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Program Planner Target Games 2022 Withcards

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0% found this document useful (0 votes)
114 views38 pages

Program Planner Target Games 2022 Withcards

Uploaded by

de975407
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TARGET GAMES

PROGRAM PLANNER
Using the Program Planner

The Program Planner displays a sequence of Playing for All cards for delivering an eight-week program.
Each session is divided into three parts:
• Warm Up – A fun way to start the session and get participants active
• Get Into It – Games to develop and practice skills, strategies, and tactics
• Finish Up – A chance to review and seek feedback from your participants
The Program Planner is designed to be flexible. Not all games in each session are required to be delivered. The number of games will depend on factors
such as session time, ability level and engagement of participants.
If all games are not completed in a session, a coach can use their discretion to start the next session with the remaining games or begin with the new
games for that session.
Each Playing for All card has a series of levels. Not all levels need to be delivered, this will depend on the developmental ability of participants. Always
start from level 1 and move up a level when participants can complete the game successfully.
Games are repeated in some sessions to provide an opportunity for participants to practice and consolidate skills. If a coach feels more repetition of
games is required throughout the Program Planner, this is ok.
Keeping students engaged and having fun is important. The Program Planner includes ‘participant choices’ to allow participants to choose games they
enjoy and would like to play again. Plan to ask your participants prior to the session, so you can plan what is required for this delivery.
Playing for All cards can be adapted and delivered in different sport themes. For example, games could be played by rolling an object (tenpin bowling
or bocce) or by striking and object with equipment (golf).

Tip!
Don’t forget to read the Playing for All Delivery Guide to help plan, prepare, deliver and review high quality sessions.

PROGRAM PLANNERS | TARGET GAMES


TARGET GAMES

Target Games involve propelling an object with the aim to place it on, in or near a target to obtain the best possible score. Sports that use target game
objectives include archery, bocce, croquet, golf and ten pin bowling.

Developing Physical Literacy


Physical literacy is about building the skills, knowledge, and behaviours that give us the confidence and motivation to lead active and healthy lives. It
involves holistic learning through sport and physical activity and delivers health and wellbeing benefits across the physical, psychological, social, and
cognitive domains.
Target Games provide fun and engaging ways to develop physical literacy across the four domains outlined below. The below key elements are a focus
in the Program Planner. When planning your sessions look at the ‘examples of how these can be developed’ to help develop these effectively.

Physical Psychological Social Cognitive

Object Manipulation Engagement and Enjoyment


Key Elements Relationships Strategy and Planning
Reaction Time Confidence

Provide a variety of equipment Adjust game rules to allow for Include activities that involve Provide time for teams to talk
and allow participants to success. pair work and communication. and plan strategies for use
Examples of how choose their preference (e.g. during a game.
Use discrete coaching to help Discuss what it means to be
these could be different size/shape balls).
participants improve their skills. respectful to each other in a Use questioning to explore pros
developed Provide a variety of activities game. and cons of different strategies.
so participants can develop
multiple skills.

Coaching Tips
• Ensure participants experience success. For example, introduce a scaled scoring system where players can score a point/s for every attempt
• Provide opportunities for participants to improve their own personal score

PROGRAM PLANNERS | TARGET GAMES


TARGET GAMES
Session 1 2 3 4 5 6 7 8

Review & Warm Up


(5-10 mins)
Start with a brief review Making Groups Making Groups Throw Throw Throw Throw Participant
of last week then Rob The Nest Rob The Nest
(Coach to select) (Coach to select) Throw Throw choice
outline today’s session,
and play a fun warm up
game

Participant choice
Participant and/or
Speed Gate Speed Gate Pizza Toppings Pizza Toppings Ball Snake Hit the Target
Get into It choice
(20-45 mins) Play a modified
game from a
Use TREE to modify Target category
games to suit the ability sport
level e.g. Bocce, Golf,
(page 2 of activity card) L-o-n-g Pairs Mini Ten Pin Bowling
Collison Course Pinball Target Relay Bullseye Boccia
Target Throw Bocce

Modified Game Modified Game


Optional Game Target Relay Bombard Hit the Target Corner Bocce Throlf e.g. Bocce, Golf, e.g. Bocce, Golf,
Ten Pin Bowling Ten Pin Bowling

What game/s did you like playing today?


Finish Up & Review
What game/s did not you like playing today?
(5 mins)
What are 2 things you learnt today?
Ask participants 2-3
How can you practice your new skills at home?
questions
Would you like to learn more of next week?

PROGRAM PLANNERS | TARGET GAMES


WARM UP GAMES

Making Groups
GAME SUMMARY:
These games can be used to split players into 2 or more groups.

3! ?
?

GAME 1: CLUMPS GAME 2: TWO HALVES GAME 3: SPLITTING PAIRS GAME 4: BACK 2 BACK, FACE 2 FACE
Mark out a playing area with clear Mark out 2 squares of different colours, e.g. Players need to be in pairs already. Coach Instructions: “When I say ‘back to back’
boundaries. a red square and a blue square. you need to stand with your back against
Coach Instructions: “I’m going to call out an someone else. When I say ‘face to face’ you need
Coach Instructions: “Jog around the playing Any appropriate habit or characteristic can action. You need to try to perform the action to find someone different and stand facing
area. When I call out a number, you need to get be used which will split the players into 2 faster than your partner.” them.”
into a group with that number of players.” groups. E.g.,
Choose an action to perform that is Continue playing for a few turns. At the end,
Call out several different numbers and finish Coach Instructions: “If you prefer to hop on appropriate for all ability levels. The first get 1 player from each pair to join group 1,
with the group size you want. your right foot, go and stand in the red square. player in each pair to perform the action and the other player to join group 2.
If you prefer to hop on your left foot, stand in makes up group 1, the second player makes
COACH INSTRUCTIONS

the blue square.” up group 2.

OTHER EXAMPLES COULD BE: SOME EXAMPLES OF ACTIONS CAN BE:


- “Write with L or R hand?” - “Hop on 1 leg and touch your nose.”
- “Prefer swimming or running?” - “Sit down and lift both feet off the floor.”
- “Wink with L or R eye?” - “Balance on 1 foot like a stork.”
- “Step forward with L or R foot?”
- “Prefer beach or pool?”
- “Cross arms with L or R arm on top?”
- “Like dogs or cats better?”
- “Prefer bananas or apples?”

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Movement Skills | Stability/Balance | Engagement & Enjoyment | Collaboration | Rules | Safety & Risk ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Making Groups ALTERNATE SPORTS & SKILLS

These games can be used as a


warm up for any sport.

