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0% found this document useful (0 votes)
51 views34 pages

All Notes

Uploaded by

Daniel Barnaba
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PRE

CALCULU
S
General Form to Standard Form
Ax2 + By2 + Cx + Dy + E = 0

Standard Form
If the center is not at the origin:
(x - h)2 + (y - k)2 = r2

If the center is at the origin:


X2 + y2= r2

Square of a Binomial:
(a+b) 2 = a2 + 2ab + b2
(a-b) 2 = a2 - 2ab + b2

Different forms of parabolas.

(y-k)2 = 4p (x-h) ---- Right

(y-k)2 = - 4p (x-h) ---- Left

(x-h)2 = 4p (y-k) ---- Upward

(x-h)2 = 4p (y-k) ---- Downward


ICT
Whats a website? - It is collection of web pages that contains information, data, design and multimedia
elements. It can be found on Web by using a domain name.

KIND OF WEBSITES:

1. Dynamic - A type of website where human interaction is involved, and basically it changes from
time to time.
2. Static Websites - Web pages with fixed content, displays the same information to every visitor.

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Evolution of Web (Web 1.0, Web 2.0, Web 3.0)

1. WEB 1.0 - It is only limited interaction between sites and web users. Not given the opportunity
to post reviews, comments, and feedback.

2. WEB 2.0 - It allows users to interact more freely with each other. Web 2.0 encourages
participation, collaboration, information sharing.

3. WEB 3.0 - It is the "executable" phrase of Word Wide Web with dynamic applications, interactive
services, and "machine- to-machine" interaction. Web 3.0 is a semantic web which refers to the
future. computers can interpret information like humans and intelligently generate and
distribute useful content tailored to the needs of users.

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Web VS Native APPLICATION

Type of Websites:
1. Blogging - A blog is a frequently updated online personal journal or diary.
2. E-Commerce - The buying and selling of goods and services, or the transmitting of funds
or data, over an electronic network, primarily the internet.
3. Social Media - Create online communities to share information, ideas, personal
messages, and other content (such as videos)
4. Entertainment – YouTube
5. Online Banking - is an electronic payment system that enables customers of a bank or
other financial institution to conduct a range of financial transactions through the
financial institutions website.
1.Full Name

 Risk: Can be used in ways that may put you in trouble, like posting malicious content or leaving
rude comments, and is prone to identity theft.

 Prevention: Refrain from using your full name in apps and sites where it is not really required.

2.Username

 Risk: Could give hints to hackers about your identity and make it easier to bypass security.

 Prevention: Select usernames that do not include your real name. Opt for unique names or
words as much as possible.

3.Password

 Risk: Hackers take special interest in people's passwords.

 Prevention:

o Do not share your password with anyone.

o Memorize your password and do not write it down anywhere.

o Avoid using obvious passwords like important dates or names of you or your loved ones.

o Use combinations of uppercase letters, lowercase letters, numbers, and special


characters.

o Do not use the same password for different accounts.

o Change your passwords periodically.

o Do not save passwords on public computers or other people’s devices.

4.Birth Date

 Risk: Can be used to pass security checks and hack personal accounts.

 Prevention: Observe age restrictions of online content and choose whether or not to view age-
sensitive content.

5.Home Address

 Risk: Used in online commerce and can be exploited for identity theft.

 Prevention:

o Only provide your address to websites that require it for transactions.

o Check settings to see if you can hide your address and current location from other users.

o Avoid submitting your address if it is not required.

6. Phone Number
 Risk: Can be used for harassment, threats, or inconvenience.
 Prevention: Do not submit your phone number unless absolutely necessary.

7. Email Address
 Risk: Commonly used for internet fraud, such as spamming and phishing.
 Prevention: Create multiple email addresses for different purposes (e.g., games, social media,
formal use).

8. Financial Information
 Risk: Can be used to access your financial accounts.
 Prevention: Avoid online financial transactions with suspicious websites. Verify the legitimacy of
websites and merchants.

9. Tips to Stay Safe Online


 Be mindful of what you share online.
 Do not just accept terms and conditions without reading them.
 Do not share your password.
 Only add friends you know in real life.

10. Anti-Malware
 Definition: Programs that defend against malware.
 Malware: Software intended to damage or disable computers and systems.

