The Programmer Dream PDF
The Programmer Dream PDF
Programmer
Dream
My personal Strategy to
coding in months
By Rehteel
Hi girlie
You have nothing
to worry about. In
this mini guide I
will tell you about
what you need to
learn and my
personal strategy
on how I learned
to code in 5
languages at once.
Yes, it’s easy and
yes you can do it.
Stay consistent,
manage your
time, and never
give up on
yourself.
First and foremost,
Expressions: Combinations of
variables, operators, and values that
produce a result. They are the building
blocks for more complex logic.
Control Structures:
Conditional Statements (if, else,
switch): Allow the program to make
decisions based on certain
conditions, leading to different
execution paths.
Functions/Methods: Encapsulate
blocks of code into reusable units,
promoting modularity and
reducing code duplication.
Functions are fundamental for
structuring code and managing
complexity.
Error Handling
1. Functions/Methods
2. Recursion
3. Exception Handling
4. Concurrency and
Parallelism
5. Asynchronous
Programming
Functions/Methods
Simplifying Problems:
Recursion provides a way to
solve problems that can be
broken down into similar sub-
problems (e.g., tree traversal,
factorial calculation).
Performance Optimization:
Concurrency and parallelism are
used to improve performance by
executing multiple tasks
simultaneously, making efficient
use of multi-core processors.
Non-Blocking Operations:
Asynchronous programming
allows for non-blocking
operations, enabling programs to
handle I/O-bound and network-
bound tasks efficiently.
Improved Throughput: It
improves the throughput and
responsiveness of applications by
allowing other tasks to run while
waiting for I/O operations to
complete.
Event-Driven Architectures:
Essential for event-driven
programming where operations
depend on the occurrence of
events (e.g., user actions, message
passing).
Data Structures
1. Arrays
2. Lists
3. Stacks
4. Queues
5. Trees
6. Graphs
7. Hash
Tables/Maps/Dictionaries
8. Sets
9. Tuples
10. Linked Lists
Arrays
Definition: A collection
of elements, typically of
the same type, stored in
contiguous memory
locations.
Definition: An ordered
collection of elements that
can grow and shrink
dynamically.
Types: ArrayLists
(dynamic arrays),
LinkedLists (nodes with
pointers to next/previous
nodes).
Definition: A collection of
elements that follows
Last-In-First-Out (LIFO)
principle.
Definition: A collection of
nodes (vertices) connected
by edges.
Uses: Representing
networks (social networks,
computer networks),
pathfinding algorithms
(Dijkstra’s, A*), dependency
resolution.
Hash
Tables/Maps/Dictionaries
Definition: A data
structure that maps keys
to values for efficient
lookup.
Definition: A collection
of unique elements.
Operations: Add,
remove, check
membership.
Uses: Eliminating
duplicates,
mathematical set
operations (union,
intersection).
Tuples
Definition: An ordered
collection of elements,
typically of different
types, that is
immutable.
Uses: Returning
multiple values from a
function, grouping
related data.
Linked Lists
Object: An instance of a
class. Represents an
entity with attributes
(data) and behavior
(methods).
Encapsulation
Definition: Ability of
different objects to
respond to the same
message (method call) in
different ways.
Types: Compile-time
(method overloading) and
runtime (method
overriding) polymorphism.
PROJECTS ONLY.
Kisses - Rehteel