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S05-03 The Hellknight's Feast

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100% found this document useful (1 vote)
241 views23 pages

S05-03 The Hellknight's Feast

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PATHFINDER SOCIETY SCENARIO #5–03 TIER 5–9

The Hellknight’s Feast


By Tom Phillips
The Hellknight’s Feast
Pathfinder Society Scenario #5–03
Author • Tom Phillips Publisher • Erik Mona
Contributing Artists • Quincy Boyd Paizo CEO • Lisa Stevens
Cartographer • Sean Macdonald Chief Operations Officer • Jeffrey Alvarez
Director of Sales • Pierce Watters
Creative Director • James Jacobs Sales Associate • Cosmo Eisele
Editor-in-Chief • F. Wesley Schneider Marketing Director • Jenny Bendel
Senior Editor • James L. Sutter Finance Manager • Christopher Self
Development Lead • John Compton Staff Accountant • Ashley Gillaspie
Development Team • Logan Bonner, John Compton, Chief Technical Officer • Vic Wertz
Adam Daigle, Rob McCreary, Mark Moreland, and Senior Software Developer • Gary Teter
Patrick Renie Campaign Coordinator • Mike Brock
Editorial Team • Judy Bauer, Christopher Carey, and Project Manager • Jessica Price
Ryan Macklin Licensing Coordinator • Michael Kenway
Editorial Intern • Cassidy Werner
Lead Designer • Jason Bulmahn Customer Service Team • Erik Keith, Justin Riddler, and
Design Team • Stephen Radney-MacFarland and Sara Marie Teter
Sean K Reynolds Warehouse Team • Will Chase, Mika Hawkins,
Heather Payne, Jeff Strand, and Kevin Underwood
Senior Art Director • Sarah E. Robinson Website Team • Christopher Anthony, Liz Courts,
Art Director • Andrew Vallas Crystal Frasier, Lissa Guillet, and Chris Lambertz
Graphic Designers • Emily Crowell and Sonja Morris

Pathfinder Society Scenario #5–03: The Hellknight’s Feast is a Pathfinder Society Scenario designed for 5th- to 9th-level characters
(Tier 5–9; Subtiers 5–6 and 8–9). This scenario is designed for play in the Pathfinder Society Organized Play campaign, but can
easily be adapted for use with any world.

The Wardstone Patrol makes use of the following Pathfinder Roleplaying Game products: the Pathfinder RPG Core Rulebook,
Pathfinder RPG Bestiary, Pathfinder Bestiary 3, Pathfinder RPG Ultimate Combat, and Pathfinder RPG Ultimate Equipment. These rules
can be found online for free as part of the Pathfinder Roleplaying Game Reference Document at paizo.com/prd.

This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy
roleplaying game.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All
trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously
been designated as Open Game Content or are in the public domain are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in
the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without
written permission.

Paizo Publishing, LLC


7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety

Pathfinder Society Scenario #5–02: The Wardstone Patrol © 2013, Paizo Publishing, LLC. All Rights Reserved. Paizo, Paizo Publishing, LLC, the Paizo golem logo, Pathfinder, the
Pathfinder logo, Pathfinder Society, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder
Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying
Game, Pathfinder Tales, and Rise of the Runelords are trademarks of Paizo Publishing, LLC.
The Hellknight’s Feast
By Tom Phillips

The Pathfinder Society recently discovered the location


of a lost dwarven Sky Citadel, but to its chagrin, the WHERE ON GOLARION?
massive complex resides in what was once Sarkoris, This adventure takes place entirely at Fiddlemourn Manor
a region now better known as the Worldwound. As the in Petal District, the wealthiest district in Absalom. Most
Pathfinders attempted to recruit military aid to push into residences along the district’s paved avenues have beautiful
the Worldwound to reach, document, and explore the flower gardens, and Fiddlemourn Manor is no exception. For
Sky Citadel, Mendev’s wardstones inexplicably began to more information on Absalom, see Pathfinder Campaign
fail. With Mendev sustaining an even stronger demonic Setting: Guide to Absalom and Pathfinder Campaign Setting:
assault, the Pathfinder Society realized that to complete The Inner Sea World Guide, available in bookstores and
its expedition it must aid the crusader nation in turning game stores everywhere, and online at paizo.com.
back the demonic invasion. More importantly, were the
demons to overwhelm Mendev and begin conquering
other nations, the Pathfinders’ mission would quickly
become irrelevant. Escadar •
Unfortunately, even though much of the Inner Sea
region recognized the Worldwound as a threat, they saw
it as a one that the planar rift’s neighbors could handle
alone. Once word of the wardstones’ failure reached Isle of Kortos
Absalom and other countries, however, the residents of the
Inner Sea realized the severity of the situation. Although
Diobel • • Absalom
nearly everyone agrees the invasion is a problem, nobody
can agree on exactly how to solve it. Furthermore, many
of the proposed initiatives have become bogged down
in bureaucracy, stymied by petty political rivalries, and
slowed by the pervasive opinion that official protocol must
be followed, even if it delays sending aid to Mendev. Michellia quickly obliged by organizing a dinner party
Since their home nations are not reacting expediently with an impressive guest list at Fiddlemourn Manor,
to the danger presented by the Worldwound, Trade Prince an estate owned by one of Michellia’s cousins. The
Aakir al’Hakam, Lady Gloriana Morilla, Paracountess Pathfinder Society faction heads plan to use the event as
Zarta Dralneen, Major Colson Maldris, and the Sapphire an opportunity to convince some of Absalom’s movers
Sage Amenopheus—the faction leaders who once and shakers to support the upcoming motion.
guilefully maneuvered against each other in a shadow The plan for the dinner party has not gone unnoticed
war in Absalom—have united to leverage their influence by Samivashti, a succubus in the service of the evil
by directly petitioning the Grand Council of Absalom summoner Tancred Desmire. Sent to Absalom to spy
to issue an executive order to send military aid north on the city and undermine its defenses in preparation
without further delay. To ensure their allies’ success, for Desmire’s eventual assault, Samivashti sees the
the Pathfinder Society contacted the Blakros family, dinner party as an excellent opportunity not only to
which still owes the Society a favor for recently saving weaken Absalom and the Pathfinder Society, but also
the marriage of Michellia Blakros and the Hellknight to undermine support for the Fifth Crusade. As the
Damien Kastner (now Damien Blakros). Damien and event progresses, Samivashti intends to employ stealth,

3
PATHFINDER SOCIETY SCENARIO

consumes wine poisoned by Samivashti, and the guests


GM RESOURCES begin to panic.
This adventure makes use of the following Pathfinder
The Pathfinder Society faction heads, the Blakroses,
Roleplaying Game products: the Pathfinder RPG Core
and the PCs spring to action and try to calm down the
Rulebook, Pathfinder RPG Bestiary (B1), Pathfinder Bestiary 3
guests; however, a few of the more obdurate guests,
(B3), Pathfinder RPG Ultimate Combat (UC), and Pathfinder
shaken by the evening’s events, decide to leave. As events
RPG Ultimate Equipment (UE). These rules can be found
unfold, Major Maldris, Lady Morilla, and Damien
online for free as part of the Pathfinder Roleplaying Game
Blakros eventually approach the PCs and ask them about
Reference Document at paizo.com/prd.
their suspicions. Taking their report as confirmation of
a demonic infiltrator, they implore the PCs to conduct
a final sweep of the manor to root out the imposter.
guile, and assassination to disrupt the gathering and The PCs eventually confront the succubus in a final
undermine the Pathfinder Society’s efforts. showdown in the manor gardens. If the PCs
are successful, they uncover and can
ADVENTURE make public the demonic infiltration,
SUMMARY and Major Maldris and Lady Morilla
quickly capitalize on the debacle as
The scenario begins in the office proof that the Worldwound’s reach
of Venture-Captain Ambrus Valsin. is too great to be ignored, galvanizing
Valsin establishes the Society’s situation support for the Pathfinders’ proposal.
and the premise of the upcoming dinner
party, instructing the PCs to mingle and GETTING STARTED
befriend some of the more influential guests. The scenario begins with a briefing from
The feast at Fiddlemourn Manor begins Ambrus Valsin at the Grand Lodge in Absalom.
in earnest with many courses of fine
food. Throughout the meal, the Inside a meeting room at the Pathfinder
PCs attempt to influence Society headquarters Venture-Captain
the attendees to support Ambrus Valsin stands at the end of
sending troops to join the a long table. To either side of him
Mendevian Crusade. When stand Lady Gloriana Morilla and
the main course concludes, Major Colson Maldris.
Major Colson Maldris takes the “Thank you for coming,
PCs aside and shares his suspicions Major Colson Pathfinders,” Valsin says, gesturing
about several of the servants, noting Maldris for everyone to sit, though he remains
that several of them appear to be under standing. “As you may have heard, we
the effects of enchantment magic. The recently discovered the location of a lost
PCs have a chance to explore several different sections dwarven Sky Citadel. I won’t demean your intelligence by
of the manor where they might find various clues that stating the significance of this discovery, but suffice it to say
something is amiss. the potential rewards for exploring the site are staggering.”
During the course of their initial investigation, He turns to face a map of the Inner Sea on the wall and
the PCs find the mutilated bodies of Samivashti’s pokes a location with a loud thump. “Unfortunately, the
victims, and the first of Samivashti’s minions attack Sky Citadel is located within what was once Sarkoris—the
the PCs. The PCs then report back to the Pathfinder demon-infested region now known as the Worldwound.
faction heads, who instruct them to mingle with the After a long debate and careful planning, we began to recruit
attendees again to better pin down the infiltrator. While military aid to push into the demon-haunted land so we could
mingling with the NPCs, the PCs might become aware reach the site; however, before we could make any significant
of the erratic behavior of one of the servants (who is gains, Mendev’s wardstones—a collection of minor artifacts
actually Samivashti in disguise). The PCs also observe designed to keep the demons from pouring out of the
Major Maldris reacting with disgust at an Andoren Worldwound—began to inexplicably fail. In short, there’s
senator’s aristocratic foppishness and Lady Morilla’s a hole in the dam and demons are trickling into Mendev in
exasperation with an influential Taldan noblewoman’s greater numbers. With Mendev under this new assault, we
recalcitrant refusal to lend her support to distant realize that in order to reach the Sky Citadel, we must aid the
Mendev. As this scene concludes, one of the guests Fifth Crusade and help turn back the demons.

