HPC BOOk
HPC BOOk
Unit 1
Parallel computing is a method of computation in which many calculations or processes are carried out
simultaneously. Large problems are often divided into smaller ones, which are then solved concurrently
("in parallel"). There are several different forms of parallel computing: bit-level, instruction-level, data,
and task parallelism. Parallelism has long been employed in high-performance computing, but has gained
broader interest due to the physical constraints preventing frequency scaling. As power consumption (and
consequently heat generation) by computers has become a concern in recent years, parallel computing has
become the dominant paradigm in computer architecture, mainly in the form of multi-core processors.
Parallel computing is closely related to concurrent computing—they are frequently used together, and
often conflated, though the two are distinct: parallel computing is the simultaneous execution of the same
task (split up and distributed) on multiple cores; concurrent computing is when several tasks are made
progress on simultaneously.
Parallel computers can be roughly classified according to the level at which the hardware supports
parallelism, with multi-core and multi-processor computers having multiple processing elements within a
single machine, while clusters, MPPs, and grids use multiple computers to work on the same task.
Specialized parallel computer architectures are sometimes used for specific tasks, even in niche areas.
Some software is designed for parallel computing. Parallel programming languages, like Fortran with
array syntax, OpenMP, and MPI are used to develop parallel applications. Parallel algorithms are
designed to exploit the architecture of the parallel computers they will run on. Multi-core processors have
become commonplace even in personal computers.
1.Motivating Parallelism:
The primary motivation for using parallel computing stems from the limitations of traditional serial
computing and the increasing demands of modern computational tasks.
1.1 Solving Complex Problems Faster:
Many real-world problems are incredibly complex and require vast amounts of computation.
These problems can take days, weeks, or even months to solve on a single processor. Parallel
computing breaks down these problems into smaller parts, allowing multiple processors to work
on them simultaneously, drastically reducing the overall computation time.
Examples include:
o Scientific simulations: Weather forecasting, climate modeling, drug discovery, and
simulations of physical phenomena.
o Data analysis: Processing large datasets in fields like genomics, finance, and social
media.
o Engineering design: Simulating complex systems like aircraft or automobiles.
The amount of data being generated is growing exponentially. Traditional methods of data
processing are struggling to keep up.
Parallel computing provides the necessary tools to efficiently process and analyze these massive
datasets. By distributing the data and processing tasks across multiple processors, it becomes
possible to extract valuable insights from large datasets in a reasonable time.
1.4. Cost-Effectiveness:
While supercomputers with a large number of processors can be expensive, parallel computing
can also be implemented using clusters of commodity hardware, which can be a more cost-
effective solution for many problems.
Furthermore, by reducing the time required to solve a problem, parallel computing can save
money in terms of energy consumption and resource utilization.
Many real-world phenomena occur concurrently. Parallel computing is a natural way to model
these phenomena, as it allows for the simulation of multiple events happening simultaneously.
Examples include:
o Traffic flow: Simulating the movement of vehicles on a road network.
o Financial markets: Modeling the interactions of buyers and sellers in a market.
o Biological systems: Simulating the interactions of cells in a living organism.
A modern processor, also known as a microprocessor or CPU (Central Processing Unit), is a complex
integrated circuit that executes instructions in a computer. It's the "brain" of the computer, responsible for
performing all the calculations and operations needed to run programs.
Cores: Modern processors have multiple cores, each capable of executing instructions
independently. This allows the processor to perform multiple tasks simultaneously, improving
performance.
Cache Memory: Cache is a small, high-speed memory that stores frequently accessed data and
instructions. This reduces the time it takes for the processor to access information, improving
performance. Modern processors have multiple levels of cache (L1, L2, L3), with L1 being the
fastest and smallest, and L3 being the largest and slowest.
Control Unit: The control unit fetches instructions from memory, decodes them, and
coordinates the execution of these instructions by other components of the processor.
Arithmetic Logic Unit (ALU): The ALU performs arithmetic and logical operations on data.
Floating Point Unit (FPU): The FPU performs operations on floating-point numbers, which
are used in scientific and graphical applications.
Memory Management Unit (MMU): The MMU manages the flow of data between the
processor and main memory.
Bus Interface: The bus interface connects the processor to the rest of the computer system,
including memory and peripherals.
High clock speeds: Clock speed is the number of instructions a processor can execute per
second, measured in gigahertz (GHz). Modern processors have clock speeds of several GHz.
Multiple cores: As mentioned earlier, multiple cores allow the processor to perform multiple
tasks simultaneously.
Large cache sizes: Larger caches can store more data and instructions, improving performance.
Advanced instruction sets: Modern processors support advanced instruction sets that allow
them to perform complex operations more efficiently.
Integrated graphics: Some modern processors include integrated graphics processing units
(GPUs), which can handle basic graphics tasks.
Parallel programming platforms encompass the hardware and software infrastructure that supports the
development and execution of parallel programs. These platforms vary significantly in their architecture,
programming models, and intended applications. Here's an overview of common parallel programming
platforms with illustrative figures:
Description: In distributed-memory systems, each processor has its own local memory.
Processors communicate with each other by sending messages over an interconnection network.
Examples: Clusters of workstations, massively parallel processors (MPPs)
Programming Models: Message Passing Interface (MPI)
Figure:
Distributed memory system diagram
Description: Heterogeneous systems utilize different types of processors, such as CPUs and
GPUs, to accelerate computations. GPUs are particularly well-suited for data-parallel tasks.
Examples: Systems with GPUs, FPGAs, or other specialized processors
Programming Models: CUDA (for NVIDIA GPUs), OpenCL
Figure:
heterogeneous system diagram
Description: Cloud computing platforms provide access to scalable computing resources over the
internet. These platforms can be used to run parallel applications on virtual machines or
containers.
Examples: Amazon Web Services (AWS), Microsoft Azure, Google Cloud Platform
Programming Models: Map Reduce, Apache Spark
Figure:
Nature of the problem: The characteristics of the problem being solved will influence the choice
of platform. Data-parallel problems may be well-suited for GPUs, while problems with complex
communication patterns may require a distributed-memory system.
Scalability: The ability of the platform to scale to a large number of processors is important for
solving large problems.
Cost: The cost of the hardware and software required for the platform is a factor to consider.
Programming effort: The ease of programming and debugging parallel applications on the
platform is also important.
The choice of a specific parallel programming platform depends on the requirements of the application
and the available resources. Each platform has its own strengths and weaknesses, and it's essential to
select the platform that best matches the needs of the task at hand.
