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Script

The document is a user script for a mod menu called CheatWare designed for the game venge.io, which works on school computers. It includes features for key retrieval, UI elements for user interaction, and various visual effects. The script also provides alerts and confirmations for user actions, and allows for customization of settings within the game.

Uploaded by

qaws73591
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views12 pages

Script

The document is a user script for a mod menu called CheatWare designed for the game venge.io, which works on school computers. It includes features for key retrieval, UI elements for user interaction, and various visual effects. The script also provides alerts and confirmations for user actions, and allows for customization of settings within the game.

Uploaded by

qaws73591
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 12

// ==UserScript==

// @name venge mod menu


// @namespace http://tampermonkey.net/
// @version 0.7
// @description CheatWare a mod menu for many games but at the moment only
venge.io also works with school laptops/computers
// @author Zaidbaidadekalb
// @match https://venge.io/
// @match https://venge.io/#
// @icon https://www.google.com/s2/favicons?domain=venge.io
// @grant none
// @license GNU General Public License v3.0
// @run-at document-end
// ==/UserScript==

alert("Thank you for using CheatWare Make sure the script is up to date or there
will be a hight risk of ban");

var vengelink = "https://venge.io/"


var customFov = 103;

var key = "Zaid"


var link2 =
"https://www.codegrepper.com/code-examples/javascript/how+to+position+a+button+in+j
avascript"

if (confirm("do you want to get key if not click cancel ")) {


txt = alert("OK");
document.write('<!DOCTYPE html>');
document.write('<html>');
document.write('<head>');
document.write('<meta name="viewport" content="width=device-width, initial-
scale=1">');
document.write('<style>');
document.write('.tooltip {');
document.write(' position: relative;');
document.write(' display: inline-block;');
document.write('}');
document.write('');
document.write('.tooltip .tooltiptext {');
document.write(' visibility: hidden;');
document.write(' width: 140px;');
document.write(' background-color: #555;');
document.write(' color: #fff;');
document.write(' text-align: center;');
document.write(' border-radius: 6px;');
document.write(' padding: 5px;');
document.write(' position: absolute;');
document.write(' z-index: 1;');
document.write(' bottom: 150%;');
document.write(' left: 50%;');
document.write(' margin-left: -75px;');
document.write(' opacity: 0;');
document.write(' transition: opacity 0.3s;');
document.write('}');
document.write('');
document.write('.tooltip .tooltiptext::after {');
document.write(' content: "";');
document.write(' position: absolute;');
document.write(' top: 100%;');
document.write(' left: 50%;');
document.write(' margin-left: -5px;');
document.write(' border-width: 5px;');
document.write(' border-style: solid;');
document.write(' border-color: #555 transparent transparent transparent;');
document.write('}');
document.write('');
document.write('.tooltip:hover .tooltiptext {');
document.write(' visibility: visible;');
document.write(' opacity: 1;');
document.write('}');
document.write('</style>');
document.write('</head>');
document.write('<body>');
document.write('');
document.write('<p>Just go to the pastebin then get key then Refreash page then put
key .</p>');
document.write('');
document.write('<input type="text" value="https://pastebin.com/raw/RqsSfL9j"
id="myInput">');
document.write('');
document.write('<div class="tooltip">');
document.write('<button onclick="myFunction()" onmouseout="outFunc()">');
document.write(' <span class="tooltiptext" id="myTooltip">Copy to
clipboard</span>');
document.write(' Copy text');
document.write(' </button>');
document.write('</div>');
document.write('');
document.write('<script>');
document.write('function myFunction() {');
document.write(' var copyText = document.getElementById("myInput");');
document.write(' copyText.select();');
document.write(' copyText.setSelectionRange(0, 99999);');
document.write(' navigator.clipboard.writeText(copyText.value);');
document.write(' ');
document.write(' var tooltip = document.getElementById("myTooltip");');
document.write(' tooltip.innerHTML = "Copied: " + copyText.value;');
document.write('}');
document.write('');
document.write('function outFunc() {');
document.write(' var tooltip = document.getElementById("myTooltip");');
document.write(' tooltip.innerHTML = "Copy to clipboard";');
document.write('}');
document.write('</script>');
document.write('</body>');
document.write('</html>');
document.write('');

