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Spooktober Packet

The document is a rules packet for the Fallout: Miniatures game, specifically the Spooktober edition, introducing new gameplay elements and scenarios. It includes new Vault-Tec Approved Profiles for various monsters, rules for using Goliaths, and a custom scenario titled 'Let Them Fight!' for Fallout: Wasteland Warfare. Additionally, it provides details on new Ploys, including 'The Replicated Ganger,' and rules for Centaurs in Fallout: Factions.

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kreemsicle289
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0% found this document useful (0 votes)
191 views27 pages

Spooktober Packet

The document is a rules packet for the Fallout: Miniatures game, specifically the Spooktober edition, introducing new gameplay elements and scenarios. It includes new Vault-Tec Approved Profiles for various monsters, rules for using Goliaths, and a custom scenario titled 'Let Them Fight!' for Fallout: Wasteland Warfare. Additionally, it provides details on new Ploys, including 'The Replicated Ganger,' and rules for Centaurs in Fallout: Factions.

Uploaded by

kreemsicle289
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

VAULT DWELLERS CONTENTS

Lead Design Dom Westerland, Justin Talsma SPOOKTOBER! 3


Other Design/Development E.M. Moriarty
Writing Justin Talsma, Dom Westerland Fallout: Miniatures Rules Packet 3
Proofreading Georgina Siddle
Graphic Design
3D Design
Christoph Langum
Jonny La Trobe-Lewis, Joana Abbott, Domingo Díaz Fermín,
VAULT-TEC APPROVED MODEL PROFILES 4
Chris ‘Chrispy’ Peacey, Colin Grayson, Ben de Bosdari, Sample Profile 4
Sean Bullough
Miniature Painting Callum France Rules Packet Profiles 5
Studio Terrain Design Julian Jeratsch
Art Direction Ben Maunder
Weapon Cards 14
Cover Artists Christian Byrne
Project Management
Production Management
Jamie MacKenzie
Peter Grochulski
WASTELAND WARFARE SCENARIO: LET THEM FIGHT! 16
Regional Overlay 16
MODIPHIUS ENTERTAINMENT
Chief Creative Officer Chris Birch
Story 16
Chief Operations Officer Rita Birch Scenario Aim 16
Managing Director Cameron Dicks
Head of Brand Samantha Webb
Scenario Requirements 16
Head of Creative Services Jon Webb Scenario Rules 16
Head of Product Development Błaż
Bła żej Kubacki
Head of Finance Luc Woolfenden
Game Duration 17
Senior Creative Manager Kieran Street AI Settings 17
Logistics and Production Manager Peter Grochulski Battlefield Set-Up 18
Lead Art Director Rocío Martín Pérez
Art Director Ariel Orea
Photographer
Lead 3D Designer
Fátima Martín Pérez
Jonny La Trobe-Lewis
THE BIGGER THEY ARE... - FIGHTING
Senior 3D Designers Joana Abbott, Domingo Díaz Fermín, Chris ‘Chrispy’ Peacey WASTELAND GOLIATHS IN FALLOUT: FACTIONS 19
Senior 3D Plastics Designer Colin Grayson
3D Designers Ben de Bosdari, Sean Bullough How To Use The Bigger They Are... 19
Studio Painters Callum France, Rosie Williams Fighting Wasteland Goliaths in Campaign Play 19
Studio Terrain Designer Julian Jeratsch
Lead Graphic Designer Akha Hulzebos
Using Wasteland Goliaths 19
Principal Graphic Designer Michal E. Cross Goliath Perks 19
Graphic Designers Jane Robertson, Stephanie Toro, Chris Webb,
Mark Whittington, Leigh Woosey Goliath Stages 20
Audio and Video Producer Steve Daldry Wasteland Goliath Profiles 20
Senior Development & Editorial Manger Bryce Johnston
Editorial Manager Robert Hebblethwaite Mini Game Sheet 23
Lead Writer Ben Maunder
Games Designers
Community and Design Assistant
Jack Caesar, E.M. Moriarty
Dom Westerland
FACTIONS SCENARIO: SHADOW OF THE GOLIATH 24
Scheduling and Design Assistant Justin Talsma Overview 24
2d20 Developer Nathan Dowdell
RPG Design Assistants Andy Douthwaite, Jess Gibbs Terrain 24
Senior Project and Events Manager Daniel Lade Orientation 24
Senior Project and Process Manager Gavin Dady
Project Managers Jamie MacKenzie, Jim Johnson, Haralampos Tsakiris Objective Tokens 24
Operations Manager John Wilson Starting Positions 24
Factory Manager Martin Jones
Senior Production Operatives Drew Cox, Warwick Voyzey Special Rules 25
Lead Production Operatives Jake Pink, Miles Turner Scenario Details 25
Production Operatives Thomas Bull, Rebecca Cartwright, Jake Skinner-Guy,
Christopher Leigh Scenario Points 25
Assembly Team Elaine Elizabeth Hughes, Nichola Jones, Michelle Richards Story Outcomes 25
Tool Makers Luke Gill, David Hextall, Anthony Morris
Community Managers Lloyd Gyan, April Hill
PR Manager Sophie May FALLOUT: FACTIONS PLOY - THE REPLICATED GANGER 26
Translations and Publishing Manager Matt Timm
Distribution and Key Accounts Manager Gary Moore New Ploy - The Replicated Ganger 26
Sales Account Manager Matt Vann-Hinton
Marketing Coordinator Shaun Hocking
Marketing Manager Shareef Dahroug FALLOUT FACTIONS: SUPER MUTANT CENTAURS 27
Marketing Assistant Georgie Reeve
Customer Support Representatives Chris Dann, Jagdeep Thiara Crew Limits 27
Operations Assistant Stephanie Catala
Webstore Manager Apinya Ramakomud
Financial Analyst Valya Mkrtchyan
Account Payable Specialist Ofelya Mnatsakanyan
Accounts Receivable Specialist
& Finance Coordinator Hollie Shepperson Modiphius Entertainment Ltd. 39 Harwood Rd, London SW6 4QP, United Kingdom
Terrain The Honest Wargamer, Julian Jeratsch info@modiphius.com / www.modiphius.net
Product Number: MUH107001 - ISBN: 5060523345601
WITH THANKS TO © 2024 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax
Brent Keith, Mike Kockis, David Evans, Lauren Szymanski and the Bethesda Design Team: Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved. The Modiphius Entertainment
Michael Kochis, David Evans, Jessica Williams, Alan Nanes, Matt Daniels, Kurt Kuhlmann, logo is TM of Modiphius Entertainment. All rights reserved to their respective owners. Any unauthorized use of
Jon Paul Duvall, Jessica Daniels, Brent Keith, and Emil Pagliarulo copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.

