INTRODUCTION TO OPERATING SYSTEMS AND
RESOURCE MANAGEMENT
UNIT 2
OPERATING SYSTEMS
STRUCTURES
BY DR D B NTALASHA
1 Introduction to OS - Ntalasha 2020 24/08/2024
Outline
Operating System Services
User Operating System Interface
System Calls
Types of System Calls
System Programs
Operating System Design and Implementation
Operating System Structure
Virtual Machines
Operating System Debugging
Operating System Generation
System Boot
2 Introduction to OS - Ntalasha 2020 24/08/2024
Objectives
To describe the services an operating
system provides to users, processes, and
other systems
To discuss the various ways of structuring
an operating system
To explain how operating systems are
installed and customized and how they boot
Operating System Services
Operating systems provide an environment for execution of programs and
services to programs and users
One set of operating-system services provides functions that are helpful to the
user:
User interface - Almost all operating systems have a user interface (UI).
Varies between Command-Line (CLI), Graphics User Interface
(GUI), Batch
Program execution - The system must be able to load a program into
memory and to run that program, end execution, either normally or
abnormally (indicating error)
I/O operations - A running program may require I/O, which may involve a
file or an I/O device
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete them,
search them, list file Information, permission management.
Operating System Services (Cont.)
Communications – Processes may exchange information, on the
same computer or between computers over a network
Communications may be via shared memory or through message
passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible
errors
May occur in the CPU and memory hardware, in I/O devices, in
user program
For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - Some (such as CPU cycles, main memory, and
file storage) may have special allocation code, others (such as I/O
devices) may have general request and release code
Accounting - To keep track of which users use how much and what kinds
of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access attempts
If a system is to be protected and secure, precautions must be instituted
throughout it. A chain is only as strong as its weakest link.
A View of Operating System Services
User Operating System Interface - CLI
Command Line Interface (CLI) or command interpreter
allows direct command entry
Sometimes implemented in kernel, sometimes by systems
program
Sometimes multiple flavors implemented – shells
Primarily fetches a command from user and executes it
Sometimes commands built-in, sometimes just names of
programs
o If the latter, adding new features doesn’t require shell
modification
User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface cause
various actions (provide information, options, execute function,
open directory (known as a folder)
Invented at Xerox PARC
Many systems now include both CLI and GUI interfaces
Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X as “Aqua” GUI interface with UNIX kernel
underneath and shells available
Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)
The Mac OS X GUI
System Calls
Programming interface to the services provided by the OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level Application
Program Interface (API) rather than direct system call use
Three most common APIs are Win32 API for Windows,
POSIX API for POSIX-based systems (including virtually all
versions of UNIX, Linux, and Mac OS X), and Java API for the
Java virtual machine (JVM)
Why use APIs rather than system calls?
(Note that the system-call names used throughout this text are
generic)
Example of System Calls
System call sequence to copy the contents of one file to
another file
Example of Standard API
Consider the ReadFile() function in the
Win32 API—a function for reading from a file
A description of the parameters passed to ReadFile()
HANDLE file—the file to be read
LPVOID buffer—a buffer where the data will be read into and written from
DWORD bytesToRead—the number of bytes to be read into the buffer
LPDWORD bytesRead—the number of bytes read during the last read
LPOVERLAPPED ovl—indicates if overlapped I/O is being used
System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to
these numbers
The system call interface invokes intended system call in OS
kernel and returns status of the system call and any return
values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a
result call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into libraries
included with compiler)
API – System Call – OS Relationship
Standard C Library Example
C program invoking printf() library call, which calls write()
system call
System Call Parameter Passing
Often, more information is required than simply identity of
desired system call
Exact type and amount of information vary according to OS
and call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
Parameter Passing via Table
Types of System Calls
Process control
end, abort
load, execute
create process, terminate process
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Types of System Calls (Cont.)
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages
Examples of Windows and
Unix System Calls
Example: MS-DOS
Single-tasking
Shell invoked when system booted
Simple method to run program
No process created
Single memory space
Loads program into memory, overwriting all but the kernel
Program exit -> shell reloaded
MS-DOS execution
(a) At system startup (b) running a program
Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to create process
Executes exec() to load program into process
Shell waits for process to terminate or continues with user
commands
Process exits with code of 0 – no error or > 0 – error code
FreeBSD Running Multiple Programs
System Programs
System programs provide a convenient environment for
program development and execution. They can be
divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
Most users’ view of the operation system is defined by
system programs, not the actual system calls
System Programs
Provide a convenient environment for program
development and execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
File management - Create, delete, copy, rename, print,
dump, list, and generally manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and
System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers,
assemblers, debuggers and interpreters sometimes provided
Program loading and execution- Absolute loaders,
relocatable loaders, linkage editors, and overlay-loaders,
debugging systems for higher-level and machine language
Communications - Provide the mechanism for creating
virtual connections among processes, users, and computer
systems
Allow users to send messages to one another’s screens, browse
Operating System Design
and Implementation
Design and Implementation of OS not “solvable”, but some
approaches have proven successful
Internal structure of different Operating Systems can vary
widely
Start by defining goals and specifications
Affected by choice of hardware, type of system
User goals and System goals
User goals – operating system should be convenient to use,
easy to learn, reliable, safe, and fast
System goals – operating system should be easy to design,
implement, and maintain, as well as flexible, reliable, error-
Operating System Design and
Implementation (Cont.)
