U PDATE 2022 FAQ
ERRATA HITS (PAGE 84)
Add new sentence:
We suggest using the following changes in the Traveller
Core Rulebook Update 2022.
Optionally, animals are knocked unconscious when
reduced to 10% or less of their Hits. A Stun weapon will
CAREER SUMMARY TABLE (PAGE 21) incapacitate an animal if it inflicts a cumulative amount
Change the Advancement roll of the Dilettante to INT 7+ of damage equal to half of its Hits.
NOBLE EVENTS (PAGE 39) NIBBON (PAGE 88)
In event 4, change Animal (riding) to Animal (handling). Change trait to Flyer (Slow).
VARGR CHARACTERISTICS (PAGE 54) FLAK JACKET (PAGE 100)
Change strength modification to STR-1. Change the Tech Levels of the flak jacket to TL7 and
TL8 respectively.
VACC SUITS (PAGE 72)
Change the following sentence : BROADSWORD (PAGE 124)
Change mass to 2KG.
If the Traveller does not have the requisite Vacc Suit
skill for the suit they are wearing, they suffer DM-1
to all skill checks made while wearing a suit for each
CUTLASS (PAGE 124)
Change mass to 0.5KG.
missing level.
LASER PISTOL (PAGE 129)
Change cost of TL11 laser pistol power pack to Cr1200.
COMBAT ARMOUR (PAGE 100)
Replace combat armour with the following table:
ARMOUR TYPE PROTECTION TL RAD KG COST REQUIRED SKILL
Combat Armour +13 10 85 20 Cr96000 Vacc Suit 1
+17 12 145 16 Cr88000 Vacc Suit 0
+19 14 180 12 Cr160000 Vacc Suit 0
BATTLE DRESS & HE VACC SUIT (PAGE 100)
Add the following to the armour table:
ARMOUR TYPE PROTECTION TL RAD KG COST REQUIRED SKILL
Hostile Environment +8 9 75 40 Cr24000 Vacc Suit 1
Vacc Suit +9 10 90 30 Cr20000 Vacc Suit 1
+14 13 170 20 Cr40000 Vacc Suit 0
+15 14 185 10 Cr60000 Vacc Suit 0
Battle Dress +22 13 245 100* Cr200000 Vacc Suit 2
+25 14 290 100* Cr220000 Vacc Suit 1
1
T R A V E L L E R
HULL DAMAGE (PAGE 159)
Change this entry to:
LIGHT AUTOCANNON (PAGE 142)
Change the Damage of the light autocannon to 6D.
Hull Damage: Each lost Hull point can be replaced with
a Routine (6+) Mechanic check (1 hour, INT or EDU),
SKIPPING ON DEBTS (PAGE 153) consuming an amount of spare parts as indicated in the
Payment is less than four weeks overdue: -4 Critical Hit and Repair table.
Payment is 4-24 weeks overdue: +4
Payment is 25 weeks to one year overdue: +2 And change the table title to: Critical Hit and Hull
Payment is more than one year overdue: +0 Repair
ENCOUNTERS (PAGE 155) SENSOR TYPES (PAGE 160)
Treat the following encounters as bold: Add the following text:
EM (all): Sensors detecting emissions across the
Space Encounters electromagnetic spectrum from low-frequency radio
D66 Encounter waves to gamma rays.
02 Solar Flare (1D x 100 rads)
11 Pirate TRAVEL TIMES (PAGE 163)
21 Pirate Replace the second paragraph with the following:
23 Micrometeorite Storm (Collision!)
Interplanetary travel takes time. The travel formulae
24 Hostile Vessel (Roll Again for Type) can determine time required (if distance and
51 Hostile Vessel (Roll Again for Type) acceleration are known), acceleration required (if
56 Police Ship distance and time are known) and distance travelled
(if time and acceleration are known). All of these
61 Unusually Daring Pirate formulae use metres and seconds and assume the ship
71 Collision With Space Junk (Collision!) is undertaking a journey from rest, that it accelerates
93 Police Vessel continuously to midpoint of the trip, then decelerates to
rest again. 1G is equal to approximately 10 metres per
second per second.
REPAIRS (PAGE 159)
Add the following text: SPACECRAFT SCALE WEAPONS (PAGE 168)
Add the following note under the table:
A destroyed weapon or item of equipment will need to
be completely replaced, and cannot be repaired using * After taking into account any armour, multiply all
spare parts. damage from a Particle Barbette by 3.
Hull Damage: Each lost Hull point can be replaced with
a Routine (6+) Mechanic check (1 hour, INT or EDU),
consuming one ton of spare parts.
Errata
2
STEP 2: INSTALL DRIVES (PAGE 179)
Remove reference to reaction drives.
STEP 5: INSTALL BRIDGE (PAGE 180)
Use the following table instead:
STEP 8: INSTALL WEAPONS (PAGE 181)
Remove reference to defensive screens.
Bridges
Size of Ship Size of Bridge
50 tons or less 3 tons
51–99 tons 6 tons
100–200 tons 10 tons
201–1,000 tons 20 tons
1,001–2,000 tons 40 tons
2,001 tons or more 60 tons
WEAPONS (PAGE 183)
Remove reference to defensive screens.
FREE TRADER (PAGE 194)
Change power requirements to:
Basic Ship Systems
40
Manoeuvre Drive
20
Jump Drive
20
Sensors
1
SURVEY SCOUT (PAGE 213)
Use the deck plan on the next page. Errata
3
DONOSEV CLASS
DECK 1
1 5
3
DECK 2
1. Bridge
2. Modular Cutter Docking Space
3. Cargo Bay
DECK 3 4. Extra Module
5. Workshop
6. Laboratories