Spooktober Packet
Spooktober Packet
                                                                                                                               SPOOKTOBER!   3
    VAULT-TEC APPROVED MODEL PROFILES
    In the standard rules for Fallout: Wasteland Warfare, players                      Some profiles include multiple different Loadout Options, each
    carefully construct each model in their Force from a combination                   covering a different set of equipment; when adding the model to your
    of Unit Cards and Equipment Cards. While this granular system                      Force, choose a Loadout Option to use.
    provides experienced players with a lot of options and plenty of
    detail, it can be quite time-consuming, especially for new players.                It is up to you whether you use the standard selection method, or
    Vault-Tec Approved Model Profiles are an alternate system which                    use Vault-Tec Approved Model Profiles. If you wish, you can even
    lets you start playing with a minimal amount of fuss.                              use both - for example, you could use the Vault-Tec Approved Model
                                                                                       Profiles for most of your Force, but construct the main characters
    Each Vault-Tec Approved Model Profile contains all of the information              individually. You can also add Perks to a Vault-Tec Approved Model
    for a model, including a set of default equipment (which matches the               Profile, by spending the additional Caps shown on the card.
    basic loadout on that model’s AI Card) and a total Caps Cost.
    SAMPLE PROFILE
    Here is an example of a Vault-Tec Approved Profile, showing the information it displays.
      1                                                                                                                                    6
                                                                                                                                     SKILLS                          8
                                CENTAUR                                                                                                                        S tr      6
                                           SUPER MUTANT                            3                                                                           P er      6
                                                                 SPECIALITIES                                                                                  E nd      9
                                  Quiet: Does not cause Triggers outside one range ruler distance.                 4                                           C ha      1
                                                                                                                                                               I nt      1
                                                            EQUIPMENT ABILITIES                                                                                A gi      3
                                                                                                                    5                                          L uc      1
                  65
      2          CAPS                                                                                                        ARMOR
                                                                                                                                                    7                    -
                                                                       10              ABILITIES   11               Centaur Spit,                                        -
                                  AWARENESS
     MOVE
         1 Model Photo: A picture of the model that the profile applies to.                5 Equipment Abilities: If the model has equipment that grants
                                                                                           an effect, it will be listed here. Not all models will have an
        2   Caps Cost: How many Caps it costs to include the model in your
                                                                                           Equipment Abilities section on their profile.
            Force. If there are multiple Weapon Loadout options, a Caps Cost
            will be given for each Weapon Loadout. This section will also say             6 Skills: The model’s Skills are covered here, along with the
            if a model is Unique or Heroic.                                                S.P.E.C.I.A.L. attributes that each one applies to.
         3 Unit Types and Factions: The model’s Unit Type is shown                       7 Armor: If the model is wearing any Armor, it will be mentioned
            as an icon, and can apply certain special rules. The model’s                   in this box.
            Faction describes the group they belong to within the conflict for
                                                                                           8 S.P.E.C.I.A.L. Attributes and Armor Ratings: S.P.E.C.I.A.L.
            the Wasteland.
                                                                                           attributes show the model’s proficiencies when interacting
        4 Specialities: The special rules for the model will be listed and                 with the Wasteland, and Armor Ratings show its resistance to
            explained here.                                                                different types of Damage.
12 Gear: This is a list of the model’s weapons and equipment.                         F   Effects: Any Special Effects that can be triggered when
                                                                                          rolling the Effect Dice.
13 Weapon Profile: Each of the model’s weapons will show the
   following information. If the model has multiple Equipment                       G Crit: Surprise effects that can happen when a model rolls
   Loadouts, the weapons for each will be listed separately.                              a    during an attack. A Crit can include additional Effect
                                                                                          Dice, Damage, and other stranger effects.
           A Weapon: The name of the weapon.
            B Type: The Skill that is used with this weapon.
                                                                                                                            SKILLS
                            DEATHCLAW                                                                                                                    S tr         11
                                                                                                                                                         P er         5
                                                               SPECIALITIES                                                                              E nd         12
                             Barge: Can move through smaller non-friendly bases.                                                                         C ha         2
                             Unnerving       : Skills used for Skill Tests which are not attacks on
                                                                                                                                                         I nt         2
                             Deathclaw suffer -2 penalty.
                                                                                                                                                         A gi         2
                                                                                                                                                         L uc         1
             240                                                                                                    ARMOR
             CAPS                                                                                                                                                    3+1
                                                                                                                  Deathclaw          Deathclaw
                                                                                                          GEAR    Head Butt,         Tail Swipe,
                                                                                                                                                                                X
                                QUICK ACTIONS                                                                     Deathclaw Roar,
                                                                                                                  Deathclaw
                                                                                                                                     Active (Mod),
                                                                                                                                     Hit & Run (Mod)
   Deathclaw Tail Swipe                                                                                        DEATHCLAW ONLY                   All models up to ORANGE from the
                                                                                                              PRIMED WEAPON: 3                Deathclaw resolve          . No follow up for
                                                                                                                                              Deathclaw. No effect if cover between target
                                                                                                                                             and Deathclaw. Add        each time Deathclaw
                                                                                                                                               is hit. When primed, may use effect after
                                                                                                                                                     an action, then remove all     .
