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1970 - Flying Buffalo - Nuclear Destruction

The document outlines the rules for a nuclear strategy game where players control countries and aim to eliminate opponents while preserving their own population. Each player starts with resources and must make strategic decisions regarding building factories, sending spies, and engaging in nuclear warfare. The game consists of normal and battle turns, with specific actions required during each phase, and players are subject to time limits for submitting their turns.

Uploaded by

Ron Briggs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
25 views2 pages

1970 - Flying Buffalo - Nuclear Destruction

The document outlines the rules for a nuclear strategy game where players control countries and aim to eliminate opponents while preserving their own population. Each player starts with resources and must make strategic decisions regarding building factories, sending spies, and engaging in nuclear warfare. The game consists of normal and battle turns, with specific actions required during each phase, and players are subject to time limits for submitting their turns.

Uploaded by

Ron Briggs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hules for NUCLiEAfi PESTRIJCTTON" Oopyright @rgfO by Richard F LoomLs (z"ev" Lg7il Prlee 1)l

Thi's1s@erofp1ayeisandacomputer"EachpIayerwl.1}haveaeountry
with a population between 25 and !p milllon people, There wtll be a number of ml.nor eountries
(mtnors) aIso, vith a populatlon of 20 million each" The object of the game is to deetroy the
popuJ-ation of al-l the other pLayers vhile keeping at l-east one million of your orf,n alive.
STARTU{G
---ffich pl-ayer wrll have $roo mirrion in eash, p factories, 2o missiles, and l0 antimissJ.les
(lgttl's). Minors will have I faetory, 5 missires (msls), and a popularity index(tnaex) ror
eaeh player(whteh starts at zero). (n-rri.ng a var, the minor wLlL fire its msls vherever
directed by the pLayer whose index is htghest in that country at that tl.me.) Begl.nning each
normal turn, the moderator vil1 give eaeh pLayer a liet of hts present aesets (i.neluding $!
inccme), a 1Lst of all the mlnors where hls Lndex is etther 1et or 2nd (Wote: you w111 on3-y
be told the names of these eountries - to find out vhether you are let or just 2nd, you will.
have ta send a spy there), alt df"ptomattc messages (msgs) eent to him by other players laut
turn, and the results of hLs sples,
PI"AYTI$G (NORMAr KJRN)
H-hen you reeeTvethis informetion, you rm:st dci tno thlngs and may do any of six other
flilngs " You must:
(f) Say what to buLld with y'our factorles" Eaeh turn a factory.w111 produce elther a msl,
an ABM, or Lfi of another factory" You rnay not'spend more thqn $ (rounded up) of your faeto4,
produetlon on ABMs, You nrust bul"ld wtth the-ffi:iber of faetorLes th&t you had at the beginnlng
of the turn, even Lf you a.re selllng one, or givlng Bome allay. There are J spaces for building
on the turn sheet. In each speee, fiLl in the number of factorles that are doing tte buiJ.dlng"
If you r*ant to bulld I new factoriee on turn one, rrrite NINE Ln the *faetories' space. If you
wrlte $ffi, you viIl have stx factories unuged. Fractions of factorles do not bulld anything.
(a) Say where to send your spies" You gei 3 spies per turn" These rnay be sent to 3 dlff-
erent mtnors, or I to a player and 2 to minore" (You may not'Bend more than one spy to player
eountries on the same turn), a rpy to a player w111 te11 ffi horr many mlssiles and ABI{s that
player has at the end of that turn" A spy to a mLnor wi.II tell all of the indiees there. You
may not save up sples.
You Eay:
(f ) cfve any a,mount of eash to any mlnor(s) " (vou may not go in debt) " Eaeh nrf"llion given to
a minor makes your index go up one point in that eountry"($f represents one million,) You mey