11. Types of Malware


 Virus:
o What It Can Do: Slows down devices, fills memory with unwanted files, may cause
network shutdowns.
o How It Spreads: Relies on human actions to spread.
 Worm:
o What It Can Do: Can hide icons, destroy files, or cause shutdowns.
o How It Spreads: Automatically spreads through networks without human action.
 Trojan:
o What It Can Do: Deletes, copies, alters files, and slows system performance.
o How It Spreads: Poses as harmless files or programs, relies on user actions to spread.
 Adware:
o What It Can Do: Launches unwanted ads, slows system performance.
o How It Spreads: Included in installers of other programs or browser add-ons.
 Spyware:
o What It Can Do: Gathers personal information without knowledge.
o How It Spreads: Spread through false software installations or deceptive tactics.
o Ransomware:

o What It Can Do: Prevents access to files or systems, demands ransom.


o How It Spreads: Spread through infected links and web pages.
12. Online Search & Research Skills
 Search: Looking through a place or source to find missing or lost information.
 Research: Diligent and systematic inquiry to discover or revise facts, theories, applications.
 Online Search: Retrieving information via the internet.
o Advantages:
 Faster and less effort compared to other methods.
 Access to information not available locally.
 Shares information quickly.
 Wide range of options and reduced research costs.

13. Disadvantages of Online Searching

 Not Totally Secure: Some materials on the internet may not be evaluated by experts or
thoroughly screened.

 Lack of Accreditation: Some sources may have low quality or credibility issues.

14. Characteristics of a Good Researcher

 Check Your Sources: Verify the credibility and accuracy of information.

 Ask Good Questions: Formulate clear and relevant questions to guide your research.

 Go Beyond the Surface: Delve deeper into the topic rather than just scratching the surface.

 Be Patient: Take the time needed to find and analyze information.

 Respect Ownership: Acknowledge the original sources and authors of information.

 Use Your Networks: Leverage connections and resources available to you for better research.

15. Introduction to Search Engines

 Definition: Software systems designed to search for information on the World Wide Web.

16. Examples of Search Engines

 Brainly:

o Description: A large social learning community where students can ask and answer
questions in various subjects.

 Google:

o Description: A highly popular search engine used by approximately 800 million people
daily.

 iseek.ai:
o Description: A search engine for students, teachers, and administrators that draws from
trusted resources from universities, government, and non-commercial sites.

 Sweet Search:

o Description: A search engine that provides curated and reliable information for
educational purposes.

Basic Principles of Graphics and Layout

Balance

 The visual weight of objects, textures, colors, and space is evenly distributed on the screen.

Emphasis

 An area in the design that may appear different in size, texture, shape, or color to attract the
viewer’s attention.

Movement

 Visual elements guide the viewer’s eyes around the screen, creating a sense of flow.

Pattern, Repetition, Rhythm

 Repeating visual elements on an image or layout to create unity and consistency.

Proportion

 Visual elements relate well with one another, creating a sense of unity and harmony.

Variety

 Using several design elements to draw the viewer’s attention and make the layout more
engaging.

Infographics

 Short for Information Graphics.

 Represent information, statistical data, or knowledge in a graphical manner, usually creatively to


attract attention.

 Make complex data visually appealing and easy to understand.

Online Images

Raster Images
 Pixel-based: Ideal for web graphics, though they are lossy image files.

 Color: Can handle thousands of colors, best for photography.

Vector Images

 Scalable: Not pixel-based, lossless image files.

 Versatile: Can only handle a limited number of colors.

File Formats

JPEG (.JPG, .JPEG)

 Lossy format, best for web images.

 Popular for digital cameras.

PNG (.PNG)

 Lossy format, best for web images.

 Supports transparency and handles up to 16 million colors.

GIF (.GIF)

 Widely used for web graphics, supports transparency, and can be animated.

 Small size, lossy format.

TIFF (.TIF, .TIFF)

 Lossless format, very high-quality images, large file sizes.

EPS (.EPS)

 Vector format, lossless.

 Can be opened in many illustration applications.

PDF (.PDF)

 Vector format, lossless.

 Compatible with many illustration applications and Photoshop.

RAW (.RAW, .CR2, .NEF)

 Unprocessed images created by cameras or scanners.

 Requires processing in editors like Adobe Photoshop or Lightroom.

 Best for photography.


PERSON
AL
DEVELO
PMENT
1. Introduction to Personal Development

 A progressive series of changes that occur in a predictable pattern as a result of interactions


between biological and environmental factors (Salkind, 2004).

