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91 views71 pages

Chapter 3

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Loh Jiayee
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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DISCOVERING COMPUTERS 2018

Digital Technology, Data, and Devices

Chapter 3
Computers and
Mobile Devices:
Evaluating Options
for Home and Work

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
Objectives Overview (1 of 3)

• Describe the characteristics and uses of laptops,


tablets, desktops, and all-in-ones
• Describe the characteristics and types of servers
• Differentiate among POS terminals, ATMs, and
self-service kiosks
• Describe cloud computing and identify its uses
• Describe the characteristics and uses of
smartphones, digital cameras, portable and digital
media players,
e-book readers, and wearable devices
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-2
posted to a publicly accessible website, in whole or in part.
Objectives Overview (2 of 3)

• Describe the characteristics of and ways to interact


with game devices
• Identify uses of embedded computers
• Differentiate a port from a connector, identify
various ports and connectors, and differentiate
among Bluetooth, Wi-Fi, and NFC wireless device
connections
• Identify safeguards against hardware theft and
vandalism and hardware failure

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-3
posted to a publicly accessible website, in whole or in part.
Objectives Overview (3 of 3)

• Discuss ways to prevent health-related injuries and


disorders caused from technology use, and
describe ways to design a workplace ergonomically

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-4
posted to a publicly accessible website, in whole or in part.
Computers and Mobile Devices

Types of computers and mobile devices include:


• Laptops, tablets, and desktops
• Servers and terminals
• Smartphones, digital cameras, e-book readers,
portable and digital media players and wearable
devices
• Game devices
• Embedded computers

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-5
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops (1 of 7)

• A mobile computer is a portable personal


computer, designed so that a user easily can carry
it from place to place
• A personal computer (PC) is a mobile computer or
desktop that can perform all of its input,
processing, output, and storage activities by itself
and is intended to be used by one person at a time

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-6
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
(2 of 7)

Figure 3-1 Computers and mobile devices are available in a variety of shapes
and size

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-7
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-8
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
(3 of 7)
• A laptop, also called a notebook computer, is a
thin, lightweight mobile computer with a screen in
its lid and a keyboard in its base

Figure 3-3 Traditional laptops weigh more than ultrathin laptops.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-9
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
(4 of 7)
• A tablet is a thin, lighter-
weight mobile computer that
has a touch screen
• Two popular form factors of
tablets are slate and
convertible.
• A slate tablet resembles a
letter-sized pad and does
not contain a physical
keyboard.
• A convertible tablet is a
tablet that has a screen on
its lid and a keyboard on its
Figure 3-4 Slate and convertible tablets.
base.
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
10
Factors to consider in buying a
computer
Consideration Questions
Platform • Do I need to use software that requires a specific
platform?
• Does the computer need to be compatible with
other devices I own that use a particular platform?
Hardware • Do I require specific hardware to perform my
intended tasks?
• How much data and information do I plan to store
on the computer?
Hardware • Will the tasks I perform or software I want to run
specifications require certain hardware specifications?
Form factor • Will I be using this computer in one location, or will I
need to be mobile?
Add-on • What additional devices will I need to perform my
devices intended tasks?
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
11
Which Type of Computer Is
Right For You? (1 of 2)
Evaluating system requirements.
Specification Recommended Solution
Different Identify the program or app with the greater processor
processor requirement and select a computer with a processor that meets
requirements or exceeds the requirement.
Different Identify the program or app with the greater memory
memory requirement and select a computer with a memory type and
requirements capacity that meets or exceeds this requirement.
Computers with as little as 4 GB of memory are great for basic
web browsing and very basic productivity tasks, while computers
with as much as 32 GB are often used for virtual reality
applications, high-end gaming, and other intensive tasks.
Different Add the storage requirements for each program or app you want
storage to use, and select a computer with a storage capacity that
requirements exceeds the sum of all storage requirements.
Other differing In most cases, identify the program or app with the greater
hardware requirement and select a computer that at least meets or
requirements exceeds this requirement.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
12
Which Type of Computer Is
Right For You? (2 of 2)
• The form factor refers to the shape and size of the
computer.
• Various types of computers exist, including desktop
computers, all-in-one computers, laptops, tablets,
and other mobile devices.
• A desktop computer typically consists of the system
unit, monitor, keyboard, and mouse which remain in
a stationary location under a desk or table.
• An all-in-one computer has a monitor and system
unit housed together.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
13
Mobile Computers and Desktops
(5 of 7)
• A handheld computer is a computer small enough
to fit in one hand

