5 Ke 7 56 Kb5 a4 57 Kb4
Bd l 58 Kc5 Bb3 59 Kd4 Bdl 60 Bd3 Ke6 61 Bc4+ Ke 7 62 Kc3
Kd7 63 Kb4
There is no need to hurry .
63 ... Ke 7 64 Bb5
Creating a passed a-pawn at the expense of the e-pawn.
64 ... Ke6 65 Bxa4 Be2?
Losing routinely . A better chance was offered by 65 . . . Bh5! 66 Bb3+
Kxe 5 6 7 a4 (67 Kc5 is met by 6 7 . . . Be8) 6 7 . . . Kd6 68 a5 Kc6 69 Ba4+
Kb 7 (stopping the a-pawn, but White can still win by heading for the
other wing) 70 Bb5 Bf3 71 Kc5 Bg4 72 Kd6 Bf3 73 Ke5 Bg4 7 4 Kf6 Bf3
75 Kg6 h5 76 Kg5 Bdl 77 Be8 Ka6 78 Bxh5 Ba4 79 Be2+ Kxa5 80 h5
Bc2 8 1 h6 Kb6 82 Bh5 Bh7 83 Bg6 Bg8 84 Kf6 Kc7 85 Kg7 .
66 Bb3+ Kxe5 67 Kc5!
Keeping Black well away from the a-pawn.
67 ... Ba6 68 a4 Bc8 69 a5 Ba6 70 Bc4 Bc8 7 1 Kb6 Kd4 72 Bfl Kc3
7 3 Bg2 Kb4 74 Bc6 1-0
Zugzwang! If the black king moves then 75 Bb7 followed by the ad
vance of the a-pawn is immediately decisive .
Examp/e 95
D Averbakh • Veresov
Moscow 1 947
1 30
M inor Pieces
Bxh5 8 b5 and the bishop cannot stop both pawns or, alternatively,
4 . . . Bd7 5 Bg6 Kd5 6 Bxh5 Kc4 7 Be2+ Kxb4 8 h5 Bf5 9 Bd3 Be6 10 h6
Bg8 1 1 Kd4 and the king goes directly to g7.
Example 96
D Goglidze • Kasparian
Tbilisi 1 929
In this example White's bishop and 'wrong' rook's pawn make a poor
team and, despite winning the e6-pawn, the game is only drawn.
(Diagram 39) 1 Kd6 Bg4 2 Kd 7 Kg7 3 Ke 7 Bd1 4 Kxe 6 Bg4+
Note that 4 . . . Bb3+ 5 Ke 7 Bx£7? loses to 6 h6+ Kg6 7 h7.
5 Ke 7 Be2 6 Be8
6 e6 allows the basic 'wrong' rook's pawn draw with 6 . . . Bg4 7 Kd6
1 31
Mastering the Endgame
Bxe6, and after 6 h6+ Kxh6 7 Kf6 Bg4 8 Bg6 Be2 9 e6 Bc4 1 0 e 7 Bb5
1 1 K£7 Kg5 12 Bc2 Bc6 13 Kf8 Kf6 we are again in drawing territory.
Example 97
D Santasiere • Kashdan
Boston 1 938
1 32
M inor Pieces
1 Ke 7
Averbakh points out a simpler win if the white bishop were on e4,
with 1 f5 threatening 2 Ke6 and 3 Kxf6 .
l...f5 2 Kf6 Bh3 3 Ke5
After 3 Kg5 Kc8 4 Be6+ Kb 7 5 Bxf5 Bg2 6 Bd3 Bh3 7 Be2 Kxb6 8 Bg4
Bfl 9 f5 Kc5 10 f6 Bc4 1 1 Kg6 Kd6 12 Kg7 Ke 5 1 3 Bh5 Kf4 ! Black
heads for g5 and a draw . It is common sense that in a similar varia
tion with White's king on e5 the black king is held up in its retreat
towards the f-pawn.
3 ... Kc8
3 . . . Bg4 ! requires White to find an accurate win: 4 Bg2! Kc8 5 Kf6 ! Kb8
6 Kg5 Kc8 and now 7 Be4 ! , when 7 . . . Kb8 8 Bxf5 Bf3 9 Bh7 Kb7 10 f5
Kxb6 1 1 f6 Bd5 12 Kg6 Kc5 1 3 Kg7 Kd6 1 4 Bg8 wins . This subtle ma
noeuvring is necessary to prevent Black from getting in . . . Bh5 (as in
Example 96), which arrests the pawn advance long enough for the
king to return.
4 Be6+ Kb7 5 Bxf5 Bfl 6 Be6 Kxb6
6 . . . Bd3? 7 Kd4 1-0 was the abrupt conclusion of the game as White
threatens both the bishop and Kc5.
7 f5 Kc7 8 f6 Kd8 9 Bf7! (Diagram 42)
Holding off the opposing king.
9 ... Kd 7 10 Kf5 Kd6 11 Kg6 Bb5 12 Kg7 Ke 5 13 Bg8 Be8 14 Bh7
Now White wins with 15 Bg6 etc. To achieve a drawn position Black
would have to play 14 . . . Kg5 but he is j ust too far away.