Rules: SAFETY!
> Make groups of similar ability by moving
players between groups. Equipment: > Ensure playing area is free from
hazards and obstructions. If indoors,
> Use markers to show where teams stand make sure boundaries are well clear
> If you need to make more than 2 teams and use colours as team names, e.g. green of walls.
you can play the game again, e.g. play with team and yellow team instead of team 1 and
2 groups and split them to make 4. team 2. > Players need to be aware of those
around them to avoid collisions.
> Players perform different locomotor > Clumps: The more field markers used, the
movements when moving around e.g. better to clearly outline playing boundaries. > If relevant, start with easy
skipping, hopping. movements / balances and build up
to more challenging skills.

Teaching Style:
> Coach or staff helpers can join in the
games to help participants and be a Environment:
positive role model. > Games can be played indoors or outdoors,
on grass or hard surface.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Making Groups


TARGET GAMES

Speed Gate SKILL FOCUS


Accuracy | Bowling | Rolling

GAME SUMMARY: Equipment needed:


Players roll a ball through > Markers (1 colour per team, 2 - 4 markers of each colour)
a ‘gate’ with the aim of > Balls (1 per team)
achieving speed and accuracy. > Coloured dots

1Point!

1Point!
COACH INSTRUCTIONS

OPTION 1: USING A WALL OPTION 2: RELAY FORMAT


Game Setup: Game Setup:
Play individually or in pairs. Players stand on a coloured dot facing a wall. Place 2 colour Play in pairs or small teams. Players stand on coloured dots facing their team mates at the
coordinated markers in front of each player to make a ‘gate’. Give each player or pair a ball. other end. Use colour coordinated markers to make 2 gates between each group creating a
bowling lane. Give each team a ball.
Coach Instructions:
“When I say GO, roll the ball through the gate to the wall. If your ball gets to the wall first you get Coach Instructions:
a point.” “When I say GO, roll the ball through the gates towards your teammate. If your ball goes through
both gates and gets to the other end first, you score 1 point.”

ASK: “What can you do to get your ball to the end fastest?”

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Speed | Motivation | Relationships | Rules | Tactics ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Speed Gate ALTERNATE SPORTS & SKILLS
Use this game to develop accuracy for
sports such as ten pin bowling and
cricket. Substitute equipment to
Rules: develop soccer and golf skills.

> Add a time challenge, e.g. see how many


points you can score in 2 minutes. Equipment:
> Place a bowling pin or witches hat in the
> Vary the scoring, e.g. all teams get a point centre of each bowling lane as a target for
if they roll the ball through the gate. The bonus points.
fastest gets an extra point. Bonus points can
be awarded for hitting a target. > Vary the type of ball according to the
sport you are coaching.
> All balls must be rolling (not bouncing)
through the gate to get a point. > Use balls of a specific colour, or balls
that make sound to meet needs of
> Vary the rolling technique, e.g. one handed individual players. SAFETY!
or two handed roll. > Ensure a safe distance between
players / groups.

> Players need to wait until all balls


Environment: have been rolled before they enter
the playing area.
Teaching Style: > Game can be played indoors or outdoors,
on grass or a hard surface.
> Use visual aids such as a picture card
of a roll to demonstrate the skill you
> Vary the size of the gates. Make it harder
want players to perform.
by making the gates narrower, make it
easier by making gates wider.
> Use role models to highlight good
technique.
> Increase or decrease the distance
players must roll the ball.
> Use one on one coaching to assist
with skill development.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Speed Gate


TARGET GAMES

Collision Course SKILL FOCUS


Striking | Fielding | Shot Placement

GAME SUMMARY:
Players standing opposite Equipment needed: Game setup:
each other bowl a ball at the > Tennis balls (1 per player) Split players into pairs. Mark out a lane for each team with a coloured dot at each end of the lane for
same time trying to hit each > Markers players to stand on.
other’s ball. > Coloured dots
> Skittles

1 Point!

1 Point!

STAGE 1 STAGE 2 STAGE 3


COACH INSTRUCTIONS

Give a ball to the players at one end only. Give 1 ball to each player. Place a skittle at both ends of each lane.

“Bowl the ball to your partner at the other end. They will then “Bowl the ball down the middle of the lane at the same time as “Bowl your ball at the same time as your partner. Try to knock
pick up the ball and bowl it back.” your partner. You get 1 point if you hit each other’s ball.” over the skittle at the other end. You get 1 point for each time
you knock over a skittle.”
Scoring Optional: Players count how many times they can Give a time challenge (e.g. 2 minutes). Repeat game, pairs try
bowl in a set time (e.g. 1 minute). to beat their score. ASK: “How can you make your ball go straight?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Self-Regulation (Emotions) | Rules | Strategy & Planning ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Collision Course ALTERNATE SPORTS & SKILLS
Use this game to develop skills for
ten pin bowling.

Rules:
> Play individually with skittles against a wall.
Equipment:
> Rotate partners after a set number of > Add more skittles to increase chances of
bowls. success.
SAFETY!
> Play as teams – all players at the same end > Use equipment suitable for individual players > Balls must be bowled along the
make 1 team. such as different coloured balls, different ground.
textures or use a goalball for noise.
> Ensure a safe distance between
each team’s lane.

> Players need to wait until all balls


have been bowled before they enter
their lane.

Teaching Style: > If a ball goes into another team’s


> Use visual aids such as a picture card
of a bowl to demonstrate the skill you
Environment: lane, play must stop before they can
retrieve it.
> Play on a hard, smooth surface to allow balls to
want players to perform. roll in a straight line.

> Use role models to highlight good > Vary bowling distance – expand or reduce size
bowling technique. of throwing lane.

> Use one on one coaching to assist > Individuals can be moved forward or backwards
with skill development. to challenge players at an individual level.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Collision Course


TARGET GAMES

Target Relay SKILL FOCUS


Kicking | Bowling

GAME SUMMARY: Equipment needed: Game setup:


Players move around a course > Markers (different colours) Mark out a start/finish line. Using chalk, draw a line that loops around back
kicking or bowling a ball through > Balls (various sizes) - 1 per player to the start line for players to follow. Set up several pairs of markers or
several pairs of markers set up as > Chalk 'goals' approximately 1 metre apart, with the line going through the middle
‘goals’. of each 'goal'.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

Players start by standing on the starting line. Players move Players work in pairs or teams of 3. One ball per team. The first player on each team stands on the starting line with a ball.
through the course individually.
TO FIRST PLAYER: "When I say go, take your ball and follow the line around the course. When you get to each goal, kick/bowl
TO THE PLAYERS: "Follow the line to the first goal. Kick/bowl your ball through the middle of the markers. Keep going until you get back to the start line. Give the ball to the next player on
your ball through the goal. Move to the next goal and kick/ your team."
bowl your ball through it. Keep going until you get back to the TO SECOND PLAYER: "After the first player has started going around the course, go and stand on the starting line. When they
start line." give you the ball, it is your turn to go."