Figure 3-6 This handheld computer is a lightweight computer that enables


warehouse employees to take inventory and check supplies.
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-14
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
(6 of 7)
• A stick computer is a small computer which usually is
the same size as, or a little larger than, a USB flash drive

Figure 3-7 Stick computers are approximately the same size as USB flash drives
and can connect to an HDMI port on a TV or computer monitor.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-15
posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
(7 of 7)
• A desktop, or desktop computer, is a personal
computer designed to be in a stationary location, where
all of its components fit on or under a desk or table

Figure 3-8 The desktop with a tower shown in this figure is a Windows
computer, and the all-in-one is a Mac computer.
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-16
posted to a publicly accessible website, in whole or in part.
Servers (1 of 3)
• A server is a computer dedicated to providing one or
more services to other computers or devices on a network
– Rack server
– Blade server
– Tower server

Figure 3-9 Shown here are a rack server, blade server, and tower server.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-17
posted to a publicly accessible website, in whole or in part.
Servers (2 of 3)

Table 3-1 Dedicated Servers


Type Main Service Provided
Application server Stores and runs apps
Backup server Backs up and restores files, folders, and media
Database server Stores and provides access to a database
Domain name server Stores domain names and their corresponding IP addresses
File server (or storage server) Stores and manages files
FTP server Stores files for user upload or download via FTP
Game server Provides a central location for online gaming
Home server Provides storage, Internet connections, or other services to computers and
devices in a household
List server Stores and manages email lists
Mail server Stores and delivers email messages
Network server Manages network traffic
Print server Manages printers and documents being printed
Web server Stores and delivers requested webpages to a computer via a browse

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-18
posted to a publicly accessible website, in whole or in part.
Servers (3 of 3)
• Virtualization is the practice of sharing or pooling computing
resources, such as servers and storage devices
– Server virtualization uses software to enable a physical server to
emulate the hardware and computing capabilities of one or more
servers, known as virtual servers
• A server farm is a network of several servers together in a
single location
• A mainframe is a large, expensive, powerful server that can
handle hundreds or thousands of connected users
simultaneously

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-19
posted to a publicly accessible website, in whole or in part.
Terminals (1 of 4)

• A terminal is a computer, usually with limited


processing power, that enables users to send data
to and/or receive information from a server, or host
computer
• A thin client is a terminal that looks like a desktop
but has limited capabilities and components
• Most retail stores use a POS terminal to record
purchases, process credit or debit cards, and
update inventory

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-20
posted to a publicly accessible website, in whole or in part.
Terminals (2 of 4)

Figure 3-10 Many grocery stores offer self-service checkouts, where consumers
use POS terminals to scan purchases, scan their store or saver card and coupons,
and then pay for the goods.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-21
posted to a publicly accessible website, in whole or in part.
Terminals (3 of 4)
• An ATM (automated teller machine) is a self-
service banking terminal that connects to a host
computer through a network

Figure 3-11 An ATM is a self-service banking terminal that allows customers to


access their bank accounts.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-22
posted to a publicly accessible website, in whole or in part.
Terminals (4 of 4)
• A self-service kiosk is a freestanding terminal that usually
has a touch screen for user interaction
Table 3-2 Self-Service Kiosks
Type Typical Services Provided

