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Drake lv5

Drake Darastrixdaroni is a level 5 character, combining Paladin (2) and Sorcerer (3) classes, with a background as a Gem Dragonborn. He has a range of abilities including a breath weapon, spellcasting features, and various proficiencies in weapons and skills. His current experience points total 9,500, and he possesses equipment such as a glaive, greatsword, and healing potions.

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Carlos Costa Cox
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0% found this document useful (0 votes)
25 views6 pages

Drake lv5

Drake Darastrixdaroni is a level 5 character, combining Paladin (2) and Sorcerer (3) classes, with a background as a Gem Dragonborn. He has a range of abilities including a breath weapon, spellcasting features, and various proficiencies in weapons and skills. His current experience points total 9,500, and he possesses equipment such as a glaive, greatsword, and healing potions.

Uploaded by

Carlos Costa Cox
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 2 / Sorcerer 3 Drake_BR

CLASS & LEVEL PLAYER NAME


Drake Darastrixdaroni
Gem Dragonborn Custom Background 9,500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 18 41 --
13 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
+1
• +6 Charisma
Total
2d10 + 3d6 SUCCESSES
Resistances - Necrotic,
Saving Throw Modifiers
DEXTERITY Poison FAILURES

10 DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
15 P
+0

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+2 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Abyssal, Common, Draconic, Telepathy
30 ft. (Walking)
10 +3 Intimidation CHA
+0 Investigation INT
+0 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


+3 Performance CHA === ACTIONS === You can transform 2 unexpended Sorcery Points
10 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
into a level 1 spell slot, which vanishes when you
finish a Long Rest.
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, Font of Magic: Create Spell Slot Level 2
+0 Sleight of Hand DEX Interact with an Object, Study, Influence You can transform 3 unexpended Sorcery Points
into a level 2 spell slot, which vanishes when you
+0 Stealth DEX Breath Weapon (Necrotic) • 3 / Long Rest finish a Long Rest.
CHARISMA When you take the Attack action on your turn, you
+0 Survival WIS
can replace one attack with a 15 ft. cone breath Gem Flight • 1 / Long Rest
You can use a bonus action to manifest spectral
17 weapon. Each creature must make a DEX save (DC
13) taking 2d10 necrotic damage on a fail or half as
much on a success.
wings for 1 minute. For the duration, you gain a flying
speed equal to your walking speed and can hover.
Once you use this trait, you can’t do so again until you
+3 === BONUS ACTIONS === finish a long rest.
Font of Magic: Create Spell Slot Level 1
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Glaive +4 1d10+1 Slashing Martial, Heavy, Reach, Two-Handed, Graze, True Strike: 1d6+3 Radiant

Greatsword +4 2d6+1 Slashing Martial, Heavy, Two-Handed, Graze, True Strike: 1d6+3 Radiant
10 PASSIVE INSIGHT

Warhammer +4 1d8+1 Bludgeoning Martial, Versatile, Push, True Strike: 1d6+3 Radiant

10 PASSIVE INVESTIGATION
Sorcerous Burst +6 2d8 Acid V/S

Blindsight 10 ft. Unarmed Strike +4 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 2 / Sorcerer 3 Drake_BR
CLASS & LEVEL PLAYER NAME
Drake Darastrixdaroni
Gem Dragonborn Custom Background 9,500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Metamagic • free-rules 141