                                                                                                                                           SKILLS
                          FOG CRAWLER                                                                                                                                   S tr         9
                                                                                                                                                                        P er         7
                                                                  SPECIALITIES                                                                                          E nd        13
                          Unnerving            : -2 penalty for all Skill Tests which are not attacks on                                                                C ha         3
                          Fog Crawler.
                                                                                                                                                                        I nt         4
                                                                                                                                                                        A gi         6
                                                                                                                                                                        L uc         4
            288                                                                                                                    ARMOR
            CAPS                                                                                                                                                                   3+1
                                                                                                 SHIPBREAKER ONLY         After using the Barge ability any model whose
        Shipbreaker Trample                                                                                               base was fully overlapped by this model's base
                                                                                                 PRIMED WEAPON: 1
                                                                                                                            during the Move/Charge Action chooses to
                                                                                                                           either resolve      0               or Scatters
                                                                                                                           ORANGE and gains              . Affects models
                                                                                                                           of smaller base size only. After Ship Breaker
                                                                                                                               performs Move or Charge, gain         .
                                                                                                                                   Any other Actions remove        .
                          Tail Swat: After an action, all models within ORANGE gain          (once per battle).                                                                I nt         4
                          Sly: Can store up to 2 x    .                                                                                                                        A gi         8
                                                                                                                                                                               L uc
                          Condition (Savage): When an opposing model is removed due to an attack by this model, each opposing
                          model within YELLOW and LoS of the model to be removed tests   .      Gain      which they     after                                                              2
            205           their next action or reaction. Does not affect , ,   ,    , or   .
                                                                                                                                         ARMOR
            CAPS          Unnerving        : Skills used for Skill Tests which are not attacks on Shipbreaker suffer -2 penalty.                                                           3+1
                                                                                                                                                   SKILLS
                          CENTAUR                                                                                                                                              S tr           6
                                 SUPER MUTANT                                                                                                                                  P er           6
                                                                     SPECIALITIES                                                                                              E nd           9
                          Quiet: Does not cause Triggers outside one range ruler distance.                                                                                     C ha           1
                                                                                                                                                                               I nt           1
                                                                                                                                                                               A gi           3
                                                                                                                                                                               L uc           1
             65                                                                                                                           ARMOR
            CAPS                                                                                                                                                                              -
                                                                                                                          SKILLS
                               SWAN I                                                                                                                 S tr        13
                                    SUPER MUTANT                                                                                                      P er         5
                                                              SPECIALITIES                                                                            E nd         7
                               Boat Charge: When engaging due to Swan Charge, target tests END.                                                       C ha         2
                                 Gain    .
                               Purpose: Resistant to     .
                                                                                                                                                      I nt         2
                               Hard to Miss: All ranged attacks at Short Range on Swan +          .                                                   A gi         3
                               Unnerving      : -2 penalty for Skill Tests which are not attacks on Swan.
                                                                                                                                                      L uc         2
                 225                                                                                              ARMOR
                 CAPS                                                                                                                                             3+1
                                                                                                                       SKILLS
                                   WENDIGO COLOSSUS II                                                                                        S tr   10
                                                                                                                                              P er   7
                                                               SPECIALITIES                                                                   E nd   12
                                   Three Heads are Better than Two: When this model attacks or is                                             C ha   4
                                   attacked, gain .
                                                                                                                                              I nt   3
                                   Uncontrollable Terror      : When activated, Wendigo Colossus may move
                                   all Enemy models within     RED directly away.                                                             A gi   7
                                                                                                                                              L uc   3
                 275                                                                                           ARMOR
                 CAPS                                                                                                                                3+1
                                                                                                       Colossus Kick,                                3+1
                                   AWARENESS                                  ABILITIES
      MOVE
                                                                                                 Wendigo Scream
                                                                                        GEAR                                              X
                         QUICK ACTIONS
         Weapon          Type      Short Range         Long Range        Damage             Effects                         Crit
       Wendigo Swipe                                                          2                   1
       Wendigo Scream                                        x                1                                         3+            2
                                                                                                                   SKILLS
                         WENDIGO, GLOWING                                                                                          S tr   4
                                                                                                                                   P er   7
                                                      SPECIALITIES                                                                 E nd   8
                         Man Eater: +      to     attacks against models without a model type.                                     C ha   1
                         Agile: Automatically passes all Climb Tests.