We can conclude that progress with 2 vs. 1 often means preparing a 1
1 33
Mastering the Endgame
Example 98
Averbakh
0
Note: If the d efend in g bishop is on a diagonal with at least four
squares (such as e8-h5) , then the only way to evict the piece from
the d iagonal is to i nterpose the attacking bishop.
1 34
M inor Pieces
Example 99
D Nei • Kan
Moscow 1 952
1 35
Mastering the Endgame
Example 1 00
D Fine • Kashdan
New York 1 938
It is not clear how White can invade as both wings seem watertight.
Nevertheless White was able to find a leak.
1 Kf2 Kd8 2 Ke 3 Kc7 3 Kd4 a5 4 Bd3 Be8 5 Bc4 Bd7 6 Bb3!
Black's next is forced.
6 ... Bc8
6 . . . Kb 7 allows 7 c6+ ! , when the pawn ending is lost after 7 . . . Kxc6 8
Ba4+ Kc7 9 Bxd7 Kxd7 10 Kc5 etc.
7 Ba4 Ba6!
After the game continuation 7 . . . Bb7? 8 Kc4 Ba6+ 9 Bb5 Bb7 1 0 Kb3
Black resigned because the a-pawn falls.
8 c6! Kb6 (Diagram 48) 9 c7!
Again we see the idea of temporarily sacrificing the passed pawn to
gain a couple of useful squares for the king. Once the c5-square is at-
1 36
Minor Pieces
Example 1 0 1
D Petrosian • Zeinally
Leningrad 1 946
1 37
Mastering the Endgame
My Advice
In your own minor piece endings: Do you find the right task for your
king? Are you aware of piece sacrifices? Do you know if it is the right
moment to exchange pieces? Are you correctly j udging the relative
strength of a bishop against a knight?
1 38
M inor Pieces
Exercise 1: This is a famous position. Can you see how White broke
through to win?
Exercise 2: How should White continue, and what, in your opinion,
would constitute best play?
1 39
C h a pte r S i x
• T h e M i n o r P i ece i s Bette r
• Roo k vs . Kn i g ht
• Roo k vs . B i s h o p
• T ry it Yo u rself
Rook vs. M inor Piece
If play is only on one wing the defender can sometimes create a for
tress or eliminate the pawns . By concentrating on positions with lim
ited material on one wing I have been able to highlight a number of
technical themes that are useful to know .
First we investigate a couple of rules that need to be borne in mind:
0
Note: Without pawns, rook versus m i nor piece is winning only i n
exceptional circumstances.
The next rule may seem odd until one plays through the examples:
0
Note: Rook a n d pawn versus m i nor piece is usually win n i n g , but
there are several d rawi ng positions.
Example 1 02
D Flear • Morovic
Las Palmas 1 992
1 41
Mastering the Endgame
1 42
Rook vs. Minor Piece
Tip: A 'ti m e-out' is good preparation for renewed determ i n ation and
concentration.
Example 1 03
D Flear • Turner
Southend 2000
1 43
Mastering the Endgame
terplay for Black, were he to place his knight on d5, for example.
43 ... Nf8
One could argue that 43 . . . gxf5!? 44 Rf3 Nf6 45 Rxf5 Ke 7 leaves the h
pawn very weak, but Black can then instigate complications with 46
Kg2 Ke6 4 7 Rg5 Nd5 ! 48 Kf3 Nxb4 49 Rxh5 Nd5, when the result re
mains in doubt.
44 Re5 Kd 7 (Diagram 4) 45 Kf2? !
Instead 45 fxg6 fxg6 4 6 Rg5 would tie Black down completely, being
unable to exchange off the white h-pawn and thus allowing White to
maintain excellent winning prospects . Here are some sample varia
tions : 46 . . . Ke6 47 Kf2 Kd6 (47 . . . Kf6? 48 Rc5) 48 Ke 3 Ke 7 49 Ke4 Ke6
50 Rg 1 ! Kd6 5 1 Rfl Nd7 (5 l . . .Nh7? loses to 52 Rf7 but 5 l . . .Ke 7 re
quires 52 Ke 5! Nd7+ 53 Kf4 Kf6 54 Rd 1 in order to force an entry into
Black's territory) 52 Rd l+ Ke6 53 Rc l and now after 53 . . . Nf6+ 54 Kf4
Nd5+ 5 5 Kg5 Nxb4 56 Kxg6 Kd5 57 Kxh5, or 53 . . . Kd6 54 Kf4 c5 55
bxc5+ Nxc5 56 Kg5, White appears to be a strong favourite .
45 ... Nh7 46 fxg6 fxg6 47 Ke3 Kd6 48 Kd4 Nf8!
Now the rook is denied access to g5.
49 Re8 Ne6+ 50 Kc3
Clearly 50 Rxe6+ Kxe6 51 Kc5 fails to 5 l . . . g5 .
50 ... g5
Eliminating the kingside . With all the pawns on one wing the knight
is an excellent defender and, consequently, White wa1s unable to make
genuine progress in the game .
