C Lecture Notes 1
C Lecture Notes 1
LECTURE NOTES
Subject Code :
Level : 200
Team of Instructors :
COLLEGE OF TECHNOLOGY
1
PART-I
INTRODUCTION TO COMPUTERS
CHAPTER 1 COMPUTER SYSTEMS
―A Computer is an electronic device that stores, manipulates and retrieves the data.‖
We can also refer computer computes the information supplied to it and generates data.
A System is a group of several objects with a process. For Example: Educational System involves
teacher, students (objects). Teacher teaches subject to students i.e., teaching (process). Similarly a
computer system can have objects and process.
The following are the objects of computer System
a) User ( A person who uses the computer)
b) Hardware
c) Software
Hardware: Hardware of a computer system can be referred as anything which we can touch and
feel. Example : Keyboard and Mouse.
The hardware of a computer system can be classified as
Input Devices(I/P)
Processing Devices (CPU)
Output Devices(O/P)
CPU
INPUT OUTPUT
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MU: The Memory unit is used for storing the data.
The Memory unit is classified into two types.
They are 1) Primary Memory
2) Secondary Memory
Primary memory: The following are the types of memoruies which are treated as primary
ROM: It represents Read Only Memory that stores data and instructions even when the computer
is turned off. The Contents in the ROM can‘t be modified once if they are written . It is used to
store the BIOS information.
RAM: It represents Random Access Memory that stores data and instructions when the computer
is turned on. The contents in the RAM can be modified any no. of times by instructions. It is used
to store the programs under execution.
Cache memory: It is used to store the data and instructions referred by processor.
Secondary Memory: The following are the different kinds of memories
Magnetic Storage: The Magnetic Storage devices store information that can be read, erased and
rewritten a number of times.
Example: Floppy Disks, Hard Disks, Magnetic Tapes
Optical Storage: The optical storage devices that use laser beams to read and write stored data.
Example: CD(Compact Disk),DVD(Digital Versatile Disk)
COMPUTER SOFTWARE
Software of a computer system can be referred as anything which we can feel and see.
Example: Windows, icons
Computer software is divided in to two broad categories: system software and application software
.System software manages the computer resources .It provides the interface between the hardware
and the users. Application software, on the other hand is directly responsible for helping users
solve their problems.
System Software
System software consists of programs that manage the hardware resources of a computer and
perform required information processing tasks. These programs are divided into three classes: the
operating system, system support, and system development.
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The operating system provides services such as a user interface, file and database access, and
interfaces to communication systems such as Internet protocols. The primary purpose of this
software is to keep the system operating in an efficient manner while allowing the users access to
the system.
System support software provides system utilities and other operating services. Examples of
system utilities are sort programs and disk format programs. Operating services consists of
programs that provide performance statistics for the operational staff and security monitors to
protect the system and data.
The last system software category, system development software, includes the language
translators that convert programs into machine language for execution ,debugging tools to ensure
that the programs are error free and computer –assisted software engineering(CASE) systems.
Application software
Application software is broken in to two classes: general-purpose software and application –
specific software. General purpose software is purchased from a software developer and can be
used for more than one application. Examples of general purpose software include word
processors, database management systems ,and computer aided design systems. They are labeled
general purpose because they can solve a variety of user computing problems.
Application –specific software can be used only for its intended purpose.
A general ledger system used by accountants and a material requirements planning system used
by a manufacturing organization are examples of application-specific software. They can be used
only for the task for which they were designed they cannot be used for other generalized tasks.
The relationship between system and application software is shown below. In this figure, each
circle represents an interface point .The inner core is hard ware. The user is represented by the out
layer. To work with the system, the typical user uses some form of application software. The
application software in turn interacts with the operating system, which is a part of the system
software layer. The system software provides the direct interaction with the hard ware. The
opening at the bottom of the figure is the path followed by the user who interacts directly with the
operating system when necessary.
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CHAPTER 2
COMPUTING ENVIRONMENTS
The word ‗compute‘ is used to refer to the process of converting information to data. The
advent of several new kinds of computers created a need to have different computing
environments.
The following are the different kinds of computing environments available
1. Personal Computing Environment
2. Time Sharing Environment
3. Client/Server Environment
4. Distributed Computing Environment
Personal Computing Environment
In 1971, Marcian E. Hoff, working for INTEL combined the basic elements of the central
processing unit into the microprocessor. If we are using a personal computer then all the computer
hardware components are tied together. This kind of computing is used to satisfy the needs of a
single user, who uses the computer for the personal tasks.
Ex: Personal Computer
Time-Sharing Environment
The concept of time sharing computing is to share the processing of the computer basing
on the criteria time. In this environment all the computing must be done by the central computer.
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The complete processing is done by the central computer. The computer which ask for
processing are only dumb terminals.
Client/Server Environment
A Client/Server Computing involves the processing between two machines. A client
Machine is the one which requests processing. Server Machine is the one which offers the
processing. Hence the client is Capable enough to do processing. A portion of processing is done
by client and the core(important) processing is done by Server.
Distributed Computing
A distributed computing environment provides a seamless integration of computing
functions between different servers and clients. A client not just a requestor for processing the
information from the server. The client also has the capability to process information. All the
machines Clients/Servers share the processing task.
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Example: Ebay on Internet
CHAPTER 3
COMPUTER LANGUAGES
To write a program (tells what to do) for a computer, we must use a computer language.
Over the years computer languages have evolved from machine languages to natural languages.
The following is the summary of computer languages
1940‘s -- Machine Languages
1950‘s -- Symbolic Languages
1960‘s -- High Level Languages
Machine Language
In the earliest days of computers, the only programming languages available were
machine languages. Each computer has its own machine language which is made of streams of
0‘s and 1‘s. The instructions in machine language must be in streams of 0‘s and 1‘s. This is also
referred as binary digits. These are so named as the machine can directly understood the
programs
Advantages:
1) High speed execution
2) The computer can understood instructions immediately
3) No translation is needed.
Disadvantages:
1) Machine dependent
2) Programming is very difficult
3) Difficult to understand
4) Difficult to write bug free programs
5) Difficult to isolate an error
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Example Additon of two numbers
2 0010
+ 3 0011
--- ---------------
5 0101
--- ---------------
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High-Level Languages
The symbolic languages greatly improved programming efficiency they still
required programmers to concentrate on the hardware that they were using working with symbolic
languages was also very tedious because each machine instruction had to be individually coded.
The desire to improve programmer efficiency and to change the focus from the computer to the
problems being solved led to the development of high-level languages.
High-level languages are portable to many different computer allowing the programmer
to concentrate on the application problem at hand rather than the intricacies of the computer.
C A systems implementation Language
C++ C with object oriented enhancements
JAVA Object oriented language for internet and general applications using basic C syntax
Advantages:
1) Easy to write and understand
2) Easy to isolate an error
3) Machine independent language
4) Easy to maintain
5) Better readability
6) Low Development cost
7) Easier to document
8) Portable
Disadvantages:
1) Needs translator
2) Requires high execution time
3) Poor control on hardware
4) Less efficient
Example: C language
#include<stdio.h>
void main()
{
int a,b,c;
scanf("%d%d%",&a,&b);
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c=a+b;
printf("%d",c);
}
Language Translators
These are the programs which are used for converting the programs in one language into
machine language instructions, so that they can be excuted by the computer.
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The executable program is stored in a disk for The executable program is generated in RAM
future use or to run it in another computer and the interpreter is required for each run of
the program
The compiled programs run faster The Interpreted programs run slower
Most of the Languages use compiler A very few languages use interpreters.
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TEXT EDITOR
COMPILER
Library LINKER
RUNNER
OUTPUT
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Compiling Programs
The code in a source file stored on the disk must be translated into machine language. This
is the job of the compiler. The Compiler is a computer program that translates the source code
written in a high-level language into the corresponding object code of the low-level language. This
translation process is called compilation. The entire high level program is converted into the
executable machine code file. The Compiler which executes C programs is called as C Compiler.
Example Turbo C, Borland C, GC etc.,
The C Compiler is actually two separate programs:
The Preprocessor
The Translator
The Preprocessor reads the source code and prepares it for the translator. While preparing the code,
it scans for special instructions known as preprocessor commands. These commands tell the
preprocessor to look for special code libraries. The result of preprocessing is called the translation
unit.
