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Skill Mode

This document outlines a fan-made game mode for Final Girl that allows players to earn experience points through a series of four games. Players must select a Final Girl and face a killer while managing their skills and health across games, with options for normal or extreme horror difficulty. The mode emphasizes strategic gameplay, including modifying horror levels based on previous game outcomes and tracking experience points earned from various achievements.

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vladivostok
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0% found this document useful (0 votes)
31 views5 pages

Skill Mode

This document outlines a fan-made game mode for Final Girl that allows players to earn experience points through a series of four games. Players must select a Final Girl and face a killer while managing their skills and health across games, with options for normal or extreme horror difficulty. The mode emphasizes strategic gameplay, including modifying horror levels based on previous game outcomes and tracking experience points earned from various achievements.

Uploaded by

vladivostok
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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This a fan-made game mode for Final Girl that allows you to gain xp points based on your

performance. You will choose a Final Girl (FG) and play a set of four games, where you
will be able to acquire skills that will help you in the game, but you will also face the
consequences of your previous games.

The core box and some Featured Films (FF). You can play with just one FF, but you’ll
have to face the same killer/location each game. I decided not to include a narrative text
for each game as that would force people to play with FFs they might not own/like. If you
want a story, you can check out the Lore and Scenarios book, or you can come up with
your own!

You “only” need to win the four games. You may not change your Final Girl throughout
the games, and you must repeat a game if you lose before moving on to the next one.

You can play this mode in normal difficulty or extreme horror difficulty. Extreme Horror
(EH) uses that side of the player board and has some tweaks (explained below). If you
lose any of the four games when playing Extreme Horror mode, you lose.

You must pick a Final Girl you own and write her name on the sheet. You then pick a
Killer and a location (you may randomize them if you want to) and write them down. If
you win, you will have to write down some information (see below).

After your first win, you will choose a lifestyle, which grants you a permanent skill for
the rest of the game. Then you can spend your xp on any lifestyle skills and write them
down on your sheet.
The setup for your first game has no extra rules. If you have opened your FG’s envelope,
add her unique item to the other items before creating the search decks (11 regular items
+ FG’s item).

If you win a game with your FG’s item in your hand/backpack, you will start with it in
your backpack next game. If, for some reason, your unique item is discarded, you won’t
begin with it in the next game and you will need to find it again.

For the second, third and fourth games you will have to do the following:

Check your last game’s ending horror level (it should be written on your FG sheet) and
modify the current killer’s starting horror level if needed:

Horror Setup
1-2 Use the killer’s initial horror level
3-6 Use the killer’s initial horror level + 1
7 Use the killer’s initial horror level. Start the game in the killer phase.

For Extreme Horror mode:

Horror Setup
1 Use the killer’s initial horror level
3-5 Use the killer’s initial horror level + 1
6-7 Use the killer’s initial horror level. Start the game in the killer phase.

Your FG starts the game with the same amount of health she had when you won last game
(it should be written on your FG sheet). If she had a white final health token, replace it
with a random black final health token (keep the white token in Extreme Horror).
Check how many victims you saved in your previous game. Then:

Victims saved Setup


0-3 Remove 2 victims from the board. EH: 3 victims instead.
4-7 Remove 1 victim from the board. EH: 2 victims instead.
8+ Place all the victims. EH: Remove 1 victim instead.
Increase the bloodlust level by one for each victim removed this way.

You draw one additional starting event for each game you have won. This means you will
draw two starting events in game 2, three in game 3 and four in game 4. If you ever run
out of event cards, ignore any effect that would make you draw one.

After you win a game, write down on your FG sheet how many xp you earned:

• Winning: 2xp
• Saving 4-7 victims: +1xp
• Saving 8+ victims: +2xp
• Emptying an item deck: +1xp
• Defeating the killer before they reveal the finale: +1xp

After winning a game, and before starting the next one, you may spend your xp on skills.
The skills you acquire do not need to be from your selected lifestyle, but if you want a
more thematic game, you can do so.

Don’t forget to write them down on your FG sheet, along with any remaining xp (they
may be used later).
Whenever the When you flip You receive -1 You may move +1 damage to +2 dice when +1 victim Item cards are You don’t lose
One level-2 horror level your final damage from 1 space after every weapon attacking / may placed faceup health after failing a
skill from the would health token, if attacks if you attacking. you carry. defending in the follow you during setup. movement action.
same lifestyle increase by it’s blank, don’t have any Victims may same space as when you
required 2+, reduce by replace it with weapons in not follow you the enemy. move. Spend 1 card to turn
1 that amount. a white final your hands. this way. a 3 or 4 into
health token. success when
moving.

+1 die when +1 die when Once per + 1 die when +1 die when You may +1 die +1 die when When sharing space
Level-1 skill
using a using a action phase, using a using a increase or when using a Sprint with a victim, you
from the
Distraction Short/Long you may move Furious strike Retaliate decrease by 1 using a card. may swap an item
same lifestyle
card. rest card. a victim one / Critical card. the range of the Search you own for an
required.
Long rest costs space towards blow card. weapons in your card. unused item card.
4. you. hands. (Once per game)

+1 die when using a Focus card. +1 die when using a Weak attack / Guard card. +1 die when using a Walk card.

Recover 2 health at the beginning of a You start with a Guard card in your hand You start with a Sprint card in your hand
game

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