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UID Theory Lesson Plan (18CS734) - VII A

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0% found this document useful (0 votes)
20 views3 pages

UID Theory Lesson Plan (18CS734) - VII A

Uploaded by

Niveditha S
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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DON BOSCO INSTITUTE OF TECHNOLOGY

Kumbalagodu, Mysuru Road, Bengaluru – 560074


www.dbit.co.in ph:+91-80-28437028/29/30 Fax:+91-80-28437031
Department of Information Science & Engineering
LESSON PLAN
Branch: Information Science and Engineering
Semester / Section: VII ‘A’
Academic Year: 2023-24
Name of the Faculty: Santhosh Kumar S
Designation: Assistant Professor
Class Timings
Day Mon Tue Wed Thu Fri Sat

Time 9:00-10:00 9:00-10:00 12.15-1.15

Sem:
Subject: USER INTERFACE DESIGN Sub Code: 18CS734
VII
Hours
Sl. Scheduled Delivered
Content CO Blooms
No. on on
1 MODULE-1: The User Interface-Introduction, 1 1 11-9-23 Rm, Un
2 Overview, The importance of user interface 1 1 13-9-23 Rm, Un
3 Defining the user interface, 1 1 14-9-23 Rm, Un
4 The importance of good design 1 1 20-9-23 Rm, Un

5 Characteristics of graphical and web user interfaces, 1 1 21-9-23 Rm, Un


Characteristics of graphical and web user interfaces 25-9-23
6 1 1 Rm, Un
Cont.
7 Principles of user interface design 1 1 27-9-23 Rm, Un

8 Principles of user interface design Cont. 1 1 28-9-23 Rm, Un

9 Content Beyond Syllabus 1 1 4-10-23 Rm, Un


MODULE-2: The User Interface Design process- 5-10-23
10 1 2 Rm, Un
Obstacles,
11 Usability, 1 2 6-10-23* Rm, Un

12 Human characteristics in Design, 1 2 12-10-23 Rm, Un

13 Human Interaction speeds, 1 2 13-10-23* Rm, Un


2 16-10-23
14 Human Interaction speeds Cont. 1 Rm, Un
Business functions-Business definition and 2 18-10-23
15 1 Rm, Un
requirement analysis,
16 2 19-10-23
Basic business functions, 1 Rm, Un
2 25-10-23
17 Design standards. 1 Rm, Un
2 26-10-23
18 Content Beyond Syllabus 1 Rm, Un
19 MODULE-3: System menus 1 3 30-10-23 Rm, Un
20 navigation schemes- Structures of menus, 1 3 2-11-23 Un, Ap

21 Functions of menus, 1 3 6-11-23 Un, Ap


22 Contents of menus, 1 3 8-11-23 Un, Ap
23 Formatting of menus, 1 3 9-11-23 Un, Ap

24 Phrasing the menu, 1 3 13-11-23 Un, Ap

25 Selecting menu choices, 1 3 15-11-23 Un, Ap

26 Navigating menus, Kinds of graphical menus. 1 3 20-11-23 Un, Ap

27 Content Beyond Syllabus 1 3 22-11-23 Un, Ap

4 23-11-23
28 MODULE-4: Windows - Characteristics, 1 Un, Rm
4 24-11-23* Un, Rm
29 Components of window, 1
4 27-11-23 Un, Rm
30 Window presentation styles, 1
4 29-11-23 Un, Rm
31 Types of windows, 1
4 4-12-23 Rm,
32 Window management, 1
Un, Ap
4 6-12-23 Rm,
33 Organizing window functions, 1
Un, Ap
4 7-12-23
34 Window operations, 1 Ap
Web systems, Characteristics of device-based 4 11-12-23
35 1 Ap
controls.
4 13-12-23
36 Content Beyond Syllabus 1 Ap
5 14-12-23 Rm,
37 MODULE-5: Screen based controls 1
Un, Ap
5 18-12-23 Rm,
38 Operable control, 1
Un, Ap
39 Text control, 1 5 20-12-23 Rm, Un

21-12-23 Rm,
40 Selection control, 1 5
Un, Ap
5 22-12-23* Rm,
41 Custom control, 1
Un, Ap
5 29-12-23* Rm,
42 Presentation control, 1
Un, Ap
5 01-1-24 Rm,
43 Windows Tests-prototypes, 1
Un, Ap
5 Rm,
44 kinds of tests. 1 03-1-24
Un, Ap
5 04-1-24 Rm,
45 Content Beyond Syllabus 1
Un, Ap
Total Hours 45
Course Learning Outcomes: Bloom’s Taxonomy
After completing the course, students will be able to Rm: Remember
1. To study the concept of menus, windows, interfaces Un: Understand
2. To study about business functions Ap: Apply
3. To study the characteristics and components of windows and the various controls An: Analyze
for the windows. Ev: Evaluate
4. To study about various problems in windows design with color, text, graphics Cr: Create
5. To study the testing methods

Articulation Matrix
Learning
Remember Understand Apply Analyse Evaluate Create
Outcomes
CO-1
CO-2
CO-3
CO-4
CO-5

Mapping of COs, POs and PSOs

CO-PO- PSO1 PSO2 PSO3


PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12
PSO
CO1 3 3 2 3 3 2
CO2 3 3 3 2 2 2
CO3 3 3 2 2 3 2
CO4 3 3 2 2 3 2
CO5 3 3 2 2 3 2
Average 3 3 2.2 2 2.8 2
3 – High 2 – Medium 1 - Low

POs PSOs
PO 1: Engineering Knowledge PSO 1: Apply the Mathematical tools,
PO 2: Problem Analysis Electronics & Embedded Systems
PO 3: Design / Development of Solutions Knowledge, and Programming Knowhow to
PO 4: Conduct Investigations of Complex Problems develop software.
PO 5: Modern Tool Usage PSO 2: Use of Artificial Intelligence and
PO 6: The Engineer and Society Machine Learning, High-Performance
PO 7: Environment and Sustainability Computing, Cloud Computing, Network
PO 8: Ethics Security technologies and Software
PO 9: Individual and Team Work Engineering for providing solutions to the
PO 10: Communication technological and social needs.
PO 11: Project Management and Finance PSO 3: Work individually and in teams,
PO 12: Life-Long Learning ethically exhibiting the managerial and
leadership skills with sustainable
Environment
Text Books:
1. Wilbert O. Galitz, “The Essential Guide to User Interface Design”, John Wiley & Sons, Second Edition 2002.

Reference Books:
1. Ben Sheiderman, “Design the User Interface”, Pearson Education, 1998.
2. Alan Cooper, ”The Essential of User Interface Design”, Wiley- Dream Tech Ltd.,2002

Signature of the Faculty Signature of the HoD

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