Give players a rest then they can go again. Optional: Give players a time challenge e.g. "I will give you 5 minutes, see how many times your team can get around the
course." Teams go again and try to beat their score.

ASK: "Where did you look each time you were aiming at a goal?"

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Self-Perception | Relationships | Perceptual Awareness ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Target Relay ALTERNATE SPORTS & SKILLS

Use this game to develop dribbling and


shooting skills for football, and bowling
skills for tenpin bowling.
Rules:
> For Football, players can dribble the ball
between each goal. Equipment:
> Vary the size of ball. Make it easier with a
> Vary scoring e.g. time how long it takes a larger, softer ball. Make it more challenging
team to go around twice. Or teams can count with a smaller, harder ball.
how many 'goals' they score in a set time.
> Use a coloured dot to show players where
> Vary the way players move around the they need to "shoot" from for each goal. SAFETY!
course e.g change the locomotor movement
> Use tape or rope to mark the start /finish > Players must all move around the
to skipping or hopping.
line. course in the same direction.
> Players can move around in pairs, passing > Stagger the start times to avoid
to each other between goals. congestion through the course.

> Ensure a safe distance between


players.

Teaching Style: E nvironment:


> Play indoors or outdoors on grass or a > Ensure players kick or bowl the
> Use player role models to demon- hard surface. Play on grass or carpet to ball along the ground.
strate effective dribbling, kicking or slow the speed of the balls.
bowling skills.
> Make it harder by moving the goal
> Use visual aids such as a performing markers closer together. Make it easier by
a kick or bowl to demonstrate the skill moving them further apart.
you want players to perform.
> Use an existing line on the playing area if
> Use staff helpers to walk through the chalk is not available.
course with each player.
> Make the course longer or shorter to suit
ability levels.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Target Relay


TARGET GAMES

Pinball SKILL FOCUS


Throwing | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


A large ball is rolled and > Field markers Set up a rectangle playing space, ideally with a wall along one side to allow for easy
players try to hit it with a > Variety of large balls retrieval of balls. Players stand behind the throwing line (opposite side to the wall). Coloured
small ball. > Small balls (at least 1 per player) dots can also be used to show players where to stand. A coach or helper stands at either end
of the playing space outside the line.

STAGE 1 STAGE 2 STAGE 3


COACH INSTRUCTIONS

Players have 1 ball each. Coach places 2 or 3 large balls Players have 1 ball each. Coach or helper rolls a ball from the Players have 2 balls each and work as one team. Coach or
stationary in the playing space. sideline through the playing space. helper rolls a ball from the sideline through the playing
space. As they roll the ball they call “GO.”
“Throw your ball and try to hit one of the larger balls to make As they roll the ball they call “GO.”
them move.” “Throw your balls at the large ball as it rolls along. Your team
“Throw your ball at the large ball as it rolls along. If you hit the gets 1 point if you can make the ball roll into the wall or over the
ball you get 1 point.” line.”

Repeat, rolling the ball from the opposite side. ASK: “How can you work as a team to push the ball into the wall
or over the line?” “How is it different when you’re aiming for a
moving target compared to a still target”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Perceptual Awareness ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Pinball ALTERNATE SPORTS & SKILLS
Use this game to develop throwing skills
for cricket and softball. Other skills
such as kicking, rolling or bowling at the
Rules: target ball can also be used.

> Vary the throwing technique (e.g. overarm,


underarm, rolling). Equipment:
> Vary the size and type of target ball. Make
> Roll more than 1 target ball and award 1 it easier with a large exercise ball. Make it
point for hitting either ball. challenging with a smaller, harder ball.

> Vary the speed the target ball is rolled, > Vary the throwing balls. Bean bags can
or bounce the target ball along the playing also be used.
space to increase the challenge.
> Use a target ball that makes noise such as
a goalball.
SAFETY!
> The balls cannot be retrieved until
an “OK” signal is given.

> Ensure sufficient space between


Teaching Style: Environment: throwers.
> Vary the throwing distance by rolling the
> Use visual aids such as a picture card
ball closer to, or further from the throwing > No one goes into the playing
of a throw to demonstrate the skill you space during a game.
line.
want players to perform.
> Position the game close to a wall to > Use soft balls if possible.
> Encourage players to work out the
allow easy retrieval of balls.
best method of throwing.

> Use role models to demonstrate good


throwing technique.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Pinball


TARGET GAMES

Bombard SKILL FOCUS


Throwing | Accuracy

Throw the small balls at the large ball to make it move Throw the balls at your team’s large ball.
GAME SUMMARY:
Players throw balls at a large Equipment needed: Game setup: The team who’s ball rolls over the line gets a point
target ball with the aim of > Small balls (2 per player) Players stand with their toes on the throwing line. Coloured dots can also be used to show players
moving it over a line. > 2 larger balls where to stand. Place large target ball 2 - 3 meters from the throwing line (you can call this ball by
> Markers it’s colour e.g. large blue ball). Give each player 2 small balls each.

STAGE 1 STAGE 2 STAGE 3


COACH INSTRUCTIONS

“Throw the small balls at the large ball to make it “Throw the small balls at the large ball to make it Split the group into 2 teams with 1 large target ball for each team.
move.” roll over the end line.”
“Throw the balls at your team’s large ball. The team that gets their ball to roll over the
“The group receives 1 point for each time the ball line first gets a point.”
rolls over the line.”
ASK: “How can you work together to get your ball over the line first?”

“How can you keep the ball moving?”

“What type of throw works best?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Engagement & Enjoyment | Content Knowledge | Tactics ACPMP043 | ACPMP063
BRANCH OUT! Tips to modify Bombard ALTERNATE SPORTS & SKILLS
Use this game to develop other skills
such as kicking, rolling or bowling at the
target ball.