4
THE WAKING RUNE

“Since the nations of the Inner Sea are not reacting (where he spends most of the year overseeing various
expediently to the danger presented by the newly invigorated Blakros business interests) and offered to let Michellia
Worldwound, a small cadre of concerned Pathfinders— and Damien host the feast at his home while he is away.
including Trade Prince Aakir al’Hakam, Paracountess Zarta The manor originally served as a musical conservatory
Dralneen, the Sapphire Sage Amenopheus, Lady Gloriana but closed just over a century ago after the conservatory’s
Morilla, and Major Colson Maldris—have united to leverage founder died of old age. The manor remained abandoned
their influence. With my support, they plan to petition the until 26 years ago, when Oved bought and renovated it.”
Grand Council of Absalom and persuade them to issue an What is the dress code? “Since your secondary mission
executive order to send soldiers to Mendev immediately. is to back up the Blakros security forces, you are expected
“To increase our chances for success, we called in a favor to wear your armor and weapons. Just make sure they’re
from the Blakros family, who remain grateful to the Society clean and presentable.”
for recently saving the marriage of Michellia Blakros and the Who would want to disrupt the feast? “While we don’t
Hellknight Damien Kastner. The newlyweds have expect any major problems, the Blakros family
organized a dinner party with an impressive has made many enemies over the centuries.
guest list to be held at Fiddlemourn Manor. We suspect the Onyx Alliance might still
Lady Morilla and Major Maldris will attend, pose a threat, since its attack on the Grand
and they plan to use the feast as an Convocation was only 2 years ago. Though
opportunity to convince some of Absalom’s the Worldwound is far away, if word of the
elite to support the upcoming motion. We feast and the Pathfinder Society’s plans
need you to mingle with several important has reached the creatures that control that
guests and befriend them so that they blighted land, we might have to deal with
are more disposed to throw their support their minions. The Blakroses assure us that
behind the Fifth Crusade. These special guests they have security under control, though,
include Senator Augustyn Naran of Andoran, and that the Pathfinder Society attendees
Lady Vaelia Wintermark of Taldor, Lady probably won’t be required to engage in
Dyrianna of House Avenstar, Scion any combat.”
Lord Kerkis of House Damaq,
Lord Rothos of House Vastille, FIDDLEMOURN
Lady Darchana of House MANOR
Madinani, and Dremdhet Salhar,
the Grand Ambassador of Osirion. Fiddlemourn Manor’s exterior
“The feast is tomorrow evening. walls are of mortared gray
Though the Blakroses are handling lady gloriana bricks, and the interior walls are
security, we want you to attend in your full morilla covered with smooth, white lime
adventuring regalia to help solidify your plaster with a 4-foot-high light maple
role as representatives of the Pathfinder wainscoting. Ceilings are 12 feet high,
Society and lend credibility to any claims you make regarding and windows are securely shuttered and latched (DC 25
your knowledge of the Worldwound and the worldwide threat Disable Device check to open from the outside, or DC 18
it signifies. We also expect you to provide additional security if Strength check to break open). Doors are of heavy oak
it’s needed.” and carved with images of galloping horses. None of the
Valsin levels his solemn gaze on everyone at the table. manor’s doors are currently locked. The entire manor is
“Remember, this is a social gathering. It’s crucial that we richly furnished, though all of the upstairs furniture is
make a good impression on the guests, win their support, covered with long white cloths to protect them from dust.
and improve the Society’s standing with them. Without their All of the fireplaces on the ground floor are lit and are well
support, our motion to the Grand Council is doomed to failure.” tended by the Blakros servants throughout the evening.
The grounds are surrounded by a 12-foot-high
The PCs may wish to question Valsin, Major Maldris, fieldstone wall. Within the wall, the grounds consist
and Lady Morilla about some of the feast’s specifics. These of a neatly trimmed lawn of green grass punctuated by
are a few questions the PCs might ask and Valsin’s answers. broad-leafed, shady trees, numerous tropical plants, and
What can you tell us about Fiddlemourn Manor? immaculately tended flower beds divided by 10-foot-tall
“Fiddlemourn Manor is located in the Petal District, flowering tapestry hedges. A winding cobblestone path
and is owned by Michellia’s maternal cousin Oved connects the manor to the stables (area 1) and the garden
Blakros. Oved is currently at his villa in Cassomir (area 13).

5
PATHFINDER SOCIETY SCENARIO

1st floor
Fiddlemourn Manor

1 4 5

To 15

2
6 3

9
To 14 7 11

13 8 10 12

2nd floor

19
Cellar

15

16 To 3 20
14

N
17

18 21
1 square = 5 feet

6
THE WAKING RUNE

1. Stable: The stable currently houses the mounts


belonging to the Blakroses and the dinner guests (four
SCALING GAINING INFLUENCE
To accommodate a party of four PCs, give the PCs one
camels, an axe beak, and two riding horses). Seven
additional opportunity to earn Influence Points during the
stable hands (N male human commoners 1) remain here,
Chaos in the Salon encounter.
caring for the animals and doing their best to keep the
aggressive axe beak from antagonizing the other mounts.
2. Kennel: The kennel is a roofed, open-walled
structure surrounded by a 5-foot-high wooden fence. It 12. Smoking Room: This room is used by Oved and
is home to five wolf hounds owned by Oved Blakros. The his special guests to smoke and relax. A cabinet holds
hounds are well-trained show dogs, and though they look a rack of scrimshaw, clay, and ivory pipes, pouches of
menacing, they are quite friendly with strangers. mundane and exotic pipeweed, and a box of expensive
3. Great Hall: This massive entry hall is well lit and cigars from Ilizmagorti.
sparsely furnished. The fireplace on the east wall is large 13. Garden: A cobblestone path winds through the
enough for an adult human to stand inside. Mounted on gardens and opens into a well-trimmed lawn bordered by
the wall above the fireplace is the stuffed head of a large- shady trees to the east and west, a flowering hedge to the
sized draconic creature with shiny blue-green scales (a north, and a tall stone wall to the south. A wooden gazebo
sea drake). Four house guards are posted here throughout sits near the back of the open area.
the evening. 14. Wine Cellar: Wooden racks line the walls and
4. Salon: Several comfortable chairs and sofas sit alcoves of the wine cellar holding hundreds of bottles
in this well-lit room, a place for guests to relax, enjoy of wine from across the Inner Sea, including several
music, and conversation. A string quartet from the vintages worth over 100 gp a piece. A fieldstone-rimmed
esteemed White Grotto bardic college has set up in the well stands in the western alcove. The well is covered by
northwest corner. a heavy oaken lid and is locked (DC 25 Disable Device to
5. Study: This room contains a large desk, three leather unlock, or DC 22 Strength check to break open). A wooden
chairs, and cabinets containing various curios and minor bucket attached to a 60-foot length of silk rope sits atop
art objects. the well’s lid. The well shaft is 4 feet in diameter and
6. Dining Hall: This spacious room is heated by a descends 40 feet before it taps into a freshwater aquifer.
large fireplace and lit by two massive crystal chandeliers. 15. Trophy Hall and Gallery: This large open area has
The walls are decorated with painted murals of horses a polished hardwood floor. The walls contain the manor’s
galloping through vast green plains. The largest feature best paintings and trophy heads, including Blakros
in the room is a huge, U-shaped oaken table, and the feast family portraits dating back centuries.
takes place here. 16. Drawing Room: This room contains a billiards table,
7. Kitchen: The kitchen features two large fireplaces, a a rack of pool cues, a couch, several chairs, and a fireplace.
wide oaken table, and numerous wall mounted counters Long, white dust cloths cover all of the furniture.
and cabinets. A staff of six cooks (N male human 17. Guest Bedroom: This room contains a fireplace, a
commoner 1) are constantly hounded by foul-mouthed bed, and a dresser. Long, white dust cloths cover all of
Domeros Prinitar (CN male human male expert 6), a the furniture.
renowned master chef brought in from Oppara for the 18. Serving Maids’ Quarters: Three double-bunks
event. Prinitar scowls menacingly when anyone except occupy this room, along with six small wicker chests
his staff enters his kitchen. containing the maids’ clothing and personal effects.
8. Pantry: The pantry is well stocked and located 19. Library: This library has comfortable chairs
adjacent to the busy kitchen. surrounded by shelves of books.
9. Storage Closet: This room contains tools, linens, 20. Master Bedroom: Everything in this luxuriously
barrels of water, and other mundane items. furnished room is covered in long white dust cloths.
10. Shrine: The dusty, somewhat neglected shrine 21. Private Bathroom: Similar to area 11, this room
features marble statues of the gods Abadar, Calistria, also contains a vanity table and mirror and a large
Desna, and Shelyn. A small brass brazier burns fragrant porcelain bathtub.
incense here throughout the evening to help mask any
smells coming from the privy (area 11). GAINING INFLUENCE
11. Privy: This room holds a porcelain toilet, a wall- The Pathfinder Society’s primary goal during this
mounted wash basin filled with rose-scented water, and a adventure is to gain influence among the major guests in
rack of hand towels. A small brass oil lamp on the ceiling attendance at the feast. Throughout the adventure, the PCs
provides plenty of light. have several opportunities to garner influence, impress

7
PATHFINDER SOCIETY SCENARIO

attempt a Discovery check to learn more about a given NPC.