2 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SPOOKTOBER!
FALLOUT: MINIATURES RULES PACKET
Hey there, Wastelander, and welcome to the first of our now annual n 'The Bigger They Are...' rules for using Goliaths in Fallout:
Spooktober Rules Packets! This Packet introduces brand new rules Factions, inlcuding brand new Goliath Profiles.
for both Fallout: Wasteland Warfare and Fallout: Factions, n 'Shadow of the Goliath' a new scenario for Fallout: Factions.
all designed to bring the some of the most terrifying Wasteland
n ‘The Replicated Ganger’ a generic Ploy for Fallout: Factions.
denizens to your tabletop, where they can unleash all the horrors
the holiday calls for. n Centaurs Rules to bring the eponymous creatures to bear
in Fallout: Factions.
In this year's Packet you will find:
So, if you dare, read on and find yourself within a realm of
n New Vault-Tec Approved Profiles for various monsters
usable in Fallout: Wasteland Warfare. nightmares and monsters—where the rules you once knew have
been torn apart by razor claws, and nothing is what it seems.
n ‘Let them Fight!’ a custom scenario for Fallout:
Wasteland Warfare.
And, no matter how futile it may appear, do try to stay safe out
there Wastelander…

SPOOKTOBER! 3
VAULT-TEC APPROVED MODEL PROFILES
In the standard rules for Fallout: Wasteland Warfare, players Some profiles include multiple different Loadout Options, each
carefully construct each model in their Force from a combination covering a different set of equipment; when adding the model to your
of Unit Cards and Equipment Cards. While this granular system Force, choose a Loadout Option to use.
provides experienced players with a lot of options and plenty of
detail, it can be quite time-consuming, especially for new players. It is up to you whether you use the standard selection method, or
Vault-Tec Approved Model Profiles are an alternate system which use Vault-Tec Approved Model Profiles. If you wish, you can even
lets you start playing with a minimal amount of fuss. use both - for example, you could use the Vault-Tec Approved Model
Profiles for most of your Force, but construct the main characters
Each Vault-Tec Approved Model Profile contains all of the information individually. You can also add Perks to a Vault-Tec Approved Model
for a model, including a set of default equipment (which matches the Profile, by spending the additional Caps shown on the card.
basic loadout on that model’s AI Card) and a total Caps Cost.

SAMPLE PROFILE
Here is an example of a Vault-Tec Approved Profile, showing the information it displays.

  1    6
SKILLS    8
CENTAUR S tr 6
SUPER MUTANT   3 P er 6
SPECIALITIES E nd 9
Quiet: Does not cause Triggers outside one range ruler distance.   4 C ha 1
I nt 1
EQUIPMENT ABILITIES A gi 3
   5 L uc 1
65
  2 CAPS ARMOR
    7 -
10 ABILITIES   11 Centaur Spit, -
AWARENESS
MOVE

   9 GEAR Centaur Lash


12 X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Centaur Lash x 1 1 2+ 2
Centaur Spit 1 1-2 3+

    A    B   C      D   E      F    G


13

    1 Model Photo: A picture of the model that the profile applies to.     5 Equipment Abilities: If the model has equipment that grants
an effect, it will be listed here. Not all models will have an
   2 Caps Cost: How many Caps it costs to include the model in your
Equipment Abilities section on their profile.
Force. If there are multiple Weapon Loadout options, a Caps Cost
will be given for each Weapon Loadout. This section will also say    6 Skills: The model’s Skills are covered here, along with the
if a model is Unique or Heroic. S.P.E.C.I.A.L. attributes that each one applies to.
    3 Unit Types and Factions: The model’s Unit Type is shown   7 Armor: If the model is wearing any Armor, it will be mentioned
as an icon, and can apply certain special rules. The model’s in this box.
Faction describes the group they belong to within the conflict for
    8 S.P.E.C.I.A.L. Attributes and Armor Ratings: S.P.E.C.I.A.L.
the Wasteland.
attributes show the model’s proficiencies when interacting
   4 Specialities: The special rules for the model will be listed and with the Wasteland, and Armor Ratings show its resistance to
explained here. different types of Damage.

4 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


   9 Move and Charge Distance: The first icon, with one arrow, C Short Range distance and dice: The range ruler (if
shows how far the model Moves. The second icon, with two applicable) and Effect Dice for the weapon’s Short Range.
arrows, shows how far the model Charges.
     D Long Range distance and dice: The range ruler (if
10 Awareness Range and Quick Actions: Awareness Range applicable) and Effect Dice for the weapon’s Long Range.
shows how far away the model can spot items of interest, and its
  E Damage: The type of Damage dealt by the weapon
Quick Action icons cover the Quick Actions it can take.
(Physical, Energy, or Radiation), represented by an icon,
  11 Abilities: If the model has any Abilities they will be listed here. and the base amount of Damage it deals.

12 Gear: This is a list of the model’s weapons and equipment.     F Effects: Any Special Effects that can be triggered when
rolling the Effect Dice.
13 Weapon Profile: Each of the model’s weapons will show the
following information. If the model has multiple Equipment   G Crit: Surprise effects that can happen when a model rolls
Loadouts, the weapons for each will be listed separately. a during an attack. A Crit can include additional Effect
Dice, Damage, and other stranger effects.
   A Weapon: The name of the weapon.
    B Type: The Skill that is used with this weapon.