                                                                                                                                   I nt   3
                                                                                                                                   A gi   8
                                                                                                                                   L uc   2
           158                                                                                          ARMOR
           CAPS                                                                                                                           2
                                                                                                 Wendigo Scream
                                                                                        GEAR                                              X
                         QUICK ACTIONS
         Weapon          Type      Short Range         Long Range        Damage             Effects                         Crit
 Glowing Wendigo Swipe                                                        2                   1THEN
                                                                                                 RESOLVE:      1
       Wendigo Scream                                        x                1                                         3+            2
                                                                                               VICTORY CONDITIONS
Legendary Units consist of multiple Unit Cards which are used
sequentially by name. If multiple cards for a Legendary Unit are
                                                                                               MAJOR VICTORY
included, only one Legendary Unit Card is used for that Unit at a
time and always the Legendary Unit Card with the lowest number.         Remove all Unit Cards belonging to The Beasts.
    This scenario is played on a 3 foot x 3 foot (90cm x 90cm) table.            least RED distance away from each other and the Faction
                                                                                 Deployment Zones.
    1. Mark out the RED and BLACK areas as shown on the map.
       These are Faction Deployment Zones.                                    5. Choose one of the Faction Deployment Zones for each
                                                                                 player Force or AI Force.
    2. Mark out the YELLOW by YELLOW area in the center of the map.
       This is the Beasts Deployment Zone.                                    6. Deploy each force in their Faction Deployment Zones.
    3. Place Terrain on the battlefield. Try to avoid unobstructed lines      7. Deploy one of The Beasts in base contact with a short edge of
       of sight between Faction Deployment Zones and the Beasts                  Beasts Deployment Zone. Deploy the other in base contact
       Deployment Zone where possible.                                           with the opposite short edge.
               FACTION
             DEPLOYMENT
                ZONE
                                                                             BEASTS
                                                                           DEPLOYMENT
                                                                              ZONE
                                                                                                                            FACTION
                                                                                                                          DEPLOYMENT
                                                                                                                             ZONE
Monsters are rife in the Wasteland! Whilst regular joes may be             USING WASTELAND GOLIATHS
inconvenienced by a humble mole rat, they truly quake in their boots
at the mention of the larger creatures at the top of the food chain.       A Goliath and any additional models it brings are a crew controlled
Sensible folks tend to give the lairs of these goliaths a miss unless      by a third player. A Goliath’s crew does not follow the Limitations
they should meet one face to larger, hungrier face.                        for Crew Creation on page 31 of the Fallout: Factions rulebook. This
                                                                           crew cannot benefit from The Leg-Up or Purchase Common Chems
On occasion, foolhardy gangs are drawn by the promise of power or          steps of Preparing to Play. Models from a different crew
caps into conflict with a fog crawler, behemoth, and the like. Such        are Enemy models to this crew.
tales are hard to come by as most do not make the return journey.
                                                                           A Goliath’s crew cannot take the Initiative Token. Instead of
HOW TO USE THE BIGGER THEY ARE...                                          taking their Turns in the regular manner, a Goliath’s crew may
                                                                           declare that they are taking a Turn with one of their models instead
The Bigger They Are... is a set of rules that allow crews to take on the   of one of the other crews. Once this Turn has been taken, the regular
biggest Goliaths the Wasteland has in games of Fallout: Factions.          Turn order resumes.
When using a Goliath, put a mini Game Sheet for them to the side           A Goliath’s crew cannot enact Ploys and models in that crew cannot
of the board in order to track their information in game. This Game        make Rummage Actions.
Sheet can be found on page 23.
                                                                           GOLIATH PERKS
Unlike regular games of Fallout: Factions, Let Them Fight is a
three-player Scenario with the extra player using a mighty                 MONSTROUS (INNATE)
Wasteland Goliath; this third player could be someone new to the           This model's Harm Limit is eight, instead of three. When this
game or someone from your ongoing campaign looking to hand out             model is being attacked, add one Bonus Dice for every two Harm
a little vengeance to their rivals!                                        rather than each Harm. When a Critical Effect is triggered during
                                                                           an Attack Test against this model, the amount of Harm suffered
FIGHTING WASTELAND GOLIATHS IN CAMPAIGN PLAY                               counts as being halved (rounding down). When Damage is inflicted
                                                                           on this model, use the table below rather than the one on page 21 of
The Bigger They Are... can be slotted into a series of linked games,       the rulebook.
as part of Preparing to Play on page 33 of the Fallout: Factions
Battle for Nuka-World rulebook.                                                   AMOUNT OF DAMAGE
                                                                                                                             OUTCOME
                                                                                    INFLICTED IS...
When rolling for a Scenario as part of step 3 Determine Scenario,
                                                                            ... greater than the model's        The model suffers an Injury and
this Scenario can be chosen instead of Skirmish when scoring 5-7.           Endurance.                          one Harm.
