Program Planner Target Games 2022 Withcards
Program Planner Target Games 2022 Withcards
PROGRAM PLANNER
Using the Program Planner
The Program Planner displays a sequence of Playing for All cards for delivering an eight-week program.
Each session is divided into three parts:
• Warm Up – A fun way to start the session and get participants active
• Get Into It – Games to develop and practice skills, strategies, and tactics
• Finish Up – A chance to review and seek feedback from your participants
The Program Planner is designed to be flexible. Not all games in each session are required to be delivered. The number of games will depend on factors
such as session time, ability level and engagement of participants.
If all games are not completed in a session, a coach can use their discretion to start the next session with the remaining games or begin with the new
games for that session.
Each Playing for All card has a series of levels. Not all levels need to be delivered, this will depend on the developmental ability of participants. Always
start from level 1 and move up a level when participants can complete the game successfully.
Games are repeated in some sessions to provide an opportunity for participants to practice and consolidate skills. If a coach feels more repetition of
games is required throughout the Program Planner, this is ok.
Keeping students engaged and having fun is important. The Program Planner includes ‘participant choices’ to allow participants to choose games they
enjoy and would like to play again. Plan to ask your participants prior to the session, so you can plan what is required for this delivery.
Playing for All cards can be adapted and delivered in different sport themes. For example, games could be played by rolling an object (tenpin bowling
or bocce) or by striking and object with equipment (golf).
Tip!
Don’t forget to read the Playing for All Delivery Guide to help plan, prepare, deliver and review high quality sessions.
Target Games involve propelling an object with the aim to place it on, in or near a target to obtain the best possible score. Sports that use target game
objectives include archery, bocce, croquet, golf and ten pin bowling.
Provide a variety of equipment Adjust game rules to allow for Include activities that involve Provide time for teams to talk
and allow participants to success. pair work and communication. and plan strategies for use
Examples of how choose their preference (e.g. during a game.
Use discrete coaching to help Discuss what it means to be
these could be different size/shape balls).
participants improve their skills. respectful to each other in a Use questioning to explore pros
developed Provide a variety of activities game. and cons of different strategies.
so participants can develop
multiple skills.
Coaching Tips
• Ensure participants experience success. For example, introduce a scaled scoring system where players can score a point/s for every attempt
• Provide opportunities for participants to improve their own personal score
Participant choice
Participant and/or
Speed Gate Speed Gate Pizza Toppings Pizza Toppings Ball Snake Hit the Target
Get into It choice
(20-45 mins) Play a modified
game from a
Use TREE to modify Target category
games to suit the ability sport
level e.g. Bocce, Golf,
(page 2 of activity card) L-o-n-g Pairs Mini Ten Pin Bowling
Collison Course Pinball Target Relay Bullseye Boccia
Target Throw Bocce
Making Groups
GAME SUMMARY:
These games can be used to split players into 2 or more groups.
3! ?
?
GAME 1: CLUMPS GAME 2: TWO HALVES GAME 3: SPLITTING PAIRS GAME 4: BACK 2 BACK, FACE 2 FACE
Mark out a playing area with clear Mark out 2 squares of different colours, e.g. Players need to be in pairs already. Coach Instructions: “When I say ‘back to back’
boundaries. a red square and a blue square. you need to stand with your back against
Coach Instructions: “I’m going to call out an someone else. When I say ‘face to face’ you need
Coach Instructions: “Jog around the playing Any appropriate habit or characteristic can action. You need to try to perform the action to find someone different and stand facing
area. When I call out a number, you need to get be used which will split the players into 2 faster than your partner.” them.”
into a group with that number of players.” groups. E.g.,
Choose an action to perform that is Continue playing for a few turns. At the end,
Call out several different numbers and finish Coach Instructions: “If you prefer to hop on appropriate for all ability levels. The first get 1 player from each pair to join group 1,
with the group size you want. your right foot, go and stand in the red square. player in each pair to perform the action and the other player to join group 2.
If you prefer to hop on your left foot, stand in makes up group 1, the second player makes
COACH INSTRUCTIONS
Rules: SAFETY!
> Make groups of similar ability by moving
players between groups. Equipment: > Ensure playing area is free from
hazards and obstructions. If indoors,
> Use markers to show where teams stand make sure boundaries are well clear
> If you need to make more than 2 teams and use colours as team names, e.g. green of walls.
you can play the game again, e.g. play with team and yellow team instead of team 1 and
2 groups and split them to make 4. team 2. > Players need to be aware of those
around them to avoid collisions.