RULES PACKET PROFILES

SKILLS
DEATHCLAW S tr 11
P er 5
SPECIALITIES E nd 12
Barge: Can move through smaller non-friendly bases. C ha 2
Unnerving : Skills used for Skill Tests which are not attacks on
I nt 2
Deathclaw suffer -2 penalty.
A gi 2
L uc 1
240 ARMOR
CAPS 3+1

AWARENESS ABILITIES Deathclaw Swipe, 3+1


MOVE

GEAR Deathclaw Crush


X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Deathclaw Swipe x 2 1
Deathclaw Crush x 3 THEN AND After each action, add token if non-friendly in LoS.
When primed, Close Combat action to use Crush.
TARGET (Skill roll: Deathclaw’s STR - Target’s AGI),
then remove all tokens.

VAULT-TEC APPROVED MODEL PROFILES 5


SKILLS
DEATHCLAW MATRIARCH I S tr 13
P er 5
SPECIALITIES E nd 6
Barge: Can move through smaller non-friendly bases. C ha 3
Conditioning (Active): When activated, make V.A.T.S. roll: .
Huge models may only use if shown as Equipped. I nt 4
Condition (Hit & Run): Once per activation, after using a Charge Bonus, A gi 4
can immediatly Move ORANGE for free without giving away a free attack.
Cannot use Hit and Run if model uses Slide. L uc 1
200 Unnerving : Skills used for Skill Tests which are not attacks on Deathclaw ARMOR
CAPS suffer -2 penalty.
3+1

AWARENESS ABILITIES Matriarch Swipe, Trample, 4+1


MOVE

Deathclaw Deathclaw
GEAR Head Butt, Tail Swipe,
X
QUICK ACTIONS Deathclaw Roar,
Deathclaw
Active (Mod),
Hit & Run (Mod)

Weapon Type Short Range Long Range Damage Effects Crit


Matriarch Swipe x 2 1
Deathclaw Head Butt x 0 Target gains
already has it).
(does not add if
is immune to headbutt.
Affects models of smaller base size only.

DEATHCLAW ONLY Unengaged non-friendly targets within


Deathclaw Roar RED perform an Opposed Skill Test.
If the target loses, they must move ORANGE
away from the Deathclaw if possible. Does not
affect . Discard after use.

DEATHCLAW ONLY After using the Barge ability any model


Deathclaw Trample whose base was fully overlapped by this model's
PRIMED WEAPON: 1
base during the Move/Charge Action chooses
to either resolve 0 or Scatters
ORANGE and gains . Affects models
of smaller base size only.

After Deathclaw performs Move or Charge,


gain . Any other Actions remove .

DEATHCLAW ONLY All models up to ORANGE from the


Deathclaw Tail Swipe
PRIMED WEAPON: 3 Deathclaw resolve . No follow up for
Deathclaw. No effect if cover between target
and Deathclaw. Add each time Deathclaw
is hit. When primed, may use effect after
an action, then remove all .

6 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SKILLS
DEATHCLAW MATRIARCH II S tr 10
P er 6
SPECIALITIES E nd 8
Barge: Can move through smaller non-friendly bases. C ha 3
Conditioning (Haymaker): When attakcing using , may gain for the attack.
Target model may discard a prior to the roll to remove the bonus (instead of its I nt 3
usual effect). After attack, model using Haymaker gain . Huge models may only use if
shown as Equipped. A gi 3
L uc
Condition (Rage): At one moment during its activation, may gain 1 or 2 . When
activation ends, gain equal to the number of received, then . 1
190 ARMOR
CAPS
Unnerving
-2 penalty.
: Skills used for Skill Tests which are not attacks on Deathclaw suffer
4

ABILITIES Matriarch Swipe, 4


AWARENESS
MOVE

Deathclaw Head Butt,


GEAR Deathclaw Tail Swipe,
X
QUICK ACTIONS Haymaker (Mod),
Rage (Mod)

Weapon Type Short Range Long Range Damage Effects Crit


Matriarch Swipe x 2 1
Deathclaw Head Butt x 0 Target gains
already has it).
(does not add if
is immune to headbutt.
Affects models of smaller base size only.

Deathclaw Tail Swipe DEATHCLAW ONLY All models up to ORANGE from the
PRIMED WEAPON: 3 Deathclaw resolve . No follow up for
Deathclaw. No effect if cover between target
and Deathclaw. Add each time Deathclaw
is hit. When primed, may use effect after
an action, then remove all .

SKILLS
FOG CRAWLER S tr 9
P er 7
SPECIALITIES E nd 13
Unnerving : -2 penalty for all Skill Tests which are not attacks on C ha 3
Fog Crawler.
I nt 4
A gi 6
L uc 4
288 ARMOR
CAPS 3+1

ABILITIES Fog Crawler Claw, 4


AWARENESS
MOVE

GEAR Fog Crawler Ground Pound


X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Fog Crawler Claw x 2 1 4+ 3
Fog Crawler x 2 Does not target a specific model. Effect centered
Ground Pound on Fog Crawler. Cover is ignored. Fog Crawler
is not affected by effect.

VAULT-TEC APPROVED MODEL PROFILES 7


SKILLS
SHIP BREAKER I S tr 10
P er 8
SPECIALITIES E nd 9
Barge: Can move through smaller non-friendly bases. C ha 2
Hard to Miss: All ranged attacks at Short Range on Shipbreaker + .
Impulsive: When activated, may gain 1 to gain 1 for attacks
I nt 5
this activation. A gi 6
Unnerving : Skills used for Skill Tests which are not attacks on
L uc 4
220 Shipbreaker suffer -2 penalty.
ARMOR
CAPS 3+2

AWARENESS ABILITIES Shipbreaker Claw, 3+1


MOVE

GEAR Shipbreaker Ground Pound,


Shipbreaker Trample X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Shipbreaker Claw x 2 1 4+ 3
Shipbreaker
Ground Pound
x 2 Does not target a specific model. Effect centered
on Ship Breaker. Cover is ignored. Ship Breaker
is not affected by effect.

SHIPBREAKER ONLY After using the Barge ability any model whose
Shipbreaker Trample base was fully overlapped by this model's base
PRIMED WEAPON: 1
during the Move/Charge Action chooses to
either resolve 0 or Scatters
ORANGE and gains . Affects models
of smaller base size only. After Ship Breaker
performs Move or Charge, gain .
Any other Actions remove .

8 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SKILLS
SHIP BREAKER II S tr 9
P er 6
SPECIALITIES E nd 10
Barge: Can move through smaller non-friendly bases.
C ha 3
Hard to Miss: All ranged attacks at Short Range on Shipbreaker + .

