Introductionto Star
Introductionto Star
These patterns deal with object creation and initialization. They include:
1. Abstract Factory
2.Builder
3. Factory Method
4. Prototype
5. Singleton
These patterns deal with object composition and relationships between objects. They
include:
6. Adapter
7. Bridge
8. Composite
9. Decorator
10. Facade
11. Flyweight
12. Proxy
3.Behavioral patterns: These patterns deal with object communication and behavior.
They are used to manage communication between objects and define how they interact
with each other.
These patterns deal with object communication and behavior. They include:
22. Chain of Responsibility
23. Command
13. Interpreter
14. Iterator
15. Mediator
16. Memento
17. Observer
18. State
19. Strategy
20. Template Method
21. Visitor
Each of these design patterns has its own specific use case and benefits, and they
can be combined to create more complex software architectures. It is important to
choose the right design pattern(s) for your specific problem and to use them
appropriately in your code.