After the preprocessor has prepared the code for compilation, the translator does the actual
work of converting the program into machine language. The translator reads the translation unit
and writes the resulting object module to a file that can then be combined with other precompiled
units to form the final program. An object module is the code in the machine language.
Linking Programs
The Linker assembles all functions, the program‘s functions and system‘s functions into
one executable program.
Executing Programs
To execute a program we use an operating system command, such as run, to load the
program into primary memory and execute it. Getting the program into memory is the function of
an operating system program known as the loader. It locates the executable program and
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reads it into memory. When everything is loaded the program takes control and it begin
execution.
FLOWCHART
Flowchart is a diagrammatic representation of an algorithm. Flowchart is very helpful in writing
program and explaining program to others.
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Symbols Used In Flowchart
Different symbols are used for different states in flowchart, For example: Input/Output and
decision making has different symbols. The table below describes all the symbols that are used in
making flowchart
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Draw flowchart to find the largest among three different numbers entered by user.
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PART II
The Unix operating system and virtually all Unix applications are written in the C language. C has
now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computers.
Why to use C?
C was initially used for system development work, in particular the programs that make-up the
operating system. C was adopted as a system development language because it produces code that
runs nearly as fast as code written in assembly language. Some examples of the use of C might be:
Operating Systems
Language Compilers
Assemblers
Text Editors
Print Spoolers
Network Drivers
Modern Programs
Data Bases
Language Interpreters
Utilities
C Program File
All the C programs are writen into text files with extension ".c" for example hello.c. You can use
"vi" editor to write your C program into a file.
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BASIC STRUCTURE OF C PROGRAMMING
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1. Documentation section: The documentation section consists of a set of comment lines
giving the name of the program, the author and other details, which the programmer would
like to use later.
2. Link section: The link section provides instructions to the compiler to link functions from
the system library such as using the #include directive.
3. Definition section: The definition section defines all symbolic constants such using the
#define directive.
4. Global declaration section: There are some variables that are used in more than one
function. Such variables are called global variables and are declared in the global
declaration section that is outside of all the functions. This section also declares all the
user-defined functions.
5. main () function section: Every C program must have one main function section. This
section contains two parts; declaration part and executable part
1. Declaration part: The declaration part declares all the variables used in the
executable part.
2. Executable part: There is at least one statement in the executable part. These two
parts must appear between the opening and closing braces. The program execution
begins at the opening brace and ends at the closing brace. The closing brace of the
main function is the logical end of the program. All statements in the declaration
and executable part end with a semicolon.
6. Subprogram section: If the program is a multi-function program then the subprogram
section contains all the user-defined functions that are called in the main () function. User-
defined functions are generally placed immediately after the main () function, although
they may appear in any order.
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The C Compilation Model
The Preprocessor
The Preprocessor accepts source code as input and is responsible for
removing comments
Interpreting special preprocessor directives denoted by #.
For example
#include -- includes contents of a named file. Files usually called header files. e.g
o #include <math.h> -- standard library maths file.
o #include <stdio.h> -- standard library I/O file
#define -- defines a symbolic name or constant. Macro substitution.
o #define MAX_ARRAY_SIZE 100
C Compiler
The C compiler translates source to assembly code. The source code is received from the
preprocessor.
Assembler
The assembler creates object code. On a UNIX system you may see files with a .o suffix
(.OBJ on MSDOS) to indicate object code files.
Link Editor
If a source file references library functions or functions defined in other source files the link
editor combines these functions (with main()) to create an executable file.
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C TOKENS
C tokens are the basic buildings blocks in C language which are constructed together to write a C
program.
Each and every smallest individual unit in a C program is known as C tokens.
C tokens are of six types. They are
Keywords (eg: int, while),
Identifiers (eg: main, total),
Constants (eg: 10, 20),
Strings (eg: ―total‖, ―hello‖),
Special symbols (eg: (), {}),
Operators (eg: +, /,-,*)
C KEYWORDS
C keywords are the words that convey a special meaning to the c compiler. The keywords
cannot be used as variable names.
The list of C keywords is given below:
volatile while
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C IDENTIFIERS
Identifiers are used as the general terminology for the names of variables, functions and arrays.
These are user defined names consisting of arbitrarily long sequence of letters and digits with
either a letter or the underscore(_) as a first character.
There are certain rules that should be followed while naming c identifiers:
They must begin with a letter or underscore (_).
They must consist of only letters, digits, or underscore. No other special character is allowed.
It should not be a keyword.
It must not contain white space.
It should be up to 31 characters long as only first 31 characters are significant.
Some examples of c identifiers:
Name Remark
_A9 Valid
Temp.var Invalid as it contains special character other than the underscore
void Invalid as it is a keyword
C CONSTANTS
A C constant refers to the data items that do not change their value during the program
execution. Several types of C constants that are allowed in C are:
Integer Constants
Integer constants are whole numbers without any fractional part. It must have at least one digit
and may contain either + or – sign. A number with no sign is assumed to be positive.
There are three types of integer constants:
Decimal Integer Constants
Integer constants consisting of a set of digits, 0 through 9, preceded by an optional – or + sign.
Example of valid decimal integer constants
341, -341, 0, 8972
Octal Integer Constants
Integer constants consisting of sequence of digits from the set 0 through 7 starting with 0 is said
to be octal integer constants.
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Example of valid octal integer constants 010, 0424, 0, 0540
Hexadecimal Integer Constants
Hexadecimal integer constants are integer constants having sequence of digits preceded by 0x or
0X. They may also include alphabets from A to F representing numbers 10 to 15.
Example of valid hexadecimal integer constants 0xD,
0X8d, 0X, 0xbD
It should be noted that, octal and hexadecimal integer constants are rarely used in programming.
Real Constants
The numbers having fractional parts are called real or floating point constants. These may be
represented in one of the two forms called fractional form or the exponent form and may also have
either + or – sign preceding it.
Example of valid real constants in fractional form or decimal notation 0.05, -0.905, 562.05, 0.015
VARIABLES
A variable is nothing but a name given to a storage area that our programs can manipulate. Each
variable in C has a specific type, which determines the size and layout of the variable's memory; the
range of values that can be stored within that memory; and the set of operations that can be applied
to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must
begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is
case-sensitive. Based on the basic types explained in the previous chapter, there will be the
following basic variable types −
Type Description
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C programming language also allows defining various other types of variables like Enumeration,
Pointer, Array, Structure, Union, etc.
Variable Definition in C
A variable definition tells the compiler where and how much storage to create for the variable. A
variable definition specifies a data type and contains a list of one or more variables of that type as
follows −
type variable_list;
Here, type must be a valid C data type including char, w_char, int, float, double, bool, or any user-
defined object; and variable_list may consist of one or more identifier names separated by
commas. Some valid declarations are shown here −
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; declares and defines the variables i, j, and k; which instruct the compiler to
create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer
consists of an equal sign followed by a constant expression as follows −
4 Logical operators
These operators are used to perform logical
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operations on the given two variables.
ARITHMETIC OPERATORS IN C
C Arithmetic operators are used to perform mathematical calculations like addition,
subtraction, multiplication, division and modulus in C programs.
Arithmetic
S.no Operators Operation Example
1 + Addition A+B
2 – Subtraction A-B
3 * multiplication A*B
4 / Division A/B
5 % Modulus A%B
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#include <stdio.h>
int main()
add = a+b;
sub = a-b;
mul = a*b;
div = a/b;
mod = a%b;
OUTPUT:
Addition of a, b is : 60
Subtraction of a, b is : 20
Multiplication of a, b is : 800
Division of a, b is : 2
Modulus of a, b is : 0
ASSIGNMENT OPERATORS IN C
In C programs, values for the variables are assigned using assignment operators.
For example, if the value ―10‖ is to be assigned for the variable ―sum‖, it can be assigned as
―sum = 10;‖
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Operators Example Explanation
Simple
assignment 10 is assigned
operator = sum = 10 to variable sum
This is same as
-= sum -= 10 sum = sum – 10
This is same as
/+ sum /= 10 sum = sum / 10
This is same as
sum %= sum = sum %
%= 10 10
This is same as
sum = sum &
&= sum&=10 10
Compound
assignment sum ^= This is same as
operators ^= 10 sum = sum ^ 10
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# include <stdio.h>
int main()
int Total=0,i;
for(i=0;i<10;i++)
OUTPUT:
Total = 45
RELATIONAL OPERATORS IN C
Relational operators are used to find the relation between two variables. i.e. to compare the
values of two variables in a C program.
x is greater than
1 > x>y y
x is greater than
3 >= x >= y or equal to y
x is less than or
4 <= x <= y equal to y
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5 == x == y x is equal to y
x is not equal to
6 != x != y y
int main()
int m=40,n=20;
if (m == n)
else
OUTPUT:
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LOGICAL OPERATORS IN C
These operators are used to perform logical operations on the given expressions.
