God Hand - Wikipedia
God Hand - Wikipedia
تتضمن اللعبة عناصر تقليدية من. وتتضمن شخصيات وأحداًث ا قصصية مميزة،تجمع اللعبة بين الكوميدياالغربية واليابانية
منها إمكانية ربط مجموعة واسعة من تقنيات القتال بأزرار لوحة التحكم الرئيسية إلنشاء، مع ميزات جديدة،ألعاب القتال
مستخدًم ا ذراًع ا إلهية أسطورية ُت سمى "اليد، تدور أحداث القصة حول محارب محترف يحمي رفيقه.هجمات كومبو فريدة
إلنقاذ العالم من الشياطين،"اإللهية.
طريقة اللعب
The 3D action game has the player moving in all directions, attacking with the face buttons and
using special moves. The player can turn around using a button, and all actions outside of basic
attacks are performed via a context sensitive button.[6] Using the button allows the player, as
Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies. Four
dodge moves are mapped to the directions on the right analog stick. The player can assign any
attacks, including the Circle, Triangle, Square and X buttons. Square allows the player to chain
multiple attacks at once.[6] There are over one hundred moves in the game for the player to
choose from including basic jabs and punches to drunken-style and capoeira martial arts.
More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a
roulette wheel containing moves that the player chooses.[7] These moves are limited to a number
of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each
stage.[8][9] God Reel techniques cost between one and three Roulette Orbs. Some moves send
each opponents flying into the stratosphere, while others are simple punches or kicks to specific
Enemies will mostly engage Gene one-on-one, but as AU : 21 فبراير
Additional techniques can be found in stages in the form of technique scrolls. Techniques and
roulette moves can also be purchased or sold at the shop, located on the map screen.[6][11] Also
accessible from the map is a casino, which contains a number of minigames, including slots,
blackjack, poker, chihuahua racing and a fighting arena.[11]
Plot
In the game's backstory, a fallen angel became the Demon King Angra, whose demonic army
invaded the world. However, a man holding the power of God within his arms defeated Angra,
sending him into exile once again. The man was then given the title of "God Hand" by the people
he saved. A clan of humans was established to protect the God Hands as it is said that anyone
who possesses it will be "capable of becoming either god or demon".[12] The main protagonist is
Gene, a 23-year-old fighter who has one of the God Hands, which is sought after by a group of
demons. Though he is outspoken and macho, he has a keen sense of justice. Gene is
accompanied by Olivia, a 19-year-old descendant of the clan who once protected the God Hands.
After the demons kill her family, she fled with one of the God Hands, grafting it onto Gene upon
meeting him when he saves her from bandits attempting to take the God Hand from her and gets
his right arm removed in the process.[13]
The main villains are the Four Devas, a demonic society attempting to resurrect Angra for world
domination. The members include the leader Belze, the cigar addicted officer Elvis, the flirty
circus ringmaster Shannon and Azel, also called the "Devil Hand", a human that also possesses
one of the God Hands and earlier joined the Devas to achieve his own goals. The game features
a number of recurring minor enemies whom Gene meets, including a identical duo of extremely
brawny yet extravagantly dressed homosexual men who flirt with Gene every chance they get; the
trio responsible for removing Gene's original arm; a gorilla wearing a lucha libre wrestling mask
and outfit; a pot-belly black garbed ninja master; an afro-sporting martial artist with his two
girlfriends; an android warrior sent by Belze twice to stop Gene; an aspiring rock duo who were
originally aspiring musicians that sold their souls to the demons in exchange for power; and a
group of dwarfs dressed in Super Sentai-style clothing with playing card emblems on their
costumes. Nearly all battles are revealed by comical gags and dialogue. Once Gene defeats Azel
at the Tower of Angra, Angra awakens from inside Azel's body; Azel then rips off his God Hand
and entrusts it to Gene, not wanting to be controlled. Now with both God Hands, Gene defeats
Angra and rescues Olivia.
