Unit 5
Unit 5
Hierarchy of Standard Exception Classes, Keywords throws and throw, try, catch, and finally
Blocks,:
The Exception Handling in Java is one of the powerful mechanism to handle the runtime
errors so that the normal flow of the application can be maintained.
In Java, an exception is an event that disrupts the normal flow of the program. It is an object
which is thrown at runtime.
The core advantage of exception handling is to maintain the normal flow of the application.
An exception normally disrupts the normal flow of the application; that is why we need to handle
exceptions. Let's consider a scenario:
1. statement 1;
2. statement 2;
3. statement 3;
4. statement 4;
5. statement 5;//exception occurs
6. statement 6;
7. statement 7;
8. statement 8;
9. statement 9;
10. statement 10;
Types of Java Exceptions
There are mainly two types of exceptions: checked and unchecked. An error is considered as the
unchecked exception. However, according to Oracle, there are three types of exceptions namely:
1. Checked Exception
2. Unchecked Exception
3. Error
The classes that directly inherit the Throwable class except RuntimeException and Error are
known as checked exceptions. For example, IOException, SQLException, etc. Checked
exceptions are checked at compile-time.
2) Unchecked Exception
The classes that inherit the RuntimeException are known as unchecked exceptions. For example,
ArithmeticException, NullPointerException, ArrayIndexOutOfBoundsException, etc.
Unchecked exceptions are not checked at compile-time, but they are checked at runtime.
3) Error
Java provides five keywords that are used to handle the exception. The following table describes
each.
Keyword Description
try The "try" keyword is used to specify a block where we should place an exception
code. It means we can't use try block alone. The try block must be followed by either
catch or finally.
catch The "catch" block is used to handle the exception. It must be preceded by try block
which means we can't use catch block alone. It can be followed by finally block
later.
finally The "finally" block is used to execute the necessary code of the program. It is
executed whether an exception is handled or not.
throws The "throws" keyword is used to declare exceptions. It specifies that there may
occur an exception in the method. It doesn't throw an exception. It is always used
with method signature.
Let's see an example of Java Exception Handling in which we are using a try-catch statement to
handle the exception.
JavaExceptionExample.java
Output:
There are given some scenarios where unchecked exceptions may occur. They are as follows:
1. int a=50/0;//ArithmeticException
If we have a null value in any variable, performing any operation on the variable throws a
NullPointerException.
1. String s=null;
2. System.out.println(s.length());//NullPointerException
3) A scenario where NumberFormatException occurs
1. String s="abc";
2. int i=Integer.parseInt(s);//NumberFormatException
When an array exceeds to it's size, the ArrayIndexOutOfBoundsException occurs. there may be
other reasons to occur ArrayIndexOutOfBoundsException. Consider the following statements.
A try block can be followed by one or more catch blocks. Each catch block must contain a
different exception handler. So, if you have to perform different tasks at the occurrence of
different exceptions, use java multi-catch block.
Points to remember
o At a time only one exception occurs and at a time only one catch block is executed.
o All catch blocks must be ordered from most specific to most general, i.e. catch for
ArithmeticException must come before catch for Exception.
Flowchart of Multi-catch Block
Example 1
MultipleCatchBlock1.java
Let's see the below example where the Java program does not throw any exception, and the
finally block is executed after the try block.
TestFinallyBlock.java
1. class TestFinallyBlock {
2. public static void main(String args[]){
3. try{
4. //below code do not throw any exception
5. int data=25/5;
6. System.out.println(data);
7. }
8. //catch won't be executed
9. catch(NullPointerException e){
10. System.out.println(e);
11. }
12. //executed regardless of exception occurred or not
13. finally {
14. System.out.println("finally block is always executed");
15. }
16.
17. System.out.println("rest of phe code...");
18. }
19. }
We specify the exception object which is to be thrown. The Exception has some message with it
that provides the error description. These exceptions may be related to user inputs, server, etc.
We can throw either checked or unchecked exceptions in Java by throw keyword. It is mainly
used to throw a custom exception. We will discuss custom exceptions later in this section.
if(age<18) {
else {
//main method
public static void main(String args[]){
validate(13);
The Java throws keyword is used to declare an exception. It gives an information to the
programmer that there may occur an exception. So, it is better for the programmer to provide the
exception handling code so that the normal flow of the program can be maintain
Testthrows1.java
import java.io.IOException;
class Testthrows1{
m();
void p(){
try{
n();
obj.p();
System.out.println("normal flow...");
Java Applet
Applet is a special type of program that is embedded in the webpage to generate the dynamic
content. It runs inside the browser and works at client side.
Advantage of Applet
Drawback of Applet
o Plugin is required at client browser to execute applet.
Hierarchy of Applet
As displayed in the above diagram, Applet class extends Panel. Panel class extends Container which is th
subclass of Component.
The java.applet.Applet class 4 life cycle methods and java.awt.Component class provides 1 life
cycle methods for an applet.
java.applet.Applet class
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle
methods of applet.
1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It is used
to start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop or
browser is minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.
java.awt.Component class
1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics class
object that can be used for drawing oval, rectangle, arc etc.