only gl"ve away the amount of money you have at the start of the turn. You may not gl"ve ar+ay
money you expeet to get for selli.ng a factory, nor rray you give away the $5 income you are
going to get for next turn. There is a spaee on the turn sheet that says "Gf.ve to every
minor in the game.o le&ve this spaee BLANK unless you want to glve the sarre amofriT of money
to EVERY I{INOR IN TIIE GAME" You may NCII use thts spaee to glve money to'every minor exeept...*
(Z) Cfve any nunber of your nsls to any mlnor(s) " Eactr msl gtven to a mtnor i.nereases your
popularity there by 10 polnts. You may glve ar*ay the msls you are builtilng this turn" Under
:N0 clrcumstances will ABlls ever be gtven array or so1d.
(i) Glve things to players" You may give money or misslles or faetories to player eountrles.
You may glve one or tvo factories to any player, but you may not glve more than two factories
to the same player on the same turn. You eannot glve fectories to mlnors.
(l+) Offer a feetory for sale" Minors will each btd a1l the cash they have been glven(includ-
ing the eash they received this turn) " ttre mtnor with the moet eash will get the factory, and
the player vill get the eash. If 2 players offer factories, they vL1l eaeh reeetve the Znd
highest bid, and so on" .A mlnor ean buy more than one faetory on the same turn if tt has more
than twice as rmreh cash as the minors bldding against it. You eannot sell a faetory to a par-
tieular minor, nor ca,n you ee1} or glve alray a, fraction of a faetory, nor can you sel} more
than one factory per turn to minors.
(5) Sena dlplornatlc msgs to other players" They should be on Jx! lndex carde or on a pi.eee
of paper fol-ded to 3x5 size. (We reserve the rtght to rejeet msgE-Trr:"tten on odd sized eards
or paper)" They mrst be eddreesed to a country (From Nigeria to Egypt). *r.y vill be dellvered
to those players next turn. You may sey anythlng you vant in a message (even lie) but profanity
and obscenity are strongly diseouraged. You may send your na,me & address., ln order to corres-
pond dtrectly" You may send unsLgned messages, but you may not si.gn another playerrs eountry
name to a msg. Msgs thet claiu to be from a country other tffi the one who aetually sent lt
vill be throvn al^ray, or perhaps dellvered wl.th the correct country name addedl Players caught
trying to cheat are subject io expulsion from all games"
(5) Start Nuclear War" This starts the battle portion of the game"
BATTI"E TURN
-*ATffibgtnntng of the next turn(after war ie deel-ared), each player will be lnformed that
nuclear war has been started (and wha started 1t), A1so, each player will be gtven a l-l,st of
the mlnors whieh wiil foLl*w his *rdev's on where to fl"re their mieslles(and hov many msls they
h.ave)" You w1lL then lnstfuct these eountriee on where to fire, and a1,3o say where you want
your msls flred. (Vou do not have to fire any mgls unless you were the one who deelared war.
That player MUST fl"re at least one miesil-e from his SIN eountry. If he does not, one mtssile
'*iii" be t*.
fired at himseif") Yo'u may fire at mincrs" You nray dtvide up your mtssiles any way you
.rlsh. (The .n1;' ;ther thing done ii: batble turns is send msgs. You do not butld or send spies
.rn battle t:rrns") After all- the players have fired thelr msl-s, the eomputer vill add up the
riimber c-i msl-s fired at eaeh pla;r*;*, ar:d sr,rbtrect the number of A3l'{s that player has" The
,,*il,{ii:ti',.?r: is ti:* r:urnber of iasis .,rrat g.:t t}rr"augh" Fr:r each ms1 that gets through, you los.: I
i'ri";iior: population anci t/3 af a fi.*ctory, MJ.nors only lose popillation, not factories(2O msis,
],n*;gh, viii vipe out a mi::c:'ar-l.ri lilus alit ibs factories") nnm are only used once each" Eaeh
' j'/r:i- be gLven a iie'i of.u.iij fired 8,1, whori, ano a tist of the remaining populations of
'.", ihe"rili ;c,;iir:.ies whieh vere Sanlr*d. Then all of the players who stll1 have at least I mi].llon