There are 3 logical operators in C language. They are, logical AND (&&), logical OR (||) and
logical NOT (!).
It returns true
when both
logical conditions
1 && AND (x>5)&&(y<5) are true
It returns true
when at-least
one of the
logical condition is
2 || OR (x>=10)||(y>=10) true
It reverses the
state of the
operand
―((x>5) &&
(y<5))‖
If ―((x>5)
&& (y<5))‖
is true,
logical NOT
logical operator
3 ! NOT !((x>5)&&(y<5)) makes it false
int main()
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int m=40,n=20;
int o=20,p=30;
if (o>p || p!=20)
else
OUTPUT:
In this program, operators (&&, || and !) are used to perform logical operations on the given
expressions.
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&& operator – ―if clause becomes true only when both conditions (m>n and m! =0) is true. Else, it
becomes false.
|| Operator – ―if clause becomes true when any one of the condition (o>p || p!=20) is true. It becomes
false when none of the condition is true.
! Operator – It is used to reverses the state of the operand.
If the conditions (m>n && m!=0) is true, true (1) is returned. This value is inverted by “!”
operator.
So, ! (m>n and m! =0) returns false (0).
In above example, if A is greater than 100, 0 is returned else 1 is returned. This is equal to if else
conditional statements.
int main()
int x=1, y ;
y = ( x ==1 ? 2 : 0 ) ;
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}
OUTPUT:
x value is 1
y value is 2
C – Increment/decrement Operators
PREVNEXT
Increment operators are used to increase the value of the variable by one and decrement
operators are used to decrease the value of the variable by one in C programs.
Syntax:
Increment operator: ++var_name ;( or) var_name++;
Decrement operator: – -var_name; (or) var_name – -;
Example:
Increment operator : ++ i ; i ++ ;
Decrement operator : – – i ; i – – ;
#include <stdio.h>
int main()
int i=1;
while(i<10)
printf("%d ",i);
i++;
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OUTPUT:
123456789
#include <stdio.h>
int main()
int i=20;
while(i>10)
printf("%d ",i);
i--;
OUTPUT:
20 19 18 17 16 15 14 13 12 11
1 Pre increment
++i Value of i is
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incremented before
assigning it to variable
i.
Value of i is
incremented after
i++ assigning it to variable
2 Post–increment i.
Value of i is
decremented before
- -i assigning it to variable
3 Pre decrement i.
Value of i is
decremented after
i- - assigning it to variable
4 Post_decrement i.
#include <stdio.h>
int main()
int i=0;
while(++i < 5 )
printf("%d ",i);
return 0;
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OUTPUT:
1234
int main()
int i=0;
while(i++ < 5 )
printf("%d ",i);
return 0;
OUTPUT:
12345
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EXAMPLE PROGRAM FOR PRE – DECREMENT OPERATORS IN C
#include <stdio.h>
int main()
int i=10;
while(--i > 5 )
printf("%d ",i);
return 0;
OUTPUT:
9876
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printf("%d ",i);
}
return 0;
OUTPUT:
98765
SPECIAL OPERATORS IN C:
Below are some of special operators that C language offers.
S.no Operators Description
Example : * a where, * is
2 * pointer to the variable a.
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EXAMPLE PROGRAM FOR & AND * OPERATORS IN C
In this program, ―&‖ symbol is used to get the address of the variable and ―*‖ symbol is
used to get the value of the variable that the pointer is pointing to. Please refer C – pointer
topic to know more about pointers.
#include <stdio.h>
int main()
int *ptr, q;
q = 50;
ptr = &q;
printf("%d", *ptr);
return 0;
OUTPUT:
50
#include <limits.h>
int main()
int a;
char b;
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float
c;
doub
le d;
OUTPUT:
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CONTROL STRUCTURES, ARRAYS AND STRINGS
DECISION STATEMENTS
If statement:
Syntax :
if(expression)
statement1;
Explanation :
Expression is Boolean Expression
It may have true or false value
Meaning of If Statement :
It Checks whether the given Expression is Boolean or not !!
If Expression is True Then it executes the statement otherwise jumps to next_instruction
Sample Program Code :
void main()
{
int a=5,b=6,c;
c=a+b;
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if (c==11)
printf("Execute me 1");
printf("Execute me 2");
}
Output :
Execute me 1
If Statement :
if(conditional)
{
Statement No 1
Statement No 2
Statement No 3
.
.
.
Statement No N
}
Note :
More than One Conditions can be Written inside If statement.
1. Opening and Closing Braces are required only when ―Code‖ after if statement
occupies multiple lines.
if(conditional)
Statement No 1
Statement No 2
Statement No 3
In the above example only Statement 1 is a part of if Statement.
1. Code will be executed if condition statement is True.
2. Non-Zero Number Inside if means “TRUE Condition”
if(100)
printf("True Condition");
if-else Statement :
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We can use if-else statement in c programming so that we can check any condition and
depending on the outcome of the condition we can follow appropriate path. We have true path as
well as false path.
Syntax :
if(expression)
{
statement1;
statement2;
}
else
{
statement1;
statement2;
}
next_statement;
Explanation :
If expression is True then Statement1 and Statement2 are executed
Otherwise Statement3 and Statement4 are executed.
Sample Program on if-else Statement :
void main()
{
int marks=50;
if(marks>=40)
{
printf("Student is Pass");
}
else
{
printf("Student is Fail");
}
}
Output :
Student is Pass
Flowchart : If Else Statement
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Consider Example 1 with Explanation:
Consider Following Example –
int num = 20;
if(num == 20)
{
printf("True Block");
}
else
{
printf("False Block");
}
If part Executed if Condition Statement is True.
if(num == 20)
{
printf("True Block");
}
True Block will be executed if condition is True.
Else Part executed if Condition Statement is False.
else
{
printf("False Block");
}
Consider Example 2 with Explanation :
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More than One Conditions can be Written inside If statement.
int num1 = 20;
int num2 = 40;
if(num == 20)
{
printf("True Block");
}
else
{
printf("False Block");
}
If part Executed if Condition Statement is True.
if(num == 20)
{
printf("True Block");
}
True Block will be executed if condition is True.
Else Part executed if Condition Statement is False.
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else
{
printf("False Block");
}
More than One Conditions can be Written inside If statement.
int num1 = 20;
int num2 = 40;
Switch statement
Why we should use Switch Case?
One of the classic problem encountered in nested if-else / else-if ladderis
called problem of Confusion.
It occurs when no matching else is available for if .
As the number of alternatives increases the Complexity of program increases
drastically.
To overcome this , C Provide a multi-way decision statement called ‗Switch
Statement‗
See how difficult is this scenario?
if(Condition 1)
Statement 1
else
{
Statement 2
if(condition 2)
{
if(condition 3)
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statement 3
else
if(condition 4)
{
statement 4
}
}
else
{
statement 5
}
}
First Look of Switch Case
switch(expression)
{
case value1 :
body1
break;
case value2 :
body2
break;
case value3 :
body3
break;
default :
default-body
break;
}
next-statement;
Flow Diagram :
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How it works?
Switch case checks the value of expression/variable against the list of case values and
when the match is found , the block of statement associated with that case is executed
Expression should be Integer Expression / Character
Break statement takes control out of the case.
Break Statement is Optional.
#include<stdio.h>
void main()
{
int roll = 3 ;
switch ( roll )
{
case 1:
printf ( " I am Pankaj ");
break;
case 2:
printf ( " I am Nikhil ");
break;
case 3:
printf ( " I am John ");
break;
default :
printf ( "No student found");
break;
}
}
As explained earlier –
3 is assigned to integer variable ‗roll‗
On line 5 switch case decides – ―We have to execute block of code specified in 3rd case―.
Switch Case executes code from top to bottom.
