my explanation
my explanation
1. Import Statements
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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
• javax.swing.*: Imports the Swing library, which is used for building graphical user
interfaces (GUIs) in Java. It includes components like buttons, labels, text fields, and
more.
• java.awt.*: Imports the Abstract Window Toolkit (AWT) library. It contains classes for
building user interfaces and handling events.
• java.awt.event.ActionEvent and java.awt.event.ActionListener: These classes
are used to handle button click events. ActionEvent is the event object passed when a
button is clicked, and ActionListener is an interface used to define the action
performed on an event.
2. Class Definition
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public class DivisionCalculator {
3. Main Method
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public static void main(String[] args) {
• public static void main(String[] args): This is the entry point of the program.
When the program is run, this method is executed.
4. JFrame Creation
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JFrame frame = new JFrame("Integer Division Calculator");
• JFrame: Creates the main window for the GUI. It represents the main frame that will
contain all other components like buttons, text fields, labels, etc.
• "Integer Division Calculator": This is the title of the window that appears at the
top.
• JLabel label1 and JLabel label2: These are labels that will be used to display text
("Num1:" and "Num2:") next to the respective input fields.
• JTextField num1Field and JTextField num2Field: These are text fields where the
user will input the values for Num1 and Num2. The 10 argument specifies the width of the
text field.
• JButton divideButton: This creates a button labeled "Divide" that the user will click
to perform the division.
• JLabel resultLabel: This label displays "Result:" next to the result text field.
• JTextField resultField: This is a text field where the result will be displayed. It is set
to non-editable with resultField.setEditable(false) so the user cannot modify the
result directly.
frame.add(label2);
frame.add(num2Field);
frame.add(divideButton);
frame.add(resultLabel);
frame.add(resultField);
• These lines add the components (labels, text fields, button) to the frame. Each add()
method places a component inside the frame so it will be visible to the user.
if (num2 == 0) {
throw new ArithmeticException("Division by zero is
not allowed.");
}
• frame.setSize(300, 200): Sets the size of the frame to 300 pixels wide and 200 pixels
tall.
• frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE): This ensures that the
program will terminate when the user closes the window.
• frame.setVisible(true): Makes the frame visible to the user, displaying the UI.
This is a simple, functional calculator program that demonstrates basic Swing components and
exception handling.
Sure! Let's go through the FactorialCalculator program line by line to understand what it's
doing:
Factorial calculator
Imports:
java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
• javax.swing.*: This package is used to create GUI components like JFrame, JButton,
JTextField, etc.
• java.awt.*: The Abstract Window Toolkit (AWT) provides classes for creating
graphical user interfaces, including layout managers and event handling.
• java.awt.event.*: This package is used for handling events (like button clicks) that
occur in the application.
Class Declaration:
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public class FactorialCalculator extends JFrame implements ActionListener {
Instance Variables:
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private JTextField inputField, resultField;
private JButton computeButton;
• JTextField inputField: A text field where the user will enter the number whose
factorial is to be computed.
• JTextField resultField: A text field where the computed factorial will be displayed.
• JButton computeButton: A button that, when clicked, triggers the computation of the
factorial.
Constructor:
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public FactorialCalculator() {
• This is the constructor of the FactorialCalculator class, which sets up the GUI
components when an instance of this class is created.
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setTitle("Factorial Calculator");
setSize(300, 200); // Set initial size
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new GridBagLayout()); // Flexible & neat layout
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GridBagConstraints gbc = new GridBagConstraints();
gbc.insets = new Insets(5, 5, 5, 5); // Padding
• GridBagConstraints gbc: This object is used to define constraints for the components
when they are added to the layout.
• gbc.insets = new Insets(5, 5, 5, 5): Adds padding around components for better
readability (5 pixels on all sides).
Adding Components:
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// Row 1: Label + Input Field
gbc.gridx = 0;
gbc.gridy = 0;
add(new JLabel("Enter Number:"), gbc);
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gbc.gridx = 1;
inputField = new JTextField(10);
add(inputField, gbc);
• gbc.gridx = 1: Positions the input text field in column 1 (next to the label).
• inputField = new JTextField(10): Creates a text field with 10 columns.
• add(inputField, gbc): Adds the inputField (text field) to the frame.
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// Row 2: Compute Button
gbc.gridx = 0;
gbc.gridy = 1;
gbc.gridwidth = 2; // Span 2 columns
computeButton = new JButton("Compute");
computeButton.addActionListener(this);
add(computeButton, gbc);
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// Row 3: Result Label + Output Field
gbc.gridx = 0;
gbc.gridy = 2;
gbc.gridwidth = 1;
add(new JLabel("Factorial:"), gbc);
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gbc.gridx = 1;
resultField = new JTextField(10);
resultField.setEditable(false);
add(resultField, gbc);
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setVisible(true);
}
Action Listener:
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@Override
public void actionPerformed(ActionEvent e) {
try {
int n = Integer.parseInt(inputField.getText());
if (n < 0) {
resultField.setText("Invalid!");
return;
}
long factorial = 1;
for (int i = 1; i <= n; i++) {
factorial *= i;
}
resultField.setText(String.valueOf(factorial));
} catch (NumberFormatException ex) {
resultField.setText("Invalid!");
}
}
Main Method:
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public static void main(String[] args) {
new FactorialCalculator();
}
Summary:
• This program creates a graphical user interface for calculating the factorial of a number.
• The user inputs a number in a text field, clicks "Compute," and the factorial result is
displayed.
• The program handles invalid inputs and shows "Invalid!" when the input is not an integer
or when the input is negative.