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Q1 LE TLE 8 Lesson 1 Week 1

This document outlines a lesson exemplar for the pilot implementation of the MATATAG K to 10 Curriculum for TLE Grade 8 in SY 2024-2025. It details curriculum content, standards, learning competencies, and teaching procedures focused on ICT tools and equipment, emphasizing safe handling and operation. The material is intended for teachers and includes resources, lesson activities, and assessment rubrics.

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jeck.arteta
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© © All Rights Reserved
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100% found this document useful (1 vote)
3K views16 pages

Q1 LE TLE 8 Lesson 1 Week 1

This document outlines a lesson exemplar for the pilot implementation of the MATATAG K to 10 Curriculum for TLE Grade 8 in SY 2024-2025. It details curriculum content, standards, learning competencies, and teaching procedures focused on ICT tools and equipment, emphasizing safe handling and operation. The material is intended for teachers and includes resources, lesson activities, and assessment rubrics.

Uploaded by

jeck.arteta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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8

Quarter 1
Lesson Exemplar Lesson

for TLE 1

PILOT IMPLEMENTATION OF THE MATATAG K TO 10 CURRICULUM


Lesson Exemplar for TLE Grade 8
Quarter 1: Lesson 1 (Week 1)
SY 2024-2025

This material is intended exclusively for the use of teachers participating in the pilot implementation of the MATATAG K to 10 Curriculum during the
School Year 2024-2025. It aims to assist in delivering the curriculum content, standards, and lesson competencies. Any unauthorized reproduction, distribution,
modification, or utilization of this material beyond the designated scope is strictly prohibited and may result in appropriate legal actions and disciplinary measures.

Borrowed content included in this material are owned by their respective copyright holders. Every effort has been made to locate and obtain permission
to use these materials from their respective copyright owners. The publisher and development team do not represent nor claim ownership over them.

Development Team

Writer:
• Jensen Ryan T. Lim, PhD (Lopez National Comprehensive High School)

Validators:
• Emilio Aguinaldo, MTE (Philippine Normal University)
• Regie Boy B. Fabro, PhD (Mariano Marcos State University)

Management Team
Philippine Normal University
Research Institute for Teacher Quality
SiMERR National Research Centre

Every care has been taken to ensure the accuracy of the information provided in this material. For inquiries or feedback, please write or call the Office
of the Director of the Bureau of Learning Resources via telephone numbers (02) 8634-1072 and 8631-6922 or by email at blr.od@deped.gov.ph
TLE/ QUARTER 1/ GRADE 8
I. CURRICULUM CONTENT, STANDARDS, AND LESSON COMPETENCIES

A. Content Standards The learners demonstrate an understanding of the tools and equipment in ICT.

B. Performance Standards The learners create videos with graphics design in a safe and responsible manner

C. Learning Competencies Learning Competency:


and Objectives The learners will
• Familiarize themselves with the tools and equipment in ICT.

Learning Objectives:
At the end of the lesson, learners are expected to:
1. Develop the ability to identify various ICT tools and equipment, understand their purposes, and learn the basic
functions of each.
2. Gain hands-on experience with ICT equipment, focusing on safe handling and operation according to best practices
and manufacturer guidelines.
3. Foster an appreciation for the role of ICT in enhancing work efficiency and problem-solving, leading to a value-driven
approach to technology adoption.

D. Content Tools and equipment in ICT


🔾 computer programming
🔾 visual arts
🔾 computer system servicing
🔾 telecommunication
Appropriate software applications for specific tasks
🔾 application software
🔾 system software

E. Integration SGD 4: Quality Education

II. LEARNING RESOURCES

Braden, A. (2020, December 4). Software Definition & Meaning | What is Software? Webopedia. https://www.webopedia.com/definitions/software/
Computer Hope. (2019). What is a Computer? Computerhope.com. https://www.computerhope.com/jargon/c/computer.htm

1
Different ICT Tools – Communication technologies for extension education. (n.d.). Ebooks.inflibnet.ac.in.
https://ebooks.inflibnet.ac.in/hsp13/chapter/different-ict-tools/
Different Types of Software with Examples. (n.d.). Squareboat. https://www.squareboat.com/blog/different-types-of-software-with-examples
Moes, T. (2023, June). What is Software? Everything You Need to Know. Softwarelab.org. https://softwarelab.org/blog/what-is-software/
Rosencrance, L. (2021, March). What is Software? Definition, Types and Examples. TechTarget.
https://www.techtarget.com/searchapparchitecture/definition/software
TechTerms. (2019). Hardware Definition. Techterms.com. https://techterms.com/definition/hardware

