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033 Fullens Circlet by Salynrad

The Fullens Circlet is a magical item that expands to create circular rooms with various features when a specific formula is spoken. It allows for the manipulation of these rooms and contains a variety of spaces, including a treasure room and an arcane library, each with unique inhabitants and items. The circlet, once belonging to the mage Fullen, can be found abandoned or acquired from magical sources, and its use requires careful invocation to avoid danger from the manifested objects and creatures.
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0% found this document useful (0 votes)
16 views1 page

033 Fullens Circlet by Salynrad

The Fullens Circlet is a magical item that expands to create circular rooms with various features when a specific formula is spoken. It allows for the manipulation of these rooms and contains a variety of spaces, including a treasure room and an arcane library, each with unique inhabitants and items. The circlet, once belonging to the mage Fullen, can be found abandoned or acquired from magical sources, and its use requires careful invocation to avoid danger from the manifested objects and creatures.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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a Magic Item - Dungeon by Daniel "Salynrad" Sluschny

Fullens Circlet
Released under the under the Creative Commons Attribution-
ShareAlike 4.0 International (CC BY-SA 4.0) license • If the MAGICAL FORMULA is spoken the CIRCLET EXPANDS to a DIAMETER
ttps://creativecommons.org/licenses/by-sa/4.0/
of 30FT and projects one of many stored circular Rooms on the area within.
These Rooms contain Objects and floors but neither ceiling nor outside walls.
A MAGICAL CIRCLET, acquired as part of Dungeon Treasure or from a Magical Junk Pedlar.
Alternatively, it may be encountered out in the wilderness where it was abandoned by it’s • Via VERBAL COMMAND engraved behind the CIRCLETS ORNAMENT, it can
former owner. be made to float at a height of 3,5 FT rotating it CIRCLES THROUGH the
• In this case, the “ACTIVE” ROOM may be WEATHER DAMAGED, up to the GM. rooms like a scroll wheel. It can also be made to return to it’s ORIGINAL SIZE.
If done while INSIDE, these may cause PAIN AND CRUSHING from
It is made of NICKEL with a PALE EMERALD set into a ornamental front. Oxidation marks
FURNITURE and CREATURES that manifest from thin air.
show that it has been abandoned out in the weather, however they seem oddly squashed.
An INCANTATION, written in ARCANE RUNES is engraved on its inside. • The RITUAL INVOCATIONS for CREATING or modifying “ROOMS” stored
The Rooms within model the Halls of a Wizards Tower. within the CIRCLET are hidden in the ARCANE LIBRARY.
It belonged to the wandering Mage FULLEN who used it as her portable home. Rooms can only be created from objects present.
THE ARROWS AROUND THE CIRCLES BELOW SHOW WHERE THE ORNAMENT OF WALLS have to be built, OBJECTS placed, Creatures have to be part of the
THE CIRCLET HAS TO BE POINTING TO FULL RITUAL and can’t just be trapped by changing the Room.

ENTRANCE ROOM BEDCHAMBER


If the Circlet is activated usually opens A lavish bed with heavy curtains
this Room first, flying upwards, keeping it dry from the elements.
expanding and falling to the floor The SUCCUBUS NEXRA lounges
CENTERING ON THE USER. on the Bed, she’s bored.
This Room is covered by a She is waiting to be RELEASED
Stone Tile floor with a raised from her CONTRACT with
dias and a lectern to one side. Fullen. She is wary of intruders
There are INSTRUCTIONS on but can be reasoned with.
the LECTURN informing A Makeup Table, Clothing Area
readers about the danger of and a Writing Desk containing
being within the Circlet while the the TREASURE ROOM KEYS
room is being changed. round out the
Room.

TEMPERATE POOL
GREENHOUSE The Stone floor gives way to a large
A large STARBLOSSOM WILLOW POOL. Stairs lead in from one side.
(cures curses but turns ingesters In the two adjacent cardinal
skin and hair blue for d4 days) directions two clawed BRASIERS
sprouts from a raised bed at the contain ELEMENTALS. ICE (I) and
center of this room. FIRE (F).

It is surrounded by various other Their duty is to steady the pools


beds, some of which contain TEMPERATURE and protect their
DANGEROUS VINE CREEPERS (A), Master. They are wary of intruders.
BELIGERRENT BLADEBEETLES (B) A SCALE OF WATER BREATHING (S) is
and SHOOTING CACTI (C). set into the center of the Pool making it
breathable. Taking it requires force and is
considered hostile.
TREASURE ROOM & Prison ARCANE LIBRARY
Thick Stone walls an a cold Floor Define this Room, giving it a Two CIRCULAR BOOKSHELVES are forming a C-shaped
real DUNGEON ATMOSPHERE. corridor, a nice reading lounge rounds off the picture.
A HOSTILE TROLL (T) patrols the right side of the Room, The Books are pretty basic, some Spellscrolls and Objects of
guarding the TREASURE CHESTS which have DIFFICULT value can be found here as well, but there is a secret room at
LOCKS. There are NO OUTSIDE WALLS. it’s center: it opens when certain BOOKS (B#) are placed in
If he notices Intruders, he will smash through the IRON GRATES, their corresponding LOCATIONS (author, alphabetical, L#).
(not walk around walls) and pursue them outside of the Circle. There is a row FACING OUTWARDS of the room as well.
The Chests contain a FIRE SWORD (A), GEMS & RICHES (B) and The Secret room contains the INSTRUCTIONS needed to
very CRINGY DIARY (C) that also serves as GRIMOIRE containing CREATE and MODIFY ROOMS within the circlet. It can also be
ARCANE SPELLS of appropriate Level. reached by being in the room when it changes.

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