5 1 hxg5 Nxg5 52 Rd8+ Kc7 53 Rh8 Ne6 54 Rxh5 Kd6 55 Rh6 Kd5
5 6 Rh8 c5 5 7 Ra8 cxb4+ 58 Kxb4 Nc7 59 Ra7 Kc6 60 Kb3 Kd6 6 1
Kc2 Kd7 62 R b 7 Kc8 63 Rb6 Nd5 6 4 Rh6 Ne3+ 65 Kb3 Nc4 6 6
Kb4 Kb7 67 Rh7+ Kb8 68 Rg7 Ka8 69 R e 7 Kb8 70 R h 7 Ka8 7 1
Kc5 Kb8 72 Rh8+ lh-lh
In Examples 109- 1 1 1 we examine some other rook against knight
endings with pawns on the same wing.
Example 1 04
D Flear • Maurer
Nice 2000
1 44
Rook vs. Minor Piece
34 Kf2 Ke4 35 g3 h5
I'm not sure about White's next few moves, but they are probably good
enough.
36 h4!?
36 h3!? was possible , denying the knight the g4-square and intending
Re2-e l -c l-c7, go ing behind the passed pawn.
3 6 ... a5 3 7 b3!?
Instead 37 Rxe3+ dxe 3+ 38 Ke2 Kd4 does not help White, but 3 7 Re l
Kd3 38 Rc l Kd2 39 Rc5 might be good.
3 7 ... Kd3 38 a3 Kc3 39 b4 axb4 40 axb4 Ng4+!
40 . . . Kxb4? loses trivially to 41 Rxe3 .
4 1 Ke l ! Kxb4 42 Kd2!
Ruling out any counterplay with the d-pawn as 42 Re6 Kc3 is less
clear.
42 ... Kc4 43 Re6 Kd5 44 Rxg6 Ke4 45 Rg5 (Diagram 6) 45 ... Nf6?
A relief! I was afraid of 45 . . . Kf3 ! , when I knew that with only the h
pawn remaining Black would be close to drawing. I later went into
some detail in this ending, first with some other participants and
later on my own. However, it was only when preparing this book that
I finally reached a conclusion about the ending. By analysing the con
sequences of 45 . . . Kf3 I learned a great deal about rook vs. knight and
rook and pawn vs. knight - play carefully through the variations and
you should do the same .
1 45
Mastering the Endgame
After 46 Rxh5 Kxg3 4 7 Rh8 Nf6 (Diagram 7) I can't find a win for
White :
1 46
Rook vs. M inor Piece
It appears that White can still win after . . . Kf3 ! , but it is clear that this
was a better choice than in the game .
See Examples 105- 1 08 for further discussion of rook and pawn vs.
knight.
Ti p : Trading a pair of pawns helps the defender in endings.
Rook vs . Kn ight
We now consider the basic endgame situations of rook versus knight.
Example 1 05
Berger 1 921
1 47
Mastering the Endgame
(Diagram 9) l...Na5
l . . . Nb4+ loses quickly to 2 Kd4! etc.
2 Ke 3 Kc3 3 Kf4 Nc4 4 Kg5 Kd3 5 Rh4 Kc3 6 Kf5 Na5 7 Ke6 Kb3
8 Kd5
White's king cannot be stopped.
Example 1 06
Averbakh
Example 1 07
1 48
Rook vs. M inor Piece
Example 1 08
0 La Bourdonnais • Macdonnell
London Match 1 834
0
Note: T h e knight is more l i kely t o defend successfully agai n st rook
and pawn if the pawn is not a rook's pawn .
Example 1 09
0 Alekh ine • Fox
Bradley Beach 1 929
1 49
Mastering the Endgame
Example 1 1 0
Kasparov, Averbakh etc.
1 50
Rook vs. M inor Piece
24 Rg8+ Kf7 25 Rh8 Kg6 26 K£3 Nf6 27 Ra8 Kf5 28 Ra5+ Nd5 29
Rb5 Kf6
This ending was considered to be winning for many years , but with
22 . . . Kg6 ! it seems that Black is able to hold.
It is refreshing to see that even the big guys spend time studying the
games of other great masters , analysing endgames and questioning
truths written in stone . The searching, analytical mind should be de
veloped!
Example 1 1 1
0 Szabo • Trifunovic
Stockholm 1 948
1 51
Mastering the Endgame
1 1 Kd6 1-0
Black resigned in view of 1 2 Ke 7 .
Rook vs . Bishop
It is instructive to compare similar endings where the weaker side has
a bishop instead of a knight.
Example 1 1 2
G u retsky-Corn itz
Example 1 13
0 Szabo • Botvinnik
Budapest 1 952
If the £-pawn were only on f5 White could win easily by putting his
king on f6 and thus flushing out Black's king. From the diagram posi
tion, however, White cannot win if Black plays accurately .
(Diagram 1 8) 1 Rc7 Ba2
1 52
Rook vs. M inor Piece
Also possible is l . . .Bd5, but not l . . .Bb3? 2 Kg6 . Black must not allow
White's king to install itself on either e6 or g6, so wrong is l . . .Bb5?
since after 2 f7 Kg7 3 Kf5 Ba4 4 Rb 7 Bd1 (4 . . . Bc6 loses to 5 Ke6 ! Bxb7
6 Ke 7) 5 Ke6 Bh5 6 Rc7 Bg6 7 f8Q+! Kxf8 8 Kf6 Black is doomed.
2 Rc1
2 f7 is here , and in most positions, met by 2 . . . Kg7! and later by ... Bxf7 .