MY HOW TIME FLIES! If successful, the PC learns valuable information about the
In a scenario featuring so much social interaction and so
character’s interests, granting the PCs a +4 competence
many roleplaying opportunities, it can become difficult
bonus on any future Influence checks against that target.
to manage time in order to keep things moving and to
Each guest has a listed DC that the PCs must beat to
maintain the interest for all players. Treat each of the
gain an Influence Point. Once the PCs have accrued the
social encounters as a combat encounter for the purposes
listed number of Influence Points for an NPC, they have
of gauging the appropriate amount of time for the party to
gained influence over that NPC.
have to complete them.
Rewards: To represent favors both material and
When the scenario calls for the PCs to attempt an
intangible owed the Society and the PCs for successfully
Influence check, allow each player to declare her intended
influencing the Blakros family’s guests, present the PCs
target. Combine any PCs working on the same target into a
the following rewards at the end of the scenario. If the
single encounter. This lets the GM ensure players influencing
PCs fail to completely influence at least three guests,
the same NPC can work together during the attempt, and
reduce each PC’s gold earned as follows.
keeps the scenes moving and as many PCs as possible
Subtier 5–6: Reduce the gold earned by 600
engaged in the scenario’s action at a given time.
gp (200 gp for every guest short of the goal).
Additionally, if a player does a particularly
Out of Subtier: Reduce the gold earned by 900
good job roleplaying an interaction with an
gp (300 gp for every guest short of the goal.
NPC, consider awarding the player’s PC a
Subtier 8–9: Reduce the gold earned by
+2 circumstance bonus on his Influence or
1,200 gp (400 gp for every guest short of
Discovery check.
the goal).

SENATOR AUGUSTYN NARAN OF ANDORAN


their fellow guests, and earn the respect of N old male human aristocrat/expert
some of Absalom’s movers and shakers. DESCRIPTION
Whenever the scenario allows Background A prominent member of
the PCs to attempt an Influence the powerful banking family House
check, the character may select Naran, Senator Augustyn Naran
one NPC in attendance to is visiting Absalom on his
try to influence. Each PC honeymoon with his beautiful
can attempt a Bluff check and much younger fifth
(to pretend to be friendly), a wife, Dalessa (NG female
Diplomacy check (to be genuine), human aristocrat 2), who is
or a skill check mentioned in the
senator augustyn also in attendance. Due to his
NPC’s social stat block. Pathfinders can
Naran of andoran philanthropy, the senator is enormously
split up during these instances to work popular with the Andoren people. He has
on different guests simultaneously, or ties to many government officials and
they can use the aid another action to assist comrades in military leaders who could prove instrumental in securing
influencing a single target. troops for the Mendevian Crusade.
Each NPC’s social stat block indicates two different values Appearance Senator Naran is an obese, constantly sweating
for the character’s Influence check DC, which indicate the man in his late sixties. He and his stunning bride wear very
DCs that must be met or exceeded for the party to accrue an expensive formal attire: he wears a stylish gray-and-black suit
Influence Point from the target of the check in Subtiers 5–6 and she wears an elegant royal blue gown studded with silver
and 8–9 respectively. The PCs earn 1 additional Influence beads and glittering jewels. Naran wears a gold-pommeled
Point per successful check for every 5 points by which silver rapier at his belt that looks like it’s never seen a real fight.
the check exceeds the listed DC. Once an NPC has been Personality foppish, aristocratic, and condescending
successfully influenced a number of times equal to the INFLUENCE
number listed under Successes Needed, she is considered Influence impossible (see below)
friendly toward the party. Note that these rules override the Successes Needed N/A
standard rules for using skills to influence an NPC. Discovery Knowledge (local) or Sense Motive 16/20
The PCs can also gain an advantage by studying an Advantage Senator Naran is deep in the pocket of the
NPC’s behavior, remembering key facts, and intuiting notoriously corrupt Lumber Consortium, and he has made
motivations. A PC may forgo an Influence check to instead a career of shifting political blame and avoiding making

8
THE WAKING RUNE

important political decision—like sending troops to Mendev. DESCRIPTION


He is merely here to show off his beautiful wife and enjoy Background Lady Dyrianna has business connections with
rich food and drink. He cares nothing for the Mendevian powerful people in Cheliax and Qadira, and she is also on
Crusade and sees it as a political gamble not worth taking. friendly terms with many of Absalom’s elven families. She
Learning this information allows the PCs to realize that they employs numerous courtesans and prostitutes that have the
cannot influence Senator Naran. ear of countless wealthy and influential citizens. In fact, Lady
Dyrianna attends the feast with a handsome young human
LADY VAELIA OF HOUSE WINTERMARK courtesan and bodyguard named Faelyn (CG male half-elf
LN venerable female human aristocrat expert 2/warrior 2), who’s smart enough to remain quiet
DESCRIPTION and respectful.
Background Lady Vaelia is a very influential Taldan Appearance Lady Dyrianna is a stunningly beautiful, slender
nobleman’s widow who controls a castle and several half-elf who wears a constant look of satisfied amusement.
plantations and vineyards on the Jalrune Her emerald-green gown and matching lace shawl are
River at the western edge of the Border surprisingly conservative, but very elegant. She
Wood. Though 96 years old and quite appears unarmed.
frail, Lady Vaelia still has a keen wit Personality warm, attentive, and flirtatious
(Intelligence 17) and an even sharper INFLUENCE
tongue. She attends the feast with Influence Knowledge (local) DC 21/25
her elderly manservant, Tamuel (LN Successes Needed 2 checks
old male human expert 3), who shoos Discovery Diplomacy or Knowledge (local)
away the Blakros servants and sees to Lady DC 18/22
Vaelia’s every need. Advantage Lady Dyrianna is a member
Appearance Lady Vaelia of the most powerful elven noble house
is venerable and frail in Absalom, and she is
and walks with the aid both the Head Hetaera of
of an ebony cane. She Calistria and the Consul of
wears a stylish green- the Courtesan’s Guild. In
and-blue gown, a addition to her other duties,
fortune in jewelry, and it is a somewhat open
her late husband’s secret that she operates
battle-notched one of Absalom’s most
masterwork falcata powerful spy networks.
(though she is too feeble She appreciates those who
to wield it).
lady vaelia of have achieved success despite
Personality cold, petulant, and
house wintermark beginning with nothing, especially
dismissive if they are of elven blood.
INFLUENCE Special: Lady Dyrianna is partial to the
Influence impossible (see below) plight of elves, and elves receive a +2 bonus on
Successes Needed N/A checks to gain Influence Points when dealing with
Discovery Knowledge (history or nobility) DC 16/20 her. She is also cautious about her espionage services
Advantage Lady Vaelia’s husband and three sons all died 36 and is affronted by any mention of her network; a PC who
years ago when Qadiran raiders crept across the Jalrune tries to broach the subject takes a –4 penalty on checks to
and attacked their estate. As a result, she is the leader gain Influence Points when dealing with Lady Dyrianna.
of a small but growing cadre of Taldan nobles who want
to obstruct any further efforts to send Taldan troops to LORD ROTHOS OF HOUSE VASTILLE
far away Mendev. As further demonstration of her long LN middle-aged male human aristocrat/fighter
reach, Lady Vaelia was not invited to this event; she DESCRIPTION
heard about it, pulled strings, and arranged to receive Background Lord Rothos is the Captain of the First Guard,
an invitation. Learning this information allows the PCs to Commander Militant of Absalom, and patriarch of the
realize that they cannot influence Senator Naran. prominent Vastille noble family. Accustomed to military
life, Lord Rothos doesn’t attend many social gatherings and
LADY DYRIANNA OF HOUSE AVENSTAR seems somewhat bored and out of place here. He attends
CN female half-elf cleric the feast alone.