1.7.Implicit Parallelism:
Implicit parallelism is a type of parallel computing where the compiler or runtime environment
automatically detects and exploits parallelism in a program without explicit instructions from the
programmer. This contrasts with explicit parallelism, where the programmer must explicitly specify how
the program should be parallelized.
Concept:
1.7.1Visualization:
Sequential Approach (No Parallelism): You wash each dish one by one, stacking them
as you go. This is like a program running on a single processor, executing instructions
one after another.
Implicit Parallelism: You have a dishwasher. You load the dishes into the dishwasher,
press the button, and the machine washes multiple dishes simultaneously. You (the
programmer) didn't have to specify how the dishes are washed in parallel; the dishwasher
(the compiler/runtime) handles that automatically.
Figure:
Vectorization: Compilers can automatically convert loops that perform the same operation on
multiple data elements into vector instructions, which can be executed in parallel on vector
processors.
Superscalar Processors: Modern processors can execute multiple instructions simultaneously
using multiple execution units. This is a form of implicit parallelism at the hardware level.
Functional Programming Languages: Some functional programming languages, such as
Haskell, have features that make it easier for compilers to detect and exploit parallelism.
Advantages:
Disadvantages:
May not always be effective in detecting and exploiting all available parallelism.
Can be difficult to predict the performance of a program, as it depends on the capabilities of the
compiler or runtime environment.
The dichotomy of parallel computing platforms refers to the fundamental ways in which parallel
computers are organized, both logically (from the programmer's perspective) and physically (in terms of
hardware). This classification helps understand how different parallel architectures handle instructions
and data. The primary division is between SIMD (Single Instruction, Multiple Data) and MIMD
(Multiple Instruction, Multiple Data).
Concept: SIMD architectures execute the same instruction simultaneously on multiple data
elements. Think of it as an assembly line where each worker (processing unit) performs the same
task on different items (data).
Examples: Vector processors, GPUs (to some extent)
Figure:
SIMD architecture diagram
Characteristics:
o One control unit dispatches instructions to all processing units.
o All processing units execute the same instruction synchronously.
o Well-suited for data-parallel problems where the same operation needs to be performed
on a large dataset.
o Examples of applications include image processing, multimedia, and scientific
simulations with regular data structures.
Concept: MIMD architectures allow each processing unit to execute different instructions on
different data. This provides greater flexibility compared to SIMD.
Examples: Multi-core processors, clusters of workstations, distributed systems
Figure:
Characteristics:
o Each processing unit has its own control unit and can execute different instructions.
o Processing units can operate asynchronously.
o Suitable for a wider range of applications, including those with complex control flow and
irregular data structures.
o Examples of applications include simulations with complex interactions, database
management, and web servers.
The logical organization (programmer's view) and physical organization (hardware) are closely
related. For example, a programmer might use threads to program a shared-memory MIMD
machine, while they might use message passing (MPI) to program a distributed-memory MIMD
machine.
1.9. Models:
These models describe how computations are organized and executed in parallel.
1. Conceptual Diagram:
Analogy: Imagine multiple chefs in a kitchen, all following the exact same recipe (instruction)
but working on different ingredients (data).
Vector A: [1, 2, 3, 4]
Vector B: [5, 6, 7, 8]
Result: [6, 8, 10, 12]
In a SIMD processor, this addition would happen in a single instruction, with each PE adding the
corresponding elements of the vectors.
1.9.3. MIMD (Multiple Instruction, Multiple Data): Multiple instructions are executed
simultaneously on multiple data elements. Offers more flexibility than SIMD. Example: Multi-
core processors, clusters.
Processing Elements (PEs): In MIMD, each PE is a full-fledged processor with its own:
o Control Unit: Fetches and decodes instructions independently.
o Arithmetic Logic Unit (ALU): Performs arithmetic and logical operations.
o Local Memory (Optional): Some MIMD architectures have local memory for
each PE, while others share a common memory space.
Interconnection Network: This network allows the PEs to communicate with each
other. The type of network can vary (e.g., bus, crossbar, network on a chip).
Key Characteristics Visualized:
o Multiple Instruction Streams: Each PE can execute a different program or a
different part of the same program. This is shown by the different "Instructions"
going to each PE.
o Multiple Data Streams: Each PE operates on its own set of data. This is
represented by the different "Data" going to each PE.
o Asynchronous Execution: The PEs operate independently and don't need to be
synchronized with each other.
Analogy:
Think of a team of researchers working on a large project. Each researcher (PE) has their own
expertise, tools, and data, and they work independently but communicate with each other to
share findings and collaborate.
Variations of MIMD:
General-purpose computing: Most modern computers, from laptops to servers, are MIMD
architectures.
High-performance computing: Supercomputers often use MIMD architectures to solve
complex scientific and engineering problems.
Cloud computing: Cloud platforms use MIMD architectures to run a wide variety of
applications.
Advantages of MIMD:
Flexibility: Can handle a wide range of applications, including those with complex control flow
and irregular data structures.
Scalability: Can be scaled to a large number of processors.
1.10. SIMT (Single Instruction, Multiple Threads): This model is commonly used in
GPUs. It's a variation of SIMD where multiple threads execute the same instruction on
different data. However, unlike pure SIMD, threads in SIMT can diverge, meaning they can
take different execution paths based on conditional statements. This provides more
flexibility than SIMD while still benefiting from the data parallelism. Example: Modern
GPUs (Nvidia CUDA, AMD ROCm).
Explanation:
Threads: In SIMT, the fundamental unit of execution is a thread. Multiple threads are
grouped into a warp (Nvidia terminology) or a wavefront (AMD terminology). A warp is
a set of threads that execute in a SIMD-like fashion.
SIMD within a Warp: Within a warp, all threads execute the same instruction at the
same time, similar to SIMD.
Thread Divergence: This is the key difference from pure SIMD. Threads within a warp
can take different execution paths based on conditional branches (if/else statements). This
is illustrated in the diagram where some threads take the "if" path and others take the
"else" path.
Masking: When threads diverge, some threads become inactive (masked) while others
execute a particular branch. The inactive threads effectively "wait" until the other threads
have finished executing their branch.
Reconvergence: After the divergent branches have been executed, the threads
reconverge and execute the subsequent instructions together.
Imagine a group of soldiers (threads) marching in formation (warp). They are all following the
same order (instruction) to march forward. However, they encounter a fork in the road
(conditional branch). Some soldiers are ordered to go left, and others are ordered to go right. The
soldiers who went left wait for the soldiers who went right to catch up before they continue
marching together again.