Tail Swat: After an action, all models within ORANGE gain (once per battle). I nt 4
Sly: Can store up to 2 x . A gi 8
L uc
Condition (Savage): When an opposing model is removed due to an attack by this model, each opposing
model within YELLOW and LoS of the model to be removed tests . Gain which they after 2
205 their next action or reaction. Does not affect , , , , or .
ARMOR
CAPS Unnerving : Skills used for Skill Tests which are not attacks on Shipbreaker suffer -2 penalty. 3+1

ABILITIES Shipbreaker Claw, 4


AWARENESS
MOVE

GEAR Shipbreaker Ground Pound,


Savage (Mod) X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Shipbreaker Claw x 2 1 4+ 3
Shipbreaker Does not target a specific model. Effect centered
Ground Pound
x 2 on Ship Breaker. Cover is ignored. Ship Breaker
is not affected by effect.

SKILLS
CENTAUR S tr 6
SUPER MUTANT P er 6
SPECIALITIES E nd 9
Quiet: Does not cause Triggers outside one range ruler distance. C ha 1
I nt 1
A gi 3
L uc 1
65 ARMOR
CAPS -

ABILITIES Centaur Spit, -


AWARENESS
MOVE

GEAR Centaur Lash


X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Centaur Lash x 1 1 2+ 2
Centaur Spit 1 1-2 3+

VAULT-TEC APPROVED MODEL PROFILES 9


SKILLS
BEHEMOTH S tr 13
SUPER MUTANT P er 3
SPECIALITIES E nd 16
Barge: Can move through smaller non-friendly bases. C ha 2
Reach: weapons have range ORANGE.
I nt 1
Unnerving : -2 penalty for Skill Tests which are not attacks on Behemoth.
Speciality: Fire Hydrant Bat; +2 on Skill Values when using this item. A gi 1
L uc 2
250 ARMOR
CAPS 3+1

ABILITIES Fire Hydrant Bat, 2+1


AWARENESS
MOVE

GEAR Behemoth Rock Throw


X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Fire Hydrant Bat x 3 1 3+ 2
Behemoth Rock Throw 3 IF DAMAGE
CAUSED:
2+ 4

SKILLS
SWAN I S tr 13
SUPER MUTANT P er 5
SPECIALITIES E nd 7
Boat Charge: When engaging due to Swan Charge, target tests END. C ha 2
Gain .
Purpose: Resistant to .
I nt 2
Hard to Miss: All ranged attacks at Short Range on Swan + . A gi 3
Unnerving : -2 penalty for Skill Tests which are not attacks on Swan.
L uc 2
225 ARMOR
CAPS 3+1

AWARENESS ABILITIES Ship Anchor, 2+1


MOVE

GEAR Ship Anchor Slam,


Behemoth Rock Throw X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Ship Anchor x 3 1 3+ 3+
Ship Anchor Slam x Does not affect Swan. In addition to being
2 a regular weapon, attack has range
ORANGE. Use skill but resolve as a
Shooting attack. While engaged, Swan may
use this to attack a model not engaged with.

Behemoth Rock Throw 3 IF DAMAGE


CAUSED:
2+ 4

10 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SKILLS
SWAN II S tr 12
SUPER MUTANT P er 3
SPECIALITIES E nd 9
Swan Boat Shield: Ranged weapon attacks must add 1 additional C ha 2
amount of cover.
Hard to Miss: All ranged attacks at Short Range on Swan + .
I nt 3
Unnerving : -2 penalty for Skill Tests which are not attacks on Swan. A gi 5
L uc 2
201 ARMOR
CAPS 5

ABILITIES Ship Anchor, 4


AWARENESS
MOVE

GEAR Ship Anchor Sweep,


Swan Grab, X
QUICK ACTIONS Behemoth Rock Throw

Weapon Type Short Range Long Range Damage Effects Crit


Ship Anchor x 3 1 3+ 3+
Ship Anchor Sweep SWAN ONLY PRIMED: 3
EACH TIME SWAN IS HIT
BY AN ATTACK: ADD

SWAN ONLY PRIMED: 3


Swan Grab As a Close Combat action,
grab 1 model engaged with Swan
with smaller base size. Test Skill Value:
Swan STR – Target AGI.
: Swan gains then Throw
target model RED and .
Target gains and 2 .

Behemoth Rock Throw 3 IF DAMAGE


CAUSED:
2+ 4

VAULT-TEC APPROVED MODEL PROFILES 11


SKILLS
WENDIGO COLOSSUS I S tr 8
P er 6
SPECIALITIES E nd 9
Two Heads are Better than One: When this model attacks, gain . C ha 2
Uncontrollable Fear : When activated, Wendigo Colossus may move
I nt 3
all Enemy models within YELLOW directly away.
A gi 5
L uc 3
220 ARMOR
CAPS 3

ABILITIES Colossus Kick, 3


AWARENESS
MOVE

Colossus Acidic Spittle,


GEAR Colossus Poison Spittle
X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Colossus Kick 3 IF DAMAGE
CAUSED:
1 4+ 4
Colossus Acidic Spittle x 2 2+ 2
Colossus Poison Spittle x 1 IF DAMAGE
CAUSED:
2 2

SKILLS
WENDIGO COLOSSUS II S tr 10
P er 7
SPECIALITIES E nd 12
Three Heads are Better than Two: When this model attacks or is C ha 4
attacked, gain .
I nt 3
Uncontrollable Terror : When activated, Wendigo Colossus may move
all Enemy models within RED directly away. A gi 7
L uc 3
275 ARMOR
CAPS 3+1
Colossus Kick, 3+1
AWARENESS ABILITIES
MOVE

Colossus Acidic Spittle,


GEAR Colossus Poison Spittle
X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Colossus Kick 3 IF DAMAGE
CAUSED:
1 4+ 4
Colossus Acidic Spittle x 2 2+ 2
Colossus Poison Spittle x 1 IF DAMAGE
CAUSED:
2 2

12 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SKILLS
WENDIGO S tr 3
P er 5
SPECIALITIES E nd 4
Man Eater: + to attacks against models without a model type. C ha 1
Agile: Automatically passes all Climb Tests.
I nt 3
A gi 7
L uc 2
122 ARMOR
CAPS 2

