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Create Edit and Render Shapes and Objects Via Online 1

The document provides a step-by-step guide for creating, editing, and rendering shapes and 3D objects using Tinkercad, a beginner-friendly 3D modeling tool. It outlines the objectives, detailed steps for creating simple shapes, editing them, rendering designs, and saving or sharing projects. Additionally, it includes exercises and multiple-choice questions to reinforce the learning process.

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Athena Indino
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0% found this document useful (0 votes)
41 views4 pages

Create Edit and Render Shapes and Objects Via Online 1

The document provides a step-by-step guide for creating, editing, and rendering shapes and 3D objects using Tinkercad, a beginner-friendly 3D modeling tool. It outlines the objectives, detailed steps for creating simple shapes, editing them, rendering designs, and saving or sharing projects. Additionally, it includes exercises and multiple-choice questions to reinforce the learning process.

Uploaded by

Athena Indino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Name ____________________________________ Grade & Sec ____________________________ Date __________

Create, edit, and render Shapes and Objects


Creating, editing, and rendering shapes and objects is a fun process that helps students learn how things are made in
both the digital and real world. we can break the process down step-by-step using simple 3D modeling tools. This will
help you understand how shapes (2D) and objects (3D) are created, modified, and visualized on a computer.
Let's go through the process using Tinkercad (a simple and beginner-friendly 3D modeling tool) as an example. You can
also use other tools like Blender or SketchUp, but Tinkercad is one of the easiest for beginners.

Objective:
Learn how to create, edit, and render basic shapes and 3D objects.
Step 1: Create a Simple Shape (2D) in Tinkercad
1. Sign up for Tinkercad (if you haven't already):
o Go to Tinkercad.
o Create a free account.
2. Start a New Design:
o Once you're logged in, click on the "Create new design" button to start a new project.
3. Select a Shape:
o On the right side of your screen, you'll see a shapes menu. You can choose basic shapes like cube,
sphere, cylinder, cone, or pyramid.
o Click on any shape and drag it onto the workplane (the grid where you'll build your object).
Example: Start by dragging a cube onto the workplane.
4. Resize the Shape:
o Click on the shape to select it.
o You’ll see small white boxes around it, which you can click and drag to resize the shape.
 If you want a square that’s longer, drag one side.
 If you want a cube, make sure all sides are equal by dragging all sides equally.
Example: Resize the cube to make a small box.

Step 2: Edit the Shape (Modify and Adjust) in Tinkercad


1. Change the Shape:
o After you place your cube, you can edit it by changing its size or shape.
o Click on the "Shape" menu again and drag a new shape (like a sphere or cone) to add to your design.
2. Move and Rotate:
o To move the shape, click and drag it to a new location on the workplane.
o To rotate the shape, click on the rotation handle (the curved arrow) and drag it to turn the shape.
Example: Create a sphere and position it above the cube to make a simple "stacked" design. You can also
rotate the sphere if you want it at a different angle.
3. Align Shapes:
o Select multiple shapes by holding down the Shift key while clicking on them.
o Then, click on the "Align" tool in the top menu to make sure the shapes are centered or aligned properly.
Example: Use the Align tool to make sure the sphere is perfectly centered above the cube.
4. Group the Shapes:
o If you're happy with how the shapes fit together, group them by selecting all the shapes and clicking on
the "Group" button in the top menu.
o Grouping makes everything one object, so you can move it around as a single piece.

Step 3: Render the 3D Object (Visualize)


1. Changing Colors:
o You can change the color of your shapes by selecting the object and clicking on the "Color" option in the
toolbar.
o Select any color you like to make your object more vibrant!
Example: Change the cube to blue and the sphere to red.
2. View in 3D:
o Once your shapes are arranged and you’ve edited them, you can look at your design in 3D by clicking and
dragging the view cube in the top-left corner of the screen. This lets you see your design from different
angles (front, side, or top view).
3. Render the Design:
o Rendering is the process of turning your 3D model into a high-quality image or animation. In Tinkercad,
rendering happens automatically as you view your design in 3D.
o If you're happy with the 3D view, take a screenshot or use the "Download" option to save your model as
a file (.STL or .OBJ) that can be 3D printed or used in other software.

Step 4: Example Project – Create a Simple House (3D Object)


Let’s create a simple 3D house by following similar steps:
1. Create the Base:
o Drag a cube to the workplane to create the base of the house (the walls).
2. Create the Roof:
o Drag a pyramid or wedge shape to make the roof. Position it on top of the cube and rotate it to match
the angle of a roof.
3. Add Details (Windows, Door):
o Add small cubes for windows and a rectangle for the door.
o Move and resize these shapes to fit on the walls.
4. Group Everything:
o Select all the parts of the house (walls, roof, windows, and door).
o Click on Group to make everything a single object.
5. Render the House:
o Change the colors of the house parts (walls, roof, windows).
o View the house from different angles in 3D.
o Take a screenshot or Download the model to save it.