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something, policies decide
what will be done
The separation of policy from mechanism is a very important
principle, it allows maximum flexibility if policy decisions are
to be changed later
Simple Structure
MS-DOS – written to provide the most functionality in the
least space
Not divided into modules
Although MS-DOS has some structure, its interfaces and levels
of functionality are not well separated
MS-DOS Layer Structure
Layered Approach
The operating system is divided into a number of layers
(levels), each built on top of lower layers. The bottom layer
(layer 0), is the hardware; the highest (layer N) is the user
interface.
With modularity, layers are selected such that each uses
functions (operations) and services of only lower-level
layers
Traditional UNIX System Structure
UNIX
UNIX – limited by hardware functionality, the original
UNIX operating system had limited structuring. The UNIX
OS consists of two separable parts
Systems programs
The kernel
Consists of everything below the system-call interface and above the
physical hardware
Provides the file system, CPU scheduling, memory management, and
other operating-system functions; a large number of functions for one
level
Layered Operating System
Microkernel System Structure
Moves as much from the kernel into “user” space
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication
Mac OS X Structure
Modules
Most modern operating systems implement kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Solaris Modular Approach
Virtual Machines
A virtual machine takes the layered approach to its
logical conclusion. It treats hardware and the operating
system kernel as though they were all hardware.
A virtual machine provides an interface identical to the
underlying bare hardware.
The operating system host creates the illusion that a
process has its own processor and (virtual memory).
Each guest provided with a (virtual) copy of underlying
computer.
Virtual Machines History and Benefits
First appeared commercially in IBM mainframes in 1972
Fundamentally, multiple execution environments (different
operating systems) can share the same hardware
Protect from each other
Some sharing of file can be permitted, controlled
Commutate with each other, other physical systems via
networking
Useful for development, testing
Consolidation of many low-resource use systems onto
fewer busier systems
“Open Virtual Machine Format”, standard format of virtual
machines, allows a VM to run within many different virtual
Virtual Machines (Cont.)
Para-virtualization
Presents guest with system similar but not identical to
hardware
Guest must be modified to run on paravirtualized hardware
Guest can be an OS, or in the case of Solaris 10 applications
running in containers
Virtualization Implementation
Difficult to implement – must provide an exact duplicate of
underlying machine
Typically runs in user mode, creates virtual user mode and
virtual kernel mode
Timing can be an issue – slower than real machine
Hardware support needed
More support-> better virtualization
i.e. AMD provides “host” and “guest” modes
Solaris 10 with Two Containers
VMware Architecture
The Java Virtual Machine
Operating-System Debugging
Debugging is finding and fixing errors, or bugs
OSes generate log files containing error information
Failure of an application can generate core dump file capturing
memory of the process
Operating system failure can generate crash dump file containing
kernel memory
Beyond crashes, performance tuning can optimize system performance
Kernighan’s Law: “Debugging is twice as hard as writing the code in the
first place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.”
DTrace tool in Solaris, FreeBSD, Mac OS X allows live instrumentation
on production systems
Probes fire when code is executed, capturing state data and sending
it to consumers of those probes
Solaris 10 dtrace Following System Call
Operating System Generation
Operating systems are designed to run on any of a class of
machines; the system must be configured for each specific
computer site
SYSGEN program obtains information concerning the
specific configuration of the hardware system
Booting – starting a computer by loading the kernel
Bootstrap program – code stored in ROM that is able to locate
the kernel, load it into memory, and start its execution
System Boot
Operating system must be made available to hardware so
hardware can start it
Small piece of code – bootstrap loader, locates the kernel,
loads it into memory, and starts it
Sometimes two-step process where boot block at fixed
location loads bootstrap loader
When power initialized on system, execution starts at a fixed
memory location
Firmware used to hold initial boot code
The end
Questions???
53 Introduction to OS - Ntalasha 2020 24/08/2024