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Coa Unit 2

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0% found this document useful (0 votes)
27 views9 pages

Coa Unit 2

Uploaded by

dgpguru
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Overflow and underflow design of adders

ripple carry look ahead principles


Overflow and Underflow:
Overflow: In digital arithmetic, overflow occurs when the result
of an operation is too large to be represented using the available
number of bits. For example, in a 4-bit system, adding 7 and 6
(0111 + 0110) would result in 1101 in binary, which is -3 in two's
complement representation. Since -3 cannot be represented in 4
bits, an overflow occurs.

Underflow: Underflow is the opposite of overflow. It occurs when


the result of an operation is too small (closer to negative infinity)
to be represented using the available number of bits.

Ripple Carry Adder:


A ripple carry adder is the most basic form of digital adder, where
each bit of the sum is computed one after the other, with the
carry from the previous bit added to the current bit. While simple,
it suffers from a critical disadvantage: the carry must propagate
through all the bits, leading to a significant delay, especially in
large adders.

Look ahead Principles:


Carry Look ahead Adder (CLA): To mitigate the ripple carry
adder's delay, carry look ahead adders use a set of logic gates to
directly calculate the carry for each bit position without having to
wait for the carry to propagate through the previous bits. This
approach drastically reduces the propagation delay.

Overflow and Underflow Detection: Adding overflow and


underflow detection to an adder involves checking the signs of
the operands and the sign of the result. For example, in two's
complement representation, overflow occurs when two positive
numbers add up to a negative number or when two negative
numbers add up to a positive number.

To design adders with overflow and underflow detection, you can


incorporate additional logic circuits that analyze the signs of the
operands and the result to determine if overflow or underflow has
occurred. This logic can be quite complex, involving comparisons
and arithmetic operations.
Principles to Prevent Overflow and Underflow:
1. Range Checking: Before performing an addition operation,
ensure that the operands fall within the valid range that can be
represented by the given number of bits.
2. Saturation Arithmetic: Instead of allowing overflow or
underflow to wrap around, saturate the result to the maximum or
minimum representable value if an overflow or underflow
condition is detected.
3. Use Sufficient Bits: Use an adequate number of bits to
represent numbers. If you frequently deal with large numbers,
consider using a higher bit width to accommodate the range.
4. Error Handling: Implement error-handling mechanisms to
handle overflow and underflow conditions gracefully, such as by
indicating an error flag or triggering an exception.

When designing adders, it's crucial to consider the specific


requirements of your application to determine the appropriate
approach for handling overflow and underflow conditions.
Different scenarios might necessitate different strategies, so
adapt your design principles accordingly.

Designing a Central Processing Unit (CPU) is a complex task that


involves multiple components and stages. Here is a simplified overview
of the design process for a basic CPU

1. Define Requirements:
 Instruction Set Architecture (ISA): Determine the instruction
set the CPU will support (e.g., x86, ARM).
 Data Path Width: Decide on the width of the data path (e.g., 8-
bit, 16-bit, 32-bit, 64-bit).
 Clock Speed: Determine the clock frequency at which the CPU
will operate.

2. Basic CPU Architecture:


 Control Unit: Design the control unit that manages the operation
of the CPU. It decodes instructions, controls the flow of data, and
manages the execution of instructions.
 Arithmetic Logic Unit (ALU): Create an ALU that performs
arithmetic and logical operations on data.
 Registers: Design various types of registers (e.g., general-
purpose registers, instruction pointer, flags register) to store data
and control information.
 Memory Unit: Implement memory interfaces (RAM, cache) for
reading and writing data.
3. Instruction Execution Cycle:
 Fetch: Fetch the instruction from memory using the program
counter (PC) and store it in an instruction register (IR).
 Decode: Decode the instruction to determine the operation to be
performed and the operands involved.
 Execute: Execute the instruction by performing the necessary
operation using the ALU and appropriate registers.
 Store: Store the result back in registers or memory as needed.

4. Pipeline (Optional but Common):


Implement a pipeline architecture where different stages of
instruction execution occur simultaneously, improving
throughput. Typical stages include instruction fetch, decode,
execute, memory access, and write-back.

5. Memory Management:
Implement memory management techniques such as caching,
virtual memory, and memory protection to optimize data access.