Pay bills, add money to prepaid cards and phone plans, and
Financial kiosk perform other financial
activities.
Print photos from digital images. Some allow editing of digital
photos. Users may print
Photo kiosk
directly at the kiosk or may send an order to a photo lab to be
printed.
Print tickets. Located in airports, amusement parks, movie
Ticket kiosk theaters, rental companies, and
train stations.
Dispense item after payment is received. Examples include
Vending kiosk DVD rentals and license plate
renewals.
Visitor kiosk Manage Located in businesses, police stations, schools,
and track visitors hospitals, and other areas where access is controlled or
upon check-in. registration is required.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-23
posted to a publicly accessible website, in whole or in part.
Supercomputers
• A supercomputer is the fastest, most powerful
computer – and the most expensive
– Capable of processing many trillions of instructions in a
single second

Figure 3-13 Supercomputers can process more than one quadrillion instructions in
a single second.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-24
posted to a publicly accessible website, in whole or in part.
Cloud Computing
• Cloud computing refers to an environment that provides
resources and services accessed via the Internet

Figure 3-14 Users access resources on the cloud through their Internet connections.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-25
posted to a publicly accessible website, in whole or in part.
Cloud Storage

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-26
posted to a publicly accessible website, in whole or in part.
Cloud Storage
The Internet acts as a “cloud” of servers.
• Applications provided as a service rather than a product.
• Supplied by servers that provide cloud storage or online
storage.

Company Location
Dropbox dropbox.com
Google drive.google.com
Microsoft onedrive.live.com
Amazon amazon.com/gp/drive
Apple icloud.com

Computing Essentials 2023


O’Leary
© McGraw Hill, LLC Google Inc. 27
Cloud Storage Comparison
• Advantages.
- Maintenance
- Hardware upgrades
- File sharing and collaboration

• Disadvantages.
- Access speed
- File security

Computing Essentials 2023


O’Leary
© McGraw Hill, LLC 28
Mobile Devices (1 of 10)

• A smartphone is an Internet-capable phone that


usually also includes a calendar, an address book, a
calculator, a notepad, games, browser, and numerous
other apps
• Many smartphones have touch screens. Instead of or
in addition to an on-screen keyboard, some have a
built-in mini keyboard on the front of the phone or a
keyboard that slides in and out from behind the phone

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-29
posted to a publicly accessible website, in whole or in part.
Mobile Devices (2 of 10)

Figure 3-15 A variety of options for typing on a smartphone.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-30
posted to a publicly accessible website, in whole or in part.
Mobile Devices (3 of 10)

• Short Message Service (SMS)


– Mobile to mobile
– Mobile to email
– Mobile to provider
– Web to mobile
• Multimedia Message Service (MMS)
– Mobile to mobile
– Mobile to email

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-31
posted to a publicly accessible website, in whole or in part.
Mobile Devices (4 of 10)
• A digital camera is a mobile device that allows users to
take photos and store the photographed images digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera

Figure 3-16 SLR digital cameras have lenses and other attachments, whereas the lenses on
point-and-shoot cameras are built into the device. Many smartphones also have built-in digital
cameras.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-32
posted to a publicly accessible website, in whole or in part.
Mobile Devices (5 of 10)

Figure 3-17 This figure shows how a point-and shoot digital camera might work.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-33
posted to a publicly accessible website, in whole or in part.
Mobile Devices (6 of 10)
• Resolution is the number of horizontal and
vertical pixels in a display

Figure 3-18 A pixel is the smallest element in an electronic image.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-34
posted to a publicly accessible website, in whole or in part.
Mobile Devices (7 of 10)
• A portable media player is a mobile device on which you
can store, organize, and play or view digital media

Figure 3-19 Some portable media players have touch screens; others have touch-sensitive
pads or buttons that enable you to access your media library.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-35
posted to a publicly accessible website, in whole or in part.
Mobile Devices ( 8 of 10)
• A digital media player or streaming media player is a
device, typically used in a home, that streams digital media
from a computer or network to a television, projector, or
some other entertainment device