;t?,;i,l-* left r-il.l i:&-re &rrctiler ::.orir,al ti-:.rn, then another baitle turn, and so cln Es I-ong as there
;:.r* t[ "i*esi:2 p]ayers left" Tf, ir one ti;.rn, all. the remainLng pLayers are wiped cut, no one
r*ri rB. N*ie 'bhat onee so&eene has deelared the watr, turns al-ternate normal/tattlefnormat/tattfe
.intii the ga:;ie is over. trfa:'ix o;:ly der.:lar"ed cnee per geme"
?ne player(s) vha stari;;r'*e.v t:ae a eliglrt ed"rantage of surpx"ise" To al-Iow for th1"s, on the
first =cs"tti* tu.r'n he is g:;*, ) exj-:ra r*is*;:1"*s'i;l fire, Phese mirst be fired on the flrst
'iaitie tu]'-rli, or they Cisa;p;.e.:" Thsls* rii.i he anded ta your tofrEFmtsstles by the computerr so
the t,:is,i mgls sh.:-,urr cn ya,rt';:r:'"n'i;ouL inclr'i:ri*s the flve mgl b.:rus" Also, if a pir.yer loses gl1
$is fattarle$, but ls r:tl-i i:. ii:e garuil*'ff -"nr:ii"rual turn that ne has less than ane corrylete
:'a;i;r;/, h.*:'eteives 1fj,r- .,;a*trry free" Iliinor euuntries aitays buitd msle rrlt,h their fac-
l':**ies. df ail the minors -in s, gerne s"::e d*r;tr-'oyed, the moderaaa-,r wLl-1 aCd fLv* new minors"
Y,:r: d* n':t ftre msle on th* trlrn you declare 1i4tr. You wal'c rintiL the battle turn, The only
-i*'rT ali:nr is e-,i*?'re',:ri,il,.:-,r.i flii'e msls is the ft:'st babt-itl -t,ittrt, and ahen onty the plnFil
':
wh: ier:ler*i var is r*rqtir.qr; iil fire aL -iees-i or:e. War mey not be deelarecl on the firei: tlirx"
i:rt, *{.4}t a ga&e, wriie l, -1..r:i.1.rer'asking r-c be l"ncl-uded ln a regular game of NS, and enelose
a iclJ-ar, and te*-;le v1eit-*r.iJ* l,.e*S s :(;F.r of "l,hese rules" Fleage allow up to 5 weeks before
ii.sk;lg',ri:y.your garie hasn?'; si,.er"..*i vei" ii]:en ycu send I"n your first turn, include another
;.rl-lr:i" f:.r" the flrst f;ur ::i:irn$, The ;a;::.: fee ir $t per game plus ZJfi, per turn (subject to
Lncrease if the postal ratee go up over 10d per letter). We prefer that you pay for at least
four turns ln atlvanee " We wtl-l r"eni nC you when ycur pa;rment has run out " Tf you lose before
your money is used up, ve will start yor: ln another game or send you a refund, vhlchever you
request" If you tant to piay in the same garne with a friend: you must ask for a partners game,
and ycu must have a request from both playere in the same letter" We vttl give Vffiffi*a
eountry in a game vhere every pJ-ayer has joined with a friend. If you are the impatient type,
you lmy join a *Blitz* game. The fee is 301 per move, and all iurns are sent airmail, The
time limi"t is shortened to one .reek instead of the usual tvo.
?ime limit for regular ga.mes is tlrc veeks (nut get thenr in early; if all the moves are in
ear1y, f wtll run the game early), If your turn is not HERE on the day of the time }tmlt: you
miss a turn" If lt is a normal turn, aIJ. your factorLes build ri.sls" If it is a bettle turn,
y,cu don't fire any msls, .And you still owe us the 2!1" If your turn gets here late, but ve
hsve not run the game yet, we will include your tu.rn" But ve will not vait for you" Mtseed
turns are an important factor in all gemes. You may phone your turn tn (61e*gq4-gfOh) but we
wl"Il not take diplernatic msg6 over the phone " Best time to eal1 is afternoon oy la,te at n{ght "
Tf you have en address changer put it on a separate card. Tell us your OLD address, your
I\IEW address, &nd eay-r^rhether you subseribe to any of our magaztnes. Be SURE and include your
zLp code. One last comment-*arryone e&n make a mistake. If you spot a mLstake in youl" ga.met
tell us about it(but send your turn in an3may*-lf it was YOUR mletake, ve vi11 N0['wait for yor)
and we rrill eorvect tt lf poselbl.e. But ve reserve the rtght to declare an oAct of God* and
leave l-t as lt stands.(f am nr:t c1.alming tc be God. took tt up in your dictionary")
tr'l-ylng Buffalo Inc. PO Box tl+67, Scottsdale, Arlzona B5Z5Z.

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