Development
The game was first announced in April 2006 along with the use of a small teaser page on the
Clover Studio website.[14] The game was developed by the team responsible for Resident Evil
4.[15] Development was supervised by Shinji Mikami, best known for the Resident Evil series of
survival horror games, and was produced by Atsushi Inaba. The original idea for God Hand came
about during a conversation between the two about the current state of action games; they
found that many games in the genre at the time focused on the use of weapons and had gotten
away from hand to hand combat.[15][16] Mikami expanded this in 2020 saying that the initial
concept started sometime in 1999 when he played Final Fight Revenge, a game based on a
popular arcade series he liked. He was disappointed with Revenge, calling it "shit," and decided to
one day make a better beat 'em up.[17]
Mikami later approached Inaba with a poster depicting two stylized fists, meant to exemplify the
kind of original game he wanted the two to create.[18] Originally, God Hand was to focus solely on
"hardcore action" without much humor. However, after showing a trailer for the game at the 2006
Electronic Entertainment Expo (E3) which contained some comic relief, the team decided to
integrate a large amount of comedy into the game based on the viewers' reactions.[16] Inaba
stated that God Hand is "aimed at hardcore gamers," which is shown in its hard difficulty.[9] Unlike
Viewtiful Joe and Ōkami, the design team had no particular goal when designing the graphical
style of God Hand other than that they wanted it to look more realistic.[18][19] While God Hand
appears to share many elements with classic manga and anime, such as Fist of the North Star,
MD Geist and JoJo's Bizarre Adventure, no specific anime was cited as inspiration, but Inaba
notes the game "shares that same style as '80s action anime."[15]
There are a few differences between the North American and Japanese versions of the game.
Among minor alterations, such a few signs being changed, the "Chihuahua Curry" power-up was
renamed to "Puppy Pizza" in the English localization. A free Roulette called "Pan Drop", which
gives the user short-lived invincibility in return for taking some damage, was removed from the
American version due to the trope of a pan falling on someone's head being too intrinsic to
Japanese comedy to be understood by Western audiences.[6] However, another technique called
"Head Slicer," which allows the player to decapitate an enemy, was featured in the North
American localization, instead of the Japanese one due to CERO censorship policy in Japan.[6]
Masafumi Takada from Grasshopper Manufacture composed the game's soundtrack, with one
track contributed by Jun Fukuda. The score contains many throwbacks to older video game
music, and is heavily influenced by 1960s and 1970s theme songs and other genres, including
techno, rave, rock and funk. Takada was told by Mikami that due to the game's hardcore nature,
the soundtrack should be composed to "relax things a little bit".[20] Takada's score utilizes motifs
in the game's boss battle songs because many of them are fought more than once; Takada
hoped that using different arrangements and orchestrations would remind players of older
encounters with each boss.[20] The soundtrack itself, God Tracks, is composed of 23 tracks and
was packaged with the Japanese version of the game.[21] A 128-page player's guide titled God
Hand Official Guide Book was published by Capcom in Japan on October 7, 2006.[22]
Reception
Reception
Aggregate score
Aggregator Score
Metacritic 73/100[23]
Review scores
Publication Score
1Up.com 8/10[24]
Edge 7/10[26]
Eurogamer 8/10[28]
Famitsu 26/40[29]
[30]
G4
GameRevolution B+[33]
GamesMaster 75%[34]
GameSpot 8/10[35]
[37]
GameSpy
GamesRadar+ 8/10[36]
GameTrailers 6.4/10[38]
GameZone 8.1/10[39]
IGN 3/10[40]
PALGN 8/10[42]
Play 89%[43]
VideoGamer.com 8/10[45]
Upon release, the game initially received "mixed or average reviews" according to video game
review aggregator Metacritic.[23] God Hand received almost universal praise for its combat
system and an attempt at adhering to an "old-school brawler" formula, attributes which the same
critics found to overshadow glaring flaws in its graphics, play control, level design, and camera.