> Players perform different locomotor > Clumps: The more field markers used, the
movements when moving around e.g. better to clearly outline playing boundaries. > If relevant, start with easy
skipping, hopping. movements / balances and build up
to more challenging skills.
Teaching Style:
> Coach or staff helpers can join in the
games to help participants and be a Environment:
positive role model. > Games can be played indoors or outdoors,
on grass or hard surface.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
1Point!
1Point!
COACH INSTRUCTIONS
ASK: “What can you do to get your ball to the end fastest?”
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
GAME SUMMARY:
Players standing opposite Equipment needed: Game setup:
each other bowl a ball at the > Tennis balls (1 per player) Split players into pairs. Mark out a lane for each team with a coloured dot at each end of the lane for
same time trying to hit each > Markers players to stand on.
other’s ball. > Coloured dots
> Skittles
1 Point!
1 Point!
Give a ball to the players at one end only. Give 1 ball to each player. Place a skittle at both ends of each lane.
“Bowl the ball to your partner at the other end. They will then “Bowl the ball down the middle of the lane at the same time as “Bowl your ball at the same time as your partner. Try to knock
pick up the ball and bowl it back.” your partner. You get 1 point if you hit each other’s ball.” over the skittle at the other end. You get 1 point for each time
you knock over a skittle.”
Scoring Optional: Players count how many times they can Give a time challenge (e.g. 2 minutes). Repeat game, pairs try
bowl in a set time (e.g. 1 minute). to beat their score. ASK: “How can you make your ball go straight?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Rules:
> Play individually with skittles against a wall.
Equipment:
> Rotate partners after a set number of > Add more skittles to increase chances of
bowls. success.
SAFETY!
> Play as teams – all players at the same end > Use equipment suitable for individual players > Balls must be bowled along the
make 1 team. such as different coloured balls, different ground.
textures or use a goalball for noise.
> Ensure a safe distance between
each team’s lane.
> Use role models to highlight good > Vary bowling distance – expand or reduce size
bowling technique. of throwing lane.
> Use one on one coaching to assist > Individuals can be moved forward or backwards
with skill development. to challenge players at an individual level.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
STAGE 1 STAGE 2
COACH INSTRUCTIONS
Players start by standing on the starting line. Players move Players work in pairs or teams of 3. One ball per team. The first player on each team stands on the starting line with a ball.
through the course individually.
TO FIRST PLAYER: "When I say go, take your ball and follow the line around the course. When you get to each goal, kick/bowl
TO THE PLAYERS: "Follow the line to the first goal. Kick/bowl your ball through the middle of the markers. Keep going until you get back to the start line. Give the ball to the next player on
your ball through the goal. Move to the next goal and kick/ your team."
bowl your ball through it. Keep going until you get back to the TO SECOND PLAYER: "After the first player has started going around the course, go and stand on the starting line. When they
start line." give you the ball, it is your turn to go."
Give players a rest then they can go again. Optional: Give players a time challenge e.g. "I will give you 5 minutes, see how many times your team can get around the
course." Teams go again and try to beat their score.
ASK: "Where did you look each time you were aiming at a goal?"
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
Players have 1 ball each. Coach places 2 or 3 large balls Players have 1 ball each. Coach or helper rolls a ball from the Players have 2 balls each and work as one team. Coach or
stationary in the playing space. sideline through the playing space. helper rolls a ball from the sideline through the playing
space. As they roll the ball they call “GO.”
“Throw your ball and try to hit one of the larger balls to make As they roll the ball they call “GO.”
them move.” “Throw your balls at the large ball as it rolls along. Your team
“Throw your ball at the large ball as it rolls along. If you hit the gets 1 point if you can make the ball roll into the wall or over the
ball you get 1 point.” line.”
Repeat, rolling the ball from the opposite side. ASK: “How can you work as a team to push the ball into the wall
or over the line?” “How is it different when you’re aiming for a
moving target compared to a still target”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
> Vary the speed the target ball is rolled, > Vary the throwing balls. Bean bags can
or bounce the target ball along the playing also be used.
space to increase the challenge.
> Use a target ball that makes noise such as
a goalball.
SAFETY!
> The balls cannot be retrieved until
an “OK” signal is given.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
Throw the small balls at the large ball to make it move Throw the balls at your team’s large ball.
GAME SUMMARY:
Players throw balls at a large Equipment needed: Game setup: The team who’s ball rolls over the line gets a point
target ball with the aim of > Small balls (2 per player) Players stand with their toes on the throwing line. Coloured dots can also be used to show players
moving it over a line. > 2 larger balls where to stand. Place large target ball 2 - 3 meters from the throwing line (you can call this ball by
> Markers it’s colour e.g. large blue ball). Give each player 2 small balls each.