                                                                            ... equal to or less than the
Fighting a Goliath is no small feat! Before choosing this Scenario,                                             The model suffers one Harm.
                                                                            model's Endurance.
discuss it with your opponent and agree that you are both confident
playing this Scenario!
                                                                                                              CRITICAL EFFECTS
                                                                                        Pushback (X): At the end of the Inflict Damage step, the
                                                                                       opposing player rolls X dice. For each one that scores higher
                                                                                         than the Target’s Strength, the Target is moved 1” directly
                                                                                        away from the Active model. If the model cannot move this
                                                                                                   full distance, it moves as far as it can.
 A        4     4
                         TRAITS          Wind Up                                    A      6      5
                                                                                                          TRAITS                                Pulse
 L        3     3                                                                   L      1      1
                        CRITICAL                           Ignite (2),                                   CRITICAL
                                      Maim, Pierce                                                                           Pierce          Suppress (2)
 ♥        4     4        EFFECT                            Meltdown                ♥       4      4       EFFECT
                                 PERKS                                                                             PERKS
           A                      B                      BOTH                               A                       B                       BOTH
                                                     Hardy (Innate),                                                                     Blitz (Agility),
     Steady Aim             Charge                                                                            The Fog
                                                 Lifegiver (Endurance),                                                                The Fog (Innate),
       (Strength),         (Strength),                                                                    Thickens (Innate),
                                                  Monstrous (Innate),              Ambush (Agility)                                   Monstrous (Innate),
     Toughness           Odd Anatomy                                                                       Suprise Attack
                                                     Rad Resistant                                                                      Rad Resistant
      (Endurance)         (Endurance)                                                                          (Innate)
                                                      (Endurance)                                                                         (Endurance)
                                                                                                                   TRAITS
                                                                                     Pulse: When making an Attack Action with this weapon, each
                                                                                     model Engaged with the Active model counts as a Target model.
                                                                                   Make a single Attack Test, for which no Bonus Dice can be applied.
                                                                                   Then resolve the Inflict Damage step once for each Target model, in
                                                                                   an order chosen by the Active player. If a rule adjusts the amount of
                                                                                    Damage inflicted (for example, the Incendiary (X) Critical Effect),
                                                                                   this does not carry over between models. Do not resolve Confusion
                                                                                              until Damage has been applied to all models.
                                                                                                                                                               CRITICAL
                                                                                  WEAPON               TYPE                 TEST               TRIATS
                                                                                                                                                                EFFECT
                                                                                   Claws
                                                                                                       Melee                4S                  Fast          Suppress (1)
                                                                                  and Jaws
                                                                                Perks
                                                                                n Cannibal (Endurance)
                                                                                n Sprint (Agility)
   NAME                                                                                                          CRITICAL
            STAGE   S   P   E   C   I   A   L   ♥     WEAPON           TYPE           TEST         TRAITS
  (CLASS)                                                                                                         EFFECT
6"
                                                                                                                                    DEFENDER
                                                                                                                                   SET UP AREA
24"
                ATTACKER
               SET UP AREA
6"
    Your neighbor. The scribe that maintains your armor. Your favorite    SYNTH (GRUNT)
    drinking buddy in the gang. Are they who they appear? They have
    been acting strange lately, come to think of it. Perhaps they have       S       P             E        C          I     A         L        ♥
    been replaced with an android version of themselves, reporting back
    key information to their shadowy masters in the Institute. You know      3           4         4        3          4      4        2        1
    who you answer to though. And it certainly wouldn’t be a shadowy
    cabal of scientists.
                                                                                                                                           CRITICAL
                                                                            WEAPON             TYPE             TEST        TRIATS
    Right?                                                                                                                                  EFFECT
                                                                             Hand
                                                                                               Melee            3S           Fast
    This Ploy is in addition to the other Standard Ploys listed on page     Weapon
    26 of the Fallout: Factions Battle for Nuka-World rulebook. Discuss
                                                                           10mm Pistol       Pistol (10")       3A         CQB, Fast
    with your opponent beforehand if this is a Ploy you would both like
    to have access to during the Scenario.
                                                                          Perks
    NEW PLOY - THE REPLICATED GANGER
                                                                          n Uncanny (Innate): When this model is chosen as the Target
    Enact this Ploy when a non-Synth Enemy model is Incapacitated           for an Open Fire or Brawl Action, the Active player makes an
                                                                            Uncanny Test (2P) for the Active model. If the Test is Passed,
    but before removing it from play. Position a Friendly Synth model
                                                                            this model can be Targeted. If the Test is Failed, the Active
    in base to Base Contact with the Incapacitated model. It uses the
                                                                            player must pick a different Target if able. If there are no
    following profile.
                                                                            different Targets, the Active model makes a different Action.
                                                                          n Rad Resistant (Endurance)