Unit 2 New
Unit 2 New
Unit-2 NEW
UNIT-2
II. Methods:
1. Introduction
2. Defining Methods
3. Overloaded Methods
4. Overloaded ConstructorMethods
5. Class Objects as Parameters in Methods
6. Access Control
7. Recursive Methods
8. Nesting of Methods
9. Overriding Methods
10. Attributes Final and Static.
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Objects:
- Objects are basic run-time entities in an object-oriented system.
(or)
Any real world entity is called an object.
(or)
Objects is an Instance of a Class.
Example: Person, Place, bank account, …., so on.
- In the real-world only objects are visible but classes are invisible.
- The most important benefits of an objects are
- Modularity
- Reusability
- The properties of objects are two types
- visible
- invisible
- Let man is an object, then visible properties are eyes, ears, hands, legs,…so on and
invisible properties are name, blood group,…. so on.
- Every object contains three basic elements
- Identity (name)
- State (variables)
- Behavior (methods)
A class declaration starts with the Access modifier. It is followed by keyword class,
which is followed by the name or identifier. The body of class is enclosed between a pair
of braces { }.
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Syntax:
Example:
The class name starts with an upper-case letter, whereas variable names may start win
lower-case letters.
In the case of names consisting of two or more words as in MyFarm, the other words for
with a capital letter for both classes and variables. In multiword identifiers, there is no
blank space between the words
The class names should be simple and descriptive.
Class names should start with an upper-case letter and should be nouns. For example, it
could include names such as vehicles, books, and symbols.
It should have both upper and lower-case letters with the first letter capitalized
Acronyms and abbreviations should be avoided
Class modifiers:
Class modifiers are used to control the access to class and its inheritance characteristics.
Java consists of packages and the packages consist of sub-packages and classes Packages
can also be used to control the accessibility of a class
These modifiers can be grouped as (a) access modifiers and (b) non-access modifiers.
Table 5.l gives a description of the various class modifiers.
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Examples:
1. A class without modifier.
class Student
{
/* class body*/
}
2. A class with modifier
public class Student
{
/* class body*/
}
(or)
(or)
final class Student
{
/* class body*/
}
(or)
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3. Class Members
The class members are declared in the body of a class. These may comprise fields (variables
in a class). methods, nested classes, and interfaces. The members of a class comprise the
members declared in the class as well as the members inherited from a super class. The scope
of all the members extends to the entire class body.
1. Non Static variables : These include instance and local variables and vanes in
scope and value.
(a) Instance variables: These variables are individual to an object and an object
keeps acopy of these variables in its memory.
(b) Local variables: These are local in scope and not accessible outside their scope.
2. Class variables ( Static Variables) : These variables are also qualified as static
variables. The values of these variables are common to all the objects of the class.
The class keeps only one copy of these variables and all the objects share the
same copy. As class variables belong to the whole class, these are also called class
variables.
Example:
class CustomerId
{
static int count=0; // static variable int id; // instance
variable CustomerId() // Constructor
{
count++;
id = count ;
}
int getId() // Method
{
return id;
}
int localVar()
{
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return a;
}
}
class Application
{
public static void main(String[] args)
{
CustomerId obj = new CustomerId(); System.out.println("Customer Id = " +
obj.getId()); System.out.println("Local Variable = " + obj.localVar());
}
}
Output:
C:\>javac Application.java
C:\>java Application
Customer Id = 1 Local
Variable = 10
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Example:
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Syntax:
new_Object = old_object;
Example:
class Farm
{
double length;
double width;
double area()
{
return length*width;
}
}
public class FarmExel
{
public static void main (String args[])
{
Farm farm1 = new Farm(); //defining an object of Farm Farm farm2 = new
Farm(); //defining new object of Farm
farm1.length = 20.0;
farm1.width = 40.0;
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Private members of a class, whether they are instance variables or methods, can only be
accessed by other members of the same class
Any outside code cannot directly access them because they are private. However,
interface public method members may be defined to access the private members
The code other than class members can access the interface public members that pass on
the values.