 It is the act or process of growing or causing something to grow or become larger or more
advanced.

2. Human Development

 Developing through the many changes that take place in the life of human beings as a result of
many factors.

 Attempts to understand how humans grow in different aspects: Physical, mental, emotional,
social, behavioral, spiritual, etc.

3. Aspects or Domains of Human Development

 Physical Development

 Cognitive Development

 Psychosocial Development

4. Influences on Human Development

 Heredity: Inborn traits passed on by the generation of offspring from both sides of the biological
parents' families.

 Environment: The world outside of ourselves and the experiences that result from our contact
and interaction with this external world.

 Maturation: Natural progression of the brain and body that affects the cognitive, psychological,
and social dimensions of a person.

5. Personality Development vs. Personal Development

 Personality Development:

o The process in which a person learns a set of emotional qualities and ways of behaving
(e.g., table etiquette, proper posture, dressing appropriately, effective communication).

o Includes image enhancement such as skin care, make-up, fashion, clothing, body
contouring, modeling, beauty pageants, etc.

 Personal Development:

o The process in which a person reflects upon themselves, understands who they are,
accepts what they discover about themselves, and learns (or unlearns) new sets of
values, attitudes, behaviors, and thinking skills to reach their fullest potential as human
beings.
ORAL
COMMU
NICATIO
N
1. Linear Mode of Communication

 One-way: Sender → Receiver

 Example: Radio broadcast

2. Interactive Mode of Communication

 Two-way: Sender ↔ Receiver

 Example: Conversation

3. Transactional Mode of Communication

 Simultaneous: Both parties send and receive messages

 Example: Group discussion

4. Importance of Context and Noise

 Context: Influences interpretation and understanding

 Noise: Disrupts or distorts communication (e.g., background sounds, misunderstandings)

Types of Noise:

1. Physical Noise: Distractions in the environment, like loud sounds or visual obstructions.
Examples include a drum band practice or people chatting nearby.

2. Psychological Noise: Internal distractions related to your thoughts and feelings. This includes
things like daydreaming, worrying about homework, or being excited about an event.

3. Physiological Noise: Physical issues affecting your body that can disrupt your ability to focus.
Examples are a toothache, blurry vision, or sleepiness.

4. Semantic Noise: Misunderstandings or confusion related to the meaning of words or language.


This includes things like a speaker’s unfamiliar accent or wrong pronunciation of words.
Intercultural Communication

Aspects:

1. Cultural Identity

o Understanding of oneself in relation to cultural background and heritage.

2. Gender Identity

o Perception and roles associated with gender in different cultures.

3. Age Identity

o Attitudes and expectations related to age within various cultural contexts.

4. Social Status

o The impact of social class and hierarchy on communication.

5. Religion

o Influence of religious beliefs and practices on communication norms and behaviors.

Problems:

1. Ethnocentrism

o Viewing one's own culture as superior and using it as a standard to judge other cultures.

2. Stereotyping

o Generalizing traits or behaviors to an entire group based on limited information.

3. Prejudice

o Preconceived opinions or attitudes about individuals from different cultures, often based
on stereotypes.

Functions Of Communication

1. Regulation or Control

 Definition: Communication is used to control or regulate the behavior of others.

 Examples:

o Giving instructions or orders (e.g., "Please turn off the lights").

o Setting rules or guidelines (e.g., school rules, workplace policies).

o Providing feedback to correct behavior.


2. Social Interaction

 Definition: Communication is used to build and maintain social relationships.

 Examples:

o Casual conversations or small talk.

o Greetings and farewells (e.g., "Hello," "Goodbye").

o Participating in social activities (e.g., attending parties, group chats).

3. Emotional Expression

 Definition: Communication is a means of expressing emotions and feelings.

 Examples:

o Sharing feelings of happiness, anger, sadness, or love.

o Non-verbal cues like facial expressions, tone of voice, and body language.

o Using words to express emotions (e.g., "I'm so happy today!").

4. Motivation

 Definition: Communication is used to encourage or inspire others to take action.

 Examples:

o Motivational speeches or pep talks.

o Encouraging someone to achieve their goals (e.g., "You can do it!").

o Persuasion in advertising or marketing to influence behavior.

5. Information Sharing

 Definition: Communication is used to convey information, knowledge, or data.

 Examples:

o News reporting or journalism.

o Educational lectures or presentations.

o Sharing facts, statistics, or research findings.