} else {
txt = alert

if (confirm("Make sure you have the correct key if not click cancel here is the
key: " + key)) {
txt = alert
} else {
txt = alert("You clicked cancel");
div.remove()

var version = "the version is 0.5"

let div = document.createElement("div");


let btn = document.createElement("button");
let btn2 = document.createElement("button");
let vengeb = document.createElement("button");
let text = document.createElement("textContent");
let Cheat = document.createElement("textContent");
let github = document.createElement("button");

btn.innerHTML = "version";
btn2.innerHTML = "Start";
vengeb.innerHTML = "Venge.io!";
btn.style= "display: block";
btn2.style= "display: block";
github.style = "display: block";
vengeb.style= "display: block";
vengeb.style.opacity = "0";

div.id = "div_id" ;
div.className = "div_class";
div.style= "display: inline-block";
div.style = "background-color:#2c2c2c;";
div.style.width = "300px";
div.style.height = "350px";
document.body.appendChild(div);
div.style.zIndex = "10000000";
div.style.position = "fixed";
div.style.top = "440px"; //or whatever
div.style.left = "1500px"; // or whatever
div.style.borderRadius = "5px";
btn.style.borderRadius = "5px";
btn.style.position = "absolute";
btn2.style.position = "absolute";
btn.style.marginLeft = "5px";
btn2.style.marginLeft = "244px";
btn2.style.marginTop = "253px";
btn2.style.borderRadius = "5px";
btn.style.marginTop = "5px";
github.style.borderRadius = "5px";
github.style.position = "absolute";
btn.style.marginLeft = "5px";
github.style.marginTop = "-220px";
vengeb.style.marginTop = '227px'
vengeb.style.marginLeft = "230px";
vengeb.style.borderRadius = "5px";
div.innerHTML = "Settings/Things";
github.innerHTML = "GitHub Page";
btn.style.backgroundColor = "#282828FF";
github.style.backgroundColor = "#282828FF";
btn2.style.backgroundColor = "#282828FF";
vengeb.style.backgroundColor = "#282828FF";
btn.style.border = "2 #FFFFFFB7";
btn2.style.border = "2 #FFFFFFB7";
github.style.border = "2 #FFFFFFB7";
vengeb.style.border = "2 #FFFFFFB7";
btn.style.padding = "3px 7px 3px 7px";
btn2.style.padding = "3px 7px 3px 7px";
github.style.padding = "3px 7px 3px 7px";
vengeb.style.padding = "3px 7px 3px 7px";

btn.onclick = function () {
alert(version);
};
// key \\
if (key === "Zaid") {
alert("You have the correct key");
}
vengeb.onclick = function () {
alert("Enjoy CheatWare")
javascript:(function()
{window.s0=document.createElement('script');window.s0.setAttribute('type','text/
javascript');window.s0.setAttribute('src','https://bookmarkify.it/bookmarklets/
52126/raw');document.getElementsByTagName('body')[0].appendChild(window.s0);})();
if (window.location.href === vengelink){
alert
} else {

}
}

btn2.onclick = function () {

vengeb.style.opacity = "1";

if (key != "Zaid") {
div.remove()

alert("wrong key or it might be that you just dident type anyhting in the keybox");

}
github.onclick = function () {
window.open("https://github.com/Zaidbaidadekalb/Game-cheats-WIP-");
}

btn.onmouseover = function() {mouseOverbtn()};


btn.onmouseout = function() {mouseOutbtn()};
btn2.onmouseover = function() {mouseOverbtn2()};
btn2.onmouseout = function() {mouseOutbtn2()};
github.onmouseover = function() {mouseOverg()};
github.onmouseout = function() {mouseOutg()};
vengeb.onmouseover = function() {mouseOverbtnv()};
vengeb.onmouseout = function() {mouseOutbtnv()};
function mouseOverbtn() {
btn.style.backgroundColor = "#6D6D6DFF";