Example:
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class FarmExe3
{
public static void main (String args[])
{
farm1.setSides(50.0,20.0);
farmArea = farm1.area();
}
}
Output
C:\>javac PrivateMembers.java
C:\>java FarmExe3
Area of farm1 = 1000.0
Length of farm1 = 50.0
Length of farm1 = 20.0
In the above program, the two object variables length and width are declared private. The first
thing is to assign values to these variables for an object. This is done by defining a public
method setSides(), which is invoked by the class object for entering values that are passed to
length and width variables The method setsides may be defined as
public void setsides (int 1, int w){length = 1; width = w;}
The class also defines another method area() to which the values are passed for calculation of
area when the method area() is invoked by the object. For obtaining values of length and
widthby outside code, two public methods are defined as
These methods may be invoked by objects of the class to obtain the values of variables as
follows:
farm1.getLength()
farm1.getWidth()
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E:\>java ConstructorDemo No
parameters
Perimeter of the Circle=62.800000000000004 Perimeter
of the Rectangle=60
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Example:
class Perimeter
{
Perimeter()
{
System.out.println("No parameters");
}
Perimeter(double r) //Constructor Overloading
{
System.out.println("Perimeter of the Circle="+(2*3.14*r));
}
Perimeter(int l, int b) // Constructor Overloading
{
System.out.println("Perimeter of the Rectangle="+(2*(l+b)));
}
}
class ConstructorDemo
{
public static void main(String args[])
{
Perimeter p1=new Perimeter(); Perimeter p2=new
Perimeter(10); Perimeter p3=new
Perimeter(10,20);
}
}
Output
C:\>javac ConstructorDemo.java
C:\>java ConstructorDemo No
parameters
Perimeter of the Circle=62.800000000000004 Perimeter
of the Rectangle=60
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Nested static class is like any other static member of the enveloping class.
i. Member Inner Class.
ii. Anonymous Class
iii. Local Class
iv. Static Nested Class
Example:
class Outer
{
double outer_x; double
outer_y;
Outer (double a, double b)
{
outer_x = a; outer_y
= b;
}
double outer_add()
{
return outer_x+outer_y;
}
void outer_display()
{
Inner in = new Inner();
in.inner_display();
}
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class NestedClassDemo
{
public static void main (String args[])
{
Outer obj =new Outer(10,20);
obj.outer_display();
}
}
Output:
C:\>javac NestedClassDemo.java
Example:
abstract class Person
{
abstract void display(); //abstract method
}
class AnonymousClass
{
public static void main (String args[])
{
Person obj = new Person() { // Creating an object of Anonymous class
void display()
{
System.out.println("In display() method ");
}
}; // anonymous class closes
}
}
Output:
-------
C:\>javac AnonymousClass.java
C:\>java AnonymousClass In
display() method
iii. Local Class
A local class is declared in a block or a method, and hence, their scope is limited to the
block of method. The general properties of such classes are as follows
o These classes can refer to local variables or parameters, which are declared final
o These are not visible outside the block in which they are declared and hence, the
access modifiers such as public, private, or protected do not apply to local
classes.
Example:
Example:
class LocalClassDemo
{
public static void main (String args[])
{
class Local // Local class defined
{
int x;
Local(int a) { x =a; } public
void display()
{
System.out.println("x = "+ x);
}
}
Output
C:\>javac LocalClassDemo.java
C:\>java LocalClassDemo x =
10
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The main benefit of Static Nested classes is that their reference is not attached to outer
class reference.
Object may be accessed directly.
These classes cannot access non-static variables and methods. They can access only static
variables and methods
Static nested class can be referred by its class name.
Example:
class Outer
{
static double outer_x; static double
outer_y; Outer (double a, double b)
{
outer_x = a;
outer_y = b;
}
static double outer_add()
{
return outer_x+outer_y;
}
static void outer_display()
{
Inner in = new Inner();
in.inner_display();
}
class StaticNestedClass
{
public static void main (String args[])
{
Outer obj =new Outer(10,20);
obj.outer_display();
}
}
Output:
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C:\>javac StaticNestedClass.java
Example:
final class A
{
int a;
A(int x) {a=x;} void
display()
{
System.out.println("a = "+ a);
}
}
class B extends A
{
int b;
B(int x,int y)
{
super(x);
this.b=y;
}
void display()
{
System.out.println("b = "+ b);
}
}
class FinalClass
{
public static void main (String args[])
{
A objA= new A(10);
B objB= new B(100,200);
objA.display();
objB.display();
}
}
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Output:
C:\>javac FinalClass.java
FinalClass.java:11: error: cannot inherit from final Aclass B extends A
^
1 error
Arguments are the variables which are declared in the method prototype to receive the
values as a input to the Method( Function).