Equipment:
> Vary the type of target ball. Make it easier
Rules: by using an exercise ball or beach ball. Make
> Vary the throwing technique (e.g. overarm, it harder by using a smaller, harder ball such
underarm). as a basketball. Test each option before the
session.
> Add a time challenge, e.g. see how many
times you can get your ball over the line in 5 > Vary the type of throwing balls. Make it SAFETY!
minutes. easier by using large balls such as volleyballs. > If possible, use soft throwing balls.
Make it harder by using smaller balls such as
tennis balls. > Ensure sufficient space between
individual players and teams.

> No one goes into the throwing


area during play.

Environment: > Do not allow players to throw


> To increase success, move the target ball balls when someone is in the playing
Teaching Style: closer to the throwing line and decrease space. Call “STOP!” to allow players
> Use visual aids such as a picture card of a distance to the end line. to retrieve balls.
throw to demonstrate the skill you want players
to perform. > To challenge players, move the target ball > Balls must be thrown below waist
height.
further from the throwing line and increase
> Give one on one discrete coaching to help distance to the end line.
skill development.
> Ideally play indoors with minimal
> Use questioning to encourage players to background noise.
think of their own strategies.
> Position the game close to a wall to allow
easy retrieval of balls.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Bombard


WARM UP GAMES

Rob the Nest SKILL FOCUS


Locomotor Movement | Throwing
Catching | Fielding

GAME SUMMARY:
Players collect balls one at a Equipment needed: Game setup:
time from the centre hoop > 4 markers or dots of different colours Place 15 - 20 balls in a hoop in the middle of the playing space. Place 4 markers or dots
and place them in their team > 1 hoop of different colours at even distances from the hoop to make a square. Put a bucket
bucket. Teams aim to get the > 15 - 20 balls of various sizes next to each marker. Individuals or teams stand next to a marker (or on a dot). Where
most Run
amount of balls
to the in their
middle, pick up a>ball,
4 team buckets
run back Run to the middle, needed,
pick uphave an run
a ball, staffback
helper for individuals
once/ all
teams.
balls are gone from the middle,
bucket. to your team and put it in your bucket to your team and put it in your bucket you can steal one ball at a time from another team

STAGE 1 STAGE 2 STAGE 2


COACH INSTRUCTIONS

“The first player in your team must run to the hoop, pick up a Progression from stage 1. Progression from stage 2.
ball, then run back to your team and put the ball in your bucket.
The next player in line then does the same. Take it in turns “This time, when you pick up a ball from the hoop, turn around “This time, once all balls are gone from the middle, you can steal
until all balls are gone from the middle.” and throw it to the next player in your team. They catch the ball 1 ball at a time from another team. You must take it in turns.
and put it in the bucket. Take it in turns until all balls are gone When I call STOP, go back to your marker. The team with the
Scoring Optional: Teams count how many balls they have from the hoop. The team with the most balls at the end wins.” most balls wins.”
collected. Repeat game where teams try to beat their score.
ASK: “Will it be easier for your team mate to catch the ball if ASK: “How can your team collect the most balls?”
you throw overarm or underarm?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Movement Skills | Speed | Self-Regulation (Emotions) | Engagement & Enjoyment | Collaboration | Rules ACPMP009 | ACPMP027 | ACPMP045
BRANCH OUT! Tips to modify Rob the Nest ALTERNATE SPORTS & SKILLS
Use this game to develop other skills
such as rolling or dribbling the ball back
to their bucket.
Rules:
> Vary the throwing technique (e.g. overarm,
underarm). Equipment:
> Use a ball relevant to the sport you are
> Change the locomotor movement coaching.
(e.g. skipping, hopping).
> Vary the type of ball. Make it easier with a
> Vary the method the ball is delivered back larger, softer ball. Make it more challenging SAFETY!
to the bucket (e.g. rolling, dribbling, balancing with a smaller, harder ball (e.g. tennis ball).
Bean bags can also be used. > Use balls appropriate for ability
the ball on a racquet, carrying the ball with one level, i.e. start with larger soft balls
hand). and move onto smaller balls.
> Use hoops instead of buckets to collect
the team’s balls.
> Ensure players throw safely for
their partner or team mate to catch.

> Players must be aware of other


players and be careful not to run

Teaching Style: Environment: into others when collecting balls.


> Vary the distance the team markers are
> Use visual aids such as picture cards
placed from the hoop. Make it easier by
to show the skill you want players to
moving the markers closer for a shorter
perform.
distance to run or throw. Increase distance
to challenge players (ensure safety rules
> Run with players and guide them
are followed).
through each step of the game.
> Can be played indoors, outdoors, on
> Use questioning to encourage
grass or hard surfaces.
players to think of their own strategies.
> Minimise external distractions.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Rob the Nest


TARGET GAMES

Pizza Toppings SKILL FOCUS


Throwing | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


Players score points for > Targets (equipment such as bases, hoops, gym mats or towels Players stand behind a throwing line. Place targets at an
landing objects or “top- can be used) appropriate distance from throwing line according to ability
pings” on a target or “pizza”. > Markers level. Players and teams can share a target. Give each player 4
> Bean bags x 4 per player (or any objects that will not bounce) objects to throw.

2 Points 1 Point
COACH INSTRUCTIONS

STAGE 1 STAGE 2
Play individually. Play in pairs. Set up 2 targets with the closest target worth 1 point and furthest target worth
2 points.
“Throw your ‘toppings’ one at a time at the ‘pizza base’. You get 1 point for each time you land a
topping on the pizza.” “Take it in turns to throw a topping at the pizza base. Your aim is to score 10 points between you
and your partner.”
Repeat and see if players can beat their score.
ASK: “How will you decide which pizza base to aim for when it is your turn?”

Rotate partners after each round.

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Confidence | Collaboration | Reasoning | Strategy & Planning ACPMP008 | ACPMP025
BRANCH OUT! Tips to modify Pizza Toppings ALTERNATE SPORTS & SKILLS
Use this game to develop throwing and
accuracy skills required for sports such
as bocce. Objects can be swapped
Rules: for balls and players can bowl them at
the target.
> Vary scoring - add extra targets with higher
points for further distance.
Equipment:
> Change the number of players on a team. > Vary the size of the target, make it
easier by using a large item such as a gym
> Players can have more or less objects to mat or towel, make it harder by using a
throw each turn. small item such as a base or coloured dot.

> Vary challenge – teams can aim for a set > Vary the type of object (e.g. bean bags, SAFETY!
score or aim for the highest score in a set coins, buttons). > Ensure a safe distance between
time. players / groups.