It will now enter into first Case [i.e case 1:]
It will validate Case number with variable Roll.
If no match found then it will jump to Next Case..
When it finds matching case it will execute block of code specified in that case.
62
initialization;
while(condition)
{
----------
----------
---------
incrementation;
}
Note :
For Single Line of Code – Opening and Closing braces are not needed.
while(1) is used for Infinite Loop
Initialization , Incrementation and Condition steps are on different Line.
While Loop is also Entry Controlled Loop.[i.e conditions are checked if found true then and then
only code is executed ]
Do while:
Do-While Loop Syntax :
initialization;
do
{
--------------
--------------
--------------
--------------
incrementation;
}while(condition);
63
Note :
It is Exit Controlled Loop.
Initialization , Incrementation and Condition steps are on different Line.
It is also called Bottom Tested [i.e Condition is tested at bottom and Body has to execute at least
once ]
For statement:
We have already seen the basics of Looping Statement in C. C Language provides us different
kind of looping statements such as For loop, while loop and do-while loop. In this chapter we
will be learning different flavors of for loop statement.
Different Ways of Using For Loop in CProgramming
In order to do certain actions multiple times, we use loop control statements.
For loop can be implemented in different verities of using for loop –
Single Statement inside For Loop
Multiple Statements inside For Loop
No Statement inside For Loop
Semicolon at the end of For Loop
Multiple Initialization Statement inside For
Missing Initialization in For Loop
Missing Increment/Decrement Statement
Infinite For Loop
Condition with no Conditional Operator.
64
Summary of Different Ways of Implementing For Loop
Form Comment
for ( i=0 ; i < 10;i++) ; For Loop with no Body (Carefully Look at the
Semicolon)
65
(i=0,j=0;i<100;i++,j++) Update Statements Separated by Comma
Statement1;
JUMP STATEMENTS:
Break statement
Break Statement Simply Terminate Loop and takes control out of the loop.
66
Way 1 : Do-While Loop
67
Continue statement:
loop
{
continue;
//code
}
Note :
It is used for skipping part of Loop.
Continue causes the remaining code inside a loop block to be skipped and causes execution to
jump to the top of the loop block
for
70
while
do-while
Goto statement:
goto label;
-------
-------
label :
Whenever goto keyword encountered then it causes the program to continue on the line , so long
as it is in the scope .
Types of Goto
Forward
Backward
71
ARRAYS:
What is an array?
An array is a collection of similar datatype that are used to allocate memory in
a sequential manner.
Syntax : <data type> <array name>[<size of an array>]
Subscript or indexing: A subscript is property of an array that distinguishes all its stored
elements because all the elements in an array having the same name (i.e. the array name). so to
distinguish these, we use subscripting or indexing option.
e.g. int ar[20];
First element will be: int ar[0];
Second element will be: int ar[1];
Third element will be: int ar[2];
Fourth element will be: int ar[3];
Fifth element will be: int ar[4];
Sixth element will be: int ar[5];
So on……………………
Last element will be: int ar[19];
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· NOTE: An array always starts from 0 indexing.
· Example: int ar[20];
This above array will store 20 integer type values from 0 to 19.
Advantage of an array:
· Multiple elements are stored under a single unit.
· Searching is fast because all the elements are stored in a sequence.
Types of Array
1. Static Array
2. Dynamic Array.
Static Array
An array with fixed size is said to be a static array.
Types of static array:
1. One Dimensional Array
2. Two Dimensional Array.
3. Multi Dimensional Array.
73
3. Multi Dimensional Array.
This array does not exist in c and c++.
Dynamic Array.
This type of array also does not exist in c and c++.
Example: Program based upon array:
WAP to store marks in 5 subjects for a student. Display marks in 2nd and 5thsubject.
#include<stdio.h>
#include<conio.h>
void main()
{
int ar[5];
int i;
for(i=0;i<5;i++)
{
printf(― \n Enter marks in ―,i, ―subject‖);
scanf(―%d‖,&ar[i]);
}
printf(―Marks in 2nd subject is: ‖,ar[1]);
printf(―Marks in 5th subject is: ‖,ar[4]);
}
STRINGS
What is String?
· A string is a collection of characters.
· A string is also called as an array of characters.
· A String must access by %s access specifier in c and c++.
· A string is always terminated with \0 (Null) character.
· Example of string: ―Gaurav‖
· A string always recognized in double quotes.
· A string also consider space as a character.
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· Example: ‖ Gaurav Arora‖
· The above string contains 12 characters.
· Example: Char ar[20]
· The above example will store 19 character with I null character.
Example: Program based upon String.
WAP to accept a complete string (first name and last name) and display hello message in the
output.
# include<stdio.h>
#include<conio.h>
#include<string.h>
void main ()
{
char str1[20];
char str2[20];
printf(―Enter First Name‖);
scanf(―%s‖,&str1);
printf(―Enter last Name‖);
scanf(―%s‖,&str2);
puts(str1);
puts(str2);
}
String Functions in C:
Our c language provides us lot of string functions for manipulating the string.
All the string functions are available in string.h header file.
75
5. strcat().
6. strapy().
7. strrev().
1. strlen().
This string function is basically used for the purpose of computing the ength of string.
2. strupr().
This string function is basically used for the purpose of converting the case sensitiveness of the
string i.e. it converts string case sensitiveness into uppercase.
3. strlwr ().
This string function is basically used for the purpose of converting the case sensitiveness of the
string i.e it converts string case sensitiveness into lowercase.
Example: char str = ―gaurav‖
strlwr(str);
printf(―The Lowercase of the string is :%s ‖,str);
4. strcmp ().
This string function is basically used for the purpose of comparing two string.
This string function compares two strings character by characters.
Thus it gives result in three cases:
Case 1: if first string > than second string then, result will be true.
76
Case 2: if first string < than second string then, result will be false.
Case 3: if first string = = to second string then, result will be zero.
Example:
char str1= ―Gaurav‖;
char str2= ―Arora‖;
char str3=strcmp(str1,str2);
printf(―%s‖,str3);
5. strcat().
This string function is used for the purpose of concatenating two strings ie.(merging two or more
strings)
Example:
char str1 = ―Gaurav‖;
char str2 = ―Arora‖;
char str3[30];
str3=strcat(str1,str2);
printf(―%s‖,str3);
6. strcpy()
This string function is basically used for the purpose of copying one string into another string.
char str1= ―Gaurav‖;
char str2[20];
str2 = strcpy(str2,str1);
printf(―%s‖,str2);
6. strrev()
This string function is basically used for the purpose of reversing the string.
char str1= ―Gaurav‖;
char str2[20];
77
str2= strrev(str2,str1);
printf(―%s‖,str2);
# include<stdio.h>
# include<conio.h>
#include<string.h>
void main()
{
char str[20];
char str1[20];
int opt,len;
printf(―\n MAIN MENU‖);
printf(―\n 1. Convert string into upper case‖);
printf(―\n 2. Reverse the string‖);
printf(―\n 3. Copy one string into another string‖);
printf(―\n 4.Compute length of string ‖);
printf(―Enter string ‖);
scanf(―%s‖, &str);
printf(―Enter your choice‖);
scanf(―%d‖,&opt);
switch(opt)
{
case 1: strupr(str);
78
printf(―The string in uppercase is :%s ‖,str);
break;
case 2: strrev(str);
printf(―The reverse of string is : %s‖,str);
break;
case 3: strcpy(str1,str);
printf(―New copied string is : %s‖,str1);
break;
case 4: len=strlen(str);
printf(―The length of the string is : %s‖,len);
break;
default: printf(―Ypu have entered a wrong choice.‖);
}
79
UNIT-III
FUNCTIONS
A function is itself a block of code which can solve simple or complex task/calculations.
A function performs calculations on the data provided to it is called "parameter" or "argument".
A function always returns single value result.
Types of function:
1. Built in functions(Library functions)
a.) Inputting Functions.
b.) Outputting functions.
Parts of a function:
1. Function declaration/Prototype/Syntax.
2. Function Calling.
3. Function Definition.
1.)Function Declaration:
Syntax: <return type > <function name>(<type of argument>)
The declaration of function name, its argument and return type is called function declaration.
