Rugby Game Plan Idea
Rugby Game Plan Idea
FRAME OF REFERENCE
30-0 M (TRY LINE)
MARKING AREA: DROP / PEN /TRY
OBJ:DO NOT LEAVE THIS AREA WITHOUT
MARKING
POINTS
A LOT OF RHYTHM AND SPEED
PRINCIPLE: HAVE THE BALL / MULTIPLY THE
PLAYING TIMES / PATIENCE / REALISM
GREE LAUNCH THE PRESET GAME
N
ZONE
OUR 10M-30M
OBJ:RUN OUR GAME THROUGH THE
PRESET GAME «ADVANCE»
2nd. MOVEMENT
3rd. MOVEMENT
Ruck
• Cleaning AREA
• Consolidation
Attention: involve a maximum of 4
players
Forming a ruck involving more
than that is unproductive.
Re-release of the game
• Slow Ball: When we do not
penetrate the rival defense.
• Arrangement 1-2-3-4. They are all
options for 9.
ruck/maul
one one
ball post post Ball
guard (leader)
Role of defenders
• Guard (axial post): View over the ball, covers the center of the
deep axis. Then second curtain. Organize and communicate
• Posts: view on the ball, defend their space (deep axis) internal
support. Wait for the ball to move away before intervening.
Defensive lines
• 1st CURTAIN: large number of players,
compact structure close to the formations,
plane wing alignment, repositioning on the
deep and lateral axis, favoring the fastest
players on the outside (fixed)
1st line
3rd line
DEFENSIVE LINES
2nd. Defensive curtain
• It is formed with the work of the internal
supports of the defense, the players who
participated in the first line of defense,
begin to cover the internal space of the
next defender.
PL
O
Ball
N
(leade
Guard Post Post o
r)
DEFENSE FROM
FIXED FORMATIONS
SCRUM - LEFT 5 Mts FROM TOUCH. (BLIND)
9 marks 8 at the base, goes back along his lane and forms the second defensive line.
6 to the first attacker. If you mark glued, the 8 marks the outer side.
The free back (11) goes forward. 10, 15 and 7 form the second defensive line.
THIS CONCEPT APPLIES TO ALL POSITIONS
SCRUM - LEFT 5 Mts FROM TOUCH. (OPEN)
9 marks base and threatens 10, then forms 2nd line of defense.
7 threatens the 10 as an inside player of his 10, then forms the 2nd line of defense.
8 He comes out from inside the 10 and forms the second line of defense.
They must regulate their career. If they go too far forward, they will move away from their
own back line.
The rest of the pack moves forward and then forms a second line of defense.
The Backs mark the outside of their opponent and move to the inside of the next one (take
it to touch). 15 marks outside and 11 covers 15's place. 9.7 and they are the 2nd defensive
line
15
1435687
1st Group
14
Line 1 – Cell1 – Phase 2
1st Group
Line 2 – Cell 2
2 1435687
1st Group
14
Line 2 – Cell2 – Phase 2
1st Group
Line3 (Color) – Cell 1
1st
Group
14
Line 3 (Color) – Cell 1 – Phase 2
1st Group
Line 3 Variant (Color) – Cell 1 – Phase 2
1st Group
5-man line option
5-Man Line Option – Phase 2
PRE-ESTABLISHED MOVEMENT FROM THE
SCRUM
Scrum 1 – Cell 1 – Phase 1
Scrum 1 – Cell 2 – Phase 2
MAIN FUNCTIONS
BY POSITION
PILLAR
IN SCRUM:
1- Impose pressure on the opposing pillar, stabilizing and directing the push.
IN AIR RECEPTIONS:
1- Assist the jumper to catch the ball cleanly. Isolate the jumper from opponents when
coming down.
2- Take on the pressure that the opponent wants to make the jumper feel, whether in the
lineout or in the exits.
IN THE REGROUPINGS:
1- Kick off the ball
2- Isolate the ball or the ball carrier
3- Support, structure, reinforce the regrouping according to the order of arrival and the
needs of the game.