ABILITIES Wendigo Swipe, 2


AWARENESS
MOVE

Wendigo Scream
GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Wendigo Swipe 2 1
Wendigo Scream x 1 3+ 2

SKILLS
WENDIGO, GLOWING S tr 4
P er 7
SPECIALITIES E nd 8
Man Eater: + to attacks against models without a model type. C ha 1
Agile: Automatically passes all Climb Tests.
I nt 3
A gi 8
L uc 2
158 ARMOR
CAPS 2

ABILITIES Glowing Wendigo Swipe, 2


AWARENESS
MOVE

Wendigo Scream
GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Glowing Wendigo Swipe 2 1THEN
RESOLVE: 1
Wendigo Scream x 1 3+ 2

VAULT-TEC APPROVED MODEL PROFILES 13


WEAPON CARDS

14 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


VAULT-TEC APPROVED MODEL PROFILES 15
WASTELAND WARFARE SCENARIO:
LET THEM FIGHT!

REGIONAL OVERLAY SCENARIO REQUIREMENTS


Any. To play this scenario you will need the following models:

n Two Legendary Units of the player’s choice


STORY
n A Force worth up to 500 Caps for each player or AI taking part
A pair of rampaging beasts have been spotted on the fringes of your
domain. Whilst they have yet to make too much of an impact on your SCENARIO RULES
group’s comings and goings, the threat of a potential clash is enough
for something to be done about it. Gather your arms and bring your In this scenario, use the following special rules:
best posse because the bigger they are, the more bullets they can
take and you’re gonna need a lot of them. THE HUNTERS
Each player Force consists of up to 500 Caps worth of models from
SCENARIO AIM a player's chosen Faction. The Hunters benefit from the chosen
Faction special rule.
In this scenario the The Hunters have finally cornered The Beasts
as the two Wasteland titans come to blows. Can they bring the One of the player Forces can also be controlled by AI for a solo or
monsters down? cooperative game. The same limits given above apply for AI Force
selection. If played as a cooperative game, the combined total of all
player models (including items, Leader Cards, Heroic Cards, and
Perks) should not exceed 500 Caps.

16 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


THE BEASTS GAME DURATION
The Beasts are two opposing AI-controlled Forces, each consisting of
a single model. Before set-up, players should agree on two Legendary 8 Rounds or until both of The Beasts are eliminated, whichever
Units to be The Beasts. All Unit cards for each Legendary Unit happens first.
should be used, along with the relevant Faction special rule.

VICTORY CONDITIONS
Legendary Units consist of multiple Unit Cards which are used
sequentially by name. If multiple cards for a Legendary Unit are
MAJOR VICTORY
included, only one Legendary Unit Card is used for that Unit at a
time and always the Legendary Unit Card with the lowest number. Remove all Unit Cards belonging to The Beasts.

When a Legendary Unit model would be removed and the Force


contains a further Legendary Unit Card for that model, do not
MINOR VICTORY
remove the model, remove all its Damage tokens, and replace the
Remove more Unit Cards belonging to The Beasts than your opponent.
Unit Card with the next one.

The cards are changed as soon as enough Damage is accumulated so


DRAW
any additional Damage is carried over to the new card regardless of
Remove as many Unit Cards belonging to The Beasts as your opponent.
any change in armor value. When a card is changed, all conditions
and tokens (except for Damage) remain, and Luck tokens are
adjusted so the total matches the new card’s LUC value. MINOR LOSS
Remove fewer Unit Cards belonging to The Beasts than your opponent.
These rules apply if Vault-Tec Approved Profiles are being used
but rather than changing Unit Cards, use the appropriately
marked sections of the Vault-Tec Approved Profile. You will find MAJOR LOSS
the Vault-Tec Approved Profiles, AI Cards, and special rules for
three Legendary Units in the Spooktober Rules Packet Remove no Unit Cards belonging to The Beasts.
provided with this scenario. If this scenario is played as either
solo or cooperative, The Beasts are separate AI-controlled Forces
to any of The Hunters and considers them to be Enemy models. AI SETTINGS
The Beasts have the Objective: [Defeat] Nearest Enemy.

No. 1 Helpful Hint from


Vault Boy!
The Beasts of the Wasteland are as varied in
strength as they are appearance. If you are
looking for an easier hunt, why not use a Beast
with a lower Caps cost? Looking for a tougher
scrap? In that case, use a Beast worth more Caps!

WASTELAND WARFARE SCENARIO: LET THEM FIGHT! 17


BATTLEFIELD SET-UP

This scenario is played on a 3 foot x 3 foot (90cm x 90cm) table. least RED distance away from each other and the Faction
Deployment Zones.
1. Mark out the RED and BLACK areas as shown on the map.
These are Faction Deployment Zones. 5. Choose one of the Faction Deployment Zones for each
player Force or AI Force.
2. Mark out the YELLOW by YELLOW area in the center of the map.
This is the Beasts Deployment Zone. 6. Deploy each force in their Faction Deployment Zones.

3. Place Terrain on the battlefield. Try to avoid unobstructed lines 7. Deploy one of The Beasts in base contact with a short edge of
of sight between Faction Deployment Zones and the Beasts Beasts Deployment Zone. Deploy the other in base contact
Deployment Zone where possible. with the opposite short edge.

4. Place 6 random non-blank, non-lettered Searchable Markers


randomly on the battlefield making sure that they are at

FACTION
DEPLOYMENT
ZONE

BEASTS
DEPLOYMENT
ZONE

FACTION
DEPLOYMENT
ZONE

18 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


THE BIGGER THEY ARE...
FIGHTING WASTELAND GOLIATHS IN FALLOUT: FACTIONS

Monsters are rife in the Wasteland! Whilst regular joes may be USING WASTELAND GOLIATHS
inconvenienced by a humble mole rat, they truly quake in their boots
at the mention of the larger creatures at the top of the food chain. A Goliath and any additional models it brings are a crew controlled
Sensible folks tend to give the lairs of these goliaths a miss unless by a third player. A Goliath’s crew does not follow the Limitations
they should meet one face to larger, hungrier face. for Crew Creation on page 31 of the Fallout: Factions rulebook. This
crew cannot benefit from The Leg-Up or Purchase Common Chems
On occasion, foolhardy gangs are drawn by the promise of power or steps of Preparing to Play. Models from a different crew
caps into conflict with a fog crawler, behemoth, and the like. Such are Enemy models to this crew.
tales are hard to come by as most do not make the return journey.
A Goliath’s crew cannot take the Initiative Token. Instead of
HOW TO USE THE BIGGER THEY ARE... taking their Turns in the regular manner, a Goliath’s crew may
declare that they are taking a Turn with one of their models instead
The Bigger They Are... is a set of rules that allow crews to take on the of one of the other crews. Once this Turn has been taken, the regular
biggest Goliaths the Wasteland has in games of Fallout: Factions. Turn order resumes.