> Vary the type of throw, e.g. 1 or 2 hands, > Players need to wait until all
underarm or overarm. objects have been thrown before
they enter the playing area.

Environment:
> Game can be played indoors or outdoors,
Teaching Style: on grass or hard surface.
> Use visual aids such as a picture card
of a throw to demonstrate the skill you > Vary throwing distance, make it easier
want players to perform. by moving target closer, make it harder by
moving target further away.
> Use role models to highlight good
throwing technique.

> Use one on one coaching to assist


with skill development.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Pizza Toppings


TARGET GAMES

L-o-n-g Target Throw SKILL FOCUS


Throwing | Accuracy | Fielding

GAME SUMMARY: Equipment needed: Game setup:


Players throw their ball at a > Targets (cricket stump or witches hat) Players work in pairs. Each pair starts with players standing on coloured dots
target. If they hit the target > Coloured dots / markers approximately 3 – 4 metres apart with a target half way between them.
they take a step back. > Tennis balls (1 per pair) If you hit, two steps back
COACH INSTRUCTIONS

STAGE 1 STAGE 2
TO PLAYER 1: “Throw the ball at the target.” TO PLAYER 1: “Throw the ball at the target. If you hit the target, take a step back. If you miss the
target, stay where you are.”
TO PLAYER 2: “Try field the ball before it gets past you. Pick up the ball, go back to your dot and
throw it at the target.” TO PLAYER 2: “Try field the ball before it gets past you, go back to your spot and throw the ball at
the target. If you hit the target, take a step back. If you miss the target, stay where you are.”
Players take it in turns to throw. Play for 1 minute, then move the dots back 1 metre. Repeat.
Play for 2 minutes. At the end of 2 minutes, players place a marker where they are standing.
Scoring Optional: Players count how many times they hit the target in a minute. Repeat the game and see if players can get further away from the target.

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Reaction Time | Relationships | Collaboration | Perceptual Awareness ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify L-o-n-g Target Throw ALTERNATE SPORTS & SKILLS
Use this game to develop throwing and
accuracy skills for cricket and softball.
Balls can be bowled at the target to
Rules: develop ten pin bowling skills.

> Play for a longer or shorter time depending


on engagement of players.
Equipment:
> Players must take a step forward if they > Vary size of target, make it easier by using a
miss the target (only as far forward as the wide target (e.g. set of cricket stumps), make
coloured dot where they started). it harder by using a narrow target (e.g. only 1
cricket stump).
> Vary the throw, e.g. underarm, overarm, or SAFETY!
bowl. > Two field markers can be used to make a ‘gate’
> Ensure a safe distance between
target which can be widened or narrowed.
players / groups.
> Vary the type of ball. Make it easier by using a
> If players need to enter another
larger ball. pairs’ playing space to retrieve a
ball, make sure play is stopped.

Teaching Style:
> Use visual aids such as a picture card
of a throw to demonstrate the skill you
want players to perform. Environment:
> Game can be played indoors or outdoors,
> Use role models to highlight good on grass or hard surface.
throwing technique.
> Replicate game – 1 game for each pair.
> Use one on one coaching to assist
with skill development.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | L-o-n-g Target Throw


TARGET GAMES

Hit The Target SKILL FOCUS


Throwing | Bowling | Shot Placement

GAME SUMMARY: Equipment needed: Game setup:


Players throw or roll balls > Balls (various sizes and textures) Put players in groups of 3. Mark out a throwing line using chalk or tape. In the field,
towards different targets > Variety of objects to make targets e.g. place several targets using various pieces of equipment. Have at least 1 metre
set up in the field. Points markers, buckets, cricket wickets, bins, plastic space between targets. Set targets at different distances from the throwing line.
are scored by hitting bottles, coloured dots, witches hats etc. If possible, group targets in the same colour and at the same distance from the
targets. > Chalk or tape thrower e.g. green targets closest, yellow targets in the middle and red targets
furthest from the thrower. This establishes scoring zones.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

Give the first player 3 balls. Modify your language according to Give the first player 3 balls. Modify your language according to how your targets are set up and the skill you want
how your targets are set up and the skill you want players to players to perform.
perform.
TO PLAYERS:“[Throw/roll] the balls one at a time at the targets in the field. If you hit one of the [green/closest] targets you
TO PLAYERS: “[Throw/roll] the balls one at a time. Try to hit one get 1 point, if you hit one of the [yellow/middle] targets you get 2 points, if you hit one of the [red/furthest] targets you get
of the targets in the field.”. “Once you’ve thrown/rolled 3 balls, 3 points. Once you’ve [thrown/rolled] 3 balls, pick them up and give them to the next person in line.”
pick them up and give them to the next person in line.”
Scoring: Each player throws/rolls three balls. Add up the score as a team. Teams try to beat their score next time.
Scoring: Players get 1 point for hitting a target.
ASK: “How will you decide which target to aim for?”
“How will you control the distance of your [throw/roll]?

FOUNDATION: COMPLEX:
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PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Motivation | Self-Regulation (Emotions) | Self-Perception | Confidence | Strategy & Planning ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Hit The Target ALTERNATE SPORTS & SKILLS

Use this game to develop accuracy


for tenpin bowling, bocce, cricket or
softball. Modify the skill to develop
Rules: kicking accuracy for football.
> Vary scoring e.g. 10 points if the ball lands
on/in a target. Equipment:
> Vary the size and texture of the balls.
> Vary the scoring challenge to encourage Allow players to choose the balls they
players to be strategic about shot placement prefer.
e.g. aim to get 15 points in total.
> Use a skipping rope as the throwing line
> Teams can play against another team. or use a coloured dot to show the thrower
where to stand.
> Players can kick the ball at targets.
> Make it easier by adding targets. Make it SAFETY!
harder by taking some targets away. > Ensure the equipment used is
suitable for the ability level of the
players.