IN DEFENSE:
1- Go at the opponent; don't wait; block/tackle. Occupy free spaces. Collaborate in general
defensive tasks.
THE HOOKER
INDISPENSABLE:
1- Gain entry into the scrum.
2- To impose pressure.
3- Close to its pillars
4- Push.
AS A PITCHER:
1- Perfectly throw the lineout ball into the chosen area.
2- Synchronize with your jumpers and throw to the spot they request.
3- Follow the launch so you can get into the game quickly.
IN THE REGROUPINGS:
1- Kick off the ball
2- Isolate the ball or the ball carrier
3- Support, structure, reinforce the regrouping according to the order of arrival and the needs of
the game.
IN DEFENSE:
1- Same pillar
SECOND LINE
SCRUM:
1- Assist the front line during the push.
2- Close the scrum structure, preserving the channels that will allow the ball to exit
correctly.
TACKLE:
1- Overpowering your opponent after the tackle: staying on top of him when he falls to the ground
and pushing him back when you hit him.
2- Stopping the opponent's play and forcing him to make the ball available to both teams.
AIR RECEPTIONS.
1- Determine the trajectories of the balls (space-time perception).
2- Imposing yourself in the jump and in the return to the ground.
3- Control the ball with both hands.
4- Control the ball by deflecting it with 1 or 2 hands.
5- Make the ball available by freeing the upper part of your body (rotation in the jump).
6- Ability to vary jumps.
SCRUM:
Collaborate in the push and always be attentive to the ball to quickly break away both in attack
and defense
EIGHTH
ESSENTIAL: PLAYING ON THE BALL
Similar to the wing forward game.
AIR GAME:
Same as second lines with the ability to vary jumps.
SCRUM:
1- Push, squeeze, drive the scrum by directing it or preventing it from turning.
2- Immediately choose the most suitable form of play if:
- the scrum rotates.
- the scrum moves backwards or forwards.
3- Block, release, save and dribble the ball.
DEFENSE:
Same as the wing forward with a greater participation in the reinforcement or construction of
the second defensive screen with intervention on the air balls.
SCRUM HALF
ESSENTIAL: PASSER – EXECUTOR – LAUNCHER
1- Pass the ball quickly and accurately to both sides.
2- Vary the strength and speed of your passes as needed.
DEFENSE:
1- Press the opposite 9.
2- Press the opposite 10.
3- Form the second defensive line.
4- Vary your defense.
5-Tackle.
6- Be a “leader” in the defensive organization.
SUPPORT – RELOCATION:
1- Be in constant movement to go towards the ball and choose the right location that the game will
dictate.
LEADER – STRATEGIST:
1- Choose the appropriate game form after analyzing the power relations.
2- Direct, lead your teammates in the chosen game form.
3- Deciding for others, taking into account all others.
OPENING
ESSENTIAL: PLAYING WITH THE FOOT:
1- Use all forms of kicking (with both feet) to attack or defend with precision and power.
PASSES:
1- Passing the ball by varying its trajectory, receiving and passing in a single movement to
facilitate the launch of the game.
2- Take care of the precision.
DEFENSE:
1- Unleash and direct defensive pressure from the back line.
2- Tackle.
GAME DISTRIBUTOR:
1- Use as judiciously as possible: run, pass or kick the balls that come into your hands.
THREE QUARTERS CENTERS
ESSENTIAL: PIN
1- Passing the ball by varying its trajectory, receiving and passing in a single movement to
facilitate the launch of the game.
2- Take care of the precision.
3- Do it with acceleration.
DEFENSE:
1- Mark very quickly.
2- To impose oneself physically.
TACKLE RESISTANCE:
1- Stay on your feet to allow your supporters to recover the ball.
2- Free the upper part of your body to be able to offer the ball.
TACKLE RESISTANCE:
1- Stay on your feet to allow your supporters to recover the ball.
2- Free the upper part of your body to be able to offer the ball.
DEFENSE:
1- Have a decisive tackle.
2- Defend the ball.
CREATIVITY:
1- Take the initiative to counterattack.
2- Get physically involved in the back line play.