How can I hide folder in Window 7?
Windows 7
1. Select the Start button, then select Control Panel > Appearance and Personalization.
2. Select Folder Options, then select the View tab.
3. Under Advanced settings, select Show hidden files, folders, and drives, and then select OK.
4.
5. What is macro example?
6. In computer programming, macros are a tool which allow a developer to re-use code. For instance, in the C programming
language, this is an example of a simplemacro definition which incorporates arguments: #define square(x) ((x) * (x)) Jan 4, 2018
7. Why macros are used?
8. An Excel macro is a set of programming instructions stored in what is known as VBA code that can be used to eliminate the need
to repeat the steps of commonly performed tasks over and over again. ... Other repetitive tasks for which macros can be used to
save include: adding or removing rows and columns.Apr 18, 201
Virtual Reality and Computer Simulation
1.
In the computer era, the term “virtual” is often contrasted with “real”. Virtual things,
it is often believed, are things that only have a simulated existence on a computer, and
are therefore not real, like physical things. Take, for example, rocks and trees in a
virtual reality environment.
Modeling and Simulation: The Computer Science of Illusion
Stanislaw Raczynski
Wiley, 2 Sep 2014 - Computers - 236 pages
0 Reviews
Simulation is the art of using tools – physical or conceptualmodels, or computer hardware and software, to attempt to create theillusion of reality. The discipline has in recent
years expanded toinclude the modelling of systems that rely on human factors andtherefore possess a large proportion of uncertainty, such associal, economic or commercial
systems. These new applications makethe discipline of modelling and simulation a field of dynamicgrowth and new research.
Stanislaw Raczynski outlines the considerable and promisingresearch that is being conducted to counter the problems ofuncertainty surrounding the methods used to approach
these newapplications. It aims to stimulate the reader into seeking out newtools for modelling and simulation.
Examines the state-of-the-art in recent research into methodsof approaching new applications in the field of modelling andsimulation
Provides an introduction to new modelling tools such asdifferential inclusions, metric structures in the space of models,semi-discrete events, and use of simulation
in paralleloptimization techniques
Discusses recently developed practical applications: forexample the PASION simulation system, stock market simulation, anew fluid dynamics tool, manufacturing
simulation and thesimulation of social structures
Illustrated throughout with a series of case studies
Modelling and Simulation: The Computer Science ofIllusion will appeal to academics, postgraduate students,researchers and practitioners in the modelling and simulation
ofindustrial computer systems. It will also be of interest to thoseusing simulation as an auxiliary tool.
f you're not an early adopter or serious gamer, don't get too excited over the breakthrough VR headset–yet.
NVIDIA GTX 970 / AMD 290 equivalent or greater.
Intel i5-4590 processor equivalent or greater.
8GB+ RAM.
Compatible HDMI 1.3 video output.
2 USB 3.0 ports.
Windows 7 SP1 or newer.
Oculus Rift's PC Requirements Are Virtual Reality's Achilles' Heel
https://www.fastcompany.com/.../oculus-rifts-pc-requirements-are-virtual-realitys-achille..
Laptop Requirements:
GPU: GeForce GTX 1060 and above*
HTC Vive Pro GPU: NVIDIA GeForce GTX 1070 or greater.
CPU: Intel Core i5-7300HQ or greater.
Memory/RAM: 8GB+ RAM.
Video Output: 1x HDMI 1.4.
Virtual Reality | System Requirements | GeForce
https://www.geforce.co.uk/hardware/technology/vr/system-requirements
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https://matterport.com/virtual-reality-system-requirements/
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Virtual Reality System Requirements - Matterport
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Virtual Reality | System Requirements | GeForce
https://www.geforce.co.uk/hardware/technology/vr/system-requirements
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Laptop Requirements: GPU: GeForce GTX 1060 and above* HTC Vive
Pro GPU: NVIDIA GeForce GTX 1070 or greater. CPU: Intel Core i5-7300HQ or greater.
Memory/RAM: 8GB+ RAM. Video Output: 1x HDMI 1.4.
Oculus Rift's PC Requirements Are Virtual Reality's Achilles' Heel
https://www.fastcompany.com/.../oculus-rifts-pc-requirements-are-virtual-realitys-achi...
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May 18, 2015 - Oculus Rift's PC Requirements Are Virtual Reality's Achilles' Heel. NVIDIA GTX
970 / AMD 290 equivalent or greater. Intel i5-4590 processor equivalent or greater. 8GB+
RAM. Compatible HDMI 1.3 video output. 2 USB 3.0 ports. Windows 7 SP1 or newer.
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VR Application in Entertainment
Applications of virtual reality in Entertainment
Video games
Virtual reality gaming is where a person can experience being in a three-dimensional virtual reality entertainment environment and interact
with it during a game. This is an essential part of a game.
New way of detecting a person’s presence in a game is bio-sensing. These are small sensors which are attached to a data glove, suit or
even the body and record movements made by that person in a 3D space. These movements are interpreted by a computer and trigger a
variety of responses within that space. These movements are fed back to a computer which then analyses the data and uses it to transform
your actions into the appropriate responses on the screen. It was 20 years ago that consumer-level virtual reality last looked likely to touch
down, and if you got burned by Nintendo’s ill-fated Virtual Boy or dropped a bundle on theVFX1 Headgear, then you’re likely to be looking at
the new crop of virtual reality entertainment technology with some skepticism.