You can alter spells to suit your needs; you know 2 * Core Paladin Traits • free-rules 109
* Core Sorcerer Traits • free-rules 139 Metamagic options which can be used to temporarily
modify spells you cast. * Lay On Hands • free-rules 109
* Spellcasting • free-rules 139 You have a pool of healing power that replenishes
* Metamagic Options • free-rules 141 when you finish a Long Rest. With that pool, you can
* Innate Sorcery • free-rules 140 restore a total of 10 HP.
| Quickened Spell • free-rules
* Font of Magic • free-rules 140 When you cast a spell with a casting time of an action, As a Bonus Action, you can touch a creature (which
You can tap into the wellspring of magic within you can spend 2 Sorcery Points to change the casting could be yourself) and restore a number HP to that
yourself, which is represented by Sorcery Points (SP). time to a Bonus Action for this casting. You can’t creature, up to the maximum amount remaining in the
You have 3 SP and regain all expended points when modify a spell in this way if you’ve already cast a level pool.
you finish a Long Rest. In addition to fueling effects 1+ spell on the current turn, nor can you cast a level
such as Metamagic, you can use your SP to fuel the 1+ spell on the current turn after modifying a spell in You can also expend 5 HP from the pool of healing to
options below: this way. remove the Poisoned condition from the creature;
those points don’t also restore HP to the creature.
Converting Spell Slots to Sorcery Points. You can | Metamagic: Quickened Spell: Special
expend a spell slot to gain a number of SP equal to the | Lay On Hands: Healing Pool: 10 / Long Rest • 1
slot’s level (no action required). | Twinned Spell • free-rules Bonus Action
Creating Spell Slots. As a Bonus Action, you can When you cast a spell that can be cast with a
transform unexpended SP into one spell slot, creating higher-level spell slot to target an additional creature, | Lay On Hands: Heal: 1 Bonus Action
a spell slot no higher than level 5. Any spell slot you you can spend 1 Sorcery Point to increase the spell’s
create with this feature vanishes when you finish a effective level by 1. | Lay On Hands: Purify Poison: 1 Bonus Action
Long Rest. The conversion is as follows:
• Sorcerer Level 2 | 2 SP -> Spell Slot Level 1 | Metamagic: Twinned Spell: Special * Spellcasting • free-rules 110
• Sorcerer Level 3 | 3 SP -> Spell Slot Level 2
• Sorcerer Level 5 | 5 SP -> Spell Slot Level 3 * Sorcerer Subclass • free-rules 141 * Weapon Mastery • free-rules 110
• Sorcerer Level 7 | 6 SP -> Spell Slot Level 4
• Sorcerer Level 9 | 7 SP -> Spell Slot Level 5 | Draconic Sorcery * Fighting Style • free-rules 110

| Font of Magic: Sorcery Points: 3 / Long Rest • * Draconic Resilience • free-rules 148 | Fighting Style feat •
Special Your HP maximum increases by 3, and while you
aren’t wearing armor, your base AC equals 10 + Dex. * Paladin’s Smite • free-rules 110
| Font of Magic: Convert Spell Slots: No Action modifier + Cha. modifier. You always have Divine Smite prepared and cast it
without expending a spell slot once per Long Rest.
| Font of Magic: Create Spell Slot Level 1: 1 Bonus * Draconic Spells • free-rules 148
Action When you reach a Sorcerer level specified in the
Draconic Spells table, you thereafter always have the === GEM DRAGONBORN SPECIES TRAITS ===
| Font of Magic: Create Spell Slot Level 2: 1 Bonus listed spells prepared.
Action * Ability Score Increases • FToD 9
=== PALADIN FEATURES === When determining your character’s ability scores,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 53 Medallion of Thoughts 1 -- Mule 1 --

Feather of Diatryma Summoning 1 -- Antitoxin 1 --

SP 45 Potion of Healing 1 0.5 lb. Sack 1 0.5 lb.

Shield 1 6 lb. Sack 1 0.5 lb.


EP 1 Chain Mail 1 55 lb. Sack 1 0.5 lb.

Glaive 1 6 lb. Sack 1 0.5 lb.


GP 10 Dagger 1 1 lb. Sack 1 0.5 lb.

Greatsword 1 6 lb. Sack 1 0.5 lb.


PP 2 Warhammer 1 2 lb. Sack 1 0.5 lb.

Crampons 1 0.13 lb. Sack 1 0.5 lb.


WEIGHT CARRIED

365.6 lb. Net 3 9 lb. Bucket 1 2 lb.

ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Pouch 1 1 lb. Medallion of Thoughts 1 --

PUSH/DRAG/LIFT Sack 1 0.5 lb. Feather of Diatryma Summoning 1 --

390 lb. Sack 1 0.5 lb.