81
{
int n,f=1;
int fact(int)
printf("Enter a no.");
scanf("%d",&n);
f=fact(n);
printf("The factorial of a no. is:=%d",f);
}
int fact(int n)
int f=1;
{
for(int i=n;i>=n;i--)
{
f=f*i;
}
return(f);
}
Recursion
Firstly, what is nested function?
When a function invokes another function then it is called nested function.
But,
When a function invokes itself then it is called recursion.
NOTE: In recursion, we must include a terminating condition so that it won't execute to infinite
time.
82
{
int n,f;
int fact(int)
printf("Enter a no.");
scanf("%d",&n);
f=fact(n);
printf("The factorial of a no. is:=%d",f);
}
int fact(int n)
int f=1;
{
if(n=0)
return(f);
else
return(n*fact(n-1));
}
Passing parameters to a function:
Firstly, what are parameters?
parameters are the values that are passed to a function for processing.
83
Methods of parameters passing:
1.) Call by reference.
2.) Call by value.
84
}
void swap(int x, int y)
{
int t;
t=x;
x=y;
y=t;
}
POINTERS
Pointer Overview
Here j is not ordinary variable, It is special variable and called pointer variable as it stores the
address of the another ordinary variable. We can summarize it like –
i 5 65524
j 65524 65522
100
int main()
{
int *ptr,
i; i = 11;
return 0;
}
See Output and Download »
You will get value of i = 11 in the above program.
C. Pointer Declaration Tips :
1. Pointer is declared with preceding * :
int *ptr; //Here ptr is Integer Pointer Variable int
ptr; //Here ptr is Normal Integer Variable
2. Whitespace while Writing Pointer :
pointer variable name and asterisk can contain whitespace because whitespace is ignored by
compiler.
int *ptr;
int * ptr; int
* ptr;
All the above syntax are legal and valid. We can insert any number of spaces or blanks inside
declaration. We can also split the declaration on multiple lines.
D. Key points for Pointer :
Unline ordinary variables pointer is special type of variable which stores the address of ordinary
variable.
Pointer can only store the whole or integer number because address of any type of variable is
considered as integer.
It is good to initialize the pointer immediately after declaration
& symbol is used to get address of variable
* symbol is used to get value from the address given by pointer.
E. Pointer Summary :
101
Pointer is Special Variable used to Reference and de-reference memory. (*Will be covered in
upcoming chapter)
When we declare integer pointer then we can only store address of integer variable into that
pointer.
Similarly if we declare character pointer then only the address of character variable is stored into
the pointer variable.
int main()
{
int a = 3;
int *ptr;
ptr = &a;
return(0);
}
Explanation of Example :
102
Name of Variable a ptr
103
Point Variable 'a' Variable 'ptr'
int main()
{
int a = 3;
int *ptr,**pptr;
ptr = &a;
pptr = &ptr;
return(0);
}
Explanation of Example
With reference to above program –
104
Point Variable 'a' Variable 'ptr' Variable 'pptr'
105
ptr = &i;
printf("\nAddress of i : %u",&i);
printf("\nValue of ptr is : %u",ptr);
return(0);
}
After declaration memory map will be like this –
int i = 5;
int *ptr;
after Assigning the address of variable to pointer , i.e after the execution of this statement –
ptr = &i;
106
(a+b) will evaluate addition of values present in variables and output of (a+b)is nothing but
Literal, so we cannot use Address operator
&(a+b)
Explanation :
Pointer Variable is nothing but a memory address which holds another address .
In the above program ―i‖ is name given for memory location for human understanding , but
compiler is unable to recognize ―i‖ . Compiler knows only address.
In the next chapter we will be learning , Memory requirement for storing pointer variable.
107
pointer_name
Must be any Valid C identifier
Must follow all Rules of Variable name declaration
Ways of Declaring Pointer Variable:
[box] * can appears anywhere between Pointer_name and Data Type
int *p;
int * p;
int * p;
int a; // Step 1
int *ptr; // Step 2
108
a = 10; // Step 3
ptr = &a; // Step 4
return(0);
}
Explanation of Above Program :
Pointer should not be used before initialization.
―ptr‖ is pointer variable used to store the address of the variable.
Stores address of the variable „a‟ .
Now ―ptr‖ will contain the address of the variable ―a‖ .
Note :
[box]Pointers are always initialized before using it in the program[/box]
Example : Initializing Integer Pointer
#include<stdio.h>
int main()
{
int a = 10;
int *ptr;
ptr = &a;
printf("\nValue of ptr : %u",ptr);
return(0);
}
Output :
Value of ptr : 4001
Pointer arithematic
Incrementing Pointer:
Incrementing Pointer is generally used in array because we have contiguous memory in array and
we know the contents of next memory location.
Incrementing Pointer Variable Depends Upon data type of the Pointer variable
Formula : ( After incrementing )
new value = current address + i * size_of(data type)
Three Rules should be used to increment pointer –
109
Address + 1 = Address
Address++ = Address
++Address = Address
Pictorial Representation :
int main(){
ptr=ptr+1;
printf("New Value of ptr : %u",ptr);
110
return 0;
}
Output :
New Value of ptr : 1002
Live Example 2 : Increment Double Pointer
#include<stdio.h>
int main(){
ptr=ptr+1;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 1004
Live Example 3 : Array of Pointer
#include<stdio.h>
int main(){
float var[5]={1.1f,2.2f,3.3f};
float(*ptr)[5];
ptr=&var;
printf("Value inside ptr : %u",ptr);
ptr=ptr+1;
printf("Value inside ptr : %u",ptr);
return 0;
}
Output :
Value inside ptr : 1000
Value inside ptr : 1020
111
Explanation :
Address of ptr[0] = 1000
We are storing Address of float array to ptr[0]. –
Address of ptr[1]
= Address of ptr[0] + (Size of Data Type)*(Size of Array)
= 1000 + (4 bytes) * (5)
= 1020
Address of Var[0]…Var[4] :
Address of var[0] = 1000
Address of var[1] = 1004
Address of var[2] = 1008
Address of var[3] = 1012
Address of var[4] = 1016
Formula : ( After decrementing )
new_address = (current address) - i * size_of(data type)
[box]Decrementation of Pointer Variable Depends Upon : data type of the Pointer variable[/box]
Example :
112
Data Older Address stored in Next Address stored in pointer after
Type pointer incrementing (ptr–)
Explanation:
Decrementing a pointer to an integer data will cause its value to be decremented by 2
This differs from compiler to compiler as memory required to store integer vary compiler to
compiler
Pointer Program: Difference between two integer Pointers
#include<stdio.h>
int main(){
printf("\nDifference : %d",ptr2-ptr1);
return 0;
}
Output :
Difference : 250
Explanation :
Ptr1 and Ptr2 are two pointers which holds memory address of Float Variable.
Ptr2-Ptr1 will gives us number of floating point numbers that can be stored.
ptr2 - ptr1 = (2000 - 1000) / sizeof(float)
= 1000 / 4
= 250
Live Example 2:
#include<stdio.h>
struct var{
110
char cvar;
int ivar;
float fvar;
};
int main(){
printf("Difference= %d",ptr2-ptr1);
return 0;
}
Output :
Difference = 142
Explanation :
ptr2-ptr1 = (2000 - 1000)/Sizeof(struct var)
= 1000 / (1+2+4)
= 1000 / 7
= 142
Adding integer value with Pointer
In C Programming we can add any integer number to Pointer variable. It is perfectly legal in c
programming to add integer to pointer variable.
In order to compute the final value we need to use following formulae :
final value = (address) + (number * size of data type)
Consider the following example –
int *ptr , n;
ptr = &n ;
ptr = ptr + 3;
Live Example 1 : Increment Integer Pointer
#include<stdio.h>
int main(){
111
ptr=ptr+3;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 1006
Explanation of Program :
In the above program –
int *ptr=(int *)1000;
this line will store 1000 in the pointer variable considering 1000 is memory location for any of
the integer variable.