“Throw the small balls at the large ball to make it “Throw the small balls at the large ball to make it Split the group into 2 teams with 1 large target ball for each team.
move.” roll over the end line.”
“Throw the balls at your team’s large ball. The team that gets their ball to roll over the
“The group receives 1 point for each time the ball line first gets a point.”
rolls over the line.”
ASK: “How can you work together to get your ball over the line first?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Equipment:
> Vary the type of target ball. Make it easier
Rules: by using an exercise ball or beach ball. Make
> Vary the throwing technique (e.g. overarm, it harder by using a smaller, harder ball such
underarm). as a basketball. Test each option before the
session.
> Add a time challenge, e.g. see how many
times you can get your ball over the line in 5 > Vary the type of throwing balls. Make it SAFETY!
minutes. easier by using large balls such as volleyballs. > If possible, use soft throwing balls.
Make it harder by using smaller balls such as
tennis balls. > Ensure sufficient space between
individual players and teams.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
GAME SUMMARY:
Players collect balls one at a Equipment needed: Game setup:
time from the centre hoop > 4 markers or dots of different colours Place 15 - 20 balls in a hoop in the middle of the playing space. Place 4 markers or dots
and place them in their team > 1 hoop of different colours at even distances from the hoop to make a square. Put a bucket
bucket. Teams aim to get the > 15 - 20 balls of various sizes next to each marker. Individuals or teams stand next to a marker (or on a dot). Where
most Run
amount of balls
to the in their
middle, pick up a>ball,
4 team buckets
run back Run to the middle, needed,
pick uphave an run
a ball, staffback
helper for individuals
once/ all
teams.
balls are gone from the middle,
bucket. to your team and put it in your bucket to your team and put it in your bucket you can steal one ball at a time from another team
“The first player in your team must run to the hoop, pick up a Progression from stage 1. Progression from stage 2.
ball, then run back to your team and put the ball in your bucket.
The next player in line then does the same. Take it in turns “This time, when you pick up a ball from the hoop, turn around “This time, once all balls are gone from the middle, you can steal
until all balls are gone from the middle.” and throw it to the next player in your team. They catch the ball 1 ball at a time from another team. You must take it in turns.
and put it in the bucket. Take it in turns until all balls are gone When I call STOP, go back to your marker. The team with the
Scoring Optional: Teams count how many balls they have from the hoop. The team with the most balls at the end wins.” most balls wins.”
collected. Repeat game where teams try to beat their score.
ASK: “Will it be easier for your team mate to catch the ball if ASK: “How can your team collect the most balls?”
you throw overarm or underarm?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
2 Points 1 Point
COACH INSTRUCTIONS
STAGE 1 STAGE 2
Play individually. Play in pairs. Set up 2 targets with the closest target worth 1 point and furthest target worth
2 points.
“Throw your ‘toppings’ one at a time at the ‘pizza base’. You get 1 point for each time you land a
topping on the pizza.” “Take it in turns to throw a topping at the pizza base. Your aim is to score 10 points between you
and your partner.”
Repeat and see if players can beat their score.
ASK: “How will you decide which pizza base to aim for when it is your turn?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
> Vary challenge – teams can aim for a set > Vary the type of object (e.g. bean bags, SAFETY!
score or aim for the highest score in a set coins, buttons). > Ensure a safe distance between
time. players / groups.
> Vary the type of throw, e.g. 1 or 2 hands, > Players need to wait until all
underarm or overarm. objects have been thrown before
they enter the playing area.
Environment:
> Game can be played indoors or outdoors,
Teaching Style: on grass or hard surface.
> Use visual aids such as a picture card
of a throw to demonstrate the skill you > Vary throwing distance, make it easier
want players to perform. by moving target closer, make it harder by
moving target further away.
> Use role models to highlight good
throwing technique.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
STAGE 1 STAGE 2
TO PLAYER 1: “Throw the ball at the target.” TO PLAYER 1: “Throw the ball at the target. If you hit the target, take a step back. If you miss the
target, stay where you are.”
TO PLAYER 2: “Try field the ball before it gets past you. Pick up the ball, go back to your dot and
throw it at the target.” TO PLAYER 2: “Try field the ball before it gets past you, go back to your spot and throw the ball at
the target. If you hit the target, take a step back. If you miss the target, stay where you are.”
Players take it in turns to throw. Play for 1 minute, then move the dots back 1 metre. Repeat.
Play for 2 minutes. At the end of 2 minutes, players place a marker where they are standing.
Scoring Optional: Players count how many times they hit the target in a minute. Repeat the game and see if players can get further away from the target.
