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Aimbot

The document provides a code snippet for an aimbot feature in a gaming context, detailing how to find and aim at targets based on certain configurations. It includes logic for identifying the best target, checking conditions like distance and visibility, and aiming at the target's head. Additionally, there is a warning against sharing or selling the code, as it has been leaked.

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0% found this document useful (0 votes)
19 views2 pages

Aimbot

The document provides a code snippet for an aimbot feature in a gaming context, detailing how to find and aim at targets based on certain configurations. It includes logic for identifying the best target, checking conditions like distance and visibility, and aiming at the target's head. Additionally, there is a warning against sharing or selling the code, as it has been leaked.

Uploaded by

docongtien0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# FREE "AIMBOT **AI**" INTERNAL Mà 1 Số Idol Đang Dùng Nè :HEX_Cry:

Hiện tại đang safe nhó :warning~2:


```using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Client;
using ImGuiNET;
using Memory;
namespace AotForms
{
internal static class AimbotVisible
{
internal static void Work()
{
while (true)
{
if (!Config.Aimbot) // your config name
{
Thread.Sleep(1);
continue;
}
if (Core.Width == -1 || Core.Height == -1 || !Core.HaveMatrix)
{
Thread.Sleep(1);
continue;
}

Entity target = FindBestTarget();


if (target != null)
{
AimAtTarget(target);
}

}
}

private static Entity FindBestTarget()


{
Entity bestTarget = null;
float closestDistance = float.MaxValue;
var screenCenter = new Vector2(Core.Width / 2f, Core.Height / 2f);

foreach (var entity in Core.Entities.Values)


{
if (entity.IsDead) continue; // Skip dead entities

if (Config.IgnoreKnocked)
{
if (entity.IsKnocked) continue;
}
var head2D = W2S.WorldToScreen(Core.CameraMatrix, entity.Head,
Core.Width, Core.Height);
if (head2D.X < 1 || head2D.Y < 1) continue; // Skip off-screen
entities
float playerDistance = Vector3.Distance(Core.LocalMainCamera,
entity.Head);
if (playerDistance > Config.AimBotMaxDistance) continue; // Skip
too far entities

var crosshairDistance = Vector2.Distance(screenCenter, head2D);


if (crosshairDistance < closestDistance && crosshairDistance <=
Config.AimbotFOVvalue)
{
closestDistance = crosshairDistance;
bestTarget = entity;
}
}

return bestTarget;
}

private static void AimAtTarget(Entity target)


{
/*
var playerLook = MathUtils.GetRotationToLocation(target.Head,
Config.aimlegit, Core.LocalMainCamera);
InternalMemory.Write(Core.LocalPlayer + Offsets.AimRotation,
playerLook);
*/

if (target == null || target.Address == 0) return;

uint m_HeadCollider;
var rHeadCollider = InternalMemory.Read<uint>(target.Address + 0x3b8,
out m_HeadCollider);
if (!rHeadCollider || m_HeadCollider == 0) return;

const int repeatCount = 10;

for (int i = 0; i < repeatCount; i++)


{
InternalMemory.Write(target.Address + 0x50, m_HeadCollider);
}
InternalMemory.Write(target.Address + 0x50, m_HeadCollider);
}
}
}
```
CÁC IDOLS ĐỪNG THÊM CODE FREE VÀO PANEL RỒI ĐI BÁN NỮA NHOOO :tsm_love:
đã bị rò rỉ

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