Formula :
ptr = ptr + 3 * (sizeof(integer))
= 1000 + 3 * (2)
= 1000 + 6
= 1006
Similarly if we have written above statement like this –
float *ptr=(float *)1000;
then result may be
ptr = ptr + 3 * (sizeof(float))
= 1000 + 3 * (4)
= 1000 + 12
= 1012
Suppose we have subtracted ―n‖ from pointer of any data type having initial addess as
―init_address‖ then after subtraction we can write –
ptr = initial_address - n * (sizeof(data_type))
Subtracting integer value with Pointer
int *ptr , n;
ptr = &n ;
ptr = ptr - 3;
112
Live Example 1 : Decrement Integer Pointer
#include<stdio.h>
int main(){
ptr=ptr-3;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 994
Formula :
ptr = ptr - 3 * (sizeof(integer))
= 1000 - 3 * (2)
= 1000 - 6
= 994
Summary :
Pointer - Pointer = Integer
Pointer - Integer = Pointer
int main()
{
113
int num , *ptr1 ,*ptr2 ;
ptr1 = &num ;
ptr2 = ptr1 + 2 ;
printf("%d",ptr2 - ptr1);
return(0);
}
Output :
2
ptr1 stores the address of Variable num
Value of ptr2 is incremented by 4 bytes
Differencing two Pointers
Important Observations :
Suppose the Address of Variable num = 1000.
114
Numerically Subtraction ( ptr2-ptr1 ) differs by 4
As both are Integers they are numerically Differed by 4 and Technically by 2 objects
Suppose Both pointers of float the they will be differed numerically by 8 and Technically by 2
objects
Consider the below statement and refer the following table –
int num = ptr2 - ptr1;
and
Integer 2 1
Float 4 1
Character 1 1
int main()
{
int *ptr1,*ptr2;
return(0);
}
115
Pointer Comparison of Different Data Types :
#include<stdio.h>
int main()
{
int *ptr1;
float *ptr2;
return(0);
}
Explanation :
Two Pointers of different data types can be compared .
In the above program we have compared two pointers of different data types.
It is perfectly legal in C Programming.
[box]As we know Pointers can store Address of any data type, address of the data type is
―Integer‖ so we can compare address of any two pointers although they are of different data
types.[/box]
Following operations on pointers :
== Equals
!= Not Equal
116
int main()
{
int *ptr1,*ptr2;
return(0);
}
Output :
Pointer to pointer
Pointer to Pointer in C Programming
Declaration : Double Pointer
int **ptr2ptr;
117
Double (**) is used to denote the double Pointer
Pointer Stores the address of the Variable
Double Pointer Stores the address of the Pointer Variable
*ptr 45
**ptr2ptr 45
ptr &n
ptr2ptr &ptr
Notes :
Conceptually we can have Triple ….. n pointers
Example : *****n,****b can be another example
Live Example :
#include<stdio.h>
int main()
{
int num = 45 , *ptr , **ptr2ptr ;
ptr = #
ptr2ptr = &ptr;
printf("%d",**ptr2ptr);
118
return(0);
}
Output :
45
119
UNIT-IV
INTRODUCTION TO STRUCTURE
As we know that Array is collection of the elements of same type , but many time we have to
store the elements of the different data types.
Suppose Student record is to be stored, then for storing the record we have to group together all
the information such as Roll, name, Percent which may be of different data types.
Definition of Structure in C
Structure is composition of the different variables of different data types, grouped under same
name.
typedef struct {
char name[64];
char course[128];
int age;
int year;
} student;
char name[64];
char course[128];
int age;
int year;
120
are some examples of members.
Structure member may be of different data type including user defined data-type also
typedef struct {
char name[64];
char course[128];
book b1;
int year;
} student;
In C we can group some of the user defined or primitive data types together and form another
compact way of storing complicated information is called as Structure. Let us see how to declare
structure in c programming language –
struct tag
data_type1 member1;
data_type2 member2;
data_type3 member3;
};
struct <structure_name>
structure_Element1;
structure_Element2;
121
structure_Element3;
...
...
};
Memory is created, very first time when the variable is created /Instance is created.
struct date
int date;
char month[20];
int year;
}today;
struct date
int date;
char month[20];
122
int year;
};
struct Book
int pages;
char name[20];
int year;
}book1,book2,book3;
C Structure Initialization
Let us discuss very familiar example of structure student , we can initialize structure variable in
different ways –
struct student
char name[20];
int roll;
float marks;
}std1 = { "Pritesh",67,78.3 };
In the above code snippet, we have seen that structure is declared and as soon as after declaration
we have initialized the structure variable.
123
std1 = { "Pritesh",67,78.3 }
struct student
char name[20];
int roll;
float marks;
std1 = {"Pritesh",67,78.3};
std2 = {"Don",62,71.3};
In this example, we have declared two structure variables in above code. After declaration of
variable we have initialized two variable.
std1 = {"Pritesh",67,78.3};
std2 = {"Don",62,71.3};
struct student
int mark1;
int mark2;
int mark3;
} sub1={67};
Though there are three members of structure,only one is initialized , Then remaining two
members are initialized with Zero. If there are variables of other data type then their initial
values will be –
124
Data Type Default value if not initialized
integer 0
float 0.00
char NULL
struct student
int mark1;
int mark2;
int mark3;
};
void main()
- - - - --
- - - - --
- - - - --
};
When we declare a structure then memory won‘t be allocated for the structure. i.e only writing
below declaration statement will never allocate memory
struct student
125
int mark1;
int mark2;
int mark3;
};
struct
int length;
char *name;
}*ptr;
length = 30;
*name = "programming";
++ptr->length
126
Above Statement will increase the value of ―length―
(++ptr)->length
Expression Meaning
Array elements are accessed using the Subscript variable, Similarly Structure members are
accessed using dot [.] operator.
Live Example :
#include<stdio.h>
127
struct Vehicle
int wheels;
char vname[20];
char color[10];
}v1 = {4,"Nano","Red"};
int main()
return(0);
Output :
Vehicle No of Wheels : 4
Note :
Dot operator has Highest Priority than unary, arithmetic, relational, logical Operators
128
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{"Let us C",700,"YPK",300.00},
};
Explanation :
As soon as after declaration of structure we initialize structure with the pre-defined values. For
each structure variable we specify set of values in curly braces. Suppose we have 3 Array
Elements then we have to initialize each array element individually and all individual sets are
combined to form single set.
{"Let us C",700,"YPK",300.00}
Above set of values are used to initialize first element of the array. Similarly –
struct Book
char bname[20];
int pages;
char author[20];
129
float price;
};
void main()
{"Let us C",700,"YPK",300.00},
};
#include<stdio.h>
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{"Book1",700,"YPK"},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
130
void main()
Output :
Explanation :
In this example , While initializing first element of the array we have not specified the price of
book 1.It is not mandatory to provide initialization for all the values. Suppose we have 5
structure elements and we provide initial values for first two element then we cannot provide
initial values to remaining elements.
{"Book1",700,,90.00}
struct Book
char bname[20];
int pages;
131
char author[20];
float price;
}b1[3] = {
{},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
Output :
Book Name :
Book Pages : 0
Book Author :
It is clear from above output , Default values for different data types.
Integer 0
Float 0.0000
Character Blank
Live Example :
132
#include<stdio.h>
#include<conio.h>
//-------------------------------------
struct Example
int num1;
int num2;
}s[3];
//-------------------------------------
int i;
for(i=0;i<n;i++)
scanf("%d",&sptr[i].num1);
scanf("%d",&sptr[i].num2);
//-------------------------------------
int i;
for(i=0;i<n;i++)
133
{
printf("\nNum1 : %d",sptr[i].num1);
printf("\nNum2 : %d",sptr[i].num2);
//-------------------------------------
void main()
int i;
clrscr();
accept(s,3);
print(s,3);
getch();
Output :
Enter num1 : 10
Enter num2 : 20
Enter num1 : 30
Enter num2 : 40
Enter num1 : 50
Enter num2 : 60
Num1 : 10
Num2 : 20
Num1 : 30
Num2 : 40
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Num1 : 50
Num2 : 60
Explanation :
When reference (i.e ampersand) is not specified in main , so this passing is simple pass by value.
Example :
struct Sample
}s1;
s1.ptr = #
s1.name = "Pritesh"
Here num is any variable but it‘s address is stored in the Structure member ptr (Pointer to
Integer)
Similarly Starting address of the String ―Pritesh‖ is stored in structure variable name(Pointer to
Character array)
Whenever we need to print the content of variable num , we are dereferancing the pointer
variable num.
135
printf("Content of Num : %d ",*s1.ptr);
printf("Name : %s",s1.name);
#include<stdio.h>
struct Student
}s1;
int main()
s1.ptr = &roll;
s1.name = "Pritesh";
return(0);
Output :
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Name of Student : Pritesh
We have stored the address of variable ‗roll‘ in a pointer member of structure thus we can access
value of pointer member directly using de-reference operator.