EARTH
SCIENCE
Importance of Earth Science

1. Earth Science is the study of Earth and the universe around it.

2. It is an environmental science, examining various natural materials and phenomena that have
occurred on our planet since its formation.

3. It explores important relationships between people and the natural environment.

4. It involves the study of resources.

Branches of Earth Science

1. Geology – The study of Earth's solid matter, including rocks and minerals.

2. Oceanography – The study of Earth's oceans and their phenomena.

3. Meteorology – The study of Earth's atmosphere and weather patterns.

4. Astronomy – The study of celestial objects and the universe beyond Earth.

Other Related Disciplines

1. Archaeology – The study of human history through excavation and analysis of artifacts.

2. Botany – The study of plants and their environments.

3. Zoology – The study of animals and their interactions with ecosystems.

4. Biology – The study of living organisms and their interactions with each other and their
environments.

5. Paleontology – The study of prehistoric life through fossils.

6. Metrology – The study of measurement.

7. Meteorology – The study of atmospheric phenomena (listed twice; may need clarification).

SI Units and Their English Equivalents

1. Meter (m) – Unit of length.

2. Kilogram (kg) – Unit of mass.

3. Second (s) – Unit of time.

4. Ampere (A) – Unit of electric current.

5. Kelvin (K) – Unit of temperature.

6. Mole (mol) – Unit of amount of substance.

7. Candela (cd) – Unit of luminous intensity.

8. Joule (J) – Unit of energy.


9. Square Meter (m²) – Unit of area.

10. Meter per Second (m/s) – Unit of speed.

11. Meter per Second Squared (m/s²) – Unit of acceleration (velocity change).

12. Pascal (Pa) – Unit of pressure.

13. Liter (L) – Unit of volume.

14. Watt (W) – Unit of power.

Scientific Method Steps:

1. Observation
2. Gather Information
3. Research
4. Hypothesis
5. Experiment
6. Report

Independent Variable:
 The variable you change or manipulate in an experiment. It's the cause or factor that you are
testing.
Dependent Variable:
 The variable that changes in response to the independent variable. It’s what you measure or
observe in the experiment.
Constant Variables:
 Variables that are kept constant throughout the experiment to ensure that the effect on the
dependent variable is due to the independent variable only.
Control Group:
 A standard for comparison that does not receive the experimental treatment. It helps to
determine if the independent variable has an effect.
2 types of data
1. Qualitative data describes qualities or characteristics.
2. Quantitative data involves numerical measurements and quantities.
Facts Laws and Theories
1. Facts are individual pieces of evidence.
2. Laws describe consistent relationships or patterns.
3. Theories provide comprehensive explanations that integrate facts and laws.
Earth Science G11 - Unit 3: Water of Water Resources
Lesson 1: Water on Earth's Surface
 Distribution of Water:
o 97% of Earth's water is found in oceans (saltwater).
o 3% is freshwater, with most of it stored in glaciers and ice caps.
o Glaciers are melting due to the warming of oceans.
 Key Terms:
o Surface Water: Water found on Earth's surface (rivers, lakes, streams).
o Reservoir: A natural or artificial place where water is collected and stored.
o Groundwater: Water located beneath the Earth's surface, stored in soil and rock.
o Water Cycle: The continuous movement of water on, above, and below the surface of
the Earth.
o Frozen Water: Water in its solid form, typically found in glaciers, ice caps, and snow.
o Glacier: A large mass of ice that slowly moves over land, storing much of the Earth's
freshwater.
o The Sun: The driving force that keeps the water cycle moving.
Lesson 2: Humans and Water Supply
 Humans depend on both surface water and groundwater for drinking, agriculture, industry, and
sanitation.
 Managing water resources is essential to ensure a sustainable supply for future generations.
Processes in the Water Cycle:
 Evaporation: The process where water changes from a liquid to a gas (vapor), primarily due to
the Sun’s heat.
 Condensation: The process where water vapor cools and changes back into liquid droplets,
forming clouds.
 Precipitation: The process where water falls from clouds to the Earth's surface as rain, snow,
sleet, or hail.
 Transportation: The movement of water through the atmosphere, including processes like cloud
movement and the flow of water in rivers and streams.
st
21
CENTURY
Dimensions of Philippine Literary History

1. Geographic

o Where did the story happen?

 Identify the locations and settings in the story.

2. Linguistic

o What are the unique terms or words used in the text?

 Note any special vocabulary, slang, or language style.