Figure 3-20 A digital media player streams media to a home entertainment device.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-36
posted to a publicly accessible website, in whole or in part.
Mobile Devices ( 9 of 10)
• An e-book reader (short for electronic book reader), or e-
reader, is a mobile device that is used primarily for reading
e-books and other digital publications

Figure 3-21 E-book readers enable you to read e-books and other digital publications such as
newspapers and magazines.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-37
posted to a publicly accessible website, in whole or in part.
Mobile Devices ( 10 of 10)
• A wearable device or wearable is a small, mobile
computing device designed to be worn by a consumer

Figure 3-22 Three popular wearable devices include activity trackers, smartwatches, and smart
glasses.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-38
posted to a publicly accessible website, in whole or in part.
Game Devices ( 1 of 2)

• A game console is a mobile computing device


designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-39
posted to a publicly accessible website, in whole or in part.
Game Devices (2 of 2)

Figure 3-23 Gamers have a variety of ways to direct movements and actions of on-screen
objects.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-40
posted to a publicly accessible website, in whole or in part.
Embedded Computers (1 of 2)

• An embedded computer is a special-purpose


computer that functions as a component in a larger
product
– Consumer electronics
– Home automation devices
– Automobiles
– Process controllers and robotics
– Computer devices and office machines

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-41
posted to a publicly accessible website, in whole or in part.
Embedded Computers (2 of 2)

Figure 3-24 Some of the embedded computers designed to improve your safety, security, and
performance in today’s vehicles.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-42
posted to a publicly accessible website, in whole or in part.
Putting It All Together
Table 3-3 Categories of Computers and Mobile Devices
Number of
Category Physical Size Simultaneously General Price Range
Connected Users

Personal computers Usually one (can be Several hundred to several


Fits on a desk
(desktop) more if networked) thousand dollars

Less than a hundred


Mobile computers and Fits on your lap or in
Usually one dollars
mobile devices your hand
to several thousand dollars

Small box or Several hundred dollars


Game consoles One to several
handheld device or less

Small cabinet to roomful


Several hundred to several
Servers of equipment Two to thousands
million dollars

Half a million to several


Supercomputers Full room of equipment Hundreds to thousands
billion dollars

Embedded in the price of


Embedded computers Miniature Usually one
the product

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-43
posted to a publicly accessible website, in whole or in part.
a. storage media
b. solid-state drive Identify the letter of
c. digital literacy the choice that best
d. desktop h. server matches the phrase
e. smartphone i. mobile device or definition.
f. output device j. computer
g. input device k. tablet
l. laptop
m. Web
n. memory card
o. Internet
1. Having a current knowledge and understanding of computers, mobile devices, the web
and related technologies
2. Thin, lightweight mobile computer with a screen in its lid and a keyboard in its base
3. A thin, lightweight mobile computer with a touch screen
4. An electronic device, operating under the control of instructions stored in its own memory,
that can accept data, process the data according to specified rules, produce information,
and store the information for future use
5. A personal computer designed to be in a stationary location
6. A computer dedicated to providing one or more services to other computers or devices on
a network
7. A computing device small enough to hold in your hand
8. An Internet-capable phone that usually also includes a calendar, an address book, a
calculator, notepad, games, and several other apps
9. Any hardware component that allows you to enter data and instructions into a computer
or mobile device
10. Any hardware component that conveys information from a computer or mobile device to
one or more people
11. Where a computer keeps data, instructions, and information
12. Removable flash memory
13. A worldwide collection of computer networks
14. A worldwide collection of electronic documents
15. A storage device that typically uses flash memory to store data, instructions, and
information
© McGraw Hill, LLC 45
Discussion
1. Having a current knowledge and understanding of computers, mobile
devices, the web and related technologies
Digital Literacy

