The three pie charts illustrate the demographics and preferences of gamers in Vietnam in 2009,
providing data on gender, age distribution, and the types of games played.
Overview
Overall, male gamers formed a clear majority compared to females. The largest age group
consisted of young adults aged 17-25 years, while the least represented were those aged 40 years
or above. Regarding game preferences, shooter games were the dominant choice, whereas racing
and other genres were less popular.
Body 1
In terms of gender, male gamers made up a significant majority at 67%, nearly double the
percentage of females, who accounted for only 33%. This indicates that gaming was more
popular among men in Vietnam during 2009.
When considering age, the 17-25 age group was the largest, comprising 60% of all gamers,
suggesting that gaming appealed predominantly to young adults. The 25-40 age group followed
at 27%, while teenagers aged 15-16 years represented 10%. Older gamers, aged 40 years and
above, made up the smallest proportion, at just 3%, showing limited participation among this
group.
Body 2
Regarding game preferences, shooter games were the overwhelming favorite, accounting
for more than half (53%) of the total. This popularity could reflect the appeal of action and
competitive gameplay. Puzzle games ranked second at 25%, followed by survival games at
16%, highlighting a preference for problem-solving and adventure-based genres among a
significant portion of gamers. Racing games were considerably less popular, making up
just 4%, while games classified as "others" were the least played, representing only 2%.
Introduction
The pie charts illustrate the average household expenditures in Japan in 2010 and 2015, divided
into six categories: electricity, water, gas, transport, clothes, childcare, and others.
Overview
Overall, electricity accounted for the largest proportion of household spending in both years,
although its share declined in 2015. Spending on water and clothes saw significant decreases
over the period, while expenditures on gas and transport increased slightly. Childcare was the
only category to remain constant.
Body 1
In 2010, electricity dominated household expenditures, representing 41% of the total. This was
followed by water and childcare, which each accounted for 17%, indicating that these were also
major areas of spending. Clothes made up 14% of household budgets, while gas and transport
represented the smallest shares at 2% and 1%, respectively. This suggests that utilities and
essential services like electricity and water were prioritized, while less was allocated to non-
essential categories like gas and transport.
Body 2
By 2015, there were notable changes in household spending patterns. Although electricity
remained the largest category, its share dropped significantly to 30%, showing a shift in priorities
or improved energy efficiency. Water expenses also decreased, falling from 17% to 25%, while
childcare expenditures remained unchanged at 17%. Spending on clothes experienced the most
significant decline, halving from 14% to 7%, suggesting a reduced emphasis on this category.
Meanwhile, gas expenditures rose modestly from 2% to 4%, and transport doubled from 1% to
2%, reflecting a slight increase in spending on these areas