3. Ethnic

o What culture, traditions, or norms are shown in the text?

 Explore the cultural practices and values represented in the story.


KOMUNIK
ASYON
WIKA

1. Wikipedia

o Tumutukoy sa kognitibong pakulti na nagbibigay-kakayahan sa mga tao upang matuto at


gumamit ng mga sistema ng komplikadong komunikasyon.

o Ang salitang Ingles na "language" ay mula sa salitang Latin na "lingua" na ibig sabihin ay
dila.

2. Webster (1974)

o Ang wika ay isang sistema ng komunikasyon sa pagitan ng mga tao sa pamamagitan ng


mga pasulat o pasalitang simbolo.

3. Hill (sa Tumangan et al., 2000)

o Wika ang pangunahin at pinakaelaboreyt na anyo ng simbolikong gawaing pantao.

4. Gleason (sa Tumangan et al., 2000)

o Ang wika ay masistemang balangkas ng sinasalitang tunog na pinipili at isinasaayos sa


paraang arbitraryo upang magamit ng mga taong kabilang sa isang kultura.

5. Constantino (1996)

o Ang wika ang siyang pangunahing instrumento ng komunikasyong panlipunan; sa


pamamagitan nito ay maaaring matamo ng tao ang kaniyang instrumental at sentimental
na pangangailangan.

6. Salazar (1996)

o Ang wika ang ekspresyon, imbakan-hanguan, at agusan ng kultura ng isang grupo ng tao,
maliit man o malaki na may sarili at likas na katangian.

Katangian ng Wika

1. Ponema

o Tawag sa makahulugang tunog ng isang wika.

2. Ponolohiya

o Tawag sa maagham na pag-aaral ng tunog ng isang wika.

3. Morpema

o Maliit na yunit ng salita.

4. Morpolohiya

o Tawag sa maagham na pag-aaral ng morpema.


5. Sintaksis

o Tawag sa maagham na pag-aaral ng mga pangungusap.

6. Diskurso

o Kapag nagkaroon ng makahulugang palitan ng mga pangungusap ang dalawa o higit


pang tao.

Ang Wika ay:

1. Hindi Lahat ng Tunog ay Wika

o Hindi lahat ng tunog ay may kahulugan. Ang tunog na nalilikha ng ating aparato sa
pagsasalita ay mula sa hanging nanggagaling sa baga at pinagmumulan ng enerhiya, na
dumadaan sa pumapalag na bagay at mino-modify ng resonador.

2. Pinipili at Isinasaayos

o Ang wika ay pinipili at isinasaayos upang tayo’y maunawaan ng ating kausap. Kailangang
pumili tayo ng komong wika para sa epektibong komunikasyon.

3. Arbitraryo

o Ang bawat komunidad ay may sariling pagkakakilanlan sa paggamit ng wika na ikinaiiba


nila sa iba pang komunidad. Halimbawa: "langgam" (Tagalog at Bisaya).

4. Ginagamit

o Ang wika ay kasangkapan sa komunikasyon at kailangang patuloy itong ginagamit; kung


hindi, maaari itong mawala at tuluyang mamatay.

5. Nakabatay sa Kultura

o Ang wika ay nakabatay sa kultura. Ang pagkakaiba-iba ng mga kultura ay nagdudulot ng


mga kaisipan sa isang wika na walang katumbas sa ibang wika. Halimbawa: "ice
formation" – nyebe o yelo; "rice" – palay o bigas.

6. Nagbabago

o Dinamiko ang wika at nagbabago dahil sa pagiging malikhain ng mga tao at impluwensya
ng panahon at kasaysayan. May mga bagong salita na nililikha, at nagbabago ang
bokabularyo, gramatika, at ortograpiya.

7. May Kapangyarihan

o Ang wika ay anyo at paraan ng kapangyarihan. Ito ay ginagamit upang ipakilala ang
awtoridad at ipahayag ang pagtutol o paglaban sa mga hindi makatarungang awtoridad.
Barayti at Rehistro ng Wika

1. Dimensiyong Heograpiko

o Barayti ng wikang nalilikha ng dimensyong heograpiko. Tinatawag ding wikain sa ibang


aklat. Ginagamit sa isang partikular na rehiyon, lalawigan, o pook.

o Mga pangunahing dayalekto sa Pilipinas:

 Tagalog

 Kapampangan

 Pangasinense

 Ilokano

 Bikol

 Cebuano

 Hiligaynon

 Waray-Waray

 Tausug

 Maguindanao

 Meranaw

 Chavacano

2. Dimensiyong Sosyal

o Sosyolek ang tawag sa barayting nabubuo batay sa dimensyong sosyal. Nakabatay sa


mga pangkat panlipunan tulad ng mga estudyante, matatanda, kababaihan, pangatlong
kasarian, at iba pang pangkat.