III. TEACHING AND LEARNING PROCEDURE NOTES TO TEACHERS

A. Activating DAY 1
Prior 1. Short Review Instructional Materials:
Knowledge Brainstorming session on the importance of tools and equipment in different fields. Pictures of various tools
and equipment, the
teacher may also use
realia, if available.
Show the images but not
limited to the following to
the class, and ask the
importance of these tools
and equipment in what
https://encrypted- https://b2binformation.blogspot.com/2012/10/agricultural-tools-have-become-common.html
tbn0.gstatic.com/images?q=tbn:ANd9GcRlEmrgBHySeuIPqcfCzr8_l5T_Ghv9A41U7A&s field of specialization(s).

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.civilengineeringweb.com%2F2022%2F03%2Ftypes-plumbing-tools-
uses.html&psig=AOvVaw2oI_kcwdLVTjtCljGPCe8a&ust=1718623002930000&source=images&cd=vfe&opi=89978449&ved=0CBQQjRxqFwo
TCJjN7dv_34YDFQAAAAAdAAAAABAP https://azglobalsupplier.com/it-equipment/

2. Feedback (Optional)

B. Establishing 1. Lesson Purpose At the beginning of the


Lesson Purpose 1. Develop the ability to identify various ICT tools and equipment, understand their purposes, and lesson, take a moment to
learn the basic functions of each. clearly articulate the
objectives to the students.

2
2. Gain hands-on experience with ICT equipment, focusing on safe handling and operation according This involves explaining
to best practices and manufacturer guidelines. what they are expected to
3. Foster an appreciation for the role of ICT in enhancing work efficiency and problem-solving, leading learn and achieve by the
to a value-driven approach to technology adoption. end of the session

2. Unlocking Content Vocabulary https://wordwall.net/reso


Solicit Ideas from the learners as the wheel spins, from the selected word. urce/72086373
• Computer - is a programmable device that stores, retrieves, and processes data. use this link to do the
• ICT - information and communications technology is the infrastructure and components that interactive activity. SPIN
enable modern computing. IT.
• Application - In computing, an application, or app for short, is a software program designed to
help a computer user accomplish a task.
• Hardware - consists of the physical parts of a computer system
• Software - is a collection of instructions, data, or computer programs used to operate computers
and execute specific tasks

C. Developing and SUB-TOPIC 1: EXPLORING TOOLS AND EQUIPMENT IN ICT


Deepening
Understanding 1. Explicitation The teacher may include
1. Begin with a brief overview of the importance of ICT in today's world. images or photos relating
2. Ask the students how the various ICT fields use TOOLS and EQUIPMENT. to the type of ICT
3. Define and categorize what various tools and equipment mean in the field of ICT. equipment and tools in
4. Explain how each of these fields relies on specific tools and equipment. various fields.

Common Tools and Equipment used in Computer Programming


1. Hardware The teacher may play this
• Computer: The primary device used for writing code, running programs, and testing software. video on YouTube to
• Desktop or Laptop: Depending on preference and requirements. enhance the
understanding of learners
2. Software about programming,
• Integrated Development Environments (IDEs): Comprehensive tools that provide editing,
debugging, and compilation in one place. Video Link:
Examples: Visual Studio Code, IntelliJ IDEA, PyCharm, Eclipse, Xcode. https://www.youtube.co
• Code Editors: Lightweight alternatives to IDEs for quick coding and scripting. m/watch?v=_j4Lj-BT00g
Examples: Sublime Text, Atom, Notepad++.
• Version Control Systems (VCS): Tools to manage changes to source code over time.
Examples: Git, Subversion (SVN), Mercurial.

3
• Repositories and Collaboration Platforms:
Examples: GitHub, GitLab, Bitbucket.
• Compilers and Interpreters: Tools that translate code into executable programs.
Examples: GCC (GNU Compiler Collection), Clang, Python Interpreter, Node.js.
• Debuggers: Tools to test and debug code.
Examples: GDB (GNU Debugger), LLDB, built-in debuggers in IDEs.
• Package Managers: Tools to manage software libraries and dependencies.
Examples: npm (Node Package Manager), pip (Python Package Installer), Maven, Gradle, NuGet.
• Build Automation Tools: Tools to automate the process of compiling code, running tests, and
deploying applications.
Examples: Jenkins, Travis CI, CircleCI, Make, Ant.