Similarly we have stored the base address of string to pointer variable ‗name‘. In order to de-
reference a string we never use de-reference operator.
Array of Structure :
Structure is used to store the information of One particular object but if we need to store such
100 objects then Array of Structure is used.
Example :
struct Bookinfo
char[20] bname;
int pages;
int price;
}Book[100];
Explanation :
In case if we need to store the Information of 100 books then Array of Structure is used.
b1[0] stores the Information of 1st Book , b1[1] stores the information of 2nd Book and So on
We can store the information of 100 books.
137
Accessing Pages field of Second Book :
Book[1].pages
Live Example :
#include <stdio.h>
struct Bookinfo
char[20] bname;
int pages;
int price;
}book[3];
int i;
for(i=0;i<3;i++)
gets(book[i].bname);
138
scanf("%d",book[i].pages);
scanf("%f",book[i].price);
for(i=0;i<3;i++)
return 0;
139
Name of Book : ABC
Union in C Programming :
{ {
}s1; }s1;
If we look at the two examples then we can say that both structure and union are same except
Keyword.
int roll;
char name[4];
140
int marks;
We have collected three variables of different data type under same name together.
For the union maximum memory allocated will be equal to the data member with maximum size.
In the example character array ‗name‘ have maximum size thus maximum memory of the union
will be 4 Bytes.
Data Member
Suppose we are accessing one of the data member of union then we cannot access other data
member since we can access single data member of union because each data member shares
same memory. By Using Union we can Save Lot of Valuable Space
Simple Example:
union u
char a;
int b;
Union is similar to that of Structure. Syntax of both are same but major difference between
structure and union is ‗memory storage‗.
141
In structures, each member has its own storage location, whereas all the members of union use
the same location. Union contains many members of different types,
Syntax :
union tag
union_member1;
union_member2;
union_member3;
..
..
..
union_memberN;
}instance;
Note :
Unions are Declared in the same way as a Structure.Only ―struct Keyword‖ is replaced
with union
union stud
int roll;
char name[4];
int marks;
}s1;<
142
How Memory is Allocated ?
Union Members that compose a union, all share the same storage area within the computers
memory
Each member within a structure is assigned its own unique storage area
Unions are useful for application involving multiple members, where values need not be
assigned to all the members at any one time.
While accessing union, we can have access to single data member at a time. we can access single
union member using following two Operators –
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Using ARROW Operator
In order to access the member of the union we are using the dot operator. DOT operator is used
inside printf and scanf statement to get/set value from/of union member location.
Syntax :
variable_name.member
consider the below union, when we declare a variable of union type then we will be accessing
union members using dot operator.
union emp
int id;
char name[20];
}e1;
Syntax Explanation
Instead of maintain the union variable suppose we store union at particular address then we can
access the members of the union using pointer to the union and arrow operator.
union emp
int id;
char name[20];
}*e1;
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id can be Accessed by – union_variable->member
Syntax Explanation
C Programs
#include <stdio.h>
union emp
int id;
char name[20];
}e1;
e1.id = 10;
printf("\nID : %d",e1.id);
strcpy(e1.name,"Pritesh");
printf("\nName : %s",e1.name);
return 0;
Output :
ID : 10
Name : Pritesh
union emp
int id;
char name[20];
}e1;
e1.id = 10;
strcpy(e1.name,"Pritesh");
printf("\nID : %d",e1.id);
printf("\nName : %s",e1.name);
return 0;
Output :
ID : 1953067600
Name : Pritesh
As we already discussed in the previous article of union basics, we have seen how memory is
shared by all union fields. In the above example –
= sizeof(name)
= 20 bytes
Firstly we have utilized first two bytes out of 20 bytes for storing integer value. After execution
of statement again same memory is overridden by character array so while printing the ID value,
garbage value gets printed
146
#include <stdio.h>
union emp
int id;
char name[20];
}*e1;
e1->id = 10;
printf("\nID : %d",e1->id);
strcpy(e1->name,"Pritesh");
printf("\nName : %s",e1->name);
return 0;
Output :
ID : 10
Name : Pritesh
Bit fiels:
struct {
} status;
147
This structure requires 8 bytes of memory space but in actual, we are going to store either 0 or 1
in each of the variables. The C programming language offers a better way to utilize the memory
space in such situations.
If you are using such variables inside a structure then you can define the width of a variable
which tells the C compiler that you are going to use only those number of bytes. For example,
the above structure can be re-written as follows −
struct {
} status;
The above structure requires 4 bytes of memory space for status variable, but only 2 bits will be
used to store the values.
If you will use up to 32 variables each one with a width of 1 bit, then also the status structure will
use 4 bytes. However as soon as you have 33 variables, it will allocate the next slot of the
memory and it will start using 8 bytes. Let us check the following example to understand the
concept −
#include <stdio.h>
#include <string.h>
struct {
} status1;
struct {
148
unsigned int heightValidated : 1;
} status2;
int main( ) {
return 0;
When the above code is compiled and executed, it produces the following result −
struct {
};
Elements Description
width The number of bits in the bit-field. The width must be less than or equal
to the bit width of the specified type.
The variables defined with a predefined width are called bit fields. A bit field can hold more
than a single bit; for example, if you need a variable to store a value from 0 to 7, then you can
define a bit field with a width of 3 bits as follows −
149
struct {
} Age;
The above structure definition instructs the C compiler that the age variable is going to use only
3 bits to store the value. If you try to use more than 3 bits, then it will not allow you to do so. Let
us try the following example −
#include <stdio.h>
#include <string.h>
struct {
} Age;
int main( ) {
Age.age = 4;
Age.age = 7;
Age.age = 8;
return 0;
When the above code is compiled it will compile with a warning and when executed, it produces
the following result −
Sizeof( Age ) : 4
Age.age : 4
Age.age : 7
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Age.age : 0
Typedef:
The C programming language provides a keyword called typedef, which you can use to give a
type, a new name. Following is an example to define a termBYTE for one-byte numbers −
After this type definition, the identifier BYTE can be used as an abbreviation for the
type unsigned char, for example..
By convention, uppercase letters are used for these definitions to remind the user that the type
name is really a symbolic abbreviation, but you can use lowercase, as follows −
You can use typedef to give a name to your user defined data types as well. For example, you
can use typedef with structure to define a new data type and then use that data type to define
structure variables directly as follows −
#include <stdio.h>
#include <string.h>
char title[50];
char author[50];
char subject[100];
int book_id;
} Book;
int main( ) {
Book book;
151
book.book_id = 6495407;
return 0;
When the above code is compiled and executed, it produces the following result −
typedef vs #define
#define is a C-directive which is also used to define the aliases for various data types similar
to typedef but with the following differences −
typedef is limited to giving symbolic names to types only where as#define can be used to define
alias for values as well, q., you can define 1 as ONE etc.
#include <stdio.h>
#define TRUE 1
#define FALSE 0
int main( ) {
152
return 0;
When the above code is compiled and executed, it produces the following result −
Value of TRUE : 1
Value of FALSE : 0
An enumeration is a user-defined data type consists of integral constants and each integral
constant is give a name. Keyword enum is used to defined enumerated data type.
Here, type_name is the name of enumerated data type or tag. And value1,value2,....,valueN are
values of type type_name.
By default, value1 will be equal to 0, value2 will be 1 and so on but, the programmer can change
the default value.
enum suit{
club=0;
diamonds=10;
hearts=20;
spades=3;
};
Above code defines the type of the data but, no any variable is created. Variable of
type enum can be created as:
enum boolean{
false;
true;
153
};
#include <stdio.h>
int main(){
today=wednesday;
printf("%d day",today+1);
return 0;
Output
4 day
You can write any program in C language without the help of enumerations but, enumerations
helps in writing clear codes and simplify programming.
The exact size of array is unknown untill the compile time,i.e., time when a compier compiles
code written in a programming language into a executable form. The size of array you have
declared initially can be sometimes insufficient and sometimes more than required. Dynamic
memory allocation allows a program to obtain more memory space, while running or to release
space when no space is required.
Although, C language inherently does not has any technique to allocated memory dynamically,
there are 4 library functions under "stdlib.h" for dynamic memory allocation.