9
PATHFINDER SOCIETY SCENARIO

Appearance Lord Rothos is a tall, handsome man in his not suffer loud boors, but he also has an obvious distaste for
late forties, wearing formal attire and a black military- Lady Vaelia and finds her anti-Kelishite bigotry distasteful.
styled longcoat bearing his family crest and many military
decorations. A longsword hangs from his belt and the silver- LADY DARCHANA OF HOUSE MADINANI
chased hilt of a dagger peeks out of his right boot. N middle-aged female human wizard
Personality stoic, intense, and dutiful Background The matriarch of House Madinani, Lady Darchana
INFLUENCE is the Second Spell Lord of Absalom and the Archdean of
Influence DC 18/22 (Knowledge [geography]) the Arcanamirium, the most prestigious magical university
Successes Needed 1 check in Absalom. She also holds a lesser seat on Absalom’s
Discovery Knowledge (local or history) DC 14/18 Grand Council. Lady Darchana has the ear of the Grand
Advantage As Captain of the First Guard, Lord Rothos is very Council, including Lord Gyr himself. Her support could
sensitive to any threats to Absalom’s safety and security. Before provide an incredible amount of arcane power for the
acquiring the titles he has now, he lost a close friend and Mendevian Crusade. She attends the feast alone.
comrade nearly 30 years ago when a demon attacked DESCRIPTION
the two of them during a First Watch assignment. Appearance Lady Darchana is a cold, pale beauty
Special Lord Rothos is not overly fond of parties, with piercing gray eyes and long blue-black hair.
and he is rather relieved to speak to anyone She wears solid midnight-blue wizard’s robes and
who knows her way around a battlefield. A a dazzling mithral tiara studded with rubies,
PC wearing medium or heavy armor received emeralds, and sapphires. She appears unarmed.
a +2 on all checks to gain Influence Points Personality discreet, enigmatic, and jaded
when dealing with Lord Rothos. INFLUENCE
Influence Knowledge (arcana) DC 20/24
SCION LORD KERKIS OF HOUSE DAMAQ Successes Needed 2 check
N middle-aged male human aristocrat Discovery Knowledge (planes) or
Background Scion Lord Kerkis is Spellcraft DC 16/20
the patriarch of the very Advantage With the
wealthy and influential wardstones having fallen,
House Damaq. He is there is almost nothing
also Lord Exchequer preventing the Worldwound’s
of the Absalom Mint, so demons from teleporting
he practically controls the freely about Golarion. Given its
economy of Absalom. He also central importance to the Inner
has ties to many wealthy and Sea region, Absalom is a prime
influential families in Qadira. The dremdhet salhar target for invasion. Lady Darchana is
Pathfinder Society needs gold to receptive to logical arguments, and she
fund this effort, and a word of support feels a sense of duty to Absalom.
from Lord Kerkis would open the
pocketbooks of many wealthy patrons. He GRAND AMBASSADOR DREMDHET SALHAR
attends the feast with a beautiful young Keleshite woman N middle-aged male human aristocrat
named Chesele (N female human aristocrat 2), one of Lady DESCRIPTION
Dyrianna’s finest courtesans. Background The Grand Ambassador of Osirion has ties to
DESCRIPTION the nation’s royal family as well as to many influential
Appearance Lord Kerkis is a thin, wiry Keleshite in his early folk in Osirion, Absalom, and Thuvia. Salhar was
fifties, with a neatly trimmed beard and bushy eyebrows. encouraged to attend the feast by his friend, Pathfinder
He wears an expensive, Keleshite-styled, loose-fitting silk Venture-Captain Alissa Moldreserva. He attends the feast
robe, a jewel-covered silk vest, and a gold-bladed ceremonial with his Chelish wife, Lady Anilah (N female human
scimitar at his belt. aristocrat 3).
Personality proud, self-important, and reserved Appearance Dremdhet Salhar is a heavyset man with a well-
INFLUENCE oiled hair and beard. He and his wife the Lady Anilah both
Influence Knowledge (local) DC 19/23 wear matching gold-embroidered silk robes in the Osirion
Successes Needed 2 checks fashion, as well as a fortune in gold rings, necklaces, and
Discovery Knowledge (nobility) or Sense Motive DC 15/17 other jewelry. Salhar wears a jeweled mithral short sword
Advantage Lord Kerkis is a socially cautious man who does at his belt.

10
THE WAKING RUNE

Personality patronizing, bureaucratic, and assertive


INFLUENCE
TIMELINE OF EVENTS
The events at the Fiddlemourn Manor occur as follows.
Influence DC 22/26
6:00: The PCs arrive 1 hour before sundown so they can
Successes Needed 2 checks
meet the staff and tour the manor.
Discovery Knowledge (local) or Sense Motive DC 16/20
7:00: The guests arrive at sundown.
Advantage Salhar’s support of the Pathfinder Society has
7:30–9:00: The guests enjoy a sumptuous and hearty
been tested with the Ruby Prince’s recent dismissal of
feast consisting of four courses. A flurry of well-trained
Salhar’s longtime advisor, the Sapphire Sage Amenopheus.
servants sees to the guests’ every need. During this time,
In response, Salhar has made several public remarks
Samivashti and Zruuka murder the serving maids Orielle and
condemning the Pathfinder Society for its hand in promoting
Zyesha and leave their corpses in the wine cellar (area 14).
such intrigue, going so far as to claim that the Society
As the meal concludes, Major Maldris shares his concerns
orchestrated Amenopheus’s dismissal in order to undermine
with the PCs as described in Gruesome Discoveries.
his efforts. As a result, Salhar has a strong distrust of any
9:00: Genedair of Iomedae, venerable hero of the
Pathfinder and reserves a special distaste for Major Maldris
Mendevian Crusades, is the feast’s special guest speaker,
and Lady Morilla, whom he views as complicit in the
and he talks at length about the crusades. As the guests
scheming; however, even he cannot deny what happens to
are served dessert and more drinks, Genedair shares his
empires that do not band together to face external threats.
personal experiences fighting demons and finishes with

MINGLING several short tales of heroic men and women who gave their
lives fighting the terrors of the Abyss.
The PCs are expected to arrive at Fiddlemourn Manor
9:30: The guests retire to the salon (area 4) for more drinks
an hour before sundown, and when they arrive, they
and conversation, as they enjoy the music of a string quartet
meet Damien and Michellia Blakros, Major Maldris,
from the White Grotto. After the PCs have one last opportunity
and Lady Morilla. Damien Blakros introduces the PCs
to influence other guests, the Chaos in the Salon event occurs.
to Tespren (LN male gnome monk 4), captain of the
Blakros guards. The PCs also meet a large number of
guards (LN male and female human warriors 3) and
servants (N male and female human commoners 1). tangents detailing the contributions of the Hellknight
Tespren escorts the PCs around the manor and grounds, Order of the Godclaw during the First and Second
and the GM is encouraged to print the map of the manor Mendevian Crusades. As the Hellknight’s initially
on page 6 and provide it to the players as a handout. The thrilling speech begins to dull the guests, Michellia
gnome is friendly and polite, but single-minded and Blakros interjects to announce that dinner will soon be
dedicated when it comes to his job. He takes his position served and requests that the guests be seated.
very seriously and has served as a loyal retainer of the The feast itself includes seven courses of crisp greens,
Blakros family for nearly 20 years. poached fish, seasoned game, and a selection of fine
Guests begin arriving an hour after the PCs enter desserts. Servants continue to bustle about in the never-
Fiddlemourn Manor. Servants announce the guests’ names ending quest to keep goblets full and move discarded
as they arrive and escort them into the dining hall (area 6), plates to the kitchen. The master chef Domeros Prinitar
where they are offered drinks and light appetizers. If the proudly announces each course as it arrives.
PCs are not proactive in meeting and influencing guests, Influence (2 checks): During the feast, the PCs have
Major Maldris and Lady Morilla encourage the PCs to do so. enough time to make another two Influence checks, but
Influence (2 checks): Most of the guests arrive during due to the seating arrangements, a PC must choose two
the same brief window of time, save Senator Augustyn NPCs to sit near to speak with at any length. Have each
Naran of Andoran, who makes a conscious decision player choose which two NPCs to join; the PC cannot
to arrive fashionably late. Allow each PC time to make interact meaningfully with other guests until the dinner
two Influence checks, taking time to roleplay their is cleared away.
interactions with the NPCs they wish to meet. After each Development: As the meal concludes, Major Maldris
PC has made one Influence check, Senator Naran arrives, takes the PCs aside and shares his suspicions about
allowing the PCs a chance to interact with the politician. several of the servants, noting that some of them appear
to be under the effects of enchantment magic. While he
THE FEAST and Lady Morilla keep an eye on the charmed servants,
As the meet-and-greet concludes, Damien Blakros thanks the major directs the PCs to begin an investigation of
the guests for attending, briefly speaks about the threat of the rest of the manor, using the introduction of guest
the Worldwound, and then expounds on several lengthy speaker Genedair as a distraction for them to slip away.