}
function mouseOutbtn() {
btn.style.backgroundColor = "#282828FF";

function mouseOverbtn2() {
btn2.style.backgroundColor = "#6D6D6DFF";

function mouseOutbtn2() {
btn2.style.backgroundColor = "#282828FF";

function mouseOverg() {
github.style.backgroundColor = "#6D6D6DFF";

}
function mouseOutg() {
github.style.backgroundColor = "#282828FF";

function mouseOverbtnv() {
vengeb.style.backgroundColor = "#6D6D6DFF";

}
function mouseOutbtnv() {
vengeb.style.backgroundColor = "#282828FF";

//End of Key \\
div_id.appendChild(btn);
div_id.appendChild(btn2);
div_id.appendChild(vengeb);
div_id.appendChild(text);
div_id.appendChild(github);
div_id.appendChild(Cheat)
text.style.position = 'absolute';
text.textContent = "Main"
text.style.top = "210px";
text.style.left = "250px";
Cheat.style.position = 'absolute';
Cheat.textContent = "CheatWare"
Cheat.style.top = "310px";
Cheat.style.left = "90px";
Cheat.style.fontSize = "xx-large";
Cheat.className = "text2_class";
// The current position of mouse
let x = 0;
let y = 0;

// Query the element


const ele = document.getElementById('div_id');

// Handle the mousedown event


// that's triggered when user drags the element
const mouseDownHandler = function (e) {
// Get the current mouse position
x = e.clientX;
y = e.clientY;

// Attach the listeners to `document`


document.addEventListener('mousemove', mouseMoveHandler);
document.addEventListener('mouseup', mouseUpHandler);
};

const mouseMoveHandler = function (e) {


// How far the mouse has been moved
const dx = e.clientX - x;
const dy = e.clientY - y;

// Set the position of element


ele.style.top = `${ele.offsetTop + dy}px`;
ele.style.left = `${ele.offsetLeft + dx}px`;

// Reassign the position of mouse


x = e.clientX;
y = e.clientY;
};

const mouseUpHandler = function () {


// Remove the handlers of `mousemove` and `mouseup`
document.removeEventListener('mousemove', mouseMoveHandler);
document.removeEventListener('mouseup', mouseUpHandler);
};

ele.addEventListener('mousedown', mouseDownHandler);
(function(){
let textspeed = 1;
let backgroundspeed = 0;
let hoverspeed = 1;
let hoverbackgroundspeed = 0;

let classestoberainbowed = document.getElementsByClassName('text2_class');


let backgroundtoberainbowed = document.getElementsByClassName('foxrainbowbg');

let spanstoberainbowed = spanArrayContents(classestoberainbowed);

textcolorchange(spanstoberainbowed, textspeed);
//Actually do the rainbow effect. Backgrounds only.
let backgroundcounter = 0;
setInterval(() => {

for(let i = 0; i < backgroundtoberainbowed.length; i++) {


backgroundtoberainbowed[i].style.backgroundColor = 'hsl(' +
(backgroundcounter + Math.floor(i * 1)) + ', 100%, 70%';
}
backgroundcounter = backgroundcounter + backgroundspeed;
}, 15);

//Turn the rainbow effect on only when the mouse is over the element. Use
foxrainbowhover to use.

let rainbowhover = document.getElementsByClassName('foxrainbowhover');


let invertedhover = document.getElementsByClassName('foxrainbowhoverinv');
let rainbowelements = [];
let rainbowinvelements = [];
let hoverinterval = [];
let hoverinvinterval = [];
let hovercounters = [];
let invcounters = [];
let originalcolors = [];
let originalinvcolors = [];

for(let i = 0; i < rainbowhover.length; i++) {


rainbowelements[i] = spanElementContents(rainbowhover[i]);
}
for(let i = 0; i < invertedhover.length; i++) {
rainbowinvelements[i] = spanElementContents(invertedhover[i]);
}

