Exposicion de Graficos
Exposicion de Graficos
Programación Grafica
Laboratorio #2
Fecha: 02/04/25
Codigo:
#include
int result;
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
if (result == GL_FALSE) {
int length;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
char* message = (char*)alloca(length * sizeof(char));
glGetShaderInfoLog(id, length, &length, message);
std::cout << "Fallo al compilar el sombreado de la figura"
<<
(type == GL_VERTEX_SHADER ? "vertex" : "fragment") <<
"Shader!" << std::endl;
std::cout << message << std::endl;
glDeleteShader(id);
return 0;
return id;
glDeleteShader(vs);
glDeleteShader(fs);
return program;
if (glewInit() != GLEW_OK)
std::cout << "Error!" << std::endl;
float positions[] = {
//figura 1
-0.295f, -0.335f,
-0.735f, -0.275f,
-0.85f, -0.62f,
-0.415f, -0.635f,
//figura 2
-0.62f, 0.19f,
-0.495f, 0.535f,
-0.59f, 0.895f,
-0.001f, 0.565f,
//figura3
0.62f,0.19f,
0.73f,0.325f,
0.72f,0.68f,
0.5f,0.87f,
0.215f,0.675f,
0.235f,0.325f,
//figura4
0.67f,-0.855f,
0.855f,-0.5f,
0.555f,-0.24f,
0.135f,-0.575f,
0.031f,-0.865f,
0.6f,-0.3f,
};
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float)
* 2, 0);
std::string vertexShader =
"#version 330 core\n"
"layout(location = 0) in vec4 position;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
"}\n";
std::string fragmentShader =
"#version 330 core\n"
"layout(location = 0) out vec4 color;\n"
"uniform vec4 u_Color;\n" // Nuevo uniform para el color
"void main()\n"
"{\n"
" color = u_Color;\n"
"}\n";
/*glBegin(GL_TRIANGLES);
glVertex2f(-0.5f, -0.5f);
glVertex2f(0.0f, 0.5f);
glVertex2f(0.5f, -0.5f);
glEnd();*/
glfwTerminate();
return 0;
}