Aimbot
Aimbot
}
}
if (Config.IgnoreKnocked)
{
if (entity.IsKnocked) continue;
}
var head2D = W2S.WorldToScreen(Core.CameraMatrix, entity.Head,
Core.Width, Core.Height);
if (head2D.X < 1 || head2D.Y < 1) continue; // Skip off-screen
entities
float playerDistance = Vector3.Distance(Core.LocalMainCamera,
entity.Head);
if (playerDistance > Config.AimBotMaxDistance) continue; // Skip
too far entities
return bestTarget;
}
uint m_HeadCollider;
var rHeadCollider = InternalMemory.Read<uint>(target.Address + 0x3b8,
out m_HeadCollider);
if (!rHeadCollider || m_HeadCollider == 0) return;