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Teaching Style:
> Use visual aids such as a picture card
of a throw to demonstrate the skill you
want players to perform. Environment:
> Game can be played indoors or outdoors,
> Use role models to highlight good on grass or hard surface.
throwing technique.
> Replicate game – 1 game for each pair.
> Use one on one coaching to assist
with skill development.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
STAGE 1 STAGE 2
COACH INSTRUCTIONS
Give the first player 3 balls. Modify your language according to Give the first player 3 balls. Modify your language according to how your targets are set up and the skill you want
how your targets are set up and the skill you want players to players to perform.
perform.
TO PLAYERS:“[Throw/roll] the balls one at a time at the targets in the field. If you hit one of the [green/closest] targets you
TO PLAYERS: “[Throw/roll] the balls one at a time. Try to hit one get 1 point, if you hit one of the [yellow/middle] targets you get 2 points, if you hit one of the [red/furthest] targets you get
of the targets in the field.”. “Once you’ve thrown/rolled 3 balls, 3 points. Once you’ve [thrown/rolled] 3 balls, pick them up and give them to the next person in line.”
pick them up and give them to the next person in line.”
Scoring: Each player throws/rolls three balls. Add up the score as a team. Teams try to beat their score next time.
Scoring: Players get 1 point for hitting a target.
ASK: “How will you decide which target to aim for?”
“How will you control the distance of your [throw/roll]?
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
Play individually and give each player 1 ball. Play as a team of 4. Give 2 balls to each player. Draw a large Play in pairs with partners standing on diagonally opposite
circle or place a hoop in the centre of the playing space with corners. Give 2 balls to each player.
“Throw your ball and try to make it land as close to the the target ball in the middle.
[coloured] target ball as you can.” “Take it in turns to throw your balls. Try to land your team’s balls
“Throw your balls one at a time and try to make them land as closer to the target ball than the other team. The ball that lands
Retrieve balls and play again. close to the [coloured] target ball as you can. Your team gets 1 closest gets 3 points, the next closest ball gets 2 points and the
point for each ball that lands inside the circle.” next closest gets 1 point.”
Scoring Optional: 1 point for the player who lands their ball
closest to the target each turn. Repeat game and see if teams can beat their score. Repeat game and see if teams can beat their score.
ASK: “Where should you look when you throw?” ASK: “How will you control the length you throw your ball?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
> Change the aim, e.g. award or deduct > Use equipment suitable for individual
points for hitting the target ball. players such as different coloured balls or
different textures. SAFETY!
> Players can take it in turns to throw / bowl,
> Players must throw the ball gently
or all together when the coach says GO. enough to land in the square (to
ensure the safety of players
opposite them).
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
NO GO
NO GO
STAGE 1 STAGE 2
COACH INSTRUCTIONS
“Pick up any ball on your side of the court and throw it over to the other team’s side. Keep going Progression from stage 1.
until I say STOP.”
“Talk to your team about how you can work together to throw all the balls over to the other side.”
Call “STOP” after 30 seconds. Get teams to count the balls on their side. The team with the
least number of balls wins. Balls that land in the No-Go Zone do not count. Play for a set period of time and call “STOP!”
ASK: “Where can you throw the balls to make it hard for the opposition side to throw them back?”
“Can each player have a job such as collector or thrower?" "Will this help you throw the balls back
quicker? How?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
SAFETY!
> Players cannot enter the No-Go
Zone during play.
> Use questioning to encourage players > Players must be aware of their
to think of their own strategies. team mates around them when
picking up and throwing balls.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
GAME SUMMARY:
Players take turns to throw Equipment needed: Game setup:
balls to make the shape of a > Tennis balls or bean bags (1 per player) Split players into teams of 2 - 4. Mark out a lane for each team. Throwers to stand
snake. > 1 larger ball per group (for snake head) behind a throwing line.
> Markers
COACH INSTRUCTIONS
STAGE 1 STAGE 2
“Take it in turns to throw your balls / bean bags. You are aiming to make a line of balls inside your “The first person in line needs to throw the large ball towards the far end of your team’s lane. This
team’s lane like the body of a snake. The team with their balls in the longest line wins.” will be the head of your snake. Everyone else will then take it in turns to throw, trying to make your
balls land in a line to make the snake’s body. When everyone has thrown their ball, I will measure
Measure the lines, then repeat and see if teams can beat their score. your snake from head to tail. The team with the longest snake will be the winner.”
ASK: “How will you control the length you throw your ball?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Environment:
> Game can be played indoors or
Teaching Style: outdoors, on grass or hard surfaces.
