Singleton Pattern (Creational Pattern)
Singleton pattern is one of the simplest design patterns in Java. This type of
design pattern comes under creational pattern as this pattern provides one
of the best ways to create an object.
This pattern involves a single class which is responsible to create an object
while making sure that only single object gets created. This class provides a
way to access its only object which can be accessed directly without need to
instantiate the object of the class.
Implementation
We're going to create a SingleObject class. SingleObject class have its
constructor as private and have a static instance of itself.
SingleObject class provides a static method to get its static instance to
outside world. SingletonPatternDemo, our demo class will
use SingleObject class to get a SingleObject object.
Private constructor , static object and static method to give
object…
Step 1
Create a Singleton Class.
SingleObject.java
public class SingleObject {
//create an object of SingleObject
private static SingleObject instance = new SingleObject();
//make the constructor private so that this class cannot be
//instantiated
private SingleObject(){}
//Get the only object available
public static SingleObject getInstance(){
return instance;
}
public void showMessage(){
System.out.println("Hello World!");
}
}
Step 2
Get the only object from the singleton class.
SingletonPatternDemo.java
public class SingletonPatternDemo {
public static void main(String[] args) {
//illegal construct
//Compile Time Error: The constructor SingleObject() is not visible
//SingleObject object = new SingleObject();
//Get the only object available
SingleObject object = SingleObject.getInstance();
//show the message
object.showMessage();
}
}
Step 3
Verify the output.
Hello World!
Factory Pattern (Creational Pattern)
Factory pattern is one of the most used design patterns in Java. This type of
design pattern comes under creational pattern as this pattern provides one
of the best ways to create an object.
In Factory pattern, we create object without exposing the creation logic to
the client and refer to newly created object using a common interface.
Implementation
We're going to create a Shape interface and concrete classes implementing
the Shape interface. A factory class ShapeFactory is defined as a next step.
FactoryPatternDemo, our demo class will use ShapeFactory to get
a Shape object. It will pass information (CIRCLE / RECTANGLE / SQUARE)
to ShapeFactory to get the type of object it needs.
Step 1
Create an interface.
Shape.java
public interface Shape {
void draw();
}
Step 2
Create concrete classes implementing the same interface.
Rectangle.java
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
Square.java
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
Circle.java
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
Step 3
Create a Factory to generate object of concrete class based on given
information.
ShapeFactory.java
public class ShapeFactory {
//use getShape method to get object of type shape
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
Step 4
Use the Factory to get object of concrete class by passing an information
such as type.
FactoryPatternDemo.java
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
//get an object of Circle and call its draw method.
Shape shape1 = shapeFactory.getShape("CIRCLE");
//call draw method of Circle
shape1.draw();
//get an object of Rectangle and call its draw method.
Shape shape2 = shapeFactory.getShape("RECTANGLE");
//call draw method of Rectangle
shape2.draw();
//get an object of Square and call its draw method.
Shape shape3 = shapeFactory.getShape("SQUARE");
//call draw method of square
shape3.draw();
}
}
Step 5
Verify the output.
Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.