6. Input/Output (I/O) Handling:


Design interfaces and protocols to communicate with external
devices, such as storage, display, and network devices.

7. Interrupt Handling:
Implement mechanisms for handling interrupts and exceptions,
allowing the CPU to respond to external events or errors during
program execution.

8. Testing and Debugging:


Develop comprehensive testing procedures and tools to verify the
functionality and performance of the CPU design. Debugging tools
are essential for identifying and fixing issues in the design.

9. Optimization:
Optimize the CPU design for performance, power efficiency, and
area (size of the CPU). This may involve various techniques,
including pipelining, out-of-order execution, and speculative
execution.
10. Documentation:
Document the CPU architecture, instruction set, and hardware
specifications for future reference and for programmers who will
write software for the CPU.

Please note that this is a high-level overview, and each step


involves detailed design, simulation, and testing. CPU design
often requires a team of engineers with expertise in various areas
such as digital logic design, computer architecture, and software
development. Additionally, the design process might vary based
on the specific application and requirements of the CPU.

Booth's Algorithm is a multiplication algorithm that allows for


more efficient multiplication of two binary numbers in signed 2's
complement representation. It works with both positive and
negative numbers. Here's how Booth's Algorithm works for fixed-
point multiplication:

Booth's Algorithm Steps:


1. Initialize:
 Let A be the multiplicand (in fixed-point 2's complement
form).
 Let Q be the multiplier (in fixed-point 2's complement form).
 Let Q(-1) be 0 (initially).
2. Repeat the following steps (n is the number of bits in A
and Q):
 If the last two bits of Q are 01, perform Q = Q + A.
 If the last two bits of Q are 10, perform Q = Q - A.
(In both cases, a right shift operation is also performed on AQ.)
3. Repeat step 2 n times (for n bits in A and Q).
4. After n iterations, the product is in Q (with AQ
representing the result).
5. Adjust for Sign (if needed):
 If the signs of A and Q were different, take the 2's
complement of AQ to get the correct result.

Example:
Let's multiply A = 6 (in 4-bit 2's complement: 0110) and Q = -3 (in
4-bit 2's complement: 1101).

1. Initialization:
 A = 0110
 Q = 1101
 Q(-1) = 0
2. Iteration 1:
 Last two bits of Q = 01.
 Q = Q + A = 1101 + 0110 = 10011 (right shift) = 11001
(after 4 bits).
3. Iteration 2:
 Last two bits of Q = 10.
 Q = Q - A = 11001 - 0110 = 10111 (right shift) = 11011
(after 4 bits).
4. Iteration 3:
 Last two bits of Q = 11.
 No operation (right shift) = 11101 (after 4 bits).
5. Iteration 4:
 Last two bits of Q = 11.
 No operation (right shift) = 11110 (after 4 bits).
6. Result:
 AQ = 1111 1010 (in 2's complement form).
 Convert to decimal: -10 (in 4-bit 2's complement form).

Note: In this example, since A and Q were different signs, the 2's
complement of AQ (-10) is the correct answer. The final result is
in 4-bit 2's complement form.

Fixed-point division can be performed using different algorithms,


including restoring division and non-restoring division. Both
methods aim to divide a fixed-point binary number by another
fixed-point binary number. Here's an explanation of both
algorithms:

Booth's Multiplication Algorithm


The booth algorithm is a multiplication algorithm that allows us to multiply
the two signed binary integers in 2's complement, respectively. It is also
used to speed up the performance of the multiplication process. It is very
efficient too. It works on the string bits 0's in the multiplier that requires
no additional bit only shift the right-most string bits and a string of 1's in a
multiplier bit weight 2k to weight 2m that can be considered as 2k+ 1 - 2m.