2 ... Bd5 3 Kf5 Kf7 4 Ke5 Bb3 5 Rc7+ K£8 6 Rb7 Bc4 7 Rb4 Ba2 8
Kf5 Bd5
Getting ready to deliver check if the king ventures to g6 . Poor is
8 . . . Kf7? as there is no defence to 9 Rb 7+ Kf8 1 0 Kg6 .
9 Kg6 Bf7+ 10 Kg5 Bd5 1 1 Rh4 Bb3 1 2 Rh8+ Kf7 1 3 Rh7+ K£8 1 4
f7 Ke 7!
1 4 ... Bxf7? is unwise due to 1 5 Kf6, when there is no defence .
1 5 Kg6 Bc4
Not 15 . . . Bc2+? since after 16 Kg7 White queens the pawn.
16 Rg7 Bb3
Despite White's apparent progress there is no win.
17 f8Q+ Kx£8 1 8 Kf6 Ke8 1 9 Re7+ Kd8 %-%
Example 1 1 4
1 53
Mastering the Endgame
1 Rd7
Other tries are equally forlorn: 1 Rg7 Bc2 2 Kf6 Bd3 3 Kf7 Bc2 and
White is getting nowhere , or 1 h7 Bxh7 2 Kh6 Bg8 with a well-known
draw thanks to Black's use of stalemate to hold.
l. .. Bc2
Incorrect is l . . .Bh7?, for White can then win, e.g. 2 Rd8+ Bg8 3 ReS
Kh7 4 Re 7+ Kh8 5 Kg6 Bc4 6 h7 and there is no stalemate .
2 Kf6 Be4
White can do nothing. Black must avoid placing his bishop in the cor
ner too early - see l . . .Bh7? in the previous note .
Example 1 1 5
D Morphy • Lowenthal
London match 1 858
If the 'wrong' rook's pawn is on the fifth rank there is also no win.
(Diagram 20) 1 Rh8+ Ka7 2 Rh7+ Ka8 3 Ka6 Kb8 4 Rb7+ Kc8!
In reply to 4 . . . Ka8? White has a useful-to-know technique that wins: 5
Rg7! Bh2 6 Rg8+ Bb8 7 Kb5 (avoiding stalemate) 7 . . . Kb7 8 Rg7+ Ka8
(on 8 . . . Bc7 White has 9 a6+ Kb8 10 a7+ Ka8 1 1 Ka6 Bd8 1 2 Rg6 ! , forc
ing mate) 9 Kb6 Be5 10 Ra7+ Kb8 1 1 Rd7 Ka8 (after 1 l . . .Kc8 Black's
king is cut off by 12 Rb 7 Bd4+ 13 Kc6 Be3, when pushing the a-pawn,
starting with 14 a6, wins easily) 12 a6 Bh2 1 3 a7 Bgl+ 1 4 Ka6.
5 Rb1
Despite having cut off Black's king White can w i n only b y releasing
his own king from the a-file , i.e. getting it to the c-file . However, when
White plays Kb5 Black marches his own king back to the corner.
5 ... Be3
There is one trick that Black must avoid: 5 ... Bd4? loses to 6 Kb5 , as
6 . . . Kb 7 is met by 7 Kc4+.
6 Re 1 Bf2 7 Re8+
Or 7 Rc l + Kb8 8 Rb 1+ Kc8 etc.
7 ... Kc7 112-112
White really can't progress !
Example 1 1 6
G u retsky-Cornitz 1 863
With the pawn on only the fourth rank the game is won! Curious but
true . The main difference is that White needs to use the h5-square for
his king.
1 54
Rook vs. Minor Piece
1 Kh6 Kg8
l . . .Be4 fails to 2 Re 7 Bd5 3 ReS+ BgS 4 Kg5 Kg7 5 Re 7+ KhS 6 Kg6
Bb3 7 Rh7+ KgS S Rc7 KhS 9 h5 and wins as already analysed in the
notes to Examples 1 1 4 and 1 1 5.
2 Rg7+ K£8
Again 2 . . . KhS loses to (the by now familiar) 3 Re 7 Bc4 4 ReS+ BgS 5
Kg5 etc.
3 Rg3 Bb1?!
3 ... Bc2 looks more accurate to me.
4 Rg5 Kf7
After 4 . . . Bd3 the most precise is 5 Kh5, threatening 6 Kg4, leaving the
black king cut off and freeing the h-pawn for its triumphal advance .
Black then has to react with 5 . . . Be2+, when 6 Kg6 (intending 7 Kf6,
leaving Black's king shut out again) obliges 6 . . . KgS, after which White
has 7 Rd5 Kf8 S RdS+ Ke 7 9 Rd2 Bf3 10 Kg7 etc.
5 Rg3
Why not 5 Kh5 followed by Kg4, I wonder? This would have been
avoided in the case of 3 . . . Bc2 .
