[go: up one dir, main page]

0% found this document useful (0 votes)
37 views3 pages

Scope & Sequence - CodeSpark

The document outlines a course overview for CodeSpark, detailing its structure, expectations, and modules focused on algorithms, loops, decomposition, events, conditionals, and computational thinking. It also includes additional mini-lessons for creating adventure games, covering planning and coding various game types such as mazes, stories, and quizzes. Each module and lesson emphasizes hands-on learning and coding practice to enhance understanding of computer science concepts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
37 views3 pages

Scope & Sequence - CodeSpark

The document outlines a course overview for CodeSpark, detailing its structure, expectations, and modules focused on algorithms, loops, decomposition, events, conditionals, and computational thinking. It also includes additional mini-lessons for creating adventure games, covering planning and coding various game types such as mazes, stories, and quizzes. Each module and lesson emphasizes hands-on learning and coding practice to enhance understanding of computer science concepts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Course Overview – CodeSpark

Pre-Launch

o Course Introduction
o Course Structure
o Course Expectations
o Setting Up codeSpark Academy
o Getting Started with codeSpark Academy
o Introduce Yourself

Module 1 - Algorithms, Sequence, & Debugging

o Module 1 Introduction
o Algorithms and Sequence
o Debugging
o Module 1 Reflect and Share

Module 2 - Pattern Matching & Loops

o Module 2 Introduction
o Programming
o Loops
o Module 2 Reflect and Share

Module 3 - Decomposition

o Module 3 Introduction
o Decomposition
o Advanced Sequencing
o Module 3 Reflect and Share

Module 4 - Events, & Conditionals


o Module 4 Introduction
o Events
o Conditional Statements
o Abstraction
o Module 4 Reflect and Share

Module 5 - Computational Thinking

o Module 5 Introduction
o Computer Science and Computational Thinking
o Module 5 Share

Additional Adventure game


mini-lessons
Adventure Game Lesson 1- Getting Started
• Learn about what Adventure Game is, how to move, use the
tools, and practice coding.

Adventure Game Lesson 2.1- Explore: Maze Plan


• Learn about the Adventure Game Maze template and plan a
maze.

Adventure Game Lesson 2.2- Explore: Maze Code


• Learn how to customize and code a maze game using commands
including a way to win!
Adventure Game Lesson 3.1- Story: Town Plan
• Learn about the Town template and plan a story game using
story elements.

Adventure Game Lesson 3.2- Story: Town Code


• Create a story game by using code to bring the story plan to life!

Adventure Game Lesson 4.1- Journey: Dungeon Plan


• Learn about variables and plan a Hero’s Journey game.

Adventure Game Lesson 4.2- Journey: Dungeon Code


• Bring the Hero’s Journey game plan to life by coding ways to
defeat enemies.

Adventure Game Lesson 5.1- Quiz: Template Plan


• Learn what a quiz game is and plan it out.

Adventure Game Lesson 5.2- Quiz: Template Build


• Learn how to build the quiz game template based on the
planning worksheet.

Adventure Game Lesson 5.3- Quiz: Template Code


• Learn about a new event, event handling, and code the quiz
game!

You might also like