Common tools and equipment in Computer Systems Servicing:


• Hand Tools: When servicing computers, students need tools like screwdrivers, pliers, and anti- Demonstrate the use of
static wristbands. These tools help with hardware installation, repair, and maintenance. one tool in a practical
• Diagnostic Software: Students can use software tools to diagnose hardware issues, check system scenario.
performance, and troubleshoot problems.
• Cable Testers and Multimeters: These tools help verify cable connections and measure electrical
parameters.
• Cleaning Kits: Keeping computers dust-free is essential for optimal performance.

Common tools and equipment Visual Arts:


• Digital Cameras and Scanners: Students can capture images of their artwork or scan traditional
artwork to create digital versions.
• Graphic Design Software (e.g., Adobe Photoshop, Illustrator): These tools allow students to
manipulate images, create digital art, and design graphics.
• Tablets and Drawing Pads: Artists can use these devices to create digital illustrations and
paintings.
• 3D Modeling Software (e.g., Blender, Autodesk Maya): For students interested in 3D art and
animation.

Telecommunication:
1. Hardware
• Modems and Routers: Devices that modulate and demodulate signals for transmission over Start by discussing the
telephone lines or cable systems and route data between devices on a network. importance of safety when
Examples: DSL modems, cable modems, wireless routers.
handling ICT equipment.

4
• Switches and Hubs: Networking devices that connect multiple devices within a network, Explain the risks
facilitating communication between them. associated with static
Examples: Ethernet switches, network hubs. electricity, incorrect
• Repeaters and Extenders: Devices that amplify or regenerate signals to extend the range of a handling, and improper
network. use of tools.
Examples: Signal boosters, Wi-Fi extenders.
• Antennas: Devices that transmit and receive radio waves for wireless communication.
Examples: Yagi antennas, parabolic antennas, dipole antennas.
• Base Stations: Equipment that connects mobile devices to a network in cellular and radio
communication.
Examples: Cell towers, microcells, femtocells.

2. Software
• Network Management Software: Tools for monitoring, managing, and troubleshooting network
performance and connectivity.
Examples: SolarWinds Network Performance Monitor, PRTG Network Monitor, Nagios.
• Communication Protocols: Software protocols that define rules for data exchange over a network.
Examples: TCP/IP (Transmission Control Protocol/Internet Protocol), VoIP (Voice over Internet Protocol), SIP
(Session Initiation Protocol).
• Telephony Software: Applications for managing voice communication over networks.
Examples: Asterisk, FreeSWITCH, Skype for Business.

DAY 2
2. Worked Example
Group the learners by 6, let them pick an item below, and answer the selected question by reciting in front
to use only 6 words or how many are they in the group.
1. What are the essential tools in ICT?
2. How can ICT tools improve efficiency in tasks?
3. Explain the importance of selecting the right tool for a specific task.

3. Lesson Activity: (Refer to worksheet activity no. 1)


Materials Needed:
● Various ICT equipment (e.g., desktop computers, laptops, keyboards, mice, cables, routers)
● Anti-static wrist straps
● Screwdrivers and other basic tools for computer servicing
● Manufacturer manuals or online resources for reference
● Safety posters or handouts outlining best practices
● Whiteboard or flipchart for group discussion

5
Procedure:
1. Demonstrate how to safely handle and operate other ICT equipment
2. Discuss how to properly pack and store ICT equipment to prevent damage during transport or
storage
3. Distribute safety handouts or provide a brief summary of key best practices for ICT safety.
4. Emphasize the importance of following manufacturer guidelines when handling ICT equipment
5. Divide the learners into groups and let them select an available tool, equipment or materials
relating to ICT.
6. Let them talk with one another and create a poster highlighting the importance of safety and
proper handling of ICT equipment.
7. Present in class

Rubrics for grading:


