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WARGAMING
By
Col FO OKAE-YEBOAH
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INTRODUCTION
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INTRODUCTION
Ø Wargaming is used to examine courses of action during the
operational estimate
Ø It is focused on the coordination of capabilities and activities at
component level
Ø It addresses all the various facets of Joint Action (information
activities, fires, manoeuvre etc)
Ø It addresses activities of other military and civilian actors within
the operating space
Ø Wargaming can vary in scope and complexity, from informal
discussions around a map to the use of sophisticated computer
simulations
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AIM
To enhance students’ understanding of Wargaming and
explain its utility in the Op Estimate process
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SCOPE
Ø Definition
Ø Purpose
Ø Employment
Ø Methodology
Ø Types
Ø Execution
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DEFINITION
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DEFINITION
“A flexible tool designed and used in the operational estimate for
the development, comparison, improvement and identification of
short comings of friendly courses of action, achieved through the
employment of adversarial techniques which pit ones own
potential courses of action against the assessed adversary courses
of action.”
Wargaming Aide Memoire
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PURPOSE
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PURPOSE
Ø A thorough understanding of the likely actions and reactions of
friendly, neutral and hostile actors within the joint operations
area (JOA) and, where appropriate, beyond
Ø An indication of the likely effects of military activity, and the
associated risks
Ø A specific assessment of any friendly courses of action versus
those of an opponent
Ø Refinement and development of courses of action, including the
detailed determination of relevant timings, force
(re-)deployments and logistic implications
Ø ‘Bullet-proofing’ of a JTFC’s chosen course of action
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EMPLOYMENT
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EMPLOYMENT
STEP 4 – DEVELOP AND VALIDATE COURSES OF ACTION
Ø Help to visualise embryonic CoAs
Ø Indicate in particular the art of the possible
Ø Enable impractical CoAs to be discarded at an early stage
Ø Identify risks and CONPLANS
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EMPLOYMENT(CONT)
STEP 5 – EVALUATE COURSES OF ACTION
Ø Compare each friendly and opponent CoAs
Ø Relative strengths and weaknesses of each individual CoA
evaluated against JTFC’s criteria
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EMPLOYMENT(CONT)
STEP 6 – COMMANDER’S DECISION
Ø Contributes to refinement of selected CoA
Ø Refinement of JTFC’s key decisions and CCIRs
Ø Assists in production of Coord Instrs
Ø Indicates specific requirements for BM
Ø Highlights potential tasks and associated readiness for an
operational reserve
Ø Identify potential unplanned or unfavourable effects, and hence
the requirement for CONPLANS
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EMPLOYMENT(CONT)
Step 4 Step 5 Step 6 Produce Comd’s
Develop Evaluate Comd’s Orders Backbrief/
CoA CoAs Decision Mission
Rehearsal
To Develop Aid CoA Refine Refine Plan in the
CoAs Selection Plan light of new info Mission
Rehearsal
Conduct
Wargaming Opportunites Operation
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METHODOLGY
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METHODOLOGY
Ø Belt
Ø Avenue
Ø Box
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METHODOLOGY(CONT)
BELT METHODOLOGY
Ø Either by phase or pre-determined time slot
Ø Allows the modelling of all the DCs and SEs across all the lines
of operation
Ø Allows the development of a robust understanding of the
resource implications and activity de-confliction requirements
of each CoA
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METHODOLOGY(CONT)
BELT METHODOLOGY
Phase 1 Phase 2 Phase 3
DC DC
DC DC COG Own CoA
DC DC DC
En CoA
Game Turn 1 Game Turn 2 Game Turn 3
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METHODOLOGY (CONT)
AVENUE METHODOLOGY
Ø It allows for a more in-depth investigation of specific lines of
operation
Ø Provides greater clarity with regard to potential CONPLANS,
timescales and the cumulative sourcing effects across a