EQUIPMENT

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Paladin 2 / Sorcerer 3 Drake_BR
CLASS & LEVEL PLAYER NAME
Drake Darastrixdaroni
Gem Dragonborn Custom Background 9,500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

increase one of those scores by 2 and increase a replace one attack with a 15 ft. cone breath weapon. select this feat).
different score by 1, or increase three different scores Each creature must make a DEX save (DC 13) taking
by 1. Follow this rule regardless of the method you use 2d10 necrotic damage on a fail or half as much on a * Blind Fighting • PHB-2024 209
to determine the scores, such as rolling or point buy. success. You have Blindsight with a range of 10 ft.

| Increase two scores (+2 / +1) • | 3 / Long Rest • 1 Action * Weapon Mastery • PHB-2024 110
Increase one of these scores by 2 and a different
score by 1. * Draconic Resistance • FToD 11 | Greatsword (Graze) •
You have resistance to the damage type associated Graze. If your attack roll with a Greatsword misses a
* Languages • FToD 9 with your Gem Ancestry. creature, you can deal damage to it equal to the ability
Your character can speak, read, and write Common modifier used to make the attack. This damage is the
and one other language that you and your DM agree is | Draconic Resistance (Necrotic) • same type dealt by the Greatsword, and can only be
appropriate for the character. You have resistance to necrotic damage. increased by increasing the ability modifier.

* Creature Type • FToD 11 * Psionic Mind • FToD 11 | Warhammer (Push) •


You are a Humanoid. You can send telepathic messages to any creature you Push. If you hit a creature with Warhammer, you can
see within 30 ft. of you. You don’t need to share any push the creature up to 10 ft. straight away from you if
* Size • FToD 11 languages with the creature but it must be able to it’s Large or smaller.
You are Medium. understand at least one language to comprehend
these messages. | Graze (Greatsword): 1 Action
* Speed • FToD 11
Your walking speed is 30 feet. | No Action | Push (Warhammer): 1 Action

* Gem Ancestry • FToD 11 * Gem Flight • FToD 11


You have a gem dragon ancestor, granting you a You can use a bonus action to manifest spectral wings
special magical affinity. Choose one kind of dragon for 1 minute. For the duration, you gain a flying speed
from the Gem Ancestry table. This determines the equal to your walking speed and can hover. Once you
damage type for your other traits, as shown in the use this trait, you can’t do so again until you finish a
table. long rest.

| Gem Ancestry (Topaz) • | 1 / Long Rest • 1 Bonus Action


You have a Topaz dragon ancestor.

* Breath Weapon • FToD 11 === FEATS ===


When you take the Attack action on your turn, you can
replace one of your attacks with an exhalation of * Scion of the Outer Planes (Chaotic Outer Plane) •
magical energy. You can use your Breath Weapon 3 PAitM 12
times per long rest. You gain resistance to poison damage and the ability
to cast the minor illusion cantrip without material
| Breath Weapon (Necrotic) • components. Your spellcasting ability for it is
When you take the Attack action on your turn, you can Intelligence, Wisdom, or Charisma (choose when you

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 2 / Sorcerer 3 Drake_BR
CLASS & LEVEL PLAYER NAME
Drake Darastrixdaroni
Gem Dragonborn Custom Background 9,500
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Bullseye Lantern 1 2 lb. Tinderbox 1 1 lb.

Climber's Kit 1 12 lb. Torch 1 1 lb.

Chalk 10 -- Vial 5 --

Mess Kit 1 1 lb. Waterskin 1 5 lb.

Piton 20 -- Manacles 1 6 lb.

Signet Ring 1 -- Lock 1 1 lb.

Tankard (wooden) 1 -- Lamp 1 1 lb.

Sealing Wax 1 -- Candle 10 --

Insect Repellent-Incense 1 -- Ink Pen 1 --

Insect Repellent-Salve 20 -- Ink 1 --

Rations 7 14 lb. Grappling Hook 1 4 lb.

Rope 1 5 lb. Map or Scroll Case 1 1 lb.

Iron Spikes 2 1 lb. Empty Flask 5 --

Bell 1 -- Crowbar 1 5 lb.