5 ... Bc2
After 5 . . . Be4 6 Kg5 ! Kg7 White picks up the bishop with 7 Kf4+, while
5 . . . KfS leads to 6 Kh5 (using the all-important square) 6 . . . Kf7 7 Rg5
and Kg4 .
6 Kh5 (Diagram 22) 6 ... Kf6
The alternatives all fail:
1 55
Mastering the Endgame
Example 1 1 7
Fine 1 941
1 56
Rook vs. M inor Piece
Example 1 1 8
Averbakh
Here Black has the ideal set-up with a light-squared bishop and
pawns that protect the key dark-squares. White cannot win.
(Diagram 24) 1 Ke 5 Kc7 2 Rh7+ Kb8 3 Kd6 Bf3 4 a4 Be4 5 Rf7
Bg2 6 b4 axb4 7 Rf4 Kb7 8 Rxb4 Ka6 9 Kc7 Ka5 'h-'h
Example 1 1 9
Averbakh 1 962
1 57
Mastering the Endgame
with the king so well posted on d5, e . g. 2 Rg7+ Kb8 (or 2 . . . Bc7 3 Kc5
Kb8 4 Kc6) 3 b3 Bf2 4 Kc6 Be3 5 b4 Bd4 6 Rg3 Bf2 7 Rf3 Bd4 8 a4!
bxa4 9 Ra3 Ka7 10 Rxa4 and the a-pawn falls due to the threat of b5.
2 Ke4 Bc5 3 Kd3 B£2 4 Kc3 Bc5 5 Kb3 B£2 6 Kb4 Bb6!
Now this is the correct square (with the king on b4) as the bishop cov
ers both a5 and c5. The game is drawn since there is no way to pro
gress.
Moving on to the case of three pawns each on the same wing, how
ever, the stronger side almost always wins .
Example 1 20
D Speelman • Kasparov
Graz 1 98 1
1 58
Rook vs. M inor Piece
My Advice
Look through your games where one player has an exchange more
and bear in mind the following considerations : Should one be looking
to give the exchange back at some moment? Is the advantage easier to
convert in an ending or MTE? In the ending, is it winning with pawns
only on one wing? Is there any chance of winning even if the remain
ing pawns get exchanged?
1 59
Mastering the Endgame
1 60
C h a pte r Seven
.
Solu t i ons to Exerc lses
Mastering the Endgame
Exercise 1
D Petrosian • Geller
Amsterdam Candidates 1 956
Exercise 2
D Spassky • Tal
U SSR Championship 1 958
1 62
Solutions to Exercises
In those situations when you are pressing for a win, time is ticking
away and nothing quite seems to work, ask yourself to be reasonable !
Ti p : Don't get flustered - ask you rself if the position offers objective
winning chances without risk or, if not, is this the moment to bail out
with a d raw?
Exercise 3
D Smyslov • Tal
U SSR 1 964
In order to hit the weaknesses on a4, d3 and h3 Black must bring the
bishop into White's position via e8-h5 etc. During this process White's
counterplay (activating his knight) must be taken into account.
l...Kg6 2 Kb3 Kg7 3 Ka3 Kf6 4 Kb3 Be8 5 Ng2
The attempt at counter-activity with 5 Nf3 Bh5 6 Ne5 has to be care
fully dealt with: 6 . . . Bd1+ 7 Ka3 Ke6 8 Nc6 Bc2 9 Ne5 (here Black re
quires a pawn move to force zugzwang - indeed in the initial position
Tal remarked that if the pawn were already on h6 then Black cannot
win!) 9 . . . h6! 10 g4 B d 1 and zugzwang.
5 ... Bh5 6 Kc2 Be2 7 Ne 1 Bfl 8 Nf3
8 h4 weakens g4 and Black wins by reversing roles again: Bfl -e2-h5-
e8-c6 and then Kf6-g6-h5-g4.
8 ... Bxh3 9 Ng5 Bg2 10 Nxh7+ Kg7 11 Ng5 Kg6 1 2 Kd2
If White goes back to defend the a-pawn then Black simply marches
his king to g3.
12 ... Bc6 1 3 Kc1 Bg2
Prudently played. 13 . . . Bxa4 allows 14 Nf3 followed by Ne 5+ with
chances to make a fight of it.
14 Kd2 Kh5 15 Ne6 Kg4 1 6 Nc7 Bc6 17 Nd5 Kxg3 18 Ne 7 Bd7! 1 9
N d 5 Bxa4 20 Nxb6 Be8
20 . . . Bc6! was simpler, when 21 Nd5 Kf3 22 Ne 7 Bd7 23 Nd5 a4 wins
comfortably for Black.
2 1 Nd5 Kf3 22 Nc7 Bc6 23 Ne6 a4 24 Nxc5 a3 25 Nb3 a2 26 Kc 1
Kxf4 27 Kb2 Ke 3 28 Na5 Be8 29 c5 f4 30 c6 Bxc6 3 1 Nxc6 f3 3 2
N e 5 f2 0-1
Exercise 4
Exercise 4
Marie's analysis from Smyslov-Tal, USSR 1 964
The familiar pawn structure from the previous exercise is due to the
1 63
Mastering the Endgame
fact that this is a possible variation from that game . The win starts
with a remarkable move .
l...Kd 8!!