Example:
i. Call by value
In call by value actual arguments are copied in to formal arguments.
Example:
class Swap
{
int a,b;
void setValues(int p, int q)
{
a=p;
b=q;
}
void swapping()
{
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int temp;
temp =a;
a=b;
b=temp;
}
void display()
{
System.out.println("In Swap Class: a= "+a+" b= "+b);
}
}
class CallByValue
{
public static void main (String args[])
{
int x=10,y=20;
System.out.println("Before Swap : x= "+x+ " y="+y); Swap obj =new
Swap();
obj.setValues(x,y);
obj.swapping();
obj.display();
System.out.println("After Swap : x= "+x+ " y="+y);
}
}
Output:
C:\>javac CallByValue.java
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{
int temp;
temp =a;
a=b;
b=temp;
}
void display()
{
System.out.println("In Swap Class: a= "+a+" b= "+b);
}
}
class CallByReference
{
public static void main (String args[])
{
Swap obj =new Swap();
obj.a=10;
obj.b=20;
System.out.println("Before Swap : obj.a = "+ obj.a+" obj.b="+ obj.b);
Output:
C:\1. JAVA\PPT Programs>javac CallByReference.java
void add()
{
System.out.println("Sum = "+ (a+b) );
}
}
class ThisKeyword
{
public static void main (String args[])
{
Add obj= new Add(); obj.setValues(10,20);obj.add();
}
}
Output:
C:\ >javac ThisKeyword.java
C:\ >java
ThisKeyword Sum =
30
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II. Methods
1. Introduction
A method in Java represents an action on data or behaviour of an object. In other
programming languages, the methods are called functions or procedures.
2. Defining Methods
A method definition comprises two components:
1. Header that includes modifier, type, identifier, or name of method and a list of
parameters.
• The parameter list is placed in a pair of parentheses.
2. Body that is placed in braces ({ }) and consists of declarations and executable
statement and other expressions.
Method definition:
Modifier return_type method_name (datatype Parameter_Name,…)
{
/*Statements --
Body of the method*/
}
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Example:
class Add
{
int a,b;
void setValues(int x, int y) // method with two arguments
{
a = x; b =
y;
}
Output:
C:\ >javac MethodDemo.java
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3. Overloaded Methods
Methods with the same name and scope are permitted provided they have different
signatures that include the following:
i. Number of parameters
ii. Data types of parameters
iii. Their order in the parameter list
The compiler executes the version of the method whose parameters match with the
arguments. For example, the following types of declarations in the scope are permissible:
Example:
class Add
{
int a,b;
void setValues(int a, int b) // method with two arguments
{
this.a = a;this.b
= b;
}
void add() // method without arguments
{
System.out.println("In add() method Sum = "+ (a+b) );
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}
//Method overloding - integer datatype arguments void add(int a,
int b)
{
System.out.println("In add(int, int) Method- sum= "+ (a+b) );
}
class MethodOverload
{
public static void main (String args[])
{
Add obj= new Add();
obj.setValues(10,20); // method calling
obj.add(); // calling method without arguments
obj.add(15,30);// calling method with integer datatype arguments
obj.add(10.3, 30.4); // calling method with double datatype arguments
}
}
C:\>javac MethodOverload.java
C:\>java MethodOverload
In add() method Sum = 30
In add(int, int) Method- sum= 45
In add(double, double) MethodSum = 40.7
4. Overloaded ConstructorMethods
A constructor method is automatically called whenever a new object of the class is
constructed. It creates and initializes the Object.
A constructor method has the same name as the name of class to which it belongs. It has
no type and it does not return any value. It only initializes the object.
The constructor method may also be overloaded by changing the number of default values.