String 1 -- Traveler's Clothes 1 4 lb.

ADDITIONAL EQUIPMENT

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Male 40 Medium 7 feet (2.15m) 230
GENDER AGE SIZE HEIGHT WEIGHT
Drake Darastrixdaroni Chaotic Good Faithless Red Scales Yellow Brown Horns
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I judge people by their actions, not
The Carbonari their words.
I'm confident in my own abilities and
=== Organizations === do what I can to instill confidence in
The Sorcerous Order of Draconic Knights PERSONALITY TRAITS
The Vayemfrahreki
The Revolutionary League
Freedom. Chains are meant to be
broken, as are those who would
forge them. (Chaotic)
IDEALS

Everything I do is for the common


people.
Drake has bright red scales, a long draconic tail, he stands 7' tall and
is always equipped in heavy armor and combat ready. His eyes are
bright yellow with a faint glow to them. His demeanor is always
friendly, unless he sees an injustice. BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Drake was raised in one of the orphanages for


children with draconic blood in their veins of the
Darastrixdaroni Order in the Clanhold of Djerad
Thymar in Tymanther.

After his rite of passage into adulthood, he chose


the nickname his orphan brothers and sisters had
given him to be his adult name, to honor them.
While the Darastrixdaroni Clan's rearing is
collective, attributing even less weight to family
ties than even the Vayemniri people do, Drake
was told his biological parents were heroes who
went on a mission in the Lower Outer Planes and
never returned. The only heirloom he has of them
is a leather strap necklace with the claw of a Red
Dragon as its pendant, which belonged to his
father’s line and had the name "Cindara" carved
into it.

Setting them apart from other Vayemniri, the


mutation of a draconic tail is present in all
Darastrixdaroni Dragonborn. This is an inherited
trait of their special breeding program which uses
half-dragon donors to strengthen the magic in the
blood of its members. Not only does this mutation
make them stand out from the clans, but it also
allows the Darastrisxdaroni to live much longer
than normal, (200 to 500 years), depending on
how close they are related to their half-dragon
progenitors. These idiosyncrasies are
compounded by their clan's way of flaunting
tradition, making the Darastrixdaroni admired or
looked down upon by others of their kind,
particularly from traditionalist clans within their
homeland of Thymanther.

All of Drake’s training in the lore of Arcana took


place in the Darastrixdaroni Military Academy of
Thymanther. There he was taught by
Joseph-Pierre Mrodhon, an Autognome who is
also the head director of their Archelogy
department. Mrodhon is a founding member of the
Vayemfrahreki (Ash-Breathers) within the
Darstrixdaroni order, and that organization has

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 14 / 14 +6 / +6
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O True Strike Sorcerer +6 1A Self S,M Instantaneous free-rules 336 S/M

O Mold Earth Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Sorcerous Burst Sorcerer +6 1A 120 ft. V,S Instantaneous free-rules 318 V/S

=== 1st LEVEL === 4 Slots OOOO

O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Absorb Elements Sorcerer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Shield Sorcerer -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S

O Silvery Barbs Sorcerer -- 1R 60 ft. V Instantaneous SACoC 38 V

O Jump Sorcerer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 1/LR, V

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous free-rules 265 V

P Chromatic Orb Draconic Spells (Always Prepared) +6 1A 90 ft. V,S,M Instantaneous free-rules 249 V/S/M

P Command Draconic Spells (Always Prepared) WIS 14 1A 60 ft. V Instantaneous free-rules 251 V

=== 2nd LEVEL === 3 Slots OOO

O Mirror Image Sorcerer -- 1A Self V,S 1 minute free-rules 299 D: 1m, V/S

O Pyrotechnics Sorcerer CON 14 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Detect Thoughts Medallion of Thoughts WIS 13 1A Self V,S,M Concentration, up to 1 minute PHB 231 1 Charge (3/3), D: 1m, V/S/M

P Alter Self Draconic Spells (Always Prepared) -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

P Dragon's Breath Draconic Spells (Always Prepared) DEX 14 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute free-rules 266 D: 1m, 15 ft. Cone, V/S/M

SPELLS

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