Zugzwang! ! Black prepares a race by putting his king on a good
square (no disruptive checks and within range of both the f- and b
pawns) and White , obliged to move , has to go to a less than ideal
square . Other tries don't quite win: l . . .b5? 2 cxb5 c4 3 f5 h4 4 b6 hxg3
5 b7 Kc7 6 f6 cxd3+ 7 Kxd3 g2 8 f7 g 1 Q 9 b8Q+ Kxb8 10 f8Q+ and in
view of the barrage of checks on Black's king it is only drawn; l . . .Kd6
2 Kf2! b5 3 cxb5 c4 4 dxc4 h4 5 c5+! (check !) 5 . . . Kxc5 6 f5 hxg3+ 7
Kxg3 d3 8 f6 Kd6 9 b6 d2 10 f7 Ke 7 1 1 b7 d 1 Q 1 2 f8Q+ Kxf8 1 3 b8Q+
and the draw is certain.
2 Kd2
2 Ke 1 b5 3 cxb5 c4 4 f5 h4 5 f6 h3 6 f7 Ke 7 7 Kf2 h2 8 Kg2 cxd3 9 b6
d2 10 b 7 h 1 Q+, when after 2 Kf2 b5 3 cxb5 c4 4 f5 (or 4 dxc4 h4 5 f5
hxg3+ 6 Kxg3 d3 7 f6 d2 8 f7 Ke 7) 4 . . . c3! 5 Ke2 c2 6 Kd2 h4 7 f6 hxg3
8 f7 Ke 7 9 b6 g2 10 b7 c l Q+ 1 1 Kxc l g 1 Q+ Black lands first.
2 ... b5! 3 cxb5 h4! 4 gxh4
4 f5 fails to 4 . . . h3 5 f6 h2 6 f7 Ke 7.
4 ... g3 5 Ke 2 g2 6 Kf2 c4 7 h5 c3 8 h6 c2 9 h7 g1Q+ 10 Kxg1 c 1 Q+
1 1 Kg2 Qd2+ 1 2 Kg1 Qe l+ 1 3 Kg2 Qh4 and Black wins .
Exercise 1
Black's pieces and pawns are ideally placed and he thus has maxi
mised his drawing chances. If the white king were on the inferior e 1 -
square, rather than e3, then I believe Black could count o n a draw .
Compared to Example 4 1 Black's king is slightly better placed but,
more importantly, the b-pawn being closer than the a-pawn implies
that White's king has less distance to travel. The result is not totally
clear, but I suspect that White should win.
Here are some lines:
1 f3 !
In reply t o 1 Rb8 I suggest l . . .Kf5 ! , activating the king. Then 2 Kd4
(after 2 b7 Kf6 White cannot really do anything) 2 . . . Rxf2 3 Rf8 Rb2 4
Rxf7+ Kg4 5 Rf6 Kxg3 6 Rxg6+ Kxh4 looks equal. Possible is 1 Kd4
when l . . .Rxf2?! 2 Rc7 Rb2 3 Kc5 Rc2+ (otherwise 3 . . . Ke6 is met by 4
b7, threatening Rc6-b6, and 3 . . . Kf5 by 4 Rxf7+ Kg4 5 Rf4+ Kxg3 6
Rb4) 4 Kd6 Rb2 5 Rc6 is promising for White, but Black can try the
alternative l . . .Ke6! ? 2 Kc5 Rc2+ 3 Kb4 Rxf2 4 Rc7 Rb2+ 5 Kc5 f6 6 b 7
1 64
Solutions to Exercises
Exercise 2
D Rosenfeld • Nei
Tallinn 1 955
Exercise 3
1 65
Mastering the Endgame
Exercise 4
D Flear • Relange
Cappelle-la-Grande 1 994
White has the remarkable choice of putting his rook in front, behind
or at the side of the passed pawn!
30 Rd2?
The natural idea is to 'go behind' but this is not adequate to win. In
stead 30 Rd6+! Ke 7 31 Ra6 ! is the best chance . The extra outside
passed pawn with 4 vs. 4 offers good prospects, with the usual plan of
moving the king towards the a-pawn. Black, even if he were to net
1 66
Solutions to Exercises
White's f- , g- and a-pawns for his rook, may find it difficult to obtain a
dangerous passed pawn or to support it with his king, e.g. 3 l . . .Rc3 32
a4 (getting the a-pawn advanced quickly is simplest) 32 ... Ra3 3 3 a5
Kd7 (or 33 ... Ra4 34 Kf3 Ra3+ 35 Ke2 Ra2+ 36 Kd3 Rxf2 37 Kc4 Rf3 38
Kd5 , with excellent winning chances) 34 Ra7+ Ke6 35 a6 Kf6 36 Kf1
Ra2 3 7 Ke 1 Ra4 38 f3 Ra2 39 Kd 1 Rf2 40 Rc7 Rxf3 4 1 a 7 Ra3 42 Kc2
and White should win. 30 Rd3? ! , however, allows 30 . . . Rc4 3 1 Kf3 Ra4
32 Rb3 Ke6 3 3 Ke 3 f5 and Black is fine .
30 ... Rc4 3 1 f3 Ra4 32 Ra2
32 Rd3 Ke6 33 Kf2 f5 is active for Black
32 ... Ke6 33 Kf2 f5 34 exf5+ gxf5 35 Ke 3 Kd5 36 Kd3
After 36 Rd2+ Ke6 3 7 Rd3 e4 38 fxe4 Rxe4+ 39 Kf3 Ra4 White cannot
progress.