Features of SIMT:
Combines SIMD and Multithreading: Leverages the data parallelism of SIMD while
providing the flexibility of multithreading.
Handles Divergent Control Flow: Can efficiently handle code with conditional branches,
which is common in many applications.
Hardware Efficiency: By grouping threads into warps and executing them in a SIMD-like
fashion, SIMT can achieve high hardware utilization.
Important Considerations:
Divergence Penalty: Thread divergence can lead to performance degradation because some
threads are idle while others are executing a different branch. Therefore, it's important to write
code that minimizes divergence as much as possible.
Warp Size: The warp size is a hardware-specific parameter (e.g., 32 threads in Nvidia GPUs).
Understanding the warp size is crucial for optimizing SIMT code.
1.11.SPMD (Single Program, Multiple Data): In this model, multiple processors execute
the same program concurrently, but each processor operates on its own set of data. This is a
common programming model for distributed-memory systems. Example: MPI programs
running on a cluster.
Figure of SPMD
Processors/Nodes (P1, P2, P3, P4): These represent the individual processing units. They
could be cores within a multi-core processor, separate CPUs in a shared-memory system, or
independent nodes in a distributed-memory cluster.
Single Program (Program Code): The same program code is loaded onto each processor.
This is the defining characteristic of SPMD.
Data Partitioning (Data 1, Data 2, Data 3, Data 4): The overall problem's data is divided
into distinct chunks. Each processor receives a different chunk of data to process.
Local Memory (Optional): Each processor typically has its own local memory where it stores
its assigned data and performs computations. In shared-memory systems, this might be a portion
of the shared memory space. In distributed-memory systems, it's the processor's own private
memory.
Communication Network (Optional): The processors might need to communicate with each
other during the computation. This is usually done through an interconnection network using
message passing. This is represented by the arrows between the processors.
Think of a team of farmers harvesting a large field of crops.
Single Program: They all follow the same instructions on how to harvest (e.g., how to pick the
crops, how to sort them).
Multiple Data: Each farmer is assigned a different section of the field to harvest.
Communication: They might need to communicate to coordinate their efforts, such as where to
deliver the harvested crops.
1. Problem Decomposition: The problem is broken down into smaller tasks, and the data is
partitioned accordingly.
2. Program Distribution: The same program is copied or made accessible to all processors.
3. Process/Thread Launch: Each processor starts executing the program.
4. Unique ID/Rank Assignment: Each processor is assigned a unique identifier (rank or ID). This
ID is used by the program to determine which part of the data the processor should work on.
5. Local Computation: Each processor executes the program on its assigned data partition.
6. Inter-process Communication (if needed): Processors exchange data or synchronization signals
using message passing or shared memory.
7. Result Aggregation (if needed): The results from each processor are combined to form the final
solution.
Scientific simulations
Data analysis
Image and video processing
1.10.2. Data Flow Models: In data flow computing, the execution of instructions is determined
by the availability of data. An instruction is executed as soon as its operands are available.
This model can expose significant parallelism, as multiple instructions can be executed
concurrently as long as their data dependencies are met. Example: Static dataflow
architectures, dynamic dataflow architectures.
In traditional (control-flow) computing, instructions are executed in a specific order dictated by the
program's control flow (e.g., loops, conditional statements). In data flow computing:
Notes: Represent operations or functions.
Arcs/Edges: Represent data dependencies between operations. An arc from node A to node B
means that the output of A is an input to B.
Execution Triggered by Data Availability: A node/operation executes as soon as all its input
data is available. There's no central control dictating the order of execution.
1. Data Arrival: When data arrives on all input arcs of a node (i.e., tokens are present on all
incoming arrows), the node becomes enabled or fireable.
2. Node Firing: The enabled node executes its operation, consumes the input tokens, and produces
output tokens on its output arcs.
3. Cascading Execution: The output tokens may enable other nodes, triggering a chain reaction of
executions.
Example:
In the figure, if data arrives at the inputs of the "+" node, it will execute. Its output will then provide input
to the "" node. If data also arrives at the other input of the "" node, it will then execute.
Static Data Flow: The data flow graph is fixed at compile time.
Dynamic Data Flow: The data flow graph can change during execution.
Explanation:
Expressions/Functions: In lazy evaluation, expressions or function calls are not evaluated
immediately. Instead, they are represented as promises or thunks – essentially, a record of the
expression and the environment needed to evaluate it.
Demand: Evaluation is triggered only when the result of an expression is actually needed
(demanded) by another part of the program.
Evaluation on Demand: When the result is demanded, the expression is evaluated, and the result
is memoized (cached) so that it doesn't need to be recomputed if it's needed again later.
Analogy:
Eager Evaluation (Traditional): You prepare all the ingredients and cook all the dishes in the
book right away, even if you're only going to eat one dish.
Lazy Evaluation: You only prepare the ingredients and cook the dish when you're actually ready
to eat it. If someone asks you for a specific dish, you prepare only that dish. If they ask for the
same dish again later, you just serve them the already-prepared dish (memoization).
Avoids unnecessary computations: Expressions are only evaluated if their results are needed.
Supports infinite data structures: It's possible to define and work with infinite lists or other
data structures because only the parts that are actually used are computed.
Can improve performance: By avoiding unnecessary computations, lazy evaluation can
improve the overall performance of a program.
Functional programming languages: Haskell, Miranda, and other functional languages use lazy
evaluation as a core feature.
Some other languages: Some languages provide features or libraries to support lazy evaluation.
Important Considerations:
Evaluation order: In lazy evaluation, the order of evaluation is not always obvious, which can
make debugging more challenging.
Space leaks: If not implemented carefully, lazy evaluation can lead to space leaks, where
unevaluated expressions accumulate in memory.
N-wide Superscalar Architectures: These architectures can issue multiple instructions per clock
cycle. The "N" represents the number of instructions that can be issued simultaneously. This is a
form of instruction-level parallelism (ILP). Example: Modern CPUs with multiple execution
units.
Key Idea: Superscalar architectures exploit instruction-level parallelism (ILP) by executing multiple
independent instructions concurrently.
Analogy: Imagine a restaurant kitchen with multiple chefs (execution units). The head chef (dispatch
unit) assigns different tasks (instructions) to the chefs, and they work simultaneously.
Key Idea: Multi-core processors exploit thread-level or process-level parallelism by executing multiple
threads or processes concurrently on different cores.
Analogy: Imagine multiple separate kitchens (cores) within the same restaurant. Each kitchen can prepare
different dishes (execute different programs or threads) simultaneously.
Cores: Each core has multiple hardware threads (also called logical processors).