11
PATHFINDER SOCIETY SCENARIO

Before the PCs leave, Maldris stresses that the PCs must the gazebo’s roof. A PC can find this box with a successful
keep silent about anything they find and quietly report DC 31 Perception check.
back to him and Lady Morilla. He stresses that under no Kennel (area 2): When the PCs inspect the kennel,
circumstances are they to upset the guests. the dogs are playfully devouring something with great
enthusiasm. Even from outside the kennel enclosure, a
GRUESOME DISCOVERIES successful DC 12 Heal check or Perception check easily
As the meal concludes, several guests stand to stretch or identifies two bloody human jawbones. These jawbones
use the privy in anticipation of more socializing. Major once belonged to Orielle and Zyesha. Zruuka removed
Colson Maldris takes this opportunity to signal the PCs them when he mutilated the girls’ bodies and then tossed
and silently motion to the great hall (area 3), inviting the evidence here.
them to join him. Having done so, he stands up and Pantry (area 8): A PC who succeeds at a DC 20
inconspicuously saunters out of earshot of the other Perception check discovers a small velvet pouch stashed
guests. Once any interested PCs have joined him, read here containing two vials of oil of taggit poison and any
the following. empty vial that recently held the same poison. This is the
poison Dalessa Naran consumes at the beginning of the
The soft susurrus of servants clearing dessert dishes and Chaos in the Salon encounter.
esteemed guests shuffling about to hobnob with their peers Serving Maids’ Quarters (area 18): A PC who succeeds
echoes from the nearby dining room as Major Colson Maldris at a DC 15 Perception check locates a shredded serving
furtively glances about before speaking in a stage whisper. maid’s uniform drenched in fresh blood stuffed between
“Have you noticed,” he inquires, “that several of the serving the wall and one of the beds. This uniform belonged
staff seem to be behaving strangely? I have watched a handful to Zyesha, and was stashed here by Samivashti after the
of them, and I can tell you with some authority that a few appear succubus murdered Zyesha and Orielle. Samivashti is
to be under the effects of enchantment magic. They have not currently wearing Orielle’s uniform.
expressed any hostility, but this strikes me as the precursor of
something far more dangerous. The Wine Cellar (CR 7 or CR 10)
“In a moment, Damien Blakros will introduce the esteemed When the PCs enter the wine cellar (area 14), read or
Genedair, an esteemed veteran of the Mendevian Crusades paraphrase the following.
and a guest of honor at tonight’s festivities. I trust that his
speech will be suitably engaging to give you an opportunity The cool, dark wine cellar has a flagstone floor and walls
to slip away and check the rest of the manor. If there is covered with light gray ceramic tiles. Its irregularly shaped
anything amiss, deal with any immediate concerns and then walls and alcoves are lined with dusty shelves that hold an
report back to me.” He spares a moment to glance back at impressive array of wine bottles. Propped up against the far
the dining room before adding, “Under no circumstances are west wall are two naked forms, both covered with fresh blood.
you to upset the guests. I will keep Lady Morilla apprised of Though both are clearly female, their faces have been chewed
the situation, and together we will decide what to do in the away entirely, leaving them both unidentifiable.
event of trouble. The feast must go on without any disruption,
and I will stay with the guest to ensure that happens.” As he The mutilated bodies are the recently murdered serving
says this, Damien Blakros begins introducing Genedair in the maids, Orielle and Zyesha. The face of each corpse is
other room. With a last look, Major Maldris salutes and says, a ghastly ruin of shredded flesh, as if an animal had
“You have perhaps half an hour,” then slips back through the deliberately gnawed off their faces. This is the work of
door to rejoin the party. one of Samivashti’s monstrous minion, a dandasuka
rakshasa named Zruuka, who mutilated the girls after
The PCs now have a chance to explore Fiddlemourn he and Samivashti murdered them. Zruuka also savagely
Manor. In this time the succubus Samivashti, the ripped away the girls’ lower jaws, making it impossible to
dandasuka Zruuka, and a handful of alu-demons have communicate with them via speak with dead. Without the
infiltrated the manor, killed a handful of servants, and assistance of divination magic, it is virtually impossible
provided an opportunity for Samivashti to masquerade to identify the bodies.
as a servant and read the thoughts of the guests. The Creatures: Samivashti recently dominated a local,
following areas have changed since the PCs last saw them. necromancy-inclined sorcerer and compelled him to loan
Garden (area 13; Subtier 8–9 only): Knowing that her her a few undead for the evening. After Samivashti and
magical equipment might give her away while disguised, Zruuka eliminated the serving girls, the succubus wanted
Samivashti placed her vampiric gloves in a small, lead- to hide the bodies in the wine cellar’s well. However,
lined box that she then balanced on a ledge just beneath neither she nor Zruuka were able to open the well’s locked

12
THE WAKING RUNE

oaken lid. Somewhat annoyed, she reluctantly ordered


the undead creatures to remain in the wine cellar and
SCALING GRUESOME DISCOVERIES
Make the following changes to accommodate a party of
kill anyone who discovers the maids’ bodies.
four PCs.
Several wraiths lurk inside the cellar’s walls, hungering
Subtier 5–6: Replace the two wraiths with one
for the life they can sense upstairs but expressly forbidden to
advanced wraith.
leave this area. In Subtier 8–9, Samivashti also conscripted
Subtier 8–9: Replace the three wraiths with one
a fleshwalker mohrg, which looks like a pale, auburn-
advanced wraith.
haired woman in her mid-twenties dressed in a serving
maid’s uniform. The creature lies on the ground, just out
of sight, inside one of the wine cellar’s shadowy alcoves.
When the PCs reach the girls’ bodies, they easily spot the SPECIAL ABILITIES
mohrg, which looks like another corpse. By succeeding at Fleshwalker Mohrg (Su) A fleshwalker mohrg functions as a
a DC 30 Perception check, a PC notices the corpse is not as normal mohrg, but its flesh does not decay. Only upon close
blood-soaked or mutilated as the others, giving just enough inspection (whereupon one might notice a faint underlying
warning that something is amiss for the PC to act in the charnel stench, or might note the lack of breathing with a
surprise round. Because the wraiths’ senses are dulled while successful DC 30 Perception check) or in combat (when the
hiding, they do not join the morhg in a surprise round but creature’s hideous tongue extrudes from its mouth) is the
rather enter combat soon thereafter. truth apparent.

Subtier 5–6 (CR 7) Development: If the PCs perform actions that produce
loud sounds, such as casting explosive spells, yelling
WRAITHS (2) CR 5 battlecries, or breaking furniture, the guests in area 6
hp 47 each (Pathfinder RPG Bestiary 281) take note and become suspicious of what is going on.
TACTICS Although nobody slips away from Genedair’s oration, the
Before Combat When the PCs move within 5 feet of the guests are no long at ease. Any additional skill checks to
serving maids’ bodies, the wraiths emerge from a nearby gain Influence Points take a –2 penalty.
wall and attack, catching the PCs by surprise if the PCs fail to Treasure: The morhg wears a gold ring studded with
beat the wraiths’ opposed Stealth checks. tiny but flawed sapphires and rubies worth 2,500 gp.
During Combat The wraiths try to attack a different opponent Rewards: If the PCs fail to defeat the undead, reduce
each round, following Samivashti’s orders to weaken as each PC’s gold earned as follows.
many would-be heroes as possible. Subtier 5–6: Reduce the gold earned by 300 gp.
Morale Utterly loyal to Samivashti and ravenous for life force, Out of Subtier: Reduce the gold earned by 533 gp.
the wraiths fight until they are destroyed. Subtier 8–9: Reduce the gold earned by 766 gp.

Subtier 8–9 (CR 10) CHAOS IN THE SALON


After discovering the mutilated corpses and fighting the
WRAITHS (3) CR 5 undead in the wine cellar, the PCs should report back to
hp 47 each (Pathfinder RPG Bestiary 281) the faction heads. When they do so, Major Maldris and
TACTICS Lady Morilla nod in understanding before instructing
Use the tactics from subtier 5–6. the PCs to mingle with the dinner guests again to pin
down the infiltrator. As Genedair’s speech concludes, the
FLESHWALKER MOHRG CR 8 guests migrate into the adjoining salon (area 4), where a
hp 91 (Pathfinder RPG Bestiary 208 and Pathfinder Campaign string quartet from the White Grotto music school plays
Setting: Undead Revisited 28) soothing chamber music.
TACTICS If a PC interacts with Lady Dyrianna, she confides that
Before Combat During a surprise round, the morhg stands and her companion Faelyn has been missing since shortly
steps toward a nearby target. after they left the dining hall. She suspects (with some
During Combat The mohrg focuses its attacks on a single amusement) the lascivious rascal has taken up with one
opponent, hoping to slay the PC quickly and create a of the other guests or one of the pretty serving girls. In
fast zombie. fact, Samivashti and Zruuka lured the young man away,
Morale Though not particularly loyal to Samivashti, the mohrg but thinking he might make an amusing toy for later,
is consumed by its need to murder the PCs and fights until it they merely charmed him and convinced him to hide in
is destroyed. the garden.