Antas ng Wika

Pormal

 Pambansa

o Karaniwang ginagamit sa mga aklat at paaralan.

o Opisyal na wika ng bansa; ginagamit sa pamahalaan, mga batas, at iba pang pormal na
usapan.

o Halimbawa: ina (mother), ama (father), guro (teacher).

 Pampanitikan o Panretorika
o Masining at malalim na mga salita.

o Ginagamit sa panitikan tulad ng mga tula, nobela, at maikling kwento.

o Karaniwang may mga talinghaga o tayutay.

o Halimbawa: bituin ng buhay (guiding star of life), buto't balat (emaciated).

Impormal

 Lalawiganin

o Mga salitang ginagamit sa partikular na lugar o lalawigan.

o Kadalasang hindi nauunawaan sa ibang lugar.

o Halimbawa: balay (bahay sa Ilokano), suba (ilog sa Cebuano), gaw (kaibigan sa


Batangueño).

 Kolokyal

o Mga pinaikling salita o pahayag.

o Karaniwang ginagamit sa pang-araw-araw na usapan.

o Halimbawa: pano (paano), meron (mayroon), kain (kumain).

 Balbal

o Tinatawag ding "salitang kalye" o street language.

o Karaniwang ginagamit ng kabataan at mga grupo sa isang komunidad.

o Madalas na binabago o pinapaikli ang mga salita.

o Halimbawa: chibog (kain), yosi (sigarilyo), erpat (tatay).


POTA
RESUME
Daniel R. Barnaba
0939-443-2434
yeye.danielstudio@gmail.com
danielbarbsfr.mmm.page/home

https://medium.com/@danielbarnabad

Objective

Creative and multi-talented student leader with extensive experience in graphic design, event
management, and digital content creation. Proven ability to work under pressure, lead teams, and
contribute to various extracurricular programs. Seeking opportunities to leverage my skills and make a
significant impact.

Education

 Saint Paul’s School of Ormoc


2010-2021

 New Ormoc City National High School


2022-2024

 ACLC College of Ormoc


2024 - Present

Experience

Journalist, The Periscope


2023-2024

 Produced and managed online content, enhancing student engagement on social media
platforms.

Digital Director, WiNS Wash Club, NOCNHS

 Digital Director, designed promotional materials, and increased interaction metrics.

Graphic Designer, Multidisciplinary Projects

 Created layouts, infographics, and promotional materials for various clubs and events.

Event Participation

 Attended and collaborated on anti-drug abuse infomercial production workshop led by ABS-CBN
Film and Creative Directors, Jean Redi T. Briones, Gianfranco Morciano, and Aaron Poginghari.
Collaborative Projects

 Designed and produced educational materials, including hand sanitizers, stickers, and
promotional videos for various school clubs.

SSG Publications Committee Member

 Creative Director, including design and content production for school publications.

Host, Daniel's Life Unscripted

 Runs and produces a podcast on Spotify, discussing different kind of topics as a hobby.

Writer, Medium

 Writes and uploads articles on Medium, about personal discussions.

Skills

 Graphic Design

 Layout Artistry

 Digital Content Creation

 Teamwork and Leadership

 Event Management

 Podcast Production

 Fluent in English

 Ability to Work Under Pressure

Achievements

 Top 2 DSPC (Division School Press Conference) 2024: Collaborative Desktop Publishing - English

 Quiz Bee, Top 4

 Participated in English Read-A-Thon

 Designed School Tabloid Paper: 18 pages

 Produced and Designed: School Improvements film, club booklets, event flyers, and promotional
items.

 Photographed Events: HIPHOP Dance event, EVRAA Welcoming Night, and Opening Night
Extracurricular Activities

 Creative Head, The Periscope

 Art Club Member

 YES-O Creative Head

 BSP Scribe, Outfit 01

 Digital Director, WiNS Wash Club

 Digital Director, Glee Club

 Vice President, Makisipnayan Math Club

 SGT Arms, Mapeh Club

 Class Vice President

 CBC News Member

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