//Set up the wavey effect with counters.


for(let id = 0; id < rainbowelements.length; id++) {
hovercounters[id] = [];
for(let i = 0; i < rainbowelements[id].length; i++) {
hovercounters[id].push(i);
}
}

for(let id = 0; id < rainbowinvelements.length; id++) {


invcounters[id] = [];
for(let i = 0; i < rainbowinvelements[id].length; i++) {
invcounters[id].push(i);
}
}

//Save the original color to easily return to it later.


for(let i = 0; i < rainbowhover.length; i++) {
originalcolors[i] = rainbowhover[i].style.color;
}

// Add event listeners for every item classed foxrainbowhover. If it has a data
tag called foxrainbowhover with an id inside it instead uses that to start the
hover effect.
for(let id = 0; id < rainbowhover.length; id++) {
//Checks if the passed along id exists or not. If it doesn't, execute
regularly. If it does, execute with hover on a different element.
if(rainbowhover[id].dataset.foxrainbowhover) {
let hoverelement =
document.getElementById(rainbowhover[id].dataset.foxrainbowhover);
hoverelement.addEventListener("mouseenter", function startanimation() {

hoverinterval[id] = setInterval(() => {

for(let i = 0; i < rainbowelements[id].length; i++) {


rainbowelements[id][i].style.color = 'hsl(' +
(hovercounters[id][i] + Math.floor(i * hoverspeed)) + ', 100%, 70%';
hovercounters[id][i]++;
}
}, 7);
}, false);

hoverelement.addEventListener("mouseleave", function stopanimation() {


console.log("gay1");
clearInterval(hoverinterval[id]);
for(let i = 0; i < rainbowelements[id].length; i++) {
rainbowelements[id][i].style.color = originalcolors[id];
}
}, false);

}
else {
rainbowhover[id].addEventListener("mouseenter", function
startanimation() {

hoverinterval[id] = setInterval(() => {

for(let i = 0; i < rainbowelements[id].length; i++) {


rainbowelements[id][i].style.color = 'hsl(' +
(hovercounters[id][i] + Math.floor(i * hoverspeed)) + ', 100%, 70%';
hovercounters[id][i]++;
}
}, 7);
}, false);

rainbowhover[id].addEventListener("mouseleave", function
stopanimation() {
clearInterval(hoverinterval[id]);
for(let i = 0; i < rainbowelements[id].length; i++) {
console.log("gay1");
rainbowelements[id][i].style.color = originalcolors[id];
}
}, false);
}

//Same code as before. Will make it way DRY-er later, but for now, this'll have
to do.
for(let i = 0; i < invertedhover.length; i++) {
originalinvcolors[i] = invertedhover[i].style.color;
}

let startinterval = [];

// Add event listeners for every item classed foxrainbowhoverinv.


for(let id = 0; id < invertedhover.length; id++) {

startinterval[id] = setInterval(() => {

for(let i = 0; i < rainbowinvelements[id].length; i++) {


rainbowinvelements[id][i].style.color = 'hsl(' + (invcounters[id]
[i] + Math.floor(i * hoverspeed)) + ', 100%, 70%';
invcounters[id][i]++;
}
}, 7);

//Checks if the passed along id exists or not. If it doesn't, execute


regularly. If it does, execute with hover on a different element.
if(invertedhover[id].dataset.foxrainbowhover) {
let hoverelement =
document.getElementById(invertedhover[id].dataset.foxrainbowhover);

hoverelement.addEventListener("mouseenter", function stopanimation() {


clearInterval(startinterval[id]);
clearInterval(hoverinvinterval[id]);
for(let i = 0; i < rainbowinvelements[id].length; i++) {
rainbowinvelements[id][i].style.color = originalinvcolors[id];
}