A Goliath is a large creature that Fallout fans will recognize from


Example: Ren, Tom, and Jonno are playing Let Them Fight. Ren
the franchise such as Frank Horrigan or certain types of deathclaw.
and Tom are using their regular crews, with Jonno playing the Goliath
The Bigger They Are... is a modular, multiplayer scenario that allows
crew. Ren’s crew has taken a Turn, with play alternating back to Tom’s
players to choose from five different Goliaths to slot into the game.
crew. Before Tom’s crew takes a Turn, Jonno’s Goliath crew decides to
It can be played as a one off game or as part of an ongoing campaign. take a Turn. Once Jonno’s Goliath crew finishes their Turn, play will
It would certainly make for an explosive conclusion to the fight for alternate back to Tom’s crew.
Nuka-World or anywhere else you decide to stake your claim.

When using a Goliath, put a mini Game Sheet for them to the side A Goliath’s crew cannot enact Ploys and models in that crew cannot
of the board in order to track their information in game. This Game make Rummage Actions.
Sheet can be found on page 23.
GOLIATH PERKS
Unlike regular games of Fallout: Factions, Let Them Fight is a
three-player Scenario with the extra player using a mighty MONSTROUS (INNATE)
Wasteland Goliath; this third player could be someone new to the This model's Harm Limit is eight, instead of three. When this
game or someone from your ongoing campaign looking to hand out model is being attacked, add one Bonus Dice for every two Harm
a little vengeance to their rivals! rather than each Harm. When a Critical Effect is triggered during
an Attack Test against this model, the amount of Harm suffered
FIGHTING WASTELAND GOLIATHS IN CAMPAIGN PLAY counts as being halved (rounding down). When Damage is inflicted
on this model, use the table below rather than the one on page 21 of
The Bigger They Are... can be slotted into a series of linked games, the rulebook.
as part of Preparing to Play on page 33 of the Fallout: Factions
Battle for Nuka-World rulebook. AMOUNT OF DAMAGE
OUTCOME
INFLICTED IS...
When rolling for a Scenario as part of step 3 Determine Scenario,
... greater than the model's The model suffers an Injury and
this Scenario can be chosen instead of Skirmish when scoring 5-7. Endurance. one Harm.
... equal to or less than the
Fighting a Goliath is no small feat! Before choosing this Scenario, The model suffers one Harm.
model's Endurance.
discuss it with your opponent and agree that you are both confident
playing this Scenario!

THE BIGGER THEY ARE... - FIGHTING WASTELAND GOLIATHS IN FALLOUT: FACTIONS 19


AMBUSH (AGILITY) GOLIATH STAGES
This model is not deployed at the start of the Scenario. Instead
when an Enemy model ends an Action within 3” of a Search Token A Goliath has two Stages: A and B. At the start of a Scenario, a
or an Objective Token, this model may be placed in Base Contact Goliath will be at Stage A. If a Goliath is Incapacitated whilst at
with that Token. Stage A, remove all Harm, Injuries, and Fatigue from the Goliath
instead of removing it from play. The Goliath is now in Stage B.
BASHER (STRENGTH) Once a Goliath is Incapacitated in Stage B, remove it from play
All Melee Attacks made by this model gain the Pushback (4) as normal.
Critical Effect. If they already have the Pushback Critical Effect,
its value is instead increased by 2. A Goliath will use the S.P.E.C.I.A.L. profile, Critical Effects, Traits,
and Perks associated with their current Stage. Some aspects such
CHARGE (STRENGTH) as Weapons and some Perks will be used by both Stages. You may
After moving into Engagement with an Enemy model during a want to record the different Stages of a Wasteland Goliath on
Get Moving Action, this model may immediately make a Brawl separate Model Entries on the mini Game Sheet on page 23.
Action without taking Fatigue.
WASTELAND GOLITAH PROFILES
ENTOURAGE 3 (WENDIGO SPAWN) (INNATE)
After placing this model on the Battlefield before a Scenario starts,
place three Wendigo Spawn models within 3” of this model.
DEATHCLAW MATRIARCH (GOLIATH)
FREIGHT TRAIN (INNATE)
This model can take the Get Moving Action whilst Engaged. Pre-War Americans would have scoffed to
have imagined the Jackson Chameleon being
HARDY (INNATE) the genesis of a large, tooth-filled predator but
This model cannot suffer Fatigue. The model can still take Fatigue those in the Wasteland are not as fortunate.
by performing an Action or gaining a bonus. Engineered by the US Army as a replacement
for frontline soldiers, deathclaws now guard their
ODD ANATOMY (ENDURANCE) nests with razor sharp claws and thick muscle.
When a model triggers a Critical Effect against this model, it may Nests are typically led by a deathclaw matriarch.
make a Shrug Test (2E). If the model rolls hits equal to the number These particular deathclaws are easy to spot,
of Luck Dice showing Hits in the Pool, the Critical Effect is ignored. being amongst the largest of their species.