> Players must wait until play is

Teaching Style: E nvironment:


stopped before retrieving balls from
the field.
> Game can be played with 2 teams using
> Use player role models to demonstrate the same field. If it is too crowded, set up > Ensure a safe distance between
effective batting and fielding skills. another field and replicate the game. groups and between different
playing areas if game is replicated.
> Use questioning to encourage players > Move the targets closer, further away
to think about their own strategies and or to different positions in the field. Gaps
technique. between targets can be increased or
decreased.
> Use visual aids such as a picture card of
the skill you want players to perfom. > Play the game indoors or outdoors, on
grass, carpet or a hard surface.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Hit The Target


TARGET GAMES

Corner Bocce SKILL FOCUS


Throwing | Accuracy | Bowling

GAME SUMMARY: Equipment needed: Game setup:


Players work in pairs or teams > Tennis balls or similar (2 per player) Mark out a square playing space with a coloured dot at each corner. Split players into
to accurately place balls close > 1 different coloured ball per group groups of 4 and have 1 player stand on each coloured dot. Place a target ball in the middle
to the target. > Coloured dots (4 per group) of the playing space.
> Hoop or chalk

STAGE 1 STAGE 2 STAGE 3


COACH INSTRUCTIONS

Play individually and give each player 1 ball. Play as a team of 4. Give 2 balls to each player. Draw a large Play in pairs with partners standing on diagonally opposite
circle or place a hoop in the centre of the playing space with corners. Give 2 balls to each player.
“Throw your ball and try to make it land as close to the the target ball in the middle.
[coloured] target ball as you can.” “Take it in turns to throw your balls. Try to land your team’s balls
“Throw your balls one at a time and try to make them land as closer to the target ball than the other team. The ball that lands
Retrieve balls and play again. close to the [coloured] target ball as you can. Your team gets 1 closest gets 3 points, the next closest ball gets 2 points and the
point for each ball that lands inside the circle.” next closest gets 1 point.”
Scoring Optional: 1 point for the player who lands their ball
closest to the target each turn. Repeat game and see if teams can beat their score. Repeat game and see if teams can beat their score.

ASK: “Where should you look when you throw?” ASK: “How will you control the length you throw your ball?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Self-Regulation (Emotions) | Rules | Strategy & Planning ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Corner Bocce ALTERNATE SPORTS & SKILLS
Use this game to develop throwing and
accuracy skills required for bocce.
Alternatively, players can bowl the
Rules: ball at the target to develop ten pin
bowling skills.
> Players can throw underarm or bowl.
Equipment:
> Vary scoring, e.g. award 4-3-2-1 points or > Vary the throwing object – balls may
award points for each ball closer to the continue to roll on hard surfaces so bean
target than the opposition’s closest ball. bags may be better to use.

> Change the aim, e.g. award or deduct > Use equipment suitable for individual
points for hitting the target ball. players such as different coloured balls or
different textures. SAFETY!
> Players can take it in turns to throw / bowl,
> Players must throw the ball gently
or all together when the coach says GO. enough to land in the square (to
ensure the safety of players
opposite them).

> Players need to wait until all balls


have been thrown before they enter

Teaching Style: Environment: the playing space to retrieve them


> Use a playing surface that suits the sport
> Use visual aids such as a picture card you are coaching, (e.g. artificial grass for
of a throw / bowl to demonstrate the bocce or hard floor for bowling).
skill you want players to perform.
> Vary throwing distance – expand or reduce
> Use role models to highlight good size of playing space.
technique.
> Replicate game - maximum 4 players per
> Use one on one coaching to assist game.
with skill development.
> If bowling, play against a wall with pairs
lined up at 2 corners and aim to hit the
target ball.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Corner Bocce


WARM UP GAMES

Throw Throw Throw SKILL FOCUS


Throwing | Catching

GAME SUMMARY: Equipment needed: Game setup:


Players throw balls over a line > 1 soft foam ball per pair Split players into 2 even teams. Mark out a No-Go Zone between the 2 teams. Teams stand on
in the direction of the opposite (can be scrunched up paper) opposite sides of the No-Go Zone facing each other. Give each player a foam ball or scrunched up
team. The team with the > Field markers 30 Seconds piece of paper.
fewest balls at the end wins.

NO GO

NO GO

STAGE 1 STAGE 2
COACH INSTRUCTIONS

“Pick up any ball on your side of the court and throw it over to the other team’s side. Keep going Progression from stage 1.
until I say STOP.”
“Talk to your team about how you can work together to throw all the balls over to the other side.”
Call “STOP” after 30 seconds. Get teams to count the balls on their side. The team with the
least number of balls wins. Balls that land in the No-Go Zone do not count. Play for a set period of time and call “STOP!”

ASK: “Where can you throw the balls to make it hard for the opposition side to throw them back?”

“Can each player have a job such as collector or thrower?" "Will this help you throw the balls back
quicker? How?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Muscular Endurance | Engagement & Enjoyment | Perceptual Awareness | Tactics ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Throw Throw Throw ALTERNATE SPORTS & SKILLS
Use this game to develop throwing skills
for sports such as cricket and softball.
Balls can also be bowled to the other
Rules: side or throw using bocce technique.

> Vary the playing time (30 seconds can be


alot of throwing!)

> Vary type of throw, e.g. underarm, Equipment:


overarm, backwards over their heads. > Vary the type and size of ball. Balls must
be light and soft for safety.
> Players can only hold one ball at a time.

> Game can be played with players sitting.

SAFETY!
> Players cannot enter the No-Go
Zone during play.

> Players should wait for the coach’s

Teaching Style: Environment: signal to retrieve balls from the


No-Go Zone and outside the
> Change the dimensions of the playing
> Use visual aids such as picture cards playing area.
space (increase or decrease length and / or
of a throw and catch to demonstrate
width of space). > If using paper balls, ensure they
the skill you want players to perform.
are sufficiently loose to avoid
> Increase or decrease size of No-Go Zone. hurting players.
> Use staff helpers to assist each team.

> Use questioning to encourage players > Players must be aware of their
to think of their own strategies. team mates around them when
picking up and throwing balls.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Throw Throw Throw


TARGET GAMES

Ball Snake SKILL FOCUS


Throwing | Accuracy

GAME SUMMARY:
Players take turns to throw Equipment needed: Game setup:
balls to make the shape of a > Tennis balls or bean bags (1 per player) Split players into teams of 2 - 4. Mark out a lane for each team. Throwers to stand
snake. > 1 larger ball per group (for snake head) behind a throwing line.
> Markers
COACH INSTRUCTIONS

STAGE 1 STAGE 2
“Take it in turns to throw your balls / bean bags. You are aiming to make a line of balls inside your “The first person in line needs to throw the large ball towards the far end of your team’s lane. This
team’s lane like the body of a snake. The team with their balls in the longest line wins.” will be the head of your snake. Everyone else will then take it in turns to throw, trying to make your
balls land in a line to make the snake’s body. When everyone has thrown their ball, I will measure
Measure the lines, then repeat and see if teams can beat their score. your snake from head to tail. The team with the longest snake will be the winner.”