Official U.S. PlayStation Magazine opened its review by commenting, "God Hand is a terrible,
terrible game, yet I can't stop playing it. There's just something horrifically appealing about how
bad it is in almost every conceivable way."[41] In Japan, God Hand was listed on Famitsu's "Top 10
Reader's Most Wanted" for a few weeks.[6] Famitsu also gave the game one six, two sevens, and
one six, for a total of 26 out of 40.[29]
Sean McCabe of 411Mania gave the game a score of 9.6 out of 10, stating: "I have to say
ordinarily I'd try to balance out my opinion on a game. But with all the negativity this game has
garnered from others, I'll just say what I feel. This is the best game of its kind in 15 years and one
of the best games of the 128-bit generation, a genuine masterpiece. It is not for everybody,
probably far from that, but I really enjoyed this game and want to make that crystal clear."[48]
However, "D.W." of the same site gave it 5.5 out of 10, stating, "It's a shame that this had to be
Clover's last title, but if God Hand was the best they could do, I can certainly see why they're not
around anymore."[49] The Sydney Morning Herald gave the game three-and-a-half stars out of five,
exclaiming, "Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the
quirkiest, silliest and funniest games to come along in some time."[47] However, Maxim gave it
three stars out of five, saying that it "may lack polish and production values, but like a trailer-park
hooker, it still manages to be lovable trash."[50] The A.V. Club gave the game a C+ and stated,
"Playing this flawed, oddball offering is like flushing your neurotransmitters with Red Bull—
painful, mind-expanding, and occasionally laughter-inducing."[46]
Despite IGN giving God Hand a score of 3 out of 10 during its original release,[40] the website
ranked the game at #100 for their "Top 100 PlayStation 2 Games" list in 2010.[51] Independent
PlayStation Magazine listed God Hand among the "11 PS2 Games You Need to Play (But
Haven't)".[52] God Hand was a nominee for "Best Fighting Game" at the 2006 Spike Video Game
Awards, but lost to Mortal Kombat: Armageddon.[53] Rab Florence of the Scottish television series
VideoGaiden claimed God Hand to be one of the best games ever made. The presenter
summarized his review by stating, "What an epitaph for Clover Studio: We made one of the best
games of all time and it was just a game about punching people".[54]
The game was the fifth best-selling game during the week of its release in the country, selling
48,280 units.[55] Capcom managed to both ship and sell nearly 60,000 copies of the game in the
country by the end of 2006.[9][56] God Hand was later re-released under the CapKore line of
budget titles and the PlayStation The Best range.[6][57]
God Hand is the final game of Clover Studio, which was closed after the game's release in North
America.[58] Retrospectively, the game is considered a cult classic, having gained a cult following
and a generally favorable retrospective reception.[59][60][61][62] The Capcom staff thought about
including Gene as a playable character in their fighting game Marvel vs. Capcom 3: Fate of Two
Worlds, but was replaced by Amaterasu from Ōkami.[63] In 2010, the game was included as one
of the titles in the book 1001 Video Games You Must Play Before You Die.[64] Following Asura's
Wrath 's release, developer CyberConnect2 revealed that they felt the game would serve to satisfy
fans wanting a sequel to God Hand. They were later pleased that people had seen the deliberate
similarities between the two games.[65]
Many of the individuals who worked on God Hand at Clover Studio went on to make games at
PlatinumGames.[66] God Hand's frantic combat style still persist in games they later released,
such as MadWorld, Bayonetta, Metal Gear Rising: Revengeance, and Shinji Mikami's own Vanquish.
Notes
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5. 主催者プロフィール (https://web.archive.org/web/20110429155313/http://seminars-villag
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7. Capcom staff, ed. (2006). God Hand instruction manual. Capcom Co. Ltd. p. 13.
8. Capcom staff (2006). God Hand instruction manual. Capcom Co. Ltd. p. 17.
9. Kohler, Chris (October 26, 2006). "Interview: Atsushi Inaba on God Hand" (https://www.wire
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11. Capcom staff (2006). God Hand instruction manual. Capcom Co. Ltd. pp. 14–16.