SPRINT (AGILITY) STATS WEAPONS


When this makes a Get Moving Action, it may move an extra 2”. STAT A B BOTH STAGES
S 7 8
SUPRISE ATTACK (INNATE) WEAPON Death Claws
P 2 1
Once this model enters Stage B, remove it from the Battlefield.
When an Enemy model ends an Action, this model may be placed in E 6 7 TYPE Melee
Base Contact with an Objective Token. C 1 1
I 1 1 TEST 5S
THE FOG (INNATE)
All Pistol, Rifle, Heavy, and Grenade weapons gain the CQB Trait A 5 6
TRAITS
(see page 69 of Fallout: Factions Battle for Nuka-World). L 1 1
CRITICAL Maim, Pushback
♥ 4 4 EFFECT (1)
THE FOG THICKENS (INNATE)
Bonus Die cannot be added to Tests for a Target being Wide Open. PERKS
A B BOTH
WIDE SWINGS (STRENGTH)
This model gains a Bonus Die to its Melee Attacks for each Enemy Hardy (Innate),
Monstrous (Innate),
model it is Engaged with beyond the first. Blitz (Agility) Charge (Strength) Rad Resistant
(Endurance), Wide
Swings (Strength)

CRITICAL EFFECTS
Pushback (X): At the end of the Inflict Damage step, the
opposing player rolls X dice. For each one that scores higher
than the Target’s Strength, the Target is moved 1” directly
away from the Active model. If the model cannot move this
full distance, it moves as far as it can.

20 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


FRANK HORRIGAN (GOLIATH) FOG CRAWLER (GOLIATH)
Frank Horrigan was something of an oddity All claws and chitin, the fog crawler can be found
amongst the ranks of the Enclave. Before dwelling in waterways and fens. Hopeful hunters
becoming a towering slab of green encased in after the beast would do well to be aware of its
Power Armor, Frank Horrigan was the bodyguard speed, which combined with its mass will result
to President Dick Richardson. An unfortunate in its prey becoming a finely cut collection of
encounter at Mariposa Military Base warped chunks. One fog crawler lurking near Far Harbor
the man into a Super Mutant. Frank Horrigan (nicknamed Shipbreaker by the locals) has
was killed in combat with the Chosen One just earned the enmity of Old Longfellow. This aged
before the PMV Valdez was sunk to the bottom outdoorsman would like to pay Shipbreaker back
of the sea. for all the misery it has caused to the community.

STATS WEAPONS STATS WEAPONS


STAT A B BOTH STAGES STAT A B BOTH STAGES
S 6 7 Boss S 6 6
WEAPON Boss Knife
Plasma Gun
WEAPON Fog Claw Ground Slam
P 6 4 P 3 2
E 6 7 TYPE Melee Rifle (18") E 7 6 TYPE Melee Melee
C 4 4 C 1 1
I 5 5 TEST 5S 4P
I 4 4 TEST 5S 4S

A 4 4
TRAITS Wind Up A 6 5
TRAITS Pulse
L 3 3 L 1 1
CRITICAL Ignite (2), CRITICAL
Maim, Pierce Pierce Suppress (2)
♥ 4 4 EFFECT Meltdown ♥ 4 4 EFFECT

PERKS PERKS
A B BOTH A B BOTH
Hardy (Innate), Blitz (Agility),
Steady Aim Charge The Fog
Lifegiver (Endurance), The Fog (Innate),
(Strength), (Strength), Thickens (Innate),
Monstrous (Innate), Ambush (Agility) Monstrous (Innate),
Toughness Odd Anatomy Suprise Attack
Rad Resistant Rad Resistant
(Endurance) (Endurance) (Innate)
(Endurance) (Endurance)

TRAITS
Pulse: When making an Attack Action with this weapon, each
model Engaged with the Active model counts as a Target model.
Make a single Attack Test, for which no Bonus Dice can be applied.
Then resolve the Inflict Damage step once for each Target model, in
an order chosen by the Active player. If a rule adjusts the amount of
Damage inflicted (for example, the Incendiary (X) Critical Effect),
this does not carry over between models. Do not resolve Confusion
until Damage has been applied to all models.

THE BIGGER THEY ARE... - FIGHTING WASTELAND GOLIATHS IN FALLOUT: FACTIONS 21


SUPER MUTATNT BEHEMOTH (GOLIATH) WENDIGO COLOSSUS (GOLIATH)
Nobody is sure how the regular garden variety Exclusively found in the wilds of Appalachia,
Super Mutant becomes a behemoth or indeed, if the wendigo colossus is a gangly abomination.
the behemoth is a separate offshoot created by A deformed body with elongated legs, the
the Forced Evolutionary Virus altogether. Towering wendigo colossus harbors the same hunger
above its kin, these lumbering foes are armed for human flesh that the smaller of its kind
with huge clubs topped with a fire hydrant as well long for. This three-headed monster tends to
as some rocks kept stored in shopping trolleys be found around sites of high nuclear fallout.
attached to its back. It is unlikely that scholars
will find out how behemoths come into being on
account of Super Mutants not being inclined to STATS WEAPONS
discuss the matter and pretty much everyone who STAT A B BOTH STAGES
encounters one running in the opposite direction. S 6 6 Sonic Corrosive
WEAPON Scream Spit
P 5 5
STATS WEAPONS
E 7 7 TYPE Melee Pistol (8")
STAT A B BOTH STAGES
C 3 3
S 8 8 Fire Rough TEST 4S 3A
WEAPON I 4 4
Hydrant Club Landing
P 2 1
A 5 5
TRAITS Pulse Area (3")
E 6 7 TYPE Melee Heavy (8")
L 2 2
CRITICAL Suppress (2),
C 1 1 Poison (1)
TEST 4S 5S
♥ 4 4 EFFECT Pushback (3)
I 1 1
A 4 5 PERKS
TRAITS CQB, Pick Up
L 1 1 A B BOTH
CRITICAL
Maim Entourage 3
♥ 4 4 EFFECT (Wendigo Spawn)
Cannibal (Innate), Freight
PERKS (Endurance), Train (Innate), Hardy
Sprint (Agility) (Innate), Monstrous
A B BOTH
(Innate), Rad
Hardy (Innate), Resistant (Endurance)
Basher
Monstrous (Innate),
(Strength),
Rad Resistant CRITICAL EFFECTS
Freight Train
(Endurance), Wide
(Innate) Pushback (X): At the end of the Inflict Damage step, the
Swings (Strength)
opposing player rolls X dice. For each one that scores higher
TRAITS than the Target’s Strength, the Target is moved 1” directly
away from the Active model. If the model cannot move this
Pick Up: In order to make an Attack Action with this weapon, the full distance, it moves as far as it can.
Active player nominates an Enemy model or Search Token within 1”.
At the end of the Inflict Damage step, place the nominated Enemy
model or Search Token within 1” of the Target. If an Enemy model
was nominated, it suffers a Fatigue. This weapon cannot be used WENDIGO SPAWN (GRUNT)
if an Enemy model or Search Token is not nominated.
S P E C I A L ♥
5 4 5 1 2 4 1 3