13
PATHFINDER SOCIETY SCENARIO

Influence (1 check): The PCs have one last opportunity understanding before excusing herself. As she departs, she
to convince NPCs to back the upcoming movement, after adds an aside to Taldor faction PCs: “This will not stand.
which chaos erupts (see Development). For the good of Taldor—for the good of what it means to
Faction Notes: During this time, Major Colson Maldris be one of the aristocracy—we must not ignore the threat of
and Lady Gloriana Morilla both decide to speak with the Worldwound. We will speak more on this later.”
Senator Naran and Lady Vaelia respectively. As they do so, Development: Shortly after the guests retire to the
the faction heads invite members of their respective factions salon, the succubus Samivashti, disguised as the young
to join them, providing those PCs with an opportunity to serving maid Orielle, begins weaving her way through
witness important exchanges that define their factions’ the crowd, maintaining a nearly flawless disguise by
course for the rest of Season 5. Each exchange includes two moving at the right times, not lingering overly much,
NPCs and may also include one or more PCs contributing and serving only enough drinks to keep inconspicuous.
arguments, so in lieu of specific read-aloud text, a few As the PCs are concluding their Influence checks, they
important talking points are included below for each scene. might also notice something strange about the serving
Major Maldris speaks with Senator Naran, first maid with a DC 37 Sense Motive check. By this time she
proudly describing Andoran’s unique strengths and how has already replaced the wine glass of Senator Naran’s
they might be employed against demons. Naran favors wife Dalessa with a glass poisoned with oil of taggit.
vague affirmatives that do not bind him to any particular If the PCs attempt to pursue Samivashti upon seeing
action but sound agreeable. Maldris changes his tactics through her disguise, Dalessa drinks her poisoned wine
to inquire about Andoran and the health of the nation, and collapses, causing the guests to panic. If the PCs are
which encourages Naran to go on at some length about able to detect the poison magically before Dalessa drinks
the bountiful economy and the richness of his own it, Samivashti instead hides around the corner, uses her
holdings. As Maldris politely prompts him to go on, suggestion spell-like ability, and telepathically commands
Naran mentions several other senators and politicians, Dalessa to feign poisoning to the same effect.
who Maldris verbally notes should have finished their When Dalessa drinks the poisoned wine, read or
elected terms several months ago; Naran agrees with a paraphrase the following.
laugh before condescendingly assuring Maldris that
some people are born to power and are fit to keep it—for Suddenly, a woman’s shrill cry cuts through the chamber music
the good of all Andoren citizens, of course, he adds as and muted conversation. Across the salon, Senator Naran holds
an afterthought. Learning that Andoran has developed a his buxom young wife in his arms after her apparent collapse.
class of career politicians, of haves and have-nots enrages As all eyes turn on the unconscious woman, the senator emits
the major, and he mutters an excuse between clenched an angry cry: “Poison! Gods, my wife has been poisoned!”
teeth before breaking off the conversation.
Lady Gloriana Morilla speaks with Lady Vaelia, first As a result of this announcement, many of the guests
reminiscing about Taldor’s lost glory before turning the and servants panic and the room erupts into chaos.
subject to the Fifth Crusade. Certainly, the faction leader Servants scatter as several of the guests toss their full
remarks, the crusade is a prime opportunity to lead Taldor wine glasses to the floor, while others spit out their
to greatness once more; when the Shining Crusade and wine with looks of horror and revulsion. Lady Dyrianna
the Armies of Exploration swept across the Inner Sea quickly comes to Dalessa’s aid with a neutralize poison
region, it was Taldor that led the charge. Were Taldor to spell, but the damage is done; Senator Naran and his
save the world once more, surely the empire would regain, still-unconscious wife, Lady Vaelia and her manservant,
if not exceed, its former glory. Lady Vaelia scrunches up and any NPC guests the PCs were unable to positively
her mouth as if having bitten into a bitter fruit before influence up to this point compose themselves and
scathingly reprimanding Lady Morilla (“little girl,” as leave the feast immediately. The one exception is Lady
Lady Vaelia describes her) for her misguided passion. The Dyrianna, as she is concerned for her missing escort,
older woman then launches into a tirade about the evils Faelyn. Major Maldris and Lady Morilla immediately
of Qadira and how Taldor cannot afford to turn its back order the PCs to help Michellia and Damien Blakros
on such a serpent such as that foul nation and its cult of calm the remaining guests and restore order.
the “Sun Witch”—her term for Sarenrae. Lady Morilla During the chaos, Samivashti tries to discreetly slip
tries again to reason with her elder, which only prompts away. PCs that succeed at DC 24 Perception checks (DC
Lady Vaelia to confide quietly that Morilla’s plan will never 33 in Subtier 8–9) notice her leave, and PCs who identified
work; the nobles of Taldor have already sent a contingent the maid’s strange behavior gain a +5 circumstance bonus
of soldiers north, and that is a contingent too many, as on this check. If the PCs follow her, they must push
they now regret. Lady Morilla politely murmurs her their way through a mob of agitated guests, guards, and

14
THE WAKING RUNE

servants to get to the salon door by succeeding at either a


DC 20 Reflex save or an overrun maneuver against CMD
OPTIONAL ENCOUNTER
Samivashti’s Daughters is an option encounter. If less that
25. Those who succeed are able to see the serving girl
90 minutes remain in which to complete the scenario, skip
through an open doorway before she abruptly vanishes
this encounter.
into thin air, the means of her disappearance identifiable
as greater teleport with a successful DC 22 Spellcraft check.
DEFENSE
Samivashti’s Daughters (CR 7 or 10) AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
As the Maldris, Morilla, and the Blakroses focus on hp 45 each (6d10+12 HD)
seeing off the departing guests and reassuring those Fort +6, Ref +6, Will +4
that remain, a serving girl approaches the PCs and tells DR 5/cold iron or good; Immune electricity, poison; Resist
them that Tespren urgently needs them in the upstairs acid 10, cold 10, fire 10; SR 16
drawing room (area 16). The serving girl is not charmed; OFFENSE
she is merely relaying Tespren’s message. Speed 30 ft., fly 50 ft. (average)
Creatures: When the succubus teleported away, she Melee longsword +9/+4 (1d8+3/19–20) or
appeared immediately in front of the gnome Tespren, 2 claws +9 (1d6+3 plus vampiric touch)
whom she quickly charmed before he could sound the Spell-Like Abilities (CL 8th; concentration +11)
alarm. She then bestowed her profane gift to him before 3/day—charm person (DC 14), detect thoughts (DC 15),
sending him upstairs and further controlling his actions disguise self, suggestion (DC 16);
through remote use of suggestion. Tespren is alone, 1/day—dimension door
and as the PCs come into the room, he tries to fight off TACTICS
Samivashti’s enchantment (DC 23 Will save or DC 25 in During Combat The alu-demons combine melee combat
Subtier 8–9). If he succeeds, he is able to shout a warning with using suggestion to make a PC drop his weapons and
to the PCs just as Samivashti, sensing the gnome’s shield—an unreasonable suggestion that grants the PC a +2
surroundings thanks to the profane gift, commands her bonus on the Will save.
daughters to teleport into the room using dimension door. Morale If reduced to fewer than 20 hit points, an alu-demon
drops her longsword and fights with her claws. If reduced
Subtier 5–6 (CR 7) to fewer than 9 hit points, she instead flees through a
window and, terrified of her mother’s wrath, flees the
TESPREN CR 3 manor entirely.
LN male gnome monk 4 (spry ambusher; Pathfinder RPG NPC STATISTICS
Codex 97) Str 17, Dex 15, Con 15, Int 15, Wis 15, Cha 16
hp 29 Base Atk +6; CMB +9; CMD 21
Fort +6, Ref +6, Will +8; +2 vs. enchantments and illusions Feats Blind-Fight, Cleave, Power Attack
TACTICS Skills Bluff +11, Diplomacy +12, Escape Artist +11, Fly +6,
Before Combat Before the PCs enter the room, Tespren drinks Intimidate +12, Knowledge (planes) +11, Perception +15,
his potion of mage armor. Stealth +11, Survival +11; Racial Modifiers +4 Perception
During Combat Tespren receives a new suggestion each round Languages Abyssal, Common; telepathy 100 ft.
of combat, and Samivashti begins with commands he is less SPECIAL ABILITIES
likely to resist, such as throwing his tanglefoot bag. After the Vampiric Touch (Su) An alu-demon gains temporary hit points
first round of combat, the succubus instructs him to attack to equal to the damage dealt each time she successfully hits
kill, reducing the DC of the suggestion by 2. Tespren typically with a claw attack. She cannot gain more than her target’s
moves to flank and uses flurry of blows. He avoids combat current hit points plus the target’s Constitution score (which
during any round in which he resists the suggestion. is enough to kill the target). The temporary hit points
Morale While under the effects of the charms and compulsions, disappear in 1 hour.
Tespren fights to the death.
Base Statistics While not under the effects of profane gift, Subtier 8–9 (CR 10)
Tespren’s stats are as follows: hp 25; Fort +5, Con 10.
TESPREN CR 3
ALU-DEMONS (2) CR 5 See Subtier 5–6
Tome of Horrors Complete 154
CE Medium outsider (chaotic, demon, evil, extraplanar) ALU-DEMONS (4) CR 5
Init +2; Senses darkvision 120 ft.; Perception +15 See Subtier 5–6

