[go: up one dir, main page]

0% found this document useful (0 votes)
9 views1 page

Introductionto Star

Design patterns are reusable solutions to common software design problems that enhance code robustness, modularity, and maintainability. In Java, they are classified into three categories: Creational patterns for object creation, Structural patterns for object composition, and Behavioral patterns for object communication. Each pattern has specific use cases and benefits, and selecting the appropriate ones is crucial for effective software architecture.

Uploaded by

newsohel800
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views1 page

Introductionto Star

Design patterns are reusable solutions to common software design problems that enhance code robustness, modularity, and maintainability. In Java, they are classified into three categories: Creational patterns for object creation, Structural patterns for object composition, and Behavioral patterns for object communication. Each pattern has specific use cases and benefits, and selecting the appropriate ones is crucial for effective software architecture.

Uploaded by

newsohel800
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 1

Design patterns are general reusable solutions to common software design problems

that can be applied in the context of a specific programming language, such as


Java. Design patterns help to solve recurring problems in software design by
providing a standardized way of solving them, which makes code more robust,
modular, and maintainable.

Design patterns in Java can be broadly classified into three categories:


1. Creational patterns: These patterns deal with object creation and
initialization. They are used to encapsulate complex object creation logic and
create objects in a way that is more flexible and scalable.

These patterns deal with object creation and initialization. They include:
1. Abstract Factory
2.Builder
3. Factory Method
4. Prototype
5. Singleton

2.Structural patterns: These patterns deal with object composition and


relationships between objects. They are used to organize objects in a way that is
more manageable and understandable.

These patterns deal with object composition and relationships between objects. They
include:
6. Adapter
7. Bridge
8. Composite
9. Decorator
10. Facade
11. Flyweight
12. Proxy

3.Behavioral patterns: These patterns deal with object communication and behavior.
They are used to manage communication between objects and define how they interact
with each other.

These patterns deal with object communication and behavior. They include:
22. Chain of Responsibility
23. Command
13. Interpreter
14. Iterator
15. Mediator
16. Memento
17. Observer
18. State
19. Strategy
20. Template Method
21. Visitor

Each of these design patterns has its own specific use case and benefits, and they
can be combined to create more complex software architectures. It is important to
choose the right design pattern(s) for your specific problem and to use them
appropriately in your code.

You might also like