CRITICAL
WEAPON TYPE TEST TRIATS
EFFECT
Claws
Melee 4S Fast Suppress (1)
and Jaws

Screech Pistol (8") 2A Suppress (1)

Perks
n Cannibal (Endurance)
n Sprint (Agility)

22 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


MINI GAME SHEET

NAME CRITICAL
STAGE S P E C I A L ♥ WEAPON TYPE TEST TRAITS
(CLASS) EFFECT

THE BIGGER THEY ARE... - FIGHTING WASTELAND GOLIATHS IN FALLOUT: FACTIONS 23


FACTIONS SCENARIO:
SHADOW OF THE GOLIATH
36"

6"

DEFENDER
SET UP AREA

24"

ATTACKER
SET UP AREA

6"

OVERVIEW OBJECTIVE TOKENS


The crew with the lower Reputation is the Attacker, and the After the Set Up Areas have been decided, an Objective Token is
other crew is the Defender. The Attacker starts with the placed in the center of the Battlefield.
Initiative Token.
SEARCH TOKENS
TERRAIN
After the Objective Token have been set up, the players take
No Terrain should be placed within 3” of the center of the Battlefield. turns placing a Search Token on the Battlefield, starting with the
Defender, until four Tokens have been placed. Search Tokens
ORIENTATION must be placed within 6” of the center of the Battlefield, but not
within 4” of another Search Token.
Once Terrain has been set up, the players Roll Off. The winner
chooses one corner of the Battlefield to be the Attacker Setup STARTING POSITIONS
Area. The opposite corner is the Defender Setup Area.
The Attacker sets up all of their models within the Attacker
Setup Area, and takes the Initiative Token. Then, the Defender
sets up all of their models in the Defender Setup Area.

24 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


SPECIAL RULES SCENARIO POINTS
WHAT'S COMING OVER THE HILL? At the end of the game, each player scores points equal to the
After setting up, the players should agree on a Goliath to be used in total Health scores of all of their models that are within 6” of the
this game. The chosen Goliath model is placed in Base Contact with Objective Token. A crew scores 5 points if they Incapacitate the
the Objective Token. Goliath. The crew that has scored the most points at the end of
the game is the winner.
SCENARIO DETAILS
STORY OUTCOMES
The game lasts for four Rounds, or until a crew Retreats.
The winning crew chooses one:

n Gains two Control in the game’s Location.


Special Ploy: Something Made It Mad! n Roll three dice and remove the lowest die. The remaining die
Either player may enact this Ploy at the start of their Turn. that scored higher is how many Caps are found. The remaining
Remove all Fatigue from an Exhausted Goliath. die that scored lower is how many Parts are found. If the game
took place in the Wasteland, this option must be chosen.

FACTIONS SCENARIO: SHADOW OF THE GOLIATH 25


FALLOUT: FACTIONS PLOY -
THE REPLICATED GANGER

Your neighbor. The scribe that maintains your armor. Your favorite SYNTH (GRUNT)
drinking buddy in the gang. Are they who they appear? They have
been acting strange lately, come to think of it. Perhaps they have S P E C I A L ♥
been replaced with an android version of themselves, reporting back
key information to their shadowy masters in the Institute. You know 3 4 4 3 4 4 2 1
who you answer to though. And it certainly wouldn’t be a shadowy
cabal of scientists.
CRITICAL
WEAPON TYPE TEST TRIATS
Right? EFFECT
Hand
Melee 3S Fast
This Ploy is in addition to the other Standard Ploys listed on page Weapon
26 of the Fallout: Factions Battle for Nuka-World rulebook. Discuss
10mm Pistol Pistol (10") 3A CQB, Fast
with your opponent beforehand if this is a Ploy you would both like
to have access to during the Scenario.

Perks
NEW PLOY - THE REPLICATED GANGER
n Uncanny (Innate): When this model is chosen as the Target
Enact this Ploy when a non-Synth Enemy model is Incapacitated for an Open Fire or Brawl Action, the Active player makes an
Uncanny Test (2P) for the Active model. If the Test is Passed,
but before removing it from play. Position a Friendly Synth model
this model can be Targeted. If the Test is Failed, the Active
in base to Base Contact with the Incapacitated model. It uses the
player must pick a different Target if able. If there are no
following profile.
different Targets, the Active model makes a different Action.
n Rad Resistant (Endurance)

26 FALLOUT MINIATURES – SPOOKTOBER RULES PACKET


FALLOUT FACTIONS:
SUPER MUTANT CENTAURS

The Forced Evolutionary Virus has resulted in a number of horrific


S P E C I A L ♥
creatures. Amongst the most disgusting ranks the Super Mutant
centaur. A chimeric mixture of human and animal, the centaur is
4 3 5 1 1 3 1 2
not known for its speed. It can fire globs of radioactive material at a
distance or inflict damage through a variety of different appendages,
depending on which region of the Wasteland they are encountered.
CRITICAL
WEAPON TYPE TEST TRIATS
EFFECT
The Centaur is a new model that can be chosen in Super Mutant crews.
Grenade Area (1"), CQB,
Centaur Spit 2A
(10") Irradiate, Slow
CREW LIMITS
Claws & Suppress
Melee 4S Fast
Jaws (1)
The following limit should be added to Super Mutant crews.

TIER 1 TIER 2 TIER 3 Perks


CENTAUR LIMIT n Beast (Innate): This model cannot be a crew’s Leader, and
1 1 1 never gains Perks.
n Burly (Innate): This model’s Harm Limit is 4 instead of 3.
CENTAUR (GRUNT) n Rad Resistant (Endurance)
The number of Centaurs in a crew is limited by its Tier, as shown in
the table above. Weapon Sets
n Centaur Spit and Claws & Jaws (32)

FALLOUT FACTIONS: SUPER MUTANT CENTAURS 27

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