ASK: “How will you control the length you throw your ball?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Strength | Engagement & Enjoyment | Relationships | Strategy & Planning ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Ball Snake ALTERNATE SPORTS & SKILLS
Use this game to develop throwing and
accuracy skills for bocce. Throwing can
also be swapped for bowling.
Rules:
> Teams can aim to make the longest or the
shortest snake.

> The snake’s head can be at the far or near Equipment:


end of the lane. > Vary the throwing object – balls may
continue to roll on hard surfaces so bean bags
> Players can aim to land their ball in order, may be better to use.
i.e. furthest to closest or vice versa. SAFETY!
> Use equipment suitable for individual > Ensure a safe distance between
> Change the number of players on a team. players such as different coloured balls, each team’s lane.
different textures or use a goalball for noise.
> Players can throw 2 balls each to make a > Players need to wait until all balls
longer snake. have been thrown before they enter
their throwing lane.
> Use markers to indicate a no-throw zone in
front of the throwing line, i.e. so players do > If a ball goes into another team’s
not drop balls just over the throwing line. lane, play must stop before they can
retrieve it.

Environment:
> Game can be played indoors or
Teaching Style: outdoors, on grass or hard surfaces.
> Use visual aids such as a picture card of a
throw to demonstrate the skill you want players > Vary throwing distance – expand or
to perform. reduce the size of the throwing lane.

> Use role models to highlight good throwing > Players can be moved forward or
technique. backwards from the throwing line to
challenge players at individual level.
> Use one on one coaching to assist with skill
development.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Ball Snake


TARGET GAMES

Pairs Mini-Bocce SKILL FOCUS


Throwing | Bowling | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


Playing in pairs, players try to > Coloured dots For each pair, place 2 dots beside each other approximately 1 metre apart.
hit the target thrown by their > Balls (various sizes) Give each pair one small ball (e.g. tennis ball),one larger ball (e.g. volleyball)
partner. > Tape or chalk to draw a line or a ball suitable to thier ability. Players can roll the ball or throw it under-
arm.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

Give Player 1 the small ball and Player 2 the larger ball. Draw a line approximately 4 metres in front of each pair. Give each player a ball suitable to their
ability level.
TO PLAYER 1: “Throw/roll your ball and make it land in the space in front of you.”
TO PLAYER 2: “Throw/roll your ball and try to make it hit your partner’s ball.” TO PLAYER 1: “Throw/roll your ball and try to make it land as close to the line as possible.”
TO PLAYER 2: “Throw/roll your ball and try to make it land closer to the line than your partner’s ball.”
Swap after each turn.
Players take it in turns to throw the first ball. The player who’s ball lands closest to the line scores 1
Scoring (optional): Players get 1 point for hitting the ball. point.

ASK: “How can you control how far you throw/roll the ball?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Self-Perception | Relationships | Tactics ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Pairs Mini-Bocce ALTERNATE SPORTS & SKILLS

Use this game to develop accuracy for


bocce or ten pin bowing.

Rules:
> Vary scoring e.g. 10 points for landing the
ball on the line. 1 point for getting closest. Equipment:
> Vary the size of ball. Make the target ball
> Give player 2 a second ball so they have 2 larger or the throwing/bowling ball smaller.
attempts at hitting the target ball.
> Use different equipment to make targets,
> Change the challenge, e.g. players must e.g. golf balls, coins, frisbees.
land their ball as close to the ball or line SAFETY!
without hitting it. Give a penalty for balls
> Ensure the equipment used is
that hit the ball or go past the line.
suitable for the ability level of the
players.

> Ensure a safe distance between


groups.

> If you have space, have each

Teaching Style: Environment: group positioned in the middle of


> Replicate game to ensure all participants the playing space throwing out in
> Use player role models to demon- are engaged. different directions.
strate effective throwing and bowling
skills. > Make it easier by moving the target line > Play must stop before a player
closer, make it harder by moving it further can retrieve a ball from another
> Use visual aids such as picture away. group’s playing space.
cards of the skills you want players to
perform. > Play indoors or outdoors. Ideally use
a surface that will not allow balls to roll
> Use questioning to encourage players away.
to think about their own strategies and
technique.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Pairs Mini-Bocce


TARGET GAMES

Throlf SKILL FOCUS


Throwing | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


Similar to golf, players move > Bean bags (1 per player) Create a course where players move around in the same direction (e.g.
around a course trying to > Coloured dots clockwise.) For each target, place a coloured dot to mark the ‘tee’ where
throw a bean bag into a > Range of equipment to make at least 5 targets, e.g. players must throw from. Players can all start at a different target and play
target in the least number hoops, buckets, markers, gym mats, hurdles individually or in pairs.
of throws. > Print out of par numbers for each hole (optional)

Par 3
1

3 2

STAGE 1 STAGE 2
COACH INSTRUCTIONS

“Stand on the coloured dot. Throw your ball and try to make it land Place a ‘par’ number next to each coloured dot, or ‘tee’.
in the target. If you miss, stand where your bean bag lands and throw
again from that spot.” “Stand on the coloured dot and throw your ball towards the target. If you miss, stand where your bean bag lands and throw
again from that spot.”
Scoring Optional: Players count how many throws they make.
“There is a number next to each dot. Try to get your bean bag into the target in this number of throws or less. Count how many
throws you make for each hole and keep track of your score as you move around the course. The player with the lowest score
wins.”

ASK: “If there is an obstacle in the way of the target, how can you get around it using the least number of throws?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Motivation | Ethics | Relationships | Rules | Strategy & Planning ACPMP025 | ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Throlf ALTERNATE SPORTS & SKILLS
Use this game to develop throwing and
accuracy skills for bocce, or balls can
be bowled at the target to develop ten
pin bowling skills. The game can also be
Rules: used to develop the concept of golf.
> Vary the throw, e.g. underarm, overarm, Equipment:
bowl. > Make it easier by using large targets, e.g.
hoops. Make it harder by using smaller targets
> To simplify scoring, give players 1 point if e.g. small bucket.
they hit the target in one throw (players aim
for the highest score). To make it more > Various equipment can be used to set up
complex, use golf scoring and add a point if obstacles or ‘bunkers’. For example, if the target
the bean bag lands in a ‘bunker’. is a hoop, put a gym mat in front of it to create a SAFETY!
bunker.
> Ensure a safe distance between
> Scrunched up paper can be used instead of each target.
bean bags.
> Play one at a time.