particular line of operation
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METHODOLOGY(CONT)
AVENUE METHODOLOGY
Phase 1 Phase 2 Phase 3
Game Turn 1 DC DC
Game Turn 2 DC DC COG Own CoA
Game Turn 3 DC DC DC
En CoA
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METHODOLOGY(CONT)
BOX METHODOLOGY
Ø Most appropriately used when time is short
Ø Critical events or elements of the plan require investigation in
significant detail
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METHODOLOGY(CONT)
BOX METHODOLOGY
DC DC
DC COG Own CoA
DC
DC DC DC
En CoA
Game Turn 1 Game Turn 2
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TYPES
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TYPES
Ø Wargaming Campaigns
Ø Wargaming Phases
Ø Wargaming Campaign Objs or DCs
Ø Wargaming Segments of Battle Space
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TYPES(CONT)
WARGAMING CAMPAIGNS
Ø Belt Method
Ø Avenue Method
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TYPES(CONT)
WARGAMING PHASES
Ø Belt Method
WARGAMING CAMPAIGN OBJ AND DC
Ø Box Method
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TYPES(CONT)
WARGAMING SEGMENTS OF BATTLE SPACE
Ø Box Method
Ø Belt Method
Ø Avenue Method
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EXECUTION
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EXECUTION
PREPARATION
Ø The first task is to identify the purpose (select the event to be
wargamed)
Ø Structure the wargame
Ø Gather the tools, materials and data (Schematics, CoA summary
sheets, seating plan etc)
Ø Brief staff to allow preparations
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EXECUTION(CONT)
PLAYERS MJP
Ø Blue Team COS – Chairman
Ch J5 – Ch Recorder
Ø Red Team J5 Staff – Recorders
J3 Staff – JSAM
Ø Military Judgement Panel (MJP)
Ø SMEs SME
OGDs
Ø Recording Team Component Reps
OA Tm
Ø Observers (JTFC) etc
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EXECUTION(CONT)
LAYOUT/SETUP
RED TEAM
MJP
COS – Chairman
Ch J5 – Ch Recorder
J5 Staff – Recorders
J3 Staff – Joint Action
Synchronisation Matrix OBSERVERS
(JASM) BIRD TABLE (Including Comd)
SME
OGDs
Component Reps
OA Tm
etc BLUE TEAM
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EXECUTION(CONT)
CRITERIA FOR EVALUATION
Ø Principles of War
Ø Principles of the Specific Phase of War
Ø Functions in Combat (Tactical Functions)
Ø FACES (validation at Step 4)
Ø En Focused Textual Analysis (5 Questions)
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EXECUTION(CONT)
The Cycle. The cycle is always initiated by the side that has the
initiative, in the case below it is the enemy
Action
Judgement
Reaction
Counter
Reaction
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EXECUTION (CONT)
INTRODUCTION OF OP SITUATION (Incl)
Ø Mission Statements
Ø Comd’s Planning Guidance
Ø CoGs
Ø Comd’s Selection Criteria
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EXECUTION(CONT)
Game Turns(Consisting)
Ø Action
u Illustrative Activities
u Questions of Understanding
u Record of Results
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EXECUTION(CONT)
Game Turns(Consisting)
Ø Reaction
u Illustrative Activities (covering the oppositions
corresponding CoA element and capable of being
independent of the previous action)
uQuestions of Understanding
uRecord of Results
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EXECUTION(CONT)
Game Turns(Consisting)
Ø Counter-Reaction
u Illustrative Activities
u Questions of Understanding
u Record of Results
Ø Remainder of Players
uOther players and SMEs (possibly incl Red Team) analyse
and input reactions to broaden MJP understanding
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EXECUTION(CONT)
Game Turns(Consisting)
Ø Judgement
uAssessment (which may be facilitated by OA)
uConclusions
uRecording
Ø Assessment
uUsing selected assessment criteria in order to establish
CoA to be recommended to the Comd
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EXECUTION(CONT)
Conclusion & Outputs
Ø Contributes to refinement of selected CoA
Ø Refinement of JTFC’s key decisions and CCIRs
Ø Assists in production of Coord Instrs
Ø Indicates specific requirements for BM
Ø Highlights potential tasks and associated readiness for an
operational reserve
Ø Identify potential unplanned or unfavourable effects, and hence
the requirement for CONPLANS
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CONCLUSION
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QUESTIONS
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