15
PATHFINDER SOCIETY SCENARIO

blanch (Pathfinder RPG Ultimate Equipment 105) to the


SCALING SAMIVASHTI’S DAUGHTERS PCs—preferably a member of the Andoran faction. He
Make the following changes to accommodate a party of
explains its abilities if necessary before joining Lady
four PCs.
Gloriana Morilla in continuing to calm the remaining
Subtier 5–6: Replace the two alu-demons with one
guests. Additionally, if the PCs are not aware that Faelyn
advanced alu-demon.
is missing at this point, Lady Dyrianna informs them
Subtier 8–9: Remove Esmaviel from the encounter.
her escort is missing.
Further exploration by the PCs quickly leads them into
the garden.
Creatures: Samivashti and Zruuka lurk inside the
MALDRIS’S TALONSTRIKE SWORD gazebo, along with Lady Dyrianna’s charmed escort
Weapons like Major Maldris’s +2 alchemical silver defending
Faelyn. After fleeing the salon, Samivashti retreated
bastard sword are favored blades of the Eagle Knights of
here to collect Zruuka, Faelyn, her surviving daughters,
Andoran, and are easily recognized by their notched blades
and her enchanted gloves (assuming the PCs did not
and golden quillons crafted to look like upswept eagle
already take them). When the PCs arrive, she and Zruuka
wings. Major Maldris’s blade is crafted with the ability to
are telepathically arguing whether to flee Fiddlemourn
cast dimensional anchor on a target as a free action upon
Manor or cause even more carnage. One or more of
a successful hit (see Pathfinder Companion: Andoran, Spirit
Samivashti’s alu-demon daughters currently hide
of Liberty 26).
among the branches of the trees here. The alu-demons
telepathically warn their mother and attack as soon as
they spot the PCs.
ESMAVIEL CR 6 Faelyn remains inside the gazebo and quietly observes
Advanced alu-demon as the encounter unfolds. Samivashti has charmed him
hp 57 (Tome of Horrors Complete 154) and asked him to wait as she and Zruuka “destroy the
assassins that have come to murder Lady Dyrianna.”
Development: As the combat ends, Samivashti spies However, before she confronts the PCs, Samivashti and
through Tespren’s eyes to study the PCs. Tespren only Zruuka both drop their guises as serving maids to appear
knows that he saw the serving maid Orielle appear in their full, monstrous forms. This causes Faelyn to
in front of him, after which she placed a hand of his become confused, and at first Faelyn watches the combat
shoulder, politely asked him to investigate a noise in stunned silence; however, if the fight continues for
upstairs, and complimented him on how tough he more than 10 rounds, Faelyn finally breaks Samivashti’s
was. Once he agreed, she went back into the house. If charm monster spell. Regaining his wits, he flees back to
Samivashti feels that the PCs are about to learn any the manor to summon help.
dangerous secrets—particularly if they inform Tespren
that they are going to read his mind—Samivashti Subtier 5–6 (CR 9)
removes her profane gift in the hope that the Charisma
drain knocks the gnome unconscious. ALU-DEMON CR 5
There is little else Tespren knows that might help the hp 45 (see page 15)
PCs, and he should encourage them to return to the party TACTICS
and see to the guests’ safety. During Combat The alu-demon takes to the air as soon as
possible and moves to engage nearby PCs, endeavoring to
Garden Showdown (CR 9 or CR 12) set up flanking for Zruuka.
When the PCs return to report their latest findings Morale If reduced to fewer than 20 hit points, an alu-demon
to Major Maldris and Lady Morilla, Damien Blakros drops her longsword and fights with her claws. Terrified of
intervenes and quietly asks them about their suspicions. her mother, the alu-demon fights to the death. If the PCs
Taking their report as confirmation of a demonic slay Samivashti, the alu-demon abandons the fight without a
infiltrator, he informs the PCs that unless the imposter second thought.
is unmasked quickly, the feast will be remembered as
a disaster and the faction leaders’ momentum will ZRUUKA CR 5
be lost. He implores them to conduct a final sweep of Dandasuka rakshasa (Pathfinder RPG Bestiary 3 225)
the manor to hopefully root out the imposter. Major hp 51
Colson Maldris agrees, unbuckles his talonstrike sword, TACTICS
and offers to loan the blade and a cold iron weapon During Combat Zruuka uses Spring Attack to dart in and

16
THE WAKING RUNE

deliver bite attacks as he works with his allies to set up ZRUUKA CR 6


flanking attacks. Advanced dandasuka rakshasa (Pathfinder RPG Bestiary 3 225, 290)
Morale Zruuka is hopelessly in love with Samivashti and fights hp 63
to the death for her. If Samivashti is slain, Zruuka attempts to TACTICS
abscond with her body by climbing over the garden wall and Use the tactics from Subtier 5–6.
fleeing into the night. STATISTICS
SPECIAL ABILITIES SQ Zruuka’s uncontrollable hunger
Zruuka’s Uncontrollable Hunger (Ex) Even more so than most
of his kind, a monstrous hunger gnaws at the hyperactive SAMIVASHTI CR 10
dandasuka’s body. Due to his nearly uncontrollable hunger Succubus ninja 6 (Pathfinder RPG Bestiary 68, Pathfinder RPG
for flesh and blood, Zruuka must succeed at a DC 15 Will save Ultimate Combat 13)
each time he successfully bites an opponent. If he fails the CE Medium outsider (chaotic, demon, evil, extraplanar)
Will save, Zruuka spends his next standard action licking blood Init +10; Senses darkvision 60 ft.; Perception +28
from his lips and quivering in ecstasy as he relishes the taste. DEFENSE
AC 23, touch 16, flat-footed 17 (+6 Dex, +7 natural)
SAMIVASHTI CR 7 hp 130 (14 HD; 8d10+6d8+59)
Succubus (Pathfinder RPG Bestiary 68) Fort +8, Ref +17, Will +13
hp 84 Defensive Abilities uncanny dodge
TACTICS
Before Combat Before performing an infiltration, Samivashti
applies an oil of magic aura to her ring of mind shielding.
During Combat Samivashti begins combat by transforming
back into her succubus form and flying to a safe location—
gaining height or cover as appropriate to mitigate any of the
PCs’ known strengths. She then uses her spell-like abilities
to manipulate her foes, summon help, or strike at her
foes directly, favoring vampiric touch to slay troublesome
spellcasters who try to avoid the melee.
Morale If Faelyn breaks free of her charm monster spell and
runs for help, the succubus realizes she might soon be
overwhelmed and only fights for four more rounds before
fleeing via greater teleport. If Samivashti is reduced to 15
hit points or fewer, she also flees. If the succubus flees, she
abandons Zruuka without a second thought.
STATISTICS
Combat Gear oil of magic aura (CL 5th); Other Gear ring of
mind shielding

Subtier 8–9 (CR 12)

ADVANCED ALU-DEMONS (3) CR 6


hp 57 each (see page 15)
TACTICS
During Combat The alu-demons take to the air and combine
melee combat with suggestions that a PC drop his weapons
and shield—an unreasonable suggestion that grants the PC
a +2 bonus on the Will save. When possible, the alu-demons
try to flank with one another and Zruuka.
Morale If reduced to fewer than 20 hit points, an alu-demon
drops her longsword and fights with her claws. Terrified of
her mother, the alu-demon fights to the death. If the PCs samivashti
slay Samivashti, the alu-demon abandons the fight without a
second thought.