2. Thin, lightweight mobile computer with a screen in its lid and a


keyboard in its base
Laptop

3. A thin, lightweight mobile computer with a touch screen


Tablet

4. An electronic device, operating under the control of instructions stored


in its own memory, that can accept data, process the data according to
specified rules, produce information, and store the information for future
use
Computer

5. A personal computer designed to be in a stationary location Desktop

© McGraw Hill, LLC 46


Discussion
6. A computer dedicated to providing one or more services to other
computers or devices on a network Server

7. A computing device small enough to hold in your hand Mobile


Device

8. An Internet-capable phone that usually also includes a calendar,


an address book, a calculator, notepad, games, and several other
apps Smartphone

9. Any hardware component that allows you to enter data and


instructions into a computer or mobile device Input Device

10. Any hardware component that conveys information from a


computer or mobile device to one or more people Output Device

© McGraw Hill, LLC 47


Discussion
11. Where a computer keeps data, instructions, and
information Storage
Media

12. Removable flash memory Memory Card

13. A worldwide collection of computer networks Internet

14. A worldwide collection of electronic documents Web

15. A storage device that typically uses flash memory to store


data, instructions, and information Solid State Drive

© McGraw Hill, LLC 48


Network Hardware (1 of 3)
• All networks have the same basic
characteristics and hardware.
• Networks allow computers to share
resources, such as hardware, software, data,
and information.
• A network requires a combination of
hardware and software to operate.
• Smaller networks usually require simple
hardware and can rely on the operating
system’s features while larger networks
typically require more sophisticated
hardware and software.
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
49
Network Hardware (2 of 3)
• Devices on a network, also called nodes, include computers,
tablets, mobile phones, printers, game consoles, and smart
home devices.
• Most networks also include additional components, such as
hubs, switches, and routers.
• A hub is a device that provides a central point for cables in a
network and transfers all data to all devices.
• A switch is similar to a hub in that it provides a central point
for cables in a network.
• A router is a device that connects two or more networks and
directs, or routes, the flow of information along the networks.
• A modem is a communications device that connects a
communications channel, such as the Internet, to a sending or
receiving device, such as a computer.
• For a computer to connect to a network, it should have a
network interface card.
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
50
Network Hardware (3 of 3)
• Most of today’s modems are
digital, which means that they
send and receive data to and
from a digital line.
• Cable and DSL (digital
subscriber line) are two
common types of digital
modems.
• The type of modem required for
your network will depend on
your Internet service provider.
• A cable modem sends and
receives digital data over a
Figure 3-29 Modems can connect many
cable TV connection. devices to the Internet.
• A DSL modem uses existing
standard copper telephone
wiring to send and receive
digital data.
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
51
Ports and Connections (1 of 6)
• A port is the point at which a peripheral device attaches to
or communicates with a computer or mobile device so that
the peripheral device can send data to or receive
information from the computer or mobile device

Figure 3-25 Most computers and mobile devices have ports so that you can connect the
computer or device to peripherals.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-52
posted to a publicly accessible website, in whole or in part.
Ports and Connections (2 of 6)

• A connector joins a cable to a port


• A connector at one end of a cable attaches to a port on
the computer or mobile device, and a connector at the
other end of the cable attaches to a port on the
peripheral device

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-53
posted to a publicly accessible website, in whole or in part.
Ports and Connections (3 of 6)

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posted to a publicly accessible website, in whole or in part.
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-55
posted to a publicly accessible website, in whole or in part.
Ports and Connections (4 of 6)

• A USB port, short for universal serial bus port, can


connect up to 127 different peripheral devices together
with a single connector
• Instead of connecting peripheral devices directly to
ports on a mobile computer, some mobile users prefer
the flexibility of port replicators and docking stations

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-56
posted to a publicly accessible website, in whole or in part.
Ports and Connections (5 of 6)

Figure 3-26 Docking stations often are used with tablets and other mobile computers, providing
connections to peripheral devices.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-57
posted to a publicly accessible website, in whole or in part.
Ports and Connections (6 of 6)

• Instead of connecting computers and mobile


devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies
– Bluetooth
– Wi-Fi
– NFC

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-58
posted to a publicly accessible website, in whole or in part.
Protecting Hardware (1 of 5)

• To help reduce the chances of theft, companies and schools


use a variety of security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-59
posted to a publicly accessible website, in whole or in part.
Protecting Hardware (2 of 5)

Figure 3-27 Some mobile computers and devices include fingerprint readers,
which can be used to verify a user’s identity.