Criteria Excellent (4) Good (3) Satisfactory (2) Needs Improvement
(1) Instructions for Using
Safety Practices Consistently applies Applies safety Applies safety Rarely applies safety the Rubric:
safety practices, practices most of the practices but has practices or has Assess Each Student:
including using anti- time, with only minor a few noticeable significant safety Evaluate each student
static wrist straps, oversights. lapses in safety lapses that could lead
proper tool use, and procedures. to damage or injury. based on the criteria
careful handling of above during the hands-
components. on activity. Assign a score
Following Follows instructions Generally, follows Follows Struggles to follow from 1 (Needs
Instructions precisely, instructions but instructions with instructions, Improvement) to 4
demonstrating a clear requires occasional some difficulty, requiring significant (Excellent) for each
understanding of the clarification or needing frequent assistance or criterion.
task and required correction. guidance or supervision.
steps. correction. Calculate the Total Score:
Teamwork and Actively participates Works well in a group, Works in a group Struggles to work in a Add the scores for each
Collaboration in group work, communicates, and but has some group, contributing criterion to get a total
communicates collaborates with challenges with minimally or causing score for the student.
effectively, and peers, with minor communication or disruptions. Provide Feedback: Offer
contributes to team issues. collaboration. constructive feedback
success.
based on the rubric
Task Completion Completes the Completes the task Completes the Does not complete the
scores, highlighting
assigned task with minor errors or task with task or makes critical
accurately and within delays but corrects significant errors errors that prevent strengths and areas for
the allotted time. them independently. or delays, task completion. improvement.
requiring Encourage Improvement:
assistance. Use the rubric to guide

6
Problem-Solving Demonstrates strong Solves problems Needs assistance Fails to adapt to further learning and
and Adaptability problem-solving effectively, adapting to with problem- challenges or is improvement in safety
skills, adapting to most challenges with solving or unable to solve practices, teamwork, and
unexpected minimal guidance. struggles to adapt problems without
challenges and to changes. significant guidance.
task completion.
finding solutions.
Quality of Work Produces high- Produces good-quality Produces Produces work with
quality work, with work, with some satisfactory work, significant quality
careful attention to minor issues in detail but with issues, lacking
detail and neatness. or neatness. noticeable issues attention to detail or
in quality or neatness.
neatness.

DAY 3
SUB-TOPIC 2: TYPES OF SOFTWARE

1. Explicitation
Definition of Software
Software is a set of instructions, data or programs used to operate computers and execute specific Use slide decks to present
tasks. It is the opposite of hardware, which describes the physical aspects of a computer. Software is a explicitation
generic term used to refer to applications, scripts and programs that run on a device. It can be thought of
as the variable part of a computer, while hardware is the invariable part.

The two main categories of software are application software and system software. An application
is software that fulfills a specific need or performs tasks. System software is designed to run a computer's
hardware and provides a platform for applications to run on top of.
1. Application software. The most common type of software, application software is a computer
software package that performs a specific function for a user, or in some cases, for another
application. An application can be self-contained, or it can be a group of programs that run the
application for the user. Examples of modern applications include office suites, graphics software,
databases and database management programs, web browsers, word processors, software
development tools, image editors and communication platforms.
2. System software. These software programs are designed to run a computer's application programs
and hardware. System software coordinates the activities and functions of the hardware and
software. In addition, it controls the operations of the computer hardware and provides an
environment or platform for all the other types of software to work in. The OS is the best example
of system software; it manages all the other computer programs. Other examples of system software
include the firmware, computer language translators and system utilities.

7
3. Driver software. Also known as device drivers, this software
is often considered a type of system software. Device drivers
control the devices and peripherals connected to a computer,
enabling them to perform their specific tasks. Every device that
is connected to a computer needs at least one device driver to
function. Examples include software that comes with any
nonstandard hardware, including special game controllers, as
well as the software that enables standard hardware, such as
USB storage devices, keyboards, headphones and printers.
4. Middleware. The term middleware describes software that
mediates between application and system software or between
two different kinds of application software. For example,
middleware enables Microsoft Windows to talk to Excel and
Word. It is also used to send a remote work request from an
application in a computer that has one kind of OS, to an
application in a computer with a different OS. It also enables
newer applications to work with legacy ones.
5. Programming software. Computer programmers use programming software to write code.
Programming software and programming tools enable developers to develop, write, test and debug
other software programs. Examples of programming software include assemblers, compilers,
debuggers and interpreters.

How does software work?


All software provides the directions
and data computers need to work and
meet users' needs. However, the two
different types -- application software
and system software -- work in
distinctly different ways.

The dimensions of software quality


include the following characteristics:
1. Accessibility. The degree to
which a diverse group of
people, including individuals https://www.techtarget.com/searchapparchitecture/definition/software#:~:text=An%20application%20i
s%20software%20that,to%20run%20on%20top%20of.