Shared Resources within a Core: The hardware threads share some resources within the core,
such as:
o Execution Units: The same ALUs and FPUs are shared between threads.
o Caches (L1, L2): The caches are also shared.
Private Resources per Thread: Each thread has its own:
o Registers: To store its own data.
o Program Counter: To track its own instruction execution.
Key Idea: Multi-threaded processors exploit thread-level parallelism by allowing multiple threads to
share the resources of a single core. This improves resource utilization and can hide memory latency.
Analogy: Imagine a single kitchen with multiple chefs (threads) sharing the same ovens, stoves, and other
equipment but having their own recipes and ingredients.
Each core is superscalar, capable of executing multiple instructions per clock cycle.
The chip has multiple cores, allowing for parallel execution of multiple threads/processes.
Each core is multi-threaded (SMT), allowing for even better resource utilization.
1. Mobile Station (MS): This is the mobile phone itself, consisting of:
o Mobile Equipment (ME): The physical device (handset).
o Subscriber Identity Module (SIM): A smart card that stores user-specific information
like IMSI (International Mobile Subscriber Identity), authentication keys, and
phonebook.
2. Base Station Subsystem (BSS): This part handles the radio interface between the mobile station
and the network. It consists of:
o Base Transceiver Station (BTS): Contains the radio transceivers and antennas that
communicate with mobile phones in a cell.
o Base Station Controller (BSC): Manages multiple BTSs, handling radio resource
allocation, handover control, and other functions.
3. Network Switching Subsystem (NSS): This is the core of the GSM network, responsible for call
routing, call control, and subscriber management. It includes:
o Mobile Switching Center (MSC): The main switching node in the GSM network. It
handles call setup, call routing, and other switching functions.
o Visitor Location Register (VLR): A database that stores temporary information about
subscribers who are roaming in the area controlled by the MSC.
o Home Location Register (HLR): A central database that stores permanent information
about all subscribers in the network.
o Authentication Center (AuC): Responsible for authenticating subscribers and
generating encryption keys.
o Equipment Identity Register (EIR): A database that stores information about mobile
equipment, such as IMEI (International Mobile Equipment Identity).
4. Operation and Support Subsystem (OSS): This part is responsible for the overall management
and maintenance of the GSM network. It includes:
o Network Management Center (NMC): Monitors and controls the network, handling
tasks such as fault management, performance management, and configuration
management.
Time Division Multiple Access (TDMA): Divides each frequency channel into time slots,
allowing multiple users to share the same frequency.
Frequency Division Multiple Accesses (FDMA): Divides the available frequency spectrum into
channels, each assigned to a different user or communication.
Cellular Network: The network is divided into cells, each served by a BTS. This allows for
efficient use of the frequency spectrum and provides wider coverage.
A single definitive "figure" for a Mobile Station (MS) in GSM because it encompasses both the physical
device and the user's identity. However, I can provide a combined visual and explanation to cover the key
aspects:
You can think of it like this: the ME is the "phone," and the SIM is the "key" that unlocks the network.
This diagram shows the MS communicating with the Base Transceiver Station (BTS) of the GSM
network.
Unique Identity: Each MS is uniquely identified by its IMEI (International Mobile Equipment
Identity), which is a serial number for the hardware.
User Identity: Each subscriber is uniquely identified by their IMSI, which is stored on the SIM
card.
Radio Interface: The MS communicates with the GSM network using radio waves.
Mobility: The MS is designed to be mobile, allowing users to move between different cells while
maintaining a connection to the network.
Here's a figure representing the Base Station Subsystem (BSS) in GSM, along with a breakdown of its
key components:
Key Interfaces:
Um Interface (Air Interface): This is the radio interface between the MS and the BTS.
Abis Interface: This is the interface between the BTS and the BSC.
a figure of the Network Switching Subsystem (NSS) in GSM. Here's a diagram and explanation to clarify
its components and functions:
Figure of Network Switching Subsystem (NSS)
The NSS is the core of the GSM network. It's responsible for managing calls, subscriber data, and
connections to other networks. Here are its main components:
Key Interfaces:
1. When a mobile phone makes a call, the BSS forwards the call request to the MSC.
2. The MSC queries the VLR (if the subscriber is roaming) or the HLR (if the subscriber is in their
home network) to get the subscriber's information.
3. The AuC authenticates the subscriber.
4. The MSC sets up the call path to the destination.
to create a single image that perfectly encapsulates all aspects of security and data services in GSM.
These are multifaceted topics. However, I can provide diagrams and explanations to illustrate the key
concepts:
1. Security in GSM
Subscriber Identity Confidentiality: Protecting the subscriber's identity (IMSI) from being
intercepted.
Authentication: Verifying that the user is a legitimate subscriber.
Encryption: Protecting the communication between the mobile station and the network from
eavesdropping.
SIM Card: Stores the subscriber's secret key (Ki), which is used for authentication.
Authentication Center (AuC): Generates random numbers (RAND) and performs
authentication calculations.
Authentication Process:
1. The network sends a RAND to the mobile station.
2. The mobile station uses its Ki and the RAND to calculate a Signed Response (SRES).
3. The network performs the same calculation using the subscriber's Ki stored in the AuC.
4. If the SRES values match, the subscriber is authenticated.
Encryption Process:
1. After successful authentication, a Ciphering Key (Kc) is generated.
2. The Kc is used to encrypt the communication between the mobile station and the BTS
using an encryption algorithm (A5).
GSM initially focused on voice calls, but it has evolved to support various data services:
Key Points:
GSM security mechanisms are designed to protect subscriber identity, authenticate users, and
encrypt communication.
GSM has evolved from primarily supporting voice calls to offering a wide range of data services.
The evolution of GSM has paved the way for more advanced mobile communication technologies
like UMTS and LTE.
2.2.5. HSCSD:
o create a single, universally recognized "figure" specifically for HSCSD. The core concept is about using
multiple time slots, so a timing diagram is most illustrative. Here's how we can visualize it:
TDMA (Time Division Multiple Access): GSM divides each frequency channel into 8 time
slots. Each user is assigned one or more time slots to transmit and receive data.
Normal GSM Data (Circuit-Switched): In basic circuit-switched data (CSD) in GSM, a user is
typically allocated one time slot per frame.
Multiple Consecutive Time Slots: The key idea of HSCSD is to allocate multiple consecutive
time slots to a single user. In the figure, you can see a user being allocated two consecutive time
slots.
Increased Data Rate: By using multiple time slots, HSCSD can significantly increase the data
rate compared to basic CSD. For example, if a single time slot provides a data rate of 9.6 kbps,
using two time slots would provide a data rate of 19.2 kbps, and so on.