}, false);

hoverelement.addEventListener("mouseleave", function startanimation() {


hoverinvinterval[id] = setInterval(() => {

for(let i = 0; i < rainbowinvelements[id].length; i++) {


rainbowinvelements[id][i].style.color = 'hsl(' +
(invcounters[id][i] + Math.floor(i * hoverspeed)) + ', 100%, 70%';
invcounters[id][i]++;
}
}, 7);
}, false);

}
else {
invertedhover[id].addEventListener("mouseenter", function
stopanimation() {

clearInterval(startinterval[id]);
clearInterval(hoverinterval[id]);
for(let i = 0; i < rainbowinvelements[id].length; i++) {
rainbowinvelements[id][i].style.color = originalinvcolors[id];
}
}, false);

invertedhover[id].addEventListener("mouseleave", function
startanimation() {
hoverinterval[id] = setInterval(() => {
for(let i = 0; i < rainbowinvelements[id].length; i++) {
rainbowinvelements[id][i].style.color = 'hsl(' +
(invcounters[id][i] + Math.floor(i * hoverspeed)) + ', 100%, 70%';
invcounters[id][i]++;
}
}, 7);
}, false);
}

//Hover but for backgrounds.

let rainbowhoverbg = document.getElementsByClassName('foxrainbowhoverbg');


let hoverbginterval = [];
let hoverbgcounter = 0;
let originalbgcolors = [];

//Save the original color to easily return to it later, but for


backgrounds.
for(let i = 0; i < rainbowhoverbg.length; i++) {
originalbgcolors[i] = rainbowhoverbg[i].style.backgroundColor;
}

for(let id = 0; id < rainbowhoverbg.length; id++) {


rainbowhoverbg[id].addEventListener("mouseenter", function
startbganimation() {

hoverbginterval[id] = setInterval(() => {


rainbowhoverbg[id].style.backgroundColor = 'hsl(' +
(hoverbgcounter + Math.floor(id * hoverbackgroundspeed)) + ', 100%, 70%';
hoverbgcounter++;
}, 15);
}, false);

rainbowhoverbg[id].addEventListener("mouseleave", function
stopbganimation() {
clearInterval(hoverbginterval[id]);
rainbowhoverbg[id].style.backgroundColor = originalbgcolors[id];
}, false);
}
})()

//Actually do the rainbow effect. Text only.


function textcolorchange(rainbowarray, rainbowspeed) {
let counterarray = [];

for(let i = 0; i < rainbowarray.length; i++) {


counterarray[i] = 0 + i;
}
setInterval(() => {

for(let i = 0; i < rainbowarray.length; i++) {


rainbowarray[i].style.color = 'hsl(' + (counterarray[i] + Math.floor(i
* rainbowspeed)) + ', 100%, 70%';
if(counterarray[i] == 360)
{
counterarray[i] = 0;
}
else {
counterarray[i]++;
}
}
}, 7);
}

//Prepare text for having its color changed by splicing it up into individual bits
//and taking it out of the HTMLcollection.

function spanArrayContents(classes) {

let spans = [];


let chars = [];

for(let i = 0; i < classes.length; i++) {


chars.push(classes[i].innerText.split(""));
classes[i].innerHTML = chars[i].map(function(char) {
return '<span>' + char + "</span>";
}).join('');

for(let i = 0; i < classes.length; i++) {


let temphtmlcollection = [].slice.call(classes[i].children)
for(let j = 0; j < temphtmlcollection.length; j++) {
spans.push(temphtmlcollection[j]);
}
}
return spans;
}

//Same as above except for single elements instead of an array of elements.


//Helps split them up and give them an ID before they're taken to the
slaughterhouse.

function spanElementContents(element) {
let spans = [];
let chars = [];

chars.push(element.innerText.split(""));
for(let i = 0; i < chars.length; i++){
element.innerHTML = chars[i].map(function(char) {
return '<span>' + char + "</span>";
}).join('');
}

let temphtmlcollection = [].slice.call(element.children)


for(let j = 0; j < temphtmlcollection.length; j++) {
spans.push(temphtmlcollection[j]);
}
return spans;
}

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