154
Function Use of Function
malloc() Allocates requested size of bytes and returns a pointer first byte of allocated space
Allocates space for an array elements, initializes to zero and then returns a pointer to
calloc()
memory
malloc()
The name malloc stands for "memory allocation". The function malloc()reserves a block of
memory of specified size and return a pointer of type voidwhich can be casted into pointer of
any form.
Syntax of malloc()
ptr=(cast-type*)malloc(byte-size)
Here, ptr is pointer of cast-type. The malloc() function returns a pointer to an area of memory
with size of byte size. If the space is insufficient, allocation fails and returns NULL pointer.
ptr=(int*)malloc(100*sizeof(int));
This statement will allocate either 200 or 400 according to size of int 2 or 4 bytes respectively
and the pointer points to the address of first byte of memory.
calloc()
The name calloc stands for "contiguous allocation". The only difference between malloc() and
calloc() is that, malloc() allocates single block of memory whereas calloc() allocates multiple
blocks of memory each of same size and sets all bytes to zero.
Syntax of calloc()
ptr=(cast-type*)calloc(n,element-size);
This statement will allocate contiguous space in memory for an array of nelements. For example:
ptr=(float*)calloc(25,sizeof(float));
155
This statement allocates contiguous space in memory for an array of 25 elements each of size of
float, i.e, 4 bytes.
free()
Dynamically allocated memory with either calloc() or malloc() does not get return on its own.
The programmer must use free() explicitly to release space.
syntax of free()
free(ptr);
Write a C program to find sum of n elements entered by user. To perform this program, allocate
memory dynamically using malloc() function.
#include <stdio.h>
#include <stdlib.h>
int main(){
int n,i,*ptr,sum=0;
scanf("%d",&n);
if(ptr==NULL)
exit(0);
for(i=0;i<n;++i)
156
scanf("%d",ptr+i);
sum+=*(ptr+i);
printf("Sum=%d",sum);
free(ptr);
return 0;
Write a C program to find sum of n elements entered by user. To perform this program, allocate
memory dynamically using calloc() function.
#include <stdio.h>
#include <stdlib.h>
int main(){
int n,i,*ptr,sum=0;
scanf("%d",&n);
ptr=(int*)calloc(n,sizeof(int));
if(ptr==NULL)
exit(0);
for(i=0;i<n;++i)
scanf("%d",ptr+i);
157
sum+=*(ptr+i);
printf("Sum=%d",sum);
free(ptr);
return 0;
realloc()
If the previously allocated memory is insufficient or more than sufficient. Then, you can change
memory size previously allocated using realloc().
Syntax of realloc()
ptr=realloc(ptr,newsize);
#include <stdio.h>
#include <stdlib.h>
int main(){
int *ptr,i,n1,n2;
scanf("%d",&n1);
ptr=(int*)malloc(n1*sizeof(int));
for(i=0;i<n1;++i)
printf("%u\t",ptr+i);
scanf("%d",&n2);
ptr=realloc(ptr,n2);
158
for(i=0;i<n2;++i)
printf("%u\t",ptr+i);
return 0;
159
UNIT-IV
FILES
DRAWBACKSOFTRADITIONALI/OSYSTEM
Until now we are using Console Oriented I/O functions.
―Console Application‖ means an application that has a text-based interface. (black screen
window))
Most applications require a large amount of data , if this data is entered through console then it
will be quite time consuming task
Main drawback of using Traditional I/O :- data is temporary (and will not be available during re-
execution )
Consider example –
We have written C Program to accept person detail from user and we are going to print these
details back to the screen.
Now consider another scenario, suppose we want to print same data that we have entered
previously.
We cannot save data which was entered on the console before.
Now we are storing data entered (during first run) into text file and when we need this data back
(during 2nd run), we are going to read file.
160
Introduction to file handling in C
New way of dealing with data is file handling.
Data is stored onto the disk and can be retrieve whenever require.
Output of the program may be stored onto the disk
In C we have many functions that deals with file handling
A file is a collection of bytes stored on a secondary storage device(generally a disk)
Collection of byte may be interpreted as –
Single character
Single Word
Single Line
Complete Structure.
161
stdin Standard Input
Stands
Standard Input Standard Output
For
162
Point Std i/p Stream Device Standard o/p Stream Device
Data (Often Text) going into a data (Often Text) going out from a
Data Flow
program program
163
Text File Formats
Text File have .txt Extension.
Text File Format have Little contains very little formatting .
The precise definition of the .txt format is not specified, but typicallymatches the format
accepted by the system terminal or simple text editor.
Files with the .txt extension can easily be read or opened by any program that reads text and, for
that reason, are considered universal (or platform independent).
Text Format Contain Mostly English Characters
Whatare Binary Files
Binary Files Contain Information Coded Mostly in Binary Format.
Binary Files are difficult to read for human.
Binary Files can be processed by certain applications or processors.
Only Binary File Processors can understood Complex FormattingInformation Stored in
Binary Format.
Humans can read binary files only after processing.
All Executable Files are Binary Files.
Explanation :
As shown in fig. Binary file is stored in Binary Format (in 0/1). This Binary file is difficult to
read for humans. So generally Binary file is given as input to the Binary file Processor. Processor
will convert binary file into equivalent readable file.
Some Examples of the Binary files :
Executable Files
Database files
164
Before opening the file we must understand the basic concept of file in C Programming , Types
of File. If we want to display some message on the console from the file then we must open it in
read mode.
Opening and Defining FILE in C Programming
Before storing data onto the secondary storage , firstly we must specify following things –
File name
Data Structure
Perpose / Mode
Very first task in File handling is to open file
File name: Specifies Nameof the File
165
Opening Previous
Purpose
Mode Data
int main()
{
FILE *fp;
char ch;
return(0);
}
If we want to open file in different mode then following syntax will be used –
166
Openingthe File : Yet Another Live Example
#include<stdio.h>
void main()
{
FILE *fp;
char ch;
fp = fopen("INPUT.txt","r"); // Open file in Read mode
while(1)
{
ch = fgetc(fp); // Read a Character
if(ch == EOF ) // Check for End of File
break ;
printf("%c",ch);
}
fclose(fp); // Close File after Reading
}
File Opening Mode Chart
r Reading – NULL
Create New
w Writing Over write on Existing
File
Create New
a Append –
File
167
Appending File
Explanation :
File can be opened in basic 3 modes : Reading Mode, Writing Mode, Appending Mode
If File is not present on the path specified then New File can be created using Write and
Append Mode.
Generally we used to open following types of file in C –
C Source File .c
Syntax :
int feof(FILE *stream);
What it does?
Macro tests if end-of-file has been reached on a stream.
feof is a macro that tests the given stream for an end-of-file indicator.
Once the indicator is set, read operations on the file return the indicatoruntil rewind is called, or
the file is closed.
The end-of-file indicator is reset with each input operation.
Ways of Detecting End of File
A ] In Text File :
Special Character EOF denotes the end of File
As soon as Character is read,End of the File can be detected
168
EOF is defined in stdio.h
Equivalent value of EOF is -1
Printing Value of EOF :
void main()
{
printf("%d", EOF);
}
B ] In Binary File :
feof function is used to detect the end of file
It can be used in text file
feof Returns TRUE if end of file is reached
Syntax :
int feof(FILE *fp);
Ways of Writing feof Function :
Way 1 : In if statement :
if( feof(fptr) == 1 ) // as if(1) is TRUE
printf("End of File");
Way 2 : In While Loop
while(!feof(fptr))
{
--- - --
--- - --
}
argc
argv[]
where,
169
argc – Number of arguments in the command line including program name
argv[] – This is carrying all the arguments
In real time application, it will happen to pass arguments to the main program itself. These
arguments are passed to the main () function while executing binary file from command line.
For example, when we compile a program (test.c), we get executable file in the name ―test‖.
Now, we run the executable ―test‖ along with 4 arguments in command line like below.
Where,
argc = 5
argv[0] = ―test‖
argv[1] = ―this‖
argv[2] = ―is‖
argv[3] = ―a‖
argv[4] = ―program‖
argv[5] = NULL
#include <stdio.h>
#include <stdlib.h>
if(argc!=5)
return 1;
170
printf("\n Program name : %s \n", argv[0]);
return 0;
OUTPUT:
171