8
who require adaptive technologies such as voice recognition and screen magnifiers, can
comfortably use the software.
2. Compatibility. The suitability of the software for use in a variety of environments, such as with
different OSes, devices and browsers.
3. Efficiency. The ability of the software to perform well without wasting energy, resources, effort,
time or money.
4. Functionality. Software's ability to carry out its specified functions.
5. Installability. The ability of the software to be installed in a specified environment.
6. Localization. The various languages, time zones and other such features a software can function
in.
7. Maintainability. How easily the software can be modified to add and improve features, fix bugs,
etc.
8. Performance. How fast the software performs under a specific load.
9. Portability. The ability of the software to be easily transferred from one location to another.
10. Reliability. The software's ability to perform a required function under specific conditions for a
defined period of time without any errors. https://www.techtarget.c
11. Scalability. The measure of the software's ability to increase or decrease performance in response om/searchapparchitectur
to changes in its processing demands. e/definition/software#:~:t
12. Security. The software's ability to protect against unauthorized access, invasion of privacy, theft, ext=An%20application%20i
data loss, malicious software, etc. s%20software%20that,to%20ru
13. Testability. How easy it is to test the software. n%20on%20top%20of
14. Usability. How easy it is to use the software.

2. Worked Example
1. Operating System (OS) Show video on how to
Example: Installing a new application on Windows 10. install windows 10, if
Step 1: Download the installation file for the application. there is no resource
Step 2: Double-click the downloaded file to begin the installation process. available or use virtual
Step 3: Follow the on-screen instructions to complete the installation. box instead.
Step 4: Once installed, you can find the application in the Start Menu and run it. https://www.youtube.co
m/watch?v=nbGkPYtXtm
2. Application Software A&t=60s
Example: Creating a presentation in Microsoft PowerPoint.
Step 1: Open PowerPoint and select a template or create a new blank presentation.
Step 2: Add new slides and input content such as text, images, and videos.
Step 3: Apply transitions and animations to enhance the presentation.
Step 4: Save the presentation and practice your slideshow.

9
3. Utility Software
Example: Running a disk cleanup on a computer.
Step 1: Open the Disk Cleanup utility from the Start Menu.
Step 2: Select the drive you want to clean up and click “OK”.
Step 3: Check the boxes for the types of files you want to delete and click “OK”.
Step 4: Confirm the action and wait for the cleanup to finish.

DAY 4
3. Lesson Activity: Software Exploration Quest
(Refer to worksheet activity no. 2)
• 4-5 members per group.

Materials Needed:
● Computers with internet access.
● Presentation software (e.g., Microsoft PowerPoint, Google Slides).
● Access to a printer (optional)

Instructions:
1. Divide and Conquer:
● Assign each group one type of software: Operating System, Device Driver, Firmware, Application
Software, Utility Software.
● Each group will research their assigned software type and prepare a short presentation.
2. Research Phase (30 minutes):
● Groups will use the internet to research their assigned software type.
● They should find out the definition, purpose, examples, and any interesting facts.
3. Preparation Phase (45 minutes):
● Using the presentation software, groups will create a slideshow that includes their findings.
● Encourage creativity: include images, diagrams, or even short videos.
4. Presentation Phase (15 minutes per group):
• Each group will present their findings to the class.
• Encourage questions and discussions after each presentation.
5. Practical Application (30 minutes):
● Groups will demonstrate a practical example of using their software type.
● For example, the group assigned to Application Software might demonstrate how to create a chart
in Excel.
6. Reflection and Discussion (15 minutes):
● After all presentations, discuss as a class the importance of each software type.

10
● Reflect on how different software types interact with each other. Answer key:
Generalization: 1. System
Let the learners fill out the CLOZE test below to generalize the topic for the day. 2. Application
3. Utility
Software is an essential component of modern computing systems, providing the instructions and data 4. Custom
that computers need to perform tasks. There are several types of software, each serving a different purpose: 5. Language
1. ______ software is the type that controls the computer hardware and provides basic functionalities Processor
to other types of software. It includes the operating system, which is the main program 6. General Purpose
that manages all the resources such as memory, CPU, and external devices. 7. Firmware
2. ______ software refers to programs designed to perform specific tasks for users. Examples include 8. Device Driver
word processors, spreadsheets, and media players.
3. ______ software includes utilities that support the computer infrastructure by performing
maintenance tasks, such as virus scanning or disk defragmentation.
4. ______ software is created to meet the specific needs of an organization or user, often tailored to
handle particular tasks.
5. ______ software helps in the translation of programming languages, making it possible for high-
level language programs to be understood by the computer.
6. ______ software is designed for general use by a variety of users and can include everything from
database programs to web browsers.
7. ______ software operates directly on the hardware to perform tasks and is often embedded within
the hardware itself.
8. ______ drivers are specialized software that allow the operating system to communicate with
hardware devices like printers and graphics cards.