3 6 ... e4+ 3 7 Ke 3
Or 3 7 fxe4+ fxe4+ 38 Kc3 e3 39 Kd3 Rg4 40 Kxe 3 Rxg3+.
37 ... Ke 5 38 Ra1 Rd4 39 f4+
Following 39 fxe4 fxe4 40 a4 Rd3+ 4 1 Kf2 Rd2+ 42 Kg 1 e3 43 a5 e2
(not 43 ... Ke4? 44 a6 etc.) White has nothing better than 44 Re 1 Ra2
45 Kf2 Rxa5 with a book draw .
3 9 ... Kd5 40 a4 Rd3+ 4 1 Kf2 Rd2+ 42 Ke 1 Rh2 43 R d l +
My original intention of 43 Ra3 fails to 43 ... Kd4 44 a5 e3 45 a6 Rh l+
46 Ke2 Rh2+ 4 7 Kf1 Rh 1 + and White must accept the perpetual.
43 ... Kc4 44 Rd2 Rhl+ 45 Ke 2 Ra1 46 Rc2+ Kd4 47 Rd2+ Kc4 48
Rc2+ lf2 - lf2
The only clear improvement I can find is putting the rook in front of
the pawn! In conclusion, with the rook behind the pawn there is no
win. This is surprising, but with four pawns each on the kingside , and
the e4-pawn subject to attack, Black is able to either obtain counter
play or force the exchange of many pawns . In the game the rook on a4
was hardly reduced to passivity, yet if it were further back then White
would have had every chance to win.
Warn i n g : Be aware of generalisations - they are mere guideli nes,
' not laws to be fol l owed at all times.
:><:
C hapter Th ree : Sol utions
Exercise 1
D Reshevsky • Alekh ine
AVRO 1 938
l...Kc6!
1 67
Mastering the Endgame
After l . . .Ke6 2 Kg3 K£6 3 h3 Kg6 4 Kh4 White will win as in Example
25.
2 Kg3
After 2 g5 Rb5 3 Ra6+ Kb 7 4 Rxa2 Rxg5 5 Rc2 Rg8, although Black's
king is temporarily stranded, White will need his rook to facilitate the
advance of the h-pawn, and Black's king will be able to reach the
kingside in time .
2 ... Kb6 3 Ra8 Kb5 4 h3
4 g5 is objectively best, although after 4 . . . Kb4 5 g6 Rb3+ 6 Kh4 Ra3 7
Rxa3 Kxa3 8 g7 a l Q 9 g8Q Black should draw - see Examples 72-73.
4 ... Kb4 5 Kf4
5 Kh4 also leads to a draw after 5 . . . Kb3 6 g5 Rb l 7 Kh5 a l Q 8 Rxa l
Rxa l 9 g6 Kc4 etc.
5 ... Rc2!
A clever trick, typical of such positions .
6 Rb8+
6 g5? misses the point: 6 . . .Rc4+ 7 K£5 Rc5+ 8 K£6 Ra5 and Black wins.
6 ... Kc3 7 Ra8 Kb4!
As White has nothing better than a repetition a draw was agreed. For
the record 7 . . . Kb2 also draws.
Exercise 2
D Euwe • G ru nfeld
Vienna 1 92 1
Black cannot advance very far without exposing one o f his pawns to
exchange .
l . . Ra3+ 2 Kf2 Ra2+ 3 Kg3 Kg5
.
Or 3 . . . g5 4 K£3 Ra3+ 5 Kg2 Kg4 6 Rf8! (as soon as a black pawn can be
put en prise, it's time to trade) 6 . . . Ra2+ 7 Kg l Rxa7 8 Rxf6 Kg3 9 Rfl !
and Black cannot progress.
4 Kf3 f5 5 Kg3 Ra3+ 6 Kg2 f4 7 Kf2 Kg4 8 Rg8!
Again it is important to exchange a pair of pawns .
8 ... Ra2+ 9 Kg1 Rxa7 10 Rxg6+ Kf3 and now White holds with 1 1
Rf6! '12-'12
Exercise 3
Zek
1 Rg7+
1 68
Solutions to Exercises
Exercise 4
Levenfish/Smyslov
1 69
Mastering the Endgame
Exercise 1
D Balogh • Ortel
Hungary 1 973
Exercise 2
D Levitina • Sau nina
U SSR 1 970.
1 70
Solutions to Exercises
3 c4 b4 4 d4 cxd4 5 Kxd4 f4
Or 5 . . . h4 6 gxh4+ Kxh4 7 Ke5 Kg5 8 c5! and Black cannot retain his f
pawn.