Symmetric vs. Asymmetric: HSCSD can be configured in two ways:
o Symmetric: The same number of time slots is allocated for both uplink (mobile to
network) and downlink (network to mobile) transmission.
o Asymmetric: Different numbers of time slots are allocated for uplink and downlink. This
is useful for applications where the downlink data rate is higher than the uplink data rate
(e.g., web browsing).
Higher Data Rates: The primary benefit of HSCSD is the increased data rate, which allows for
faster data transmission.
Improved User Experience: Higher data rates lead to a better user experience for data-intensive
applications.
Limitations of HSCSD:
Circuit-Switched Nature: Like basic CSD, HSCSD is a circuit-switched technology. This means
that a dedicated circuit is established for the duration of the data transmission, even if there is no
data being transmitted. This can be inefficient for applications with bursty traffic.
Limited Capacity: Allocating multiple time slots to a single user reduces the number of users
that can be supported simultaneously.
Transition to GPRS/EDGE:
HSCSD was an important step in the evolution of GSM data services, but it was eventually superseded by
packet-switched technologies like GPRS and EDGE, which offer more efficient use of network resources
and higher data rates.
2.2.6. GPRS - GPRS system and protocol architecture 2.3 UTRAN, UMTS core network;
Improvements on Core Network:
This figure and explanation should give you a good overview of the GPRS and UMTS architectures,
focusing on UTRAN, the UMTS core network, and the improvements made in the core network.
This diagram illustrates the evolution from GPRS (2.5G) to UMTS (3G), highlighting the changes in the
core network.
1. GPRS (2.5G):
Radio Access Network: The existing GSM Base Station Subsystem (BSS) is used, with the
addition of a Packet Control Unit (PCU) at the BSC to handle packet data.
Core Network: Two new nodes are introduced:
o Serving GPRS Support Node (SGSN): Responsible for packet routing and mobility
management within the GPRS network.
o Gateway GPRS Support Node (GGSN): Acts as a gateway between the GPRS network
and external packet data networks (e.g., the Internet).
2. UMTS (3G):
Radio Access Network: The BSS is replaced by the UMTS Terrestrial Radio Access Network
(UTRAN), which uses Wideband Code Division Multiple Access (WCDMA) technology for
higher data rates.
o Node B: The equivalent of the BTS in GSM.
o Radio Network Controller (RNC): The equivalent of the BSC in GSM.
Core Network: The core network is significantly enhanced to support higher data rates and new
services. Key changes include:
o SGSN and GGSN Evolution: The SGSN and GGSN are upgraded to handle the higher
data rates and new protocols of UMTS.
o Introduction of new network elements:
Mobile Switching Center Server (MSC-S): Handles circuit-switched calls.
Media Gateway (MGW): Connects the circuit-switched and packet-switched
domains.
Increased Bandwidth: UMTS provides significantly higher data rates compared to GPRS,
enabling new services like video streaming and mobile broadband.
Improved Quality of Service (QoS): UMTS supports different QoS classes, allowing for
prioritization of different types of traffic.
Packet-Switched Focus: UMTS is primarily a packet-switched network, which is more efficient
for data transmission than the circuit-switched approach used in GSM.
New Protocols: UMTS introduces new protocols to support higher data rates and new services.
WCDMA Technology: UTRAN uses WCDMA, a radio access technology that provides higher
data rates and better spectral efficiency compared to GSM's TDMA.
Node B and RNC: The Node B and RNC work together to manage the radio resources and
provide connectivity to mobile devices.
It's hard to visualize modulation schemes precisely in a simple diagram, but here's a conceptual idea:
802.11b (DSSS): Imagine spreading the signal over a wider frequency range, like spreading paint
thinly over a large canvas. This makes it more resistant to noise but limits the data rate.
802.11a (OFDM): Imagine dividing the frequency band into multiple smaller sub-channels and
transmitting data in parallel on these sub-channels, like having multiple painters working on
smaller sections of the canvas simultaneously. This allows for higher data rates but is more
susceptible to signal degradation over distance.
It's challenging to represent the nuances of the 802.11 standards (like 802.11a and 802.11b) in a single
static figure. The key differences lie in their physical layer specifications (how they transmit data over the
air). However, I can provide a general 802.11 architecture diagram and then highlight the differences
between 802.11a and 802.11b.
Basic Service Set (BSS): The fundamental building block of an 802.11 network. It consists of:
o Access Point (AP): A central device that acts as a bridge between the wireless network
and a wired network.
o Stations (STAs): Wireless devices (laptops, smartphones, etc.) that connect to the AP.
Extended Service Set (ESS): Multiple BSSs connected together through a distribution system
(DS), typically a wired network. This allows for roaming between BSSs.
Distribution System (DS): The backbone network that connects APs in an ESS.
Independent Basic Service Set (IBSS) or Ad-hoc Network: A network without an AP, where
stations communicate directly with each other.
Physical Layer (PHY): Defines how data is transmitted over the air (modulation, encoding,
frequency bands). This is where 802.11a and 802.11b differ significantly.
Medium Access Control (MAC) Layer: Controls access to the wireless medium (e.g., using
CSMA/CA).
3. Basic Communication:
Basic communication is the process of conveying information, ideas, thoughts, feelings, and emotions
between individuals or groups. It's a fundamental aspect of human interaction and is essential for building
relationships, coordinating activities, and sharing knowledge.
Building relationships: Strong communication skills are essential for building and maintaining
healthy relationships.
Sharing information: Communication allows us to share knowledge and ideas.
Making decisions: Effective communication is essential for making informed decisions.
Resolving conflicts: Communication can help to resolve conflicts and disagreements.
Achieving goals: Communication is essential for coordinating activities and achieving common
goals.
Central Node (Sender): The node in the center represents the sender.
Peripheral Nodes (Receivers): The nodes around the center represent the receivers.
Arrows: The arrows from the sender to each receiver indicate the broadcast of the data.
Explanation: This is the most straightforward way to visualize a one-to-all broadcast. The central node
sends a copy of the data to each of the surrounding nodes.
3.2.2. Tree-based Broadcast (More Efficient for Larger Systems):
Explanation: This method is more efficient for larger systems. The sender sends the data to a few
intermediate nodes, which then forward it to their children, and so on. This reduces the load on the sender
and can significantly reduce the overall broadcast time.
Efficiency Considerations:
Different algorithms and techniques can be used to optimize the broadcast process, such as tree-based
broadcasts, which are particularly efficient for large systems.