Step 5: Save and Share Your Design


1. Save Your Work:
o Once you're finished, make sure to save your project in Tinkercad.
o You can also share the design with others by sending them the link to your project.
2. Export for 3D Printing:
o If you want to 3D print your object, click on "Export" in the top-right corner of the screen.
o Choose the file format that works with your 3D printer (e.g., .STL or .OBJ).

Summary:
1. Create: Drag and drop basic shapes like cubes, spheres, and pyramids onto the workplane to start building
objects.
2. Edit: Resize, rotate, and move the shapes. Use the Align tool to position them properly.
3. Render: View your 3D model from different angles and change colors to make your design visually appealing.
4. Group: Combine the shapes into one object to make editing easier.
5. Save and Share: Save your project or export it for 3D printing.

By following these steps, you can create and edit simple shapes and 3D objects. It's a great way to explore design, learn
about geometry, and even create things that you could print or use in animations!

Exercises: Send your answer via PM to me. Deadline: February 5, 2025, 5PM

A. Identify which STEP these specific tasks belongs. Write the NUMBER only.
1 - Step 1: Create a Simple Shape (2D)
2 - Step 2: Edit the Shape (Modify and Adjust)
3 - Step 3: Render the 3D Object
4 - Step 4: Example Project – Create a Simple House (3D Object)
5 - Step 5: Save and Share Your Design

Changing Colors Move and Add Details Render the Sign up for an Group the
Rotate Design application Shapes
Render the Select a Shape Export for 3D Save Your Work Save Your Work Start a New
House Printing Design

B. Multiple Choice: Choose the letters only of the best answer.


_______ 1. What is the first step in creating a 3D object in most 3D modeling programs?
A) Choose a material for the object C) Apply colors to the object
B) Create a basic shape, like a cube or sphere D) Render the object to see the final version

_______ 2. Which of the following tools is most commonly used to move a 3D object in the modeling space?
A) Scale Tool B) Rotate Tool C) Grab or Move Tool D) Lighting Tool

_______ 3. If you want to make a 3D cube smaller, which action would you take?
A) Rotate it B) Scale it down C) Duplicate it D) Delete it

_______ 4. When editing a 3D model, what does the “extrude” tool do?
A) It cuts the object in half C) It duplicates the object
B) It stretches the object in one direction D) It rotates the object

_______ 5. In 3D modeling, what is “rendering”?


A) Changing the texture of the object C) Creating a 2D image or animation of the 3D object
B) Saving the object to a file D) Scaling the object to fit a space

_______ 6. Which of the following would you use to change the color of a 3D object in most 3D modeling programs?
A) The Rotation Tool B) The Material or Texture Settings C) The Extrude Tool D) The Lighting Tool

_______ 7. If you want to combine two separate 3D shapes into one object, what tool would you use?
A) Subtract B) Union or Join C) Scale D) Split

_______ 8. What does the “mirror” function do in 3D modeling?


A) It reflects an object along a specific axis to create a duplicate C) It applies a shiny texture to the object
B) It scales the object to make it symmetrical D) It rotates the object 180 degrees

_______ 9. Which of the following is a common shape used as a starting point for creating 3D models?
A) Star B) Cube C) Circle D) Triangle

_______ 10. What does the “smooth” or “subdivision surface” tool do to a 3D object?
A) It sharpens the edges of the object C) It increases the object’s size
B) It makes the object look more detailed and rounded D) It deletes parts of the object

_______ 11. In 3D modeling, what is a “mesh”?


A) A pattern applied to the object
B) The framework or surface of a 3D model made of vertices, edges, and faces
C) A special light used in rendering
D) A tool to duplicate objects

_______ 12. When rendering a 3D model, why is it important to adjust the lighting in the scene?
A) To make the model look bigger C) To change the shape of the object
B) To make the model appear clearer, adding shadows and highlights D) To make the model spin

_______ 13. Which of the following is the most appropriate way to edit a 3D shape’s detail in many 3D programs?
A) Use the “Add Cube” tool C) Use the “Create Shape” button again
B) Modify the vertices or edges of the mesh D) Use the “Render View” button

_______ 14. What is the purpose of the “camera” in a 3D modeling scene?


A) It adds color to objects C) It changes the object’s size
B) It helps to create the final render view or image of the 3D scene D) It moves the objects around in the scene

_______ 15. When working with 3D objects, what is “scaling”?


A) Changing the object’s position in the 3D space C) Changing the object’s texture
B) Changing the object’s size, either larger or smaller D) Adding extra objects to the scene

“A little progress each day adds up to big results.”

– Satya Nani

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