12. Capcom staff (2006). God Hand instruction manual. Capcom Co. Ltd. pp. 6–7.
13. Capcom staff (2006). God Hand instruction manual. Capcom Co. Ltd. pp. 8–9.
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62. "إعادة النظر في لعبة.)٢٠١٥ يوليو٤( ليام، مارتنGod Hand ٢ ( "الكالسيكية لجهاز بالي ستيشنhttps://www.dig
italspy.com/gaming/retro-gaming/a656410/revisiting-god-hand-clover-studios-underapprec
iated-classic/) . مؤرشف. ( ديجيتال سبايhttps://web.archive.org/web/20190327181224/http
s://www.digitalspy.com/gaming/retro-gaming/a656410/revisiting-god-hand-clover-studios-
underappreciated-classic/) ٢٠١٩ مارس٢٧ : تاريخ االسترجاع.٢٠١٩ مارس٢٧ من األصل في. (https://ww
w.digitalspy.com/gaming/retro-gaming/a656410/revisiting-god-hand-clover-studios-undera
ppreciated-classic/) (https://web.archive.org/web/20190327181224/https://www.digitals
py.com/gaming/retro-gaming/a656410/revisiting-god-hand-clover-studios-underappreciate
d-classic/)
63. " لم ُي ِر د فريق، في الواقعMonster Hunter وجودHunter فيMarvel Vs. Capcom 3" (https://www.silic
onera.com/actually-the-monster-hunter-team-didnt-want-the-hunter-in-marvel-vs-capcom-
3/) . مؤرشف.٢٠١١ مارس١١ .( سيليكونيراhttps://web.archive.org/web/20200724090652/https://
www.siliconera.com/actually-the-monster-hunter-team-didnt-want-the-hunter-in-marvel-vs-c
apcom-3/) ٢٠١٣ أغسطس٦ : تاريخ االسترجاع.٢٠٢٠ يوليو٢٤ من األصل في. (https://www.siliconera.co
m/actually-the-monster-hunter-team-didnt-want-the-hunter-in-marvel-vs-capcom-3/) (http
s://web.archive.org/web/20200724090652/https://www.siliconera.com/actually-the-monst
er-hunter-team-didnt-want-the-hunter-in-marvel-vs-capcom-3/)
64. رقم.٦٧٥ ص، دار كوينتسنس للنشر المحدودة: لندن. ألف لعبة فيديو يجب أن تلعبها قبل أن تموت.)٢٠١٠( توني،موت
ISBN الدولي الموحد للكتاب. 978-1-74173-076-0.
65. "غضب أسورا ُيشبع رغبات لعبة.)٢٠١١ أبريل١٨( ويسلي،بول- ينGod Hand ٢" (http://www.eurogamer.net/
articles/2011-04-18-asuras-wrath-satisfies-god-hand-2-cravings?comment_start=0) .
مؤرشف. ( يوروجيمرhttps://web.archive.org/web/20131015012540/http://www.eurogamer.ne
t/articles/2011-04-18-asuras-wrath-satisfies-god-hand-2-cravings?comment_start=0) من
٢٠١٣ أكتوبر١٢ : تاريخ االسترجاع.٢٠١٣ أكتوبر١٥ األصل في. (http://www.eurogamer.net/articles/2011-0
4-18-asuras-wrath-satisfies-god-hand-2-cravings?comment_start=0) (https://web.archive.
org/web/20131015012540/http://www.eurogamer.net/articles/2011-04-18-asuras-wrath-sa
tisfies-god-hand-2-cravings?comment_start=0)
66. "تاريخ موجز ألحد أعظم استوديوهات األلعاب.)٢٠١٦ فبراير٧( ريتش،( "ستانتونhttps://www.eurogamer.ne
t/articles/2016-02-07-a-brief-history-of-one-of-gamings-greatest-studios) . . يوروجيمر
( مؤرشفhttps://web.archive.org/web/20220319134609/https://www.eurogamer.net/article
s/2016-02-07-a-brief-history-of-one-of-gamings-greatest-studios) .٢٠٢٢ مارس١٩ من األصل في
٢٠٢٢ مارس١٩ تاريخ االسترجاع. (https://www.eurogamer.net/articles/2016-02-07-a-brief-history-o
f-one-of-gamings-greatest-studios) (https://web.archive.org/web/20220319134609/http
s://www.eurogamer.net/articles/2016-02-07-a-brief-history-of-one-of-gamings-greatest-stud
ios)
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