3.3. All-to-One Reduction:
An all-to-one reduction is a fundamental communication pattern in parallel computing where data from
all processes (or nodes) in a system is combined using an associative operation (like sum, product, min,
max) and accumulated at a single destination process.
Peripheral Nodes (Senders): The nodes around the center represent the senders. Each holds a
piece of data.
Central Node (Receiver/Accumulator): The node in the center receives data from all other
nodes.
Arrows: The arrows pointing towards the center indicate the data being sent.
Reduction Operation: The central node performs the reduction operation (e.g., sum) on the
received data.
Explanation: This is a straightforward visualization. Each node sends its data to the central node, and the
central node combines the data using the specified operation.
Leaf Nodes (Senders): The bottom nodes hold the initial data.
Intermediate Nodes: These nodes receive data from their children, perform a partial reduction,
and pass the result up the tree.
Root Node (Receiver/Accumulator): The top node receives the final partial results and performs
the final reduction.
Arrows: The arrows indicate the flow of data and partial results up the tree.
Explanation: This method is more efficient for larger systems. Data is combined in a hierarchical
manner, reducing the communication load and overall time.
Calculating the sum, product, average, minimum, or maximum of values distributed across
multiple processors.
Gathering results from parallel computations.
Implementing global operations in parallel algorithms.
Efficiency Considerations:
Both all-to-all broadcast and all-to-all reduction are collective communication operations in parallel
computing where every process communicates with every other process. They are more complex than
one-to-all or all-to-one operations.
Concept: Each process starts with a piece of data. At the end of the operation, every process has
a copy of the data from all other processes.
Visualization (for 4 processes):
Explanation:
o Each process (P0, P1, P2, P3) has its initial data (represented by different colors).
o Each process sends its data to all other processes.
o After the broadcast, each process has received the data from all other processes.
Implementation: All-to-all broadcast can be implemented in various ways, such as:
o Direct communication: Each process sends its data directly to every other process. This
requires p( p-1) messages, where p is the number of processes.
o Ring-based communication: Processes are arranged in a logical ring, and data is passed
around the ring.
o Tree-based communication: A tree structure is used to distribute the data.
2. All-to-All Reduction:
Concept: Each process starts with a piece of data. A reduction operation (e.g., sum, product, min,
max) is performed across all data elements, and the result of the reduction is distributed to all
processes.
Visualization (for 4 processes with summation):
alltoall reduction diagram
Explanation:
o Each process (P0, P1, P2, P3) has its initial data (e.g., numbers).
o The data from all processes is combined using the reduction operation (in this case,
summation).
o The result of the reduction (the sum) is distributed to all processes.
Implementation: Similar to all-to-all broadcast, all-to-all reduction can be implemented using
different communication patterns:
o Direct communication: Each process sends its data to every other process, and each
process performs the reduction locally.
o Ring-based or tree-based communication: Partial reductions are performed at
intermediate steps to reduce communication overhead.
All-to-all broadcast distributes the original data from each process to all processes.
All-to-all reduction combines data from all processes using a reduction operation and distributes
the result to all processes.
All-to-all reduction can be seen as a combination of an all-to-all communication phase followed
by local reductions at each process.
Use Cases:
All-to-all broadcast: Used in algorithms that require each process to have access to data from all
other processes, such as matrix transposition or certain graph algorithms.
All-to-all reduction: Used in algorithms that require a global reduction operation, such as
calculating a global sum or finding the global minimum/maximum.
Efficiency Considerations:
Both All-reduce and Prefix-sum (also known as scan) are important collective communication operations
in parallel computing. They involve combining data from multiple processes, but they do so in different
ways.
3.5.1. All-reduce:
Concept: Each process starts with a piece of data. An associative operation (e.g., sum, product,
max, min) is performed across all data elements, and the result of the reduction is distributed to
all processes.
Visualization (for 4 processes with summation):
Explanation:
o Each process (P0, P1, P2, P3) has its initial data (e.g., numbers).
o The data from all processes is combined using the reduction operation (in this case,
summation).
o The total sum is then sent back to every process.
Implementation: All-reduce can be implemented using different communication patterns:
o All-to-one reduction followed by one-to-all broadcast: First, the data is reduced to one
process, and then that process broadcasts the result to all other processes.
o Tree-based algorithms: More efficient for larger numbers of processes.
Concept: Each process starts with a piece of data. The prefix-sum operation computes the
cumulative sum (or another associative operation) of the data up to each process. Each process
receives the sum of all elements up to and including itself.
Visualization (for 4 processes with summation):
prefix sum operation diagram
Explanation:
o Each process (P0, P1, P2, P3) has its initial data (e.g., numbers).
o P0 receives its own value (the prefix sum up to P0 is just its own value).
o P1 receives the sum of P0 and P1.
o P2 receives the sum of P0, P1, and P2.
o P3 receives the sum of P0, P1, P2, and P3 (which is the total sum).
Implementation: Prefix-sum can also be implemented using various algorithms, including tree-
based algorithms, which are efficient for large numbers of processes.
Key Differences:
Example:
P0: 2
P1: 4
P2: 1
P3: 3
All-reduce (sum): All processes would receive the value 10 (2 + 4 + 1 + 3).
Prefix-sum (sum):
o P0 would receive 2.
o P1 would receive 6 (2 + 4).
o P2 would receive 7 (2 + 4 + 1).
o P3 would receive 10 (2 + 4 + 1 + 3).
In Summary:
All-reduce computes a global reduction and distributes the result to all processes.
Prefix-sum computes partial reductions and distributes the intermediate results to each process,
where each process receives the reduction of all elements up to itself.
Both are essential collective operations in parallel programming with distinct use cases.
It's challenging to create one figure that perfectly captures all collective communication operations in
MPI (Message Passing Interface). However, I can provide a set of diagrams illustrating some of the most
common and important ones, along with explanations:
Explanation: One process (the root) sends the same data to all other processes in the
communicator.
3.6.2. MPI_Gather:
MPI_Gather operation diagram
Explanation: Data from all processes is gathered to a single process (the root).
3.6.3. MPI_Scatter:
Explanation: Data from one process (the root) is distributed to all other processes.
3.6.4. MPI_Reduce:
3.6.5. MPI_Allreduce:
Explanation: Data from all processes is combined using a reduction operation, and the result is
distributed to all processes.
3.6.6. MPI_Allgather:
Explanation: Data from all processes is gathered at all processes (each process receives a copy
of the data from all other processes).
Explanation: Each process receives the reduction of all elements up to and including itself.
Simplicity: Easier to use than point-to-point communication for many common communication
patterns.