1. By html file.
2. By appletViewer tool (for testing purpose).
To execute the applet by html file, create an applet and compile it. After that create an html file
and place the applet code in html file. Now click the html file.
1. //First.java
2. import java.applet.Applet;
3. import java.awt.Graphics;
4. public class First extends Applet{
5.
6. public void paint(Graphics g){
7. g.drawString("welcome",150,150);
8. }
9. }
Note: class must be public because its object is created by Java Plugin software that resides on
the browser.
myapplet.html
1. <html>
2. <body>
3. <applet code="First.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
To execute the applet by appletviewer tool, create an applet that contains applet tag in comment
and compile it. After that run it by: appletviewer First.java. Now Html file is not required but it
is for testing purpose only.
1. //First.java
2. import java.applet.Applet;
3. import java.awt.Graphics;
4. public class First extends Applet{
5.
6. public void paint(Graphics g){
7. g.drawString("welcome to applet",150,150);
8. }
9.
10. }
11. /*
12. <applet code="First.class" width="300" height="300">
13. </applet>
14. */
c:\>javac First.java
c:\>appletviewer First.java
Introduction to swing:
Java Swing tutorial is a part of Java Foundation Classes (JFC) that is used to create window-
based applications. It is built on the top of AWT (Abstract Windowing Toolkit) API and entirely
written in java.
The javax.swing package provides classes for java swing API such as JButton, JTextField,
JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc.
There are many differences between java awt and swing that are given below.
3) AWT doesn't support pluggable look and feel. Swing supports pluggable look and
feel.
4) AWT provides less components than Swing. Swing provides more powerful
components such as tables, lists,
scrollpanes, colorchooser,
tabbedpane etc.
What is JFC
The Java Foundation Classes (JFC) are a set of GUI components which simplify the
development of desktop applications.
The methods of Component class are widely used in java swing that are given below.
Method Description
public void setLayout(LayoutManager m) sets the layout manager for the component.
public void setVisible(boolean b) sets the visibility of the component. It is by default false.
We can write the code of swing inside the main(), constructor or any other method.
Let's see a simple swing example where we are creating one button and adding it on the JFrame
object inside the main() method.
File: FirstSwingExample.java
1. import javax.swing.*;
2. public class FirstSwingExample {
3. public static void main(String[] args) {
4. JFrame f=new JFrame();//creating instance of JFrame
5.
6. JButton b=new JButton("click");//creating instance of JButton
7. b.setBounds(130,100,100, 40);//x axis, y axis, width, height
8.
9. f.add(b);//adding button in JFrame
10.
11. f.setSize(400,500);//400 width and 500 height
12. f.setLayout(null);//using no layout managers
13. f.setVisible(true);//making the frame visible
14. }
15. }
Example of Swing by Association inside constructor
We can also write all the codes of creating JFrame, JButton and method call inside the java
constructor.
File: Simple.java
1. import javax.swing.*;
2. public class Simple {
3. JFrame f;
4. Simple(){
5. f=new JFrame();//creating instance of JFrame
6.
7. JButton b=new JButton("click");//creating instance of JButton
8. b.setBounds(130,100,100, 40);
9.
10. f.add(b);//adding button in JFrame
11.
12. f.setSize(400,500);//400 width and 500 height
13. f.setLayout(null);//using no layout managers
14. f.setVisible(true);//making the frame visible
15. }
16.
17. public static void main(String[] args) {
18. new Simple();
19. }
20. }
The setBounds(int xaxis, int yaxis, int width, int height)is used in the above example that sets the
position of the button.
We can also inherit the JFrame class, so there is no need to create the instance of JFrame class
explicitly.
File: Simple2.java
1. import javax.swing.*;
2. public class Simple2 extends JFrame{//inheriting JFrame
3. JFrame f;
4. Simple2(){
5. JButton b=new JButton("click");//create button
6. b.setBounds(130,100,100, 40);
7.
8. add(b);//adding button on frame
9. setSize(400,500);
10. setLayout(null);
11. setVisible(true);
12. }
13. public static void main(String[] args) {
14. new Simple2();
15. }}
Output:
Java JTextField Example
1. import javax.swing.*;
2. class TextFieldExample
3. {
4. public static void main(String args[])
5. {
6. JFrame f= new JFrame("TextField Example");
7. JTextField t1,t2;
8. t1=new JTextField("Welcome to Javatpoint.");
9. t1.setBounds(50,100, 200,30);
10. t2=new JTextField("AWT Tutorial");
11. t2.setBounds(50,150, 200,30);
12. f.add(t1); f.add(t2);
13. f.setSize(400,400);
14. f.setLayout(null);
15. f.setVisible(true);
16. }
17. }
Output:
Java JTextArea Example
1. import javax.swing.*;
2. public class TextAreaExample
3. {
4. TextAreaExample(){
5. JFrame f= new JFrame();
6. JTextArea area=new JTextArea("Welcome to javatpoint");
7. area.setBounds(10,30, 200,200);
8. f.add(area);
9. f.setSize(300,300);
10. f.setLayout(null);
11. f.setVisible(true);
12. }
13. public static void main(String args[])
14. {
15. new TextAreaExample();
16. }}
Output:
Output:
Output: