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Android SDK Architecture

The document provides an overview of the Android SDK architecture, detailing its layers including the Application Layer, Framework Layer, Android Runtime, Native Libraries, Hardware Abstraction Layer, and Linux Kernel. It also highlights key Android features such as open-source nature, user interface customization, multitasking, and security features. Additionally, it covers layouts, lifecycle methods, intents, event handling, and the differences between RadioButtons and CheckBoxes in Android applications.

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0% found this document useful (0 votes)
7 views10 pages

Android SDK Architecture

The document provides an overview of the Android SDK architecture, detailing its layers including the Application Layer, Framework Layer, Android Runtime, Native Libraries, Hardware Abstraction Layer, and Linux Kernel. It also highlights key Android features such as open-source nature, user interface customization, multitasking, and security features. Additionally, it covers layouts, lifecycle methods, intents, event handling, and the differences between RadioButtons and CheckBoxes in Android applications.

Uploaded by

sonusurepally
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Android SDK Architecture

The Android SDK (Software Development Kit) is a set of tools and libraries provided by Google for developing applications for the
Android platform. It includes everything developers need to build, test, and debug Android applications. Here's a simplified
architecture diagram of the Android SDK:

1. **Android Application Layer**:

- This layer represents the actual Android applications that users interact with. It includes various types of apps such as games,
productivity tools, social media apps, etc.

- Applications are written primarily in Java or Kotlin and are compiled into bytecode that runs on the Android Runtime (ART).

2. **Android Framework Layer**:

- The Android Framework provides a set of APIs (Application Programming Interfaces) that developers use to build Android
applications.

- It includes libraries and services for handling tasks such as UI rendering, resource management, data storage, connectivity,
multimedia, location, and more.

- Key components of the Android Framework include Activity Manager, Content Providers, View System, Notification Manager,
etc.

3. **Android Runtime (ART)**:

- ART is the runtime environment in which Android applications run. It executes the compiled bytecode of the applications.

- ART was introduced in Android 5.0 (Lollipop) as a replacement for the earlier Dalvik runtime, providing improved
performance and efficiency.

4. **Native Libraries**:

- Android includes a set of native libraries written in C and C++, which provide low-level functionality to Android applications.

- These libraries include libraries for graphics rendering (OpenGL), multimedia processing (OpenSL ES), SSL/TLS (OpenSSL), and
more.

5. **Hardware Abstraction Layer (HAL)**:

- The HAL provides an abstraction layer between the Android platform and the hardware-specific drivers.

- It allows Android to run on a variety of hardware architectures by providing a standardized interface for accessing hardware
components such as camera, sensors, audio, etc.

6. **Linux Kernel**:

- At the lowest level of the Android architecture is the Linux kernel, which provides core system services such as process
management, memory management, device drivers, and security.

- Android is built on top of the Linux kernel, which provides a robust and stable foundation for the operating system.

This diagram represents a high-level overview of the Android SDK architecture. It illustrates the various layers and components
that make up the Android platform and how they interact with each other to enable the development and execution of Android
applications.
Android Features

Android, being one of the most popular mobile operating systems, boasts a wide range of features that make it versatile, user-
friendly, and powerful. Here are some of the key features of Android:

1. **Open Source**: Android is an open-source operating system, which means its source code is freely available to developers.
This encourages innovation, collaboration, and customization.

2. **User Interface Customization**: Android offers extensive customization options for user interfaces. Users can personalize
their home screens, app icons, widgets, wallpapers, and more.

3. **Multitasking**: Android supports multitasking, allowing users to run multiple applications simultaneously. They can switch
between apps quickly, use split-screen mode, and perform background tasks.

4. **Notification System**: Android's notification system keeps users informed about important events and updates from apps.
Notifications can be expanded, collapsed, and interacted with directly from the notification shade.

5. **Google Play Store**: Android users have access to the Google Play Store, which offers a vast collection of apps, games,
movies, music, and books. The Play Store provides a centralized platform for discovering, downloading, and updating content.

6. **Google Assistant**: Android features Google Assistant, a virtual assistant that helps users perform various tasks using voice
commands. Google Assistant can answer questions, set reminders, control smart home devices, and more.

7. **Security Features**: Android includes various security features to protect users' data and devices. These include app
sandboxing, runtime permissions, encryption, secure boot process, and Google Play Protect, which scans apps for malware.

8. **Connectivity**: Android supports a wide range of connectivity options, including Wi-Fi, Bluetooth, NFC (Near Field
Communication), and mobile data. It also offers features like Android Beam for sharing content between devices.

9. **Hardware Compatibility**: Android runs on a diverse range of devices, including smartphones, tablets, smartwatches,
smart TVs, and automotive systems. It supports various hardware configurations, screen sizes, and resolutions.

10. **Updates and Support**: Google regularly releases updates to the Android operating system, bringing new features,
improvements, and security patches. Many Android devices also receive updates directly from manufacturers and carriers.

11. **Development Tools**: Android provides a comprehensive set of development tools for building applications, including the
Android Studio IDE, SDK Manager, Emulator, and various libraries and APIs.

12. **Cloud Integration**: Android seamlessly integrates with various cloud services, such as Google Drive, Google Photos, and
Google Cloud Platform. This allows users to access their data across multiple devices and platforms.
These are just some of the features that contribute to Android's popularity and success as a mobile operating system. Android
continues to evolve with each new version, introducing innovative features and improvements to enhance the user experience.

Layouts:

In Android Studio, layouts are used to define the structure and appearance of user interface components within an Android
application. Layouts determine how views (such as buttons, text fields, images, etc.) are arranged on the screen. Android
provides several types of layouts, each with its own characteristics and use cases. Here are the most commonly used types of
layouts in Android Studio:

1. **LinearLayout**:

- LinearLayout arranges its child views either horizontally or vertically in a single direction.

- Attributes like `android:orientation="horizontal"` or `android:orientation="vertical"` specify the direction.

- Child views are aligned one after another in the specified direction.

- It's a simple and lightweight layout for arranging views in a linear fashion.

2. **RelativeLayout**:

- RelativeLayout allows positioning child views relative to each other or relative to the parent layout.

- Views can be aligned with the parent's edges (`android:layout_alignParentTop`, `android:layout_alignParentLeft`, etc.) or
with other views (`android:layout_below`, `android:layout_toRightOf`, etc.).

- This layout is versatile and useful for creating complex UI designs.

3. **ConstraintLayout**:

- ConstraintLayout is a flexible layout manager that allows you to create complex layouts with a flat view hierarchy.

- It uses constraints to define the position and size of views relative to each other and the parent layout.

- Constraints can specify attributes like margins, alignment, and aspect ratio.

- ConstraintLayout is efficient, especially for large and complex layouts, as it helps reduce nested view hierarchies.

4. **FrameLayout**:

- FrameLayout is a simple layout that displays child views stacked on top of each other.

- It's commonly used for displaying a single view or overlapping views, such as fragments or dialogs.

- Views are placed relative to the top-left corner of the layout and can overlap each other.

5. **GridLayout**:

- GridLayout arranges its child views in a grid-like fashion, with rows and columns.

- You can specify the number of rows and columns (`android:rowCount`, `android:columnCount`) and the alignment of views
within the grid.

- GridLayout is useful for creating tabular layouts and aligning views in a structured manner.

6. **TableLayout**:
- TableLayout organizes its child views into rows and columns, similar to an HTML table.

- Each row is defined using `<TableRow>` tags, and child views are added within the TableRow.

- TableLayout is useful for displaying data in a tabular format and maintaining alignment across rows and columns.

These are the primary types of layouts available in Android Studio for designing user interfaces. Each layout has its own
strengths and is suitable for different scenarios. Choosing the right layout depends on factors such as the complexity of the UI,
the desired behavior, and performance considerations.

Android Lifecycle Methods

In Android, every application and activity goes through a series of lifecycle states as it is launched, interacts with the user, and is
eventually destroyed. Understanding the Android lifecycle is crucial for managing resources, handling state changes, and
ensuring the proper behavior of your app. Here are the main lifecycle methods of an Activity in Android:

1. **onCreate()**:

- This method is called when the activity is first created.

- It's typically used for initial setup, such as initializing variables, binding data to views, and setting up UI components.

- You should also perform any one-time initialization tasks here, such as creating database connections or registering event
listeners.

2. **onStart()**:

- Called when the activity becomes visible to the user, but it is not yet in the foreground.

- This method is often used to perform tasks that need to be done every time the activity is brought into view, such as
refreshing data or registering broadcast receivers.

3. **onResume()**:

- Called when the activity is about to become visible and start interacting with the user.

- This is where you should resume any operations that were paused or stopped in the onPause() method, such as animations,
media playback, or location updates.

4. **onPause()**:

- Called when the activity is partially obscured by another activity, but still visible to the user.

- Use this method to pause or adjust ongoing operations that should not continue while the activity is not in the foreground,
such as pausing animations or releasing system resources.

5. **onStop()**:

- Called when the activity is no longer visible to the user.

- This method is typically used to release resources that are no longer needed, such as stopping background services or saving
persistent data.

6. **onRestart()**:
- Called when the activity is being restarted after being stopped.

- This method is a good place to perform any necessary cleanup or reset tasks before the activity resumes.

7. **onDestroy()**:

- Called when the activity is being destroyed and removed from memory.

- Use this method to release any resources that are no longer needed, such as unregistering broadcast receivers or closing
database connections.

These are the core lifecycle methods of an Activity in Android. It's important to override these methods in your activity class and
implement the necessary logic to handle state changes and manage resources effectively. Additionally, there are similar lifecycle
methods for other Android components such as Fragments, Services, and BroadcastReceivers, which follow similar lifecycle
patterns. Understanding and properly managing the Android lifecycle is essential for building robust and responsive Android
applications.

Intents

In Android, Intents are a fundamental component of the messaging system used to communicate between components (such as
activities, services, broadcast receivers, etc.) within an application or between different applications. Intents can be categorized
into two types: Explicit Intents and Implicit Intents.

### 1. Explicit Intents:

Explicit Intents are used to start a specific component within the same application. They explicitly define the target component
(e.g., activity, service) by specifying its class name or component name. Here's how you can use an Explicit Intent:

```java

Intent explicitIntent = new Intent(context, TargetActivity.class);

startActivity(explicitIntent);

```

In this example:

- `context` refers to the context of the current component (usually an activity).

- `TargetActivity.class` specifies the class of the target activity that you want to start.

Explicit Intents are commonly used for navigating within an application, starting a new activity, or invoking a specific service.

### 2. Implicit Intents:

Implicit Intents are used to request an action from another application component without specifying the exact target
component. Instead, you specify an action to perform, and the Android system resolves the appropriate component to handle
that action based on the intent filters declared in the application's manifest file. Here's how you can use an Implicit Intent:

```java
Intent implicitIntent = new Intent(Intent.ACTION_VIEW);

implicitIntent.setData(Uri.parse("https://www.example.com"));

startActivity(implicitIntent);

```

In this example:

- `Intent.ACTION_VIEW` specifies the action to view the data.

- `setData(Uri.parse("https://www.example.com"))` sets the data URI to be viewed.

Implicit Intents can be used for various purposes, such as opening a webpage in a browser, sharing content with other apps,
sending an email, making a phone call, and more. The Android system matches the intent's action and data with intent filters
declared by available components and presents the user with a list of compatible applications to choose from.

### Key Differences:

- **Target Component**: Explicit Intents specify the target component directly, while Implicit Intents do not.

- **Use Case**: Explicit Intents are used for intra-application communication, whereas Implicit Intents are used for inter-
application communication.

- **Specificity**: Explicit Intents are more specific and directly target a particular component, while Implicit Intents are more
general and can be handled by multiple components that match the specified action and data.

Both Explicit and Implicit Intents play crucial roles in Android application development, enabling communication between
different components and facilitating interaction between various applications.

Event Handling

In Android, event handling refers to the process of responding to user interactions such as clicks, touches, swipes, etc. Two
common approaches to handle events, particularly click events, are using the `onClick` attribute in XML layout files and
implementing the `OnClickListener` interface programmatically.

### 1. Using `onClick` Attribute in XML Layout Files:

The `onClick` attribute allows you to specify a method in the activity or fragment that will be invoked when a particular View is
clicked. Here's how to use it:

1. Define a method in your activity or fragment with the signature `public void methodName(View view)`.

2. In the XML layout file for the corresponding View, set the `android:onClick` attribute to the name of the method.

Example:

```xml

<Button
android:id="@+id/myButton"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="Click Me"

android:onClick="onButtonClick" />

```

In the corresponding activity or fragment:

```java

public void onButtonClick(View view) {

// Handle button click event

```

### 2. Implementing `OnClickListener` Interface Programmatically:

Another way to handle click events is by programmatically setting an `OnClickListener` on a View object. This approach offers
more flexibility, especially when you need to handle click events dynamically or for multiple Views. Here's how to use it:

1. Obtain a reference to the View in your activity or fragment using `findViewById`.

2. Create an instance of `View.OnClickListener` and implement its `onClick` method.

3. Set the OnClickListener on the View using the `setOnClickListener` method.

Example:

```java

Button myButton = findViewById(R.id.myButton);

myButton.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

// Handle button click event

});

```

### Key Differences:


- **Declaration**: `onClick` attribute is declared in XML layout files, while `setOnClickListener` is set programmatically in Java or
Kotlin code.

- **Method Signature**: The method specified in `onClick` must have a specific signature (`public void methodName(View
view)`), whereas the `onClick` method of `OnClickListener` can have any desired signature.

- **Flexibility**: Using `setOnClickListener` allows for more dynamic handling of click events, while `onClick` is more
straightforward and easier to implement for simple cases.

Both approaches are valid for handling click events in Android applications, and the choice between them depends on factors
such as the complexity of the UI, the need for dynamic event handling, and personal preference.

Radio Buttons and Checkboxes

In Android, RadioButtons and CheckBoxes are two types of widgets commonly used for allowing users to make selections in a
user interface. While they both serve similar purposes, they have different behaviors and are used in different contexts.

### RadioButtons:

RadioButtons are used when users need to select only one option from a set of mutually exclusive options. When a RadioButton
is selected, all other RadioButtons in the same group are automatically deselected. Here's how you can use RadioButtons in
Android:

1. **XML Layout**:

```xml

<RadioGroup

android:id="@+id/radioGroup"

android:layout_width="wrap_content"

android:layout_height="wrap_content">

<RadioButton

android:id="@+id/radioButton1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="Option 1"/>

<RadioButton

android:id="@+id/radioButton2"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="Option 2"/>

<!-- Add more RadioButtons as needed -->


</RadioGroup>

```

2. **Java/Kotlin Code**:

```java

RadioGroup radioGroup = findViewById(R.id.radioGroup);

int selectedId = radioGroup.getCheckedRadioButtonId();

RadioButton radioButton = findViewById(selectedId);

```

### CheckBoxes:

CheckBoxes are used when users need to select multiple options independently of each other. Each CheckBox can be checked or
unchecked individually, and multiple CheckBoxes can be selected simultaneously. Here's how you can use CheckBoxes in
Android:

1. **XML Layout**:

```xml

<CheckBox

android:id="@+id/checkbox1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="Option 1"/>

<CheckBox

android:id="@+id/checkbox2"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="Option 2"/>

<!-- Add more CheckBoxes as needed -->

```

2. **Java/Kotlin Code**:

```java

CheckBox checkBox1 = findViewById(R.id.checkbox1);

CheckBox checkBox2 = findViewById(R.id.checkbox2);

boolean isChecked1 = checkBox1.isChecked();


boolean isChecked2 = checkBox2.isChecked();

```

### Key Differences:

- **Selection Behavior**: RadioButtons allow only one selection from a group of options, while CheckBoxes allow multiple
selections independently.

- **Grouping**: RadioButtons are usually grouped together using a RadioGroup, while CheckBoxes are independent.

- **Use Cases**: RadioButtons are typically used for selecting one option from a set (e.g., gender selection), while CheckBoxes
are used for selecting multiple options (e.g., preferences settings).

Both RadioButtons and CheckBoxes are important components of Android's user interface toolkit and are widely used in various
applications to provide users with options for making selections based on their preferences.

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