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-60
posted to a publicly accessible website, in whole or in part.
Protecting Hardware (3 of 5)

• Hardware can fail for a variety of reasons: aging


hardware; random events such as electrical power
problems; and even errors in programs or apps
– Undervoltage
– Overvoltage or power surge

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-61
posted to a publicly accessible website, in whole or in part.
Protecting Hardware (4 of 5)
• A surge protector, also called a surge suppressor,
uses electrical components to provide a stable current
flow and minimize the chances of an overvoltage
reaching the computer and other electronic equipment

Figure 3-28 Circuits inside a surge protector safeguard against electrical


power variations.
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-62
posted to a publicly accessible website, in whole or in part.
Protecting Hardware (5 of 5)
• An uninterruptible power supply (UPS) is a device
that contains surge protection circuits and one or more
batteries that can provide power during a temporary or
permanent loss of power

Figure 3-29 If power fails, a UPS uses batteries to provide electricity for a limited
amount of time.

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posted to a publicly accessible website, in whole or in part.
Health Concerns of Using Technology
(1 of 2)

• A repetitive strain injury (RSI) is an injury or disorder


of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Technology addiction occurs when the technology
consumes someone’s entire social life

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-64
posted to a publicly accessible website, in whole or in part.
How To: Protect Yourself When
Using Devices (1 of 2)
RSI most often is caused by three factors:

Table 3-6 Causes and examples of RSI.

Cause Description Example


Repetitive Repeating the same Typing on a keyboard
activity activity over a lengthy for multiple hours every
time period day over several years
Improper Using the wrong Slouching in a chair
technique procedure or posture
Uninterrup Performing the same Working at a computer
ted high-level activity without all day with no breaks
intensity frequent periods of rest

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
65
How To: Protect Yourself When
Using Devices (2 of 2)
Ergonomics is an applied
science that specifies the
design and arrangement
of items that you use so
that you and the items
interact efficiently and
safely.

This shows the correct


ergonomic posture and Figure 3-33 Ergonomic sitting setup.
techniques for sitting
while working on a
computer.
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
66
Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-67
posted to a publicly accessible website, in whole or in part.
Case Study Activity 3-1 (1 of 2)

Ronny works remotely as an area sales manager for


Crompton Inc. He attends daily stand-up meetings
with his team. The company requires all employees to
turn their cameras on and appear on screen during
stand-up calls. Ronny has an older version of a
computer system that has no integrated camera and
wants to add an input device that can serve this
purpose.

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
68
Case Study Activity 3-1 (2 of 2)

After reading the case study on the previous slide,


answer the following question:

What input device or devices does Ronny need?


a. A scanner and optical character recognition
software
b. A webcam and a webcam driver
c. A motion-motion sensing controller
d. A projector and driver
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
69
Case Study Activity 3-1: Answer

What input device or devices does Ronny


need?
B. A webcam and a webcam driver

Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. © 2023 Cengage. All Rights
Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
70
Summary

• Characteristics of and purchasing guidelines for laptops,


tablets, desktops, smartphones, digital cameras, and
portable and digital media players
• Servers, supercomputers, point-of-sale terminals, ATMs,
self-service kiosks, e-book readers, wearable devices,
game devices, embedded computers, and cloud computing
• Ports and connections
• Ways to protect hardware
• Health concerns of using technology and preventative
measures

Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or 3-71
posted to a publicly accessible website, in whole or in part.

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