6 gxf4+ Kxf4 7 Kc5 h4 8 Kxc6 Kg3 9 Kb5 Kxh3 1 0 c5 Kg3 11 c6
h3 1 2 c7 h2 1 3 c8Q h1Q 14 Kxa5 and the queen ending is winning.
Exercise 3
D Adorjan • M .Kovacs
Budapest 1 970.
The obvious 1 f5 serves only to block the wing and make it impossible
for White to progress as there is no queenside invasion.
1 Kf3 ! a5
Other tries are no better: l . . .Kd4 2 fxg5 hxg5 3 h4 gxh4 4 g5 Ke5 5
Kg4 and the g-pawn will win the game for White, or l . . .c4 2 dxc4+
Kxc4 3 Ke4 gxf4 (3 . . . Kc5 4 f5 and White can infiltrate) 4 Kxf4 Kd5 5
Kf5 Kd6 6 h4 c5 7 g5 hxg5 8 hxg5 Ke 7 (8 . . . c4 9 Kf6!) 9 Ke 5 Kf7 1 0 Kd5
c4 1 1 Kc5 Kg6 12 a3 Kxg5 13 Kb6 etc.
2 fxg5 hxg5 3 h4! gxh4 4 g5 a4 5 Kg4 a3 6 b3
6 bxa3?? loses to 6 . . . c4.
6 ... Kd4 7 g6 Kxd3 8 g7 Kc2 9 g8Q Kb2 1 0 b4 c4 11 Qg7+ c3 1 2
Qd4 Kc2 1 3 Kxh4 Kb2 14 Kg3 1-0
Exercise 4
D Znosko-Borozovsky • Alekh ine
St. Petersburg 1 91 4.
1 71
Mastering the Endgame
C hapter F ive
Exercise 1
D Pillsbury • Gunsberg
Hastings 1 895
Exercise 2
D Tarrasch • Lasker
Hastings 1 895
The ending was not well played. Did you do any better?
1 K£5?
1 Nxc3! is correct, when l . . .Kxc3 2 Kf5 Kb2 3 g5 Bxg5 4 Kxg5 Kxa2 5
h4 b5 6 h5 b4 7 h6 b3 8 h7 b2 9 h8Q b 1 Q leads to a drawish queen
ending (see Example 73).
l...Kd3??
A crucial loss of a tempo. Necessary was l . . .c2! 2 g5 Bxg5 3 Kxg5 Kd3
4 Nc l+ Kd2 5 Nb3+ Kd 1 6 a4 (or 6 h4 a5 7 a4 b5 8 h5 bxa4 9 Nc l
Kxc l 10 h6 Kb 1 1 1 h7 c 1 Q+) 6 . . . a5 7 Kg4 b5 8 axb 5 a4 9 b6 axb3 1 0 b 7
1 72
Solutions to Exercises
prevwus exercise .
Exercise 3
Kubbel 1 925
Exercise 4
D Estrin • lvashin
Correspondence 1 94 7
Exercise 1
D Taimanov • Bronstein
U SSR 1 946
1 73
Mastering the Endgame
2 Kg8
...
2 . . . Ke8 3 Rh 7 K£8 4 f5 .
3 Ke6! K£8
After 3 . . . Nxf4+ 4 Kf6 Black cannot organise his pieces properly and
ultimately loses: 4 . . . Nh5+ (4 . . . g5 5 Kxg5 transposes) 5 Kxg6 Nf4+ 6
Kg5 Ne6+ 7 K£6 Nf4 (7 . . . Nf8 8 Rd8) 8 Rd4 Ne2 9 Rg4+ K£8 10 Rc4 Kg8
1 1 Kg6 Kf8 1 2 Kg5 Ng3 1 3 Kg4 and the knight is lost (see the end of
Example 1 32) . Here 4 . . . Kh8 allows White to win with an unusual rook
manoeuvre : 5 Rd4 g5 6 Rd7 g4 7 Rd4 Ng2 8 Rxg4 Ne3 9 Re4 Nd5+ 1 0
K£7 .
4 Rf7+ Kg8
4 . . . Ke8 is refuted by 5 Rf6 ! Kd8 6 K£7 ! etc.
5 Ke 7 Kh8 6 Kf8 Ng3 7 Rg7 Nh5 8 Rxg6 and White wins .
Exercise 2
D Fridstein • Klaman
U SSR 1 954
1 74
Solutions to Exercises
Exercise 3
D Bednarski • Hecht
Wijk aan Zee 1 973
Exercise 4
1 75
Mastering the Endgame
1 5 Rd5 Bc4 1 6 Re5+ K£7 1 7 Kb7 Bd3 18 Re3 Bc4 1 9 Rc3 Bb5
E qually hopeless is 1 9 . . . Be2, for instance 20 Rc2 Bd3 2 1 Rd2 Bc4 22
Rd6 Ke8 23 Rxa6.
20 Rb3 Bc4 2 1 Rb4 Be2 22 Rf4+ Kg7 23 Rd4 K£7 24 Rd6 Ke 7 25
Rxa6
White wins. This was partially based on Minev's analysis of Klauser
Martinez, Mexico 1 980 (reversed colours) .
1 76