Following is the pictorial representation of the Booth's Algorithm:


In the above flowchart, initially, AC and Qn + 1 bits are set to 0, and
the SC is a sequence counter that represents the total bits set n, which is
equal to the number of bits in the multiplier. There are BR that represent
the multiplicand bits, and QR represents the multiplier bits. After that,
we encountered two bits of the multiplier as Q n and Qn + 1, where Qn
represents the last bit of QR, and Qn + 1 represents the incremented bit of
Qn by 1. Suppose two bits of the multiplier is equal to 10; it means that
we have to subtract the multiplier from the partial product in the
accumulator AC and then perform the arithmetic shift operation (ashr). If
the two of the multipliers equal to 01, it means we need to perform the
addition of the multiplicand to the partial product in accumulator AC and
then perform the arithmetic shift operation (ashr), including Qn + 1. The
arithmetic shift operation is used in Booth's algorithm to shift AC and QR
bits to the right by one and remains the sign bit in AC unchanged. And the
sequence counter is continuously decremented till the computational loop
is repeated, equal to the number of bits (n).
Restoring Division Algorithm:
1. Initialization:
 Let N be the numerator (in fixed-point 2's complement form).
 Let D be the denominator (in fixed-point 2's complement
form).
 Initialize a quotient Q and a remainder R with the value of N.
2. Algorithm Steps:
 Compare R with D. If R is greater than or equal to D, subtract
D from R and set the leftmost bit of Q to 1. Otherwise, set the
leftmost bit of Q to 0.
 Shift Q and R one bit to the left.
 Repeat the above steps until Q has the desired number of
bits or until the division process is complete.
3. Result:
 The quotient is in Q, and the remainder is in R.

Non-Restoring Division Algorithm:


1. Initialization:
 Let N be the numerator (in fixed-point 2's complement form).
 Let D be the denominator (in fixed-point 2's complement
form).
 Initialize a quotient Q with zeros and a remainder R with the
value of N.
2. Algorithm Steps:
 Compare R with D. If R is greater than or equal to D, subtract
D from R and set the leftmost bit of Q to 1. Otherwise, add D
to R and set the leftmost bit of Q to 0.
 Shift Q and R one bit to the left.
 Repeat the above steps until Q has the desired number of
bits or until the division process is complete.
3. Result:
 The quotient is in Q, and the remainder is in R.

Comparison:
 Restoring Division: Restoring division always subtracts D from
the remainder R. If R is negative, it adds D instead. This algorithm
requires additional steps to restore R in case of negative results.
 Non-Restoring Division: Non-restoring division can either
subtract or add D from R. This algorithm avoids the additional
steps of restoring R and is generally faster than restoring division.

Both algorithms can be implemented in hardware using a


sequential logic circuit. The choice between restoring and non-
restoring division depends on the specific requirements of the
application, including speed, complexity, and available hardware
resources.

The IEEE 754 standard is a widely used standard for floating-point


representation in computers. It defines formats for representing
both single-precision (32-bit) and double-precision (64-bit)
floating-point numbers. Here are the key components of the IEEE
754 standard:

Single-Precision Format (32-bit):


 Sign bit: 1 bit (S) - Represents the sign of the number (0 for
positive, 1 for negative).
 Exponent: 8 bits (E) - Represents the exponent of the number
using biased notation.
 Fraction: 23 bits (F) - Represents the fractional part of the
number in binary.

The formula for calculating the actual exponent from the biased
exponent E is: Exponent=E−127 This biased representation
allows for both positive and negative exponents.

Double-Precision Format (64-bit):


 Sign bit: 1 bit (S) - Represents the sign of the number (0 for
positive, 1 for negative).
 Exponent: 11 bits (E) - Represents the exponent of the number
using biased notation.
 Fraction: 52 bits (F) - Represents the fractional part of the
number in binary.

Similar to single-precision, the formula for calculating the actual


exponent from the biased exponent E is:Exponent=E−1023

Special Values:
 Zero: Exponent and fraction bits are all 0.
 Denormalized Numbers: Exponent bits are all 0. These
numbers have a hidden bit (implied leading 1) in the fraction.
 Infinity: Exponent bits are all 1, and the fraction bits are all 0.
Sign bit determines positive or negative infinity.
 NaN (Not a Number): Exponent bits are all 1, and at least one
fraction bit is 1. NaNs are used to represent undefined or
unrepresentable values, like the result of 0/00/0

Precision and Range:


 Single-Precision: Provides about 7 decimal digits of precision
and has a range of approximately 1.4×10−451.4×10−45 to
3.4×10383.4×1038.
 Double-Precision: Provides about 15 decimal digits of precision
and has a range of approximately 4.9×10−3244.9×10−324 to
1.8×103081.8×10308.
These floating-point formats are widely used in computer
systems, including scientific computations, engineering
applications, and other areas where high precision and a wide
range of representable values are necessary.

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