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Unnax Annax

The document details the character sheet for Unnax Annax, a level 10 High Elf Wizard with a Sage background. Key attributes include high intelligence and proficiency in various spells, with notable features such as Arcane Recovery and Benign Transposition. The character has a chaotic neutral alignment and is focused on knowledge and helping others.

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Jessica Wethers
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0% found this document useful (0 votes)
23 views4 pages

Unnax Annax

The document details the character sheet for Unnax Annax, a level 10 High Elf Wizard with a Sage background. Key attributes include high intelligence and proficiency in various spells, with notable features such as Arcane Recovery and Benign Transposition. The character has a chaotic neutral alignment and is focused on knowledge and helping others.

Uploaded by

Jessica Wethers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard 10 Tyler

CLASS & LEVEL PLAYER NAME


Unnax Annax
High Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity

10 •
+2

+9
Constitution
Intelligence
+0 10 51 51 --
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 10d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
10 being charmed DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +0 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+4
14 P
+1

+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Deep Speech, Elvish
+2 +0 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +9 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
20 +1 Intimidation CHA
+5 Investigation INT
+5 +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === Arcane Recovery • 1 / Long Rest
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
Hide, Ready, Search, Utilize, Opportunity Attack, combined level of 5, and none of the slots can be 6th
P +9 Religion INT Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 level or higher.
+0 Sleight of Hand DEX Interact with an Object, Study, Influence

+0 Stealth DEX Benign Transposition 1 / Long Rest


You can use your action to teleport up to 30 ft. to
CHARISMA +1 Survival WIS an unoccupied space that you can see, or you can
choose to swap places with a Small or Medium willing
13 creature within range. Once you use this feature, you
cant use it again until you finish a long rest or you
cast a conjuration spell of 1st level or higher.
+1
=== SPECIAL ===

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Fire Bolt +9 2d10 Fire V/S

Ray of Frost +9 2d8 Cold V/S


15 PASSIVE INSIGHT

Shocking Grasp +9 2d8 Lightning V/S


15 PASSIVE INVESTIGATION
Unarmed Strike +4 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 10 LoyalTexan12
CLASS & LEVEL PLAYER NAME
Unnax Annax
High Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Benign Transposition • PHB 116


You can use your action to teleport up to 30 ft. to an * Elf Weapon Training • BR 23
* Hit Points • PHB 113 unoccupied space that you can see, or you can You have proficiency with the longsword, shortsword,
choose to swap places with a Small or Medium willing shortbow, and longbow.
* Proficiencies • PHB 113 creature within range. Once you use this feature, you
can’t use it again until you finish a long rest or you cast * Cantrip • BR 24
* Spellcasting • PHB 114 a conjuration spell of 1st level or higher. You know one cantrip of your choice from the wizard
You can cast prepared wizard spells using INT as your spell list. INT is your spellcasting ability for it.
spellcasting modifier (Spell DC 17, Spell Attack +9) | 1 / Long Rest • 1 Action
and wizard spells in your spellbook as rituals if they * Extra Language • BR 24
have the ritual tag. You can use an arcane focus as a * Focused Conjuration • PHB 116 You can speak, read, and write one extra language of
spellcasting focus. While you are concentrating on a conjuration spell, your choice.
your concentration can’t be broken as a result of taking
* Arcane Recovery • PHB 115 damage.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 5, and none of the slots can be 6th === HIGH ELF SPECIES TRAITS ===
level or higher.
* Ability Score Increase • BR 23
| 1 / Long Rest • Special Your Dexterity score increases by 2.

* Arcane Tradition • PHB 115 * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
| School of Conjuration
* Keen Senses • BR 23
* Conjuration Savant • PHB 116 You have proficiency in the Perception skill.
The gold and time you must spend to copy a
conjuration spell into your spellbook is halved. * Fey Ancestry • BR 23
You have advantage on saves against being charmed,
* Minor Conjuration • PHB 116 and magic can’t put you to sleep.
You can use your action to conjure up an inanimate
object (no larger than 3 ft. on a side and no more than * Trance • BR 23
10 lb.) in your hand or in an unoccupied space that you You don't need to sleep, but meditate semiconsciously
can see within 10 ft. of you. The object disappears for 4 hours a day. While meditating, you can dream
after 1 hour, when you use this feature again, or if it after a fashion; such dreams are actually mental
takes or deals any damage. exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
| 1 Action benefit that a human does from 8 hours of sleep.

* Ability Score Improvement • PHB 115 * Ability Score Increase • BR 23


Your Intelligence score increases by 1.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Staff 1 4 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
GP 20 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

73 lb. Spellbook 1 3 lb.

ENCUMBERED Ink (1 ounce bottle) 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Small Knife 1 -- Ruby of the War Mage 1 --

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 650 Medium 6' 4" 170
GENDER AGE SIZE HEIGHT WEIGHT
Unnax Annax
Chaotic Neutral Mimir (Norse) Pale white from not
Dark
leaving
MoonmyBlue
home
Long
and
black
reading
hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m used to helping out those who


aren’t as smart as I am, and I
patiently explain anything and
everything to others.
PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I can’t keep a secret to save my life, or


anyone else’s.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Ray of Frost Wizard +9 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Fire Bolt Wizard +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Shocking Grasp Cantrip +9 1A Touch V,S Instantaneous free-rules 316 V/S

=== 1st LEVEL === 4 Slots OOOO

O Chromatic Orb Wizard +9 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Detect Magic [R] Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

=== 2nd LEVEL === 3 Slots OOO

O Alter Self Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Ray of Enfeeblement Wizard CON 17 / +9 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S

=== 3rd LEVEL === 3 Slots OOO

O Fireball Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Speak with Dead Wizard -- 1A 10 ft. V,S,M 10 minutes free-rules 318 D: 10m, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Banishment Wizard CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Phantasmal Killer Wizard WIS 17 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S

O Mordenkainen's Private Sanctum Wizard -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M

=== 5th LEVEL === 2 Slots OO

O Cloudkill Wizard CON 17 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S

O Teleportation Circle Wizard -- 1m 10 ft. V,M 1 round PHB 282 D: 1Rnd, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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