# Configure Rolls
rollFormula = "2d6"
statToggle = "Damaged"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Hubris..."
[rollResults.partial]
range = "7-9"
label = "Strife"
[rollResults.success]
range = "10-12"
label = "Victory!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
blood = "Blood"
courage = "Courage"
grace = "Grace"
sense = "Sense"
wisdom = "Wisdom"
iron = "Iron"
# Define attributes.
[character.attributesTop]
[character.attributesLeft.level]
type = "Number"
label = "Level"
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.agenda]
type = "LongText"
label = "Agenda"
[character.attributesLeft.bonds]
type = "LongText"
label = "Bonds"
[character.attributesLeft.conditions]
type = "ListMany"
label = "Necrosis"
options = [
"Blood",
"Courage",
"Grace",
"Sense",
"Wisdom",
"Taken Out"
]
# Pay The Price options added here
[character.attributesLeft.payThePrice]
type = "ListMany"
label = "Pay The Price"
options = [
"You take damage.",
"You take damage.",
"Lose your weapon.",
"Spend some relevant Gear.",
"Destroy one of your Gear. It is lost until you Recover.",
"Suffer a setback, losing progress towards something you want.",
"Take a handicap, making the situation harder for yourself.",
"Erase one of your bonds. If the person named in that bond is another
player present in the scene, you deal damage to them. If they are not, both you and
they take damage."
]
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
special = "Special Moves"
finisher = "Finish Them"
core = "Core Moves"
custom = "Custom Moves"
shared = "Shared Moves"
destiny = "Destiny Moves"
fellowship = "Fellowship Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
companions = "Companions"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.weakness]
type = "Text"
label = "Weakness"
[npc.attributesTop.level]
type = "Number"
label = "Level"
[npc.attributesLeft]
[npc.attributesLeft.bonds]
type = "LongText"
label = "Bonds"
[npc.attributesLeft.agenda]
type = "LongText"
label = "Agenda"
[npc.attributesLeft.stats]
type = "LongText"
label = "Stats"
# Define logical groups for moves.
[npc.moveTypes]
overlord = "Overlord Moves"
# Define groups for equipment.
[npc.equipmentTypes]
gear = "Gear"