Virtual Museums
Use of virtual reality in museum and historical settings e.g. visitor centers, interactive exhibitions. Interactive displays form a large part of
many exhibitions and particularly appeal to children. Children are often difficult to attract at a museum or gallery, as they tend to see this as a
boring experience. But the use of interactive technologies such as virtual reality entertainment has changed that perception and opened up
these spaces to a new audience. This is a useful way of changing attitudes towards heritage sites such as museums and to encourage more
people to visit and take part.
Galleries
Immersive 3-D experience allows students to manipulate virtual objects and experience whatever they’re studying firsthand. Everything
started with the pencil that was used to write the books. Then teachers started using the blackboard to improve the efficiency of class.
Finally, we now have the abilities to answer any questions we have through the device that is in our pocket. The smartphones, tablets,
laptops etc are used by universities to help students access their courses online at anytime.
Theatre
Three recent productions are described which aimed to use virtual reality technologies not to stimulate reality but to achieve engagement of
the audience. This is described as immersing the participant through engaging story telling. The three plays were The Adding Machine,
Wings, and Tesla Electric, and they have provided a wealth of information on the art and practice of immersing a theater audience within a
fictional world.
Virtual theme parks
Get ready with goggles in theme parks. Virtual reality entertainment, with its computer generated sights and sounds that surround users,
soon will transport park goers to places impossible to build. Virtual reality can create spaces that are too elaborate or fantastical to construct
in real life and are scary and perilous. It also gives you characters that really are supernatural and paranormal, which sometimes we can’t
physically do.
Music VR experience
Music is a game changer. If your sound isn’t at par, then the whole project can fall flat. Soon you will be able to strap on a headset and
spend a day immersed in the life of almost anyone on earth. Just pop on a pair of virtual reality goggles and get ready to live a superstar’s
life.
Virtual reality entertainment is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were
really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and
cognition. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we
communicate and work, thanks to the possibilities of virtual reality.
Virtual Reality vs. Augmented Reality
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One of the biggest confusions in the world of augmented reality is the difference
between augmented reality and virtual reality. Both are earning a lot of media attention
and are promising tremendous growth. So what is the difference between virtual reality
vs. augmented reality?
What is Virtual Reality?
Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real
life environment or situation. It immerses the user by making them feel like they are
experiencing the simulated reality firsthand, primarily by stimulating their vision and
hearing.
VR is typically achieved by wearing a headset like Facebook’s Oculus equipped with the
technology, and is used prominently in two different ways:
To create and enhance an imaginary reality for gaming, entertainment, and play
(Such as video and computer games, or 3D movies, head mounted display).
To enhance training for real life environments by creating a simulation of reality
where people can practice beforehand (Such as flight simulators for pilots).
Virtual reality is possible through a coding language known as VRML (Virtual Reality
Modeling Language) which can be used to create a series of images, and specify what
types of interactions are possible for them.
What is Augmented Reality?
Augmented reality (AR) is a technology that layers computer-generated enhancements
atop an existing reality in order to make it more meaningful through the ability to interact
with it. AR is developed into apps and used on mobile devices to blend digital
components into the real world in such a way that they enhance one another, but can
also be told apart easily.
AR technology is quickly coming into the mainstream. It is used to display score
overlays on telecasted sports games and pop out 3D emails, photos or text messages
on mobile devices. Leaders of the tech industry are also using AR to do amazing and
revolutionary things with holograms and motion activated commands.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are inverse reflections of one in another with what
each technology seeks to accomplish and deliver for the user. Virtual reality offers a
digital recreation of a real life setting, while augmented reality delivers virtual elements
as an overlay to the real world.
How are Virtual Reality and Augmented Reality Similar?
Technology
Augmented and virtual realities both leverage some of the same types of technology,
and they each exist to serve the user with an enhanced or enriched experience.
Entertainment
Both technologies enable experiences that are becoming more commonly expected and
sought after for entertainment purposes. While in the past they seemed merely a
figment of a science fiction imagination, new artificial worlds come to life under the
user’s control, and deeper layers of interaction with the real world are also achievable.
Leading tech moguls are investing and developing new adaptations, improvements, and
releasing more and more products and apps that support these technologies for the
increasingly savvy users.
Science and Medicine
Additionally, both virtual and augmented realities have great potential in changing the
landscape of the medical field by making things such as remote surgeries a real
possibility. These technologies been already been used to treat and heal psychological
conditions such as Post Traumatic Stress Disorder (PTSD).
How do Augmented and Virtual Realities Differ?
Purpose
Augmented reality enhances experiences by adding virtual components such as digital
images, graphics, or sensations as a new layer of interaction with the real world.
Contrastingly, virtual reality creates its own reality that is completely computer
generated and driven.
Delivery Method
Virtual Reality is usually delivered to the user through a head-mounted, or hand-held
controller. This equipment connects people to the virtual reality, and allows them to
control and navigate their actions in an environment meant to simulate the real world.
Augmented reality is being used more and more in mobile devices such as laptops,
smart phones, and tablets to change how the real world and digital images, graphics
intersect and interact.
How do they work together?
It is not always virtual reality vs. augmented reality– they do not always operate
independently of one another, and in fact are often blended together to generate an
even more immersing experience. For example, haptic feedback-which is the vibration
and sensation added to interaction with graphics-is considered an augmentation.
However, it is commonly used within a virtual reality setting in order to make the
experience more lifelike though touch.
Virtual reality and augmented reality are great examples of experiences and interactions
fueled by the desire to become immersed in a simulated land for entertainment and
play, or to add a new dimension of interaction between digital devices and the real
world. Alone or blended together, they are undoubtedly opening up worlds-both real and
virtual alike.