Therefore, constructors with different parameters may be declared. For the remaining
parameters, it will pick up default values when these are not specified in the object definition
Example:
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class AddDemo
{
int a,b;
AddDemo() // Constructor without arguments
{
a=10;
b=20;
}
class ConstructorOverload
{
public static void main (String args[])
{
AddDemo obj1= new AddDemo(); //calling constructor without arguments
obj1.add();
Output:
C:\>javac ConstructorOverload.java
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Example:
class AddDemo
{
int a,b;
Output:
C:\>javac ObjectAsParameter.java
6. Access Control
Java supports access control at the class level and at the level of class members. At the class
level, the following two categories are generally used:
i. default case no modifier applied : In the default case, when no access specifier is
applied, the class can be accessed by other classes only in the same package
ii. public : A class declared public may be accessed by any other class in any package.
In a class, Java supports the information hiding mechanism so that the user of a class does not
get to know how the process is taking place. A class contains data members and method
members or a nested class.
To access any of the members data method, or nested class-can be controlled by the
following modifiers.
i. private
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ii. protected
iii. public
iv. default case-no modifier specified
i. private : The private members can only be accessed by the other members
(methods) of the same class. No other code outside the class can access them.
Ex:
private int x; private int
getx()
{
return x;
}
ii. protected : The protected members can accessed by own class and derived class
only.
protected int x; protected int
getx()
{
return x;
}
iii. public : The public members can accessed by all the classes.
Ex:
public int x; public int
getx()
{
return x;
}
iv. default case ( no modifier specified ): The default members can accessed by all the
classes within the package only.
int x; int
getx()
{
return x;
}
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7. Recursive Methods
A Method which is calling itself is called as Recursive Method.
Example: Recursive method to find factorial of a given number.
class Fact
{
int factorial (int n)
{
if(n<2)
return n;else
return n*(factorial(n-1));
}
class FactDemo
{
public static void main(String[] args)
{
Fact obj =new Fact(); int
n=5;
int res = obj.factorial(n); System.out.println("Factorial of " + n + " = "
+res);
}
}
Output:
C:\>javac FactDemo.java
C:\>java FactDemo
Factorial of 5 = 120
8. Nesting of Methods
A method calling in another method with in the class is called as Nesting of
Methods.
Example:
class Rectangle
{
void perimeter(int l, int w)
{
System.out.println("Length ="+l+", Width= "+w); System.out.println("Perimeter = "
+ (l+w));
}
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class RectangleDemo
{
public static void main(String[] args)
{
Rectangle obj = new Rectangle();
obj.area(5,4);
}
}
Output:
C:\ >javac RectangleDemo.java
9. Overriding Methods
-> Whatever the methods parent has by default available to child class though inheritance.
-> If the child is not satisfied with parent class implementation then child is allowed to rewrite
that method in its own specific way. These process is called overriding.
-> The parent class method which is overridden is called overridden method. The Child class
method which is overriding is called overriding method.
-> In overriding method resolution always takes care by JVM based on runtime object. Hence
overriding is also called as runtime polymorphism or dynamic polymorphism or late binding.
-> In overriding run object will play important role and reference type will become dummy.
-> The process of overriding method resolution is called dynamic method dispatch.
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final.
6) We can override abstract methods in child classes to provide implementation. Hence abstract to
non abstract overriding is always legal.
-> We can override parent class non abstract method as abstract to stop parent class method
implementation availability to next child class.
7) While Overriding we cannot decrease access modifier. if we want we can increase it.
Method Hiding:
It is exactly same as overriding except the following differences.
Overriding:
1) Both methods should be instance methods.
2) Method resolution always takes care by JVM based on run time object.
3) It is also known as run time polymorphism or Dynamic Polymorphism or late binding.
Method Hiding:
1) Both methods should be static methods.
2) Method resolution always takes care by compiler based on reference type.
3) It is also known as static polymorphism or compile time polymorphism or early binding.
Note:-
1) Overriding concept is only applicable to methods.
2) Overriding concept is not applicable for variable.
3) If we declaring same variable in both parent and child classes it is considered as variable
hiding which is also known as shadowing.
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