D. Making 1. Learners’ Takeaways


Generalizations 1. An example of a portable computing device often used for presentations and note-taking is a
_____________________
2. A _______ is a device used to display visual information from a computer.
3. An example of a piece of hardware that connects to a computer for inputting data is a _______.
4. A commonly used source control tool for managing code repositories is _______.
5. A popular software used for digital illustration and painting is _______.

2. Reflection on Learning
• Ask the learners about their understanding of the topic(s) presented by making a KWL chart.
Supply the blank sheet for each learner and let them write and put emojis on what they feel after
the lesson.

11
IV. EVALUATING LEARNING: FORMATIVE ASSESSMENT AND TEACHER’S REFLECTION NOTES TO TEACHERS

A. Evaluating 1. Formative Assessment: Multiple choice Quiz Answer Key:


Learning 1. Which of the following is an example of an Integrated Development Environment (IDE)? 1. A
A) Visual Studio Code 2. A
B) GitHub
C) Windows File Explorer 3. A
D) Google Chrome
4. A
2. Which of these tools is used for version control in programming projects?
A) Git 5. B
B) Python
C) PyCharm 6. C
D) MySQL
7. C
3. What is the main purpose of a virtual machine in software development?
A) To create isolated environments for testing and deploying software 8. A
B) To compile code into machine language
C) To share code repositories online 9. B
D) To design 3D models 10. B
4. In computer systems servicing, which of the following tools is used to diagnose hardware
issues?
A) Diagnostic software
B) Anti-static wristbands
C) Cleaning kits
D) Cable testers
5. Which tool would you use to measure electrical parameters like voltage or resistance?
A) Pliers
B) Multimeter
C) Cleaning kit
D) Screwdriver
6. What is the primary purpose of graphic design software like Adobe Photoshop?
A) To test and debug software code
B) To compile code into machine-readable format
C) To manipulate images and create digital art
D) To diagnose computer hardware issues

12
7. Which of these tools is typically used in visual arts for creating digital illustrations and
paintings?
A) Routers and switches
B) Email and instant messaging
C) Tablets and drawing pads
D) Screwdrivers and pliers
8. What is the main function of networking equipment like routers and switches?
A) To manage data traffic over networks
B) To clean and maintain computer systems
C) To create virtual machines for software testing
D) To provide an integrated environment for programming
9. Which of the following is a common video conferencing tool used for virtual meetings?
A) Microsoft Word
B) Zoom
C) Adobe Photoshop
D) PyCharm
10. Which of the following describes the use of online code repositories like GitHub and
GitLab?
A) To compile and debug code
B) To share code and collaborate with other developers
C) To design and create 3D models
D) To measure electrical parameters

2. Homework
• Research: Begin by researching different types of software. Use reliable sources such
as academic journals, textbooks, and educational websites.
• Analysis: Analyze the functions and applications of each software type.
• Reflection: Reflect on how each type of software impacts your daily computer use.
• Tasks:
1. Write a brief description of each type of software listed below.
2. Provide real-world examples of each software type.
3. Discuss how each software type has evolved over time and its future prospects.
• Types of Software:

13
1. System Software
2. Application Software
3. Utility Software
4. Custom Software
5. Language Processor Software
6. General Purpose Software
7. Firmware
8. Device Driver Software

B. Teacher’s Note observations on any Effective Practices Problems Encountered The teacher may take note of some
Remarks of the following areas: observations related to the effective
practices and problems
strategies explored encountered after utilizing the
different strategies, materials used,
materials used learner engagement and other
related stuff.
learner engagement/
interaction Teachers may also suggest ways to
improve the different activities
others explored/ lesson exemplar.

C. Teacher’s Reflection guide or prompt can be on: Teacher’s reflection in every lesson
Reflection ▪ principles behind the teaching conducted/ facilitated is essential
What principles and beliefs informed my lesson? and necessary to improve practice.
Why did I teach the lesson the way I did? You may also consider this as an
▪ students input for the LAC/Collab sessions.
What roles did my students play in my lesson?
What did my students learn? How did they learn?

▪ ways forward
What could I have done differently?
What can I explore in the next lesson?

14

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