17
PATHFINDER SOCIETY SCENARIO

tricks (bleeding attack +3, ki block [DC 23], vanishing trick),


SCALING ENCOUNTER 6 (SIDEBAR) ki pool (13), light steps, no trace +2, poison use
Make the following changes to accommodate a party of
Combat Gear potion of magic aura (CL 5th); Other Gear
four PCs.
shuriken (10), ring of mind shielding, vampiric glovesUE
Subtier 5–6: Remove the alu-demon from the
encounter. She flees the encounter immediately after
Development: If the PCs successfully rescue Faelyn,
warning Samivashti.
Lady Dyrianna is extremely grateful. In addition to
Subtier 8–9: Remove two alu-demons from the encounter.
automatically positively influencing her, Lady Dyrianna
awards the PCs 3,000 gp and a ring of counterspells (already
DR 10/cold iron or good; Immune electricity, poison; Resist contains lightning bolt) as a token of her appreciation.
acid 10, cold 10, fire 10; SR 18 In Subtier 8-9, Lady Dyrianna’s reward also includes a
OFFENSE medallion of thoughts and a stormlure.
Speed 30 ft., fly 50 ft. (average) Treasure: Zruuka carries a book of poetry written
Melee 2 claws +18 (1d6+1) in Infernal that chronicles much of his history with
Ranged shuriken +18/+13/+8 (1d2+1) Samivashti. Long before Samivashti allied with Tancred
Special Attacks energy drain, profane gift, sneak attack +3d6 Desmire, she spent centuries wandering Golarion’s
Spell-Like Abilities (CL 12th; concentration +22) many strange lands, lingering in Vudra, where she first
At will—charm monster (DC 24), detect thoughts (DC 22), encountered the dandasuka rakshasa Zruuka. Samivashti
ethereal jaunt (self plus 50 lbs. of objects only), greater served Zruuka’s master, a powerful rakshasa named
teleport (self plus 50 lbs. of objects only), suggestion Alavranushva, before later slaying the common rakshasa
(DC 22), vampiric touch by draining its life force. Then, more as a curiosity than
1/day—dominate person (DC 25), summon (level 3, a sincere interest, the succubus invited Zruuka to join
1 babau 50%) her in her travels. Centuries later, Samivashti and Zruuka
TACTICS remain companions and enthusiastic paramours who
Before Combat Before performing an infiltration, Samivashti rely on each other’s different philosophical outlooks to
applies an oil of magic aura to her ring of mind shielding. better spy on and understand others. Though many of the
During Combat Samivashti begins combat by using her poems are merely expressive insights into Zruuka’s and
vanishing trick, transforming back into her succubus form, Samivashti’s murderous deeds, they also recount—in very
and then flying to a safe location—gaining height, seeking lurid detail—the pair’s long, twisted love affair.
cover, or sneaking up on a spellcaster as appropriate to In addition, Zruuka wears a small fortune in gold
mitigate any of the PCs’ known strengths. She then employs rings, bejeweled piercings, and precious gems.
her spell-like abilities to manipulate her foes, summon help, Rewards: If the PCs fail to defeat or chase off Samivashti
or strike at her foes directly, favoring vampiric touch to slay and her minions, reduce each PC’s gold earned as follows.
troublesome spellcasters who try to avoid the melee. Subtier 5–6: Reduce the gold earned by 1,658 gp.
Morale If Faelyn breaks free of her charm monster spell and Out of Subtier: Reduce the gold earned by 2,598 gp.
runs for help, the succubus realizes she might soon be Subtier 8–9: Reduce the gold earned by 3,539 gp.
overwhelmed and only fights for 4 more rounds before
fleeing via greater teleport. If Samivashti is reduced to 25 CONCLUSION
hit points or fewer, she also flees. If the succubus flees, she If the PCs positively influenced at least three of the NPCs
abandons Zruuka without a second thought. at the party, the Pathfinders’ plan to influence the Grand
STATISTICS Council of Absalom to send troops to Mendev succeeds. If
Str 13, Dex 22, Con 18, Int 20, Wis 16, Cha 31 the PCs slew Samivashti, Major Colson Maldris shows her
Base Atk +12; CMB +18; CMD 34 corpse to the remaining dinner guests, and Lady Gloriana
Feats Agile Maneuvers, Combat Reflexes, Deflect Arrows, Morilla quickly capitalizes on the debacle as proof that the
Improved Initiative, Improved Unarmed Strike, Iron Will, Worldwound’s reach is too great to be ignored.
Weapon Finesse If the PCs fail to positively influence at least three of
Skills Bluff +35, Diplomacy +27, Disable Device +12, Disguise the dinner guests, the Pathfinder Society’s plan to sway
+27, Escape Artist +19, Fly +19, Intimidate +27, Knowledge the Grand Council fails. Though Absalom will probably
(local) +20, Knowledge (nobility) +20, Knowledge (planes) eventually send aid to Mendev, it will likely be too late
+20, Perception +28, Sense Motive +20, Sleight of Hand +21, to support the Pathfinder Society’s goal to reach and
Stealth +23; Racial Modifiers +8 Bluff, +8 Perception explore the newly discovered dwarven Sky Citadel; the
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft. lack of support will make the Society’s upcoming task
SQ change shape (alter self, Small or Medium humanoid), ninja much more difficult.

18
THE WAKING RUNE

In the days that follow, Major Colson Maldris meets with of Influence Points to earn the support of at least three of
Andoran faction PCs and informs them that he is deeply the NPC guests. Doing so earns each PC 1 Prestige Point.
distraught by Senator Naran’s foppish behavior, which more
befits an aristocrat than a statesman. As a result, Maldris Secondary Success Condition
announces that he is bound for Andoran to see for himself the If the PCs slay Samivashti or otherwise prevent her from
state of his beloved country, and he invites the PCs to join him. fleeing Fiddlemourn Manor, word quickly spreads that
Two weeks later, Lady Gloriana Morilla sends Taldor demons have attempted to infiltrate Absalom’s upper
faction PCs a letter informing them that she has visited echelons, galvanizing the leadership to move even more
Taldor to determine if Lady Vaelia’s view is representative quickly. This earns each PC 1 additional Prestige Point.
of the entire nation. What she found was that too many of
Taldor’s elite view the situation to the north with worried Faction Notes
complacency. If the faction is to revitalize Taldor and remind Members of several factions have the opportunity to learn
others of its greatness, they will have to do so without the important information and/or strengthen their overall
direct support of the homeland; however, Lady Morilla hints position in this scenario.
in her letter that she may have an idea, and she encourages Andoran Faction: Andoran faction PCs must join Major
her loyal agents to be ready to embark on an ambitious Colson Maldris when he confronts Senator Naran and
project in the coming days. learns of possible corruption in Andoran. Hearing this news
If the PCs slay Samivashti, check box A on the reporting directly earns Andoran faction PCs the Concern for Liberty
sheet. If the PCs slay or capture Zruuka, check box B. On boon on their Chronicle sheets.
the Chronicle sheet, cross out the names of any of the NPCs Taldor Faction: Taldor faction PCs must join Lady
for whom the PCs failed to earn sufficient Influence Points. Gloriana Morilla when she confronts Lady Vaelia and learns
of Taldor’s negligent complacency with regards to the Fifth
Primary Success Condition Crusade. Hearing this news directly earns Taldor faction
The PCs successfully complete their main mission so PCs the Driven by Glory boon on their Chronicle sheet.
long as they successfully gained the necessary number

19
PATHFINDER SOCIETY SCENARIO

OPEN GAME LICENSE Version 1.0a


Pathfinder Society Scenario #5–03: The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
The Hellknight’s Feast 1. Definitions: (a) “Contributors” means the copyright and/or trademark
owners who have contributed Open Game Content; (b) “Derivative Material”
means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification, correction,
addition, extension, upgrade, improvement, compilation, abridgment or other
Event Date form in which an existing work may be recast, transformed or adapted; (c)
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d) “Open Game Content” means the
GM # GM Character # game mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is an
enhancement over the prior art and any additional content clearly identified as
GM Name GM Prestige Earned Open Game Content by the Contributor, and means any work covered by this
License, including translations and derivative works under copyright law, but
Andoran Cheliax Grand Lodge Osirion specifically excludes Product Identity. (e) “Product Identity” means product
Qadira Sczarni Silver Crusade Taldor and product line names, logos and identifying marks including trade dress;
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Qadira Sczarni Silver Crusade Taldor modify, translate and otherwise create Derivative Material of Open Game
Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be Used
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Andoran Cheliax Grand Lodge Osirion 4. Grant and Consideration: In consideration for agreeing to use this
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15. COPYRIGHT NOTICE
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000, Wizards of the Coast, Inc; Authors:
Character # Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary
Prestige Points Gygax and Dave Arneson.
Demon, Alu- from the Tome of Horrors Complete © 2011, Necromancer
Games, Inc., published and distributed by Frog God Games; Author: Scott
Character Name Greene, based on original material by Gary Gygax.
Andoran Cheliax Grand Lodge Osirion Pathfinder Society Scenario #5– 03 The Hellknight’s Feast © 2013, Paizo
Publishing, LLC; Author: Tom Philips.
Qadira Sczarni Silver Crusade Taldor

20
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Paizo, Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Publishing, LLC,
and the Pathfinder Roleplaying Game is a trademark of Paizo Publishing, LLC. © 2013 Paizo Publishing, LLC. paizo.com/pathfinder
Pathfinder Society Scenario #5–03: Character Chronicle #

The Hellknight’s Feast


SUBTIER Slow Normal

– 5–6 1,279 2,558


A.K.A.
Player Name Character Name Pathfinder Society # Faction
SUBTIER Slow Normal

This Chronicle sheet grants access to the following: Out of


2,016 4,032

MAX GOLD
Subtier
Concern for Liberty: You learned of the political climate in Andoran, and the news has inspired you
and Major Colson Maldris to hunt down elements of corruption in the fledgling democracy. Whenever SUBTIER Slow Normal
you would receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a
8–9 2,753 5,505
+2 bonus on the extra Will saves against that effect. Once per scenario as an immediate action, you may
extend this benefit to an adjacent ally for 1 round.
SUBTIER Slow Normal
Driven by Glory: You learned of the political climate in Taldor so far as the Mendevian Crusade is
concerned, and the news has inspired you and Lady Gloriana Morilla to pursue an ambitious project. — — —
This grants you a +2 bonus on any skill check you attempt to further the Taldor faction’s goals, including
the faction missions from earlier seasons and goals listed in the Faction Notes section of a scenario. This
bonus lasts for 1 year from the date of this Chronicle sheet.
Impressive Influence: During the course of the feast at Fiddlemourn Manor, you impressed one or Starting XP

EXPERIENCE
GM’s
more of the guests in attendance. How this will play out in the future is not yet clear, but you have Initials

nevertheless ingratiated yourself with the following influential members of Absalom society.
+
XP Gained (GM ONLY)
• Lady Dyrianna of House Avenstar
=
• Lord Rothos of House Vastille
Final XP Total
• Scion Lord Kerkis of House Damaq

• Lady Darchana of House Madinani


Initial Prestige Initial Fame
• Grand Ambassador Dremdhet Salhar GM’s
Initials

+
All Subtiers Subtier 8–9 Prestige Gained (GM ONLY)

FAME

Ring of counterspells (4,000 gp; already contains Medallion of thoughts (12,000 gp)
Prestige Spent
lightning bolt) Stormlure (5,400 gp; Pathfinder RPG Ultimate
Ring of mind shielding (8,000 gp) Equipment 261)
Vampiric gloves (18,000 gp; Pathfinder RPG Current Final
Ultimate Equipment 239) Prestige Fame

Notes
Starting GP
GM’s
Initials

+
GP Gained (GM ONLY)
GM’s
Initials

+
GOLD

Day Job (GM ONLY)


Gold Spent

=
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Pathfinder Society #

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