> Players must wait for their partner


to move to the side before

Teaching Style: Environment: throwing.


> Game can be played indoors or outdoors, on
> Use visual aids such as a picture card grass or hard surface. > Make sure players wait for the
of a throw to demonstrate the skill you player / group in front of them to
want players to perform. > Make it easier by moving targets closer to the move onto the next ‘hole’ before
tee. Make it harder by moving targets further throwing from the ‘tee.’
> Use one on one coaching to assist away.
with skill development during the game.
> Permanent things such as trees or walls in the
> Provide aids such as pencil and paper playing environment can be used to make the
to help players keep their score. holes more challenging, e.g. put an obstacle
between the tee and the target, or place the
target around a corner. Large objects such as
chairs and tables can also be used.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Throlf


TARGET GAMES

Bullseye SKILL FOCUS


Throwing | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


Players throw or roll a ball at a > Small non-rolling balls e.g. foam ball, scrunched up Set up a target with 3 concentric circles. Chalk, markers or any equipment
target with the aim of scoring paper or bean bag (minimum 1 per player) can be used to make circles, e.g. coloured dot for centre bullseye, hoop for
maximum points. > Markers or equipment to set up 3 circles e.g. dots, middle circle and skipping rope(s) for outer circle. Ask players to stand on
hoops, ropes. Optional: bucket or bin or behind a throwing line approximately 3 metres from the target.

2 3 5 2 3 5

STAGE 1 STAGE 2 STAGE 3


COACH INSTRUCTIONS

Participants play individually. Participants play individually. Participants play in small teams of 2 - 4. Points allocated as
per stage 2.
“Throw or roll your balls at the target. Count how many times “Throw or roll your balls and try to make them land on the
you can hit the bullseye (or centre).” target. If your ball lands in the outer circle you get 1 point, if your “Take it in turns to throw or roll your ball at the target. Add your
ball lands in the middle circle you get 2 points, if your balls lands scores together.”
on the bullseye you get 5 points.”
Repeat and see if teams can beat their score.
Repeat and see if players can beat their score.
ASK: “Which throwing or rolling technique gives the most
accuracy?” “What changes can you make if the ball goes too far
or too short?”
FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Self-Regulation (Emotions) | Confidence | Relationships | Content Knowledge | Strategy & Planning ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Bullseye ALTERNATE SPORTS & SKILLS
Use this game to develop other skills
such as kicking or bowling at the target.
Players can throw using bocce
Rules: technique.

> Allow any technique to propel the ball at


the target (e.g. rolling, throwing, kicking) to Equipment:
include all ability levels. > Vary the type of balls or objects used to
throw at the target. To increase success
> Add a time challenge, e.g. see how many use a bean bag or foam ball. To challenge
points you can score in 2 minutes. players, use a smaller, harder ball such as a
tennis ball.
> Change the number of points allocated for SAFETY!
each circle to increase engagement (e.g. the > Place a bucket or bin in the bullseye. > If possible, use soft throwing balls.
bullseye = 20 points). Students are required to land their ball in
the bucket for maximum points. > Ensure sufficient space between
individual players and teams.

> Players retrieve balls on the


coach’s command once everyone
has finished throwing.

Teaching Style: Environment: > If game is played with a target on


> To increase success, move the throwing a wall, participants should be aware
> Use visual aids such as a picture card of
line closer to the target. of the rebound.
a throw to demonstrate the skill you want
players to perform.
> To challenge players, move the throwing
line further from the target.
> Use one on one coaching to assist skill
development.
> Play game against a wall using chalk or
tape to mark out target.
> Use role models to demonstrate
successful technique.
> Vary the size of the bullseye and target
circles.
> Encourage partners or team members
to provide feedback to each other.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Bullseye


TARGET GAMES

Boccia SKILL FOCUS


Throwing | Bowling | Accuracy

GAME SUMMARY: Equipment needed: Game setup:


In teams, players try to > Coloured dots Mark out a square playing space. Play with 2 teams of 3 or 4 and coordinate the colours for each
land as many of their balls > Balls - 2 different colours team e.g. green team and red team. Place coloured dots in a row, alternating colours e.g. green,
as close to a target as per team red, green, red etc. Players stand on a dot matching the colour of their team. Give each player 2
possible. > Ball or object for the ‘jack’ balls of their team’s colour. Choose one player to throw the ‘jack’ into the field to get the game
started. Teams take it in turns to throw a ball and make it land as close as possible to the jack.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

Play individually. Get players to stand on a dot and give them one Play team vs team e.g. green team vs red team
ball. Ideally each player will have a different coloured ball. The
coach places the jack in the field. TO PLAYER: “Throw your ball and make it land as close to the jack as you can. If your team’s ball is closest to the jack, I
will give you 1 point for every ball that is closer to the jack than the other team’s closest ball.”
TO PLAYER: “Throw your ball and make it land as close to the jack as
you can.” Players take it in turns to throw their ball. Ensure the teams alternate throws e.g. green team player throws followed
by red team player and so on. Alternate the team who throws the jack.
Players take it in turn to throw their ball.
ASK: “How can you control how far you throw/roll the ball?”
Scoring (optional): The player who lands their ball closest to the “How can you make it difficult for the other team to land their balls closer to the jack than your team?”
jack scores 1 point.

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Engagement & Enjoyment | Rules | Strategy & Planning ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Boccia ALTERNATE SPORTS & SKILLS

Use this game to develop accuracy for


bocce or ten pin bowing.

Rules:
> Vary scoring e.g. only award 1 point for the
closest ball to the jack. Equipment:
> Vary the size and type of balls. Use balls
> Award extra points for hitting the jack or with different textures and weight.
alternatively give a penalty for hitting the
jack. > Use different equipment for the jack e.g.
bean bag, frisbee, coin.
> Players can throw or roll the ball or use an SAFETY!
assistance device such as a ramp.
> Ensure the equipment used is
suitable for the ability level of the
players.

> Ensure a safe distance between


groups.

> Ensure balls are only thrown

Teaching Style: Environment: into the designated playing area.


> Replicate the game in an adjacent area
> Use staff helpers to assist individuals to ensure all participants are engaged. > Play must stop before a player
and teams can retrieve a ball from another
> Increase or decrease the size of the group’s playing space.
> Use visual aids such as picture playing area.
cards of the skills you want players to
perform. > Play indoors or outdoors. Ideally use
a surface that will not allow balls to roll
> Use questioning to encourage players away.
to think about their own strategies and
technique.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Boccia

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