Don Merothain                                                                            ARMOR                   HIT POINTS                HIT DICE   DEATH
CLASS                                                       SAVES
 character name                                                               [3]                                21
  Wayfarer
 background
                                                Monk
                                               class
                                                                              level
                                                                                0
                                                                                            15                                temp
                                                                                                                                 21
                                                                                                                                              spent      successes
  High-Elf (ELF ONLY traits; NOT High-elf)                                                   shield
                                                                                xp                         current            max             max        failures
 species                                       subclass
PROFICIENCY BONUS                            INTELLIGENCE                INITIATIVE                SPEED                       SIZE               PASSIVE PERCEPTION
                                             +1                             +2                                                Medium
         +2                                            13
                                                       score
                                         modifier
                                                                                                   WEAPONS & DAMAGE CANTRIPS
                                                Saving Throw
                                                                     Name                      Atk Bonus / DC Damage & Type           Notes
     STRENGTH
                                                Arcana
    -1             8
               score
                                                History
                                                Investigation
  modifier                                      Nature
         Saving Throw                           Religion
         Athletics
                                               WISDOM
     DEXTERITY
                                             +3        17
                                                       score                                               CLASS FEATURES
    +2          14                       modifier
                                                                     []- Thaumaturge [+(3) Wisdom Modifier          Level 2: Channel Divinity
               score                            Saving Throw
  modifier                                                           to Religion and Arcana checks () {} "" ]       You can channel divine energy directly
         Saving Throw                           Animal Handling      - [ () {} "" ]                                 from the Outer Planes to fuel magical
                                                                     - [ () {} "" ]                                 effects. You start with two such effects:
                                                Insight
         Acrobatics                                                  - [ () {} "" ]                                 Divine Spark and Turn Undead, each of
                                                Medicine             - [ () {} "" ]                                 which is described below. Each time
         Sleight of Hand
                                                Perception           - [ () {} "" ]                                 you use your Channel Divinity, choose
         Stealth                                                     - [ () {} "" ]                                 which Channel Divinity effect from this
                                                Survival
                                                                     - [ () {} "" ]                                 class to create. You gain additional
  CONSTITUTION
                                                                     - [ () {} "" ]                                 effect options at higher Cleric levels.
                                              CHARISMA               - [ () {} "" ]
                                                                     - [ () {} "" ]                                 You can use this class's Channel
    +1          12                           +1        12
                                                                     - [ () {} "" ]                                 Divinity twice. You regain one of its
                                                                                                                    expended uses when you finish a Short
               score
  modifier                                             score                                                        Rest, and you regain all expended uses
                                         modifier
                                                                                                                    when you finish a Long Rest. You gain
         Saving Throw
                                                Saving Throw                                                        additional uses when you reach certain
                                                                                                                    Cleric levels, as shown in the Channel
                                                Deception                                                           Divinity column of the Cleric Features
      HEROIC
    INSPIRATION                                 Intimidation                                                        table.
                                                                                  SPECIES TRAITS                                              FEATS
                                                Performance
                                                                                                                    If a Channel Divinity effect requires a
                                                Persuasion           - Darkvision [60ft]
                                                                                                                    saving throw, the DC equals the spell
                                                                     - Advantage (When 'Charmed')
                                                                                                                    save DC from this classs Spellcasting
                                                                     - Keen Seneses
                                                                                                                    feature.
     EQUIPMENT TRAINING & PROFICIENCIES                              - Trance [Long Rest(8hrs) < Short
armor                                                                Rest(4hrs)]
                   Light      Medium           Heavy       Shields                                                  Divine Spark. As a Magic action, you
training                                                             - Wizard Cantrip [Gives +1 Wizards
                                                                                                                    point your Holy Symbol at another
weapons                                                              Cantrip] (After any long rest, I may
                                                                                                                    creature you can see within 30 feet of
                                                                     change my cantrip to any other
                                                                                                                    yourself and focus divine energy at it.
                                                                     cantrip.)
                                                                                                                    Roll 1d8 and add your Wisdom modifier.
                                                                                                                    You either restore Hit Points to the
                                                                                                                    creature equal to that total or force the
tools                                                                                                               creature to make a Constitution saving
                                                                                                                    throw. On a failed save, the creature
                                                                                                                    takes Necrotic or Radiant damage (your
                                                                                                                    choice) equal to that total. On a
                                                                                                                    successful save, the creature takes half
                                                                                                                                                 PERSONALITY
 spellcasting ability                                                                                               - Chaotic Good
           SPELLCASTING
           MODIFIER                                            SPELL SLOTS
                                        Total Expended               Total Expended              Total Expended
           SPELL SAVE DC
                              Level 1                      Level 4                     Level 7
                              Level 2                      Level 5                     Level 8
           SPELL ATTACK
           BONUS              Level 3                      Level 6                     Level 9
                                                                                                                                  CHARACTER PORTRAIT / SYMBOL
                           CANTRIPS & PREPARED SPELLS
                              Casting                    Concentration, Ritual
Level   Name                  Time        Range          & Required Material       Notes
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                                                                                                                                                        COINS
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                                                                                                                  TM & © 2024 Wizards of the Coast LLC. Illustrations by Richard Whitters.
                                                                                                                  670D3898000001 EN