Efficiency: MPI implementations often use optimized algorithms for collective operations, which
can be more efficient than implementing them using point-to-point communication.
Portability: MPI is a standard, so code that uses collective communication is portable across
different platforms.
Important Considerations:
Synchronization: Collective operations are typically blocking, meaning that all processes in the
communicator must reach the collective call before any of them can continue.
Communicator: It's important to use the correct communicator for collective operations.
These figures and explanations should give you a good overview of collective communication in MPI.
Remember that these are just some of the most common collective operations. MPI provides many other
collective functions for more specialized communication patterns.
Unit IV Analytical Modeling of Parallel Programs
When you convert a sequential program to run in parallel, you hope to see a significant speedup.
However, there are inherent overheads in parallel execution that can limit the achievable performance
gain. Here are the main sources of overhead in parallel programs:
Description: In most parallel programs, processes need to exchange data or synchronize their
actions. This communication takes time, which is overhead.
Factors affecting communication overhead:
o Communication volume: The amount of data being transferred.
o Communication frequency: How often communication occurs.
o Network latency and bandwidth: The speed and capacity of the communication
network.
o Communication protocol: The efficiency of the communication protocol used.
Description: Processes may spend time idle waiting for other processes to complete their tasks or
to receive data. This happens when the workload is not evenly distributed among the processes
(load imbalance) or when there are dependencies between tasks.
Causes of idling:
o Uneven workload distribution: Some processes have more work to do than others.
o Synchronization points: Processes may need to wait for each other at synchronization
points (e.g., barriers).
o Dependencies between tasks: Some tasks cannot start until others have completed.
Description: Sometimes, parallel algorithms require performing extra computations that are not
necessary in the sequential version. This can be due to:
o Algorithm design: Some parallel algorithms inherently require more computations than
their sequential counterparts.
o Data replication: Data may need to be replicated across multiple processes, leading to
redundant computations.
4.5. Contention:
Description: Occurs when multiple processes try to access the same shared resource (e.g., shared
memory, a critical section). This can lead to delays as processes wait for access to the resource.
Impact of Overheads:
These overheads can significantly impact the performance of parallel programs. They can reduce the
speedup achieved by parallelization and, in some cases, even lead to a slowdown compared to the
sequential version.
Minimizing Overheads:
It's difficult to represent all aspects of performance measures and analysis in a single static figure.
However, I can provide a combination of diagrams and explanations to illustrate the key concepts and
metrics used in evaluating parallel program performance.
Speedup: The ratio of the execution time of the sequential program to the execution time of the
parallel program.
o Speedup (S) = T(sequential) / T(parallel)
Efficiency: The speedup divided by the number of processors.
o Efficiency (E) = S / P (where P is the number of processors)
Overhead: The total time spent in non-useful work in the parallel program (e.g., communication,
idling, extra computation).
o Overhead = (P * T(parallel)) - T(sequential)
Scalability: The ability of a parallel program to achieve increasing speedup as the number of
processors is increased.
Explanation: This graph shows how speedup changes as the number of processors increases. Ideally,
doubling the number of processors would halve the execution time (linear speedup). However, in practice,
overheads prevent this ideal scaling.
efficiency graph
Explanation: This graph shows how efficiently the processors are being utilized. Ideally, efficiency
should remain constant at 100% as the number of processors increases. However, in practice, efficiency
decreases due to overheads.
4.1.8. Amdahl's Law:
Serial Fraction (s): The portion of the program that cannot be parallelized.
Parallel Fraction (p): The portion of the program that can be parallelized (p = 1 - s).
Speedup Limit: The maximum speedup that can be achieved is limited by the serial fraction,
regardless of the number of processors.
o Maximum Speedup = 1 / s
Explanation: This graph illustrates the impact of the serial fraction on the achievable speedup. Even with
an infinite number of processors, the speedup is limited by the portion of the program that must be
executed sequentially.
Explanation: Gustafson’s Law argues that instead of fixing the problem size and trying to reduce the
execution time, we should increase the problem size as we add more processors.These figures and
explanations provide a basic understanding of the key performance measures and analysis techniques
used in parallel computing. By analyzing these metrics, you can identify performance bottlenecks and
optimize your parallel programs.
You're asking about two important concepts in parallel computing: execution rate and redundancy. Let's
break them down:
Concept: Execution rate refers to the number of operations or instructions that a processor or a
parallel system can execute per unit of time. It's a measure of how fast the system can perform
computations.
Units: Common units for execution rate include:
o Instructions per second (IPS)
o Floating-point operations per second (FLOPS) - particularly for scientific computing.
o Operations per clock cycle (IPC)
Factors Affecting Execution Rate:
o Clock speed: The frequency at which the processor operates.
o Instructions per cycle (IPC): The number of instructions a processor can execute in a
single clock cycle (influenced by factors like pipelining and superscalar execution).
o Number of processors/cores: In a parallel system, having more processors can increase
the overall execution rate.
o Memory bandwidth: The rate at which data can be transferred to and from memory.
o Interconnect bandwidth: The rate at which data can be transferred between processors
in a parallel system.
4.1.10. B. Redundancy:
Concept: In parallel computing, redundancy refers to performing the same computation multiple
times on different processors or storing the same data in multiple locations. This is done to
improve:
o Fault tolerance: If one processor fails, the computation can still continue on other
processors that have the same data.
o Performance (sometimes): In some cases, redundant computations can improve
performance by reducing communication overhead or simplifying the algorithm.
Types of Redundancy:
o Computational redundancy: Performing the same calculations on multiple processors.
o Data redundancy: Storing the same data in multiple locations.
Overhead of Redundancy: Redundancy introduces overhead in terms of:
o Increased computation: More computations are performed overall.
o Increased memory usage: More memory is required to store redundant data.
o Increased communication (sometimes): Redundant data may need to be kept consistent
across multiple locations.
Trade-off: There's often a trade-off between execution rate and redundancy. Increasing
redundancy can improve fault tolerance or simplify an algorithm, but it also increases the total
amount of computation that needs to be done, which can potentially lower the overall execution
rate if not carefully managed.
Example: Consider a parallel algorithm where each processor needs to access a large shared data
structure.
o No redundancy: Each processor accesses the shared data structure directly. This can
lead to contention and limit the execution rate.
o Data redundancy: Each processor has a local copy of the data structure. This eliminates
contention and can improve the execution rate, but it increases memory usage and may
require additional communication to keep the copies consistent.