> Use visual aids such as a picture card of a
throw to demonstrate the skill you want players > Vary throwing distance – expand or
to perform. reduce the size of the throwing lane.
> Use role models to highlight good throwing > Players can be moved forward or
technique. backwards from the throwing line to
challenge players at individual level.
> Use one on one coaching to assist with skill
development.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
STAGE 1 STAGE 2
COACH INSTRUCTIONS
Give Player 1 the small ball and Player 2 the larger ball. Draw a line approximately 4 metres in front of each pair. Give each player a ball suitable to their
ability level.
TO PLAYER 1: “Throw/roll your ball and make it land in the space in front of you.”
TO PLAYER 2: “Throw/roll your ball and try to make it hit your partner’s ball.” TO PLAYER 1: “Throw/roll your ball and try to make it land as close to the line as possible.”
TO PLAYER 2: “Throw/roll your ball and try to make it land closer to the line than your partner’s ball.”
Swap after each turn.
Players take it in turns to throw the first ball. The player who’s ball lands closest to the line scores 1
Scoring (optional): Players get 1 point for hitting the ball. point.
ASK: “How can you control how far you throw/roll the ball?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Rules:
> Vary scoring e.g. 10 points for landing the
ball on the line. 1 point for getting closest. Equipment:
> Vary the size of ball. Make the target ball
> Give player 2 a second ball so they have 2 larger or the throwing/bowling ball smaller.
attempts at hitting the target ball.
> Use different equipment to make targets,
> Change the challenge, e.g. players must e.g. golf balls, coins, frisbees.
land their ball as close to the ball or line SAFETY!
without hitting it. Give a penalty for balls
> Ensure the equipment used is
that hit the ball or go past the line.
suitable for the ability level of the
players.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
Par 3
1
3 2
STAGE 1 STAGE 2
COACH INSTRUCTIONS
“Stand on the coloured dot. Throw your ball and try to make it land Place a ‘par’ number next to each coloured dot, or ‘tee’.
in the target. If you miss, stand where your bean bag lands and throw
again from that spot.” “Stand on the coloured dot and throw your ball towards the target. If you miss, stand where your bean bag lands and throw
again from that spot.”
Scoring Optional: Players count how many throws they make.
“There is a number next to each dot. Try to get your bean bag into the target in this number of throws or less. Count how many
throws you make for each hole and keep track of your score as you move around the course. The player with the lowest score
wins.”
ASK: “If there is an obstacle in the way of the target, how can you get around it using the least number of throws?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
2 3 5 2 3 5
Participants play individually. Participants play individually. Participants play in small teams of 2 - 4. Points allocated as
per stage 2.
“Throw or roll your balls at the target. Count how many times “Throw or roll your balls and try to make them land on the
you can hit the bullseye (or centre).” target. If your ball lands in the outer circle you get 1 point, if your “Take it in turns to throw or roll your ball at the target. Add your
ball lands in the middle circle you get 2 points, if your balls lands scores together.”
on the bullseye you get 5 points.”
Repeat and see if teams can beat their score.
Repeat and see if players can beat their score.
ASK: “Which throwing or rolling technique gives the most
accuracy?” “What changes can you make if the ball goes too far
or too short?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.
STAGE 1 STAGE 2
COACH INSTRUCTIONS
Play individually. Get players to stand on a dot and give them one Play team vs team e.g. green team vs red team
ball. Ideally each player will have a different coloured ball. The
coach places the jack in the field. TO PLAYER: “Throw your ball and make it land as close to the jack as you can. If your team’s ball is closest to the jack, I
will give you 1 point for every ball that is closer to the jack than the other team’s closest ball.”
TO PLAYER: “Throw your ball and make it land as close to the jack as
you can.” Players take it in turns to throw their ball. Ensure the teams alternate throws e.g. green team player throws followed
by red team player and so on. Alternate the team who throws the jack.
Players take it in turn to throw their ball.
ASK: “How can you control how far you throw/roll the ball?”
Scoring (optional): The player who lands their ball closest to the “How can you make it difficult for the other team to land their balls closer to the jack than your team?”
jack scores 1 point.
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics
Rules:
> Vary scoring e.g. only award 1 point for the
closest ball to the jack. Equipment:
> Vary the size and type of balls. Use balls
> Award extra points for hitting the jack or with different textures and weight.
alternatively give a penalty for hitting the
jack. > Use different equipment for the jack e.g.
bean bag, frisbee, coin.
> Players can throw or roll the ball or use an SAFETY!
assistance device such as a ramp.
> Ensure the equipment used is
suitable for the ability level of the
players.
The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.