You're asking for a visualization of how granularity affects performance in parallel computing. This is a
crucial concept! Here's a combined graphical and explanatory approach:
Concept of Granularity:
Granularity refers to the size of the computational tasks that are distributed to individual processors in a
parallel system. It's often described as:
X-axis: Granularity (Task Size): Moving from left to right represents increasing task size (from
fine-grained to coarse-grained).
Y-axis: Performance (e.g., Speedup, Efficiency): Represents the performance of the parallel
program.
Fine-grained: Many workers (processors) are each assigned a very small area to harvest. There's
a lot of communication and coordination needed to ensure everyone is working efficiently and the
harvested crops are collected.
Coarse-grained: A few workers are each assigned a very large area to harvest. There's little need
for communication, but the overall harvesting time may not be optimal if some workers are faster
than others (load imbalance).
Optimal granularity: A moderate number of workers are assigned appropriately sized areas.
This balances the workload and minimizes the need for excessive communication.
Finding the right granularity is essential for achieving good performance in parallel programs. The
optimal granularity depends on a variety of factors, and careful consideration must be given to the trade-
off between parallelism and communication overhead.
Explanation: This graph illustrates how a parallel program performs as the number of processors
increases.
Strong Scaling: How the execution time varies with the number of processors for a fixed total
problem size.
Weak Scaling: How the execution time varies with the number of processors for a fixed problem
size per processor.
Explanation: This graph illustrates the trade-off between execution time and cost. Increasing the number
of processors usually decreases execution time but increases cost. The goal is to find the optimal balance.
Optimal execution time is related to the minimum execution time but emphasizes finding the best balance
between computation and communication. It's often found by analyzing the algorithm's complexity and
the target architecture's characteristics. There's no single graph for this, as it's a result of analysis.
Asymptotic analysis describes how the performance of a parallel program scales with increasing input
size (n) and/or number of processors (p), as these values approach infinity. We use "Big O" notation (O),
"Big Omega" notation (Ω), and "Big Theta" notation (Θ) to express this.
Example: A parallel algorithm with a time complexity of O(n/p + log p) means that as n and p
become very large, the execution time will be dominated by terms proportional to n/p and log p.
Visualization (Conceptual):
Explanation: This graph shows how execution time grows as the input size or number of processors
increases. Asymptotic analysis helps us understand the fundamental scalability limits of a parallel
algorithm.
In Short:
For visualizations of matrix-vector and matrix-matrix multiplication. Here are figures and explanations to
illustrate these fundamental matrix operations:
How it Works:
Each element bᵢ in the resulting vector b is calculated as the dot product of the i-th row of matrix A and
the vector x:
Example:
[ 1 2 ] [ 3 ] [ (1*3) + (2*4) ] [ 11 ]
[ 4 5 ] x [ 4 ] = [ (4*3) + (5*4) ] = [ 32 ]
Explanation:
How it Works:
Each element Cᵢⱼ in the resulting matrix C is calculated as the dot product of the i-th row of matrix A and
the j-th column of matrix B:
Example:
[ 1 2 ] [ 5 6 ] [ (1*5)+(2*7) (1*6)+(2*8) ] [ 19 22 ]
[ 3 4 ] x [ 7 8 ] = [ (3*5)+(4*7) (3*6)+(4*8) ] = [ 43 50 ]
Both matrix-vector and matrix-matrix multiplication are well-suited for parallelization. Here are some
common approaches:
Row-wise or Column-wise partitioning: The matrix A is divided into rows or columns, and
each processor is assigned a subset of rows or columns to compute a portion of the result.
Block partitioning: The matrices are divided into blocks, and each processor is assigned a subset
of blocks to compute a portion of the result. This is commonly used for matrix-matrix
multiplication.
Streaming Multiprocessors (SMs): The core processing units of a GPU. Each SM contains:
o CUDA Cores (ALUs): Perform the actual computations.
o Shared Memory: Fast, on-chip memory shared by threads within a block.
o Registers: Fast, private memory for each thread.
o Special Function Units (SFUs): Handle transcendental functions (sin, cos, etc.).
o Load/Store Units: Handle memory access.
Global Memory (DRAM): Off-chip memory accessible by all SMs. Larger but slower than
shared memory.
Interconnect: Connects the SMs and memory controllers.
Key Idea: GPUs are designed for data-parallel computations, with many cores working simultaneously
on different parts of the data.
CUDA extends C/C++ to allow programmers to write code that runs on the GPU.
C++
__global__ void kernel_function(float *out, float *in) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
out[idx] = in[idx] * 2.0f;
}
int main() {
// ... allocate memory on host and device ...
kernel_function<<<blocks, threads>>>(dev_out, dev_in);
// ... copy results back to host ...
}
C++
cudaError_t error = cudaGetLastError();
if (error != cudaSuccess) {
fprintf(stderr, "CUDA error: %s\n", cudaGetErrorString(error));
return 1;
}
It's challenging to represent the broad "Scope of Parallel Computing" in a single figure. However, I can
provide a diagram that illustrates the key areas where parallel computing is applied, along with
visualizations of parallel search and sorting algorithms.
Explanation:
Explanation:
The search space (e.g., a tree or graph) is divided among multiple processors.
Each processor performs a DFS on its assigned portion.
Communication is needed to share information about visited nodes or to coordinate the search.
Explanation:
These figures and explanations provide a basic understanding of the scope of parallel computing and
some common parallel algorithms for search and sorting. The actual implementation and performance of
these algorithms can vary depending on the specific parallel architecture and programming model used.
It's challenging to create a single figure that encompasses all aspects of distributed computing, document
classification, Kubernetes, GPU applications, and parallel computing for AI/ML. These are broad topics.
However, I can provide a set of diagrams and explanations to illustrate the key concepts and their
relationships:
Data Partitioning: The large collection of documents is divided into smaller subsets.
Distributed Processing: Each node processes a subset of documents, performing tasks like
feature extraction and classification.
Central Aggregation (or Distributed Aggregation): The results from each node are combined
to produce the final classification results.
Data Parallelism: Distributing the training data across multiple processors or GPUs.
Model Parallelism: Distributing the model itself across multiple processors or GPUs.
Task Parallelism: Dividing the training process into smaller independent tasks that can be
executed in parallel.
Distributed Computing: Provides the infrastructure for running parallel applications across
multiple machines.
Kubernetes: A container orchestration platform that simplifies the deployment and management
of distributed applications, including those using GPUs.
GPU Applications: GPUs are highly effective for accelerating parallel computations, especially
in AI/ML.
Parallel Computing for AI/ML: Uses parallel processing techniques (including GPUs and
distributed computing) to train large models and process massive datasets.